Baystation Update Merge 01

Mahoosive update. A lot of things.
This commit is contained in:
skull132
2014-04-16 23:54:43 +03:00
parent defa9e7fd4
commit 6d192181ea
383 changed files with 36251 additions and 10238 deletions
+10 -118
View File
@@ -201,7 +201,8 @@ steam.start() -- spawns the effect
sleep(5)
step(sparks,direction)
spawn(20)
sparks.delete()
if(sparks)
sparks.delete()
src.total_sparks--
@@ -379,116 +380,7 @@ steam.start() -- spawns the effect
/datum/effect/effect/system/smoke_spread/mustard
smoke_type = /obj/effect/effect/smoke/mustard
/////////////////////////////////////////////
// Chem smoke
/////////////////////////////////////////////
/obj/effect/effect/smoke/chem
icon = 'icons/effects/chemsmoke.dmi'
/obj/effect/effect/smoke/chem/New()
..()
var/datum/reagents/R = new/datum/reagents(500)
reagents = R
R.my_atom = src
return
/obj/effect/effect/smoke/chem/Move()
..()
for(var/atom/A in view(2, src))
if(reagents.has_reagent("radium")||reagents.has_reagent("uranium")||reagents.has_reagent("carbon")||reagents.has_reagent("thermite"))//Prevents unholy radium spam by reducing the number of 'greenglows' down to something reasonable -Sieve
if(prob(5))
reagents.reaction(A)
else
reagents.reaction(A)
return
/obj/effect/effect/smoke/chem/affect(mob/living/carbon/M as mob )
reagents.reaction(M)
/datum/effect/effect/system/smoke_spread/chem
smoke_type = /obj/effect/effect/smoke/chem
var/obj/chemholder
New()
..()
chemholder = new/obj()
var/datum/reagents/R = new/datum/reagents(500)
chemholder.reagents = R
R.my_atom = chemholder
set_up(var/datum/reagents/carry = null, n = 5, c = 0, loca, direct)
if(n > 20)
n = 20
number = n
cardinals = c
carry.copy_to(chemholder, carry.total_volume)
if(istype(loca, /turf/))
location = loca
else
location = get_turf(loca)
if(direct)
direction = direct
var/contained = ""
for(var/reagent in carry.reagent_list)
contained += " [reagent] "
if(contained)
contained = "\[[contained]\]"
var/area/A = get_area(location)
var/where = "[A.name] | [location.x], [location.y]"
var/whereLink = "<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[location.x];Y=[location.y];Z=[location.z]'>[where]</a>"
if(carry.my_atom.fingerprintslast)
var/mob/M = get_mob_by_key(carry.my_atom.fingerprintslast)
var/more = ""
if(M)
more = "(<A HREF='?_src_=holder;adminmoreinfo=\ref[M]'>?</a>)"
message_admins("A chemical smoke reaction has taken place in ([whereLink])[contained]. Last associated key is [carry.my_atom.fingerprintslast][more].", 0, 1)
log_game("A chemical smoke reaction has taken place in ([where])[contained]. Last associated key is [carry.my_atom.fingerprintslast].")
else
message_admins("A chemical smoke reaction has taken place in ([whereLink]). No associated key.", 0, 1)
log_game("A chemical smoke reaction has taken place in ([where])[contained]. No associated key.")
start()
var/i = 0
var/color = mix_color_from_reagents(chemholder.reagents.reagent_list)
for(i=0, i<src.number, i++)
if(src.total_smoke > 20)
return
spawn(0)
if(holder)
src.location = get_turf(holder)
var/obj/effect/effect/smoke/chem/smoke = new /obj/effect/effect/smoke/chem(src.location)
src.total_smoke++
var/direction = src.direction
if(!direction)
if(src.cardinals)
direction = pick(cardinal)
else
direction = pick(alldirs)
if(chemholder.reagents.total_volume != 1) // can't split 1 very well
chemholder.reagents.copy_to(smoke, chemholder.reagents.total_volume / number) // copy reagents to each smoke, divide evenly
if(color)
smoke.icon += color // give the smoke color, if it has any to begin with
else
// if no color, just use the old smoke icon
smoke.icon = 'icons/effects/96x96.dmi'
smoke.icon_state = "smoke"
for(i=0, i<pick(0,1,1,1,2,2,2,3), i++)
sleep(10)
step(smoke,direction)
spawn(150+rand(10,30))
smoke.delete()
src.total_smoke--
/////////////////////////////////////////////
//////// Attach an Ion trail to any object, that spawns when it moves (like for the jetpack)
@@ -615,6 +507,7 @@ steam.start() -- spawns the effect
playsound(src, 'sound/effects/bubbles2.ogg', 80, 1, -3)
spawn(3 + metal*3)
process()
checkReagents()
spawn(120)
processing_objects.Remove(src)
sleep(30)
@@ -629,14 +522,13 @@ steam.start() -- spawns the effect
delete()
return
// on delete, transfer any reagents to the floor
/obj/effect/effect/foam/Del()
// transfer any reagents to the floor
/obj/effect/effect/foam/proc/checkReagents()
if(!metal && reagents)
for(var/atom/A in oview(0,src))
for(var/atom/A in src.loc.contents)
if(A == src)
continue
reagents.reaction(A, 1, 1)
..()
/obj/effect/effect/foam/process()
if(--amount < 0)
@@ -663,7 +555,7 @@ steam.start() -- spawns the effect
F.create_reagents(10)
if (reagents)
for(var/datum/reagent/R in reagents.reagent_list)
F.reagents.add_reagent(R.id,1)
F.reagents.add_reagent(R.id, 1, safety = 1) //added safety check since reagents in the foam have already had a chance to react
// foam disolves when heated
// except metal foams
@@ -734,9 +626,9 @@ steam.start() -- spawns the effect
if(carried_reagents)
for(var/id in carried_reagents)
F.reagents.add_reagent(id,1)
F.reagents.add_reagent(id, 1, null, 1) //makes a safety call because all reagents should have already reacted anyway
else
F.reagents.add_reagent("water", 1)
F.reagents.add_reagent("water", 1, safety = 1)
// wall formed by metal foams
// dense and opaque, but easy to break
@@ -827,7 +719,7 @@ steam.start() -- spawns the effect
if(!air_master)
return 0
air_master.AddTurfToUpdate(get_turf(src))
air_master.mark_for_update(get_turf(src))
return 1