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Visibility tracking
Makes the server visibility into a public stat, for anyone to track.
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@@ -259,9 +259,9 @@ var/list/slot_equipment_priority = list( \
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if (W)
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W.attack_self(src)
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update_inv_r_hand()
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AllowedToClickAgainAfter(CLICK_CD_ACTIVATE_OBJECT) // this is probably imperceptible
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return
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/*
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@@ -757,6 +757,7 @@ note dizziness decrements automatically in the mob's Life() proc.
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stat(null, "Round Time: [round(world.time / 36000)]:[(world.time / 600 % 60) < 10 ? add_zero(world.time / 600 % 60, 1) : world.time / 600 % 60]")
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if(round(world.time / 36000) >= 2)
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stat(null, "Last Vote: [last_vote_time_game]")
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stat(null, "The Server Is [world.visibility ? "Public" : "Hidden"].")
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if(listed_turf && client)
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if(!TurfAdjacent(listed_turf))
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