mirror of
https://github.com/Aurorastation/Aurora-Old.git
synced 2026-08-27 22:56:17 +01:00
Bay Merge 05NOV2014
Known errors: * A set of errors tied to updating the fire overlays. * A single error related to a dischephency between new and old slime code * A set of errors related to the recharging of stun batons * A single error due to old machinery code coming from your grav generator file * A single error error from your space cooler code, due to old atmopsherics code * A playerpanel warning * An error tied to extinguishing and old atmos code.
This commit is contained in:
@@ -1,477 +1,305 @@
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//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
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// Controls the emergency shuttle
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// these define the time taken for the shuttle to get to SS13
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// and the time before it leaves again
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#define SHUTTLEARRIVETIME 600 // 10 minutes = 600 seconds
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#define SHUTTLELEAVETIME 180 // 3 minutes = 180 seconds
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#define SHUTTLETRANSITTIME 120 // 2 minutes = 120 seconds
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var/global/datum/shuttle_controller/emergency_shuttle/emergency_shuttle
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datum/shuttle_controller
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var/alert = 0 //0 = emergency, 1 = crew cycle
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var/location = 0 //0 = somewhere far away (in spess), 1 = at SS13, 2 = returned from SS13
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var/online = 0
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var/direction = 1 //-1 = going back to central command, 1 = going to SS13, 2 = in transit to centcom (not recalled)
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var/endtime // timeofday that shuttle arrives
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var/timelimit //important when the shuttle gets called for more than shuttlearrivetime
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//timeleft = 360 //600
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var/fake_recall = 0 //Used in rounds to prevent "ON NOES, IT MUST [INSERT ROUND] BECAUSE SHUTTLE CAN'T BE CALLED"
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var/always_fake_recall = 0
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var/deny_shuttle = 0 //for admins not allowing it to be called.
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var/departed = 0
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// call the shuttle
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// if not called before, set the endtime to T+600 seconds
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// otherwise if outgoing, switch to incoming
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proc/incall(coeff = 1)
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if(deny_shuttle && alert == 1) //crew transfer shuttle does not gets recalled by gamemode
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return
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if(endtime)
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if(direction == -1)
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setdirection(1)
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else
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settimeleft(SHUTTLEARRIVETIME*coeff)
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online = 1
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if(always_fake_recall)
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fake_recall = rand(300,500) //turning on the red lights in hallways
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if(alert == 0)
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for(var/area/A in world)
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if(istype(A, /area/hallway))
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A.readyalert()
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datum/shuttle_controller/proc/shuttlealert(var/X)
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alert = X
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datum/shuttle_controller/proc/recall()
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if(direction == 1)
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var/timeleft = timeleft()
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if(alert == 0)
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if(timeleft >= 600)
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return
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captain_announce("The emergency shuttle has been recalled.")
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world << sound('sound/AI/shuttlerecalled.ogg')
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setdirection(-1)
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online = 1
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for(var/area/A in world)
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if(istype(A, /area/hallway))
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A.readyreset()
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return
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else //makes it possible to send shuttle back.
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captain_announce("The shuttle has been recalled.")
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setdirection(-1)
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online = 1
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alert = 0 // set alert back to 0 after an admin recall
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return
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// returns the time (in seconds) before shuttle arrival
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// note if direction = -1, gives a count-up to SHUTTLEARRIVETIME
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datum/shuttle_controller/proc/timeleft()
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if(online)
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var/timeleft = round((endtime - world.timeofday)/10 ,1)
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if(direction == 1 || direction == 2)
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return timeleft
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else
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return SHUTTLEARRIVETIME-timeleft
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else
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return SHUTTLEARRIVETIME
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// sets the time left to a given delay (in seconds)
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datum/shuttle_controller/proc/settimeleft(var/delay)
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endtime = world.timeofday + delay * 10
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timelimit = delay
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// sets the shuttle direction
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// 1 = towards SS13, -1 = back to centcom
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datum/shuttle_controller/proc/setdirection(var/dirn)
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if(direction == dirn)
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return
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direction = dirn
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// if changing direction, flip the timeleft by SHUTTLEARRIVETIME
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var/ticksleft = endtime - world.timeofday
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endtime = world.timeofday + (SHUTTLEARRIVETIME*10 - ticksleft)
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return
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datum/shuttle_controller/proc/process()
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datum/shuttle_controller/emergency_shuttle/process()
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if(!online)
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return
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var/timeleft = timeleft()
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if(timeleft > 1e5) // midnight rollover protection
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timeleft = 0
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switch(location)
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if(0)
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/* --- Shuttle is in transit to Central Command from SS13 --- */
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if(direction == 2)
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if(timeleft>0)
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return 0
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/* --- Shuttle has arrived at Centrcal Command --- */
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else
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// turn off the star spawners
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/*
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for(var/obj/effect/starspawner/S in world)
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S.spawning = 0
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*/
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location = 2
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//main shuttle
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var/area/start_location = locate(/area/shuttle/escape/transit)
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var/area/end_location = locate(/area/shuttle/escape/centcom)
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start_location.move_contents_to(end_location, null, NORTH)
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for(var/obj/machinery/door/unpowered/shuttle/D in end_location)
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spawn(0)
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D.locked = 0
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D.open()
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for(var/mob/M in end_location)
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if(M.client)
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spawn(0)
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if(M.buckled)
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shake_camera(M, 4, 1) // buckled, not a lot of shaking
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else
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shake_camera(M, 10, 2) // unbuckled, HOLY SHIT SHAKE THE ROOM
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if(istype(M, /mob/living/carbon))
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if(!M.buckled)
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M.Weaken(5)
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//pods
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start_location = locate(/area/shuttle/escape_pod1/transit)
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end_location = locate(/area/shuttle/escape_pod1/centcom)
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start_location.move_contents_to(end_location, null, NORTH)
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for(var/obj/machinery/door/D in machines)
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if( get_area(D) == end_location )
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spawn(0)
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D.open()
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for(var/mob/M in end_location)
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if(M.client)
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spawn(0)
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if(M.buckled)
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shake_camera(M, 4, 1) // buckled, not a lot of shaking
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else
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shake_camera(M, 10, 2) // unbuckled, HOLY SHIT SHAKE THE ROOM
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if(istype(M, /mob/living/carbon))
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if(!M.buckled)
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M.Weaken(5)
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start_location = locate(/area/shuttle/escape_pod2/transit)
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end_location = locate(/area/shuttle/escape_pod2/centcom)
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start_location.move_contents_to(end_location, null, NORTH)
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for(var/obj/machinery/door/D in machines)
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if( get_area(D) == end_location )
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spawn(0)
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D.open()
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for(var/mob/M in end_location)
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if(M.client)
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spawn(0)
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if(M.buckled)
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shake_camera(M, 4, 1) // buckled, not a lot of shaking
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else
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shake_camera(M, 10, 2) // unbuckled, HOLY SHIT SHAKE THE ROOM
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if(istype(M, /mob/living/carbon))
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if(!M.buckled)
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M.Weaken(5)
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start_location = locate(/area/shuttle/escape_pod3/transit)
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end_location = locate(/area/shuttle/escape_pod3/centcom)
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start_location.move_contents_to(end_location, null, NORTH)
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for(var/obj/machinery/door/D in machines)
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if( get_area(D) == end_location )
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spawn(0)
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D.open()
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for(var/mob/M in end_location)
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if(M.client)
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spawn(0)
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if(M.buckled)
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shake_camera(M, 4, 1) // buckled, not a lot of shaking
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else
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shake_camera(M, 10, 2) // unbuckled, HOLY SHIT SHAKE THE ROOM
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if(istype(M, /mob/living/carbon))
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if(!M.buckled)
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M.Weaken(5)
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start_location = locate(/area/shuttle/escape_pod5/transit)
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end_location = locate(/area/shuttle/escape_pod5/centcom)
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start_location.move_contents_to(end_location, null, EAST)
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for(var/obj/machinery/door/D in machines)
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if( get_area(D) == end_location )
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spawn(0)
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D.open()
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for(var/mob/M in end_location)
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if(M.client)
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spawn(0)
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if(M.buckled)
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shake_camera(M, 4, 1) // buckled, not a lot of shaking
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else
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shake_camera(M, 10, 2) // unbuckled, HOLY SHIT SHAKE THE ROOM
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if(istype(M, /mob/living/carbon))
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if(!M.buckled)
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M.Weaken(5)
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online = 0
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return 1
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/* --- Shuttle has docked centcom after being recalled --- */
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if(timeleft>timelimit)
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online = 0
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direction = 1
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endtime = null
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return 0
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else if((fake_recall != 0) && (timeleft <= fake_recall))
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recall()
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fake_recall = 0
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return 0
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/* --- Shuttle has docked with the station - begin countdown to transit --- */
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else if(timeleft <= 0)
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location = 1
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var/area/start_location = locate(/area/shuttle/escape/centcom)
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var/area/end_location = locate(/area/shuttle/escape/station)
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var/list/dstturfs = list()
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var/throwy = world.maxy
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for(var/turf/T in end_location)
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dstturfs += T
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if(T.y < throwy)
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throwy = T.y
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// hey you, get out of the way!
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for(var/turf/T in dstturfs)
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// find the turf to move things to
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var/turf/D = locate(T.x, throwy - 1, 1)
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//var/turf/E = get_step(D, SOUTH)
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for(var/atom/movable/AM as mob|obj in T)
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AM.Move(D)
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// NOTE: Commenting this out to avoid recreating mass driver glitch
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/*
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spawn(0)
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AM.throw_at(E, 1, 1)
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return
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*/
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if(istype(T, /turf/simulated))
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del(T)
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for(var/mob/living/carbon/bug in end_location) // If someone somehow is still in the shuttle's docking area...
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bug.gib()
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for(var/mob/living/simple_animal/pest in end_location) // And for the other kind of bug...
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pest.gib()
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start_location.move_contents_to(end_location)
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settimeleft(SHUTTLELEAVETIME)
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//send2irc("Server", "The Emergency Shuttle has docked with the station.")
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captain_announce("The Emergency Shuttle has docked with the station. You have [round(timeleft()/60,1)] minutes to board the Emergency Shuttle.")
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world << sound('sound/AI/shuttledock.ogg')
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return 1
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if(1)
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// Just before it leaves, close the damn doors!
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if(timeleft == 2 || timeleft == 1)
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var/area/start_location = locate(/area/shuttle/escape/station)
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for(var/obj/machinery/door/unpowered/shuttle/D in start_location)
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spawn(0)
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D.close()
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D.locked = 1
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if(timeleft>0)
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return 0
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/* --- Shuttle leaves the station, enters transit --- */
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else
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// Turn on the star effects
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/* // kinda buggy atm, i'll fix this later
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for(var/obj/effect/starspawner/S in world)
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if(!S.spawning)
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spawn() S.startspawn()
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*/
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departed = 1 // It's going!
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location = 0 // in deep space
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direction = 2 // heading to centcom
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//main shuttle
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var/area/start_location = locate(/area/shuttle/escape/station)
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var/area/end_location = locate(/area/shuttle/escape/transit)
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settimeleft(SHUTTLETRANSITTIME)
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start_location.move_contents_to(end_location, null, NORTH)
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|
||||
// Close shuttle doors, lock
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||||
for(var/obj/machinery/door/unpowered/shuttle/D in end_location)
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spawn(0)
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D.close()
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D.locked = 1
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|
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// Some aesthetic turbulance shaking
|
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for(var/mob/M in end_location)
|
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if(M.client)
|
||||
spawn(0)
|
||||
if(M.buckled)
|
||||
shake_camera(M, 4, 1) // buckled, not a lot of shaking
|
||||
else
|
||||
shake_camera(M, 10, 2) // unbuckled, HOLY SHIT SHAKE THE ROOM
|
||||
if(istype(M, /mob/living/carbon))
|
||||
if(!M.buckled)
|
||||
M.Weaken(5)
|
||||
|
||||
//pods
|
||||
start_location = locate(/area/shuttle/escape_pod1/station)
|
||||
end_location = locate(/area/shuttle/escape_pod1/transit)
|
||||
start_location.move_contents_to(end_location, null, NORTH)
|
||||
for(var/obj/machinery/door/D in end_location)
|
||||
spawn(0)
|
||||
D.close()
|
||||
|
||||
for(var/mob/M in end_location)
|
||||
if(M.client)
|
||||
spawn(0)
|
||||
if(M.buckled)
|
||||
shake_camera(M, 4, 1) // buckled, not a lot of shaking
|
||||
else
|
||||
shake_camera(M, 10, 2) // unbuckled, HOLY SHIT SHAKE THE ROOM
|
||||
if(istype(M, /mob/living/carbon))
|
||||
if(!M.buckled)
|
||||
M.Weaken(5)
|
||||
|
||||
start_location = locate(/area/shuttle/escape_pod2/station)
|
||||
end_location = locate(/area/shuttle/escape_pod2/transit)
|
||||
start_location.move_contents_to(end_location, null, NORTH)
|
||||
for(var/obj/machinery/door/D in end_location)
|
||||
spawn(0)
|
||||
D.close()
|
||||
|
||||
for(var/mob/M in end_location)
|
||||
if(M.client)
|
||||
spawn(0)
|
||||
if(M.buckled)
|
||||
shake_camera(M, 4, 1) // buckled, not a lot of shaking
|
||||
else
|
||||
shake_camera(M, 10, 2) // unbuckled, HOLY SHIT SHAKE THE ROOM
|
||||
if(istype(M, /mob/living/carbon))
|
||||
if(!M.buckled)
|
||||
M.Weaken(5)
|
||||
|
||||
start_location = locate(/area/shuttle/escape_pod3/station)
|
||||
end_location = locate(/area/shuttle/escape_pod3/transit)
|
||||
start_location.move_contents_to(end_location, null, NORTH)
|
||||
for(var/obj/machinery/door/D in end_location)
|
||||
spawn(0)
|
||||
D.close()
|
||||
|
||||
for(var/mob/M in end_location)
|
||||
if(M.client)
|
||||
spawn(0)
|
||||
if(M.buckled)
|
||||
shake_camera(M, 4, 1) // buckled, not a lot of shaking
|
||||
else
|
||||
shake_camera(M, 10, 2) // unbuckled, HOLY SHIT SHAKE THE ROOM
|
||||
if(istype(M, /mob/living/carbon))
|
||||
if(!M.buckled)
|
||||
M.Weaken(5)
|
||||
|
||||
start_location = locate(/area/shuttle/escape_pod5/station)
|
||||
end_location = locate(/area/shuttle/escape_pod5/transit)
|
||||
start_location.move_contents_to(end_location, null, EAST)
|
||||
for(var/obj/machinery/door/D in end_location)
|
||||
spawn(0)
|
||||
D.close()
|
||||
|
||||
for(var/mob/M in end_location)
|
||||
if(M.client)
|
||||
spawn(0)
|
||||
if(M.buckled)
|
||||
shake_camera(M, 4, 1) // buckled, not a lot of shaking
|
||||
else
|
||||
shake_camera(M, 10, 2) // unbuckled, HOLY SHIT SHAKE THE ROOM
|
||||
if(istype(M, /mob/living/carbon))
|
||||
if(!M.buckled)
|
||||
M.Weaken(5)
|
||||
|
||||
captain_announce("The Emergency Shuttle has left the station. Estimate [round(timeleft()/60,1)] minutes until the shuttle docks at Central Command.")
|
||||
|
||||
return 1
|
||||
|
||||
else
|
||||
return 1
|
||||
|
||||
|
||||
/*
|
||||
Some slapped-together star effects for maximum spess immershuns. Basically consists of a
|
||||
spawner, an ender, and bgstar. Spawners create bgstars, bgstars shoot off into a direction
|
||||
until they reach a starender.
|
||||
*/
|
||||
|
||||
/obj/effect/bgstar
|
||||
name = "star"
|
||||
var/speed = 10
|
||||
var/direction = SOUTH
|
||||
layer = 2 // TURF_LAYER
|
||||
|
||||
/obj/effect/bgstar/New()
|
||||
..()
|
||||
pixel_x += rand(-2,30)
|
||||
pixel_y += rand(-2,30)
|
||||
var/starnum = pick("1", "1", "1", "2", "3", "4")
|
||||
|
||||
icon_state = "star"+starnum
|
||||
|
||||
speed = rand(2, 5)
|
||||
|
||||
/obj/effect/bgstar/proc/startmove()
|
||||
|
||||
while(src)
|
||||
sleep(speed)
|
||||
step(src, direction)
|
||||
for(var/obj/effect/starender/E in loc)
|
||||
del(src)
|
||||
|
||||
|
||||
/obj/effect/starender
|
||||
invisibility = 101
|
||||
|
||||
/obj/effect/starspawner
|
||||
invisibility = 101
|
||||
var/spawndir = SOUTH
|
||||
var/spawning = 0
|
||||
|
||||
/obj/effect/starspawner/West
|
||||
spawndir = WEST
|
||||
|
||||
/obj/effect/starspawner/proc/startspawn()
|
||||
spawning = 1
|
||||
while(spawning)
|
||||
sleep(rand(2, 30))
|
||||
var/obj/effect/bgstar/S = new/obj/effect/bgstar(locate(x,y,z))
|
||||
S.direction = spawndir
|
||||
spawn()
|
||||
S.startmove()
|
||||
|
||||
|
||||
var/global/datum/shuttle_controller/shuttle_controller
|
||||
|
||||
|
||||
/datum/shuttle_controller
|
||||
var/list/shuttles //maps shuttle tags to shuttle datums, so that they can be looked up.
|
||||
var/list/process_shuttles //simple list of shuttles, for processing
|
||||
|
||||
/datum/shuttle_controller/proc/process()
|
||||
//process ferry shuttles
|
||||
for (var/datum/shuttle/ferry/shuttle in process_shuttles)
|
||||
if (shuttle.process_state)
|
||||
shuttle.process()
|
||||
|
||||
|
||||
/datum/shuttle_controller/New()
|
||||
shuttles = list()
|
||||
process_shuttles = list()
|
||||
|
||||
var/datum/shuttle/ferry/shuttle
|
||||
|
||||
// Escape shuttle and pods
|
||||
shuttle = new/datum/shuttle/ferry/emergency()
|
||||
shuttle.location = 1
|
||||
shuttle.warmup_time = 10
|
||||
shuttle.area_offsite = locate(/area/shuttle/escape/centcom)
|
||||
shuttle.area_station = locate(/area/shuttle/escape/station)
|
||||
shuttle.area_transition = locate(/area/shuttle/escape/transit)
|
||||
shuttle.docking_controller_tag = "escape_shuttle"
|
||||
shuttle.dock_target_station = "escape_dock"
|
||||
shuttle.dock_target_offsite = "centcom_dock"
|
||||
shuttle.transit_direction = NORTH
|
||||
shuttle.move_time = SHUTTLE_TRANSIT_DURATION_RETURN
|
||||
//shuttle.docking_controller_tag = "supply_shuttle"
|
||||
//shuttle.dock_target_station = "cargo_bay"
|
||||
shuttles["Escape"] = shuttle
|
||||
process_shuttles += shuttle
|
||||
|
||||
shuttle = new/datum/shuttle/ferry/escape_pod()
|
||||
shuttle.location = 0
|
||||
shuttle.warmup_time = 0
|
||||
shuttle.area_station = locate(/area/shuttle/escape_pod1/station)
|
||||
shuttle.area_offsite = locate(/area/shuttle/escape_pod1/centcom)
|
||||
shuttle.area_transition = locate(/area/shuttle/escape_pod1/transit)
|
||||
shuttle.docking_controller_tag = "escape_pod_1"
|
||||
shuttle.dock_target_station = "escape_pod_1_berth"
|
||||
shuttle.dock_target_offsite = "escape_pod_1_recovery"
|
||||
shuttle.transit_direction = NORTH
|
||||
shuttle.move_time = SHUTTLE_TRANSIT_DURATION_RETURN + rand(-30, 60) //randomize this so it seems like the pods are being picked up one by one
|
||||
process_shuttles += shuttle
|
||||
shuttles["Escape Pod 1"] = shuttle
|
||||
|
||||
shuttle = new/datum/shuttle/ferry/escape_pod()
|
||||
shuttle.location = 0
|
||||
shuttle.warmup_time = 0
|
||||
shuttle.area_station = locate(/area/shuttle/escape_pod2/station)
|
||||
shuttle.area_offsite = locate(/area/shuttle/escape_pod2/centcom)
|
||||
shuttle.area_transition = locate(/area/shuttle/escape_pod2/transit)
|
||||
shuttle.docking_controller_tag = "escape_pod_2"
|
||||
shuttle.dock_target_station = "escape_pod_2_berth"
|
||||
shuttle.dock_target_offsite = "escape_pod_2_recovery"
|
||||
shuttle.transit_direction = NORTH
|
||||
shuttle.move_time = SHUTTLE_TRANSIT_DURATION_RETURN + rand(-30, 60) //randomize this so it seems like the pods are being picked up one by one
|
||||
process_shuttles += shuttle
|
||||
shuttles["Escape Pod 2"] = shuttle
|
||||
|
||||
shuttle = new/datum/shuttle/ferry/escape_pod()
|
||||
shuttle.location = 0
|
||||
shuttle.warmup_time = 0
|
||||
shuttle.area_station = locate(/area/shuttle/escape_pod3/station)
|
||||
shuttle.area_offsite = locate(/area/shuttle/escape_pod3/centcom)
|
||||
shuttle.area_transition = locate(/area/shuttle/escape_pod3/transit)
|
||||
shuttle.docking_controller_tag = "escape_pod_3"
|
||||
shuttle.dock_target_station = "escape_pod_3_berth"
|
||||
shuttle.dock_target_offsite = "escape_pod_3_recovery"
|
||||
shuttle.transit_direction = EAST
|
||||
shuttle.move_time = SHUTTLE_TRANSIT_DURATION_RETURN + rand(-30, 60) //randomize this so it seems like the pods are being picked up one by one
|
||||
process_shuttles += shuttle
|
||||
shuttles["Escape Pod 3"] = shuttle
|
||||
|
||||
//There is no pod 4, apparently.
|
||||
|
||||
shuttle = new/datum/shuttle/ferry/escape_pod()
|
||||
shuttle.location = 0
|
||||
shuttle.warmup_time = 0
|
||||
shuttle.area_station = locate(/area/shuttle/escape_pod5/station)
|
||||
shuttle.area_offsite = locate(/area/shuttle/escape_pod5/centcom)
|
||||
shuttle.area_transition = locate(/area/shuttle/escape_pod5/transit)
|
||||
shuttle.docking_controller_tag = "escape_pod_5"
|
||||
shuttle.dock_target_station = "escape_pod_5_berth"
|
||||
shuttle.dock_target_offsite = "escape_pod_5_recovery"
|
||||
shuttle.transit_direction = EAST //should this be WEST? I have no idea.
|
||||
shuttle.move_time = SHUTTLE_TRANSIT_DURATION_RETURN + rand(-30, 60) //randomize this so it seems like the pods are being picked up one by one
|
||||
process_shuttles += shuttle
|
||||
shuttles["Escape Pod 5"] = shuttle
|
||||
|
||||
//give the emergency shuttle controller it's shuttles
|
||||
emergency_shuttle.shuttle = shuttles["Escape"]
|
||||
emergency_shuttle.escape_pods = list(
|
||||
shuttles["Escape Pod 1"],
|
||||
shuttles["Escape Pod 2"],
|
||||
shuttles["Escape Pod 3"],
|
||||
shuttles["Escape Pod 5"],
|
||||
)
|
||||
|
||||
// Supply shuttle
|
||||
shuttle = new/datum/shuttle/ferry/supply()
|
||||
shuttle.location = 1
|
||||
shuttle.warmup_time = 10
|
||||
shuttle.area_offsite = locate(/area/supply/dock)
|
||||
shuttle.area_station = locate(/area/supply/station)
|
||||
shuttle.docking_controller_tag = "supply_shuttle"
|
||||
shuttle.dock_target_station = "cargo_bay"
|
||||
shuttles["Supply"] = shuttle
|
||||
process_shuttles += shuttle
|
||||
|
||||
supply_controller.shuttle = shuttle
|
||||
|
||||
// Admin shuttles.
|
||||
shuttle = new()
|
||||
shuttle.location = 1
|
||||
shuttle.warmup_time = 10
|
||||
shuttle.area_offsite = locate(/area/shuttle/transport1/centcom)
|
||||
shuttle.area_station = locate(/area/shuttle/transport1/station)
|
||||
shuttle.docking_controller_tag = "centcom_shuttle"
|
||||
shuttle.dock_target_station = "centcom_shuttle_dock_airlock"
|
||||
shuttle.dock_target_offsite = "centcom_shuttle_bay"
|
||||
shuttles["Centcom"] = shuttle
|
||||
process_shuttles += shuttle
|
||||
|
||||
shuttle = new()
|
||||
shuttle.location = 1
|
||||
shuttle.warmup_time = 10 //want some warmup time so people can cancel.
|
||||
shuttle.area_offsite = locate(/area/shuttle/administration/centcom)
|
||||
shuttle.area_station = locate(/area/shuttle/administration/station)
|
||||
shuttle.docking_controller_tag = "admin_shuttle"
|
||||
shuttle.dock_target_station = "admin_shuttle_dock_airlock"
|
||||
shuttle.dock_target_offsite = "admin_shuttle_bay"
|
||||
shuttles["Administration"] = shuttle
|
||||
process_shuttles += shuttle
|
||||
|
||||
shuttle = new()
|
||||
shuttle.area_offsite = locate(/area/shuttle/alien/base)
|
||||
shuttle.area_station = locate(/area/shuttle/alien/mine)
|
||||
shuttles["Alien"] = shuttle
|
||||
//process_shuttles += shuttle //don't need to process this. It can only be moved using admin magic anyways.
|
||||
|
||||
// Public shuttles
|
||||
shuttle = new()
|
||||
shuttle.location = 1
|
||||
shuttle.warmup_time = 10
|
||||
shuttle.area_offsite = locate(/area/shuttle/engineering/outpost)
|
||||
shuttle.area_station = locate(/area/shuttle/engineering/station)
|
||||
shuttle.docking_controller_tag = "engineering_shuttle"
|
||||
shuttle.dock_target_station = "engineering_dock_airlock"
|
||||
shuttle.dock_target_offsite = "engineering_station_airlock"
|
||||
shuttles["Engineering"] = shuttle
|
||||
process_shuttles += shuttle
|
||||
|
||||
shuttle = new()
|
||||
shuttle.warmup_time = 10
|
||||
shuttle.area_offsite = locate(/area/shuttle/mining/outpost)
|
||||
shuttle.area_station = locate(/area/shuttle/mining/station)
|
||||
shuttle.docking_controller_tag = "mining_shuttle"
|
||||
shuttle.dock_target_station = "mining_dock_airlock"
|
||||
shuttle.dock_target_offsite = "mining_outpost_airlock"
|
||||
shuttles["Mining"] = shuttle
|
||||
process_shuttles += shuttle
|
||||
|
||||
shuttle = new()
|
||||
shuttle.warmup_time = 10
|
||||
shuttle.area_offsite = locate(/area/shuttle/research/outpost)
|
||||
shuttle.area_station = locate(/area/shuttle/research/station)
|
||||
shuttle.docking_controller_tag = "research_shuttle"
|
||||
shuttle.dock_target_station = "research_dock_airlock"
|
||||
shuttle.dock_target_offsite = "research_outpost_dock"
|
||||
shuttles["Research"] = shuttle
|
||||
process_shuttles += shuttle
|
||||
|
||||
// ERT Shuttle
|
||||
var/datum/shuttle/ferry/multidock/specops/ERT = new()
|
||||
ERT.location = 0
|
||||
ERT.warmup_time = 10
|
||||
ERT.area_offsite = locate(/area/shuttle/specops/station) //centcom is the home station, the Exodus is offsite
|
||||
ERT.area_station = locate(/area/shuttle/specops/centcom)
|
||||
ERT.docking_controller_tag = "specops_shuttle_port"
|
||||
ERT.docking_controller_tag_station = "specops_shuttle_port"
|
||||
ERT.docking_controller_tag_offsite = "specops_shuttle_fore"
|
||||
ERT.dock_target_station = "specops_centcom_dock"
|
||||
ERT.dock_target_offsite = "specops_dock_airlock"
|
||||
shuttles["Special Operations"] = ERT
|
||||
process_shuttles += ERT
|
||||
|
||||
//Vox Shuttle.
|
||||
var/datum/shuttle/multi_shuttle/VS = new/datum/shuttle/multi_shuttle()
|
||||
VS.origin = locate(/area/shuttle/vox/station)
|
||||
|
||||
VS.destinations = list(
|
||||
"Fore Starboard Solars" = locate(/area/vox_station/northeast_solars),
|
||||
"Fore Port Solars" = locate(/area/vox_station/northwest_solars),
|
||||
"Aft Starboard Solars" = locate(/area/vox_station/southeast_solars),
|
||||
"Aft Port Solars" = locate(/area/vox_station/southwest_solars),
|
||||
"Mining asteroid" = locate(/area/vox_station/mining)
|
||||
)
|
||||
|
||||
VS.announcer = "NSV Icarus"
|
||||
VS.arrival_message = "Attention, Exodus, we just tracked a small target bypassing our defensive perimeter. Can't fire on it without hitting the station - you've got incoming visitors, like it or not."
|
||||
VS.departure_message = "Your guests are pulling away, Exodus - moving too fast for us to draw a bead on them. Looks like they're heading out of the system at a rapid clip."
|
||||
VS.interim = locate(/area/vox_station/transit)
|
||||
|
||||
VS.warmup_time = 0
|
||||
shuttles["Vox Skipjack"] = VS
|
||||
|
||||
//Nuke Ops shuttle.
|
||||
var/datum/shuttle/multi_shuttle/MS = new/datum/shuttle/multi_shuttle()
|
||||
MS.origin = locate(/area/syndicate_station/start)
|
||||
|
||||
MS.destinations = list(
|
||||
"Northwest of the station" = locate(/area/syndicate_station/northwest),
|
||||
"North of the station" = locate(/area/syndicate_station/north),
|
||||
"Northeast of the station" = locate(/area/syndicate_station/northeast),
|
||||
"Southwest of the station" = locate(/area/syndicate_station/southwest),
|
||||
"South of the station" = locate(/area/syndicate_station/south),
|
||||
"Southeast of the station" = locate(/area/syndicate_station/southeast),
|
||||
"Telecomms Satellite" = locate(/area/syndicate_station/commssat),
|
||||
"Mining Asteroid" = locate(/area/syndicate_station/mining)
|
||||
)
|
||||
|
||||
MS.announcer = "NSV Icarus"
|
||||
MS.arrival_message = "Attention, Exodus, you have a large signature approaching the station - looks unarmed to surface scans. We're too far out to intercept - brace for visitors."
|
||||
MS.departure_message = "Your visitors are on their way out of the system, Exodus, burning delta-v like it's nothing. Good riddance."
|
||||
MS.interim = locate(/area/syndicate_station/transit)
|
||||
|
||||
MS.warmup_time = 0
|
||||
shuttles["Syndicate"] = MS
|
||||
|
||||
|
||||
//This is called by gameticker after all the machines and radio frequencies have been properly initialized
|
||||
/datum/shuttle_controller/proc/setup_shuttle_docks()
|
||||
var/datum/shuttle/shuttle
|
||||
var/datum/shuttle/ferry/multidock/multidock
|
||||
var/list/dock_controller_map = list() //so we only have to iterate once through each list
|
||||
|
||||
//multidock shuttles
|
||||
var/list/dock_controller_map_station = list()
|
||||
var/list/dock_controller_map_offsite = list()
|
||||
|
||||
for (var/shuttle_tag in shuttles)
|
||||
shuttle = shuttles[shuttle_tag]
|
||||
if (shuttle.docking_controller_tag)
|
||||
dock_controller_map[shuttle.docking_controller_tag] = shuttle
|
||||
if (istype(shuttle, /datum/shuttle/ferry/multidock))
|
||||
multidock = shuttle
|
||||
dock_controller_map_station[multidock.docking_controller_tag_station] = multidock
|
||||
dock_controller_map_offsite[multidock.docking_controller_tag_offsite] = multidock
|
||||
|
||||
//escape pod arming controllers
|
||||
var/datum/shuttle/ferry/escape_pod/pod
|
||||
var/list/pod_controller_map = list()
|
||||
for (var/datum/shuttle/ferry/escape_pod/P in emergency_shuttle.escape_pods)
|
||||
if (P.dock_target_station)
|
||||
pod_controller_map[P.dock_target_station] = P
|
||||
|
||||
//search for the controllers, if we have one.
|
||||
if (dock_controller_map.len)
|
||||
for (var/obj/machinery/embedded_controller/radio/C in machines) //only radio controllers are supported at the moment
|
||||
if (istype(C.program, /datum/computer/file/embedded_program/docking))
|
||||
if (C.id_tag in dock_controller_map)
|
||||
shuttle = dock_controller_map[C.id_tag]
|
||||
shuttle.docking_controller = C.program
|
||||
dock_controller_map -= C.id_tag
|
||||
|
||||
//escape pods
|
||||
if(istype(C, /obj/machinery/embedded_controller/radio/simple_docking_controller/escape_pod) && istype(shuttle, /datum/shuttle/ferry/escape_pod))
|
||||
var/obj/machinery/embedded_controller/radio/simple_docking_controller/escape_pod/EPC = C
|
||||
EPC.pod = shuttle
|
||||
|
||||
if (C.id_tag in dock_controller_map_station)
|
||||
multidock = dock_controller_map_station[C.id_tag]
|
||||
if (istype(multidock))
|
||||
multidock.docking_controller_station = C.program
|
||||
dock_controller_map_station -= C.id_tag
|
||||
if (C.id_tag in dock_controller_map_offsite)
|
||||
multidock = dock_controller_map_offsite[C.id_tag]
|
||||
if (istype(multidock))
|
||||
multidock.docking_controller_offsite = C.program
|
||||
dock_controller_map_offsite -= C.id_tag
|
||||
|
||||
//escape pods
|
||||
if (C.id_tag in pod_controller_map)
|
||||
pod = pod_controller_map[C.id_tag]
|
||||
if (istype(C.program, /datum/computer/file/embedded_program/docking/simple/escape_pod/))
|
||||
pod.arming_controller = C.program
|
||||
|
||||
//sanity check
|
||||
if (dock_controller_map.len || dock_controller_map_station.len || dock_controller_map_offsite.len)
|
||||
var/dat = ""
|
||||
for (var/dock_tag in dock_controller_map + dock_controller_map_station + dock_controller_map_offsite)
|
||||
dat += "\"[dock_tag]\", "
|
||||
world << "\red \b warning: shuttles with docking tags [dat] could not find their controllers!"
|
||||
|
||||
//makes all shuttles docked to something at round start go into the docked state
|
||||
for (var/shuttle_tag in shuttles)
|
||||
shuttle = shuttles[shuttle_tag]
|
||||
shuttle.dock()
|
||||
|
||||
Reference in New Issue
Block a user