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Bay Merge 05NOV2014
Known errors: * A set of errors tied to updating the fire overlays. * A single error related to a dischephency between new and old slime code * A set of errors related to the recharging of stun batons * A single error due to old machinery code coming from your grav generator file * A single error error from your space cooler code, due to old atmopsherics code * A playerpanel warning * An error tied to extinguishing and old atmos code.
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@@ -170,8 +170,7 @@ proc/move_mining_shuttle()
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name = "lantern"
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icon_state = "lantern"
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desc = "A mining lantern."
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m_amt = 1000
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g_amt = 500
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matter = list("glass" = 500,"metal" = 1000)
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brightness_on = 6 // luminosity when on
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/*****************************Pickaxe********************************/
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@@ -186,7 +185,7 @@ proc/move_mining_shuttle()
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throwforce = 4.0
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item_state = "pickaxe"
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w_class = 4.0
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m_amt = 3750 //one sheet, but where can you make them?
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matter = list("metal" = 3750)
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var/digspeed = 40 //moving the delay to an item var so R&D can make improved picks. --NEO
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origin_tech = "materials=1;engineering=1"
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attack_verb = list("hit", "pierced", "sliced", "attacked")
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@@ -284,7 +283,7 @@ proc/move_mining_shuttle()
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throwforce = 4.0
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item_state = "shovel"
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w_class = 3.0
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m_amt = 50
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matter = list("metal" = 50)
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origin_tech = "materials=1;engineering=1"
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attack_verb = list("bashed", "bludgeoned", "thrashed", "whacked")
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