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Stunbaton Cells
Upgrades the stunbaton code to have cells.
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@@ -119,7 +119,7 @@
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new /obj/item/weapon/storage/box/flashbangs(src)
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new /obj/item/weapon/storage/belt/security(src)
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new /obj/item/device/flash(src)
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new /obj/item/weapon/melee/baton(src)
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new /obj/item/weapon/melee/baton/loaded(src)
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new /obj/item/weapon/gun/energy/gun/pistol(src)
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new /obj/item/clothing/tie/holster/waist(src)
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new /obj/item/weapon/melee/telebaton(src)
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@@ -157,7 +157,7 @@
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new /obj/item/weapon/storage/box/flashbangs(src)
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new /obj/item/weapon/storage/belt/security(src)
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new /obj/item/weapon/reagent_containers/spray/pepper(src)
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new /obj/item/weapon/melee/baton(src)
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new /obj/item/weapon/melee/baton/loaded(src)
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new /obj/item/weapon/gun/energy/taser(src)
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new /obj/item/weapon/storage/box/holobadge(src)
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return
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@@ -189,7 +189,7 @@
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new /obj/item/device/flash(src)
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new /obj/item/weapon/reagent_containers/spray/pepper(src)
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new /obj/item/weapon/grenade/flashbang(src)
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new /obj/item/weapon/melee/baton(src)
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new /obj/item/weapon/melee/baton/loaded(src)
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new /obj/item/weapon/gun/energy/taser(src)
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new /obj/item/clothing/glasses/sunglasses/sechud(src)
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new /obj/item/taperoll/police(src)
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@@ -370,20 +370,21 @@
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else if (istype(O, /obj/item/weapon/melee/baton))
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var/obj/item/weapon/melee/baton/B = O
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if (B.charges > 0 && B.status == 1)
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flick("baton_active", src)
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user.Stun(10)
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user.stuttering = 10
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user.Weaken(10)
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if(isrobot(user))
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var/mob/living/silicon/robot/R = user
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R.cell.charge -= 20
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else
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B.charges--
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user.visible_message( \
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"[user] was stunned by his wet [O].", \
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"\red You have wet \the [O], it shocks you!")
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return
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if(B.bcell)
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if(B.bcell.charge > 0 && B.status == 1)
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flick("baton_active", src)
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user.Stun(10)
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user.stuttering = 10
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user.Weaken(10)
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if(isrobot(user))
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var/mob/living/silicon/robot/R = user
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R.cell.charge -= 20
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else
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B.deductcharge(B.hitcost)
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user.visible_message( \
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"<span class='danger'>[user] was stunned by \his wet [O]!</span>", \
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"<span class='userdanger'>[user] was stunned by \his wet [O]!</span>")
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return
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var/turf/location = user.loc
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if(!isturf(location)) return
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@@ -429,4 +430,4 @@
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/obj/structure/sink/puddle/attackby(obj/item/O as obj, mob/user as mob)
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icon_state = "puddle-splash"
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..()
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icon_state = "puddle"
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icon_state = "puddle"
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