Visibility tracking

Makes the server visibility into a public stat, for anyone to track.
This commit is contained in:
skull132
2015-10-27 00:05:27 +02:00
parent 14c4dbe37d
commit 2be21d78c3
+3 -2
View File
@@ -259,9 +259,9 @@ var/list/slot_equipment_priority = list( \
if (W)
W.attack_self(src)
update_inv_r_hand()
AllowedToClickAgainAfter(CLICK_CD_ACTIVATE_OBJECT) // this is probably imperceptible
return
/*
@@ -757,6 +757,7 @@ note dizziness decrements automatically in the mob's Life() proc.
stat(null, "Round Time: [round(world.time / 36000)]:[(world.time / 600 % 60) < 10 ? add_zero(world.time / 600 % 60, 1) : world.time / 600 % 60]")
if(round(world.time / 36000) >= 2)
stat(null, "Last Vote: [last_vote_time_game]")
stat(null, "The Server Is [world.visibility ? "Public" : "Hidden"].")
if(listed_turf && client)
if(!TurfAdjacent(listed_turf))