mirror of
https://github.com/Aurorastation/Aurora-Old.git
synced 2026-08-30 08:06:19 +01:00
Bay Merge 05NOV2014
Known errors: * A set of errors tied to updating the fire overlays. * A single error related to a dischephency between new and old slime code * A set of errors related to the recharging of stun batons * A single error due to old machinery code coming from your grav generator file * A single error error from your space cooler code, due to old atmopsherics code * A playerpanel warning * An error tied to extinguishing and old atmos code.
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@@ -143,11 +143,11 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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var/datum/gas_mixture/env = T.return_air()
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var/t = ""
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t+= "Nitrogen : [env.nitrogen]\n"
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t+= "Oxygen : [env.oxygen]\n"
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t+= "Plasma : [env.toxins]\n"
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t+= "CO2: [env.carbon_dioxide]\n"
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var/t = "\blue Coordinates: [T.x],[T.y],[T.z]\n"
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t += "\red Temperature: [env.temperature]\n"
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t += "\red Pressure: [env.return_pressure()]kPa\n"
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for(var/g in env.gas)
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t += "\blue [g]: [env.gas[g]] / [env.gas[g] * R_IDEAL_GAS_EQUATION * env.temperature / env.volume]kPa\n"
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usr.show_message(t, 1)
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feedback_add_details("admin_verb","ASL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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@@ -1142,7 +1142,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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if(Rad.anchored)
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if(!Rad.P)
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var/obj/item/weapon/tank/plasma/Plasma = new/obj/item/weapon/tank/plasma(Rad)
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Plasma.air_contents.toxins = 70
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Plasma.air_contents.gas["phoron"] = 70
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Rad.drainratio = 0
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Rad.P = Plasma
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Plasma.loc = Rad
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@@ -22,7 +22,7 @@
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log_admin("[key_name(src)] played a local sound [S]")
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message_admins("[key_name_admin(src)] played a local sound [S]", 1)
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playsound(get_turf_loc(src.mob), S, 50, 0, 0)
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playsound(get_turf(src.mob), S, 50, 0, 0)
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feedback_add_details("admin_verb","PLS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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@@ -883,7 +883,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
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set category = "Admin"
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set name = "Call Shuttle"
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if ((!( ticker ) || emergency_shuttle.location))
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if ((!( ticker ) || !emergency_shuttle.location()))
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return
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if(!check_rights(R_ADMIN)) return
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@@ -891,16 +891,21 @@ Traitors and the like can also be revived with the previous role mostly intact.
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var/confirm = alert(src, "You sure?", "Confirm", "Yes", "No")
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if(confirm != "Yes") return
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var/choice
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if(ticker.mode.name == "revolution" || ticker.mode.name == "AI malfunction" || ticker.mode.name == "confliction")
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var/choice = input("The shuttle will just return if you call it. Call anyway?") in list("Confirm", "Cancel")
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choice = input("The shuttle will just return if you call it. Call anyway?") in list("Confirm", "Cancel")
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if(choice == "Confirm")
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emergency_shuttle.fake_recall = rand(300,500)
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emergency_shuttle.auto_recall = 1 //enable auto-recall
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else
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return
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emergency_shuttle.incall()
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captain_announce("The emergency shuttle has been called. It will arrive in [round(emergency_shuttle.timeleft()/60)] minutes.")
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world << sound('sound/AI/shuttlecalled.ogg')
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choice = input("Is this an emergency evacuation or a crew transfer?") in list("Emergency", "Crew Transfer")
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if (choice == "Emergency")
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emergency_shuttle.call_evac()
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else
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emergency_shuttle.call_transfer()
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feedback_add_details("admin_verb","CSHUT") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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log_admin("[key_name(usr)] admin-called the emergency shuttle.")
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message_admins("\blue [key_name_admin(usr)] admin-called the emergency shuttle.", 1)
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@@ -914,7 +919,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
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if(alert(src, "You sure?", "Confirm", "Yes", "No") != "Yes") return
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if(!ticker || emergency_shuttle.location || emergency_shuttle.direction == 0)
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if(!ticker || !emergency_shuttle.can_recall())
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return
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emergency_shuttle.recall()
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@@ -30,7 +30,7 @@ var/global/sent_strike_team = 0
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sent_strike_team = 1
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if (emergency_shuttle.direction == 1 && emergency_shuttle.online == 1)
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if (emergency_shuttle.can_recall())
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emergency_shuttle.recall()
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var/commando_number = commandos_possible //for selecting a leader
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@@ -35,8 +35,8 @@ var/global/sent_syndicate_strike_team = 0
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sent_syndicate_strike_team = 1
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if (emergency_shuttle.direction == 1 && emergency_shuttle.online == 1)
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emergency_shuttle.recall()
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//if (emergency_shuttle.can_recall())
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// emergency_shuttle.recall() //why, exactly? Admins can do this themselves.
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var/syndicate_commando_number = syndicate_commandos_possible //for selecting a leader
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var/syndicate_leader_selected = 0 //when the leader is chosen. The last person spawned.
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