mirror of
https://github.com/Aurorastation/Aurora-Old.git
synced 2026-08-23 20:56:20 +01:00
Baystation Update Merge 01
Mahoosive update. A lot of things.
This commit is contained in:
@@ -1,3 +1,12 @@
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#define ORE_PROC_GOLD 1
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#define ORE_PROC_SILVER 2
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#define ORE_PROC_DIAMOND 4
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#define ORE_PROC_GLASS 8
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#define ORE_PROC_PLASMA 16
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#define ORE_PROC_URANIUM 32
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#define ORE_PROC_IRON 64
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#define ORE_PROC_CLOWN 128
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/**********************Mineral processing unit console**************************/
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/obj/machinery/mineral/processing_unit_console
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@@ -32,84 +41,83 @@
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//iron
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if(machine.ore_iron || machine.ore_glass || machine.ore_plasma || machine.ore_uranium || machine.ore_gold || machine.ore_silver || machine.ore_diamond || machine.ore_clown || machine.ore_adamantine)
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if(machine.ore_iron)
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if (machine.selected_iron==1)
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if (machine.selected & ORE_PROC_IRON)
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dat += text("<A href='?src=\ref[src];sel_iron=no'><font color='green'>Smelting</font></A> ")
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else
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dat += text("<A href='?src=\ref[src];sel_iron=yes'><font color='red'>Not smelting</font></A> ")
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dat += text("Iron: [machine.ore_iron]<br>")
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else
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machine.selected_iron = 0
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machine.selected &= ~ORE_PROC_IRON
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//sand - glass
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if(machine.ore_glass)
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if (machine.selected_glass==1)
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if (machine.selected & ORE_PROC_GLASS)
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dat += text("<A href='?src=\ref[src];sel_glass=no'><font color='green'>Smelting</font></A> ")
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else
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dat += text("<A href='?src=\ref[src];sel_glass=yes'><font color='red'>Not smelting</font></A> ")
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dat += text("Sand: [machine.ore_glass]<br>")
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else
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machine.selected_glass = 0
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machine.selected &= ~ORE_PROC_GLASS
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//plasma
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if(machine.ore_plasma)
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if (machine.selected_plasma==1)
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if (machine.selected & ORE_PROC_PLASMA)
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dat += text("<A href='?src=\ref[src];sel_plasma=no'><font color='green'>Smelting</font></A> ")
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else
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dat += text("<A href='?src=\ref[src];sel_plasma=yes'><font color='red'>Not smelting</font></A> ")
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dat += text("Plasma: [machine.ore_plasma]<br>")
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else
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machine.selected_plasma = 0
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machine.selected &= ~ORE_PROC_PLASMA
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//uranium
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if(machine.ore_uranium)
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if (machine.selected_uranium==1)
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if (machine.selected & ORE_PROC_URANIUM)
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dat += text("<A href='?src=\ref[src];sel_uranium=no'><font color='green'>Smelting</font></A> ")
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else
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dat += text("<A href='?src=\ref[src];sel_uranium=yes'><font color='red'>Not smelting</font></A> ")
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dat += text("Uranium: [machine.ore_uranium]<br>")
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else
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machine.selected_uranium = 0
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machine.selected &= ~ORE_PROC_URANIUM
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//gold
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if(machine.ore_gold)
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if (machine.selected_gold==1)
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if (machine.selected & ORE_PROC_GOLD)
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dat += text("<A href='?src=\ref[src];sel_gold=no'><font color='green'>Smelting</font></A> ")
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else
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dat += text("<A href='?src=\ref[src];sel_gold=yes'><font color='red'>Not smelting</font></A> ")
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dat += text("Gold: [machine.ore_gold]<br>")
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else
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machine.selected_gold = 0
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machine.selected &= ~ORE_PROC_GOLD
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//silver
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if(machine.ore_silver)
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if (machine.selected_silver==1)
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if (machine.selected & ORE_PROC_SILVER)
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dat += text("<A href='?src=\ref[src];sel_silver=no'><font color='green'>Smelting</font></A> ")
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else
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dat += text("<A href='?src=\ref[src];sel_silver=yes'><font color='red'>Not smelting</font></A> ")
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dat += text("Silver: [machine.ore_silver]<br>")
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else
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machine.selected_silver = 0
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machine.selected &= ~ORE_PROC_SILVER
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//diamond
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if(machine.ore_diamond)
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if (machine.selected_diamond==1)
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if (machine.selected & ORE_PROC_DIAMOND)
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dat += text("<A href='?src=\ref[src];sel_diamond=no'><font color='green'>Smelting</font></A> ")
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else
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dat += text("<A href='?src=\ref[src];sel_diamond=yes'><font color='red'>Not smelting</font></A> ")
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dat += text("Diamond: [machine.ore_diamond]<br>")
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else
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machine.selected_diamond = 0
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machine.selected &= ~ORE_PROC_DIAMOND
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//bananium
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if(machine.ore_clown)
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if (machine.selected_clown==1)
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if (machine.selected & ORE_PROC_CLOWN)
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dat += text("<A href='?src=\ref[src];sel_clown=no'><font color='green'>Smelting</font></A> ")
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else
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dat += text("<A href='?src=\ref[src];sel_clown=yes'><font color='red'>Not smelting</font></A> ")
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dat += text("Bananium: [machine.ore_clown]<br>")
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else
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machine.selected_clown = 0
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machine.selected &= ~ORE_PROC_CLOWN
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//On or off
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dat += text("Machine is currently ")
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@@ -132,44 +140,45 @@
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src.add_fingerprint(usr)
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if(href_list["sel_iron"])
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if (href_list["sel_iron"] == "yes")
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machine.selected_iron = 1
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machine.selected |= ORE_PROC_IRON
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else
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machine.selected_iron = 0
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machine.selected &= ~ORE_PROC_IRON
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if(href_list["sel_glass"])
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if (href_list["sel_glass"] == "yes")
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machine.selected_glass = 1
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machine.selected |= ORE_PROC_GLASS
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else
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machine.selected_glass = 0
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machine.selected &= ~ORE_PROC_GLASS
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if(href_list["sel_plasma"])
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if (href_list["sel_plasma"] == "yes")
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machine.selected_plasma = 1
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machine.selected |= ORE_PROC_PLASMA
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else
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machine.selected_plasma = 0
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machine.selected &= ~ORE_PROC_PLASMA
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if(href_list["sel_uranium"])
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if (href_list["sel_uranium"] == "yes")
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machine.selected_uranium = 1
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machine.selected |= ORE_PROC_URANIUM
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else
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machine.selected_uranium = 0
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machine.selected &= ~ORE_PROC_URANIUM
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if(href_list["sel_gold"])
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if (href_list["sel_gold"] == "yes")
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machine.selected_gold = 1
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machine.selected |= ORE_PROC_GOLD
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else
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machine.selected_gold = 0
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machine.selected &= ~ORE_PROC_GOLD
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if(href_list["sel_silver"])
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if (href_list["sel_silver"] == "yes")
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machine.selected_silver = 1
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machine.selected |= ORE_PROC_SILVER
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else
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machine.selected_silver = 0
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machine.selected &= ~ORE_PROC_SILVER
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if(href_list["sel_diamond"])
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if (href_list["sel_diamond"] == "yes")
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machine.selected_diamond = 1
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machine.selected |= ORE_PROC_DIAMOND
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else
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machine.selected_diamond = 0
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machine.selected &= ~ORE_PROC_DIAMOND
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if(href_list["sel_clown"])
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if (href_list["sel_clown"] == "yes")
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machine.selected_clown = 1
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machine.selected |= ORE_PROC_CLOWN
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else
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machine.selected_clown = 0
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machine.selected &= ~ORE_PROC_CLOWN
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if(href_list["set_on"])
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if (href_list["set_on"] == "on")
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machine.on = 1
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@@ -187,6 +196,7 @@
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icon_state = "furnace"
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density = 1
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anchored = 1.0
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luminosity = 3 //Big fire with window, yeah it puts out a little light.
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var/obj/machinery/mineral/input = null
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var/obj/machinery/mineral/output = null
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var/obj/machinery/mineral/CONSOLE = null
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@@ -199,6 +209,8 @@
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var/ore_iron = 0;
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var/ore_clown = 0;
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var/ore_adamantine = 0;
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var/selected = 0
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/*
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var/selected_gold = 0
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var/selected_silver = 0
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var/selected_diamond = 0
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@@ -207,8 +219,10 @@
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var/selected_uranium = 0
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var/selected_iron = 0
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var/selected_clown = 0
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*/
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var/on = 0 //0 = off, 1 =... oh you know!
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/obj/machinery/mineral/processing_unit/New()
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..()
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spawn( 5 )
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@@ -227,157 +241,103 @@
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var/i
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for (i = 0; i < 10; i++)
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if (on)
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if (selected_glass == 1 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0)
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if (selected == ORE_PROC_GLASS)
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if (ore_glass > 0)
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ore_glass--;
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/*new /obj/item/stack/sheet/glass(output.loc)
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new /obj/item/stack/sheet/glass(output.loc)
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new /obj/item/stack/sheet/glass(output.loc)
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new /obj/item/stack/sheet/glass(output.loc)
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new /obj/item/stack/sheet/glass(output.loc)*/
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new /obj/item/stack/sheet/glass( output.loc, 2)
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else
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on = 0
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continue
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if (selected_glass == 1 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 1 && selected_clown == 0)
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if (selected == ORE_PROC_GLASS + ORE_PROC_IRON)
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if (ore_glass > 0 && ore_iron > 0)
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ore_glass--;
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ore_iron--;
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/*new /obj/item/stack/sheet/rglass(output.loc)
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new /obj/item/stack/sheet/rglass(output.loc)
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new /obj/item/stack/sheet/rglass(output.loc)
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new /obj/item/stack/sheet/rglass(output.loc)
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new /obj/item/stack/sheet/rglass(output.loc)*/
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new /obj/item/stack/sheet/rglass( output.loc, 5)
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else
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on = 0
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continue
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if (selected_glass == 0 && selected_gold == 1 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0)
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if (selected == ORE_PROC_GOLD)
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if (ore_gold > 0)
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ore_gold--;
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/*new /obj/item/stack/sheet/mineral/gold(output.loc)
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new /obj/item/stack/sheet/mineral/gold(output.loc)
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new /obj/item/stack/sheet/mineral/gold(output.loc)
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new /obj/item/stack/sheet/mineral/gold(output.loc)
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new /obj/item/stack/sheet/mineral/gold(output.loc)*/
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new /obj/item/stack/sheet/mineral/gold( output.loc, 5)
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else
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on = 0
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continue
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if (selected_glass == 0 && selected_gold == 0 && selected_silver == 1 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0)
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if (selected == ORE_PROC_SILVER)
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if (ore_silver > 0)
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ore_silver--;
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/*new /obj/item/stack/sheet/mineral/silver(output.loc)
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new /obj/item/stack/sheet/mineral/silver(output.loc)
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new /obj/item/stack/sheet/mineral/silver(output.loc)
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new /obj/item/stack/sheet/mineral/silver(output.loc)
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new /obj/item/stack/sheet/mineral/silver(output.loc)*/
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new /obj/item/stack/sheet/mineral/silver( output.loc, 5)
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else
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on = 0
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continue
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if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 1 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0)
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if (selected == ORE_PROC_DIAMOND)
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if (ore_diamond > 0)
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ore_diamond--;
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/*new /obj/item/stack/sheet/mineral/diamond(output.loc)
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new /obj/item/stack/sheet/mineral/diamond(output.loc)
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new /obj/item/stack/sheet/mineral/diamond(output.loc)
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new /obj/item/stack/sheet/mineral/diamond(output.loc)
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new /obj/item/stack/sheet/mineral/diamond(output.loc)*/
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new /obj/item/stack/sheet/mineral/diamond( output.loc, 5)
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else
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on = 0
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continue
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if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 1 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0)
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if (selected == ORE_PROC_PLASMA)
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if (ore_plasma > 0)
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ore_plasma--;
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/*new /obj/item/stack/sheet/mineral/plasma(output.loc)
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new /obj/item/stack/sheet/mineral/plasma(output.loc)
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new /obj/item/stack/sheet/mineral/plasma(output.loc)
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new /obj/item/stack/sheet/mineral/plasma(output.loc)
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new /obj/item/stack/sheet/mineral/plasma(output.loc)*/
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new /obj/item/stack/sheet/mineral/plasma( output.loc, 2)
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else
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on = 0
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continue
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if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 1 && selected_iron == 0 && selected_clown == 0)
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if (selected == ORE_PROC_URANIUM)
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if (ore_uranium > 0)
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ore_uranium--;
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/*new /obj/item/stack/sheet/mineral/uranium(output.loc)
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new /obj/item/stack/sheet/mineral/uranium(output.loc)
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new /obj/item/stack/sheet/mineral/uranium(output.loc)
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new /obj/item/stack/sheet/mineral/uranium(output.loc)
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new /obj/item/stack/sheet/mineral/uranium(output.loc)*/
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new /obj/item/stack/sheet/mineral/uranium( output.loc, 5)
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else
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on = 0
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continue
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if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 1 && selected_clown == 0)
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if (selected == ORE_PROC_IRON)
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if (ore_iron > 0)
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ore_iron--;
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/*new /obj/item/stack/sheet/metal(output.loc)
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new /obj/item/stack/sheet/metal(output.loc)
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new /obj/item/stack/sheet/metal(output.loc)
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new /obj/item/stack/sheet/metal(output.loc)
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new /obj/item/stack/sheet/metal(output.loc)*/
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new /obj/item/stack/sheet/metal( output.loc, 2)
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else
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on = 0
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continue
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if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 1 && selected_uranium == 0 && selected_iron == 1 && selected_clown == 0)
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if (selected == ORE_PROC_IRON + ORE_PROC_PLASMA)
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if (ore_iron > 0 && ore_plasma > 0)
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ore_iron--;
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ore_plasma--;
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/*new /obj/item/stack/sheet/plasteel(output.loc)
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new /obj/item/stack/sheet/plasteel(output.loc)
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new /obj/item/stack/sheet/plasteel(output.loc)
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new /obj/item/stack/sheet/plasteel(output.loc)
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new /obj/item/stack/sheet/plasteel(output.loc)*/
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new /obj/item/stack/sheet/plasteel( output.loc, 2)
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else
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on = 0
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continue
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if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 1)
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if (selected == ORE_PROC_CLOWN)
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if (ore_clown > 0)
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ore_clown--;
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/*new /obj/item/stack/sheet/mineral/clown(output.loc)
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new /obj/item/stack/sheet/mineral/clown(output.loc)
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new /obj/item/stack/sheet/mineral/clown(output.loc)
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new /obj/item/stack/sheet/mineral/clown(output.loc)
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new /obj/item/stack/sheet/mineral/clown(output.loc)*/
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new /obj/item/stack/sheet/mineral/clown( output.loc, 5)
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||||
else
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||||
on = 0
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if (selected_glass == 1 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 1 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0)
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||||
continue
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||||
/*
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if (selected == ORE_PROC_GLASS + ORE_PROC_PLASMA)
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if (ore_glass > 0 && ore_plasma > 0)
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ore_glass--;
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ore_plasma--;
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||||
/*new /obj/item/stack/sheet/glass/plasmaglass(output.loc)
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new /obj/item/stack/sheet/glass/plasmaglass(output.loc)
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new /obj/item/stack/sheet/glass/plasmaglass(output.loc)
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||||
new /obj/item/stack/sheet/glass/plasmaglass(output.loc)
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new /obj/item/stack/sheet/glass/plasmaglass(output.loc)*/
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||||
new /obj/item/stack/sheet/glass/plasmaglass( output.loc, 2)
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else
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on = 0
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if (selected_glass == 1 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 1 && selected_uranium == 0 && selected_iron == 1 && selected_clown == 0)
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||||
continue
|
||||
if (selected == ORE_PROC_GLASS + ORE_PROC_IRON + ORE_PROC_PLASMA)
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||||
if (ore_glass > 0 && ore_plasma > 0 && ore_iron > 0)
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||||
ore_glass--;
|
||||
ore_iron--;
|
||||
ore_plasma--;
|
||||
/*new /obj/item/stack/sheet/glass/plasmarglass(output.loc)
|
||||
new /obj/item/stack/sheet/glass/plasmarglass(output.loc)
|
||||
new /obj/item/stack/sheet/glass/plasmarglass(output.loc)
|
||||
new /obj/item/stack/sheet/glass/plasmarglass(output.loc)
|
||||
new /obj/item/stack/sheet/glass/plasmarglass(output.loc)*/
|
||||
new /obj/item/stack/sheet/glass/plasmarglass( output.loc, 2)
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||||
else
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||||
on = 0
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||||
continue
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||||
//THESE TWO ARE CODED FOR URIST TO USE WHEN HE GETS AROUND TO IT.
|
||||
//They were coded on 18 Feb 2012. If you're reading this in 2015, then firstly congratulations on the world not ending on 21 Dec 2012 and secondly, Urist is apparently VERY lazy. ~Errorage
|
||||
//Iamgoofball here, this comment I'm typing right now was made in 11/1/2013. If you're reading this in 2020, then please let me know if the world has gone into a nuclear apocalypse. Also Urist has been tried and hung for how lazy he was. That and he was jaywalking.
|
||||
/*if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 1 && selected_plasma == 0 && selected_uranium == 1 && selected_iron == 0 && selected_clown == 0)
|
||||
*/
|
||||
|
||||
|
||||
if (selected == ORE_PROC_URANIUM + ORE_PROC_DIAMOND)
|
||||
if (ore_uranium >= 2 && ore_diamond >= 1)
|
||||
ore_uranium -= 2
|
||||
ore_diamond -= 1
|
||||
@@ -385,62 +345,63 @@
|
||||
else
|
||||
on = 0
|
||||
continue
|
||||
if (selected_glass == 0 && selected_gold == 0 && selected_silver == 1 && selected_diamond == 0 && selected_plasma == 1 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0)
|
||||
if (selected == ORE_PROC_SILVER + ORE_PROC_PLASMA)
|
||||
if (ore_silver >= 1 && ore_plasma >= 3)
|
||||
ore_silver -= 1
|
||||
ore_plasma -= 3
|
||||
new /obj/item/stack/sheet/mineral/mythril(output.loc)
|
||||
else
|
||||
on = 0
|
||||
continue*/
|
||||
continue
|
||||
|
||||
|
||||
|
||||
//if a non valid combination is selected
|
||||
|
||||
var/b = 1 //this part checks if all required ores are available
|
||||
|
||||
if (!(selected_gold || selected_silver ||selected_diamond || selected_uranium | selected_plasma || selected_iron || selected_iron))
|
||||
if (!selected)
|
||||
b = 0
|
||||
|
||||
if (selected_gold == 1)
|
||||
if (selected & ORE_PROC_GOLD)
|
||||
if (ore_gold <= 0)
|
||||
b = 0
|
||||
if (selected_silver == 1)
|
||||
if (selected & ORE_PROC_SILVER)
|
||||
if (ore_silver <= 0)
|
||||
b = 0
|
||||
if (selected_diamond == 1)
|
||||
if (selected & ORE_PROC_DIAMOND)
|
||||
if (ore_diamond <= 0)
|
||||
b = 0
|
||||
if (selected_uranium == 1)
|
||||
if (selected & ORE_PROC_URANIUM)
|
||||
if (ore_uranium <= 0)
|
||||
b = 0
|
||||
if (selected_plasma == 1)
|
||||
if (selected & ORE_PROC_PLASMA)
|
||||
if (ore_plasma <= 0)
|
||||
b = 0
|
||||
if (selected_iron == 1)
|
||||
if (selected & ORE_PROC_IRON)
|
||||
if (ore_iron <= 0)
|
||||
b = 0
|
||||
if (selected_glass == 1)
|
||||
if (selected & ORE_PROC_GLASS)
|
||||
if (ore_glass <= 0)
|
||||
b = 0
|
||||
if (selected_clown == 1)
|
||||
if (selected & ORE_PROC_CLOWN)
|
||||
if (ore_clown <= 0)
|
||||
b = 0
|
||||
|
||||
if (b) //if they are, deduct one from each, produce slag and shut the machine off
|
||||
if (selected_gold == 1)
|
||||
if (selected & ORE_PROC_GOLD)
|
||||
ore_gold--
|
||||
if (selected_silver == 1)
|
||||
if (selected & ORE_PROC_SILVER)
|
||||
ore_silver--
|
||||
if (selected_diamond == 1)
|
||||
if (selected & ORE_PROC_DIAMOND)
|
||||
ore_diamond--
|
||||
if (selected_uranium == 1)
|
||||
if (selected & ORE_PROC_URANIUM)
|
||||
ore_uranium--
|
||||
if (selected_plasma == 1)
|
||||
if (selected & ORE_PROC_PLASMA)
|
||||
ore_plasma--
|
||||
if (selected_iron == 1)
|
||||
if (selected & ORE_PROC_IRON)
|
||||
ore_iron--
|
||||
if (selected_clown == 1)
|
||||
if (selected & ORE_PROC_CLOWN)
|
||||
ore_clown--
|
||||
new /obj/item/weapon/ore/slag(output.loc)
|
||||
on = 0
|
||||
@@ -457,42 +418,42 @@
|
||||
if (istype(O,/obj/item/weapon/ore/iron))
|
||||
ore_iron++;
|
||||
O.loc = null
|
||||
del(O)
|
||||
//del(O)
|
||||
continue
|
||||
if (istype(O,/obj/item/weapon/ore/glass))
|
||||
ore_glass++;
|
||||
O.loc = null
|
||||
del(O)
|
||||
//del(O)
|
||||
continue
|
||||
if (istype(O,/obj/item/weapon/ore/diamond))
|
||||
ore_diamond++;
|
||||
O.loc = null
|
||||
del(O)
|
||||
//del(O)
|
||||
continue
|
||||
if (istype(O,/obj/item/weapon/ore/plasma))
|
||||
ore_plasma++
|
||||
O.loc = null
|
||||
del(O)
|
||||
//del(O)
|
||||
continue
|
||||
if (istype(O,/obj/item/weapon/ore/gold))
|
||||
ore_gold++
|
||||
O.loc = null
|
||||
del(O)
|
||||
//del(O)
|
||||
continue
|
||||
if (istype(O,/obj/item/weapon/ore/silver))
|
||||
ore_silver++
|
||||
O.loc = null
|
||||
del(O)
|
||||
//del(O)
|
||||
continue
|
||||
if (istype(O,/obj/item/weapon/ore/uranium))
|
||||
ore_uranium++
|
||||
O.loc = null
|
||||
del(O)
|
||||
//del(O)
|
||||
continue
|
||||
if (istype(O,/obj/item/weapon/ore/clown))
|
||||
ore_clown++
|
||||
O.loc = null
|
||||
del(O)
|
||||
//del(O)
|
||||
continue
|
||||
O.loc = src.output.loc
|
||||
else
|
||||
|
||||
@@ -242,85 +242,108 @@
|
||||
|
||||
/obj/machinery/mineral/stacking_machine/process()
|
||||
if (src.output && src.input)
|
||||
var/obj/item/O
|
||||
var/obj/item/stack/O
|
||||
while (locate(/obj/item, input.loc))
|
||||
O = locate(/obj/item, input.loc)
|
||||
O = locate(/obj/item/stack, input.loc)
|
||||
if(isnull(O))
|
||||
var/obj/item/I = locate(/obj/item, input.loc)
|
||||
if (istype(I,/obj/item/weapon/ore/slag))
|
||||
I.loc = null
|
||||
else
|
||||
I.loc = output.loc
|
||||
continue
|
||||
if (istype(O,/obj/item/stack/sheet/metal))
|
||||
ore_iron+= O:amount;
|
||||
del(O)
|
||||
ore_iron+= O.amount
|
||||
O.loc = null
|
||||
//del(O)
|
||||
continue
|
||||
if (istype(O,/obj/item/stack/sheet/mineral/diamond))
|
||||
ore_diamond+= O:amount;
|
||||
del(O)
|
||||
ore_diamond+= O.amount
|
||||
O.loc = null
|
||||
//del(O)
|
||||
continue
|
||||
if (istype(O,/obj/item/stack/sheet/mineral/plasma))
|
||||
ore_plasma+= O:amount
|
||||
del(O)
|
||||
ore_plasma+= O.amount
|
||||
O.loc = null
|
||||
//del(O)
|
||||
continue
|
||||
if (istype(O,/obj/item/stack/sheet/mineral/gold))
|
||||
ore_gold+= O:amount
|
||||
del(O)
|
||||
ore_gold+= O.amount
|
||||
O.loc = null
|
||||
//del(O)
|
||||
continue
|
||||
if (istype(O,/obj/item/stack/sheet/mineral/silver))
|
||||
ore_silver+= O:amount
|
||||
del(O)
|
||||
ore_silver+= O.amount
|
||||
O.loc = null
|
||||
//del(O)
|
||||
continue
|
||||
if (istype(O,/obj/item/stack/sheet/mineral/clown))
|
||||
ore_clown+= O:amount
|
||||
del(O)
|
||||
ore_clown+= O.amount
|
||||
O.loc = null
|
||||
//del(O)
|
||||
continue
|
||||
if (istype(O,/obj/item/stack/sheet/mineral/uranium))
|
||||
ore_uranium+= O:amount
|
||||
del(O)
|
||||
ore_uranium+= O.amount
|
||||
O.loc = null
|
||||
//del(O)
|
||||
continue
|
||||
if (istype(O,/obj/item/stack/sheet/glass/plasmaglass))
|
||||
ore_plasmaglass+= O:amount
|
||||
del(O)
|
||||
ore_plasmaglass+= O.amount
|
||||
O.loc = null
|
||||
//del(O)
|
||||
continue
|
||||
if (istype(O,/obj/item/stack/sheet/glass/plasmarglass))
|
||||
ore_plasmarglass+= O:amount
|
||||
del(O)
|
||||
ore_plasmarglass+= O.amount
|
||||
O.loc = null
|
||||
//del(O)
|
||||
continue
|
||||
if (istype(O,/obj/item/stack/sheet/glass))
|
||||
ore_glass+= O:amount
|
||||
del(O)
|
||||
ore_glass+= O.amount
|
||||
O.loc = null
|
||||
//del(O)
|
||||
continue
|
||||
if (istype(O,/obj/item/stack/sheet/rglass))
|
||||
ore_rglass+= O:amount
|
||||
del(O)
|
||||
ore_rglass+= O.amount
|
||||
O.loc = null
|
||||
//del(O)
|
||||
continue
|
||||
if (istype(O,/obj/item/stack/sheet/plasteel))
|
||||
ore_plasteel+= O:amount
|
||||
del(O)
|
||||
ore_plasteel+= O.amount
|
||||
O.loc = null
|
||||
//del(O)
|
||||
continue
|
||||
if (istype(O,/obj/item/stack/sheet/mineral/adamantine))
|
||||
ore_adamantine+= O:amount
|
||||
del(O)
|
||||
ore_adamantine+= O.amount
|
||||
O.loc = null
|
||||
//del(O)
|
||||
continue
|
||||
if (istype(O,/obj/item/stack/sheet/mineral/mythril))
|
||||
ore_mythril+= O:amount
|
||||
del(O)
|
||||
ore_mythril+= O.amount
|
||||
O.loc = null
|
||||
//del(O)
|
||||
continue
|
||||
if (istype(O,/obj/item/stack/sheet/cardboard))
|
||||
ore_cardboard+= O:amount
|
||||
del(O)
|
||||
ore_cardboard+= O.amount
|
||||
O.loc = null
|
||||
//del(O)
|
||||
continue
|
||||
if (istype(O,/obj/item/stack/sheet/wood))
|
||||
ore_wood+= O:amount
|
||||
del(O)
|
||||
ore_wood+= O.amount
|
||||
O.loc = null
|
||||
//del(O)
|
||||
continue
|
||||
if (istype(O,/obj/item/stack/sheet/cloth))
|
||||
ore_cloth+= O:amount
|
||||
del(O)
|
||||
ore_cloth+= O.amount
|
||||
O.loc = null
|
||||
//del(O)
|
||||
continue
|
||||
if (istype(O,/obj/item/stack/sheet/leather))
|
||||
ore_leather+= O:amount
|
||||
del(O)
|
||||
continue
|
||||
if (istype(O,/obj/item/weapon/ore/slag))
|
||||
del(O)
|
||||
ore_leather+= O.amount
|
||||
O.loc = null
|
||||
//del(O)
|
||||
continue
|
||||
O.loc = src.output.loc
|
||||
|
||||
if (ore_gold >= stack_amt)
|
||||
var/obj/item/stack/sheet/mineral/gold/G = new /obj/item/stack/sheet/mineral/gold
|
||||
G.amount = stack_amt
|
||||
|
||||
@@ -233,6 +233,7 @@ proc/move_mining_shuttle()
|
||||
digspeed = 30
|
||||
origin_tech = "materials=2;powerstorage=3;engineering=2"
|
||||
desc = "Yours is the drill that will pierce through the rock walls."
|
||||
drill_verb = "drilling"
|
||||
|
||||
jackhammer
|
||||
name = "sonic jackhammer"
|
||||
@@ -241,6 +242,7 @@ proc/move_mining_shuttle()
|
||||
digspeed = 20 //faster than drill, but cannot dig
|
||||
origin_tech = "materials=3;powerstorage=2;engineering=2"
|
||||
desc = "Cracks rocks with sonic blasts, perfect for killing cave lizards."
|
||||
drill_verb = "hammering"
|
||||
|
||||
gold
|
||||
name = "golden pickaxe"
|
||||
@@ -259,6 +261,7 @@ proc/move_mining_shuttle()
|
||||
digspeed = 20 //Can slice though normal walls, all girders, or be used in reinforced wall deconstruction/ light thermite on fire
|
||||
origin_tech = "materials=4;plasmatech=3;engineering=3"
|
||||
desc = "A rock cutter that uses bursts of hot plasma. You could use it to cut limbs off of xenos! Or, you know, mine stuff."
|
||||
drill_verb = "cutting"
|
||||
|
||||
diamond
|
||||
name = "diamond pickaxe"
|
||||
@@ -275,6 +278,7 @@ proc/move_mining_shuttle()
|
||||
digspeed = 5 //Digs through walls, girders, and can dig up sand
|
||||
origin_tech = "materials=6;powerstorage=4;engineering=5"
|
||||
desc = "Yours is the drill that will pierce the heavens!"
|
||||
drill_verb = "drilling"
|
||||
|
||||
borgdrill
|
||||
name = "cyborg mining drill"
|
||||
@@ -282,6 +286,7 @@ proc/move_mining_shuttle()
|
||||
item_state = "jackhammer"
|
||||
digspeed = 15
|
||||
desc = ""
|
||||
drill_verb = "drilling"
|
||||
|
||||
/*****************************Shovel********************************/
|
||||
|
||||
|
||||
@@ -176,7 +176,7 @@ var/list/artifact_spawn = list() // Runtime fix for geometry loading before cont
|
||||
//just pull the surrounding rock out
|
||||
excavate_find(0, F)
|
||||
|
||||
if( excavation_level + P.excavation_amount >= 100 ) //Keep it at 100, it's a bit more complicated that this, and caused issues. -Skull132
|
||||
if( excavation_level + P.excavation_amount >= 100 )
|
||||
//if players have been excavating this turf, leave some rocky debris behind
|
||||
var/obj/structure/boulder/B
|
||||
if(artifact_find)
|
||||
@@ -187,9 +187,9 @@ var/list/artifact_spawn = list() // Runtime fix for geometry loading before cont
|
||||
B.artifact_find = artifact_find
|
||||
else
|
||||
artifact_debris(1)
|
||||
/*else if(prob(15))
|
||||
else if(prob(15))
|
||||
//empty boulder
|
||||
B = new(src)*/
|
||||
B = new(src)
|
||||
|
||||
if(B)
|
||||
GetDrilled(0)
|
||||
@@ -487,10 +487,10 @@ var/list/artifact_spawn = list() // Runtime fix for geometry loading before cont
|
||||
if(dug)
|
||||
return
|
||||
new/obj/item/weapon/ore/glass(src)
|
||||
/* new/obj/item/weapon/ore/glass(src)
|
||||
new/obj/item/weapon/ore/glass(src)
|
||||
new/obj/item/weapon/ore/glass(src)
|
||||
new/obj/item/weapon/ore/glass(src)*/
|
||||
new/obj/item/weapon/ore/glass(src)
|
||||
new/obj/item/weapon/ore/glass(src)
|
||||
dug = 1
|
||||
icon_plating = "asteroid_dug"
|
||||
icon_state = "asteroid_dug"
|
||||
@@ -551,4 +551,4 @@ var/list/artifact_spawn = list() // Runtime fix for geometry loading before cont
|
||||
else if(istype(R.module_state_3,/obj/item/weapon/storage/bag/ore))
|
||||
attackby(R.module_state_3,R)
|
||||
else
|
||||
return
|
||||
return
|
||||
@@ -81,45 +81,46 @@
|
||||
throwforce = 0.0
|
||||
w_class = 1.0
|
||||
var/string_attached
|
||||
var/sides = 2
|
||||
|
||||
/obj/item/weapon/coin/New()
|
||||
pixel_x = rand(0,16)-8
|
||||
pixel_y = rand(0,8)-8
|
||||
|
||||
/obj/item/weapon/coin/gold
|
||||
name = "Gold coin"
|
||||
name = "gold coin"
|
||||
icon_state = "coin_gold"
|
||||
|
||||
/obj/item/weapon/coin/silver
|
||||
name = "Silver coin"
|
||||
name = "silver coin"
|
||||
icon_state = "coin_silver"
|
||||
|
||||
/obj/item/weapon/coin/diamond
|
||||
name = "Diamond coin"
|
||||
name = "diamond coin"
|
||||
icon_state = "coin_diamond"
|
||||
|
||||
/obj/item/weapon/coin/iron
|
||||
name = "Iron coin"
|
||||
name = "iron coin"
|
||||
icon_state = "coin_iron"
|
||||
|
||||
/obj/item/weapon/coin/plasma
|
||||
name = "Solid plasma coin"
|
||||
name = "solid plasma coin"
|
||||
icon_state = "coin_plasma"
|
||||
|
||||
/obj/item/weapon/coin/uranium
|
||||
name = "Uranium coin"
|
||||
name = "uranium coin"
|
||||
icon_state = "coin_uranium"
|
||||
|
||||
/obj/item/weapon/coin/clown
|
||||
name = "Bananaium coin"
|
||||
name = "bananaium coin"
|
||||
icon_state = "coin_clown"
|
||||
|
||||
/obj/item/weapon/coin/adamantine
|
||||
name = "Adamantine coin"
|
||||
name = "adamantine coin"
|
||||
icon_state = "coin_adamantine"
|
||||
|
||||
/obj/item/weapon/coin/mythril
|
||||
name = "Mythril coin"
|
||||
name = "mythril coin"
|
||||
icon_state = "coin_mythril"
|
||||
|
||||
/obj/item/weapon/coin/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
@@ -150,3 +151,13 @@
|
||||
string_attached = null
|
||||
user << "\blue You detach the string from the coin."
|
||||
else ..()
|
||||
|
||||
/obj/item/weapon/coin/attack_self(mob/user as mob)
|
||||
var/result = rand(1, sides)
|
||||
var/comment = ""
|
||||
if(result == 1)
|
||||
comment = "tails"
|
||||
else if(result == 2)
|
||||
comment = "heads"
|
||||
user.visible_message("<span class='notice'>[user] has thrown \the [src]. It lands on [comment]! </span>", \
|
||||
"<span class='notice'>You throw \the [src]. It lands on [comment]! </span>")
|
||||
|
||||
Reference in New Issue
Block a user