Banner Optimization

Really small thing, but it can work as a switch for the simple anchored var, instead of doing another var to affect it. Dumb originally, better now.
This commit is contained in:
skull132
2014-08-14 09:49:17 +03:00
parent 42f5c569d2
commit 219ff6d6a9
+4 -7
View File
@@ -8,7 +8,6 @@
layer = 9
icon = 'icons/obj/banner.dmi'
icon_state = "banner_down"
var/secured = 1
/obj/structure/banner/verb/toggle()
set src in oview(1)
@@ -33,19 +32,17 @@
/obj/structure/banner/attackby(obj/item/W, mob/user)
if(istype(W, /obj/item/weapon/wrench))
switch(secured)
switch(anchored)
if(0)
secured = 1
anchored = 1
playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
user.visible_message("[user.name] secures [src.name] to the floor.", \
"You secure [src.name] to the floor.", \
"You hear a ratchet")
src.anchored = 1
if(1)
secured = 0
anchored = 0
playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
user.visible_message("[user.name] unsecures [src.name] reinforcing bolts from the floor.", \
"You unsecure [src.name] from the floor.", \
"You hear a ratchet")
src.anchored = 0
return
return