diff --git a/code/game/gamemodes/factions.dm b/code/game/gamemodes/factions.dm index e6fdcaee..363d43d5 100644 --- a/code/game/gamemodes/factions.dm +++ b/code/game/gamemodes/factions.dm @@ -125,6 +125,7 @@ /obj/item/weapon/melee/energy/sword:4:Energy Sword; /obj/item/weapon/storage/box/syndicate:10:Syndicate Bundle; /obj/item/weapon/storage/box/emps:3:5 EMP Grenades; +/obj/item/weapon/melee/baton/stunrod:4:Stunrod; Whitespace:Seperator; Stealthy and Inconspicuous Weapons; /obj/item/weapon/pen/paralysis:3:Paralysis Pen; diff --git a/code/game/gamemodes/game_mode.dm b/code/game/gamemodes/game_mode.dm index c47fcbb1..e07640dd 100644 --- a/code/game/gamemodes/game_mode.dm +++ b/code/game/gamemodes/game_mode.dm @@ -37,6 +37,7 @@ /obj/item/weapon/melee/energy/sword:4:Energy Sword; /obj/item/weapon/storage/box/syndicate:10:Syndicate Bundle; /obj/item/weapon/storage/box/emps:3:5 EMP Grenades; +/obj/item/weapon/melee/baton/stunrod:4:Stunrod; Whitespace:Seperator; Stealthy and Inconspicuous Weapons; /obj/item/weapon/storage/box/walkingcane:5:Disguised Sword; diff --git a/code/game/objects/items/devices/uplinks.dm b/code/game/objects/items/devices/uplinks.dm index 882ff1ae..92908633 100644 --- a/code/game/objects/items/devices/uplinks.dm +++ b/code/game/objects/items/devices/uplinks.dm @@ -147,6 +147,7 @@ A list of items and costs is stored under the datum of every game mode, alongsid randomItems.Add("/obj/item/weapon/melee/energy/sword") //Energy Sword randomItems.Add("/obj/item/clothing/mask/gas/voice") //Voice Changer randomItems.Add("/obj/item/device/chameleon") //Chameleon Projector + randomItems.Add("/obj/item/weapon/melee/baton/stunrod") //Stunrod if(uses > 2) randomItems.Add("/obj/item/weapon/storage/box/emps") //EMP Grenades @@ -197,7 +198,7 @@ A list of items and costs is stored under the datum of every game mode, alongsid uses -= 6 if("/obj/item/weapon/gun/energy/crossbow" , "/obj/item/device/powersink" , "/obj/item/weapon/storage/box/walkingcane") uses -= 5 - if("/obj/item/weapon/melee/energy/sword" , "/obj/item/clothing/mask/gas/voice" , "/obj/item/device/chameleon") + if("/obj/item/weapon/melee/energy/sword" , "/obj/item/clothing/mask/gas/voice" , "/obj/item/device/chameleon" , "/obj/item/weapon/melee/baton/stunrod") uses -= 4 if("/obj/item/weapon/storage/box/emps" , "/obj/item/weapon/pen/paralysis" , "/obj/item/weapon/cartridge/syndicate" , "/obj/item/clothing/under/chameleon" , \ "/obj/item/weapon/card/emag" , "/obj/item/weapon/storage/box/syndie_kit/space" , "/obj/item/device/encryptionkey/binary" , \ @@ -275,6 +276,8 @@ A list of items and costs is stored under the datum of every game mode, alongsid feedback_add_details("traitor_uplink_items_bought","GM") if("/obj/item/weapon/storage/box/syndie_kit/masks") feedback_add_details("traitor_uplink_items_bought","MM") + if("/obj/item/weapon/melee/baton/stunrod") + feedback_add_details("traitor_uplink_items_bought","SR") diff --git a/code/game/objects/items/weapons/stunbaton.dm b/code/game/objects/items/weapons/stunbaton.dm index 93a90c45..b08484ff 100644 --- a/code/game/objects/items/weapons/stunbaton.dm +++ b/code/game/objects/items/weapons/stunbaton.dm @@ -138,7 +138,7 @@ /obj/item/weapon/melee/baton/stunrod name = "stun rod" - desc = "A less-than-lethal weapon used to deal with high threat situations." + desc = "A more-than-lethal weapon used to deal with high threat situations." icon_state = "stunrod" item_state = "stunrod" flags = FPRINT | TABLEPASS @@ -147,7 +147,7 @@ throwforce = 8 w_class = 3 - origin_tech = "combat=4" + origin_tech = "combat=4,illegal=2" suicide_act(mob/user) viewers(user) << "\red [user] is putting the live [src.name] in \his mouth! It looks like \he's trying to commit suicide." @@ -165,7 +165,6 @@ if(status && (CLUMSY in user.mutations) && prob(50)) user << "\red You grab the [src] on the wrong side and burn yourself." user.Weaken(40) -// user.damage(10,BURN,"chest") charges-- if(charges < 1) status = 0 @@ -184,7 +183,7 @@ /obj/item/weapon/melee/baton/stunrod/attack(mob/M as mob, mob/user as mob) if(status && (CLUMSY in user.mutations) && prob(50)) user << "You accidentally hit yourself with the [src]!" - user.Weaken(40) + user.Weaken(20) // user.apply_damage(10,BURN) charges-- if(charges < 1) @@ -199,8 +198,8 @@ if(user.a_intent == "hurt") if(!..()) return - //H.apply_effect(5, WEAKEN, 0) - H.apply_damage(10, BURN) + H.apply_effect(5, WEAKEN, 0) + H.apply_damage(15, BURN) H.visible_message("[M] has been beaten with the [src] by [user]!") user.attack_log += "\[[time_stamp()]\] Beat [H.name] ([H.ckey]) with [src.name]" @@ -213,9 +212,10 @@ return if(status) - H.apply_effect(20, STUN, 0) - H.apply_effect(20, WEAKEN, 0) - H.apply_effect(20, STUTTER, 0) + H.apply_effect(5, STUN, 0) + H.apply_effect(5, WEAKEN, 0) + H.apply_effect(5, STUTTER, 0) + H.apply_damage(15, BURN) user.lastattacked = M H.lastattacker = user if(isrobot(src.loc)) @@ -243,9 +243,10 @@ if(istype(hit_atom, /mob/living)) var/mob/living/carbon/human/H = hit_atom if(status) - H.apply_effect(20, STUN, 0) - H.apply_effect(20, WEAKEN, 0) - H.apply_effect(20, STUTTER, 0) + H.apply_effect(5, STUN, 0) + H.apply_effect(5, WEAKEN, 0) + H.apply_effect(5, STUTTER, 0) + H.apply_damage(15, BURN) charges-- for(var/mob/M in player_list) if(M.key == src.fingerprintslast) diff --git a/code/game/objects/structures/crates_lockers/closets/job_closets.dm b/code/game/objects/structures/crates_lockers/closets/job_closets.dm index 305c6104..10d12c9d 100644 --- a/code/game/objects/structures/crates_lockers/closets/job_closets.dm +++ b/code/game/objects/structures/crates_lockers/closets/job_closets.dm @@ -3,6 +3,7 @@ * Bartender * Janitor * Lawyer + * ERT */ /* @@ -73,4 +74,20 @@ new /obj/item/clothing/under/lawyer/purpsuit(src) new /obj/item/clothing/suit/storage/lawyer/purpjacket(src) new /obj/item/clothing/shoes/brown(src) - new /obj/item/clothing/shoes/black(src) \ No newline at end of file + new /obj/item/clothing/shoes/black(src) + +/* + * ERT + */ +/obj/structure/closet/ertcloset + name = "Response Team Locker" + desc = "It's a storage unit for Response Team Clothing." + icon_state = "ertclosed" + icon_closed = "ertclosed" + icon_opened = "ertopen" + +/obj/structure/closet/ertcloset/New() + new /obj/item/clothing/mask/balaclava(src) + new /obj/item/clothing/gloves/combat(src) + new /obj/item/clothing/shoes/combat(src) + new /obj/item/device/radio/headset/ert(src) diff --git a/code/game/objects/structures/crates_lockers/closets/secure/security.dm b/code/game/objects/structures/crates_lockers/closets/secure/security.dm index f80bc381..1a0fb88f 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/security.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/security.dm @@ -166,7 +166,7 @@ /obj/structure/closet/secure_closet/security name = "Security Officer's Locker" - req_access = list(access_security) + req_access = list(access_brig) icon_state = "sec1" icon_closed = "sec" icon_locked = "sec1" diff --git a/code/modules/clothing/under/ties.dm b/code/modules/clothing/under/ties.dm index 37f8b2a1..febc54c8 100644 --- a/code/modules/clothing/under/ties.dm +++ b/code/modules/clothing/under/ties.dm @@ -294,11 +294,21 @@ /obj/item/weapon/storage/box/holobadge name = "holobadge box" desc = "A box claiming to contain holobadges." + storage_slots = 10 + max_w_class = 2 + max_combined_w_class = 20 + can_hold = list( + "/obj/item/clothing/tie/holobadge", + "/obj/item/clothing/tie/holobadge/cord") New() new /obj/item/clothing/tie/holobadge(src) new /obj/item/clothing/tie/holobadge(src) new /obj/item/clothing/tie/holobadge(src) new /obj/item/clothing/tie/holobadge(src) + new /obj/item/clothing/tie/holobadge(src) + new /obj/item/clothing/tie/holobadge(src) + new /obj/item/clothing/tie/holobadge(src) + new /obj/item/clothing/tie/holobadge/cord(src) new /obj/item/clothing/tie/holobadge/cord(src) new /obj/item/clothing/tie/holobadge/cord(src) ..() diff --git a/code/modules/reagents/Chemistry-Reagents.dm b/code/modules/reagents/Chemistry-Reagents.dm index 96f9343e..1ce323df 100644 --- a/code/modules/reagents/Chemistry-Reagents.dm +++ b/code/modules/reagents/Chemistry-Reagents.dm @@ -1623,8 +1623,8 @@ datum M.sleeping += 1 ..() return - - toxin/destabilizer + + toxin/destabilizer name = "Genetic Destabilizer" id = "destabilizer" description = "Causes severe damage to genetic data." @@ -1637,8 +1637,8 @@ datum M.adjustCloneLoss(6) //High but still knocks out slower than mutagen. ..() return - - + + chefspecial // Quiet and lethal, needs atleast 4 units in the person before they'll die name = "Chef's Special" @@ -1783,16 +1783,17 @@ datum if(!M) M = holder.my_atom if(!data) data = 1 switch(data) - if(1 to 12) - if(prob(5)) M.emote("yawn") - if(12 to 15) + if(1 to 5) + if(prob(20)) M.emote("yawn") + if(5 to 10) M.eye_blurry = max(M.eye_blurry, 10) - if(15 to 49) - if(prob(50)) + if(10 to 15) + if(prob(25)) M.Weaken(2) M.drowsyness = max(M.drowsyness, 20) - if(50 to INFINITY) - M.Weaken(20) + if(15 to INFINITY) + if(prob(75)) + M.Weaken(20) M.drowsyness = max(M.drowsyness, 30) data++ ..() diff --git a/icons/obj/closet.dmi b/icons/obj/closet.dmi index a3955616..53218841 100644 Binary files a/icons/obj/closet.dmi and b/icons/obj/closet.dmi differ diff --git a/maps/RecentPlaces.lnk b/maps/RecentPlaces.lnk deleted file mode 100644 index 5c0a5cc5..00000000 Binary files a/maps/RecentPlaces.lnk and /dev/null differ diff --git a/maps/tgstation2.dmm b/maps/tgstation2.dmm index 58a28b92..4b5a62f6 100644 --- a/maps/tgstation2.dmm +++ b/maps/tgstation2.dmm @@ -3,10835 +3,10822 @@ "aac" = (/turf/space,/area/syndicate_station/northeast) "aad" = (/turf/space,/area/syndicate_station/northwest) "aae" = (/obj/effect/landmark{name = "carpspawn"},/turf/space,/area) -"aaf" = (/turf/simulated/wall/r_wall,/area) -"aag" = (/obj/structure/rack,/obj/item/weapon/gun/energy/gun,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/window/brigdoor{dir = 2; name = "Weapons locker"; req_access_txt = "3"},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area) -"aah" = (/obj/structure/rack,/obj/item/weapon/gun/energy/gun,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/window/brigdoor{dir = 2; name = "Weapons locker"; req_access_txt = "3"},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area) -"aai" = (/obj/structure/rack,/obj/item/weapon/gun/energy/gun,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/window/brigdoor{dir = 2; name = "Weapons locker"; req_access_txt = "3"},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area) -"aaj" = (/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/machinery/camera{c_tag = "Secure Armory"; dir = 4; network = list("SS13")},/turf/simulated/floor{icon_state = "dark"},/area) -"aak" = (/turf/simulated/floor{icon_state = "dark"},/area) -"aal" = (/obj/structure/rack,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/window/brigdoor{dir = 4; name = "Weapons locker"; req_access_txt = "3"},/obj/item/weapon/gun/energy/rifle/laser,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area) -"aam" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "dark"},/area) -"aan" = (/obj/structure/rack,/obj/item/weapon/storage/lockbox/loyalty,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area) -"aao" = (/obj/machinery/flasher/portable,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area) -"aap" = (/obj/structure/rack,/obj/machinery/light{dir = 8},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/window/brigdoor{dir = 4; name = "Weapons locker"; req_access_txt = "3"},/obj/item/weapon/gun/energy/rifle/laser,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area) -"aaq" = (/obj/structure/rack,/obj/item/weapon/storage/box/chemimp{pixel_x = 4; pixel_y = 3},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area) -"aar" = (/obj/structure/lattice,/turf/space,/area) -"aas" = (/obj/structure/rack,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/door/window/brigdoor{dir = 4; name = "Weapons locker"; req_access_txt = "3"},/obj/item/weapon/gun/energy/rifle/laser,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area) -"aat" = (/obj/structure/rack,/obj/item/weapon/storage/box/trackimp,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area) -"aau" = (/turf/simulated/floor/plating/airless,/area) -"aav" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 5},/turf/simulated/floor{icon_state = "dark"},/area) -"aaw" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 10},/turf/simulated/floor{icon_state = "dark"},/area) -"aax" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 6},/turf/simulated/floor{icon_state = "dark"},/area) -"aay" = (/obj/structure/sign/securearea,/turf/simulated/wall,/area) -"aaz" = (/obj/structure/rack,/obj/item/device/radio/intercom{freerange = 0; frequency = 1459; name = "Station Intercom (General)"; pixel_x = -30},/obj/item/weapon/gun/energy/rifle/ionrifle,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/door/window/brigdoor{dir = 1; name = "Weapons locker"; req_access_txt = "3"},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area) -"aaA" = (/obj/structure/rack,/obj/item/weapon/gun/energy/rifle/ionrifle,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/machinery/door/window/brigdoor{dir = 1; name = "Weapons locker"; req_access_txt = "3"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area) -"aaB" = (/obj/structure/rack,/obj/item/clothing/suit/armor/laserproof{pixel_x = -2; pixel_y = 2},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/door/window/brigdoor{dir = 1; name = "Weapons locker"; req_access_txt = "3"},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area) -"aaC" = (/turf/simulated/wall/r_wall,/area/security/prison) -"aaD" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2; layer = 2.6},/turf/simulated/floor/plating/airless,/area/security/prison) -"aaE" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2; layer = 2.6},/turf/simulated/floor/plating,/area/security/prison) -"aaF" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/door/firedoor/border_only{dir = 2; layer = 2.6},/turf/simulated/floor/plating,/area/security/prison) -"aaG" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/door/firedoor/border_only{dir = 2; layer = 2.6},/turf/simulated/floor/plating,/area/security/prison) -"aaH" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 0},/turf/simulated/wall/r_wall,/area/security/prison) -"aaI" = (/obj/structure/stool/bed,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aaJ" = (/obj/structure/noticeboard{pixel_y = 32},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aaK" = (/obj/machinery/camera{c_tag = "Bedroom"; dir = 6; network = list("SS13","Prison")},/obj/machinery/atmospherics/unary/vent_pump{dir = 4; on = 1},/turf/simulated/floor,/area/security/prison) -"aaL" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/wall,/area/security/prison) -"aaM" = (/obj/item/clothing/suit/ianshirt,/obj/machinery/computer/arcade,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor,/area/security/prison) -"aaN" = (/obj/structure/stool,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aaO" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aaP" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aaQ" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 10},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aaR" = (/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aaS" = (/obj/effect/decal/cleanable/generic,/obj/machinery/light/small{dir = 1},/turf/simulated/floor{icon_state = "yellowsiding"; dir = 4},/area/security/prison) -"aaT" = (/obj/structure/table,/obj/structure/bedsheetbin,/turf/simulated/floor{icon_state = "yellowfull"; dir = 8},/area/security/prison) -"aaU" = (/obj/structure/stool/bed,/obj/machinery/light/small{dir = 8},/turf/simulated/floor,/area/security/prison) -"aaV" = (/turf/simulated/floor,/area/security/prison) -"aaW" = (/obj/machinery/door/airlock/glass{name = "Bedroom"},/turf/simulated/floor,/area/security/prison) -"aaX" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aaY" = (/obj/structure/stool,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aaZ" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{req_access_txt = "0"},/obj/effect/decal/cleanable/dirt,/obj/structure/stool,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aba" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor{icon_state = "yellowsiding"; dir = 4},/area/security/prison) -"abb" = (/obj/machinery/washing_machine,/turf/simulated/floor{icon_state = "yellowfull"; dir = 8},/area/security/prison) -"abc" = (/obj/machinery/newscaster{pixel_y = -28},/obj/structure/table,/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; icon_state = "off"; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/item/weapon/book/manual/security_space_law{pixel_x = -3; pixel_y = 5},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"abd" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/wall,/area/security/prison) -"abe" = (/obj/structure/table,/obj/item/device/radio/intercom{desc = "Talk... listen through this."; name = "Station Intercom (Brig Radio)"; pixel_x = -28; pixel_y = 0; wires = 7},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 10},/obj/item/device/taperecorder{pixel_x = -4; pixel_y = 2},/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/security/prison) -"abf" = (/obj/structure/stool,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"abg" = (/obj/structure/table,/obj/item/weapon/dice/d20,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"abh" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{req_access_txt = "0"},/obj/structure/table,/obj/item/weapon/dice,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"abi" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/structure/stool,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"abj" = (/turf/simulated/wall,/area/security/prison) -"abk" = (/obj/structure/lattice,/obj/machinery/camera{c_tag = "Armory Exterior"; dir = 4},/turf/space,/area) -"abl" = (/obj/structure/table,/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/item/weapon/pen{layer = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/item/weapon/pen{layer = 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icon_state = "redcorner"},/area/security/prison) -"acV" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor{icon_state = "red"},/area/security/prison) -"acW" = (/obj/structure/stool/bed/chair{dir = 1},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 9; pixel_y = 0},/turf/simulated/floor{icon_state = "red"},/area/security/prison) -"acX" = (/obj/structure/stool/bed/chair{dir = 1},/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/machinery/atmospherics/unary/vent_pump{dir = 1; external_pressure_bound = 101.325; on = 1; pressure_checks = 1},/turf/simulated/floor{icon_state = "red"; dir = 6},/area/security/prison) -"acY" = (/obj/structure/closet/secure_closet/guncabinet,/obj/item/weapon/gun/energy/rifle/laser,/obj/item/weapon/gun/energy/rifle/laser,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) -"acZ" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "dark"},/area/security/warden) -"ada" = (/obj/structure/rack,/obj/item/weapon/storage/lockbox/loyalty,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) -"adb" = (/obj/machinery/flasher/portable,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) -"adc" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{icon_state = "dark"},/area/security/warden) -"add" = (/obj/structure/rack,/obj/item/clothing/suit/armor/riot,/obj/item/weapon/melee/baton,/obj/item/weapon/shield/riot,/obj/item/clothing/head/helmet/riot,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/window/brigdoor{dir = 8; name = "Weapons locker"; req_access_txt = "3"},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) -"ade" = (/obj/structure/table/reinforced,/obj/item/device/radio/intercom{broadcasting = 0; listening = 1; name = "Station Intercom (General)"; pixel_y = 20},/obj/item/clothing/glasses/sunglasses,/obj/item/clothing/glasses/sunglasses{pixel_x = 3; pixel_y = 3},/turf/simulated/floor,/area/security/range) -"adf" = (/obj/structure/table/reinforced,/obj/machinery/magnetic_controller{autolink = 1; name = "Firing Range Control Console"; path = "w;e;e;w;s;n;n;s"; pixel_x = 0; pixel_y = 0},/turf/simulated/floor{dir = 5; icon_state = "warning"},/area/security/range) -"adg" = (/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/security/range) -"adh" = (/obj/structure/table/reinforced,/obj/machinery/recharger{pixel_y = 0},/turf/simulated/floor{dir = 9; icon_state = "warning"},/area/security/range) -"adi" = (/obj/structure/table/reinforced,/obj/item/weapon/gun/energy/laser/practice,/obj/machinery/firealarm{dir = 2; pixel_y = 24},/obj/item/weapon/paper{info = "Directions:
First you'll want to make sure there is a target stake in the center of the magnetic platform. Next, take an aluminum target from the crates back there and slip it into the stake. Make sure it clicks! Next, there should be a control console mounted on the wall somewhere in the room.

This control console dictates the behaviors of the magnetic platform, which can move your firing target around to simulate real-world combat situations. From here, you can turn off the magnets or adjust their electromagnetic levels and magnetic fields. The electricity level dictates the strength of the pull - you will usually want this to be the same value as the speed. The magnetic field level dictates how far the magnetic pull reaches.

Speed and path are the next two settings. Speed is associated with how fast the machine loops through the designated path. Paths dictate where the magnetic field will be centered at what times. There should be a pre-fabricated path input already. You can enable moving to observe how the path affects the way the stake moves. To script your own path, look at the following key:


N: North
S: South
E: East
W: West
C: Center
R: Random (results may vary)
; or &: separators. They are not necessary but can make the path string better visible."; name = "Firing Range Instructions"},/turf/simulated/floor,/area/security/range) -"adj" = (/obj/machinery/door/window/eastleft,/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/main) -"adk" = (/obj/machinery/atmospherics/unary/vent_scrubber,/turf/simulated/floor{icon_state = "bar"},/area/security/main) -"adl" = (/obj/machinery/atmospherics/unary/vent_pump{on = 1},/turf/simulated/floor{icon_state = "bar"},/area/security/main) -"adm" = (/obj/machinery/washing_machine,/turf/simulated/floor{icon_state = "bar"},/area/security/main) -"adn" = (/obj/machinery/atmospherics/pipe/simple,/turf/simulated/wall,/area/security/prison) -"ado" = (/obj/machinery/light{dir = 8},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 6},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/prison) -"adp" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor,/area/security/prison) -"adq" = (/obj/item/device/radio/intercom{pixel_x = 27},/obj/machinery/atmospherics/pipe/manifold{pipe_color = "blue"; dir = 4; icon_state = "manifold-b-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/obj/machinery/camera{c_tag = "Prison Wing Hallway"; dir = 8},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/prison) -"adr" = (/obj/structure/closet/secure_closet/guncabinet,/obj/item/weapon/gun/energy/rifle/laser,/obj/item/weapon/gun/energy/rifle/laser,/obj/machinery/light{dir = 8},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) -"ads" = (/obj/structure/rack,/obj/item/weapon/storage/box/chemimp{pixel_x = 4; pixel_y = 3},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) -"adt" = (/obj/structure/rack,/obj/item/clothing/suit/armor/riot,/obj/item/weapon/melee/baton,/obj/item/weapon/shield/riot,/obj/item/clothing/head/helmet/riot,/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/window/brigdoor{dir = 8; name = "Weapons locker"; req_access_txt = "3"},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) -"adu" = (/obj/item/clothing/ears/earmuffs{pixel_x = -3; pixel_y = -2},/obj/item/clothing/ears/earmuffs,/obj/structure/table/reinforced,/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/range) -"adv" = (/turf/simulated/floor{icon_state = "red"; dir = 5},/area/security/range) -"adw" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor{icon_state = "red"},/area/security/range) -"adx" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor{icon_state = "red"; dir = 9},/area/security/range) -"ady" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/light_switch{pixel_x = 27},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/range) -"adz" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "bar"},/area/security/main) -"adA" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{icon_state = "bar"},/area/security/main) -"adB" = (/obj/structure/closet/secure_closet/injection,/obj/effect/decal/cleanable/cobweb,/turf/simulated/floor{icon_state = "dark"},/area/security/prison) -"adC" = (/obj/machinery/alarm{pixel_y = 23},/turf/simulated/floor{icon_state = "dark"},/area/security/prison) -"adD" = (/obj/machinery/light/small{dir = 1},/turf/simulated/floor{icon_state = "dark"},/area/security/prison) -"adE" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; on = 1},/obj/effect/decal/cleanable/cobweb2,/turf/simulated/floor{icon_state = "dark"},/area/security/prison) -"adF" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/machinery/atmospherics/pipe/simple,/turf/simulated/wall,/area/security/prison) -"adG" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 9; pixel_y = 0},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/prison) -"adH" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"adI" = (/obj/machinery/atmospherics/pipe/manifold{pipe_color = "blue"; dir = 8; icon_state = "manifold-b-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/prison) -"adJ" = (/obj/machinery/camera{c_tag = "Prison Solitary Confinement"; dir = 2; network = list("SS13","Prison")},/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/turf/simulated/floor/plating,/area/security/prison) -"adK" = (/obj/effect/decal/cleanable/cobweb2,/obj/structure/table,/obj/item/weapon/paper,/obj/machinery/light/small{dir = 1},/obj/item/weapon/pen,/turf/simulated/floor/plating,/area/security/prison) -"adL" = (/obj/structure/closet/secure_closet/guncabinet,/obj/item/weapon/gun/energy/rifle/ionrifle,/obj/item/weapon/gun/energy/rifle/ionrifle,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) -"adM" = (/obj/structure/rack,/obj/item/weapon/storage/box/trackimp,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) -"adN" = (/obj/structure/rack,/obj/item/clothing/suit/armor/riot,/obj/item/weapon/melee/baton,/obj/item/weapon/shield/riot,/obj/item/clothing/head/helmet/riot,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/window/brigdoor{dir = 8; name = "Weapons locker"; req_access_txt = "3"},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) -"adO" = (/obj/structure/closet/crate,/obj/item/target,/obj/item/target,/obj/item/target,/obj/item/target,/turf/simulated/floor,/area/security/range) -"adP" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 2; on = 1; scrub_CO2 = 0; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor,/area/security/range) -"adQ" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/security/range) -"adR" = (/obj/machinery/atmospherics/unary/vent_pump{on = 1},/turf/simulated/floor,/area/security/range) -"adS" = (/obj/machinery/power/apc{cell_type = 2500; name = "Firing Range APC"; pixel_y = -28},/obj/structure/cable,/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/range) -"adT" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/door/airlock/security{name = "Washroom"; req_access_txt = "1"},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/main) -"adU" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/wall,/area/security/main) -"adV" = (/obj/structure/table,/obj/item/clothing/suit/straight_jacket,/obj/item/clothing/glasses/sunglasses/blindfold,/obj/machinery/camera{c_tag = "Brig Execution Chamber"; dir = 4; network = list("SS13")},/turf/simulated/floor{icon_state = "dark"},/area/security/prison) -"adW" = (/turf/simulated/floor{icon_state = "dark"},/area/security/prison) -"adX" = (/obj/structure/stool/bed,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/prison) -"adY" = (/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple,/obj/machinery/door/airlock/security{name = "Execution Chamber"; req_access = null; req_access_txt = "1"},/turf/simulated/floor,/area/security/prison) -"adZ" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 6},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/prison) -"aea" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/prison) -"aeb" = (/obj/machinery/door/airlock/glass_security{name = "Solitary Confinement"; req_access_txt = "2"},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aec" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/security/prison) -"aed" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 5},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) -"aee" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 10},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) -"aef" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 6},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) -"aeg" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 9; pixel_y = 0},/turf/simulated/floor{icon_state = "dark"},/area/security/warden) -"aeh" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/box/flashbangs,/obj/machinery/light_switch{pixel_x = -23; pixel_y = 0},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/range) -"aei" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor,/area/security/range) -"aej" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor,/area/security/range) -"aek" = (/obj/machinery/computer/secure_data,/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/security/main) -"ael" = (/obj/machinery/photocopier,/obj/machinery/requests_console{department = "Security"; departmentType = 5; pixel_y = 30},/obj/machinery/light{dir = 1},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/main) -"aem" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/main) -"aen" = (/obj/machinery/power/apc{dir = 1; name = "Security Office APC"; pixel_x = 0; pixel_y = 24},/obj/structure/table,/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/item/weapon/packageWrap,/obj/item/weapon/pen,/obj/structure/cable{icon_state = "0-2"; d2 = 2},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/item/weapon/hand_labeler,/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/main) -"aeo" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 32},/obj/machinery/disposal,/obj/structure/disposalpipe/trunk,/obj/machinery/light_switch{pixel_x = 27},/turf/simulated/floor{icon_state = "red"; dir = 5},/area/security/main) -"aep" = (/turf/simulated/wall/r_wall,/area/security/hos) -"aeq" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/door/firedoor/border_only{dir = 2; layer = 2.6},/turf/simulated/floor/plating,/area/security/hos) -"aer" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/machinery/door/firedoor/border_only{dir = 2; layer = 2.6},/turf/simulated/floor/plating,/area/security/hos) -"aes" = (/obj/structure/table,/obj/item/weapon/reagent_containers/ld50_syringe/choral{pixel_x = 3; pixel_y = 10},/obj/item/weapon/reagent_containers/ld50_syringe/choral{pixel_x = 3; pixel_y = 6},/obj/item/weapon/reagent_containers/ld50_syringe/choral{pixel_x = 3; pixel_y = 2},/obj/machinery/light/small,/turf/simulated/floor{icon_state = "dark"},/area/security/prison) -"aet" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; icon_state = "off"; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor{icon_state = "dark"},/area/security/prison) -"aeu" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/security/prison) -"aev" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/table,/obj/item/weapon/storage/box/bodybags{pixel_x = -1; 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frequency = 1459; name = "Station Intercom (General)"; pixel_x = -30},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/door/window/brigdoor{dir = 1; name = "Weapons locker"; req_access_txt = "3"},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) -"aeD" = (/obj/structure/rack,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/machinery/door/window/brigdoor{dir = 1; name = "Weapons locker"; req_access_txt = "3"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/warden) -"aeE" = (/obj/structure/rack,/obj/item/clothing/suit/armor/laserproof{pixel_x = -2; pixel_y = 2},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/door/window/brigdoor{dir = 1; name = "Weapons locker"; req_access_txt = "3"},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{icon_state = "vault"; 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3 Sets of Riot Armor
1 Bulletproof Vest
1 Ablative Vest
1 Bomb Suit
1 Biohazard Suit
1 Chemical Implant Kit
1 Tracking Implant Kit
1 Loyalty Implant Kit
1 Box of Spare Handcuffs
1 Box of flashbangs
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3 Stun Batons
3 Energy Guns
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dir = 2},/area/holodeck/source_desert) -"czw" = (/turf/simulated/floor/holofloor/grass,/obj/structure/flora/ausbushes/grassybush,/turf/simulated/floor/holofloor{icon_state = "wood_siding6"; dir = 2},/area/holodeck/source_picnicarea) -"czx" = (/turf/simulated/floor/holofloor/grass,/obj/structure/flora/ausbushes/grassybush,/turf/simulated/floor/holofloor{icon_state = "wood_siding10"; dir = 2},/area/holodeck/source_picnicarea) -"czy" = (/obj/structure/holostool,/turf/simulated/floor/holofloor{icon_state = "carpet7-3"; dir = 4},/area/holodeck/source_theatre) -"czz" = (/obj/structure/holostool,/turf/simulated/floor/holofloor{icon_state = "carpet15-15"; dir = 4},/area/holodeck/source_theatre) -"czA" = (/obj/structure/holostool,/turf/simulated/floor/holofloor{icon_state = "carpet11-12"; dir = 4},/area/holodeck/source_theatre) -"czB" = (/turf/simulated/floor/holofloor{dir = 8; icon_state = "green"},/area/holodeck/source_emptycourt) -"czC" = (/turf/simulated/floor/holofloor{dir = 4; icon_state = "green"},/area/holodeck/source_emptycourt) -"czD" = (/turf/simulated/floor/holofloor{icon_state = "carpet2-0"; dir = 4},/area/holodeck/source_theatre) -"czE" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns13,/area) -"czF" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns11,/area) -"czG" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns6,/area) -"czH" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns8,/area) -"czI" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns3,/area) -"czJ" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns5,/area) -"czK" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 4; name = "thrower_escapeshuttletop(right)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns9,/area) -"czL" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 4; name = "thrower_escapeshuttletop(right)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns2,/area) -"czM" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 4; name = "thrower_escapeshuttletop(right)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns13,/area) -"czN" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 4; name = "thrower_escapeshuttletop(right)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns10,/area) -"czO" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/turf/space/transit/north/shuttlespace_ns4,/area) -"czP" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; name = "thrower_leftnostop"},/turf/space/transit/east/shuttlespace_ew4,/area) -"czQ" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; name = "thrower_leftnostop"},/turf/space/transit/east/shuttlespace_ew13,/area) -"czR" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; name = "thrower_leftnostop"},/turf/space/transit/east/shuttlespace_ew14,/area) -"czS" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; name = "thrower_leftnostop"},/turf/space/transit/east/shuttlespace_ew15,/area) -"czT" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; name = "thrower_leftnostop"},/turf/space/transit/east/shuttlespace_ew1,/area) -"czU" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; name = "thrower_leftnostop"},/turf/space/transit/east/shuttlespace_ew9,/area) -"czV" = (/turf/simulated/floor/holofloor/grass,/obj/structure/flora/ausbushes/brflowers,/turf/simulated/floor/holofloor{icon_state = "wood_siding1"; dir = 2},/area/holodeck/source_picnicarea) -"czW" = (/turf/simulated/floor/holofloor/grass,/obj/structure/flora/ausbushes/ywflowers,/turf/simulated/floor/holofloor{icon_state = "wood_siding1"; 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direction = 2; name = "thrower_throwdownside"; nostop = 1; stopper = 0; tiles = 0},/turf/space/transit/north/shuttlespace_ns2,/area) -"cAX" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; name = "thrower_leftnostop"},/turf/space/transit/east/shuttlespace_ew10,/area) -"cAY" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; name = "thrower_leftnostop"},/turf/space/transit/east/shuttlespace_ew12,/area) -"cAZ" = (/turf/simulated/floor/holofloor{icon_state = "1"; dir = 5},/area/holodeck/source_space) -"cBa" = (/turf/simulated/floor/holofloor{icon_state = "17"; dir = 5},/area/holodeck/source_space) -"cBb" = (/turf/simulated/floor/holofloor{icon_state = "22"; dir = 5},/area/holodeck/source_space) -"cBc" = (/turf/simulated/floor/holofloor{icon_state = "snow"},/area/holodeck/source_snowfield) -"cBd" = (/turf/simulated/floor/holofloor{icon_state = "grimy"; dir = 2},/area/holodeck/source_meetinghall) -"cBe" = (/turf/simulated/floor/holofloor{dir = 9; icon_state = "red"},/area/holodeck/source_basketball) -"cBf" = (/obj/structure/holohoop,/turf/simulated/floor/holofloor{dir = 1; icon_state = "red"},/area/holodeck/source_basketball) -"cBg" = (/turf/simulated/floor/holofloor{dir = 5; icon_state = "red"},/area/holodeck/source_basketball) -"cBh" = (/turf/simulated/floor/beach/sand{tag = "icon-desert"; icon_state = "desert"},/area/holodeck/source_beach) -"cBi" = (/turf/simulated/floor/beach/sand{tag = "icon-desert1"; icon_state = "desert1"},/area/holodeck/source_beach) -"cBj" = (/turf/simulated/floor/beach/sand{tag = "icon-desert4"; icon_state = "desert4"},/area/holodeck/source_beach) -"cBk" = (/turf/simulated/floor/beach/sand{tag = "icon-desert0"; icon_state = "desert0"},/area/holodeck/source_beach) -"cBl" = (/obj/structure/table/holotable,/obj/machinery/readybutton{pixel_y = -24},/turf/simulated/floor/holofloor{dir = 9; icon_state = "red"},/area/holodeck/source_thunderdomecourt) -"cBm" = (/obj/structure/table/holotable,/obj/item/clothing/head/helmet/thunderdome,/obj/item/clothing/suit/armor/tdome/red,/obj/item/clothing/under/color/red,/obj/item/weapon/holo/esword/red,/turf/simulated/floor/holofloor{dir = 1; icon_state = "red"},/area/holodeck/source_thunderdomecourt) -"cBn" = (/obj/structure/table/holotable,/turf/simulated/floor/holofloor{dir = 5; icon_state = "red"},/area/holodeck/source_thunderdomecourt) -"cBo" = (/obj/structure/table/holotable,/obj/item/clothing/gloves/boxing/hologlove,/turf/simulated/floor/holofloor{dir = 9; icon_state = "red"},/area/holodeck/source_boxingcourt) -"cBp" = (/turf/simulated/floor/holofloor{dir = 1; icon_state = "red"},/area/holodeck/source_boxingcourt) -"cBq" = (/obj/structure/table/holotable,/obj/item/clothing/gloves/boxing/hologlove,/turf/simulated/floor/holofloor{dir = 5; icon_state = "red"},/area/holodeck/source_boxingcourt) -"cBr" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; stopper = 0; tiles = 0},/turf/space/transit/north/shuttlespace_ns1,/area) -"cBs" = (/obj/structure/flora/grass/both,/turf/simulated/floor/holofloor{icon_state = "snow"},/area/holodeck/source_snowfield) -"cBt" = (/turf/simulated/floor/holofloor{icon_state = "carpet4-0"; dir = 4},/area/holodeck/source_meetinghall) -"cBu" = (/turf/simulated/floor/holofloor{icon_state = "carpetsymbol"; dir = 6},/area/holodeck/source_meetinghall) -"cBv" = (/turf/simulated/floor/holofloor{icon_state = "carpet8-0"; dir = 4},/area/holodeck/source_meetinghall) -"cBw" = (/turf/simulated/floor/holofloor{dir = 8; icon_state = "red"},/area/holodeck/source_basketball) -"cBx" = (/turf/simulated/floor/holofloor,/area/holodeck/source_basketball) -"cBy" = (/turf/simulated/floor/holofloor{dir = 4; icon_state = "red"},/area/holodeck/source_basketball) -"cBz" = (/obj/effect/overlay/palmtree_r,/turf/simulated/floor/beach/sand{tag = "icon-desert"; icon_state = "desert"},/area/holodeck/source_beach) -"cBA" = (/turf/simulated/floor/beach/sand{tag = "icon-desert3"; icon_state = "desert3"},/area/holodeck/source_beach) -"cBB" = (/obj/effect/overlay/palmtree_l,/obj/effect/overlay/coconut,/turf/simulated/floor/beach/sand{tag = "icon-desert0"; icon_state = "desert0"},/area/holodeck/source_beach) -"cBC" = (/obj/item/weapon/beach_ball,/turf/simulated/floor/beach/sand{tag = "icon-desert"; icon_state = "desert"},/area/holodeck/source_beach) -"cBD" = (/turf/simulated/floor/holofloor{dir = 8; icon_state = "red"},/area/holodeck/source_thunderdomecourt) -"cBE" = (/turf/simulated/floor/holofloor,/area/holodeck/source_thunderdomecourt) -"cBF" = (/turf/simulated/floor/holofloor{dir = 4; icon_state = "red"},/area/holodeck/source_thunderdomecourt) -"cBG" = (/turf/simulated/floor/holofloor{dir = 8; icon_state = "red"},/area/holodeck/source_boxingcourt) -"cBH" = (/turf/simulated/floor/holofloor,/area/holodeck/source_boxingcourt) -"cBI" = (/turf/simulated/floor/holofloor{dir = 4; icon_state = "red"},/area/holodeck/source_boxingcourt) -"cBJ" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdownside"; nostop = 1; stopper = 0; tiles = 0},/turf/space/transit/north/shuttlespace_ns15,/area) -"cBK" = (/obj/structure/flora/tree/pine,/turf/simulated/floor/holofloor{icon_state = "snow"},/area/holodeck/source_snowfield) -"cBL" = (/obj/structure/table/woodentable,/turf/simulated/floor/holofloor{icon_state = "grimy"; 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LIST OF SPELLS AVAILABLE

Magic Missile:
This spell fires several, slow moving, magic projectiles at nearby targets. If they hit a target, it is paralyzed and takes minor damage.

Fireball:
This spell fires a fireball at a target and does not require wizard garb. Be careful not to fire it at people that are standing next to you.

Disintegrate:
This spell instantly kills somebody adjacent to you with the vilest of magick. It has a long cooldown.

Disable Technology:
This spell disables all weapons, cameras and most other technology in range.

Smoke:
This spell spawns a cloud of choking smoke at your location and does not require wizard garb.

Blind:
This spell temporarly blinds a single person and does not require wizard garb.

Forcewall:
This spell creates an unbreakable wall that lasts for 30 seconds and does not require wizard garb.

Blink:
This spell randomly teleports you a short distance. Useful for evasion or getting into areas if you have patience.

Teleport:
This spell teleports you to a type of area of your selection. Very useful if you are in danger, but has a decent cooldown, and is unpredictable.

Mutate:
This spell causes you to turn into a hulk, and gain telekinesis for a short while.

Ethereal Jaunt:
This spell creates your ethereal form, temporarily making you invisible and able to pass through walls.

Knock:
This spell opens nearby doors and does not require wizard garb.

"; name = "List of Available Spells (READ)"},/obj/item/trash/tray,/turf/unsimulated/floor{dir = 10; icon_state = "carpetside"},/area/wizard_station) -"cYV" = (/turf/unsimulated/floor{dir = 2; icon_state = "carpetside"},/area/wizard_station) -"cYW" = (/obj/structure/table/woodentable,/obj/effect/landmark{name = "Teleport-Scroll"},/turf/unsimulated/floor{dir = 6; icon_state = "carpetside"},/area/wizard_station) -"cYX" = (/obj/structure/stool/bed/chair,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cYY" = (/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) -"cYZ" = (/obj/structure/bookcase,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cZa" = (/obj/structure/stool/bed/chair{dir = 4},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cZb" = (/obj/structure/table/woodentable,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cZc" = (/obj/structure/table/woodentable,/obj/item/weapon/dice/d20,/obj/item/weapon/dice,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cZd" = (/obj/structure/rack,/obj/item/clothing/suit/wizrobe/marisa,/obj/item/clothing/shoes/sandal/marisa,/obj/item/clothing/head/wizard/marisa,/obj/item/weapon/staff/broom,/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) -"cZe" = (/obj/structure/rack,/obj/item/clothing/suit/wizrobe/magusblue,/obj/item/clothing/head/wizard/magus,/obj/item/weapon/staff,/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) -"cZf" = (/turf/simulated/shuttle/wall{icon_state = "swall12"; dir = 2},/area) -"cZg" = (/turf/simulated/shuttle/wall{icon_state = "swall_s10"; dir = 2},/area) -"cZh" = (/obj/structure/table/woodentable,/obj/item/trash/cheesie,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cZi" = (/obj/structure/table/woodentable,/obj/item/weapon/spacecash/c1,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cZj" = (/obj/structure/rack,/obj/item/clothing/suit/wizrobe/red,/obj/item/clothing/shoes/sandal,/obj/item/clothing/head/wizard/red,/obj/item/weapon/staff,/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) -"cZk" = (/obj/structure/rack,/obj/item/clothing/under/psysuit,/obj/item/clothing/suit/wizrobe/psypurple,/obj/item/clothing/head/wizard/amp,/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) -"cZl" = (/obj/structure/rack,/obj/item/clothing/suit/wizrobe/magusred,/obj/item/clothing/head/wizard/magus,/obj/item/weapon/staff,/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) -"cZm" = (/turf/simulated/shuttle/wall{icon_state = "swall3"; dir = 2},/area) -"cZn" = (/turf/space,/turf/simulated/shuttle/wall{dir = 8; icon_state = "diagonalWall3"},/area/shuttle/vox/station) -"cZo" = (/turf/simulated/shuttle/wall{icon_state = "pwall"; dir = 1},/area) -"cZp" = (/turf/space,/turf/simulated/shuttle/wall{dir = 1; icon_state = "diagonalWall3"},/area/shuttle/vox/station) -"cZq" = (/turf/simulated/shuttle/wall{icon_state = "swall14"; dir = 2},/area) -"cZr" = (/turf/simulated/shuttle/wall{icon_state = "swall_s9"; dir = 2},/area) -"cZs" = (/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/shuttle/vox/station) -"cZt" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/poddoor{dir = 2; id = "skipjack"; name = "Skipjack Blast Shielding"},/turf/simulated/shuttle/plating,/area/shuttle/vox/station) -"cZu" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/poddoor{dir = 2; id = "skipjack"; name = "Skipjack Blast Shielding"},/turf/simulated/shuttle/plating,/area/shuttle/vox/station) -"cZv" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/poddoor{dir = 2; id = "skipjack"; name = "Skipjack Blast Shielding"},/turf/simulated/shuttle/plating,/area/shuttle/vox/station) -"cZw" = (/turf/simulated/shuttle/wall{icon_state = "swall_s5"; dir = 2},/area) -"cZx" = (/turf/unsimulated/wall/fakeglass{icon_state = "fakewindows"; dir = 8},/area/wizard_station) -"cZy" = (/turf/unsimulated/wall/fakeglass{icon_state = "fakewindows2"; dir = 8},/area/wizard_station) -"cZz" = (/turf/unsimulated/wall/fakeglass{icon_state = "fakewindows"; dir = 5},/area/wizard_station) -"cZA" = (/obj/item/trash/raisins,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cZB" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cZC" = (/obj/structure/showcase,/turf/unsimulated/floor{dir = 1; icon_state = "chapel"},/area/wizard_station) -"cZD" = (/obj/structure/table/reinforced,/obj/structure/kitchenspike,/turf/unsimulated/floor{dir = 4; icon_state = "chapel"},/area/wizard_station) -"cZE" = (/obj/structure/table/reinforced,/obj/structure/kitchenspike,/turf/unsimulated/floor{dir = 1; icon_state = "chapel"},/area/wizard_station) -"cZF" = (/obj/effect/decal/cleanable/cobweb2,/obj/structure/showcase,/turf/unsimulated/floor{dir = 4; icon_state = "chapel"},/area/wizard_station) -"cZG" = (/obj/machinery/computer/station_alert,/turf/simulated/shuttle/floor{icon_state = "floor4"; oxygen = 0},/area/shuttle/vox/station) -"cZH" = (/obj/machinery/computer/vox_station,/turf/simulated/shuttle/floor{icon_state = "floor4"; oxygen = 0},/area/shuttle/vox/station) -"cZI" = (/obj/machinery/computer/vox_stealth,/turf/simulated/shuttle/floor{icon_state = "floor4"; oxygen = 0},/area/shuttle/vox/station) -"cZJ" = (/obj/effect/decal/remains/human,/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/wizard_station) -"cZK" = (/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/wizard_station) -"cZL" = (/turf/unsimulated/wall/fakeglass{icon_state = "fakewindows2"; dir = 1},/area/wizard_station) -"cZM" = (/turf/unsimulated/floor{dir = 8; icon_state = "chapel"},/area/wizard_station) -"cZN" = (/obj/effect/decal/cleanable/blood,/turf/unsimulated/floor{icon_state = "chapel"},/area/wizard_station) -"cZO" = (/mob/living/carbon/monkey,/turf/unsimulated/floor{dir = 8; icon_state = "chapel"},/area/wizard_station) -"cZP" = (/turf/unsimulated/floor{icon_state = "chapel"},/area/wizard_station) -"cZQ" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1331; master_tag = "vox_west_control"; req_one_access_txt = "150"},/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/shuttle/vox/station) -"cZR" = (/obj/machinery/door/airlock/hatch{frequency = 1331; icon_state = "door_locked"; id_tag = "vox_northwest_lock"; locked = 1; req_access_txt = "150"; req_one_access = null; req_one_access_txt = "0"},/turf/simulated/shuttle/plating,/area/shuttle/vox/station) -"cZS" = (/obj/machinery/door_control{id = "skipjack"; pixel_y = 24},/turf/simulated/shuttle/floor{icon_state = "floor4"; oxygen = 0},/area/shuttle/vox/station) -"cZT" = (/obj/effect/landmark{name = "voxstart"},/turf/simulated/shuttle/floor{icon_state = "floor4"; oxygen = 0},/area/shuttle/vox/station) -"cZU" = (/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/shuttle/floor{icon_state = "floor4"; oxygen = 0},/area/shuttle/vox/station) -"cZV" = (/turf/simulated/shuttle/floor{icon_state = "floor4"; oxygen = 0},/area/shuttle/vox/station) -"cZW" = (/obj/machinery/door/airlock/hatch{frequency = 1331; icon_state = "door_locked"; id_tag = "vox_northeast_lock"; locked = 1; req_access_txt = "150"; req_one_access = null; req_one_access_txt = "0"},/turf/simulated/shuttle/plating,/area/shuttle/vox/station) -"cZX" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1331; master_tag = "vox_east_control"; req_access_txt = "150"},/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/shuttle/vox/station) -"cZY" = (/mob/living/simple_animal/hostile/creature{name = "Experiment 35b"},/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/wizard_station) -"cZZ" = (/turf/unsimulated/floor{dir = 1; icon_state = "chapel"},/area/wizard_station) -"daa" = (/turf/unsimulated/floor{dir = 4; icon_state = "chapel"},/area/wizard_station) -"dab" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{frequency = 1331; id_tag = "vox_west_vent"},/turf/simulated/shuttle/plating,/area/shuttle/vox/station) -"dac" = (/obj/machinery/airlock_sensor{frequency = 1331; id_tag = "vox_west_sensor"; pixel_x = 25},/turf/simulated/shuttle/plating,/area/shuttle/vox/station) -"dad" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/poddoor{id = "skipjack"; name = "Skipjack Blast Shielding"},/turf/simulated/shuttle/plating,/area/shuttle/vox/station) -"dae" = (/obj/item/weapon/stool,/turf/simulated/shuttle/floor{icon_state = "floor4"; oxygen = 0},/area/shuttle/vox/station) -"daf" = (/obj/item/clothing/head/collectable/petehat{desc = "It smells faintly of reptile."; name = "fancy leader hat"},/turf/simulated/shuttle/floor{icon_state = "floor4"; oxygen = 0},/area/shuttle/vox/station) -"dag" = (/obj/machinery/airlock_sensor{frequency = 1331; id_tag = "vox_east_sensor"; pixel_x = -25},/turf/simulated/shuttle/plating,/area/shuttle/vox/station) -"dah" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{frequency = 1331; id_tag = "vox_east_vent"},/turf/simulated/shuttle/plating,/area/shuttle/vox/station) -"dai" = (/obj/effect/decal/cleanable/molten_item,/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/wizard_station) -"daj" = (/turf/unsimulated/wall/fakeglass,/area/wizard_station) -"dak" = (/obj/item/trash/chips,/turf/unsimulated/floor{dir = 8; 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name = "Skipjack Blast Shielding"},/turf/simulated/shuttle/plating,/area/shuttle/vox/station) -"dar" = (/obj/machinery/embedded_controller/radio/airlock_controller{airpump_tag = "vox_east_vent"; exterior_door_tag = "vox_northeast_lock"; frequency = 1331; id_tag = "vox_east_control"; interior_door_tag = "vox_southeast_lock"; pixel_x = -24; req_access_txt = "150"; sensor_tag = "vox_east_sensor"},/turf/simulated/shuttle/plating,/area/shuttle/vox/station) -"das" = (/obj/machinery/atmospherics/pipe/simple{icon_state = "intact"; level = 2},/obj/machinery/door/airlock/hatch{frequency = 1331; icon_state = "door_locked"; id_tag = "vox_southwest_lock"; locked = 1; req_access_txt = "150"; req_one_access = null; req_one_access_txt = "0"},/turf/simulated/shuttle/plating,/area/shuttle/vox/station) -"dat" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1331; master_tag = "vox_west_control"; req_one_access_txt = "150"},/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/shuttle/vox/station) -"dau" = (/obj/machinery/door/airlock/hatch{req_access_txt = "150"},/turf/simulated/shuttle/plating,/area/shuttle/vox/station) -"dav" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1331; master_tag = "vox_east_control"; req_one_access_txt = "150"},/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/shuttle/vox/station) -"daw" = (/obj/machinery/atmospherics/pipe/simple{icon_state = "intact"; level = 2},/obj/machinery/door/airlock/hatch{frequency = 1331; icon_state = "door_locked"; id_tag = "vox_southeast_lock"; locked = 1; req_access_txt = "150"; req_one_access = null; req_one_access_txt = "0"},/turf/simulated/shuttle/plating,/area/shuttle/vox/station) -"dax" = (/turf/simulated/shuttle/plating,/area/shuttle/vox/station) -"day" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/poddoor{id = "skipjack"; name = "Skipjack Blast Shielding"},/turf/simulated/shuttle/plating,/area/shuttle/vox/station) -"daz" = (/obj/machinery/atmospherics/pipe/simple{icon_state = "intact"; level = 2},/turf/simulated/shuttle/floor4,/area/shuttle/vox/station) -"daA" = (/obj/structure/window/basic{dir = 1},/obj/structure/table,/obj/item/robot_parts/chest,/turf/simulated/shuttle/floor4,/area/shuttle/vox/station) -"daB" = (/obj/structure/window/basic{dir = 1},/obj/structure/table,/obj/item/weed_extract,/turf/simulated/shuttle/floor4,/area/shuttle/vox/station) -"daC" = (/obj/structure/window/basic{dir = 1},/obj/structure/table,/obj/machinery/bot/floorbot,/turf/simulated/shuttle/floor4,/area/shuttle/vox/station) -"daD" = (/obj/structure/window/basic{dir = 1},/obj/structure/table,/obj/item/broken_device,/turf/simulated/shuttle/floor4,/area/shuttle/vox/station) -"daE" = (/obj/structure/table/reinforced,/obj/item/weapon/pickaxe,/obj/item/weapon/storage/firstaid/toxin,/obj/structure/window/basic{dir = 1},/turf/simulated/shuttle/floor4,/area/shuttle/vox/station) -"daF" = (/obj/structure/table/reinforced,/obj/item/weapon/scalpel,/obj/item/weapon/cable_coil,/obj/item/weapon/storage/firstaid/regular,/obj/structure/window/basic{dir = 1},/turf/simulated/shuttle/floor4,/area/shuttle/vox/station) -"daG" = (/obj/structure/table/reinforced,/obj/item/weapon/circular_saw,/obj/structure/window/basic{dir = 1},/turf/simulated/shuttle/floor4,/area/shuttle/vox/station) -"daH" = (/obj/machinery/optable,/obj/item/brain,/obj/structure/window/basic{dir = 1},/turf/simulated/shuttle/floor4,/area/shuttle/vox/station) -"daI" = (/turf/simulated/shuttle/floor4,/area/shuttle/vox/station) -"daJ" = (/obj/item/weapon/organ/r_arm,/turf/simulated/shuttle/floor4,/area/shuttle/vox/station) -"daK" = (/obj/machinery/atmospherics/pipe/tank/air{dir = 1; 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dir = 5},/area/djstation) -"djy" = (/obj/structure/table,/obj/item/device/radio/intercom{broadcasting = 0; dir = 8; freerange = 1; listening = 1; name = "Pirate Radio Listening Channel"; pixel_x = 0},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/djstation) -"djz" = (/obj/structure/stool/bed/chair/office/light,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/djstation) -"djA" = (/obj/machinery/door/airlock/glass{name = "Cabin"},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/djstation) -"djB" = (/obj/machinery/sleeper,/turf/simulated/floor{icon_state = "grimy"},/area/djstation) -"djC" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/djstation) -"djD" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/djstation) -"djE" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk,/turf/simulated/floor{icon_state = "bar"},/area/djstation) -"djF" = (/obj/machinery/light/small,/turf/simulated/floor{icon_state = "bar"},/area/djstation) -"djG" = (/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/floor{icon_state = "bar"},/area/djstation) -"djH" = (/obj/structure/table,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/djstation) -"djI" = (/obj/structure/table,/obj/item/device/radio/intercom{broadcasting = 1; dir = 8; freerange = 1; listening = 0; name = "Pirate Radio Broadcast Channel"; pixel_x = 0},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/djstation) -"djJ" = (/obj/structure/table,/obj/item/weapon/paper/djstation{info = "Welcome new owner!

You have purchased the latest in listening equipment. The telecommunication setup we created is the best in listening to common and private radio fequencies. Here is a step by step guide to start listening in on those saucy radio channels:
  1. Equip yourself with a multi-tool
  2. Use the multitool on each machine, that is the broadcaster, receiver and the relay.
  3. Turn all the machines on, it has already been configured for you to listen on.
Simple as that. Now to listen to the private channels, you'll have to configure the intercoms, located on the front desk. Here is a list of frequencies for you to listen on.