diff --git a/code/game/objects/structures/crates_lockers/closets/secure/guncabinet.dm b/code/game/objects/structures/crates_lockers/closets/secure/guncabinet.dm index 8fb8b0c9..3778c041 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/guncabinet.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/guncabinet.dm @@ -3,10 +3,10 @@ req_access = list(access_armory) icon = 'icons/obj/guncabinet.dmi' icon_state = "base" - icon_off ="base" - icon_broken ="base" - icon_locked ="base" - icon_closed ="base" + icon_off = "base" + icon_broken = "base" + icon_locked = "base" + icon_closed = "base" icon_opened = "base" /obj/structure/closet/secure_closet/guncabinet/New() @@ -40,7 +40,7 @@ shottas-- gun.icon_state = "projectile" - gun.pixel_x = i*4 +// gun.pixel_x = i*4 Trying some fixes to make the guncabinets less retarded -- Skull132 overlays += gun overlays += icon(src.icon,"door")