mirror of
https://github.com/Aurorastation/Aurora-Old.git
synced 2026-08-29 15:46:26 +01:00
Stunbaton Cells
Upgrades the stunbaton code to have cells.
This commit is contained in:
@@ -30,7 +30,7 @@ A list of items and costs is stored under the datum of every game mode, alongsid
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for(var/D in ItemList)
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var/list/O = text2list(D, ":")
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if(O.len>0)
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valid_items += O[1]
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valid_items += O[1]
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@@ -147,7 +147,7 @@ A list of items and costs is stored under the datum of every game mode, alongsid
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randomItems.Add("/obj/item/weapon/melee/energy/sword") //Energy Sword
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randomItems.Add("/obj/item/clothing/mask/gas/voice") //Voice Changer
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randomItems.Add("/obj/item/device/chameleon") //Chameleon Projector
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randomItems.Add("/obj/item/weapon/melee/baton/stunrod") //Stunrod
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randomItems.Add("/obj/item/weapon/melee/baton/stunrod/loaded") //Stunrod
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if(uses > 2)
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randomItems.Add("/obj/item/weapon/storage/box/emps") //EMP Grenades
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@@ -198,7 +198,7 @@ A list of items and costs is stored under the datum of every game mode, alongsid
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uses -= 6
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if("/obj/item/weapon/gun/energy/crossbow" , "/obj/item/device/powersink" , "/obj/item/weapon/storage/box/walkingcane")
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uses -= 5
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if("/obj/item/weapon/melee/energy/sword" , "/obj/item/clothing/mask/gas/voice" , "/obj/item/device/chameleon" , "/obj/item/weapon/melee/baton/stunrod")
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if("/obj/item/weapon/melee/energy/sword" , "/obj/item/clothing/mask/gas/voice" , "/obj/item/device/chameleon" , "/obj/item/weapon/melee/baton/stunrod/loaded")
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uses -= 4
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if("/obj/item/weapon/storage/box/emps" , "/obj/item/weapon/pen/paralysis" , "/obj/item/weapon/cartridge/syndicate" , "/obj/item/clothing/under/chameleon" , \
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"/obj/item/weapon/card/emag" , "/obj/item/weapon/storage/box/syndie_kit/space" , "/obj/item/device/encryptionkey/binary" , \
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@@ -276,7 +276,7 @@ A list of items and costs is stored under the datum of every game mode, alongsid
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feedback_add_details("traitor_uplink_items_bought","GM")
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if("/obj/item/weapon/storage/box/syndie_kit/masks")
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feedback_add_details("traitor_uplink_items_bought","MM")
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if("/obj/item/weapon/melee/baton/stunrod")
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if("/obj/item/weapon/melee/baton/stunrod/loaded")
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feedback_add_details("traitor_uplink_items_bought","SR")
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@@ -1,56 +1,105 @@
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/obj/item/weapon/melee/baton
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name = "stun baton"
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name = "stunbaton"
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desc = "A stun baton for incapacitating people with."
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icon_state = "stunbaton"
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item_state = "baton"
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flags = FPRINT | TABLEPASS
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slot_flags = SLOT_BELT
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force = 10
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force = 15
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sharp = 0
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edge = 0
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throwforce = 7
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w_class = 3
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var/charges = 10
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var/status = 0
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var/mob/foundmob = "" //Used in throwing proc.
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origin_tech = "combat=2"
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attack_verb = list("beaten")
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var/status = 0 //whether the thing is on or not
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var/obj/item/weapon/cell/bcell = null
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var/hitcost = 1000 //oh god why do power cells carry so much charge? We probably need to make a distinction between "industrial" sized power cells for APCs and power cells for everything else.
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var/mob/foundmob = "" //Throwing! And proc.
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suicide_act(mob/user)
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viewers(user) << "\red <b>[user] is putting the live [src.name] in \his mouth! It looks like \he's trying to commit suicide.</b>"
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return (FIRELOSS)
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/obj/item/weapon/melee/baton/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is putting the live [name] in \his mouth! It looks like \he's trying to commit suicide.</span>")
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return (FIRELOSS)
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/obj/item/weapon/melee/baton/New()
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..()
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update_icon()
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return
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/obj/item/weapon/melee/baton/loaded/New() //this one starts with a cell pre-installed.
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..()
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bcell = new/obj/item/weapon/cell/high(src)
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update_icon()
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return
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/obj/item/weapon/melee/baton/proc/deductcharge(var/chrgdeductamt)
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if(bcell)
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if(bcell.use(chrgdeductamt))
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return 1
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else
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status = 0
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update_icon()
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return 0
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/obj/item/weapon/melee/baton/update_icon()
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if(status)
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icon_state = "stunbaton_active"
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icon_state = "[initial(name)]_active"
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else if(!bcell)
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icon_state = "[initial(name)]_nocell"
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else
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icon_state = "stunbaton"
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icon_state = "[initial(name)]"
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/obj/item/weapon/melee/baton/attack_self(mob/user as mob)
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if(status && (CLUMSY in user.mutations) && prob(50))
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user << "\red You grab the [src] on the wrong side."
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user.Weaken(30)
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charges--
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if(charges < 1)
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/obj/item/weapon/melee/baton/examine()
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set src in view(1)
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..()
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if(bcell)
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usr <<"<span class='notice'>The baton is [round(bcell.percent())]% charged.</span>"
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if(!bcell)
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usr <<"<span class='warning'>The baton does not have a power source installed.</span>"
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/obj/item/weapon/melee/baton/attackby(obj/item/weapon/W, mob/user)
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if(istype(W, /obj/item/weapon/cell))
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if(!bcell)
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user.drop_item()
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W.loc = src
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bcell = W
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user << "<span class='notice'>You install a cell in [src].</span>"
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update_icon()
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else
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user << "<span class='notice'>[src] already has a cell.</span>"
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else if(istype(W, /obj/item/weapon/screwdriver))
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if(bcell)
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bcell.updateicon()
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bcell.loc = get_turf(src.loc)
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bcell = null
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user << "<span class='notice'>You remove the cell from the [src].</span>"
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status = 0
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update_icon()
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return
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if(charges > 0)
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return
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..()
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return
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/obj/item/weapon/melee/baton/attack_self(mob/user)
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if(bcell && bcell.charge > hitcost)
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status = !status
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user << "<span class='notice'>\The [src] is now [status ? "on" : "off"].</span>"
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playsound(src.loc, "sparks", 75, 1, -1)
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user << "<span class='notice'>[src] is now [status ? "on" : "off"].</span>"
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playsound(loc, "sparks", 75, 1, -1)
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update_icon()
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else
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status = 0
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user << "<span class='warning'>\The [src] is out of charge.</span>"
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if(!bcell)
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user << "<span class='warning'>[src] does not have a power source!</span>"
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else
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user << "<span class='warning'>[src] is out of charge.</span>"
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add_fingerprint(user)
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/obj/item/weapon/melee/baton/attack(mob/M as mob, mob/user as mob)
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/obj/item/weapon/melee/baton/attack(mob/M, mob/user)
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if(status && (CLUMSY in user.mutations) && prob(50))
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user << "<span class='danger'>You accidentally hit yourself with the [src]!</span>"
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user.Weaken(30)
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charges--
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if(charges < 1)
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status = 0
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update_icon()
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deductcharge(hitcost)
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return
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var/mob/living/carbon/human/H = M
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@@ -61,15 +110,15 @@
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if(user.a_intent == "hurt")
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if(!..()) return
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//H.apply_effect(5, WEAKEN, 0)
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H.visible_message("<span class='danger'>[M] has been beaten with the [src] by [user]!</span>")
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M.visible_message("<span class='danger'>[M] has been beaten with the [src] by [user]!</span>")
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user.attack_log += "\[[time_stamp()]\]<font color='red'> Beat [H.name] ([H.ckey]) with [src.name]</font>"
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H.attack_log += "\[[time_stamp()]\]<font color='orange'> Beaten by [user.name] ([user.ckey]) with [src.name]</font>"
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msg_admin_attack("[user.name] ([user.ckey]) beat [H.name] ([H.ckey]) with [src.name] (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
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user.attack_log += "\[[time_stamp()]\]<font color='red'> Beat [M.name] ([M.ckey]) with [src.name]</font>"
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M.attack_log += "\[[time_stamp()]\]<font color='orange'> Beaten by [user.name] ([user.ckey]) with [src.name]</font>"
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msg_admin_attack("[user.name] ([user.ckey]) beat [M.name] ([M.ckey]) with [src.name] (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
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playsound(src.loc, "swing_hit", 50, 1, -1)
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playsound(loc, "swing_hit", 50, 1, -1)
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else if(!status)
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H.visible_message("<span class='warning'>[M] has been prodded with the [src] by [user]. Luckily it was off.</span>")
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M.visible_message("<span class='warning'>[M] has been prodded with the [src] by [user]. Luckily it was off.</span>")
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return
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if(status)
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@@ -77,21 +126,21 @@
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H.apply_effect(10, WEAKEN, 0)
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H.apply_effect(10, STUTTER, 0)
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user.lastattacked = M
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H.lastattacker = user
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M.lastattacker = user
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if(isrobot(src.loc))
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var/mob/living/silicon/robot/R = src.loc
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if(R && R.cell)
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R.cell.use(50)
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else
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charges--
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H.visible_message("<span class='danger'>[M] has been stunned with the [src] by [user]!</span>")
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deductcharge(hitcost)
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M.visible_message("<span class='danger'>[M] has been stunned with the [src] by [user]!</span>")
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user.attack_log += "\[[time_stamp()]\]<font color='red'> Stunned [H.name] ([H.ckey]) with [src.name]</font>"
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H.attack_log += "\[[time_stamp()]\]<font color='orange'> Stunned by [user.name] ([user.ckey]) with [src.name]</font>"
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msg_admin_attack("[key_name(user)] stunned [key_name(H)] with [src.name] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[H.x];Y=[H.y];Z=[H.z]'>JMP</a>")
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user.attack_log += "\[[time_stamp()]\]<font color='red'> Stunned [M.name] ([M.ckey]) with [src.name]</font>"
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M.attack_log += "\[[time_stamp()]\]<font color='orange'> Stunned by [user.name] ([user.ckey]) with [src.name]</font>"
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msg_admin_attack("[key_name(user)] stunned [key_name(M)] with [src.name] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[M.x];Y=[M.y];Z=[M.z]'>JMP</a>")
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playsound(src.loc, 'sound/weapons/Egloves.ogg', 50, 1, -1)
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if(charges < 1)
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if(bcell && bcell.charge < hitcost)
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status = 0
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update_icon()
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@@ -106,7 +155,7 @@
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H.apply_effect(10, STUN, 0)
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H.apply_effect(10, WEAKEN, 0)
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H.apply_effect(10, STUTTER, 0)
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charges--
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deductcharge(hitcost)
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for(var/mob/M in player_list) if(M.key == src.fingerprintslast)
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foundmob = M
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@@ -118,15 +167,20 @@
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msg_admin_attack("Flying [src.name], last touched by ([src.fingerprintslast]) stunned [key_name(H)] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[H.x];Y=[H.y];Z=[H.z]'>JMP</a>" )
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/obj/item/weapon/melee/baton/emp_act(severity)
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switch(severity)
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if(1)
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charges = 0
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if(2)
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charges = max(0, charges - 5)
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if(charges < 1)
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status = 0
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update_icon()
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if(bcell)
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bcell.emp_act(severity) //let's not duplicate code everywhere if we don't have to please.
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..()
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//secborg stun baton module
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/obj/item/weapon/melee/baton/robot/attack_self(mob/user)
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//try to find our power cell
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var/mob/living/silicon/robot/R = loc
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if (istype(R))
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bcell = R.cell
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return ..()
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/obj/item/weapon/melee/baton/robot/attackby(obj/item/weapon/W, mob/user)
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return
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/*
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*
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@@ -137,133 +191,19 @@
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*/
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/obj/item/weapon/melee/baton/stunrod
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name = "stun rod"
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name = "stunrod"
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desc = "A more-than-lethal weapon used to deal with high threat situations."
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icon_state = "stunrod"
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item_state = "stunrod"
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flags = FPRINT | TABLEPASS
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slot_flags = SLOT_BELT
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force = 12
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force = 15
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throwforce = 8
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w_class = 3
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origin_tech = "combat=4,illegal=2"
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suicide_act(mob/user)
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viewers(user) << "\red <b>[user] is putting the live [src.name] in \his mouth! It looks like \he's trying to commit suicide.</b>"
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return (FIRELOSS)
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/obj/item/weapon/melee/baton/stunrod/update_icon()
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if(status)
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icon_state = "stunrod_active"
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item_state = "stunrod_active"
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else
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icon_state = "stunrod"
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item_state = "stunrod"
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/obj/item/weapon/melee/baton/stunrod/attack_self(mob/user as mob)
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if(status && (CLUMSY in user.mutations) && prob(50))
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user << "\red You grab the [src] on the wrong side and burn yourself."
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user.Weaken(40)
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charges--
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if(charges < 1)
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status = 0
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update_icon()
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return
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if(charges > 0)
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status = !status
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user << "<span class='notice'>\The [src] is now [status ? "on" : "off"].</span>"
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playsound(src.loc, "sparks", 75, 1, -1)
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update_icon()
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else
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status = 0
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user << "<span class='warning'>\The [src] is out of charge.</span>"
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add_fingerprint(user)
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/obj/item/weapon/melee/baton/stunrod/attack(mob/M as mob, mob/user as mob)
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if(status && (CLUMSY in user.mutations) && prob(50))
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user << "<span class='danger'>You accidentally hit yourself with the [src]!</span>"
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user.Weaken(20)
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// user.apply_damage(10,BURN)
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charges--
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if(charges < 1)
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status = 0
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update_icon()
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return
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var/mob/living/carbon/human/H = M
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if(isrobot(M))
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..()
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return
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if(user.a_intent == "hurt")
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if(!..()) return
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H.apply_effect(5, WEAKEN, 0)
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H.apply_damage(15, BURN)
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H.visible_message("<span class='danger'>[M] has been beaten with the [src] by [user]!</span>")
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user.attack_log += "\[[time_stamp()]\]<font color='red'> Beat [H.name] ([H.ckey]) with [src.name]</font>"
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H.attack_log += "\[[time_stamp()]\]<font color='orange'> Beaten by [user.name] ([user.ckey]) with [src.name]</font>"
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msg_admin_attack("[user.name] ([user.ckey]) beat [H.name] ([H.ckey]) with [src.name] (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
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playsound(src.loc, "swing_hit", 50, 1, -1)
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else if(!status)
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H.visible_message("<span class='warning'>[M] has been prodded with the [src] by [user]. Luckily it was off.</span>")
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return
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if(status)
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H.apply_effect(5, STUN, 0)
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H.apply_effect(5, WEAKEN, 0)
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H.apply_effect(5, STUTTER, 0)
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H.apply_damage(15, BURN)
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user.lastattacked = M
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H.lastattacker = user
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if(isrobot(src.loc))
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var/mob/living/silicon/robot/R = src.loc
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if(R && R.cell)
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R.cell.use(75)
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else
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charges--
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H.visible_message("<span class='danger'>[M] has been stunned with the [src] by [user]!</span>")
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user.attack_log += "\[[time_stamp()]\]<font color='red'> Stunned [H.name] ([H.ckey]) with [src.name]</font>"
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H.attack_log += "\[[time_stamp()]\]<font color='orange'> Stunned by [user.name] ([user.ckey]) with [src.name]</font>"
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msg_admin_attack("[key_name(user)] stunned [key_name(H)] with [src.name] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[H.x];Y=[H.y];Z=[H.z]'>JMP</a>")
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playsound(src.loc, 'sound/weapons/Egloves.ogg', 50, 1, -1)
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if(charges < 1)
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status = 0
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update_icon()
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add_fingerprint(user)
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/obj/item/weapon/melee/baton/stunrod/throw_impact(atom/hit_atom)
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. = ..()
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if (prob(50))
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if(istype(hit_atom, /mob/living))
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var/mob/living/carbon/human/H = hit_atom
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if(status)
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H.apply_effect(5, STUN, 0)
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H.apply_effect(5, WEAKEN, 0)
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H.apply_effect(5, STUTTER, 0)
|
||||
H.apply_damage(15, BURN)
|
||||
charges--
|
||||
|
||||
for(var/mob/M in player_list) if(M.key == src.fingerprintslast)
|
||||
foundmob = M
|
||||
break
|
||||
|
||||
H.visible_message("<span class='danger'>[src], thrown by [foundmob.name], strikes [H] and stuns them!</span>")
|
||||
|
||||
H.attack_log += "\[[time_stamp()]\]<font color='orange'> Stunned by thrown [src.name] last touched by ([src.fingerprintslast])</font>"
|
||||
msg_admin_attack("Flying [src.name], last touched by ([src.fingerprintslast]) stunned [key_name(H)] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[H.x];Y=[H.y];Z=[H.z]'>JMP</a>" )
|
||||
|
||||
/obj/item/weapon/melee/baton/stunrod/emp_act(severity)
|
||||
switch(severity)
|
||||
if(1)
|
||||
charges = 0
|
||||
if(2)
|
||||
charges = max(0, charges - 5)
|
||||
if(charges < 1)
|
||||
status = 0
|
||||
update_icon()
|
||||
/obj/item/weapon/melee/baton/stunrod/loaded/New() //this one starts with a cell pre-installed.
|
||||
..()
|
||||
bcell = new/obj/item/weapon/cell/high(src)
|
||||
update_icon()
|
||||
return
|
||||
|
||||
Reference in New Issue
Block a user