Bay Merge 05NOV2014

Known errors:

* A set of errors tied to updating the fire overlays.
* A single error related to a dischephency between new and old slime
code
* A set of errors related to the recharging of stun batons
* A single error due to old machinery code coming from your grav
generator file
* A single error error from your space cooler code, due to old
atmopsherics code
* A playerpanel warning
* An error tied to extinguishing and old atmos code.
This commit is contained in:
skull132
2014-11-05 23:58:05 +02:00
parent b7174a5099
commit 3c04d7199d
535 changed files with 29846 additions and 17593 deletions
+3 -4
View File
@@ -170,8 +170,7 @@ proc/move_mining_shuttle()
name = "lantern"
icon_state = "lantern"
desc = "A mining lantern."
m_amt = 1000
g_amt = 500
matter = list("glass" = 500,"metal" = 1000)
brightness_on = 6 // luminosity when on
/*****************************Pickaxe********************************/
@@ -186,7 +185,7 @@ proc/move_mining_shuttle()
throwforce = 4.0
item_state = "pickaxe"
w_class = 4.0
m_amt = 3750 //one sheet, but where can you make them?
matter = list("metal" = 3750)
var/digspeed = 40 //moving the delay to an item var so R&D can make improved picks. --NEO
origin_tech = "materials=1;engineering=1"
attack_verb = list("hit", "pierced", "sliced", "attacked")
@@ -284,7 +283,7 @@ proc/move_mining_shuttle()
throwforce = 4.0
item_state = "shovel"
w_class = 3.0
m_amt = 50
matter = list("metal" = 50)
origin_tech = "materials=1;engineering=1"
attack_verb = list("bashed", "bludgeoned", "thrashed", "whacked")