diff --git a/code/game/objects/structures/crates_lockers/closets/secure/security.dm b/code/game/objects/structures/crates_lockers/closets/secure/security.dm index 635faa43..be8ffaa3 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/security.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/security.dm @@ -106,7 +106,7 @@ new /obj/item/clothing/head/helmet/HoS(src) new /obj/item/clothing/suit/armor/hos/vest(src) new /obj/item/clothing/under/rank/head_of_security/jensen(src) -// new /obj/item/clothing/under/rank/head_of_security/corp(src) + new /obj/item/clothing/under/rank/head_of_security/corp(src) new /obj/item/clothing/suit/armor/hos/jensen(src) new /obj/item/clothing/suit/armor/hos(src) new /obj/item/clothing/head/helmet/HoS/dermal(src) @@ -147,7 +147,7 @@ new /obj/item/weapon/storage/backpack/satchel_sec(src) new /obj/item/clothing/suit/armor/vest/security(src) new /obj/item/clothing/under/rank/warden(src) -// new /obj/item/clothing/under/rank/warden/corp(src) + new /obj/item/clothing/under/rank/warden/corp(src) new /obj/item/clothing/suit/armor/vest/warden(src) new /obj/item/clothing/head/helmet/warden(src) // new /obj/item/weapon/cartridge/security(src) @@ -195,8 +195,8 @@ new /obj/item/taperoll/police(src) new /obj/item/device/hailer(src) new /obj/item/clothing/tie/storage/black_vest(src) -// new /obj/item/clothing/head/soft/sec/corp(src) -// new /obj/item/clothing/under/rank/security/corp(src) + new /obj/item/clothing/head/soft/sec/corp(src) + new /obj/item/clothing/under/rank/security/corp(src) return diff --git a/code/game/objects/structures/crates_lockers/closets/wardrobe.dm b/code/game/objects/structures/crates_lockers/closets/wardrobe.dm index d3aaa6bd..1157d07b 100644 --- a/code/game/objects/structures/crates_lockers/closets/wardrobe.dm +++ b/code/game/objects/structures/crates_lockers/closets/wardrobe.dm @@ -6,8 +6,8 @@ /obj/structure/closet/wardrobe/red name = "security wardrobe" - icon_state = "blue" - icon_closed = "blue" + icon_state = "red" + icon_closed = "red" /obj/structure/closet/wardrobe/red/New() ..() diff --git a/code/modules/clothing/head/soft_caps.dm b/code/modules/clothing/head/soft_caps.dm index 8dc8529a..9d359bdf 100644 --- a/code/modules/clothing/head/soft_caps.dm +++ b/code/modules/clothing/head/soft_caps.dm @@ -83,7 +83,7 @@ /obj/item/clothing/head/soft/sec name = "security cap" - desc = "It's baseball hat in tasteful blue color." + desc = "It's baseball hat in tasteful red color." icon_state = "secsoft" item_color = "sec" diff --git a/code/modules/clothing/under/jobs/security.dm b/code/modules/clothing/under/jobs/security.dm index ed0383a7..4b1d9576 100644 --- a/code/modules/clothing/under/jobs/security.dm +++ b/code/modules/clothing/under/jobs/security.dm @@ -12,7 +12,7 @@ desc = "It's made of a slightly sturdier material than standard jumpsuits, to allow for more robust protection. It has the word \"Warden\" written on the shoulders." name = "warden's jumpsuit" icon_state = "warden" - item_state = "b_suit" + item_state = "r_suit" item_color = "warden" armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) flags = FPRINT | TABLEPASS @@ -22,7 +22,7 @@ name = "security officer's jumpsuit" desc = "It's made of a slightly sturdier material than standard jumpsuits, to allow for robust protection." icon_state = "security" - item_state = "b_suit" + item_state = "r_suit" item_color = "secred" armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) flags = FPRINT | TABLEPASS @@ -42,7 +42,7 @@ name = "security officer's uniform" desc = "It's made of a slightly sturdier material, to allow for robust protection." icon_state = "redshirt2" - item_state = "b_suit" + item_state = "r_suit" item_color = "redshirt2" armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) flags = FPRINT | TABLEPASS @@ -127,7 +127,7 @@ desc = "It's a jumpsuit worn by those few with the dedication to achieve the position of \"Head of Security\". It has additional armor to protect the wearer." name = "head of security's jumpsuit" icon_state = "hos" - item_state = "b_suit" + item_state = "r_suit" item_color = "hosred" armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) flags = FPRINT | TABLEPASS diff --git a/icons/obj/closet.dmi b/icons/obj/closet.dmi index 8182df6d..2b244977 100644 Binary files a/icons/obj/closet.dmi and b/icons/obj/closet.dmi differ diff --git a/maps/tgstation2-backup.dmm b/maps/tgstation2-backup.dmm deleted file mode 100644 index 87f2633f..00000000 --- a/maps/tgstation2-backup.dmm +++ /dev/null @@ -1,13337 +0,0 @@ -"aaa" = (/turf/space,/area/space) -"aab" = (/turf/space,/area/syndicate_station/north) -"aac" = (/turf/space,/area/syndicate_station/northeast) -"aad" = (/turf/space,/area/syndicate_station/northwest) -"aae" = (/obj/effect/landmark{name = "carpspawn"},/turf/space,/area/space) -"aaf" = (/turf/simulated/wall/r_wall,/area/security/prison) -"aag" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2; layer = 2.6},/turf/simulated/floor/plating/airless,/area/security/prison) -"aah" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 2; layer = 2.6},/obj/structure/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor/plating,/area/security/prison) -"aai" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2; layer = 2.6},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/security/prison) -"aaj" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/door/firedoor/border_only{dir = 2; layer = 2.6},/turf/simulated/floor/plating,/area/security/prison) -"aak" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_y = 0},/turf/simulated/wall/r_wall,/area/security/prison) -"aal" = (/obj/structure/stool/bed,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aam" = (/obj/structure/noticeboard{pixel_y = 32},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aan" = (/obj/machinery/camera{c_tag = "Prison Bedroom"; dir = 6; network = list("SS13","Brig","Prison")},/obj/machinery/atmospherics/unary/vent_pump{dir = 4; on = 1},/turf/simulated/floor,/area/security/prison) -"aao" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/wall,/area/security/prison) -"aap" = (/obj/item/clothing/suit/ianshirt,/obj/machinery/computer/arcade,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/security/prison) -"aaq" = (/obj/structure/stool,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/security/prison) -"aar" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aas" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aat" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aau" = (/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aav" = (/turf/simulated/floor,/area/security/prison) -"aaw" = (/obj/effect/decal/cleanable/generic,/obj/machinery/light/small{dir = 1},/turf/simulated/floor{icon_state = "yellowsiding"; dir = 4},/area/security/prison) -"aax" = (/obj/structure/table,/obj/structure/bedsheetbin,/turf/simulated/floor{icon_state = "yellowfull"; dir = 8},/area/security/prison) -"aay" = (/obj/structure/stool/bed,/obj/machinery/light/small{dir = 8},/turf/simulated/floor,/area/security/prison) -"aaz" = (/obj/machinery/door/airlock/glass{name = "Bedroom"},/turf/simulated/floor,/area/security/prison) -"aaA" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/security/prison) -"aaB" = (/obj/structure/stool,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aaC" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{req_access_txt = "0"},/obj/effect/decal/cleanable/dirt,/obj/structure/stool,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aaD" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor{icon_state = "yellowsiding"; dir = 4},/area/security/prison) -"aaE" = (/obj/machinery/washing_machine,/turf/simulated/floor{icon_state = "yellowfull"; dir = 8},/area/security/prison) -"aaF" = (/obj/machinery/newscaster{pixel_y = -28},/obj/structure/table,/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; icon_state = "off"; on = 1},/obj/item/weapon/book/manual/security_space_law{pixel_x = -3; pixel_y = 5},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aaG" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/wall,/area/security/prison) -"aaH" = (/obj/structure/table,/obj/item/device/radio/intercom{desc = "Talk... listen through this."; name = "Station Intercom (Brig Radio)"; pixel_x = -28; pixel_y = 0; wires = 7},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/item/device/taperecorder{pixel_x = -4; pixel_y = 2},/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/security/prison) -"aaI" = (/obj/structure/stool,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor,/area/security/prison) -"aaJ" = (/obj/structure/table,/obj/item/weapon/dice/d20,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aaK" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{req_access_txt = "0"},/obj/structure/table,/obj/item/weapon/dice,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aaL" = (/obj/structure/stool,/turf/simulated/floor,/area/security/prison) -"aaM" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/structure/stool,/turf/simulated/floor,/area/security/prison) -"aaN" = (/turf/simulated/wall,/area/security/prison) -"aaO" = (/obj/structure/table,/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/item/weapon/pen{layer = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/item/weapon/pen{layer = 4},/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/security/prison) -"aaP" = (/obj/item/weapon/cigbutt,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aaQ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{req_access_txt = "0"},/obj/effect/decal/cleanable/dirt,/obj/structure/stool,/turf/simulated/floor,/area/security/prison) -"aaR" = (/obj/machinery/light/small{dir = 1},/obj/structure/window/reinforced/tinted{dir = 8; icon_state = "twindow"},/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/prison) -"aaS" = (/obj/item/weapon/soap/nanotrasen,/obj/machinery/shower{icon_state = "shower"; dir = 8},/obj/structure/sink{pixel_y = 30},/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/prison) -"aaT" = (/obj/machinery/portable_atmospherics/powered/scrubber/huge/stationary,/turf/simulated/floor/plating,/area/security/prison) -"aaU" = (/obj/machinery/vending/snack,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aaV" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 6},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aaW" = (/obj/machinery/light_switch{pixel_y = 28},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aaX" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aaY" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aaZ" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/unary/outlet_injector{dir = 8; frequency = 1443; icon_state = "on"; id = "air_in"; on = 1},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"aba" = (/obj/machinery/hologram/holopad,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"abb" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{req_access_txt = "0"},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"abc" = (/obj/machinery/door/window/northleft{base_state = "right"; dir = 8; icon_state = "right"; name = "Washroom"},/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/prison) -"abd" = (/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/prison) -"abe" = (/obj/structure/sign/securearea,/turf/simulated/wall,/area/space) -"abf" = (/obj/machinery/vending/cola,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"abg" = (/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"abh" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"abi" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"abj" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_x = 0; pixel_y = -32},/obj/machinery/light,/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1},/obj/machinery/camera{c_tag = "Prison Rec Room"; dir = 1; network = list("SS13","Brig","Prison"); pixel_x = 22},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"abk" = (/turf/simulated/floor{tag = "icon-yellowsiding"; icon_state = "yellowsiding"; dir = 2},/area/security/prison) -"abl" = (/obj/machinery/atmospherics/unary/vent_pump{on = 1},/turf/simulated/floor{tag = "icon-yellowsiding"; icon_state = "yellowsiding"; dir = 2},/area/security/prison) -"abm" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{req_access_txt = "0"},/turf/simulated/floor{tag = "icon-yellowsiding"; icon_state = "yellowsiding"; dir = 2},/area/security/prison) -"abn" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor{tag = "icon-yellowsiding"; icon_state = "yellowsiding"; dir = 2},/area/security/prison) -"abo" = (/obj/structure/table,/obj/item/weapon/storage/fancy/donut_box,/turf/simulated/floor{tag = "icon-yellowsiding"; icon_state = "yellowsiding"; dir = 2},/area/security/prison) -"abp" = (/obj/machinery/door/airlock{name = "Toilet"; req_access_txt = "0"},/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/prison) -"abq" = (/obj/structure/lattice,/turf/space,/area/space) -"abr" = (/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/wall/r_wall,/area/security/prison) -"abs" = (/obj/machinery/door/firedoor,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"abt" = (/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"abu" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/wall/r_wall,/area/security/prison) -"abv" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/portable_atmospherics/hydroponics,/obj/item/seeds/greengrapeseed,/obj/item/seeds/appleseed,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"abw" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/turf/simulated/floor{tag = "icon-yellowsiding (WEST)"; icon_state = "yellowsiding"; dir = 8},/area/security/prison) -"abx" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/turf/simulated/floor,/area/security/prison) -"aby" = (/turf/simulated/floor{icon_state = "yellowsiding"; dir = 4},/area/security/prison) -"abz" = (/obj/structure/table,/obj/machinery/microwave{pixel_x = -3; pixel_y = 6},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"abA" = (/obj/machinery/light/small{dir = 8},/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/prison) -"abB" = (/turf/simulated/wall,/area/security/range) -"abC" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/airlock/glass_security{id_tag = "Prison"; name = "Prison Wing"; req_access_txt = "2"},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/prison) -"abD" = (/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/airlock/glass_security{id_tag = "Prison"; name = "Prison Wing"; req_access_txt = "2"},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/prison) -"abE" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/turf/simulated/wall/r_wall,/area/security/prison) -"abF" = (/obj/machinery/portable_atmospherics/hydroponics,/obj/item/seeds/berryseed,/obj/item/seeds/cherryseed,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"abG" = (/turf/simulated/floor{tag = "icon-yellowsiding (SOUTHWEST)"; icon_state = "yellowsiding"; dir = 10},/area/security/prison) -"abH" = (/turf/simulated/floor{tag = "icon-yellowsiding (SOUTHEAST)"; icon_state = "yellowsiding"; dir = 6},/area/security/prison) -"abI" = (/obj/structure/table,/obj/item/weapon/storage/box/donkpockets,/obj/item/weapon/storage/box/donkpockets,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"abJ" = (/obj/structure/toilet{dir = 1},/turf/simulated/floor{icon_state = "freezerfloor"},/area/security/prison) -"abK" = (/turf/simulated/floor{dir = 9; icon_state = "warning"},/area/security/range) -"abL" = (/obj/machinery/light{dir = 1},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/range) -"abM" = (/turf/simulated/floor{dir = 5; icon_state = "warning"},/area/security/range) -"abN" = (/obj/machinery/computer/area_atmos/area,/turf/simulated/floor,/area/security/prison) -"abO" = (/obj/machinery/portable_atmospherics/canister/sleeping_agent{filled = 0.2},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 10},/area/security/prison) -"abP" = (/obj/machinery/atmospherics/portables_connector,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/window/southright{name = "Riot Control Gas System"; req_access = "2"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 6},/area/security/prison) -"abQ" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/firedoor,/turf/simulated/floor,/area/security/prison) -"abR" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/firedoor,/turf/simulated/floor,/area/security/prison) -"abS" = (/obj/machinery/portable_atmospherics/hydroponics,/obj/item/seeds/eggyseed,/obj/item/seeds/bananaseed,/obj/item/seeds/grapeseed,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"abT" = (/obj/item/weapon/reagent_containers/glass/bucket,/turf/simulated/floor,/area/security/prison) -"abU" = (/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"abV" = (/obj/structure/reagent_dispensers/water_cooler,/turf/simulated/floor,/area/security/prison) -"abW" = (/obj/structure/table,/obj/item/weapon/storage/box/cups,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"abX" = (/obj/structure/lattice,/obj/machinery/camera{c_tag = "Secure Armoury North"; dir = 4; network = list("SS13","Brig")},/turf/space,/area/security/armoury) -"abY" = (/turf/simulated/floor,/area/security/range) -"abZ" = (/obj/machinery/magnetic_module,/obj/structure/target_stake,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/range) -"aca" = (/turf/simulated/floor{icon_state = "floorgrime"},/area/security/range) -"acb" = (/turf/space,/area/vox_station/northwest_solars) -"acc" = (/obj/item/device/radio/intercom{freerange = 1; frequency = 1459; name = "Station Intercom (General)"; pixel_x = -30},/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/turf/simulated/floor,/area/security/prison) -"acd" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 5},/turf/simulated/floor,/area/security/prison) -"ace" = (/obj/machinery/computer/security/telescreen{desc = "Used for watching Prison Wing holding areas."; name = "Prison Monitor"; network = list("Prison"); pixel_x = 0; pixel_y = 27},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 9},/turf/simulated/floor,/area/security/prison) -"acf" = (/obj/structure/cable{d1 = 1; 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icon_state = "pdoor0"; id = "Prison"; name = "Security Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass_security{name = "Prison Wing"; req_access_txt = "2"},/turf/simulated/floor{icon_state = "redfull"; dir = 9},/area/security/prison) -"acy" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Prison"; name = "Security Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass_security{name = "Prison Wing"; req_access_txt = "2"},/turf/simulated/floor{icon_state = "redfull"; dir = 9},/area/security/prison) -"acz" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1},/turf/simulated/floor/plating,/area/security/prison) -"acA" = (/turf/simulated/floor/plating,/area/security/prison) -"acB" = (/obj/structure/table,/obj/item/weapon/paper,/obj/item/weapon/pen,/turf/simulated/floor/plating,/area/security/prison) -"acC" = (/turf/simulated/wall/r_wall,/area/security/armoury) -"acD" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2; layer = 2.6},/turf/simulated/floor/plating,/area/security/range) -"acE" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2; layer = 2.6},/turf/simulated/floor/plating,/area/security/range) -"acF" = (/obj/machinery/atmospherics/pipe/simple/visible{dir = 5; icon_state = "intact"; level = 2},/obj/machinery/power/apc{dir = 8; name = "Gas Chamber APC"; pixel_x = -24; pixel_y = -1},/obj/structure/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor{icon_state = "dark"},/area/prison/gas_chamber) -"acG" = (/obj/structure/window/reinforced{dir = 4},/obj/machinery/portable_atmospherics/canister/sleeping_agent,/obj/machinery/atmospherics/pipe/manifold/visible{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/prison/gas_chamber) -"acH" = (/obj/machinery/computer/area_atmos/area,/turf/simulated/floor,/area/prison/gas_chamber) -"acI" = (/obj/machinery/light{dir = 1},/obj/structure/closet/secure_closet/injection,/turf/simulated/floor,/area/prison/gas_chamber) -"acJ" = (/obj/structure/table,/obj/item/clothing/suit/straight_jacket,/obj/item/clothing/glasses/sunglasses/blindfold,/obj/item/clothing/mask/muzzle,/obj/machinery/camera{c_tag = "Execution Chamber"; dir = 6; network = list("SS13","Brig")},/obj/machinery/alarm{locked = 0; pixel_y = 23},/turf/simulated/floor,/area/prison/gas_chamber) -"acK" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/obj/machinery/camera{c_tag = "Brig Hallway North"; dir = 4; network = list("SS13","Brig")},/turf/simulated/floor{icon_state = "red"; dir = 9},/area/security/prison) -"acL" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "red"; dir = 5},/area/security/prison) -"acM" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass_security{name = "Solitary Confinement"; req_access_txt = "2"},/turf/simulated/floor/plating,/area/security/prison) -"acN" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/turf/simulated/floor/plating,/area/security/prison) -"acO" = (/obj/structure/stool/bed,/turf/simulated/floor/plating,/area/security/prison) -"acP" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/prison/gas_chamber) -"acQ" = (/obj/machinery/atmospherics/portables_connector{dir = 4; name = "N2O Port"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "dark"},/area/prison/gas_chamber) -"acR" = (/obj/structure/window/reinforced{dir = 4},/obj/machinery/atmospherics/pipe/manifold/visible{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/prison/gas_chamber) -"acS" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor,/area/prison/gas_chamber) -"acT" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor,/area/prison/gas_chamber) -"acU" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/security{name = "Execution Chamber"; req_access = null; req_access_txt = "1"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor,/area/prison/gas_chamber) -"acV" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/prison) -"acW" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/light{dir = 4},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/prison) -"acX" = (/obj/item/weapon/storage/secure/safe{pixel_x = 5; pixel_y = 25},/obj/structure/closet/secure_closet/guncabinet,/obj/item/weapon/gun/energy/rifle/ionrifle,/obj/item/weapon/gun/energy/rifle/ionrifle{pixel_y = 3},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/armoury) -"acY" = (/obj/structure/closet/secure_closet/guncabinet,/obj/item/weapon/gun/energy/rifle/laser,/obj/item/weapon/gun/energy/rifle/laser{pixel_y = 6},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/armoury) -"acZ" = (/obj/structure/closet/secure_closet/guncabinet,/obj/item/weapon/gun/energy/rifle/laser,/obj/item/weapon/gun/energy/rifle/laser{pixel_y = 6},/obj/machinery/light{dir = 1},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/armoury) -"ada" = (/obj/structure/closet/secure_closet/guncabinet,/obj/item/weapon/gun/energy/gun,/obj/item/weapon/gun/energy/gun{pixel_y = 6},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/armoury) -"adb" = (/obj/item/weapon/storage/secure/safe{pixel_x = 5; pixel_y = 25},/obj/structure/closet/secure_closet/guncabinet,/obj/item/weapon/gun/energy/gun,/obj/item/weapon/gun/energy/gun{pixel_y = 6},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/armoury) -"adc" = (/turf/simulated/wall/r_wall,/area/security/range) -"add" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/range) -"ade" = (/obj/machinery/camera{c_tag = "Firing Range"; dir = 8; network = list("Brig","SS13")},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/range) -"adf" = (/obj/item/weapon/wrench,/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor{icon_state = "dark"},/area/prison/gas_chamber) -"adg" = (/obj/machinery/atmospherics/valve,/obj/machinery/door/window/eastleft{name = "Gas Storage"; req_access = "2"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor{icon_state = "dark"},/area/prison/gas_chamber) -"adh" = (/obj/structure/window/reinforced,/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor,/area/prison/gas_chamber) -"adi" = (/obj/structure/window/reinforced,/obj/structure/stool/bed/chair,/turf/simulated/floor,/area/prison/gas_chamber) -"adj" = (/obj/machinery/door/window/southright{name = "Execution Chamber"; req_access = "2"},/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 27},/turf/simulated/floor,/area/prison/gas_chamber) -"adk" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/prison) -"adl" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/prison) -"adm" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/security/prison) -"adn" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/camera{c_tag = "Brig Sanity Ward"; dir = 4; network = list("SS13","Brig")},/turf/simulated/floor{dir = 9; icon_state = "warnwhite"},/area/security/prison) -"ado" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1},/turf/simulated/floor{icon_state = "white"},/area/security/prison) -"adp" = (/obj/structure/stool/bed,/obj/item/clothing/suit/straight_jacket,/obj/item/clothing/glasses/sunglasses/blindfold,/obj/item/clothing/mask/muzzle,/turf/simulated/floor{icon_state = "white"},/area/security/prison) -"adq" = (/obj/structure/table,/obj/item/weapon/reagent_containers/glass/bottle/stoxin,/obj/item/weapon/reagent_containers/syringe,/turf/simulated/floor{icon_state = "white"},/area/security/prison) -"adr" = (/obj/machinery/flasher/portable,/obj/machinery/camera{c_tag = "Secure Armory"; dir = 4; network = list("Brig","SS13")},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/armoury) -"ads" = (/obj/machinery/atmospherics/unary/vent_pump{on = 1},/turf/simulated/floor{icon_state = "dark"},/area/security/armoury) -"adt" = (/turf/simulated/floor{icon_state = "dark"},/area/security/armoury) -"adu" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 2; on = 1},/turf/simulated/floor{icon_state = "dark"},/area/security/armoury) -"adv" = (/obj/structure/rack,/obj/item/weapon/storage/lockbox/loyalty,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/armoury) -"adw" = (/obj/structure/table/reinforced,/obj/item/device/radio/intercom{broadcasting = 0; listening = 1; name = "Station Intercom (General)"; pixel_y = 20},/obj/item/clothing/glasses/sunglasses,/obj/item/clothing/glasses/sunglasses{pixel_x = 3; pixel_y = 3},/turf/simulated/floor,/area/security/range) -"adx" = (/obj/structure/table/reinforced,/obj/machinery/magnetic_controller{autolink = 1; name = "Firing Range Control Console"; path = "w;e;e;w;s;n;n;s"; pixel_x = 0; pixel_y = 0},/turf/simulated/floor{dir = 5; icon_state = "warning"},/area/security/range) -"ady" = (/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/security/range) -"adz" = (/obj/structure/table/reinforced,/obj/machinery/recharger{pixel_y = 0},/turf/simulated/floor{dir = 9; icon_state = "warning"},/area/security/range) -"adA" = (/obj/structure/table/reinforced,/obj/item/weapon/gun/energy/laser/practice,/obj/machinery/firealarm{dir = 2; pixel_y = 24},/obj/item/weapon/paper{info = "Directions:
First you'll want to make sure there is a target stake in the center of the magnetic platform. Next, take an aluminum target from the crates back there and slip it into the stake. Make sure it clicks! Next, there should be a control console mounted on the wall somewhere in the room.

This control console dictates the behaviors of the magnetic platform, which can move your firing target around to simulate real-world combat situations. From here, you can turn off the magnets or adjust their electromagnetic levels and magnetic fields. The electricity level dictates the strength of the pull - you will usually want this to be the same value as the speed. The magnetic field level dictates how far the magnetic pull reaches.

Speed and path are the next two settings. Speed is associated with how fast the machine loops through the designated path. Paths dictate where the magnetic field will be centered at what times. There should be a pre-fabricated path input already. You can enable moving to observe how the path affects the way the stake moves. To script your own path, look at the following key:


N: North
S: South
E: East
W: West
C: Center
R: Random (results may vary)
; or &: separators. They are not necessary but can make the path string better visible."; name = "Firing Range Instructions"},/turf/simulated/floor,/area/security/range) -"adB" = (/obj/machinery/atmospherics/pipe/simple/visible{icon_state = "intact"; level = 2},/obj/machinery/meter,/turf/simulated/wall/r_wall,/area/prison/gas_chamber) -"adC" = (/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor{icon_state = "dark"},/area/prison/gas_chamber) -"adD" = (/obj/machinery/door/window/southright{dir = 1; name = "Execution Chamber"; req_access_txt = "2"},/turf/simulated/floor{icon_state = "dark"},/area/prison/gas_chamber) -"adE" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/item/device/radio/intercom{freerange = 1; frequency = 1459; name = "Station Intercom (General)"; pixel_x = -30},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/prison) -"adF" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/prison) -"adG" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass_security{name = "Insanity Ward"; req_access_txt = "1"},/turf/simulated/floor{icon_state = "white"},/area/security/prison) -"adH" = (/turf/simulated/floor{dir = 8; icon_state = "warnwhite"},/area/security/prison) -"adI" = (/turf/simulated/floor{icon_state = "white"},/area/security/prison) -"adJ" = (/obj/machinery/flasher{id = "insanflash"; pixel_x = 28},/turf/simulated/floor{icon_state = "white"},/area/security/prison) -"adK" = (/obj/machinery/flasher/portable,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/armoury) -"adL" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor{icon_state = "dark"},/area/security/armoury) -"adM" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/security/armoury) -"adN" = (/obj/structure/closet,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor{icon_state = "vault"; 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1 Ablative Vest
1 Bomb Suit
1 Biohazard Suit
1 Chemical Implant Kit
1 Tracking Implant Kit
1 Loyalty Implant Kit
1 Box of Spare Handcuffs
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It appears to have much more options than your regular one, however..."; hacked = 1; name = "Thunderdome Autolathe"},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/administration/centcom) -"dec" = (/obj/structure/dispenser,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/administration/centcom) -"ded" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "admin_shuttle_hatch"; name = "Shuttle Hatch"; req_access = null; req_access_txt = "13"},/turf/unsimulated/floor{name = "plating"},/area/centcom/control) -"dee" = (/turf/unsimulated/floor{dir = 4; icon_state = "loadingarea"},/area/centcom/control) -"def" = (/turf/unsimulated/floor{icon_state = "floor"},/obj/machinery/vending/cola,/turf/unsimulated/floor{dir = 2; icon = 'icons/turf/floors.dmi'; icon_state = "siding2"},/area/centcom/control) -"deg" = (/turf/unsimulated/floor{dir = 8; icon_state = "loadingarea"},/area/centcom/control) -"deh" = (/obj/machinery/door/airlock/external{frequency = 1380; 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icon_state = "carpetside"},/area/wizard_station) -"drJ" = (/obj/structure/stool/bed,/turf/unsimulated/floor{icon_state = "floorscorched1"},/area/prison) -"drK" = (/obj/effect/decal/cleanable/cobweb2,/turf/unsimulated/floor{icon_state = "platingdmg1"},/area/prison) -"drL" = (/obj/structure/stool/bed,/turf/unsimulated/floor{name = "plating"},/area/prison) -"drM" = (/turf/unsimulated/floor{icon_state = "panelscorched"},/area/prison) -"drN" = (/obj/effect/decal/cleanable/blood,/turf/unsimulated/wall,/area/prison) -"drO" = (/turf/unsimulated/floor{icon_state = "platingdmg3"},/area/prison) -"drP" = (/turf/unsimulated/floor{name = "plating"},/area/prison) -"drQ" = (/obj/item/weapon/paper{info = "Some stuff is missing..."; name = "Insert alien artifacts here."},/turf/unsimulated/floor{icon_state = "floor5"},/area/alien) -"drR" = (/obj/machinery/door/airlock/hatch,/turf/unsimulated/floor{icon_state = "floor5"},/area/alien) -"drS" = (/turf/unsimulated/floor{dir = 8; icon_state = "carpetside"},/area/wizard_station) -"drT" = (/obj/effect/landmark/start{name = "wizard"},/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/wizard_station) -"drU" = (/turf/unsimulated/floor{dir = 4; icon_state = "carpetside"},/area/wizard_station) -"drV" = (/obj/effect/landmark{name = "prisonwarp"},/turf/unsimulated/floor{name = "plating"},/area/prison) -"drW" = (/turf/unsimulated/floor{icon_state = "floorgrime"},/area/prison) -"drX" = (/obj/effect/decal/cleanable/blood,/turf/unsimulated/floor{name = "plating"},/area/prison) -"drY" = (/obj/structure/closet/acloset,/turf/unsimulated/floor{icon_state = "floor5"},/area/alien) -"drZ" = (/turf/unsimulated/wall{icon_state = "plasma2"},/area/alien) -"dsa" = (/obj/structure/bookcase{name = "bookcase (Tactics)"},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"dsb" = (/obj/item/device/radio/intercom{desc = "Talk through this. Evilly"; freerange = 1; frequency = 1213; name = "Syndicate Intercom"; pixel_x = 32; subspace_transmission = 1; syndie = 1},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"dsc" = (/obj/structure/table/woodentable,/obj/item/weapon/paper{info = "

LIST OF SPELLS AVAILABLE

Magic Missile:
This spell fires several, slow moving, magic projectiles at nearby targets. If they hit a target, it is paralyzed and takes minor damage.

Fireball:
This spell fires a fireball at a target and does not require wizard garb. Be careful not to fire it at people that are standing next to you.

Disintegrate:
This spell instantly kills somebody adjacent to you with the vilest of magick. It has a long cooldown.

Disable Technology:
This spell disables all weapons, cameras and most other technology in range.

Smoke:
This spell spawns a cloud of choking smoke at your location and does not require wizard garb.

Blind:
This spell temporarly blinds a single person and does not require wizard garb.

Forcewall:
This spell creates an unbreakable wall that lasts for 30 seconds and does not require wizard garb.

Blink:
This spell randomly teleports you a short distance. Useful for evasion or getting into areas if you have patience.

Teleport:
This spell teleports you to a type of area of your selection. Very useful if you are in danger, but has a decent cooldown, and is unpredictable.

Mutate:
This spell causes you to turn into a hulk, and gain telekinesis for a short while.

Ethereal Jaunt:
This spell creates your ethereal form, temporarily making you invisible and able to pass through walls.

Knock:
This spell opens nearby doors and does not require wizard garb.

"; name = "List of Available Spells (READ)"},/obj/item/trash/tray,/turf/unsimulated/floor{dir = 10; icon_state = "carpetside"},/area/wizard_station) -"dsd" = (/turf/unsimulated/floor{dir = 2; icon_state = "carpetside"},/area/wizard_station) -"dse" = (/obj/structure/table/woodentable,/obj/effect/landmark{name = "Teleport-Scroll"},/turf/unsimulated/floor{dir = 6; icon_state = "carpetside"},/area/wizard_station) -"dsf" = (/turf/space,/area/shuttle/alien/base) -"dsg" = (/turf/unsimulated/wall{icon_state = "plasma4"},/area/alien) -"dsh" = (/turf/unsimulated/wall{icon_state = "plasma13"},/area/alien) -"dsi" = (/turf/unsimulated/wall{icon_state = "plasma9"},/area/alien) -"dsj" = (/obj/structure/stool/bed/chair,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"dsk" = (/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) -"dsl" = (/obj/structure/stool/bed,/turf/unsimulated/floor{icon_state = "platingdmg3"},/area/prison) -"dsm" = (/turf/unsimulated/floor{icon_state = "platingdmg1"},/area/prison) -"dsn" = (/obj/structure/stool/bed,/turf/unsimulated/floor{icon_state = "panelscorched"},/area/prison) -"dso" = (/obj/structure/bookcase,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"dsp" = (/obj/structure/stool/bed/chair{dir = 4},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"dsq" = (/obj/structure/table/woodentable,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"dsr" = (/obj/structure/table/woodentable,/obj/item/weapon/dice/d20,/obj/item/weapon/dice,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"dss" = (/obj/structure/rack,/obj/item/clothing/suit/wizrobe/marisa,/obj/item/clothing/shoes/sandal/marisa,/obj/item/clothing/head/wizard/marisa,/obj/item/weapon/staff/broom,/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) -"dst" = (/obj/structure/rack,/obj/item/clothing/suit/wizrobe/magusblue,/obj/item/clothing/head/wizard/magus,/obj/item/weapon/staff,/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) -"dsu" = (/turf/unsimulated/floor{icon_state = "floorscorched1"},/area/prison) -"dsv" = (/obj/structure/stool/bed/alien,/turf/unsimulated/floor{icon_state = "floor5"},/area/alien) -"dsw" = (/obj/structure/table/woodentable,/obj/item/trash/cheesie,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"dsx" = (/obj/structure/table/woodentable,/obj/item/weapon/spacecash/c1,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"dsy" = (/obj/structure/rack,/obj/item/clothing/suit/wizrobe/red,/obj/item/clothing/shoes/sandal,/obj/item/clothing/head/wizard/red,/obj/item/weapon/staff,/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) -"dsz" = (/obj/structure/rack,/obj/item/clothing/under/psysuit,/obj/item/clothing/suit/wizrobe/psypurple,/obj/item/clothing/head/wizard/amp,/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) -"dsA" = (/obj/structure/rack,/obj/item/clothing/suit/wizrobe/magusred,/obj/item/clothing/head/wizard/magus,/obj/item/weapon/staff,/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) -"dsB" = (/turf/unsimulated/wall/fakeglass{icon_state = "fakewindows"; dir = 8},/area/wizard_station) -"dsC" = (/turf/unsimulated/wall/fakeglass{icon_state = "fakewindows2"; dir = 8},/area/wizard_station) -"dsD" = (/turf/unsimulated/wall/fakeglass{icon_state = "fakewindows"; dir = 5},/area/wizard_station) -"dsE" = (/obj/item/trash/raisins,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"dsF" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"dsG" = (/obj/structure/showcase,/turf/unsimulated/floor{dir = 1; icon_state = "chapel"},/area/wizard_station) -"dsH" = (/obj/structure/table/reinforced,/obj/structure/kitchenspike,/turf/unsimulated/floor{dir = 4; icon_state = "chapel"},/area/wizard_station) -"dsI" = (/obj/structure/table/reinforced,/obj/structure/kitchenspike,/turf/unsimulated/floor{dir = 1; icon_state = "chapel"},/area/wizard_station) -"dsJ" = (/obj/effect/decal/cleanable/cobweb2,/obj/structure/showcase,/turf/unsimulated/floor{dir = 4; icon_state = "chapel"},/area/wizard_station) -"dsK" = (/turf/unsimulated/wall{icon_state = "plasma5"},/area/alien) -"dsL" = (/obj/effect/decal/remains/human,/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/wizard_station) -"dsM" = (/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/wizard_station) -"dsN" = (/turf/unsimulated/wall/fakeglass{icon_state = "fakewindows2"; dir = 1},/area/wizard_station) -"dsO" = (/turf/unsimulated/floor{dir = 8; icon_state = "chapel"},/area/wizard_station) -"dsP" = (/obj/effect/decal/cleanable/blood,/turf/unsimulated/floor{icon_state = "chapel"},/area/wizard_station) -"dsQ" = (/mob/living/carbon/monkey,/turf/unsimulated/floor{dir = 8; icon_state = "chapel"},/area/wizard_station) -"dsR" = (/turf/unsimulated/floor{icon_state = "chapel"},/area/wizard_station) -"dsS" = (/mob/living/simple_animal/hostile/creature{name = "Experiment 35b"},/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/wizard_station) -"dsT" = (/turf/unsimulated/floor{dir = 1; icon_state = "chapel"},/area/wizard_station) -"dsU" = (/turf/unsimulated/floor{dir = 4; icon_state = "chapel"},/area/wizard_station) -"dsV" = (/obj/effect/decal/cleanable/molten_item,/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/wizard_station) -"dsW" = (/turf/unsimulated/wall/fakeglass,/area/wizard_station) -"dsX" = (/obj/item/trash/chips,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"dsY" = (/obj/structure/rack,/obj/item/weapon/kitchenknife/ritual,/turf/unsimulated/floor{dir = 8; icon_state = "chapel"},/area/wizard_station) -"dsZ" = (/obj/effect/decal/cleanable/blood,/turf/unsimulated/floor{dir = 8; icon_state = "chapel"},/area/wizard_station) -"dta" = (/obj/structure/rack,/obj/item/weapon/kitchenknife/ritual,/turf/unsimulated/floor{icon_state = "chapel"},/area/wizard_station) -"dtb" = (/turf/simulated/shuttle/wall{icon_state = "swall_s6"; dir = 2},/area/derelict/ship) -"dtc" = (/turf/simulated/shuttle/wall{icon_state = "swall12"; dir = 2},/area/derelict/ship) -"dtd" = (/turf/simulated/shuttle/wall{icon_state = "swall14"; dir = 2},/area/derelict/ship) -"dte" = (/turf/simulated/shuttle/wall{icon_state = "swall_s10"; dir = 2},/area/derelict/ship) -"dtf" = (/turf/simulated/shuttle/floor{icon_state = "floor3"},/turf/simulated/shuttle/wall{icon_state = "swall_f9"; dir = 2},/area/derelict/ship) -"dtg" = (/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship) -"dth" = (/obj/machinery/sleeper,/obj/machinery/light{dir = 1},/obj/effect/decal/remains/human,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship) -"dti" = (/obj/machinery/sleep_console,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship) -"dtj" = (/turf/simulated/shuttle/floor{icon_state = "floor3"},/turf/simulated/shuttle/wall{icon_state = "swall_f5"; dir = 2},/area/derelict/ship) -"dtk" = (/turf/simulated/shuttle/wall{icon_state = "swall13"; dir = 2},/area/derelict/ship) -"dtl" = (/obj/structure/shuttle/engine/propulsion{icon_state = "burst_r"; dir = 8},/turf/space,/area/derelict/ship) -"dtm" = (/turf/simulated/shuttle/wall{icon_state = "swall11"; dir = 2},/area/derelict/ship) -"dtn" = (/obj/machinery/computer/med_data,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship) -"dto" = (/obj/structure/table,/obj/item/weapon/storage/firstaid/regular{pixel_x = 6; pixel_y = -5},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship) -"dtp" = (/turf/simulated/shuttle/wall{icon_state = "swall15"; dir = 2},/area/derelict/ship) -"dtq" = (/turf/simulated/shuttle/plating,/turf/simulated/shuttle/wall{icon_state = "swall_f9"; dir = 2},/area/derelict/ship) -"dtr" = (/obj/structure/shuttle/engine/heater{icon_state = "heater"; dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating/airless,/area/derelict/ship) -"dts" = (/obj/structure/shuttle/engine/propulsion{icon_state = "propulsion"; dir = 8},/turf/space,/area/derelict/ship) -"dtt" = (/turf/simulated/shuttle/floor{icon_state = "floor3"},/turf/simulated/shuttle/wall{icon_state = "swall_f10"; dir = 2},/area/derelict/ship) -"dtu" = (/obj/item/weapon/scalpel,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship) -"dtv" = (/turf/simulated/shuttle/wall{icon_state = "swall7"; dir = 2},/area/derelict/ship) -"dtw" = (/turf/simulated/shuttle/plating,/area/derelict/ship) -"dtx" = (/obj/structure/computerframe{anchored = 1},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship) -"dty" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/simulated/shuttle/plating,/area/derelict/ship) -"dtz" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/simulated/shuttle/plating,/area/derelict/ship) -"dtA" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/turf/simulated/shuttle/plating,/area/derelict/ship) -"dtB" = (/obj/machinery/door/airlock/glass{name = "Hibernation Pods"},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship) -"dtC" = (/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship) -"dtD" = (/obj/structure/table,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship) -"dtE" = (/turf/simulated/shuttle/wall{icon_state = "swall3"; dir = 2},/area/derelict/ship) -"dtF" = (/obj/item/device/multitool,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship) -"dtG" = (/obj/item/weapon/cell{charge = 100; maxcharge = 15000},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship) -"dtH" = (/obj/machinery/door/unpowered/shuttle,/turf/simulated/floor/plating,/area/derelict/ship) -"dtI" = (/turf/simulated/shuttle/plating,/turf/simulated/shuttle/wall{icon_state = "swall_f6"; dir = 2},/area/derelict/ship) -"dtJ" = (/obj/structure/shuttle/engine/propulsion{icon_state = "burst_l"; dir = 8},/turf/space,/area/derelict/ship) -"dtK" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/simulated/shuttle/plating,/area/derelict/ship) -"dtL" = (/obj/structure/table,/obj/machinery/light{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship) -"dtM" = (/turf/simulated/shuttle/floor{icon_state = "floor3"},/turf/simulated/shuttle/wall{icon_state = "swall_f6"; 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pixel_y = 29; req_access = list(61)},/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/turf/simulated/floor,/area/tcommsat/entrance) -"dzl" = (/obj/structure/sign/electricshock,/turf/simulated/wall/r_wall,/area/tcommsat/entrance) -"dzm" = (/turf/simulated/floor,/area/tcommsat/entrance) -"dzn" = (/obj/structure/cable{d2 = 2; icon_state = "0-2"; pixel_y = 0},/obj/machinery/power/monitor{name = "telecoms power monitoring"},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor{icon_state = "bot"},/area/tcommsat/entrance) -"dzo" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/tcommsat/entrance) -"dzp" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/tcommsat/entrance) -"dzq" = (/obj/structure/cable{d1 = 4; 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network = list("Tcomsat")},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1381; id_tag = "telecoms_pump"},/obj/machinery/embedded_controller/radio/airlock/airlock_controller{tag_airpump = "telecoms_pump"; tag_exterior_door = "telecoms_outer"; frequency = 1381; id_tag = "telecoms_airlock"; tag_interior_door = "telecoms_inner"; pixel_x = 0; pixel_y = -25; req_access_txt = "13"; tag_chamber_sensor = "telecoms_sensor"},/obj/machinery/airlock_sensor{frequency = 1381; id_tag = "telecoms_sensor"; pixel_x = 12; pixel_y = -25},/turf/simulated/floor/plating,/area/tcommsat/entrance) -"dzR" = (/obj/machinery/door/airlock/external{frequency = 1381; icon_state = "door_locked"; id_tag = "telecoms_inner"; locked = 1; name = "External Access"; req_access = null; req_access_txt = "13"},/obj/machinery/atmospherics/pipe/simple/visible{dir = 4},/turf/simulated/floor/plating,/area/tcommsat/entrance) -"dzS" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1381; master_tag = "telecoms_airlock"; name = "interior access button"; pixel_x = -25; pixel_y = -25; req_access_txt = "13"},/obj/machinery/atmospherics/pipe/simple/visible{dir = 9; icon_state = "intact"; level = 2},/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/tcommsat/entrance) -"dzT" = (/obj/machinery/bluespace_beacon,/turf/simulated/floor,/area/tcommsat/entrance) -"dzU" = (/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_x = 29; pixel_y = 0},/turf/simulated/floor,/area/tcommsat/entrance) -"dzV" = (/obj/machinery/light/small{dir = 4},/turf/simulated/floor/plating/airless,/area/space) -"dzW" = (/obj/structure/closet/crate,/obj/item/clothing/glasses/night,/turf/simulated/floor{dir = 10; icon_state = "warning"},/area/tcommsat/entrance) -"dzX" = (/turf/simulated/floor{icon_state = "warningcorner"; dir = 1},/area/tcommsat/entrance) -"dzY" = (/obj/structure/closet/crate,/obj/item/device/aicard,/obj/item/device/multitool,/obj/machinery/camera{c_tag = "Entrance South"; dir = 1; network = list("Tcomsat")},/turf/simulated/floor{dir = 10; icon_state = "warning"},/area/tcommsat/entrance) -"dzZ" = (/turf/simulated/floor{dir = 2; icon_state = "warning"},/area/tcommsat/entrance) -"dAa" = (/obj/machinery/light{dir = 4},/obj/structure/closet/emcloset,/turf/simulated/floor{dir = 6; icon_state = "warning"},/area/tcommsat/entrance) -"dAb" = (/obj/machinery/computer/teleporter,/turf/simulated/floor/plating,/area/tcommsat/entrance) -"dAc" = (/obj/machinery/teleport/station,/turf/simulated/floor/plating,/area/tcommsat/entrance) -"dAd" = (/obj/machinery/teleport/hub,/turf/simulated/floor/plating,/area/tcommsat/entrance) -"dAe" = (/obj/machinery/camera{c_tag = "South Solars"; dir = 4; network = list("Tcomsat")},/turf/space,/area/space) -"dAf" = (/turf/space,/area/syndicate_station/commssat) -"dAg" = (/turf/simulated/wall/r_wall,/area/AIsattele) -"dAh" = (/obj/structure/computerframe,/obj/structure/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor/plating/airless,/area/AIsattele) -"dAi" = (/obj/machinery/teleport/station,/obj/structure/cable{icon_state = "0-2"; 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dir = 5},/area/djstation) -"dBi" = (/obj/structure/table,/obj/item/device/radio/intercom{broadcasting = 0; dir = 8; freerange = 1; listening = 1; name = "Pirate Radio Listening Channel"; pixel_x = 0},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/djstation) -"dBj" = (/obj/structure/stool/bed/chair/office/light,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/djstation) -"dBk" = (/obj/machinery/door/airlock/glass{name = "Cabin"},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/djstation) -"dBl" = (/obj/machinery/sleeper,/turf/simulated/floor{icon_state = "grimy"},/area/djstation) -"dBm" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/djstation) -"dBn" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/djstation) -"dBo" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk,/turf/simulated/floor{icon_state = "bar"},/area/djstation) -"dBp" = (/obj/machinery/light/small,/turf/simulated/floor{icon_state = "bar"},/area/djstation) -"dBq" = (/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/floor{icon_state = "bar"},/area/djstation) -"dBr" = (/obj/structure/table,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/djstation) -"dBs" = (/obj/structure/table,/obj/item/device/radio/intercom{broadcasting = 1; dir = 8; freerange = 1; listening = 0; name = "Pirate Radio Broadcast Channel"; pixel_x = 0},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/djstation) -"dBt" = (/obj/structure/table,/obj/item/weapon/paper/djstation{info = "Welcome new owner!

You have purchased the latest in listening equipment. The telecommunication setup we created is the best in listening to common and private radio fequencies. Here is a step by step guide to start listening in on those saucy radio channels:
  1. Equip yourself with a multi-tool
  2. Use the multitool on each machine, that is the broadcaster, receiver and the relay.
  3. Turn all the machines on, it has already been configured for you to listen on.
Simple as that. Now to listen to the private channels, you'll have to configure the intercoms, located on the front desk. Here is a list of frequencies for you to listen on.