Bay Merge 05NOV2014

Known errors:

* A set of errors tied to updating the fire overlays.
* A single error related to a dischephency between new and old slime
code
* A set of errors related to the recharging of stun batons
* A single error due to old machinery code coming from your grav
generator file
* A single error error from your space cooler code, due to old
atmopsherics code
* A playerpanel warning
* An error tied to extinguishing and old atmos code.
This commit is contained in:
skull132
2014-11-05 23:58:05 +02:00
parent b7174a5099
commit 3c04d7199d
535 changed files with 29846 additions and 17593 deletions
+1 -3
View File
@@ -5,9 +5,7 @@
icon_state = ""
flags = FPRINT | TABLEPASS| CONDUCT
w_class = 2.0
m_amt = 100
g_amt = 0
w_amt = 0
matter = list("metal" = 100)
throwforce = 2
throw_speed = 3
throw_range = 10
+2 -2
View File
@@ -101,7 +101,7 @@
return
/obj/item/weapon/tank/proc/ignite() //This happens when a bomb is told to explode
var/fuel_moles = air_contents.toxins + air_contents.oxygen/6
var/fuel_moles = air_contents.gas["toxins"] + air_contents.gas["oxygen"] / 6
var/strength = 1
var/turf/ground_zero = get_turf(loc)
@@ -149,7 +149,7 @@
del(src)
/obj/item/weapon/tank/proc/release() //This happens when the bomb is not welded. Tank contents are just spat out.
var/datum/gas_mixture/removed = air_contents.remove(air_contents.total_moles())
var/datum/gas_mixture/removed = air_contents.remove(air_contents.total_moles)
var/turf/simulated/T = get_turf(src)
if(!T)
return
+1 -3
View File
@@ -2,9 +2,7 @@
name = "igniter"
desc = "A small electronic device able to ignite combustable substances."
icon_state = "igniter"
m_amt = 500
g_amt = 50
w_amt = 10
matter = list("metal" = 500, "glass" = 50, "waste" = 10)
origin_tech = "magnets=1"
secured = 1
+1 -3
View File
@@ -4,9 +4,7 @@
name = "infrared emitter"
desc = "Emits a visible or invisible beam and is triggered when the beam is interrupted."
icon_state = "infrared"
m_amt = 1000
g_amt = 500
w_amt = 100
matter = list("metal" = 1000, "glass" = 500, "waste" = 100)
origin_tech = "magnets=2"
wires = WIRE_PULSE
+1 -2
View File
@@ -2,8 +2,7 @@
name = "mousetrap"
desc = "A handy little spring-loaded trap for catching pesty rodents."
icon_state = "mousetrap"
m_amt = 100
w_amt = 10
matter = list("metal" = 100, "waste" = 10)
origin_tech = "combat=1"
var/armed = 0
+1 -3
View File
@@ -2,9 +2,7 @@
name = "proximity sensor"
desc = "Used for scanning and alerting when someone enters a certain proximity."
icon_state = "prox"
m_amt = 800
g_amt = 200
w_amt = 50
matter = list("metal" = 800, "glass" = 200, "waste" = 50)
origin_tech = "magnets=1"
wires = WIRE_PULSE
+1 -3
View File
@@ -3,9 +3,7 @@
desc = "Used to remotely activate devices."
icon_state = "signaller"
item_state = "signaler"
m_amt = 1000
g_amt = 200
w_amt = 100
matter = list("metal" = 1000, "glass" = 200, "waste" = 100)
origin_tech = "magnets=1"
wires = WIRE_RECEIVE | WIRE_PULSE | WIRE_RADIO_PULSE | WIRE_RADIO_RECEIVE
+2 -4
View File
@@ -2,9 +2,7 @@
name = "timer"
desc = "Used to time things. Works well with contraptions which has to count down. Tick tock."
icon_state = "timer"
m_amt = 500
g_amt = 50
w_amt = 10
matter = list("metal" = 500, "glass" = 50, "waste" = 10)
origin_tech = "magnets=1"
wires = WIRE_PULSE
@@ -20,7 +18,7 @@
activate()
if(!..()) return 0//Cooldown check
timing = !timing
update_icon()