Cencomm Message

- 10 minute cooldown
- Admins can now reply
- AI's send their message through Alice.
This commit is contained in:
SoundScopes
2014-09-16 16:42:30 +01:00
parent 9edb8355de
commit 16974b0c7b
3 changed files with 23 additions and 5 deletions
+14
View File
@@ -1470,6 +1470,20 @@
log_admin("[src.owner] replied to [key_name(H)]'s Syndicate message with the message [input].")
H << "You hear something crackle in your headset for a moment before a voice speaks. \"Please stand by for a message from your benefactor. Message as follows, agent. <b>\"[input]\"</b> Message ends.\""
else if(href_list["CentcommAIReply"])
var/mob/living/silicon/ai/H = locate(href_list["CentcommAIReply"])
if(!istype(H))
usr << "This can only be used on instances of type /mob/living/silicon"
return
var/input = input(src.owner, "Please enter a message to reply to [key_name(H)] via encripted.","Outgoing message from Central Command", "")
if(!input) return
src.owner << "You sent [input] to [H] via a secure channel."
log_admin("[src.owner] replied to [key_name(H)]'s Centcomm message with the message [input].")
message_admins("[src.owner] replied to [key_name(H)]'s Centcom message with: \"[input]\"")
H << "An encripted connection was made and a file was uploaded to your systems. \"Please stand by for a message from Central Command. Message as follows. <b>\"[input]\"</b> Message ends.\""
else if(href_list["CentcommFaxView"])
var/info = locate(href_list["CentcommFaxView"])
+6 -2
View File
@@ -27,9 +27,13 @@
feedback_add_details("admin_verb","PR") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
//log_admin("HELP: [key_name(src)]: [msg]")
/proc/Centcomm_announce(var/text , var/mob/Sender , var/iamessage)
//Stealing the second var because why not)
/proc/Centcomm_announce(var/text , var/mob/Sender , var/silicon = 0 , var/iamessage)
var/msg = copytext(sanitize(text), 1, MAX_MESSAGE_LEN)
msg = "\blue <b><font color=orange>CENTCOMM[iamessage ? " IA" : ""]:</font>[key_name(Sender, 1)] (<A HREF='?_src_=holder;adminplayeropts=\ref[Sender]'>PP</A>) (<A HREF='?_src_=vars;Vars=\ref[Sender]'>VV</A>) (<A HREF='?_src_=holder;subtlemessage=\ref[Sender]'>SM</A>) (<A HREF='?_src_=holder;adminplayerobservejump=\ref[Sender]'>JMP</A>) (<A HREF='?_src_=holder;secretsadmin=check_antagonist'>CA</A>) (<A HREF='?_src_=holder;BlueSpaceArtillery=\ref[Sender]'>BSA</A>) (<A HREF='?_src_=holder;CentcommReply=\ref[Sender]'>RPLY</A>):</b> [msg]"
if(silicon)
msg = "\blue <b><font color=orange>CENTCOMM(A.L.I.C.E.):</font>[key_name(Sender, 1)] (<A HREF='?_src_=holder;adminplayeropts=\ref[Sender]'>PP</A>) (<A HREF='?_src_=vars;Vars=\ref[Sender]'>VV</A>) (<A HREF='?_src_=holder;subtlemessage=\ref[Sender]'>SM</A>) (<A HREF='?_src_=holder;adminplayerobservejump=\ref[Sender]'>JMP</A>) (<A HREF='?_src_=holder;secretsadmin=check_antagonist'>CA</A>) (<A HREF='?_src_=holder;BlueSpaceArtillery=\ref[Sender]'>BSA</A>) (<A HREF='?_src_=holder;CentcommAIReply=\ref[Sender]'>RPLY</A>):</b> [msg]"
else
msg = "\blue <b><font color=orange>CENTCOMM[iamessage ? " IA" : ""]:</font>[key_name(Sender, 1)] (<A HREF='?_src_=holder;adminplayeropts=\ref[Sender]'>PP</A>) (<A HREF='?_src_=vars;Vars=\ref[Sender]'>VV</A>) (<A HREF='?_src_=holder;subtlemessage=\ref[Sender]'>SM</A>) (<A HREF='?_src_=holder;adminplayerobservejump=\ref[Sender]'>JMP</A>) (<A HREF='?_src_=holder;secretsadmin=check_antagonist'>CA</A>) (<A HREF='?_src_=holder;BlueSpaceArtillery=\ref[Sender]'>BSA</A>) (<A HREF='?_src_=holder;CentcommReply=\ref[Sender]'>RPLY</A>):</b> [msg]"
for(var/client/C in admins)
if((R_ADMIN & C.holder.rights) || (R_MOD & C.holder.rights))
C << msg