diff --git a/code/modules/client/preferences_gear.dm b/code/modules/client/preferences_gear.dm
index f14983fd..43767aec 100644
--- a/code/modules/client/preferences_gear.dm
+++ b/code/modules/client/preferences_gear.dm
@@ -118,17 +118,17 @@ proc/populate_gear_list()
slot = slot_wear_suit
/datum/gear/bluescrubs
- display_name "blue scrubs"
+ display_name = "blue scrubs"
path = /obj/item/clothing/under/rank/medical/blue
cost = 1
/datum/gear/purplescrubs
- display_name "purple scrubs"
+ display_name = "purple scrubs"
path = /obj/item/clothing/under/rank/medical/purple
cost = 1
/datum/gear/greenscrubs
- display_name "green scrubs"
+ display_name = "green scrubs"
path = /obj/item/clothing/under/rank/medical/green
cost = 1
diff --git a/code/modules/projectiles/guns/projectile/bow.dm b/code/modules/projectiles/guns/projectile/bow.dm
index 912b5f2f..5081bc55 100644
--- a/code/modules/projectiles/guns/projectile/bow.dm
+++ b/code/modules/projectiles/guns/projectile/bow.dm
@@ -159,7 +159,7 @@
src.dropped()
return
- else if (target.loc == user.loc)
+ if (target.loc == user.loc)
return
else if (locate (/obj/structure/table, src.loc))
@@ -197,7 +197,7 @@
icon_state = "crossbow"
/obj/item/weapon/crossbow/dropped(mob/user)
- if(arrow)
+ if(arrow && tension != max_tension)
var/obj/item/weapon/arrow/A = arrow
A.loc = get_turf(src)
A.removed(user)
@@ -214,10 +214,10 @@
item_state = "crossbow-solid"
var/buildstate = 0
-
+/*
/obj/item/weapon/crossbowframe/update_icon()
icon_state = "crossbowframe[buildstate]"
-
+*/
/obj/item/weapon/crossbowframe/examine()
..()
switch(buildstate)
@@ -235,7 +235,7 @@
R.use(3)
user << "\blue You assemble a backbone of rods around the wooden stock."
buildstate++
- update_icon()
+// update_icon()
else
user << "\blue You need at least three rods to complete this task."
return
@@ -247,7 +247,7 @@
playsound(src.loc, 'sound/items/Welder2.ogg', 100, 1)
user << "\blue You weld the rods into place."
buildstate++
- update_icon()
+// update_icon()
return
else if(istype(W,/obj/item/weapon/cable_coil))
var/obj/item/weapon/cable_coil/C = W
@@ -256,7 +256,7 @@
C.use(5)
user << "\blue You wire a crude cell mount into the top of the crossbow."
buildstate++
- update_icon()
+// update_icon()
else
user << "\blue You need at least five segments of cable coil to complete this task."
return
@@ -265,7 +265,7 @@
C.use(5)
user << "\blue You string a steel cable across the crossbow's lath."
buildstate++
- update_icon()
+// update_icon()
else
user << "\blue You need at least five segments of cable coil to complete this task."
return
@@ -276,7 +276,7 @@
P.use(3)
user << "\blue You assemble and install a heavy plastic lath onto the crossbow."
buildstate++
- update_icon()
+// update_icon()
else
user << "\blue You need at least three plastic sheets to complete this task."
return
diff --git a/data/investigate/gravity.html b/data/investigate/gravity.html
index 531e37e1..f90f8a6c 100644
--- a/data/investigate/gravity.html
+++ b/data/investigate/gravity.html
@@ -1,2 +1,2 @@
-20:16 [0x20077eb] (92,152,1) || the gravitational generator has regained power.
-20:16 [0x20077eb] (92,152,1) || the gravitational generator is now charging.
+19:49 [0x200775f] (92,152,1) || the gravitational generator has regained power.
+19:49 [0x200775f] (92,152,1) || the gravitational generator is now charging.