Merge pull request #426 from Meowykins/master

Mostly new stuff.
This commit is contained in:
skull132
2015-03-08 14:58:51 +02:00
2 changed files with 21 additions and 3 deletions
@@ -41,6 +41,24 @@
icon_on = "seeds"
icon_off = "seeds-off"
/obj/machinery/smartfridge/resources
name = "\improper Resource Vender"
desc = "For various resources!"
icon = 'icons/obj/vending.dmi'
/obj/machinery/smartfridge/resources/accept_check(var/obj/item/O as obj)
if(istype(O,/obj/item/stack/sheet/metal/))
return 1
if(istype(O,/obj/item/stack/sheet/glass/))
return 1
if(istype(O,/obj/item/stack/sheet/mineral/diamond/))
return 1
if(istype(O,/obj/item/stack/sheet/mineral/uranium/))
return 1
if(istype(O,/obj/item/stack/sheet/mineral/plasma/))
return 1
return 0
/obj/machinery/smartfridge/seeds/accept_check(var/obj/item/O as obj)
if(istype(O,/obj/item/seeds/))
return 1
+3 -3
View File
@@ -1,6 +1,6 @@
/obj/item/clothing/suit/armor
allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs)
allowed = list(/obj/item/weapon/gun/energy,/obj/item/clothing/tie/holobadge,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/device/flashlight)
body_parts_covered = UPPER_TORSO|LOWER_TORSO
flags = FPRINT | TABLEPASS | THICKMATERIAL
@@ -77,7 +77,7 @@
permeability_coefficient = 0.01
flags = FPRINT | TABLEPASS
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/clothing/tie/holobadge,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen,/obj/item/device/flashlight)
slowdown = 1
armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 0, rad = 0)
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
@@ -154,7 +154,7 @@
item_state = "centcom"
w_class = 4//bulky item
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/melee/baton,/obj/item/clothing/tie/holobadge,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen,/obj/item/device/flashlight)
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE