Bay Merge 05NOV2014

Known errors:

* A set of errors tied to updating the fire overlays.
* A single error related to a dischephency between new and old slime
code
* A set of errors related to the recharging of stun batons
* A single error due to old machinery code coming from your grav
generator file
* A single error error from your space cooler code, due to old
atmopsherics code
* A playerpanel warning
* An error tied to extinguishing and old atmos code.
This commit is contained in:
skull132
2014-11-05 23:58:05 +02:00
parent b7174a5099
commit 3c04d7199d
535 changed files with 29846 additions and 17593 deletions
+1 -1
View File
@@ -51,7 +51,7 @@
flags = FPRINT | TABLEPASS | CONDUCT
slot_flags = SLOT_BELT
item_state = "syringe_kit"
m_amt = 50000
matter = list("metal" = 50000)
throwforce = 2
w_class = 2.0
throw_speed = 4
+4 -4
View File
@@ -166,7 +166,7 @@
origin_tech = "combat=2"
ammo_type = "/obj/item/ammo_casing/shotgun"
max_ammo = 8
m_amt = 100000
matter = list("metal" = 100000)
/* no buckshots. never again. too hard to steal forever.
/obj/item/ammo_magazine/shotgun/buck
name = "Ammunition Box (buckshot)"
@@ -177,17 +177,17 @@
name = "Ammunition Box (stun shells)"
ammo_type = "/obj/item/ammo_casing/shotgun/stunshell"
max_ammo = 8
m_amt = 20000
matter = list("metal" = 20000)
/obj/item/ammo_magazine/shotgun/beanbag
name = "Ammunition Box (beanbag shells)"
ammo_type = "/obj/item/ammo_casing/shotgun/beanbag"
max_ammo = 8
m_amt = 4000
matter = list("metal" = 4000)
/obj/item/ammo_magazine/shotgun/incendiary
name = "Ammunition Box (incendiary shells)"
ammo_type = "/obj/item/ammo_casing/shotgun/incendiary"
max_ammo = 8
m_amt = 100000
matter = list("metal" = 100000)
@@ -65,14 +65,13 @@
icon_state = "gshell"
caliber = "shotgun"
projectile_type = "/obj/item/projectile/bullet"
m_amt = 12500
matter = list("metal" = 12500)
/obj/item/ammo_casing/shotgun/incendiary
name = "shotgun shell"
desc = "A 12 gauge shell."
icon_state = "ishell"
projectile_type = "/obj/item/projectile/bullet/incendiary/shell"
m_amt = 12500
/obj/item/ammo_casing/shotgun/blank
@@ -80,7 +79,7 @@
desc = "A blank shell."
icon_state = "blshell"
projectile_type = ""
m_amt = 250
matter = list("metal" = 250)
/obj/item/ammo_casing/shotgun/beanbag
@@ -88,7 +87,7 @@
desc = "A weak beanbag shell."
icon_state = "bshell"
projectile_type = "/obj/item/projectile/bullet/weakbullet/beanbag"
m_amt = 500
matter = list("metal" = 500)
/obj/item/ammo_casing/shotgun/stunshell
@@ -96,7 +95,7 @@
desc = "A stunning shell."
icon_state = "stunshell"
projectile_type = "/obj/item/projectile/bullet/stunshot"
m_amt = 2500
matter = list("metal" = 2500)
/obj/item/ammo_casing/shotgun/dart
@@ -104,7 +103,7 @@
desc = "A dart for use in shotguns."
icon_state = "dart"
projectile_type = "/obj/item/projectile/energy/dart"
m_amt = 12500
matter = list("metal" = 12500)
/obj/item/ammo_casing/a762
desc = "A 7.62 bullet casing."
+1 -1
View File
@@ -6,7 +6,7 @@
item_state = "gun"
flags = FPRINT | TABLEPASS | CONDUCT
slot_flags = SLOT_BELT
m_amt = 2000
matter = list("metal" = 2000)
w_class = 3.0
throwforce = 5
throw_speed = 4
@@ -58,7 +58,7 @@
fire_sound = 'sound/weapons/Laser.ogg'
slot_flags = SLOT_BACK
w_class = 4
m_amt = 2000
matter = list("metal" = 2000)
charge_cost = 50 //odd numbers due to a requirement to have 20 shots. Easiest way.
origin_tech = "combat=3;magnets=2"
projectile_type = "/obj/item/projectile/beam"
@@ -6,7 +6,7 @@
fire_sound = 'sound/weapons/Laser.ogg'
slot_flags = SLOT_BACK
w_class = 4
m_amt = 2000
matter = list("metal" = 2000)
origin_tech = "combat=3;magnets=2"
projectile_type = "/obj/item/projectile/beam"
@@ -6,7 +6,7 @@
fire_sound = 'sound/weapons/Laser.ogg'
slot_flags = SLOT_BACK
w_class = 4
m_amt = 2000
matter = list("metal" = 2000)
origin_tech = "combat=3;magnets=2"
projectile_type = "/obj/item/projectile/beam/reallyweak"
fire_delay = 16
+2 -2
View File
@@ -69,7 +69,7 @@
icon_state = "crossbow"
w_class = 2.0
item_state = "crossbow"
m_amt = 2000
matter = list("metal" = 2000)
origin_tech = "combat=2;magnets=2;syndicate=5"
silenced = 1
fire_sound = 'sound/weapons/Genhit.ogg'
@@ -108,7 +108,7 @@
desc = "A weapon favored by syndicate infiltration teams."
w_class = 4.0
force = 10
m_amt = 200000
matter = list("metal" = 200000)
projectile_type = "/obj/item/projectile/energy/bolt/large"
+1 -1
View File
@@ -9,7 +9,7 @@
caliber = "357"
origin_tech = "combat=2;materials=2"
w_class = 3.0
m_amt = 1000
matter = list("metal" = 1000)
recoil = 1
var/ammo_type = "/obj/item/ammo_casing/a357"
var/list/loaded = list()