BST Hair
This commit is contained in:
SoundScopes
2014-10-26 21:47:45 +00:00
parent 9628d8ba49
commit 308a468206
2 changed files with 8 additions and 4 deletions
+6 -2
View File
@@ -40,8 +40,7 @@
bst.name = "Bluespace Technician"
bst.real_name = "Bluespace Technician"
bst.voice_name = "Bluespace Technician"
// bst.h_style = "hair_crewcut"
// bst.update_hair()
bst.h_style = "Crewcut"
//Items
var/obj/item/clothing/under/U = new /obj/item/clothing/under/rank/centcom_officer/bst(bst)
@@ -77,6 +76,7 @@
id.name = "[id.assignment]"
bst.equip_to_slot_or_del(id, slot_wear_id)
bst.update_inv_wear_id()
bst.regenerate_icons()
//Add the rest of the languages
//Because universal speak doesn't work right.
@@ -125,6 +125,9 @@
spawn(5)
del(s)
if(species.name != "Tajaran")
if(species.name == "Machine")
h_style = "blue IPC screen"
regenerate_icons()
var/mob/dead/observer/ghost = new(src) //Transfer safety to observer spawning proc.
ghost.key = key
if(species.name == "Machine")
@@ -141,6 +144,7 @@
proc/bsc(var/kill = 0) //because we all have our unrealistic snowflakes right?
if(set_species("Tajaran"))
h_style = "Tajaran Ears"
name = "Bluespace Cat"
voice_name = "Bluespace Cat"
real_name = "Bluespace Cat"