From 16be828ddd9f5217da43e5bcac2c6765c8f43bf0 Mon Sep 17 00:00:00 2001 From: Duck- Date: Mon, 17 Mar 2014 02:31:33 -0400 Subject: [PATCH] Update force.dm Wizard staff is currently a 20-damage laser that can do shrapnels and embeds and does a little knockback. This bumps it up to be on-par with a laser, plus the shrapnel and knockback. It is, of course, and always will be one of the weakest choices a wizard can make. Because you could just teleport into the armoury and steal their laser, or steal the captain's laser instead of wasting a precious spell-slot. But at least it's not a joke now. --- code/modules/projectiles/projectile/force.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/modules/projectiles/projectile/force.dm b/code/modules/projectiles/projectile/force.dm index 2fab1a4d..c238a616 100644 --- a/code/modules/projectiles/projectile/force.dm +++ b/code/modules/projectiles/projectile/force.dm @@ -2,7 +2,7 @@ name = "force bolt" icon = 'icons/obj/projectiles.dmi' icon_state = "ice_1" - damage = 20 + damage = 40 flag = "energy" embed = 1 @@ -27,4 +27,4 @@ throwdir = get_dir(src,target) M.throw_at(get_edge_target_turf(M, throwdir),15,1) return ..() -*/ \ No newline at end of file +*/