From fc933292ef15fb3b2d287f2cdf14c1d7b021579e Mon Sep 17 00:00:00 2001 From: Mahzel Date: Sun, 10 Jan 2016 13:50:35 +0100 Subject: [PATCH] Fixes #801 Xenoarchaeology gun sprite missing. Issue #801 --- code/modules/research/xenoarchaeology/finds/finds.dm | 1 + 1 file changed, 1 insertion(+) diff --git a/code/modules/research/xenoarchaeology/finds/finds.dm b/code/modules/research/xenoarchaeology/finds/finds.dm index 49e77d63..3a0ad51a 100644 --- a/code/modules/research/xenoarchaeology/finds/finds.dm +++ b/code/modules/research/xenoarchaeology/finds/finds.dm @@ -337,6 +337,7 @@ var/obj/item/weapon/gun/energy/new_gun = new spawn_type(src.loc) new_item = new_gun new_item.icon_state = "egun[rand(1,6)]" + new_item.icon = 'icons/obj/xenoarchaeology.dmi' new_gun.desc = "This is an antique energy weapon, you're not sure if it will fire or not." //5% chance to explode when first fired