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https://github.com/Aurorastation/Aurora-Old.git
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Duty Officers
Adds a preset for Duty Officers of Central Command.
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@@ -558,6 +558,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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"ert sub officer",
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"ert commander",
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"nanotrasen representative",
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"central command duty officer",
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"nanotrasen officer",
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"nanotrasen captain",
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"shadowling"
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@@ -774,6 +775,33 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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W.registered_name = M.real_name
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M.equip_if_possible(W, slot_wear_id)
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if("central command duty officer")
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M.equip_if_possible(new /obj/item/clothing/under/rank/centcom/officer(M), slot_w_uniform)
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M.equip_if_possible(new /obj/item/clothing/shoes/centcom(M), slot_shoes)
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M.equip_if_possible(new /obj/item/clothing/gloves/white(M), slot_gloves)
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M.equip_if_possible(new /obj/item/device/radio/headset/ert(M), slot_l_ear)
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M.equip_if_possible(new /obj/item/clothing/glasses/sunglasses/sechud(M), slot_glasses)
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M.equip_if_possible(new /obj/item/clothing/head/beret/centcom/officer(M), slot_head)
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M.equip_if_possible(new /obj/item/weapon/melee/telebaton(M), slot_l_store)
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M.equip_if_possible(new /obj/item/weapon/storage/lockbox/dutyofficer(M), slot_l_hand)
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var/obj/item/device/pda/central/pda = new(M)
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pda.owner = M.real_name
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pda.ownjob = "Central Command Duty Officer"
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pda.name = "PDA-[M.real_name] ([pda.ownjob])"
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M.equip_if_possible(pda, slot_r_store)
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var/obj/item/weapon/card/id/W = new(M)
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W.name = "[M.real_name]'s ID Card"
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W.icon_state = "centcom"
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W.item_state = "id_inv"
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W.access = get_all_accesses()
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W.access += get_all_centcom_access()
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W.assignment = "Central Command Duty Officer"
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W.registered_name = M.real_name
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M.equip_if_possible(W, slot_wear_id)
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if("nanotrasen officer")
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M.equip_if_possible(new /obj/item/clothing/under/rank/centcom/officer(M), slot_w_uniform)
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M.equip_if_possible(new /obj/item/clothing/shoes/centcom(M), slot_shoes)
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@@ -781,7 +809,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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M.equip_if_possible(new /obj/item/device/radio/headset/heads/captain(M), slot_l_ear)
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M.equip_if_possible(new /obj/item/clothing/head/beret/centcom/officer(M), slot_head)
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var/obj/item/device/pda/heads/pda = new(M)
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var/obj/item/device/pda/central/pda = new(M)
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pda.owner = M.real_name
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pda.ownjob = "NanoTrasen Navy Officer"
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pda.name = "PDA-[M.real_name] ([pda.ownjob])"
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@@ -806,7 +834,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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M.equip_if_possible(new /obj/item/device/radio/headset/heads/captain(M), slot_l_ear)
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M.equip_if_possible(new /obj/item/clothing/head/beret/centcom/captain(M), slot_head)
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var/obj/item/device/pda/heads/pda = new(M)
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var/obj/item/device/pda/central/pda = new(M)
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pda.owner = M.real_name
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pda.ownjob = "NanoTrasen Navy Captain"
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pda.name = "PDA-[M.real_name] ([pda.ownjob])"
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