Merge pull request #1 from Duck-/master

dupdates
This commit is contained in:
SoundScopes
2014-11-06 12:29:27 +00:00
10 changed files with 29 additions and 22 deletions
+2 -2
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@@ -35,8 +35,8 @@
//Main function variables.
var/s_initialized = 0//Suit starts off.
var/s_coold = 0//If the suit is on cooldown. Can be used to attach different cooldowns to abilities. Ticks down every second based on suit ntick().
var/s_cost = 5.0//Base energy cost each ntick.
var/s_acost = 25.0//Additional cost for additional powers active.
var/s_cost = 0.0//Base energy cost each ntick.
var/s_acost = 20.0//Additional cost for additional powers active.
var/k_cost = 200.0//Kamikaze energy cost each ntick.
var/k_damage = 1.0//Brute damage potentially done by Kamikaze each ntick.
var/s_delay = 40.0//How fast the suit does certain things, lower is faster. Can be overridden in specific procs. Also determines adverse probability.
@@ -228,8 +228,8 @@
f_loss += 60
if (prob(getarmor(null, "bomb")))
b_loss = b_loss/1.5
f_loss = f_loss/1.5
b_loss = b_loss/3 //was 1.5
f_loss = f_loss/3 //was 1.5
if (!istype(l_ear, /obj/item/clothing/ears/earmuffs) && !istype(r_ear, /obj/item/clothing/ears/earmuffs))
ear_damage += 30
@@ -240,7 +240,7 @@
if(3.0)
b_loss += 30
if (prob(getarmor(null, "bomb")))
b_loss = b_loss/2
b_loss = b_loss/b_loss //was 2.
if (!istype(l_ear, /obj/item/clothing/ears/earmuffs) && !istype(r_ear, /obj/item/clothing/ears/earmuffs))
ear_damage += 15
ear_deaf += 60
@@ -101,11 +101,15 @@
if(HULK in mutations) return
..()
/mob/living/carbon/human/adjustCloneLoss(var/amount)
/mob/living/carbon/human/adjustHalLoss(var/amount)
if(species.flags & NO_PAIN) //pain immune
return
..()
/mob/living/carbon/human/adjustCloneLoss(var/amount)
if(species.flags & IS_SYNTHETIC)
return
..()
var/heal_prob = max(0, 80 - getCloneLoss())
var/mut_prob = min(80, getCloneLoss()+10)
@@ -264,20 +268,20 @@ This function restores all organs.
/mob/living/carbon/human/apply_damage(var/damage = 0, var/damagetype = BRUTE, var/def_zone = null, var/blocked = 0, var/sharp = 0, var/edge = 0, var/obj/used_weapon = null)
//visible_message("Hit debug. [damage] | [damagetype] | [def_zone] | [blocked] | [sharp] | [used_weapon]")
//Handle other types of damage
if((damagetype != BRUTE) && (damagetype != BURN))
if(damagetype == HALLOSS)
if ((damage > 25 && prob(20)) || (damage > 50 && prob(60)))
emote("scream")
..(damage, damagetype, def_zone, blocked)
return 1
//Handle BRUTE and BURN damage
handle_suit_punctures(damagetype, damage)
if(blocked >= 2) return 0
var/datum/organ/external/organ = null
+3 -1
View File
@@ -5,7 +5,7 @@
/mob/living/carbon/proc/updateshock()
src.traumatic_shock = \
1 * src.getOxyLoss() + \
0.7 * src.getToxLoss() + \
0.5 * src.getToxLoss() + \
1.5 * src.getFireLoss() + \
1.2 * src.getBruteLoss() + \
1.7 * src.getCloneLoss() + \
@@ -13,6 +13,8 @@
if(reagents.has_reagent("alkysine"))
src.traumatic_shock -= 10
if(reagents.has_reagent("ethanol"))
src.traumatic_shock -= 20
if(reagents.has_reagent("inaprovaline"))
src.traumatic_shock -= 25
if(reagents.has_reagent("synaptizine"))
+1 -1
View File
@@ -50,7 +50,7 @@
if(PARALYZE)
Paralyse(effect/(blocked+1))
if(AGONY)
halloss += effect // Useful for objects that cause "subdual" damage. PAIN!
adjustHalLoss(effect) // Useful for objects that cause "subdual" damage. PAIN! //ducknote: tasers did not previously care about armor. i assume this was deliberate and am leaving it alone since taserdamage is mitigated by siemens
if(IRRADIATE)
radiation += max((((effect - (effect*(getarmor(null, "rad")/100))))/(blocked+1)),0)//Rads auto check armor
if(STUTTER)
+4 -1
View File
@@ -813,6 +813,7 @@ datum
if (volume > overdose)
M.hallucination = max(M.hallucination, 2)
..()
M.adjustHalLoss(-5)
return
tramadol
@@ -827,6 +828,7 @@ datum
if (volume > overdose)
M.hallucination = max(M.hallucination, 2)
..()
M.adjustHalLoss(-20)
return
oxycodone
@@ -842,6 +844,7 @@ datum
M.druggy = max(M.druggy, 10)
M.hallucination = max(M.hallucination, 3)
..()
M.adjustHalLoss(-70)
return
@@ -1973,7 +1976,7 @@ datum
M.confused += 2
M.drowsyness += 2
if(2 to 199)
M.Weaken(30)
M.Weaken(2)
if(200 to INFINITY)
M.sleeping += 1
..()