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Baystation Update Merge 01
Mahoosive update. A lot of things.
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@@ -154,7 +154,7 @@
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attack_generic(user, rand(10, 15))
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/obj/structure/window/attackby(obj/item/weapon/W as obj, mob/user as mob)
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/obj/structure/window/attackby(obj/item/W as obj, mob/user as mob)
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if(!istype(W)) return//I really wish I did not need this
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if (istype(W, /obj/item/weapon/grab) && get_dist(src,user)<2)
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@@ -313,7 +313,7 @@
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/obj/structure/window/proc/update_nearby_tiles(need_rebuild)
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if(!air_master)
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return 0
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air_master.AddTurfToUpdate(get_turf(src))
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air_master.mark_for_update(get_turf(src))
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return 1
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