You have accumulated [user.mind.vampire.bloodtotal] [user.mind.vampire.bloodtotal > 1 ? "units" : "unit"] of blood and have [user.mind.vampire.bloodusable] left to use."
+
+ if (need_to_break)
+ break
+
+ user.visible_message("\red [user] licks \his fangs dry, lowering \the [src].", "\blue You lick your fangs clean of the tasteless blood.")
+
+ else
+ ..()
/obj/item/weapon/reagent_containers/blood/APlus
blood_type = "A+"
@@ -45,4 +74,4 @@
/obj/item/weapon/reagent_containers/blood/empty
name = "Empty BloodPack"
desc = "Seems pretty useless... Maybe if there were a way to fill it?"
- icon_state = "empty"
\ No newline at end of file
+ icon_state = "empty"
diff --git a/html/changelog.html b/html/changelog.html
index b8be1889..c4c4d95d 100644
--- a/html/changelog.html
+++ b/html/changelog.html
@@ -56,6 +56,26 @@ should be listed in the changelog upon commit though. Thanks. -->
+
+
04 January 2015
+
Skull132 Updated:
+
+ - Fuel fires are back in the game (both welder fuel and flamethrowers burn properly).
+ - Adrenalin implant kits added to syndicate uplinks, worth 3 TC. Upon activation, the implant removes any and all stun effects that you have.
+ - Gave the vampires the ability to suck blood from bloodpacks. Just attack yourself with one. Note that only total blood is gained, not usable blood.
+ - Loyalty implants tweaked: messages are now handled properly, head revs are safe once more, revs are properly removed, lings are given instructions on the fact that they can ignore the implant's effect.
+ - Having a cortical borer in your head no longer flags you as such on the medical HUD.
+ - Reworks whitelists to be SQL dependant, as opposed to running from a local file (should speed up server reboots).
+ - Tweaks magnetic locks to have a powercell. Standard high cap cell will run a magnetic lock for about 16 minutes. Cells can be removed by using a screwdriver, then a crowbar.
+ - Loyalty implanted people cannot be enthralled. The vampire is now informed as such and the enthralling will fail.
+ - Vaurca eyes now take damage from flashbangs and flashes.
+ - Vaurca are now properly 'insulated' and resistant to electric shock.
+ - Multiple bugfixes on the map, by Witt.
+ - Organ transplants are fixed and now work, with the possible exception of eyes. Need to test. This also means that you can use the use the advanced operating table to conduct full on brain transplants.
+ - Head re-attachment surgery no longer deletes the brain.
+
+
+
8 December 2015
SoundScopes updated:
@@ -70,8 +90,6 @@ should be listed in the changelog upon commit though. Thanks. -->
-
-
Probably October
SoundScopes updated:
@@ -86,7 +104,6 @@ should be listed in the changelog upon commit though. Thanks. -->
Peanut seed sprite
Space has been fixed so you only need to define an area once
SQL bug
-