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First pass on porting Baymining. Compiles, not playable, do not merge alone.
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@@ -35,7 +35,7 @@
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return
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if(P.stored_plasma < cost)
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src << "\red You don't have enough phoron stored to do that."
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src << "\red You don't have enough plasma stored to do that."
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return 0
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if(needs_foundation)
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@@ -42,7 +42,7 @@
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var/death_message = "seizes up and falls limp, their eyes dead and lifeless..."
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var/breath_type = "oxygen" // Non-oxygen gas breathed, if any.
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var/poison_type = "phoron" // Poisonous air.
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var/poison_type = "plasma" // Poisonous air.
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var/exhale_type = "carbon_dioxide" // Exhaled gas type.
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var/total_health = 100 //Point at which the mob will enter crit.
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@@ -18,7 +18,7 @@
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var/mutantrace // Safeguard due to old code.
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var/breath_type = "oxygen" // Non-oxygen gas breathed, if any.
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var/poison_type = "plasma" // Poisonous air.
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var/poison_type = "phoron" // Poisonous air.
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var/exhale_type = "carbon_dioxide" // Exhaled gas type.
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var/cold_level_1 = 260 // Cold damage level 1 below this point.
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