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https://github.com/Aurorastation/Aurora-Old.git
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Exoskeletons
Out with the old! In with the partially finished new.
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@@ -0,0 +1,70 @@
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/obj/item/clothing/suit/exoskeletonvest
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name = "Exoskeleton MK. IV"
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desc = "A patchwork of hydraulic piping, wires and plates of metal."
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icon_state = ""
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item_state = ""
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blood_overlay_type = "armor"
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w_class = 4
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armor = list(melee = 70, bullet = 10, laser = 10, energy = 10, bomb = 50, bio = 0, rad = 0)
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slowdown = 2
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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///obj/item/clothing/suit/exoskeletonvest/pickup(mob/living/user as mob)
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// if(
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/obj/item/exo_parts/part/light_hydraulics
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name = "light hydraulics pack"
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desc = "A small, self-propelled pack with piping running out of it."
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icon_state = ""
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w_class = 3
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flags = FPRINT | CONDUCT
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origin_tech = "engineering=1;power=2"
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/obj/item/exo_parts/chassis/light
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name = "light exoskeleton frame"
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desc = "A metallic skeletal structure mimmicking that of the human body."
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icon_state = ""
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w_class = 4
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var/state = 0
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var/created_name = "Exoskeleton Mk IV"
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flags = FPRINT | TABLEPASS | CONDUCT
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origin_tech = "engineering=2;biotech=2"
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/obj/item/exo_parts/chassis/light/attackby(obj/item/weapon/W as obj, mob/user as mob)
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..()
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if(istype(W, /obj/item/weapon/pen))
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var/t = copytext(stripped_input(user, "Enter new robot name", src.name, src.created_name),1,MAX_NAME_LEN)
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if (!t)
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return
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if (!in_range(src, usr) && src.loc != usr)
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return
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src.created_name = t
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else
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switch(state)
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if(0)
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if(istype(W, /obj/item/exo_parts/part/light_hydraulics))
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user.drop_item()
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del.W
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src.state++
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user << "<span class='notice'>You attach the [W] to the [src].</span>"
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src.name = "skeleton/hydraulics assembly"
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src.icon_state = ""
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if(1)
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if(istype(W, /obj/item/weapon/screwdriver))
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src.state++
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user << "<span class='notice'>You tighten the screws holding the hydraulic pack to the frame.</span>"
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src.icon_state = ""
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if(2)
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if(istype(W, /obj/item/weapon/wrench))
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src.state++
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user << "<span class='notice'>You tighten the hydraulic connections to the various ports.</span>"
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src.icon_state = ""
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if(3)
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if(istype(W, /obj/item/weapon/weldingtool))
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src.state++
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user << "<span class='notice'>You finalize the construction by welding the various seems together.</span>"
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var/turf/T = get_turf(src)
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var/obj/item/clothing/suit/exoskeletonvest/S = new /obj/item/clothing/suit/exoskeletonvest(T)
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S.name = src.created_name
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user.drop_from_inventory(src)
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del(src)
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@@ -0,0 +1,2 @@
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//notes
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//use the pickup verb: pickup(mob/living/user as mob)
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@@ -263,15 +263,4 @@
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item_state = "ert_cdr"
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blood_overlay_type = "armor"
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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armor = list(melee = 65, bullet = 25, laser = 65, energy = 25, bomb = 35, bio = 0, rad = 0)
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/obj/item/clothing/suit/exoskeletonvest
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name = "Exoskeleton MK. IV"
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desc = "A patchwork of hydraulic piping, wires and plates of metal."
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icon_state = ""
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item_state = ""
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blood_overlay_type = "armor"
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w_class = 4
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armor = list(melee = 80, bullet = 10, laser = 10, energy = 10, bomb = 70, bio = 0, rad = 0)
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slowdown = -1
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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armor = list(melee = 65, bullet = 25, laser = 65, energy = 25, bomb = 35, bio = 0, rad = 0)
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@@ -726,7 +726,7 @@ datum/design/honker_targ
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "sacid" = 20)
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build_path = "/obj/item/weapon/circuitboard/mecha/honker/targeting"
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/*
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datum/design/exoskeleton
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name = "Circuit Design (\"Exoskeleton\" Control Module)"
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desc = "Allows for the construction of a \"Exoskeleton\" Control Module."
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@@ -735,7 +735,7 @@ datum/design/exoskeleton
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "sacid" = 20)
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build_path = "/obj/item/weapon/circuitboard/mecha/exoskeleton/main"
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*/
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////////////////////////////////////////
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/////////// Mecha Equpment /////////////
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////////////////////////////////////////
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