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https://github.com/Aurorastation/Aurora-Old.git
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First pass on porting Baymining. Compiles, not playable, do not merge alone.
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@@ -264,3 +264,144 @@ var/global/list/datum/stack_recipe/silver_recipes = list ( \
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throw_range = 3
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origin_tech = "materials=4"
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perunit = 2000
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var/global/list/datum/stack_recipe/iron_recipes = list ( \
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new/datum/stack_recipe("iron door", /obj/structure/mineral_door/iron, 20, one_per_turf = 1, on_floor = 1), \
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null, \
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)
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/obj/item/stack/sheet/mineral/iron
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name = "iron"
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icon_state = "sheet-silver"
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origin_tech = "materials=1"
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sheettype = "iron"
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color = "#333333"
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perunit = 3750
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obj/item/stack/sheet/mineral/iron/New()
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..()
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recipes = iron_recipes
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/obj/item/stack/sheet/mineral/sandstone
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name = "sandstone brick"
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desc = "This appears to be a combination of both sand and stone."
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singular_name = "sandstone brick"
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icon_state = "sheet-sandstone"
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throw_speed = 4
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throw_range = 5
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origin_tech = "materials=1"
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sheettype = "sandstone"
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/obj/item/stack/sheet/mineral/sandstone/New()
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..()
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recipes = sandstone_recipes
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/obj/item/stack/sheet/mineral/diamond
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name = "diamond"
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icon_state = "sheet-diamond"
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origin_tech = "materials=6"
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perunit = 3750
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sheettype = "diamond"
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/obj/item/stack/sheet/mineral/diamond/New()
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..()
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recipes = diamond_recipes
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/obj/item/stack/sheet/mineral/uranium
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name = "uranium"
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icon_state = "sheet-uranium"
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origin_tech = "materials=5"
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perunit = 2000
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sheettype = "uranium"
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/obj/item/stack/sheet/mineral/uranium/New()
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..()
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recipes = uranium_recipes
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/obj/item/stack/sheet/mineral/phoron
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name = "solid phoron"
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icon_state = "sheet-phoron"
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origin_tech = "phorontech=2;materials=2"
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perunit = 2000
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sheettype = "phoron"
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/obj/item/stack/sheet/mineral/phoron/New()
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..()
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recipes = plasma_recipes
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/obj/item/stack/sheet/mineral/plastic
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name = "Plastic"
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icon_state = "sheet-plastic"
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origin_tech = "materials=3"
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perunit = 2000
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/obj/item/stack/sheet/mineral/plastic/New()
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..()
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recipes = plastic_recipes
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/obj/item/stack/sheet/mineral/plastic/cyborg
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name = "plastic sheets"
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icon_state = "sheet-plastic"
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perunit = 2000
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/obj/item/stack/sheet/mineral/gold
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name = "gold"
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icon_state = "sheet-gold"
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origin_tech = "materials=4"
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perunit = 2000
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sheettype = "gold"
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/obj/item/stack/sheet/mineral/gold/New()
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..()
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recipes = gold_recipes
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/obj/item/stack/sheet/mineral/silver
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name = "silver"
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icon_state = "sheet-silver"
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origin_tech = "materials=3"
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perunit = 2000
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sheettype = "silver"
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/obj/item/stack/sheet/mineral/silver/New()
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..()
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recipes = silver_recipes
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/obj/item/stack/sheet/mineral/enruranium
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name = "enriched uranium"
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icon_state = "sheet-enruranium"
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origin_tech = "materials=5"
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perunit = 1000
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//Valuable resource, cargo can sell it.
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/obj/item/stack/sheet/mineral/platinum
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name = "platinum"
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icon_state = "sheet-adamantine"
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origin_tech = "materials=2"
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sheettype = "platinum"
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perunit = 2000
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//Extremely valuable to Research.
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/obj/item/stack/sheet/mineral/mhydrogen
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name = "metallic hydrogen"
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icon_state = "sheet-mythril"
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origin_tech = "materials=6;powerstorage=5;magnets=5"
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sheettype = "mhydrogen"
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perunit = 2000
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//Fuel for MRSPACMAN generator.
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/obj/item/stack/sheet/mineral/tritium
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name = "tritium"
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icon_state = "sheet-silver"
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sheettype = "tritium"
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origin_tech = "materials=5"
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color = "#777777"
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perunit = 2000
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/obj/item/stack/sheet/mineral/osmium
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name = "osmium"
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icon_state = "sheet-silver"
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sheettype = "osmium"
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origin_tech = "materials=5"
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color = "#9999FF"
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perunit = 2000
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@@ -27,6 +27,9 @@
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usr << browse(null, "window=stack")
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..()
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/obj/item/stack/proc/get_amount()
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return amount
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/obj/item/stack/examine()
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set src in view(1)
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..()
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