mirror of
https://github.com/Aurorastation/Aurora-Old.git
synced 2026-08-31 00:26:21 +01:00
Bay Merge 05NOV2014
Known errors: * A set of errors tied to updating the fire overlays. * A single error related to a dischephency between new and old slime code * A set of errors related to the recharging of stun batons * A single error due to old machinery code coming from your grav generator file * A single error error from your space cooler code, due to old atmopsherics code * A playerpanel warning * An error tied to extinguishing and old atmos code.
This commit is contained in:
@@ -51,7 +51,7 @@
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
item_state = "syringe_kit"
|
||||
m_amt = 50000
|
||||
matter = list("metal" = 50000)
|
||||
throwforce = 2
|
||||
w_class = 2.0
|
||||
throw_speed = 4
|
||||
|
||||
@@ -166,7 +166,7 @@
|
||||
origin_tech = "combat=2"
|
||||
ammo_type = "/obj/item/ammo_casing/shotgun"
|
||||
max_ammo = 8
|
||||
m_amt = 100000
|
||||
matter = list("metal" = 100000)
|
||||
/* no buckshots. never again. too hard to steal forever.
|
||||
/obj/item/ammo_magazine/shotgun/buck
|
||||
name = "Ammunition Box (buckshot)"
|
||||
@@ -177,17 +177,17 @@
|
||||
name = "Ammunition Box (stun shells)"
|
||||
ammo_type = "/obj/item/ammo_casing/shotgun/stunshell"
|
||||
max_ammo = 8
|
||||
m_amt = 20000
|
||||
matter = list("metal" = 20000)
|
||||
|
||||
/obj/item/ammo_magazine/shotgun/beanbag
|
||||
name = "Ammunition Box (beanbag shells)"
|
||||
ammo_type = "/obj/item/ammo_casing/shotgun/beanbag"
|
||||
max_ammo = 8
|
||||
m_amt = 4000
|
||||
matter = list("metal" = 4000)
|
||||
|
||||
/obj/item/ammo_magazine/shotgun/incendiary
|
||||
name = "Ammunition Box (incendiary shells)"
|
||||
ammo_type = "/obj/item/ammo_casing/shotgun/incendiary"
|
||||
max_ammo = 8
|
||||
m_amt = 100000
|
||||
matter = list("metal" = 100000)
|
||||
|
||||
|
||||
@@ -65,14 +65,13 @@
|
||||
icon_state = "gshell"
|
||||
caliber = "shotgun"
|
||||
projectile_type = "/obj/item/projectile/bullet"
|
||||
m_amt = 12500
|
||||
matter = list("metal" = 12500)
|
||||
|
||||
/obj/item/ammo_casing/shotgun/incendiary
|
||||
name = "shotgun shell"
|
||||
desc = "A 12 gauge shell."
|
||||
icon_state = "ishell"
|
||||
projectile_type = "/obj/item/projectile/bullet/incendiary/shell"
|
||||
m_amt = 12500
|
||||
|
||||
|
||||
/obj/item/ammo_casing/shotgun/blank
|
||||
@@ -80,7 +79,7 @@
|
||||
desc = "A blank shell."
|
||||
icon_state = "blshell"
|
||||
projectile_type = ""
|
||||
m_amt = 250
|
||||
matter = list("metal" = 250)
|
||||
|
||||
|
||||
/obj/item/ammo_casing/shotgun/beanbag
|
||||
@@ -88,7 +87,7 @@
|
||||
desc = "A weak beanbag shell."
|
||||
icon_state = "bshell"
|
||||
projectile_type = "/obj/item/projectile/bullet/weakbullet/beanbag"
|
||||
m_amt = 500
|
||||
matter = list("metal" = 500)
|
||||
|
||||
|
||||
/obj/item/ammo_casing/shotgun/stunshell
|
||||
@@ -96,7 +95,7 @@
|
||||
desc = "A stunning shell."
|
||||
icon_state = "stunshell"
|
||||
projectile_type = "/obj/item/projectile/bullet/stunshot"
|
||||
m_amt = 2500
|
||||
matter = list("metal" = 2500)
|
||||
|
||||
|
||||
/obj/item/ammo_casing/shotgun/dart
|
||||
@@ -104,7 +103,7 @@
|
||||
desc = "A dart for use in shotguns."
|
||||
icon_state = "dart"
|
||||
projectile_type = "/obj/item/projectile/energy/dart"
|
||||
m_amt = 12500
|
||||
matter = list("metal" = 12500)
|
||||
|
||||
/obj/item/ammo_casing/a762
|
||||
desc = "A 7.62 bullet casing."
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
item_state = "gun"
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
m_amt = 2000
|
||||
matter = list("metal" = 2000)
|
||||
w_class = 3.0
|
||||
throwforce = 5
|
||||
throw_speed = 4
|
||||
|
||||
@@ -58,7 +58,7 @@
|
||||
fire_sound = 'sound/weapons/Laser.ogg'
|
||||
slot_flags = SLOT_BACK
|
||||
w_class = 4
|
||||
m_amt = 2000
|
||||
matter = list("metal" = 2000)
|
||||
charge_cost = 50 //odd numbers due to a requirement to have 20 shots. Easiest way.
|
||||
origin_tech = "combat=3;magnets=2"
|
||||
projectile_type = "/obj/item/projectile/beam"
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
fire_sound = 'sound/weapons/Laser.ogg'
|
||||
slot_flags = SLOT_BACK
|
||||
w_class = 4
|
||||
m_amt = 2000
|
||||
matter = list("metal" = 2000)
|
||||
origin_tech = "combat=3;magnets=2"
|
||||
projectile_type = "/obj/item/projectile/beam"
|
||||
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
fire_sound = 'sound/weapons/Laser.ogg'
|
||||
slot_flags = SLOT_BACK
|
||||
w_class = 4
|
||||
m_amt = 2000
|
||||
matter = list("metal" = 2000)
|
||||
origin_tech = "combat=3;magnets=2"
|
||||
projectile_type = "/obj/item/projectile/beam/reallyweak"
|
||||
fire_delay = 16
|
||||
|
||||
@@ -69,7 +69,7 @@
|
||||
icon_state = "crossbow"
|
||||
w_class = 2.0
|
||||
item_state = "crossbow"
|
||||
m_amt = 2000
|
||||
matter = list("metal" = 2000)
|
||||
origin_tech = "combat=2;magnets=2;syndicate=5"
|
||||
silenced = 1
|
||||
fire_sound = 'sound/weapons/Genhit.ogg'
|
||||
@@ -108,7 +108,7 @@
|
||||
desc = "A weapon favored by syndicate infiltration teams."
|
||||
w_class = 4.0
|
||||
force = 10
|
||||
m_amt = 200000
|
||||
matter = list("metal" = 200000)
|
||||
projectile_type = "/obj/item/projectile/energy/bolt/large"
|
||||
|
||||
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
caliber = "357"
|
||||
origin_tech = "combat=2;materials=2"
|
||||
w_class = 3.0
|
||||
m_amt = 1000
|
||||
matter = list("metal" = 1000)
|
||||
recoil = 1
|
||||
var/ammo_type = "/obj/item/ammo_casing/a357"
|
||||
var/list/loaded = list()
|
||||
|
||||
Reference in New Issue
Block a user