Merge pull request #41 from Aurorastation/development

Update 0.1.5r1
This commit is contained in:
skull132
2014-03-22 15:47:55 +02:00
100 changed files with 65582 additions and 17073 deletions
@@ -9,8 +9,7 @@
//
//If this works... All I can say is: I expected this to be tonnes harder.
//
//TO DO: Find more rifle-y energy weapons
//Start removing old weapons (comment out) if applicable, that way duplicates are avoided.
//TO DO: Fix the onmob things
//
//CONTAINS:
//Laser Rifle
@@ -29,16 +28,20 @@
var/fire_delay_wielded = 0 //so that we're dealing with fire_delay modification
var/wieldsound = null
var/unwieldsound = null
var/force_unwielded = 0 //Force modification, because striking someone with a rifle held in two hands -hurts-
var/force_wielded = 0
/obj/item/weapon/gun/energy/rifle/proc/unwield()
wielded = 0
fire_delay = fire_delay_unwielded
force = force_unwielded
// name = "[initial(name)]"
// update_icon()
/obj/item/weapon/gun/energy/rifle/proc/wield()
wielded = 1
fire_delay = fire_delay_wielded
force = force_wielded
// name = "[initial(name)] (Wielded)"
// update_icon()
@@ -121,12 +124,13 @@
slot_flags = SLOT_BACK
w_class = 4
m_amt = 2000
cell_type = "/obj/item/weapon/cell/high"
charge_cost = 500 //odd numbers due to a requirement to have 20 shots. Easiest way.
charge_cost = 50 //odd numbers due to a requirement to have 20 shots. Easiest way.
origin_tech = "combat=3;magnets=2"
projectile_type = "/obj/item/projectile/beam"
fire_delay_wielded = 6 //6 is normal fire_delay
fire_delay_unwielded = 24 //4x difference, let's be an arse about this, and push the issue
force_wielded = 10 //10 is amped force, due to better grip
force_unwielded = 5 //5 is normal force
/*
/obj/item/weapon/gun/energy/rifle/laser/update_icon() //Currently only here to fuck with the on-mob icons.
@@ -162,6 +166,8 @@ Commenting out right now, due to a lack of sprites existing. I hate on-mob weapo
projectile_type = "/obj/item/projectile/ion"
fire_delay_wielded = 6 //6 is normal fire_delay
fire_delay_unwielded = 24 //4x difference, let's be an arse about this, and push the issue
force_wielded = 10
force_unwielded = 5
/obj/item/weapon/gun/energy/rifle/ionrifle/emp_act(severity)
if(severity <= 2)