Merge pull request #411 from Aurorastation/development
Update, 26FEB2015
@@ -25,3 +25,4 @@ data/investigate/gravity.html
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data/investigate/gravity.html
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data/investigate/gravity.html
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data/investigate/gravity.html
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data/investigate/gravity.html
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@@ -86,6 +86,7 @@
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var/wikiurl
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var/forumurl
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var/aurorawikiurl
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var/githuburl
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//Alert level description
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var/alert_desc_green = "All threats to the station have passed. Security may not have weapons visible, privacy laws are once again fully enforced."
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@@ -339,6 +340,9 @@
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if ("aurorawikiurl")
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config.aurorawikiurl = value
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if ("githuburl")
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config.githuburl = value
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if ("guest_jobban")
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config.guest_jobban = 1
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@@ -36,14 +36,12 @@
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
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return 1
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/datum/job/doctor
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title = "Medical Doctor"
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flag = DOCTOR
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department_flag = MEDSCI
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faction = "Station"
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total_positions = 5
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total_positions = 4
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spawn_positions = 3
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supervisors = "the chief medical officer"
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selection_color = "#ffeef0"
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@@ -102,7 +100,37 @@
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
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return 1
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/datum/job/emt
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title = "Emergency Medical Tech"
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flag = EMT
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department_flag = MEDSCI
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faction = "Station"
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total_positions = 2
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spawn_positions = 2
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supervisors = "the chief medical officer"
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selection_color = "#ffeef0"
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access = list(access_medical, access_morgue, access_chemistry, access_genetics,access_maint_tunnels, access_external_airlocks)
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minimal_access = list(access_medical, access_morgue, access_maint_tunnels, access_external_airlocks)
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alt_titles = list("Paramedic")
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equip(var/mob/living/carbon/human/H)
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if(!H) return 0
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H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_med(H), slot_l_ear)
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switch(H.backbag)
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if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/emt(H), slot_back)
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if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/emt(H), slot_back)
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if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
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H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical/emt(H), slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/fr_jacket(H), slot_wear_suit)
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(H), slot_shoes)
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H.equip_to_slot_or_del(new /obj/item/device/pda/medical(H), slot_belt)
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/adv(H), slot_l_hand)
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H.equip_to_slot_or_del(new /obj/item/device/flashlight/pen(H), slot_s_store)
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if(H.backbag == 1)
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
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else
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
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return 1
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//Chemist is a medical job damnit //YEAH FUCK YOU SCIENCE -Pete //Guys, behave -Erro
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/datum/job/chemist
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@@ -23,13 +23,14 @@ var/const/SCIENTIST =(1<<1)
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var/const/CHEMIST =(1<<2)
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var/const/CMO =(1<<3)
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var/const/DOCTOR =(1<<4)
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var/const/GENETICIST =(1<<5)
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var/const/VIROLOGIST =(1<<6)
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var/const/PSYCHIATRIST =(1<<7)
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var/const/ROBOTICIST =(1<<8)
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var/const/XENOBIOLOGIST =(1<<9)
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var/const/INTERN_MED =(1<<10)
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var/const/INTERN_SCI =(1<<11)
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var/const/EMT =(1<<5)
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var/const/GENETICIST =(1<<6)
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var/const/VIROLOGIST =(1<<7)
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var/const/PSYCHIATRIST =(1<<8)
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var/const/ROBOTICIST =(1<<9)
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var/const/XENOBIOLOGIST =(1<<10)
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var/const/INTERN_MED =(1<<11)
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var/const/INTERN_SCI =(1<<12)
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@@ -79,7 +80,8 @@ var/list/medical_positions = list(
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"Geneticist",
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"Psychiatrist",
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"Chemist",
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"Nursing Inter"
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"Emergency Medical Tech",
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"Nursing Intern"
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)
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@@ -36,6 +36,8 @@
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..()
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/obj/machinery/door/window/Bumped(atom/movable/AM as mob|obj)
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if(ispAI(AM)) //So that pAIs can't open all of the windoors forever.
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return
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if (!( ismob(AM) ))
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var/obj/machinery/bot/bot = AM
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if(istype(bot))
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@@ -102,6 +102,12 @@
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icon_state = "clownpack"
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item_state = "clownpack"
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/obj/item/weapon/storage/backpack/emt
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name = "emergency medical backpack"
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desc = "It's a tough backpack used by first responders."
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icon_state = "emtpack"
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item_state = "emtpack"
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/obj/item/weapon/storage/backpack/medic
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name = "medical backpack"
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desc = "It's a backpack especially designed for use in a sterile environment."
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@@ -135,6 +141,12 @@
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desc = "It's a very fancy satchel made with fine leather."
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icon_state = "satchel"
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/obj/item/weapon/storage/backpack/satchel/emt
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name = "emergency medical satchel"
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desc = "It's a tough satchel used by first responders."
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icon_state = "satchel-emt"
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item_state = "satchel-emt"
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/obj/item/weapon/storage/backpack/satchel/withwallet
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New()
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..()
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@@ -63,13 +63,13 @@ var/global/normal_ooc_colour = "#002eb8"
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var/display_colour = normal_ooc_colour
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if(holder && !holder.fakekey)
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display_colour = "#0099cc" //light blue
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// display_colour = "#0099cc" //light blue //We decided they didn't need to be known
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if(holder.rights & R_MOD && !(holder.rights & R_ADMIN))
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display_colour = "#1b521f" //dark green
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if(holder.rights & R_DEBUG && !(holder.rights & R_ADMIN))
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display_colour = "#184880" //dark blue
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if(holder.rights & R_DEV && !(holder.rights & R_ADMIN))
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display_colour = "#184880" //dark blue
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if(holder.rights & R_DEBUG && !(holder.rights & R_ADMIN)) //This is actually a higher rank
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display_colour = "#0099cc" //light blue
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else if(holder.rights & R_ADMIN)
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if(config.allow_admin_ooccolor)
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display_colour = src.prefs.ooccolor
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@@ -81,7 +81,7 @@ var/global/normal_ooc_colour = "#002eb8"
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var/display_name = src.key
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if(holder)
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if(holder.fakekey)
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if(C.holder & (holder.rights & (R_ADMIN|R_MOD)))
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if(C.holder && C.holder.rights & (R_ADMIN|R_MOD))
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display_name = "[holder.fakekey]/([src.key])"
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else
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display_name = holder.fakekey
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@@ -197,10 +197,9 @@ var/global/normal_ooc_colour = "#002eb8"
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display_name = holder.fakekey
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C << "<font color='#6699CC'><span class='ooc'><span class='prefix'>LOOC:</span> <EM>[display_name]:</EM> <span class='message'>[msg]</span></span></font>"
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for(var/client/C in admins)
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if(!C.holder.rights & (R_ADMIN|R_MOD|R_DEV))
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continue
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if(C.prefs.toggles & CHAT_LOOC)
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var/prefix = "(R)LOOC"
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if (C.mob in heard)
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prefix = "LOOC"
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C << "<font color='#6699CC'><span class='ooc'><span class='prefix'>[prefix]:</span> <EM>[src.key]:</EM> <span class='message'>[msg]</span></span></font>"
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if(C.holder.rights & (R_ADMIN|R_MOD|R_DEV))
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if(C.prefs.toggles & CHAT_LOOC)
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var/prefix = "(R)LOOC"
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if (C.mob in heard)
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prefix = "LOOC"
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C << "<font color='#6699CC'><span class='ooc'><span class='prefix'>[prefix]:</span> <EM>[src.key]:</EM> <span class='message'>[msg]</span></span></font>"
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@@ -1176,6 +1176,8 @@ datum/preferences
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r_hair = hex2num(copytext(new_hair, 2, 4))
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g_hair = hex2num(copytext(new_hair, 4, 6))
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b_hair = hex2num(copytext(new_hair, 6, 8))
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else if (species == "Machine")
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alert("Please select the Body Color instead.")
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if("h_style")
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var/list/valid_hairstyles = list()
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@@ -1250,12 +1252,16 @@ datum/preferences
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s_tone = 35 - max(min( round(new_s_tone), 220),1)
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if("skin")
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if(species == "Unathi" || species == "Tajaran" || species == "Skrell")
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if(species == "Unathi" || species == "Tajaran" || species == "Skrell" || species == "Machine")
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var/new_skin = input(user, "Choose your character's skin colour: ", "Character Preference") as color|null
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if(new_skin)
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r_skin = hex2num(copytext(new_skin, 2, 4))
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g_skin = hex2num(copytext(new_skin, 4, 6))
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b_skin = hex2num(copytext(new_skin, 6, 8))
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if(species == "Machine")
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r_hair = r_skin
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g_hair = g_skin
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b_hair = b_skin
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if("ooccolor")
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var/new_ooccolor = input(user, "Choose your OOC colour:", "Game Preference") as color|null
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@@ -105,7 +105,11 @@
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item_color = "orderly"
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permeability_coefficient = 0.50
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
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/obj/item/clothing/under/rank/medical/emt
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name = "emergency medical technician's jumpsuit"
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icon_state = "emt"
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item_state = "emt"
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item_color = "emt"
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/obj/item/clothing/under/rank/medical
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desc = "It's made of a special fiber that provides minor protection against biohazards. It has a cross on the chest denoting that the wearer is trained medical personnel."
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name = "medical doctor's jumpsuit"
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@@ -47,6 +47,8 @@ var/list/station_departments = list("Command", "Medical", "Engineering", "Scienc
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/datum/job/doctor/department = "Medical"
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/datum/job/emt/department = "Medical"
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/datum/job/chemist/department = "Medical"
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/datum/job/geneticist/department = "Medical"
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@@ -337,6 +337,10 @@
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card.forceMove(src)
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card.screen_loc = null
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//Controlling the visibility of sign language.
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if(translator_on)
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add_language("Sign language", 0)
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var/turf/T = get_turf(src)
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if(istype(T)) T.visible_message("<b>[src]</b> folds outwards, expanding into a mobile form.")
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@@ -439,6 +443,9 @@
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card.forceMove(card.loc)
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canmove = 0
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if(translator_on)
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remove_language("Sign language")
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/mob/living/silicon/pai/start_pulling(var/atom/movable/AM)
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if(istype(AM,/obj/item))
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@@ -693,7 +693,6 @@
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if(translator_on)
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translator_on = 0
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remove_language("Sign language")
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remove_language("Sinta'unathi")
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remove_language("Siik'Maas")
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remove_language("Skrellian")
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@@ -704,6 +703,9 @@
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remove_language("Tradeband")
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remove_language("Gutter")
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if(canmove) //Easiest way to check whether or not the thing is actually deployed or not, for managing Sign Language.
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remove_language("Sign language")
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src << "\blue Translator Module toggled OFF."
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else
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@@ -718,6 +720,8 @@
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add_language("Sol Common")
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add_language("Tradeband")
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add_language("Gutter")
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||||
add_language("Sign language", 0)
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||||
|
||||
if(canmove)
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add_language("Sign language", 0)
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||||
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src << "\blue Translator Module toggled ON."
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@@ -66,12 +66,11 @@
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var/mob/living/carbon/H = over_object
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if(!istype(H)) return ..()
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||||
if(in_range(usr, src))
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||||
if(H.a_intent == "help")
|
||||
get_scooped(H)
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||||
return
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||||
|
||||
if(H.a_intent == "help")
|
||||
get_scooped(H)
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||||
return
|
||||
else
|
||||
return ..()
|
||||
|
||||
//RUNTIME IS ALIVE! SQUEEEEEEEE~
|
||||
/mob/living/simple_animal/cat/Runtime
|
||||
|
||||
@@ -22,9 +22,7 @@
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||||
|
||||
var/mob/living/carbon/H = over_object
|
||||
if(!istype(H)) return ..()
|
||||
|
||||
if(H.a_intent == "help")
|
||||
get_scooped(H)
|
||||
return
|
||||
else
|
||||
return ..()
|
||||
if(in_range(usr, src))
|
||||
if(H.a_intent == "help")
|
||||
get_scooped(H)
|
||||
return
|
||||
|
||||
@@ -114,12 +114,10 @@
|
||||
|
||||
var/mob/living/carbon/H = over_object
|
||||
if(!istype(H)) return ..()
|
||||
|
||||
if(H.a_intent == "help")
|
||||
get_scooped(H)
|
||||
return
|
||||
else
|
||||
return ..()
|
||||
if(in_range(usr, src))
|
||||
if(H.a_intent == "help")
|
||||
get_scooped(H)
|
||||
return
|
||||
|
||||
/*
|
||||
* Mouse types
|
||||
@@ -150,4 +148,8 @@
|
||||
response_harm = "splats"
|
||||
|
||||
/mob/living/simple_animal/mouse/can_use_vents()
|
||||
return
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/mouse/ghost()
|
||||
client.time_died_as_mouse = world.time
|
||||
..()
|
||||
@@ -506,6 +506,17 @@ datum/preferences
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-med"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(EMT)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "emt_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "fr_jacket_open"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "emtpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-emt"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(GENETICIST)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "geneticswhite_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
|
||||
|
||||
@@ -20,7 +20,7 @@ em {font-style: normal; font-weight: bold;}
|
||||
.adminobserver {color: #996600; font-weight: bold;}
|
||||
.admin {color: #386aff; font-weight: bold;}
|
||||
.adminsay {color: #9611D4; font-weight: bold;}
|
||||
.dutysay {color: #C19A3B;}
|
||||
.dutysay {color: #380B61;}
|
||||
.name { font-weight: bold;}
|
||||
|
||||
.say {}
|
||||
|
||||
@@ -1,22 +0,0 @@
|
||||
<small>03:56 [0x20078f6] (92,152,1)</small> || the gravitational generator has regained power.<br>
|
||||
<small>03:56 [0x20078f6] (92,152,1)</small> || the gravitational generator is now charging.<br>
|
||||
<small>03:56 [0x20078f6] (92,152,1)</small> || the gravitational generator has regained power.<br>
|
||||
<small>03:56 [0x20078f6] (92,152,1)</small> || the gravitational generator is now charging.<br>
|
||||
<small>03:56 [0x20078f6] (92,152,1)</small> || the gravitational generator has regained power.<br>
|
||||
<small>03:56 [0x20078f6] (92,152,1)</small> || the gravitational generator is now charging.<br>
|
||||
<small>04:01 [0x20078f6] (92,152,1)</small> || the gravitational generator has regained power.<br>
|
||||
<small>04:01 [0x20078f6] (92,152,1)</small> || the gravitational generator is now charging.<br>
|
||||
<small>04:06 [0x20078f6] (92,152,1)</small> || the gravitational generator has regained power.<br>
|
||||
<small>04:06 [0x20078f6] (92,152,1)</small> || the gravitational generator is now charging.<br>
|
||||
<small>04:11 [0x20078f6] (92,152,1)</small> || the gravitational generator has regained power.<br>
|
||||
<small>04:11 [0x20078f6] (92,152,1)</small> || the gravitational generator is now charging.<br>
|
||||
<small>04:16 [0x20078f6] (92,152,1)</small> || the gravitational generator has regained power.<br>
|
||||
<small>04:16 [0x20078f6] (92,152,1)</small> || the gravitational generator is now charging.<br>
|
||||
<small>04:21 [0x20078f6] (92,152,1)</small> || the gravitational generator has regained power.<br>
|
||||
<small>04:21 [0x20078f6] (92,152,1)</small> || the gravitational generator is now charging.<br>
|
||||
<small>04:26 [0x20078f6] (92,152,1)</small> || the gravitational generator has regained power.<br>
|
||||
<small>04:26 [0x20078f6] (92,152,1)</small> || the gravitational generator is now charging.<br>
|
||||
<small>04:31 [0x20078f6] (92,152,1)</small> || the gravitational generator has regained power.<br>
|
||||
<small>04:31 [0x20078f6] (92,152,1)</small> || the gravitational generator is now charging.<br>
|
||||
<small>04:36 [0x20078f6] (92,152,1)</small> || the gravitational generator has regained power.<br>
|
||||
<small>04:36 [0x20078f6] (92,152,1)</small> || the gravitational generator is now charging.<br>
|
||||
@@ -56,6 +56,25 @@ should be listed in the changelog upon commit though. Thanks. -->
|
||||
|
||||
<!-- DO NOT REMOVE, MOVE, OR COPY THIS COMMENT! THIS MUST BE THE LAST NON-EMPTY LINE BEFORE THE LOGS #ADDTOCHANGELOGMARKER# -->
|
||||
|
||||
<div class='commit sansserif'>
|
||||
<h2 class='date'>26 February 2015</h2>
|
||||
<h3 class='author'>SoundScopes updated:</h3>
|
||||
<ul class='changes bgimages16'>
|
||||
<li class='rscadd'>IPC's can now change their body colour (the selection being tied to head colour as well)</li>
|
||||
<li class='rscadd'>Github/Issues tracker button up top right</li>
|
||||
<li class='rscadd'>Emergency Medical Tech job, 2 slots</li>
|
||||
<li class='rscadd'>Arrivals can now be converted into a checkpoint with added blastdoors. Requires bridge access</li>
|
||||
<li class='tweak'>pAI's ability to translate sign language modified, needs translator on and has to be deployed in order to see the language being spoken</li>
|
||||
<li class='tweak'>Item costs for custom loadouts modified, to be more uniform and in line with eachother</li>
|
||||
<li class='tweak'>Duty Officer OOC colour reverted to that of normal players</li>
|
||||
<li class='bugfix'>Respawning as a mouse has a five minute timer again</li>
|
||||
<li class='bugfix'>Mice and other simple animals can no longer be picked up if you're not right next to them</li>
|
||||
<li class='bugfix'>pAIs can no longer open every windoor and reinforced windoor</li>
|
||||
<li class='bugfix'>Holodeck floor for the desert scene fixed</li>
|
||||
<li class='bugfix'>Vents for the mining shuttle airlock now work</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class='commit sansserif'>
|
||||
<h2 class='date'>18 February 2015</h2>
|
||||
<h3 class='author'>SoundScopes updated:</h3>
|
||||
|
||||
|
Before Width: | Height: | Size: 44 KiB After Width: | Height: | Size: 46 KiB |
|
Before Width: | Height: | Size: 290 KiB After Width: | Height: | Size: 291 KiB |
|
Before Width: | Height: | Size: 55 KiB After Width: | Height: | Size: 55 KiB |
|
Before Width: | Height: | Size: 55 KiB After Width: | Height: | Size: 56 KiB |
@@ -35,6 +35,18 @@
|
||||
src << "\red The URL for the Aurorastation wiki is not set in the server configuration."
|
||||
return
|
||||
|
||||
/client/verb/github()
|
||||
set name = "github"
|
||||
set desc = "Visit the Aurorastation Github page, where bugs and issues can be reported!"
|
||||
set hidden = 1
|
||||
if ( config.githuburl )
|
||||
if(alert("This will open the Github Issues page in your browser. Are you sure?",,"Yes","No")=="No")
|
||||
return
|
||||
src << link(config.githuburl)
|
||||
else
|
||||
src << "\red The URL for the server's Github (issues) page is not set in the server configuration."
|
||||
return
|
||||
|
||||
#define RULES_FILE "config/rules.html"
|
||||
/client/verb/rules()
|
||||
set name = "Rules"
|
||||
|
||||
@@ -1577,6 +1577,34 @@ window "rpane"
|
||||
is-checked = false
|
||||
group = "rpanemode"
|
||||
button-type = pushbutton
|
||||
elem "githubb"
|
||||
type = BUTTON
|
||||
pos = 461,0
|
||||
size = 67x16
|
||||
anchor1 = none
|
||||
anchor2 = none
|
||||
font-family = ""
|
||||
font-size = 0
|
||||
font-style = ""
|
||||
text-color = #000000
|
||||
background-color = none
|
||||
is-visible = true
|
||||
is-disabled = false
|
||||
is-transparent = false
|
||||
is-default = false
|
||||
border = none
|
||||
drop-zone = false
|
||||
right-click = false
|
||||
saved-params = "is-checked"
|
||||
on-size = ""
|
||||
text = "Bug Report"
|
||||
image = ""
|
||||
command = "github"
|
||||
is-flat = false
|
||||
stretch = false
|
||||
is-checked = false
|
||||
group = "rpanemode"
|
||||
button-type = pushbutton
|
||||
elem "aurorawikib"
|
||||
type = BUTTON
|
||||
pos = 202,0
|
||||
@@ -1663,7 +1691,7 @@ window "rpane"
|
||||
button-type = pushbox
|
||||
elem "browseb"
|
||||
type = BUTTON
|
||||
pos = 464,0
|
||||
pos = 564,0
|
||||
size = 60x16
|
||||
anchor1 = none
|
||||
anchor2 = none
|
||||
|
||||