EMT Spawn Fix

Fixes the spawnpoints, a quick mistake.
This commit is contained in:
skull132
2015-02-26 17:20:36 +02:00
parent 42971d38e6
commit 2237cb21cb
+2 -2
View File
@@ -3403,7 +3403,7 @@
"bnw" = (/obj/structure/stool/bed/chair{dir = 4},/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor{icon_state = "white"},/area/medical/reception)
"bnx" = (/turf/simulated/floor{dir = 4; icon_state = "whitegreen"},/area/medical/reception)
"bny" = (/obj/structure/window/reinforced{dir = 8},/obj/machinery/computer/med_data/laptop,/obj/structure/table/reinforced,/obj/machinery/door/firedoor,/turf/simulated/floor{icon_state = "white"},/area/medical/reception)
"bnz" = (/obj/structure/stool/bed/chair/office/dark{dir = 8},/obj/effect/landmark/start{name = "Emergency Medical Technician"},/turf/simulated/floor{icon_state = "white"},/area/medical/reception)
"bnz" = (/obj/structure/stool/bed/chair/office/dark{dir = 8},/obj/effect/landmark/start{name = "Emergency Medical Tech"},/turf/simulated/floor{icon_state = "white"},/area/medical/reception)
"bnA" = (/turf/simulated/floor{icon_state = "white"},/area/medical/reception)
"bnB" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass_medical{id_tag = ""; name = "Medbay"; req_access_txt = "5"},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2)
"bnC" = (/turf/simulated/floor{dir = 4; icon_state = "whiteblue"},/area/medical/medbay2)
@@ -4249,7 +4249,7 @@
"bDK" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet/medical,/obj/machinery/firealarm{dir = 1; pixel_y = -24},/turf/simulated/floor{icon_state = "white"},/area/medical/ward)
"bDL" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper)
"bDM" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper)
"bDN" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/effect/landmark/start{name = "Emergency Medical Technician"},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper)
"bDN" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/effect/landmark/start{name = "Emergency Medical Tech"},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper)
"bDO" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper)
"bDP" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1},/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "white"},/area/medical/sleeper)
"bDQ" = (/obj/machinery/atmospherics/pipe/simple/visible{icon_state = "intact"; level = 2},/obj/structure/disposalpipe/segment,/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/medical/medbay2)