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Gear update
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@@ -14,12 +14,6 @@ proc/populate_gear_list()
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var/whitelisted //Term to check the whitelist for..
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//Standard gear datums.
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/*
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/datum/gear/cards
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display_name = "deck of cards"
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path = /obj/item/weapon/deck
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cost = 2*/
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/datum/gear/dice
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display_name = "d20"
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path = /obj/item/weapon/dice/d20
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@@ -35,7 +29,6 @@ proc/populate_gear_list()
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path = /obj/item/weapon/storage/wallet
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cost = 2
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/datum/gear/comb
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display_name = "purple comb"
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path = /obj/item/weapon/fluff/cado_keppel_1
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@@ -186,28 +179,28 @@ proc/populate_gear_list()
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/datum/gear/labcoat
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display_name = "labcoat"
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path = /obj/item/clothing/suit/storage/labcoat
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cost = 3
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cost = 2
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// slot = slot_wear_suit
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/datum/gear/bluescrubs
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display_name = "blue scrubs"
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path = /obj/item/clothing/under/rank/medical/blue
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cost = 1
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cost = 3
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/datum/gear/purplescrubs
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display_name = "purple scrubs"
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path = /obj/item/clothing/under/rank/medical/purple
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cost = 1
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cost = 3
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/datum/gear/greenscrubs
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display_name = "green scrubs"
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path = /obj/item/clothing/under/rank/medical/green
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cost = 1
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cost = 3
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/datum/gear/surgeryapron
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display_name = "surgical apron"
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path = /obj/item/clothing/suit/apron/surgery
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cost = 1
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cost = 2
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/datum/gear/sandal
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@@ -219,7 +212,7 @@ proc/populate_gear_list()
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/datum/gear/work_boots
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display_name = "work boots"
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path = /obj/item/clothing/shoes/work_boots
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cost = 1
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cost = 2
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/datum/gear/leather
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display_name = "leather shoes"
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@@ -272,13 +265,13 @@ proc/populate_gear_list()
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/datum/gear/green_gloves
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display_name = "green gloves"
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path = /obj/item/clothing/gloves/green
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cost = 2
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cost = 1
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// slot = slot_gloves
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/datum/gear/white_gloves
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display_name = "white gloves"
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path = /obj/item/clothing/gloves/white
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cost = 2
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cost = 1
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// slot = slot_gloves
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/datum/gear/black_shoes
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@@ -338,7 +331,7 @@ proc/populate_gear_list()
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/datum/gear/jackboots
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display_name = "jackboots"
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path = /obj/item/clothing/shoes/jackboots
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cost = 3
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cost = 2
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// slot = slot_shoes
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/datum/gear/webbing
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@@ -455,7 +448,6 @@ proc/populate_gear_list()
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path = /obj/item/clothing/under/lawyer/oldman
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cost = 3
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//Security
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/datum/gear/security
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display_name = "Security HUD"
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@@ -495,22 +487,26 @@ proc/populate_gear_list()
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// slot = slot_head
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allowed_roles = list("Security Officer","Head of Security","Warden")
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/*
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// Disabled until there is an alt-uniform for each department
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// Uniforms cost 3 points.
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/datum/gear/formal_uni
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display_name = "formal officer's uniform"
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path = /obj/item/clothing/under/rank/security/formal
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cost = 1
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cost = 3
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allowed_roles = list("Security Officer")
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/datum/gear/formal_cap
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display_name = "officer's formal cap"
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path = /obj/item/clothing/head/helmet/secfcap
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cost = 1
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cost = 2
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allowed_roles = list("Security Officer","Head of Security","Warden")
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/datum/gear/formal_uniw
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display_name = "formal warden's uniform"
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path = /obj/item/clothing/under/rank/warden/formal
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cost = 1
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cost = 3
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allowed_roles = list("Warden")
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/datum/gear/formal_jacketw
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@@ -522,7 +518,7 @@ proc/populate_gear_list()
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/datum/gear/formal_unihos
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display_name = "formal Head of Security's uniform"
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path = /obj/item/clothing/under/rank/head_of_security/formal
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cost = 1
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cost = 3
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allowed_roles = list("Head of Security")
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/datum/gear/formal_jackethos
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@@ -530,7 +526,7 @@ proc/populate_gear_list()
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path = /obj/item/clothing/suit/armor/hos/formal
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cost = 2
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allowed_roles = list("Head of Security")
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*/
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//Engineering
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/datum/gear/eng_beret
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