vaurca framework

missing: language, flash weakness, sprites, custom organs? //might steal
xenomorph organs i don't know

thoughts on race: some good strengths but more easily exploitable
weaknesses than any race i've ever seen. fireloss *2, emp death,
intended flash weakness far outweigh the strengths they currently have
and they are going to get lasered instantly in like every conflict it's
going to be awful ughghm

thoughts behind decisions so far: bugs are insulated because seriously
they take 2x fireloss any shock at all is going to instacrit them and a
nonconductive space exoskeleton kind of makes sense.  their bite verb is
nice.  i'm not going to say it's not nice.  but it requires a strong
grab, which requires a stun or someone stupid.  you can easily do more
damage with a 15 force weapon and about on par with a 10-force, i'm
pretty sure.  this is mostly for style really.

final opinion: any race that takes 2x burn is always going to be
underpowered given how common lasers are.  plus a welding tool is like
an esword on them.  that alone would be a significant drawback.  coupled
with emp-death (all their inner organs are mechanic so they will get
fried almost 100% of the time) and also the weak eyes thing is a little
much maybe.  oh, and they're slow.  strengths: insulation, no hardsuit,
reduced brute, radiation resistance, bite verb.  hardsuits common to all
departments; usually decent armor values anyway.  insulated gloves
easily gotten or worked around by anyone willing to powergame even a
little bit; not big deal.  rad res rare.  brute res outstripped by burn
mod.  bite verb nice but impossible to use unless you've stunned someone
already in which case you could've won any other way.
This commit is contained in:
Duck-
2014-12-30 06:48:55 -05:00
parent 95095a0f46
commit 26167a6fdf
5 changed files with 90 additions and 10 deletions
@@ -218,4 +218,41 @@
log_say("PsychicWhisper: [key_name(src)]->[M.key] : [msg]")
M << "\green You hear a strange, alien voice in your head... \italic [msg]"
src << "\green You said: \"[msg]\" to [M]"
return
return
/mob/living/carbon/human/proc/bugbite()
set category = "Abilities"
set name = "Bite"
set desc = "While grabbing someone aggressively, tear into them with your mandibles."
if(last_special > world.time)
return
if(stat || paralysis || stunned || weakened || lying)
src << "\red You cannot do that in your current state."
return
var/obj/item/weapon/grab/G = locate() in src
if(!G || !istype(G))
src << "\red You are not grabbing anyone."
return
if(G.state < GRAB_AGGRESSIVE)
src << "\red You must have an aggressive grab to gut your prey!"
return
last_special = world.time + 50
visible_message("<span class='warning'><b>\The [src]</b> rips viciously at \the [G.affecting]'s flesh with its mandibles!</span>")
if(istype(G.affecting,/mob/living/carbon/human))
var/mob/living/carbon/human/H = G.affecting
H.apply_damage(30,BRUTE)
// if(H.stat == 2) //no gibbing humans but i'll let you gib like a mouse or something that's cool
// H.gib()
else
var/mob/living/M = G.affecting
if(!istype(M)) return //wut
M.apply_damage(30,BRUTE)
if(M.stat == 2)
M.gib()
+2 -2
View File
@@ -271,8 +271,8 @@
proc/handle_mutations_and_radiation()
if(species.flags & IS_SYNTHETIC) //Robots don't suffer from mutations or radloss.
return
if(species.flags & IS_SYNTHETIC || species.flags & IS_BUG) //Robots don't suffer from mutations or radloss.
return //neither do bugs. bugs are cool.
if(getFireLoss())
if((COLD_RESISTANCE in mutations) || (prob(1)))
@@ -144,6 +144,10 @@
for(var/datum/organ/internal/I in H.internal_organs)
I.mechanize()
if(flags & IS_BUG)
for(var/datum/organ/internal/I in H.internal_organs)
I.mechanize()
/datum/species/proc/hug(var/mob/living/carbon/human/H,var/mob/living/target)
var/t_him = "them"
@@ -473,6 +477,45 @@
"brain" = /datum/organ/internal/brain,
)
/datum/species/bug
name = "Vaurca"
name_plural = "varucae"
icobase = 'icons/mob/human_races/r_machine.dmi' //placeholders
deform = 'icons/mob/human_races/r_machine.dmi' //bloop blop butts
language = "Tradeband" //placeholders //vaurcese, :p to speak. no support on language side yet
unarmed_type = /datum/unarmed_attack/claws //literally butts
secondary_unarmed_type = /datum/unarmed_attack/bite/strong
rarity_value = 2 //according to the code this does nothing but upset me so i guess it can stay
slowdown = 1 //slow
darksight = 666 //good at seeing
eyes = "blank_eyes" //made out of butts
brute_mod = 0.5 //note to self: remove is_synthetic checks for brmod and burnmod
burn_mod = 2 //bugs on fire
insulated = 1 //because tough feet for glass resistance and also nonconductive exoskeleton. they take 2x fire it's fair okay
//they will die from EMPs because their organs are mechanized in a proc up top. ctrl+f is_bug and it'll take you there.
warning_low_pressure = 50 //the spacewalks are real
hazard_low_pressure = 0
cold_level_1 = 50
cold_level_2 = -1
cold_level_3 = -1
heat_level_1 = 330 //Default 360
heat_level_2 = 380 //Default 400
heat_level_3 = 600 //Default 1000 //bugs do not like fire because exoskeletons are poor ventilation
flags = IS_WHITELISTED | NO_SLIP | IS_BUG //IS_BUG doesn't do much at the moment. proc up top + radiation resistance.
//use IS_BUG when you do the make their eyes die from being flashed thing, sounds/skull. okay thanks.
blood_color = "#1F181F" // note: discover hex for yellow
flesh_color = "#575757" //this is a placeholder also.
inherent_verbs = list(
/mob/living/carbon/human/proc/bugbite //weaker version of gut. can't gib hums, dam/time outstripped lots by melee weapons
)
//make has_organ list when we can be bothered with bug gut sprites. it'll be cool, i promise
// Called when using the shredding behavior.
/datum/species/proc/can_shred(var/mob/living/carbon/human/H)