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Enthralling Loyalty Implanted People
Vampires can no longer enthrall loyalty implanted people, and will be informed as such.
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@@ -293,9 +293,10 @@
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M.current.remove_vampire_blood(150)
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M.current.verbs -= /client/vampire/proc/vampire_enthrall
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spawn(1800) M.current.verbs += /client/vampire/proc/vampire_enthrall
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else
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M.current << "\red You or your target either moved or you dont have enough usable blood."
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return
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return
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else
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M.current << "\red You or your target either moved or you dont have enough usable blood."
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return
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/client/vampire/proc/vampire_cloak()
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set category = "Abilities"
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@@ -327,14 +328,14 @@
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/mob/proc/can_enthrall(mob/living/carbon/C)
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var/enthrall_safe = 0
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/* for(var/obj/item/weapon/implant/loyalty/L in C)
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for(var/obj/item/weapon/implant/loyalty/L in C)
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if(L && L.implanted)
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enthrall_safe = 1
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break
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for(var/obj/item/weapon/implant/traitor/T in C)
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if(T && T.implanted)
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enthrall_safe = 1
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break*/
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// for(var/obj/item/weapon/implant/traitor/T in C)
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// if(T && T.implanted)
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// enthrall_safe = 1
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// break
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if(!C)
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world.log << "something bad happened on enthralling a mob src is [src] [src.key] \ref[src]"
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return 0
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@@ -526,4 +527,4 @@
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bloodold = mind.vampire.bloodusable
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mind.vampire.bloodusable = max(0, (mind.vampire.bloodusable - amount))
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if(bloodold != mind.vampire.bloodusable)
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src << "\blue <b>You have [mind.vampire.bloodusable] left to use.</b>"
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src << "\blue <b>You have [mind.vampire.bloodusable] left to use.</b>"
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