diff --git a/code/modules/client/preferences_gear.dm b/code/modules/client/preferences_gear.dm index f14983fd..43767aec 100644 --- a/code/modules/client/preferences_gear.dm +++ b/code/modules/client/preferences_gear.dm @@ -118,17 +118,17 @@ proc/populate_gear_list() slot = slot_wear_suit /datum/gear/bluescrubs - display_name "blue scrubs" + display_name = "blue scrubs" path = /obj/item/clothing/under/rank/medical/blue cost = 1 /datum/gear/purplescrubs - display_name "purple scrubs" + display_name = "purple scrubs" path = /obj/item/clothing/under/rank/medical/purple cost = 1 /datum/gear/greenscrubs - display_name "green scrubs" + display_name = "green scrubs" path = /obj/item/clothing/under/rank/medical/green cost = 1 diff --git a/code/modules/projectiles/guns/projectile/bow.dm b/code/modules/projectiles/guns/projectile/bow.dm index 912b5f2f..5081bc55 100644 --- a/code/modules/projectiles/guns/projectile/bow.dm +++ b/code/modules/projectiles/guns/projectile/bow.dm @@ -159,7 +159,7 @@ src.dropped() return - else if (target.loc == user.loc) + if (target.loc == user.loc) return else if (locate (/obj/structure/table, src.loc)) @@ -197,7 +197,7 @@ icon_state = "crossbow" /obj/item/weapon/crossbow/dropped(mob/user) - if(arrow) + if(arrow && tension != max_tension) var/obj/item/weapon/arrow/A = arrow A.loc = get_turf(src) A.removed(user) @@ -214,10 +214,10 @@ item_state = "crossbow-solid" var/buildstate = 0 - +/* /obj/item/weapon/crossbowframe/update_icon() icon_state = "crossbowframe[buildstate]" - +*/ /obj/item/weapon/crossbowframe/examine() ..() switch(buildstate) @@ -235,7 +235,7 @@ R.use(3) user << "\blue You assemble a backbone of rods around the wooden stock." buildstate++ - update_icon() +// update_icon() else user << "\blue You need at least three rods to complete this task." return @@ -247,7 +247,7 @@ playsound(src.loc, 'sound/items/Welder2.ogg', 100, 1) user << "\blue You weld the rods into place." buildstate++ - update_icon() +// update_icon() return else if(istype(W,/obj/item/weapon/cable_coil)) var/obj/item/weapon/cable_coil/C = W @@ -256,7 +256,7 @@ C.use(5) user << "\blue You wire a crude cell mount into the top of the crossbow." buildstate++ - update_icon() +// update_icon() else user << "\blue You need at least five segments of cable coil to complete this task." return @@ -265,7 +265,7 @@ C.use(5) user << "\blue You string a steel cable across the crossbow's lath." buildstate++ - update_icon() +// update_icon() else user << "\blue You need at least five segments of cable coil to complete this task." return @@ -276,7 +276,7 @@ P.use(3) user << "\blue You assemble and install a heavy plastic lath onto the crossbow." buildstate++ - update_icon() +// update_icon() else user << "\blue You need at least three plastic sheets to complete this task." return diff --git a/data/investigate/gravity.html b/data/investigate/gravity.html index 531e37e1..f90f8a6c 100644 --- a/data/investigate/gravity.html +++ b/data/investigate/gravity.html @@ -1,2 +1,2 @@ -20:16 [0x20077eb] (92,152,1) || the gravitational generator has regained power.
-20:16 [0x20077eb] (92,152,1) || the gravitational generator is now charging.
+19:49 [0x200775f] (92,152,1) || the gravitational generator has regained power.
+19:49 [0x200775f] (92,152,1) || the gravitational generator is now charging.