mirror of
https://github.com/Aurorastation/Aurora-Old.git
synced 2026-08-26 14:16:21 +01:00
Baystation Update Merge 01
Mahoosive update. A lot of things.
This commit is contained in:
@@ -102,10 +102,11 @@ Works together with spawning an observer, noted above.
|
||||
for(var/image/hud in client.images)
|
||||
if(copytext(hud.icon_state,1,4) == "hud")
|
||||
client.images.Remove(hud)
|
||||
|
||||
if(antagHUD)
|
||||
var/list/target_list = list()
|
||||
for(var/mob/living/target in oview(src))
|
||||
if( target.mind&&(target.mind.special_role||issilicon(target)) )
|
||||
for(var/mob/living/target in oview(src, 14))
|
||||
if(target.mind&&(target.mind.special_role||issilicon(target)) )
|
||||
target_list += target
|
||||
if(target_list.len)
|
||||
assess_targets(target_list, src)
|
||||
@@ -113,91 +114,19 @@ Works together with spawning an observer, noted above.
|
||||
process_medHUD(src)
|
||||
|
||||
|
||||
// Direct copied from medical HUD glasses proc, used to determine what health bar to put over the targets head.
|
||||
/mob/dead/proc/RoundHealth(var/health)
|
||||
switch(health)
|
||||
if(100 to INFINITY)
|
||||
return "health100"
|
||||
if(70 to 100)
|
||||
return "health80"
|
||||
if(50 to 70)
|
||||
return "health60"
|
||||
if(30 to 50)
|
||||
return "health40"
|
||||
if(18 to 30)
|
||||
return "health25"
|
||||
if(5 to 18)
|
||||
return "health10"
|
||||
if(1 to 5)
|
||||
return "health1"
|
||||
if(-99 to 0)
|
||||
return "health0"
|
||||
else
|
||||
return "health-100"
|
||||
return "0"
|
||||
|
||||
|
||||
// Pretty much a direct copy of Medical HUD stuff, except will show ill if they are ill instead of also checking for known illnesses.
|
||||
|
||||
/mob/dead/proc/process_medHUD(var/mob/M)
|
||||
var/client/C = M.client
|
||||
var/image/holder
|
||||
for(var/mob/living/carbon/human/patient in oview(M))
|
||||
var/foundVirus = 0
|
||||
if(patient.virus2.len)
|
||||
foundVirus = 1
|
||||
if(!C) return
|
||||
holder = patient.hud_list[HEALTH_HUD]
|
||||
if(patient.stat == 2)
|
||||
holder.icon_state = "hudhealth-100"
|
||||
else
|
||||
holder.icon_state = "hud[RoundHealth(patient.health)]"
|
||||
C.images += holder
|
||||
|
||||
holder = patient.hud_list[STATUS_HUD]
|
||||
if(patient.stat == 2)
|
||||
holder.icon_state = "huddead"
|
||||
else if(patient.status_flags & XENO_HOST)
|
||||
holder.icon_state = "hudxeno"
|
||||
else if(foundVirus)
|
||||
holder.icon_state = "hudill"
|
||||
else if(patient.has_brain_worms())
|
||||
var/mob/living/simple_animal/borer/B = patient.has_brain_worms()
|
||||
if(B.controlling)
|
||||
holder.icon_state = "hudbrainworm"
|
||||
else
|
||||
holder.icon_state = "hudhealthy"
|
||||
else
|
||||
holder.icon_state = "hudhealthy"
|
||||
|
||||
C.images += holder
|
||||
|
||||
for(var/mob/living/carbon/human/patient in oview(M, 14))
|
||||
C.images += patient.hud_list[HEALTH_HUD]
|
||||
C.images += patient.hud_list[STATUS_HUD_OOC]
|
||||
|
||||
/mob/dead/proc/assess_targets(list/target_list, mob/dead/observer/U)
|
||||
var/icon/tempHud = 'icons/mob/hud.dmi'
|
||||
for(var/mob/living/target in target_list)
|
||||
if(iscarbon(target))
|
||||
switch(target.mind.special_role)
|
||||
if("traitor","Syndicate")
|
||||
U.client.images += image(tempHud,target,"hudsyndicate")
|
||||
if("Revolutionary")
|
||||
U.client.images += image(tempHud,target,"hudrevolutionary")
|
||||
if("Head Revolutionary")
|
||||
U.client.images += image(tempHud,target,"hudheadrevolutionary")
|
||||
if("Cultist")
|
||||
U.client.images += image(tempHud,target,"hudcultist")
|
||||
if("Changeling")
|
||||
U.client.images += image(tempHud,target,"hudchangeling")
|
||||
if("Wizard","Fake Wizard")
|
||||
U.client.images += image(tempHud,target,"hudwizard")
|
||||
if("Hunter","Sentinel","Drone","Queen")
|
||||
U.client.images += image(tempHud,target,"hudalien")
|
||||
if("Death Commando")
|
||||
U.client.images += image(tempHud,target,"huddeathsquad")
|
||||
if("Ninja")
|
||||
U.client.images += image(tempHud,target,"hudninja")
|
||||
else//If we don't know what role they have but they have one.
|
||||
U.client.images += image(tempHud,target,"hudunknown1")
|
||||
var/client/C = U.client
|
||||
for(var/mob/living/carbon/human/target in target_list)
|
||||
C.images += target.hud_list[SPECIALROLE_HUD]
|
||||
|
||||
|
||||
/*
|
||||
else//If the silicon mob has no law datum, no inherent laws, or a law zero, add them to the hud.
|
||||
var/mob/living/silicon/silicon_target = target
|
||||
if(!silicon_target.laws||(silicon_target.laws&&(silicon_target.laws.zeroth||!silicon_target.laws.inherent.len))||silicon_target.mind.special_role=="traitor")
|
||||
@@ -205,6 +134,7 @@ Works together with spawning an observer, noted above.
|
||||
U.client.images += image(tempHud,silicon_target,"hudmalborg")
|
||||
else
|
||||
U.client.images += image(tempHud,silicon_target,"hudmalai")
|
||||
*/
|
||||
return 1
|
||||
|
||||
/mob/proc/ghostize(var/can_reenter_corpse = 1)
|
||||
|
||||
@@ -38,15 +38,13 @@
|
||||
|
||||
// Type 1 (Visual) emotes are sent to anyone in view of the item
|
||||
if (m_type & 1)
|
||||
var/list/can_see = get_mobs_in_view(1,src) //Allows silicon & mmi mobs carried around to see the emotes of the person carrying them around.
|
||||
can_see |= viewers(src,null)
|
||||
for (var/mob/O in can_see)
|
||||
for (var/mob/O in viewers(src, null))
|
||||
O.show_message(message, m_type)
|
||||
|
||||
// Type 2 (Audible) emotes are sent to anyone in hear range
|
||||
// of the *LOCATION* -- this is important for pAIs to be heard
|
||||
else if (m_type & 2)
|
||||
for (var/mob/O in get_mobs_in_view(7,src))
|
||||
for (var/mob/O in hearers(get_turf(src), null))
|
||||
O.show_message(message, m_type)
|
||||
|
||||
/mob/proc/emote_dead(var/message)
|
||||
|
||||
@@ -46,6 +46,19 @@
|
||||
C.prefs.be_special ^= BE_PAI
|
||||
|
||||
|
||||
transfer_identity(var/mob/living/carbon/H)
|
||||
name = "positronic brain ([H])"
|
||||
brainmob.name = H.real_name
|
||||
brainmob.real_name = H.real_name
|
||||
brainmob.dna = H.dna
|
||||
brainmob.timeofhostdeath = H.timeofdeath
|
||||
if(brainmob.mind)
|
||||
brainmob.mind.assigned_role = "Positronic Brain"
|
||||
if(H.mind)
|
||||
H.mind.transfer_to(brainmob)
|
||||
brainmob << "\blue You feel slightly disoriented. That's normal when you're just a metal cube."
|
||||
icon_state = "posibrain-occupied"
|
||||
return
|
||||
|
||||
proc/transfer_personality(var/mob/candidate)
|
||||
|
||||
|
||||
@@ -53,10 +53,20 @@
|
||||
/mob/living/carbon/human/death(gibbed)
|
||||
if(stat == DEAD) return
|
||||
if(healths) healths.icon_state = "health5"
|
||||
|
||||
stat = DEAD
|
||||
dizziness = 0
|
||||
jitteriness = 0
|
||||
|
||||
|
||||
hud_updateflag |= 1 << HEALTH_HUD
|
||||
hud_updateflag |= 1 << STATUS_HUD
|
||||
|
||||
handle_hud_list()
|
||||
|
||||
//Handle species-specific deaths.
|
||||
if(species) species.handle_death(src)
|
||||
|
||||
//Handle brain slugs.
|
||||
var/datum/organ/external/head = get_organ("head")
|
||||
var/mob/living/simple_animal/borer/B
|
||||
@@ -105,6 +115,8 @@
|
||||
ticker.mode.check_win() //Calls the rounds wincheck, mainly for wizard, malf, and changeling now
|
||||
return ..(gibbed)
|
||||
|
||||
|
||||
|
||||
/mob/living/carbon/human/proc/makeSkeleton()
|
||||
if(SKELETON in src.mutations) return
|
||||
|
||||
|
||||
@@ -258,8 +258,9 @@
|
||||
continue
|
||||
if(temp.status & ORGAN_ROBOT)
|
||||
if(!(temp.brute_dam + temp.burn_dam))
|
||||
wound_flavor_text["[temp.display_name]"] = "<span class='warning'>[t_He] has a robot [temp.display_name]!</span>\n"
|
||||
continue
|
||||
if(!species.flags & IS_SYNTHETIC)
|
||||
wound_flavor_text["[temp.display_name]"] = "<span class='warning'>[t_He] has a robot [temp.display_name]!</span>\n"
|
||||
continue
|
||||
else
|
||||
wound_flavor_text["[temp.display_name]"] = "<span class='warning'>[t_He] has a robot [temp.display_name], it has"
|
||||
if(temp.brute_dam) switch(temp.brute_dam)
|
||||
@@ -274,7 +275,8 @@
|
||||
wound_flavor_text["[temp.display_name]"] += " some burns"
|
||||
if(21 to INFINITY)
|
||||
wound_flavor_text["[temp.display_name]"] += pick(" a lot of burns"," severe melting")
|
||||
wound_flavor_text["[temp.display_name]"] += "!</span>\n"
|
||||
if(wound_flavor_text["[temp.display_name]"])
|
||||
wound_flavor_text["[temp.display_name]"] += "!</span>\n"
|
||||
else if(temp.wounds.len > 0)
|
||||
var/list/wound_descriptors = list()
|
||||
for(var/datum/wound/W in temp.wounds)
|
||||
@@ -469,4 +471,4 @@
|
||||
else
|
||||
return 0
|
||||
else
|
||||
return 0
|
||||
return 0
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
voice_name = "unknown"
|
||||
icon = 'icons/mob/human.dmi'
|
||||
icon_state = "body_m_s"
|
||||
var/list/hud_list = list()
|
||||
var/list/hud_list[9]
|
||||
var/datum/species/species //Contains icon generation and language information, set during New().
|
||||
var/embedded_flag //To check if we've need to roll for damage on movement while an item is imbedded in us.
|
||||
|
||||
@@ -36,6 +36,11 @@
|
||||
species = new /datum/species/diona(src)
|
||||
..()
|
||||
|
||||
/mob/living/carbon/human/machine/New()
|
||||
h_style = "blue IPC screen"
|
||||
set_species("Machine")
|
||||
..()
|
||||
|
||||
/mob/living/carbon/human/New()
|
||||
|
||||
if(!species)
|
||||
@@ -47,10 +52,18 @@
|
||||
|
||||
if(!dna)
|
||||
dna = new /datum/dna(null)
|
||||
dna.species=species.name
|
||||
dna.species=species.name
|
||||
|
||||
for(var/i=0;i<7;i++) // 2 for medHUDs and 5 for secHUDs
|
||||
hud_list += image('icons/mob/hud.dmi', src, "hudunknown")
|
||||
hud_list[HEALTH_HUD] = image('icons/mob/hud.dmi', src, "hudhealth100")
|
||||
hud_list[STATUS_HUD] = image('icons/mob/hud.dmi', src, "hudhealthy")
|
||||
hud_list[ID_HUD] = image('icons/mob/hud.dmi', src, "hudunknown")
|
||||
hud_list[WANTED_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
|
||||
hud_list[IMPLOYAL_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
|
||||
hud_list[IMPCHEM_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
|
||||
hud_list[IMPTRACK_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
|
||||
hud_list[SPECIALROLE_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
|
||||
hud_list[STATUS_HUD_OOC] = image('icons/mob/hud.dmi', src, "hudhealthy")
|
||||
|
||||
|
||||
..()
|
||||
|
||||
@@ -548,6 +561,7 @@
|
||||
modified = 1
|
||||
|
||||
spawn()
|
||||
hud_updateflag |= 1 << WANTED_HUD
|
||||
if(istype(usr,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/U = usr
|
||||
U.handle_regular_hud_updates()
|
||||
@@ -672,6 +686,8 @@
|
||||
if(setmedical != "Cancel")
|
||||
R.fields["p_stat"] = setmedical
|
||||
modified = 1
|
||||
if(PDA_Manifest.len)
|
||||
PDA_Manifest.Cut()
|
||||
|
||||
spawn()
|
||||
if(istype(usr,/mob/living/carbon/human))
|
||||
@@ -1080,7 +1096,7 @@
|
||||
var/tdamage = 0
|
||||
var/ticks = 0
|
||||
while (germs < 2501 && ticks < 100000 && round(damage/10)*20)
|
||||
diary << "VIRUS TESTING: [ticks] : germs [germs] tdamage [tdamage] prob [round(damage/10)*20]"
|
||||
log_misc("VIRUS TESTING: [ticks] : germs [germs] tdamage [tdamage] prob [round(damage/10)*20]")
|
||||
ticks++
|
||||
if (prob(round(damage/10)*20))
|
||||
germs++
|
||||
@@ -1113,10 +1129,12 @@
|
||||
verbs += /mob/living/carbon/human/proc/bloody_doodle
|
||||
return 1 //we applied blood to the item
|
||||
|
||||
/mob/living/carbon/human/clean_blood()
|
||||
/mob/living/carbon/human/clean_blood(var/clean_feet)
|
||||
.=..()
|
||||
if(istype(feet_blood_DNA, /list) && feet_blood_DNA.len)
|
||||
if(clean_feet && !shoes && istype(feet_blood_DNA, /list) && feet_blood_DNA.len)
|
||||
feet_blood_color = null
|
||||
del(feet_blood_DNA)
|
||||
update_inv_shoes(1)
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/human/get_visible_implants(var/class = 0)
|
||||
@@ -1193,7 +1211,7 @@
|
||||
if(!new_species)
|
||||
new_species = dna.species
|
||||
else
|
||||
dna.species = new_species
|
||||
dna.species = new_species
|
||||
|
||||
if(species && (species.name && species.name == new_species))
|
||||
return
|
||||
@@ -1210,6 +1228,7 @@
|
||||
update_icons()
|
||||
|
||||
if(species)
|
||||
species.handle_post_spawn(src)
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
|
||||
@@ -114,7 +114,7 @@
|
||||
|
||||
M.attack_log += text("\[[time_stamp()]\] <font color='red'>[M.species.attack_verb]ed [src.name] ([src.ckey])</font>")
|
||||
src.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been [M.species.attack_verb]ed by [M.name] ([M.ckey])</font>")
|
||||
log_attack("[M.name] ([M.ckey]) [M.species.attack_verb]ed [src.name] ([src.ckey])")
|
||||
msg_admin_attack("[key_name(M)] [M.species.attack_verb]ed [key_name(src)]")
|
||||
|
||||
var/damage = rand(0, 5)//BS12 EDIT
|
||||
if(!damage)
|
||||
@@ -153,7 +153,7 @@
|
||||
M.attack_log += text("\[[time_stamp()]\] <font color='red'>Disarmed [src.name] ([src.ckey])</font>")
|
||||
src.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been disarmed by [M.name] ([M.ckey])</font>")
|
||||
|
||||
log_attack("[M.name] ([M.ckey]) disarmed [src.name] ([src.ckey])")
|
||||
msg_admin_attack("[key_name(M)] disarmed [src.name] ([src.ckey])")
|
||||
|
||||
if(w_uniform)
|
||||
w_uniform.add_fingerprint(M)
|
||||
|
||||
@@ -0,0 +1,227 @@
|
||||
/mob/living/carbon/human/attack_hand(mob/living/carbon/human/M as mob)
|
||||
if (istype(loc, /turf) && istype(loc.loc, /area/start))
|
||||
M << "No attacking people at spawn, you jackass."
|
||||
return
|
||||
|
||||
var/datum/organ/external/temp = M:organs_by_name["r_hand"]
|
||||
if (M.hand)
|
||||
temp = M:organs_by_name["l_hand"]
|
||||
if(temp && !temp.is_usable())
|
||||
M << "\red You can't use your [temp.display_name]."
|
||||
return
|
||||
|
||||
..()
|
||||
|
||||
if((M != src) && check_shields(0, M.name))
|
||||
visible_message("\red <B>[M] attempted to touch [src]!</B>")
|
||||
return 0
|
||||
|
||||
|
||||
if(M.gloves && istype(M.gloves,/obj/item/clothing/gloves))
|
||||
var/obj/item/clothing/gloves/G = M.gloves
|
||||
if(G.cell)
|
||||
if(M.a_intent == "hurt")//Stungloves. Any contact will stun the alien.
|
||||
if(G.cell.charge >= 2500)
|
||||
G.cell.use(2500)
|
||||
visible_message("\red <B>[src] has been touched with the stun gloves by [M]!</B>")
|
||||
M.attack_log += text("\[[time_stamp()]\] <font color='red'>Stungloved [src.name] ([src.ckey])</font>")
|
||||
src.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been stungloved by [M.name] ([M.ckey])</font>")
|
||||
|
||||
msg_admin_attack("[M.name] ([M.ckey]) stungloved [src.name] ([src.ckey]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[M.x];Y=[M.y];Z=[M.z]'>JMP</a>)")
|
||||
|
||||
var/armorblock = run_armor_check(M.zone_sel.selecting, "energy")
|
||||
apply_effects(5,5,0,0,5,0,0,armorblock)
|
||||
return 1
|
||||
else
|
||||
M << "\red Not enough charge! "
|
||||
visible_message("\red <B>[src] has been touched with the stun gloves by [M]!</B>")
|
||||
return
|
||||
|
||||
if(istype(M.gloves , /obj/item/clothing/gloves/boxing/hologlove))
|
||||
|
||||
var/damage = rand(0, 9)
|
||||
if(!damage)
|
||||
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
|
||||
visible_message("\red <B>[M] has attempted to punch [src]!</B>")
|
||||
return 0
|
||||
var/datum/organ/external/affecting = get_organ(ran_zone(M.zone_sel.selecting))
|
||||
var/armor_block = run_armor_check(affecting, "melee")
|
||||
|
||||
if(HULK in M.mutations) damage += 5
|
||||
|
||||
playsound(loc, "punch", 25, 1, -1)
|
||||
|
||||
visible_message("\red <B>[M] has punched [src]!</B>")
|
||||
|
||||
apply_damage(damage, HALLOSS, affecting, armor_block)
|
||||
if(damage >= 9)
|
||||
visible_message("\red <B>[M] has weakened [src]!</B>")
|
||||
apply_effect(4, WEAKEN, armor_block)
|
||||
|
||||
return
|
||||
else
|
||||
if(istype(M,/mob/living/carbon))
|
||||
// log_debug("No gloves, [M] is truing to infect [src]")
|
||||
M.spread_disease_to(src, "Contact")
|
||||
|
||||
|
||||
switch(M.a_intent)
|
||||
if("help")
|
||||
if(health >= config.health_threshold_crit)
|
||||
help_shake_act(M)
|
||||
return 1
|
||||
// if(M.health < -75) return 0
|
||||
|
||||
if((M.head && (M.head.flags & HEADCOVERSMOUTH)) || (M.wear_mask && (M.wear_mask.flags & MASKCOVERSMOUTH)))
|
||||
M << "\blue <B>Remove your mask!</B>"
|
||||
return 0
|
||||
if((head && (head.flags & HEADCOVERSMOUTH)) || (wear_mask && (wear_mask.flags & MASKCOVERSMOUTH)))
|
||||
M << "\blue <B>Remove his mask!</B>"
|
||||
return 0
|
||||
|
||||
var/obj/effect/equip_e/human/O = new /obj/effect/equip_e/human()
|
||||
O.source = M
|
||||
O.target = src
|
||||
O.s_loc = M.loc
|
||||
O.t_loc = loc
|
||||
O.place = "CPR"
|
||||
requests += O
|
||||
spawn(0)
|
||||
O.process()
|
||||
return 1
|
||||
|
||||
if("grab")
|
||||
if(M == src || anchored)
|
||||
return 0
|
||||
if(w_uniform)
|
||||
w_uniform.add_fingerprint(M)
|
||||
|
||||
var/obj/item/weapon/grab/G = new /obj/item/weapon/grab(M, src)
|
||||
if(buckled)
|
||||
M << "<span class='notice'>You cannot grab [src], \he is buckled in!</span>"
|
||||
if(!G) //the grab will delete itself in New if affecting is anchored
|
||||
return
|
||||
M.put_in_active_hand(G)
|
||||
grabbed_by += G
|
||||
G.synch()
|
||||
LAssailant = M
|
||||
|
||||
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
visible_message("<span class='warning'>[M] has grabbed [src] passively!</span>")
|
||||
return 1
|
||||
|
||||
if("hurt")
|
||||
|
||||
M.attack_log += text("\[[time_stamp()]\] <font color='red'>[M.species.attack_verb]ed [src.name] ([src.ckey])</font>")
|
||||
src.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been [M.species.attack_verb]ed by [M.name] ([M.ckey])</font>")
|
||||
log_attack("[M.name] ([M.ckey]) [M.species.attack_verb]ed [src.name] ([src.ckey])")
|
||||
|
||||
var/damage = rand(0, 5)//BS12 EDIT
|
||||
if(!damage)
|
||||
if(M.species.attack_verb == "punch")
|
||||
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
|
||||
else
|
||||
playsound(loc, 'sound/weapons/slashmiss.ogg', 25, 1, -1)
|
||||
|
||||
visible_message("\red <B>[M] has attempted to [M.species.attack_verb] [src]!</B>")
|
||||
return 0
|
||||
|
||||
|
||||
var/datum/organ/external/affecting = get_organ(ran_zone(M.zone_sel.selecting))
|
||||
var/armor_block = run_armor_check(affecting, "melee")
|
||||
|
||||
if(HULK in M.mutations) damage += 5
|
||||
|
||||
|
||||
if(M.species.attack_verb == "punch")
|
||||
playsound(loc, "punch", 25, 1, -1)
|
||||
else
|
||||
playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
|
||||
|
||||
visible_message("\red <B>[M] has [M.species.attack_verb]ed [src]!</B>")
|
||||
//Rearranged, so claws don't increase weaken chance.
|
||||
if(damage >= 5 && prob(50))
|
||||
visible_message("\red <B>[M] has weakened [src]!</B>")
|
||||
apply_effect(2, WEAKEN, armor_block)
|
||||
|
||||
if(M.species.punch_damage)
|
||||
damage += M.species.punch_damage
|
||||
apply_damage(damage, BRUTE, affecting, armor_block)
|
||||
|
||||
|
||||
if("disarm")
|
||||
M.attack_log += text("\[[time_stamp()]\] <font color='red'>Disarmed [src.name] ([src.ckey])</font>")
|
||||
src.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been disarmed by [M.name] ([M.ckey])</font>")
|
||||
|
||||
log_attack("[M.name] ([M.ckey]) disarmed [src.name] ([src.ckey])")
|
||||
|
||||
if(w_uniform)
|
||||
w_uniform.add_fingerprint(M)
|
||||
var/datum/organ/external/affecting = get_organ(ran_zone(M.zone_sel.selecting))
|
||||
|
||||
if (istype(r_hand,/obj/item/weapon/gun) || istype(l_hand,/obj/item/weapon/gun))
|
||||
var/obj/item/weapon/gun/W = null
|
||||
var/chance = 0
|
||||
|
||||
if (istype(l_hand,/obj/item/weapon/gun))
|
||||
W = l_hand
|
||||
chance = hand ? 40 : 20
|
||||
|
||||
if (istype(r_hand,/obj/item/weapon/gun))
|
||||
W = r_hand
|
||||
chance = !hand ? 40 : 20
|
||||
|
||||
if (prob(chance))
|
||||
visible_message("<spawn class=danger>[src]'s [W] goes off during struggle!")
|
||||
var/list/turfs = list()
|
||||
for(var/turf/T in view())
|
||||
turfs += T
|
||||
var/turf/target = pick(turfs)
|
||||
return W.afterattack(target,src)
|
||||
|
||||
var/randn = rand(1, 100)
|
||||
if (randn <= 25)
|
||||
apply_effect(4, WEAKEN, run_armor_check(affecting, "melee"))
|
||||
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
visible_message("\red <B>[M] has pushed [src]!</B>")
|
||||
return
|
||||
|
||||
var/talked = 0 // BubbleWrap
|
||||
|
||||
if(randn <= 60)
|
||||
//BubbleWrap: Disarming breaks a pull
|
||||
if(pulling)
|
||||
visible_message("\red <b>[M] has broken [src]'s grip on [pulling]!</B>")
|
||||
talked = 1
|
||||
stop_pulling()
|
||||
|
||||
//BubbleWrap: Disarming also breaks a grab - this will also stop someone being choked, won't it?
|
||||
if(istype(l_hand, /obj/item/weapon/grab))
|
||||
var/obj/item/weapon/grab/lgrab = l_hand
|
||||
if(lgrab.affecting)
|
||||
visible_message("\red <b>[M] has broken [src]'s grip on [lgrab.affecting]!</B>")
|
||||
talked = 1
|
||||
spawn(1)
|
||||
del(lgrab)
|
||||
if(istype(r_hand, /obj/item/weapon/grab))
|
||||
var/obj/item/weapon/grab/rgrab = r_hand
|
||||
if(rgrab.affecting)
|
||||
visible_message("\red <b>[M] has broken [src]'s grip on [rgrab.affecting]!</B>")
|
||||
talked = 1
|
||||
spawn(1)
|
||||
del(rgrab)
|
||||
//End BubbleWrap
|
||||
|
||||
if(!talked) //BubbleWrap
|
||||
drop_item()
|
||||
visible_message("\red <B>[M] has disarmed [src]!</B>")
|
||||
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
return
|
||||
|
||||
|
||||
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
|
||||
visible_message("\red <B>[M] attempted to disarm [src]!</B>")
|
||||
return
|
||||
|
||||
/mob/living/carbon/human/proc/afterattack(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, inrange, params)
|
||||
return
|
||||
@@ -40,16 +40,24 @@
|
||||
|
||||
|
||||
/mob/living/carbon/human/adjustBruteLoss(var/amount)
|
||||
if(species && species.brute_mod)
|
||||
amount = amount*species.brute_mod
|
||||
|
||||
if(amount > 0)
|
||||
take_overall_damage(amount, 0)
|
||||
else
|
||||
heal_overall_damage(-amount, 0)
|
||||
hud_updateflag |= 1 << HEALTH_HUD
|
||||
|
||||
/mob/living/carbon/human/adjustFireLoss(var/amount)
|
||||
if(species && species.burn_mod)
|
||||
amount = amount*species.burn_mod
|
||||
|
||||
if(amount > 0)
|
||||
take_overall_damage(0, amount)
|
||||
else
|
||||
heal_overall_damage(0, -amount)
|
||||
hud_updateflag |= 1 << HEALTH_HUD
|
||||
|
||||
/mob/living/carbon/human/Stun(amount)
|
||||
if(HULK in mutations) return
|
||||
@@ -91,6 +99,8 @@
|
||||
if (O.status & ORGAN_MUTATED)
|
||||
O.unmutate()
|
||||
src << "<span class = 'notice'>Your [O.display_name] is shaped normally again.</span>"
|
||||
hud_updateflag |= 1 << HEALTH_HUD
|
||||
|
||||
////////////////////////////////////////////
|
||||
|
||||
//Returns a list of damaged organs
|
||||
@@ -118,6 +128,7 @@
|
||||
var/datum/organ/external/picked = pick(parts)
|
||||
if(picked.heal_damage(brute,burn))
|
||||
UpdateDamageIcon()
|
||||
hud_updateflag |= 1 << HEALTH_HUD
|
||||
updatehealth()
|
||||
|
||||
//Damages ONE external organ, organ gets randomly selected from damagable ones.
|
||||
@@ -129,6 +140,7 @@
|
||||
var/datum/organ/external/picked = pick(parts)
|
||||
if(picked.take_damage(brute,burn,sharp))
|
||||
UpdateDamageIcon()
|
||||
hud_updateflag |= 1 << HEALTH_HUD
|
||||
updatehealth()
|
||||
|
||||
|
||||
@@ -150,6 +162,7 @@
|
||||
|
||||
parts -= picked
|
||||
updatehealth()
|
||||
hud_updateflag |= 1 << HEALTH_HUD
|
||||
if(update) UpdateDamageIcon()
|
||||
|
||||
// damage MANY external organs, in random order
|
||||
@@ -169,6 +182,7 @@
|
||||
|
||||
parts -= picked
|
||||
updatehealth()
|
||||
hud_updateflag |= 1 << HEALTH_HUD
|
||||
if(update) UpdateDamageIcon()
|
||||
|
||||
|
||||
@@ -178,8 +192,9 @@
|
||||
This function restores the subjects blood to max.
|
||||
*/
|
||||
/mob/living/carbon/human/proc/restore_blood()
|
||||
var/blood_volume = vessel.get_reagent_amount("blood")
|
||||
vessel.add_reagent("blood",560.0-blood_volume)
|
||||
if(!species.flags & NO_BLOOD)
|
||||
var/blood_volume = vessel.get_reagent_amount("blood")
|
||||
vessel.add_reagent("blood",560.0-blood_volume)
|
||||
|
||||
|
||||
/*
|
||||
@@ -194,6 +209,7 @@ This function restores all organs.
|
||||
if(istype(E, /datum/organ/external))
|
||||
if (E.heal_damage(brute, burn))
|
||||
UpdateDamageIcon()
|
||||
hud_updateflag |= 1 << HEALTH_HUD
|
||||
else
|
||||
return 0
|
||||
return
|
||||
@@ -237,6 +253,7 @@ This function restores all organs.
|
||||
|
||||
// Will set our damageoverlay icon to the next level, which will then be set back to the normal level the next mob.Life().
|
||||
updatehealth()
|
||||
hud_updateflag |= 1 << HEALTH_HUD
|
||||
|
||||
//Embedded projectile code.
|
||||
if(!organ) return
|
||||
|
||||
@@ -53,7 +53,10 @@
|
||||
|
||||
var/failed_last_breath = 0 //This is used to determine if the mob failed a breath. If they did fail a brath, they will attempt to breathe each tick, otherwise just once per 4 ticks.
|
||||
|
||||
var/last_dam = -1 //Used for determining if we need to process all organs or just some or even none.
|
||||
var/list/bad_external_organs = list()// organs we check until they are good.
|
||||
|
||||
var/xylophone = 0 //For the spoooooooky xylophone cooldown
|
||||
|
||||
var/mob/remoteview_target = null
|
||||
var/hand_blood_color
|
||||
var/hand_blood_color
|
||||
|
||||
@@ -63,6 +63,9 @@
|
||||
in_stasis = istype(loc, /obj/structure/closet/body_bag/cryobag) && loc:opened == 0
|
||||
if(in_stasis) loc:used++
|
||||
|
||||
if(life_tick%30==15)
|
||||
hud_updateflag = 1022
|
||||
|
||||
//No need to update all of these procs if the guy is dead.
|
||||
if(stat != DEAD && !in_stasis)
|
||||
if(air_master.current_cycle%4==2 || failed_last_breath) //First, resolve location and get a breath
|
||||
@@ -101,11 +104,14 @@
|
||||
|
||||
handle_stasis_bag()
|
||||
|
||||
if(life_tick > 5 && timeofdeath && (timeofdeath < 5 || world.time - timeofdeath > 6000)) //We are long dead, or we're junk mobs spawned like the clowns on the clown shuttle
|
||||
return //We go ahead and process them 5 times for HUD images and other stuff though.
|
||||
|
||||
//Handle temperature/pressure differences between body and environment
|
||||
handle_environment(environment)
|
||||
handle_environment(environment) //Optimized a good bit.
|
||||
|
||||
//Status updates, death etc.
|
||||
handle_regular_status_updates() //TODO: optimise ~Carn NO SHIT ~Ccomp
|
||||
handle_regular_status_updates() //Optimized a bit
|
||||
update_canmove()
|
||||
|
||||
//Update our name based on whether our face is obscured/disfigured
|
||||
@@ -179,7 +185,7 @@
|
||||
if (prob(3))
|
||||
switch(pick(1,2,3))
|
||||
if(1)
|
||||
say(pick("IM A PONY NEEEEEEIIIIIIIIIGH", "without oxigen blob don't evoluate?", "CAPTAINS A COMDOM", "[pick("", "that faggot traitor")] [pick("joerge", "george", "gorge", "gdoruge")] [pick("mellens", "melons", "mwrlins")] is grifing me HAL;P!!!", "can u give me [pick("telikesis","halk","eppilapse")]?", "THe saiyans screwed", "Bi is THE BEST OF BOTH WORLDS>", "I WANNA PET TEH monkeyS", "stop grifing me!!!!", "SOTP IT#"))
|
||||
say(pick("IM A PONY NEEEEEEIIIIIIIIIGH", "without oxigen blob don't evoluate?", "CAPTAINS A COMDOM", "[pick("", "that meatball traitor")] [pick("joerge", "george", "gorge", "gdoruge")] [pick("mellens", "melons", "mwrlins")] is grifing me HAL;P!!!", "can u give me [pick("telikesis","halk","eppilapse")]?", "THe saiyans screwed", "Bi is THE BEST OF BOTH WORLDS>", "I WANNA PET TEH monkeyS", "stop grifing me!!!!", "SOTP IT#"))
|
||||
if(2)
|
||||
say(pick("FUS RO DAH","fucking 4rries!", "stat me", ">my face", "roll it easy!", "waaaaaagh!!!", "red wonz go fasta", "FOR TEH EMPRAH", "lol2cat", "dem dwarfs man, dem dwarfs", "SPESS MAHREENS", "hwee did eet fhor khayosss", "lifelike texture ;_;", "luv can bloooom", "PACKETS!!!"))
|
||||
if(3)
|
||||
@@ -287,7 +293,7 @@
|
||||
proc/breathe()
|
||||
if(reagents.has_reagent("lexorin")) return
|
||||
if(istype(loc, /obj/machinery/atmospherics/unary/cryo_cell)) return
|
||||
if(species && species.flags & NO_BREATHE) return
|
||||
if(species && (species.flags & NO_BREATHE || species.flags & IS_SYNTHETIC)) return
|
||||
|
||||
var/datum/organ/internal/lungs/L = internal_organs["lungs"]
|
||||
L.process()
|
||||
@@ -325,7 +331,7 @@
|
||||
|
||||
breath = loc.remove_air(breath_moles)
|
||||
|
||||
if(istype(wear_mask, /obj/item/clothing/mask/gas))
|
||||
if(istype(wear_mask, /obj/item/clothing/mask/gas) && breath)
|
||||
var/obj/item/clothing/mask/gas/G = wear_mask
|
||||
var/datum/gas_mixture/filtered = new
|
||||
|
||||
@@ -380,7 +386,7 @@
|
||||
|
||||
//spread some viruses while we are at it
|
||||
if (virus2.len > 0)
|
||||
if (get_infection_chance(src) && prob(20))
|
||||
if (prob(10) && get_infection_chance(src))
|
||||
// log_debug("[src] : Exhaling some viruses")
|
||||
for(var/mob/living/carbon/M in view(1,src))
|
||||
src.spread_disease_to(M)
|
||||
@@ -572,25 +578,23 @@
|
||||
else
|
||||
loc_temp = environment.temperature
|
||||
|
||||
//world << "Loc temp: [loc_temp] - Body temp: [bodytemperature] - Fireloss: [getFireLoss()] - Thermal protection: [get_thermal_protection()] - Fire protection: [thermal_protection + add_fire_protection(loc_temp)] - Heat capacity: [environment_heat_capacity] - Location: [loc] - src: [src]"
|
||||
if(abs(loc_temp - 293.15) < 20 && abs(bodytemperature - 310.14) < 0.5 && environment.toxins < MOLES_PLASMA_VISIBLE)
|
||||
return // Temperatures are within normal ranges, fuck all this processing. ~Ccomp
|
||||
|
||||
//Body temperature is adjusted in two steps. Firstly your body tries to stabilize itself a bit.
|
||||
if(stat != 2)
|
||||
stabilize_temperature_from_calories()
|
||||
|
||||
// log_debug("Adjusting to atmosphere.")
|
||||
//After then, it reacts to the surrounding atmosphere based on your thermal protection
|
||||
if(loc_temp < BODYTEMP_COLD_DAMAGE_LIMIT) //Place is colder than we are
|
||||
var/thermal_protection = get_cold_protection(loc_temp) //This returns a 0 - 1 value, which corresponds to the percentage of protection based on what you're wearing and what you're exposed to.
|
||||
if(thermal_protection < 1)
|
||||
var/amt = min((1-thermal_protection) * ((loc_temp - bodytemperature) / BODYTEMP_COLD_DIVISOR), BODYTEMP_COOLING_MAX)
|
||||
// log_debug("[loc_temp] is Cold. Cooling by [amt]")
|
||||
bodytemperature += amt
|
||||
else if (loc_temp > BODYTEMP_HEAT_DAMAGE_LIMIT) //Place is hotter than we are
|
||||
var/thermal_protection = get_heat_protection(loc_temp) //This returns a 0 - 1 value, which corresponds to the percentage of protection based on what you're wearing and what you're exposed to.
|
||||
if(thermal_protection < 1)
|
||||
var/amt = min((1-thermal_protection) * ((loc_temp - bodytemperature) / BODYTEMP_HEAT_DIVISOR), BODYTEMP_HEATING_MAX)
|
||||
// log_debug("[loc_temp] is Heat. Heating up by [amt]")
|
||||
bodytemperature += amt
|
||||
|
||||
// +/- 50 degrees from 310.15K is the 'safe' zone, where no damage is dealt.
|
||||
@@ -640,7 +644,15 @@
|
||||
pressure_alert = 0
|
||||
else if(adjusted_pressure >= species.hazard_low_pressure)
|
||||
pressure_alert = -1
|
||||
|
||||
if(species && species.flags & IS_SYNTHETIC)
|
||||
bodytemperature += 0.5 * TEMPERATURE_DAMAGE_COEFFICIENT //Synthetics suffer overheating in a vaccuum. ~Z
|
||||
|
||||
else
|
||||
|
||||
if(species && species.flags & IS_SYNTHETIC)
|
||||
bodytemperature += 1 * TEMPERATURE_DAMAGE_COEFFICIENT
|
||||
|
||||
if( !(COLD_RESISTANCE in mutations))
|
||||
adjustBruteLoss( LOW_PRESSURE_DAMAGE )
|
||||
pressure_alert = -2
|
||||
@@ -672,7 +684,7 @@
|
||||
|
||||
proc/stabilize_temperature_from_calories()
|
||||
var/body_temperature_difference = 310.15 - bodytemperature
|
||||
if (abs(body_temperature_difference) < 0.01)
|
||||
if (abs(body_temperature_difference) < 0.5)
|
||||
return //fuck this precision
|
||||
switch(bodytemperature)
|
||||
if(-INFINITY to 260.15) //260.15 is 310.15 - 50, the temperature where you start to feel effects.
|
||||
@@ -867,8 +879,8 @@
|
||||
*/
|
||||
|
||||
proc/handle_chemicals_in_body()
|
||||
if(reagents)
|
||||
|
||||
if(reagents && !(species.flags & IS_SYNTHETIC)) //Synths don't process reagents.
|
||||
var/alien = 0 //Not the best way to handle it, but neater than checking this for every single reagent proc.
|
||||
if(species && species.name == "Diona")
|
||||
alien = 1
|
||||
@@ -967,7 +979,7 @@
|
||||
dizziness = max(0, dizziness - 3)
|
||||
jitteriness = max(0, jitteriness - 3)
|
||||
|
||||
handle_trace_chems()
|
||||
if(!(species.flags & IS_SYNTHETIC)) handle_trace_chems()
|
||||
|
||||
var/datum/organ/internal/liver/liver = internal_organs["liver"]
|
||||
liver.process()
|
||||
@@ -986,7 +998,7 @@
|
||||
else //ALIVE. LIGHTS ARE ON
|
||||
updatehealth() //TODO
|
||||
if(!in_stasis)
|
||||
handle_organs()
|
||||
handle_organs() //Optimized.
|
||||
handle_blood()
|
||||
|
||||
if(health <= config.health_threshold_dead || brain_op_stage == 4.0)
|
||||
@@ -1098,30 +1110,39 @@
|
||||
|
||||
if(stuttering)
|
||||
stuttering = max(stuttering-1, 0)
|
||||
if (src.slurring)
|
||||
if (slurring)
|
||||
slurring = max(slurring-1, 0)
|
||||
if(silent)
|
||||
silent = max(silent-1, 0)
|
||||
|
||||
if(druggy)
|
||||
druggy = max(druggy-1, 0)
|
||||
|
||||
/*
|
||||
// Increase germ_level regularly
|
||||
if(prob(40))
|
||||
germ_level += 1
|
||||
// If you're dirty, your gloves will become dirty, too.
|
||||
if(gloves && germ_level > gloves.germ_level && prob(10))
|
||||
gloves.germ_level += 1
|
||||
*/
|
||||
return 1
|
||||
|
||||
proc/handle_regular_hud_updates()
|
||||
if(hud_updateflag)
|
||||
handle_hud_list()
|
||||
|
||||
|
||||
if(!client) return 0
|
||||
|
||||
if(hud_updateflag)
|
||||
handle_hud_list()
|
||||
|
||||
|
||||
for(var/image/hud in client.images)
|
||||
if(copytext(hud.icon_state,1,4) == "hud") //ugly, but icon comparison is worse, I believe
|
||||
client.images.Remove(hud)
|
||||
|
||||
client.screen.Remove(global_hud.blurry, global_hud.druggy, global_hud.vimpaired, global_hud.darkMask)
|
||||
client.screen.Remove(global_hud.blurry, global_hud.druggy, global_hud.vimpaired, global_hud.darkMask, global_hud.nvg)
|
||||
|
||||
update_action_buttons()
|
||||
|
||||
@@ -1258,10 +1279,13 @@
|
||||
var/obj/item/clothing/glasses/G = glasses
|
||||
if(istype(G))
|
||||
see_in_dark += G.darkness_view
|
||||
if(G.vision_flags)
|
||||
if(G.vision_flags) // MESONS
|
||||
sight |= G.vision_flags
|
||||
if(!druggy)
|
||||
see_invisible = SEE_INVISIBLE_MINIMUM
|
||||
if(istype(G,/obj/item/clothing/glasses/night))
|
||||
see_invisible = SEE_INVISIBLE_MINIMUM
|
||||
client.screen += global_hud.nvg
|
||||
|
||||
/* HUD shit goes here, as long as it doesn't modify sight flags */
|
||||
// The purpose of this is to stop xray and w/e from preventing you from using huds -- Love, Doohl
|
||||
@@ -1279,6 +1303,8 @@
|
||||
else if(!seer)
|
||||
see_invisible = SEE_INVISIBLE_LIVING
|
||||
|
||||
|
||||
|
||||
if(healths)
|
||||
if (analgesic)
|
||||
healths.icon_state = "health_health_numb"
|
||||
@@ -1288,7 +1314,7 @@
|
||||
if(2) healths.icon_state = "health7"
|
||||
else
|
||||
//switch(health - halloss)
|
||||
switch(100 - ((species && species.flags & NO_PAIN) ? 0 : traumatic_shock))
|
||||
switch(100 - ((species && species.flags & NO_PAIN & !IS_SYNTHETIC) ? 0 : traumatic_shock))
|
||||
if(100 to INFINITY) healths.icon_state = "health0"
|
||||
if(80 to 100) healths.icon_state = "health1"
|
||||
if(60 to 80) healths.icon_state = "health2"
|
||||
@@ -1397,30 +1423,35 @@
|
||||
var/datum/disease2/disease/V = virus2[ID]
|
||||
V.cure(src)
|
||||
|
||||
for(var/obj/effect/decal/cleanable/blood/B in view(1,src))
|
||||
if(B.virus2.len)
|
||||
for (var/ID in B.virus2)
|
||||
var/datum/disease2/disease/V = B.virus2[ID]
|
||||
infect_virus2(src,V)
|
||||
for(var/obj/effect/decal/cleanable/O in view(1,src))
|
||||
if(istype(O,/obj/effect/decal/cleanable/blood))
|
||||
var/obj/effect/decal/cleanable/blood/B = O
|
||||
if(B.virus2.len)
|
||||
for (var/ID in B.virus2)
|
||||
var/datum/disease2/disease/V = B.virus2[ID]
|
||||
infect_virus2(src,V)
|
||||
|
||||
for(var/obj/effect/decal/cleanable/mucus/M in view(1,src))
|
||||
if(M.virus2.len)
|
||||
for (var/ID in M.virus2)
|
||||
var/datum/disease2/disease/V = M.virus2[ID]
|
||||
infect_virus2(src,V)
|
||||
else if(istype(O,/obj/effect/decal/cleanable/mucus))
|
||||
var/obj/effect/decal/cleanable/mucus/M = O
|
||||
if(M.virus2.len)
|
||||
for (var/ID in M.virus2)
|
||||
var/datum/disease2/disease/V = M.virus2[ID]
|
||||
infect_virus2(src,V)
|
||||
|
||||
for (var/ID in virus2)
|
||||
var/datum/disease2/disease/V = virus2[ID]
|
||||
if(isnull(V)) // Trying to figure out a runtime error that keeps repeating
|
||||
CRASH("virus2 nulled before calling activate()")
|
||||
else
|
||||
V.activate(src)
|
||||
// activate may have deleted the virus
|
||||
if(!V) continue
|
||||
|
||||
// check if we're immune
|
||||
if(V.antigen & src.antibodies)
|
||||
V.dead = 1
|
||||
if(virus2.len)
|
||||
for (var/ID in virus2)
|
||||
var/datum/disease2/disease/V = virus2[ID]
|
||||
if(isnull(V)) // Trying to figure out a runtime error that keeps repeating
|
||||
CRASH("virus2 nulled before calling activate()")
|
||||
else
|
||||
V.activate(src)
|
||||
// activate may have deleted the virus
|
||||
if(!V) continue
|
||||
|
||||
// check if we're immune
|
||||
if(V.antigen & src.antibodies)
|
||||
V.dead = 1
|
||||
|
||||
return
|
||||
|
||||
@@ -1536,6 +1567,149 @@
|
||||
|
||||
return temp
|
||||
|
||||
/*
|
||||
Called by life(), instead of having the individual hud items update icons each tick and check for status changes
|
||||
we only set those statuses and icons upon changes. Then those HUD items will simply add those pre-made images.
|
||||
This proc below is only called when those HUD elements need to change as determined by the mobs hud_updateflag.
|
||||
*/
|
||||
|
||||
|
||||
/mob/living/carbon/human/proc/handle_hud_list()
|
||||
|
||||
if(hud_updateflag & 1 << HEALTH_HUD)
|
||||
var/image/holder = hud_list[HEALTH_HUD]
|
||||
if(stat == 2)
|
||||
holder.icon_state = "hudhealth-100" // X_X
|
||||
else
|
||||
holder.icon_state = "hud[RoundHealth(health)]"
|
||||
|
||||
hud_list[HEALTH_HUD] = holder
|
||||
|
||||
if(hud_updateflag & 1 << STATUS_HUD)
|
||||
var/foundVirus = 0
|
||||
for(var/datum/disease/D in viruses)
|
||||
if(!D.hidden[SCANNER])
|
||||
foundVirus++
|
||||
for (var/ID in virus2)
|
||||
if (ID in virusDB)
|
||||
foundVirus = 1
|
||||
break
|
||||
|
||||
var/image/holder = hud_list[STATUS_HUD]
|
||||
var/image/holder2 = hud_list[STATUS_HUD_OOC]
|
||||
if(stat == 2)
|
||||
holder.icon_state = "huddead"
|
||||
holder2.icon_state = "huddead"
|
||||
else if(status_flags & XENO_HOST)
|
||||
holder.icon_state = "hudxeno"
|
||||
holder2.icon_state = "hudxeno"
|
||||
else if(foundVirus)
|
||||
holder.icon_state = "hudill"
|
||||
else if(has_brain_worms())
|
||||
var/mob/living/simple_animal/borer/B = has_brain_worms()
|
||||
if(B.controlling)
|
||||
holder.icon_state = "hudbrainworm"
|
||||
else
|
||||
holder.icon_state = "hudhealthy"
|
||||
holder2.icon_state = "hudbrainworm"
|
||||
else
|
||||
holder.icon_state = "hudhealthy"
|
||||
if(virus2.len)
|
||||
holder2.icon_state = "hudill"
|
||||
else
|
||||
holder2.icon_state = "hudhealthy"
|
||||
|
||||
hud_list[STATUS_HUD] = holder
|
||||
hud_list[STATUS_HUD_OOC] = holder2
|
||||
|
||||
if(hud_updateflag & 1 << ID_HUD)
|
||||
var/image/holder = hud_list[ID_HUD]
|
||||
if(wear_id)
|
||||
var/obj/item/weapon/card/id/I = wear_id.GetID()
|
||||
if(I)
|
||||
holder.icon_state = "hud[ckey(I.GetJobName())]"
|
||||
else
|
||||
holder.icon_state = "hudunknown"
|
||||
else
|
||||
holder.icon_state = "hudunknown"
|
||||
|
||||
|
||||
hud_list[ID_HUD] = holder
|
||||
|
||||
if(hud_updateflag & 1 << WANTED_HUD)
|
||||
var/image/holder = hud_list[WANTED_HUD]
|
||||
holder.icon_state = "hudblank"
|
||||
var/perpname = name
|
||||
if(wear_id)
|
||||
var/obj/item/weapon/card/id/I = wear_id.GetID()
|
||||
if(I)
|
||||
perpname = I.registered_name
|
||||
|
||||
for(var/datum/data/record/E in data_core.general)
|
||||
if(E.fields["name"] == perpname)
|
||||
for (var/datum/data/record/R in data_core.security)
|
||||
if((R.fields["id"] == E.fields["id"]) && (R.fields["criminal"] == "*Arrest*"))
|
||||
holder.icon_state = "hudwanted"
|
||||
break
|
||||
else if((R.fields["id"] == E.fields["id"]) && (R.fields["criminal"] == "Incarcerated"))
|
||||
holder.icon_state = "hudprisoner"
|
||||
break
|
||||
else if((R.fields["id"] == E.fields["id"]) && (R.fields["criminal"] == "Parolled"))
|
||||
holder.icon_state = "hudparolled"
|
||||
break
|
||||
else if((R.fields["id"] == E.fields["id"]) && (R.fields["criminal"] == "Released"))
|
||||
holder.icon_state = "hudreleased"
|
||||
break
|
||||
hud_list[WANTED_HUD] = holder
|
||||
|
||||
if(hud_updateflag & 1 << IMPLOYAL_HUD || hud_updateflag & 1 << IMPCHEM_HUD || hud_updateflag & 1 << IMPTRACK_HUD)
|
||||
var/image/holder1 = hud_list[IMPTRACK_HUD]
|
||||
var/image/holder2 = hud_list[IMPLOYAL_HUD]
|
||||
var/image/holder3 = hud_list[IMPCHEM_HUD]
|
||||
|
||||
holder1.icon_state = "hudblank"
|
||||
holder2.icon_state = "hudblank"
|
||||
holder3.icon_state = "hudblank"
|
||||
|
||||
for(var/obj/item/weapon/implant/I in src)
|
||||
if(I.implanted)
|
||||
if(istype(I,/obj/item/weapon/implant/tracking))
|
||||
holder1.icon_state = "hud_imp_tracking"
|
||||
if(istype(I,/obj/item/weapon/implant/loyalty))
|
||||
holder2.icon_state = "hud_imp_loyal"
|
||||
if(istype(I,/obj/item/weapon/implant/chem))
|
||||
holder3.icon_state = "hud_imp_chem"
|
||||
|
||||
hud_list[IMPTRACK_HUD] = holder1
|
||||
hud_list[IMPLOYAL_HUD] = holder2
|
||||
hud_list[IMPCHEM_HUD] = holder3
|
||||
|
||||
if(hud_updateflag & 1 << SPECIALROLE_HUD)
|
||||
var/image/holder = hud_list[SPECIALROLE_HUD]
|
||||
holder.icon_state = "hudblank"
|
||||
if(mind)
|
||||
|
||||
switch(mind.special_role)
|
||||
if("traitor","Syndicate")
|
||||
holder.icon_state = "hudsyndicate"
|
||||
if("Revolutionary")
|
||||
holder.icon_state = "hudrevolutionary"
|
||||
if("Head Revolutionary")
|
||||
holder.icon_state = "hudheadrevolutionary"
|
||||
if("Cultist")
|
||||
holder.icon_state = "hudcultist"
|
||||
if("Changeling")
|
||||
holder.icon_state = "hudchangeling"
|
||||
if("Wizard","Fake Wizard")
|
||||
holder.icon_state = "hudwizard"
|
||||
if("Death Commando")
|
||||
holder.icon_state = "huddeathsquad"
|
||||
if("Ninja")
|
||||
holder.icon_state = "hudninja"
|
||||
|
||||
hud_list[SPECIALROLE_HUD] = holder
|
||||
hud_updateflag = 0
|
||||
|
||||
|
||||
#undef HUMAN_MAX_OXYLOSS
|
||||
#undef HUMAN_CRIT_MAX_OXYLOSS
|
||||
|
||||
@@ -13,12 +13,12 @@
|
||||
temp_message[H] = ninjaspeak(temp_message[H])
|
||||
pick_list -= H
|
||||
message = list2text(temp_message, " ")
|
||||
message = replacetext(message, "o", "�")
|
||||
message = replacetext(message, "p", "�")
|
||||
message = replacetext(message, "l", "�")
|
||||
message = replacetext(message, "s", "�")
|
||||
message = replacetext(message, "u", "�")
|
||||
message = replacetext(message, "b", "�")
|
||||
message = replacetext(message, "o", "¤")
|
||||
message = replacetext(message, "p", "þ")
|
||||
message = replacetext(message, "l", "£")
|
||||
message = replacetext(message, "s", "§")
|
||||
message = replacetext(message, "u", "µ")
|
||||
message = replacetext(message, "b", "ß")
|
||||
|
||||
else if(istype(wear_mask, /obj/item/clothing/mask/horsehead))
|
||||
var/obj/item/clothing/mask/horsehead/hoers = wear_mask
|
||||
@@ -34,8 +34,6 @@
|
||||
if(copytext(message, 1, 2) != "*")
|
||||
message = slur(message)
|
||||
..(message)
|
||||
|
||||
|
||||
|
||||
/mob/living/carbon/human/say_understands(var/other,var/datum/language/speaking = null)
|
||||
|
||||
|
||||
@@ -113,13 +113,14 @@ Please contact me on #coderbus IRC. ~Carn x
|
||||
#define HAIR_LAYER 14 //TODO: make part of head layer?
|
||||
#define FACEMASK_LAYER 15
|
||||
#define HEAD_LAYER 16
|
||||
#define HANDCUFF_LAYER 17
|
||||
#define LEGCUFF_LAYER 18
|
||||
#define L_HAND_LAYER 19
|
||||
#define R_HAND_LAYER 20
|
||||
#define TAIL_LAYER 21 //bs12 specific. this hack is probably gonna come back to haunt me
|
||||
#define TARGETED_LAYER 22 //BS12: Layer for the target overlay from weapon targeting system
|
||||
#define TOTAL_LAYERS 22
|
||||
#define COLLAR_LAYER 17
|
||||
#define HANDCUFF_LAYER 18
|
||||
#define LEGCUFF_LAYER 19
|
||||
#define TAIL_LAYER 20 //bs12 specific. this hack is probably gonna come back to haunt me
|
||||
#define L_HAND_LAYER 21
|
||||
#define R_HAND_LAYER 22
|
||||
#define TARGETED_LAYER 23 //BS12: Layer for the target overlay from weapon targeting system
|
||||
#define TOTAL_LAYERS 23
|
||||
//////////////////////////////////
|
||||
|
||||
/mob/living/carbon/human
|
||||
@@ -515,6 +516,10 @@ proc/get_damage_icon_part(damage_state, body_part)
|
||||
overlays_standing[ID_LAYER] = null
|
||||
else
|
||||
overlays_standing[ID_LAYER] = null
|
||||
|
||||
hud_updateflag |= 1 << ID_HUD
|
||||
hud_updateflag |= 1 << WANTED_HUD
|
||||
|
||||
if(update_icons) update_icons()
|
||||
|
||||
/mob/living/carbon/human/update_inv_gloves(var/update_icons=1)
|
||||
@@ -636,6 +641,8 @@ proc/get_damage_icon_part(damage_state, body_part)
|
||||
|
||||
update_tail_showing(0)
|
||||
|
||||
update_collar(0)
|
||||
|
||||
if(update_icons) update_icons()
|
||||
|
||||
/mob/living/carbon/human/update_inv_pockets(var/update_icons=1)
|
||||
@@ -730,6 +737,22 @@ proc/get_damage_icon_part(damage_state, body_part)
|
||||
if(update_icons)
|
||||
update_icons()
|
||||
|
||||
|
||||
//Adds a collar overlay above the helmet layer if the suit has one
|
||||
// Suit needs an identically named sprite in icons/mob/collar.dmi
|
||||
/mob/living/carbon/human/proc/update_collar(var/update_icons=1)
|
||||
var/icon/C = new('icons/mob/collar.dmi')
|
||||
var/image/standing = null
|
||||
|
||||
if(wear_suit)
|
||||
if(wear_suit.icon_state in C.IconStates())
|
||||
standing = image("icon" = C, "icon_state" = "[wear_suit.icon_state]")
|
||||
|
||||
overlays_standing[COLLAR_LAYER] = standing
|
||||
|
||||
if(update_icons) update_icons()
|
||||
|
||||
|
||||
// Used mostly for creating head items
|
||||
/mob/living/carbon/human/proc/generate_head_icon()
|
||||
//gender no longer matters for the mouth, although there should probably be seperate base head icons.
|
||||
@@ -782,6 +805,7 @@ proc/get_damage_icon_part(damage_state, body_part)
|
||||
#undef BACK_LAYER
|
||||
#undef HAIR_LAYER
|
||||
#undef HEAD_LAYER
|
||||
#undef COLLAR_LAYER
|
||||
#undef HANDCUFF_LAYER
|
||||
#undef LEGCUFF_LAYER
|
||||
#undef L_HAND_LAYER
|
||||
|
||||
@@ -836,9 +836,9 @@ mob/living/carbon/slime/var/temperature_resistance = T0C+75
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL | STOPSPRESSUREDMAGE
|
||||
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS | HEAD
|
||||
max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECITON_TEMPERATURE
|
||||
max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||
cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS | HEAD
|
||||
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECITON_TEMPERATURE
|
||||
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
|
||||
canremove = 0
|
||||
armor = list(melee = 80, bullet = 20, laser = 20, energy = 10, bomb = 0, bio = 0, rad = 0)
|
||||
|
||||
@@ -890,7 +890,7 @@ mob/living/carbon/slime/var/temperature_resistance = T0C+75
|
||||
unacidable = 1
|
||||
flags = FPRINT | TABLEPASS | STOPSPRESSUREDMAGE
|
||||
heat_protection = HEAD
|
||||
max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECITON_TEMPERATURE
|
||||
max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||
armor = list(melee = 80, bullet = 20, laser = 20, energy = 10, bomb = 0, bio = 0, rad = 0)
|
||||
|
||||
/obj/effect/golemrune
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
..()
|
||||
|
||||
/obj/item/weapon/holder/process()
|
||||
if(!loc) return
|
||||
if(!loc) del(src)
|
||||
|
||||
if(istype(loc,/turf) || !(contents.len))
|
||||
for(var/mob/M in contents)
|
||||
@@ -54,12 +54,19 @@
|
||||
|
||||
//Let people pick the little buggers up.
|
||||
if(M.a_intent == "help")
|
||||
var/obj/item/weapon/holder/diona/D = new(loc)
|
||||
src.loc = D
|
||||
D.name = loc.name
|
||||
D.attack_hand(M)
|
||||
M << "You scoop up [src]."
|
||||
src << "[M] scoops you up."
|
||||
if(M.species && M.species.name == "Diona")
|
||||
M << "You feel your being twine with that of [src] as it merges with your biomass."
|
||||
src << "You feel your being twine with that of [M] as you merge with its biomass."
|
||||
src.verbs += /mob/living/carbon/monkey/diona/proc/split
|
||||
src.verbs -= /mob/living/carbon/monkey/diona/proc/merge
|
||||
src.loc = M
|
||||
else
|
||||
var/obj/item/weapon/holder/diona/D = new(loc)
|
||||
src.loc = D
|
||||
D.name = loc.name
|
||||
D.attack_hand(M)
|
||||
M << "You scoop up [src]."
|
||||
src << "[M] scoops you up."
|
||||
return
|
||||
|
||||
..()
|
||||
@@ -71,9 +78,59 @@
|
||||
dna.mutantrace = "plant"
|
||||
greaterform = "Diona"
|
||||
add_language("Rootspeak")
|
||||
src.verbs += /mob/living/carbon/monkey/diona/proc/merge
|
||||
|
||||
//Verbs after this point.
|
||||
|
||||
/mob/living/carbon/monkey/diona/proc/merge()
|
||||
|
||||
set category = "Diona"
|
||||
set name = "Merge with gestalt"
|
||||
set desc = "Merge with another diona."
|
||||
|
||||
if(istype(src.loc,/mob/living/carbon))
|
||||
src.verbs -= /mob/living/carbon/monkey/diona/proc/merge
|
||||
return
|
||||
|
||||
var/list/choices = list()
|
||||
for(var/mob/living/carbon/C in view(1,src))
|
||||
|
||||
if(!(src.Adjacent(C)) || !(C.client)) continue
|
||||
|
||||
if(istype(C,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/D = C
|
||||
if(D.species && D.species.name == "Diona")
|
||||
choices += C
|
||||
|
||||
var/mob/living/M = input(src,"Who do you wish to merge with?") in null|choices
|
||||
|
||||
if(!M || !src || !(src.Adjacent(M))) return
|
||||
|
||||
if(istype(M,/mob/living/carbon/human))
|
||||
M << "You feel your being twine with that of [src] as it merges with your biomass."
|
||||
src << "You feel your being twine with that of [M] as you merge with its biomass."
|
||||
src.loc = M
|
||||
src.verbs += /mob/living/carbon/monkey/diona/proc/split
|
||||
src.verbs -= /mob/living/carbon/monkey/diona/proc/merge
|
||||
else
|
||||
return
|
||||
|
||||
/mob/living/carbon/monkey/diona/proc/split()
|
||||
|
||||
set category = "Diona"
|
||||
set name = "Split from gestalt"
|
||||
set desc = "Split away from your gestalt as a lone nymph."
|
||||
|
||||
if(!(istype(src.loc,/mob/living/carbon)))
|
||||
src.verbs -= /mob/living/carbon/monkey/diona/proc/split
|
||||
return
|
||||
|
||||
src.loc << "You feel a pang of loss as [src] splits away from your biomass."
|
||||
src << "You wiggle out of the depths of [src.loc]'s biomass and plop to the ground."
|
||||
src.loc = get_turf(src)
|
||||
src.verbs -= /mob/living/carbon/monkey/diona/proc/split
|
||||
src.verbs += /mob/living/carbon/monkey/diona/proc/merge
|
||||
|
||||
/mob/living/carbon/monkey/diona/verb/fertilize_plant()
|
||||
|
||||
set category = "Diona"
|
||||
@@ -130,6 +187,7 @@
|
||||
src << "You have not yet consumed enough to grow..."
|
||||
return
|
||||
|
||||
src.split()
|
||||
src.visible_message("\red [src] begins to shift and quiver, and erupts in a shower of shed bark and twigs!","\red You begin to shift and quiver, then erupt in a shower of shed bark and twigs, attaining your adult form!")
|
||||
|
||||
var/mob/living/carbon/human/adult = new(get_turf(src.loc))
|
||||
@@ -144,8 +202,8 @@
|
||||
adult.add_language(L.name)
|
||||
adult.regenerate_icons()
|
||||
|
||||
adult.name = src.name
|
||||
adult.real_name = src.real_name
|
||||
adult.name = "diona ([rand(100,999)])"
|
||||
adult.real_name = adult.name
|
||||
adult.ckey = src.ckey
|
||||
|
||||
for (var/obj/item/W in src.contents)
|
||||
@@ -158,20 +216,26 @@
|
||||
set desc = "Take a blood sample from a suitable donor."
|
||||
|
||||
var/list/choices = list()
|
||||
for(var/mob/living/carbon/C in view(1,src))
|
||||
if(C.real_name != real_name)
|
||||
choices += C
|
||||
for(var/mob/living/carbon/human/H in oview(1,src))
|
||||
choices += H
|
||||
|
||||
var/mob/living/M = input(src,"Who do you wish to take a sample from?") in null|choices
|
||||
var/mob/living/carbon/human/M = input(src,"Who do you wish to take a sample from?") in null|choices
|
||||
|
||||
if(!M || !src) return
|
||||
|
||||
if(M.species.flags & NO_BLOOD)
|
||||
src << "\red That donor has no blood to take."
|
||||
return
|
||||
|
||||
if(donors.Find(M.real_name))
|
||||
src << "\red That donor offers you nothing new."
|
||||
return
|
||||
|
||||
src.visible_message("\red [src] flicks out a feeler and neatly steals a sample of [M]'s blood.","\red You flick out a feeler and neatly steal a sample of [M]'s blood.")
|
||||
donors += M.real_name
|
||||
for(var/datum/language/L in M.languages)
|
||||
languages += L
|
||||
|
||||
spawn(25)
|
||||
update_progression()
|
||||
|
||||
@@ -183,11 +247,8 @@
|
||||
if(donors.len == 5)
|
||||
ready_evolve = 1
|
||||
src << "\green You feel ready to move on to your next stage of growth."
|
||||
else if(donors.len == 2)
|
||||
else if(donors.len == 3)
|
||||
universal_understand = 1
|
||||
src << "\green You feel your awareness expand, and realize you know how to understand the creatures around you."
|
||||
else if(donors.len == 4)
|
||||
universal_speak = 1
|
||||
src << "\green You feel your awareness expand, and realize you know how to speak with the creatures around you."
|
||||
else
|
||||
src << "\green The blood seeps into your small form, and you draw out the echoes of memories and personality from it, working them into your budding mind."
|
||||
|
||||
@@ -58,6 +58,8 @@
|
||||
message = text("\red <B>[] is trying to remove []'s internals</B>", source, target)
|
||||
else
|
||||
message = text("\red <B>[] is trying to set on []'s internals.</B>", source, target)
|
||||
if("pockets")
|
||||
message = text("\red <B>[] is trying to empty []'s pockets</B>",source, target)
|
||||
else
|
||||
for(var/mob/M in viewers(target, null))
|
||||
M.show_message(message, 1)
|
||||
@@ -233,4 +235,4 @@
|
||||
|
||||
W.layer = 20
|
||||
|
||||
return
|
||||
return
|
||||
|
||||
@@ -22,15 +22,16 @@
|
||||
if(loc)
|
||||
environment = loc.return_air()
|
||||
|
||||
if (stat != DEAD && !istype(src,/mob/living/carbon/monkey/diona)) //still breathing
|
||||
//First, resolve location and get a breath
|
||||
if(air_master.current_cycle%4==2)
|
||||
//Only try to take a breath every 4 seconds, unless suffocating
|
||||
breathe()
|
||||
else //Still give containing object the chance to interact
|
||||
if(istype(loc, /obj/))
|
||||
var/obj/location_as_object = loc
|
||||
location_as_object.handle_internal_lifeform(src, 0)
|
||||
if (stat != DEAD)
|
||||
if(!istype(src,/mob/living/carbon/monkey/diona)) //still breathing
|
||||
//First, resolve location and get a breath
|
||||
if(air_master.current_cycle%4==2)
|
||||
//Only try to take a breath every 4 seconds, unless suffocating
|
||||
breathe()
|
||||
else //Still give containing object the chance to interact
|
||||
if(istype(loc, /obj/))
|
||||
var/obj/location_as_object = loc
|
||||
location_as_object.handle_internal_lifeform(src, 0)
|
||||
|
||||
|
||||
//Updates the number of stored chemicals for powers
|
||||
@@ -77,6 +78,8 @@
|
||||
|
||||
if(prob(1))
|
||||
emote(pick("scratch","jump","roll","tail"))
|
||||
updatehealth()
|
||||
|
||||
|
||||
/mob/living/carbon/monkey/calculate_affecting_pressure(var/pressure)
|
||||
..()
|
||||
@@ -131,7 +134,6 @@
|
||||
heal_overall_damage(rads,rads)
|
||||
adjustOxyLoss(-(rads))
|
||||
adjustToxLoss(-(rads))
|
||||
updatehealth()
|
||||
return
|
||||
|
||||
if (radiation > 100)
|
||||
@@ -145,7 +147,6 @@
|
||||
radiation--
|
||||
if(prob(25))
|
||||
adjustToxLoss(1)
|
||||
updatehealth()
|
||||
|
||||
if(50 to 74)
|
||||
radiation -= 2
|
||||
@@ -155,7 +156,6 @@
|
||||
Weaken(3)
|
||||
src << "\red You feel weak."
|
||||
emote("collapse")
|
||||
updatehealth()
|
||||
|
||||
if(75 to 100)
|
||||
radiation -= 3
|
||||
@@ -165,7 +165,6 @@
|
||||
randmutb(src)
|
||||
domutcheck(src,null)
|
||||
emote("gasp")
|
||||
updatehealth()
|
||||
|
||||
proc/handle_virus_updates()
|
||||
if(status_flags & GODMODE) return 0 //godmode
|
||||
@@ -175,30 +174,36 @@
|
||||
for (var/ID in virus2)
|
||||
var/datum/disease2/disease/V = virus2[ID]
|
||||
V.cure(src)
|
||||
|
||||
for(var/obj/effect/decal/cleanable/O in view(1,src))
|
||||
if(istype(O,/obj/effect/decal/cleanable/blood))
|
||||
var/obj/effect/decal/cleanable/blood/B = O
|
||||
if(B.virus2.len)
|
||||
for (var/ID in B.virus2)
|
||||
var/datum/disease2/disease/V = B.virus2[ID]
|
||||
infect_virus2(src,V)
|
||||
|
||||
for(var/obj/effect/decal/cleanable/blood/B in view(1,src))
|
||||
if(B.virus2.len)
|
||||
for (var/ID in B.virus2)
|
||||
var/datum/disease2/disease/V = B.virus2[ID]
|
||||
infect_virus2(src,V)
|
||||
for(var/obj/effect/decal/cleanable/mucus/M in view(1,src))
|
||||
if(M.virus2.len)
|
||||
for (var/ID in M.virus2)
|
||||
var/datum/disease2/disease/V = M.virus2[ID]
|
||||
infect_virus2(src,V)
|
||||
else if(istype(O,/obj/effect/decal/cleanable/mucus))
|
||||
var/obj/effect/decal/cleanable/mucus/M = O
|
||||
|
||||
for (var/ID in virus2)
|
||||
var/datum/disease2/disease/V = virus2[ID]
|
||||
if(isnull(V)) // Trying to figure out a runtime error that keeps repeating
|
||||
CRASH("virus2 nulled before calling activate()")
|
||||
else
|
||||
V.activate(src)
|
||||
// activate may have deleted the virus
|
||||
if(!V) continue
|
||||
if(M.virus2.len)
|
||||
for (var/ID in M.virus2)
|
||||
var/datum/disease2/disease/V = M.virus2[ID]
|
||||
infect_virus2(src,V)
|
||||
|
||||
// check if we're immune
|
||||
if(V.antigen & src.antibodies)
|
||||
V.dead = 1
|
||||
if(virus2.len)
|
||||
for (var/ID in virus2)
|
||||
var/datum/disease2/disease/V = virus2[ID]
|
||||
if(isnull(V)) // Trying to figure out a runtime error that keeps repeating
|
||||
CRASH("virus2 nulled before calling activate()")
|
||||
else
|
||||
V.activate(src)
|
||||
// activate may have deleted the virus
|
||||
if(!V) continue
|
||||
|
||||
// check if we're immune
|
||||
if(V.antigen & src.antibodies)
|
||||
V.dead = 1
|
||||
|
||||
return
|
||||
|
||||
@@ -391,6 +396,10 @@
|
||||
proc/handle_environment(datum/gas_mixture/environment)
|
||||
if(!environment)
|
||||
return
|
||||
|
||||
if(abs(environment.temperature - 293.15) < 20 && abs(bodytemperature - 310.14) < 0.5 && environment.toxins < MOLES_PLASMA_VISIBLE)
|
||||
return // Temperatures are within normal ranges, fuck all this processing. ~Ccomp
|
||||
|
||||
var/environment_heat_capacity = environment.heat_capacity()
|
||||
if(istype(get_turf(src), /turf/space))
|
||||
var/turf/heat_turf = get_turf(src)
|
||||
@@ -459,7 +468,8 @@
|
||||
adjustToxLoss(-1)
|
||||
adjustOxyLoss(-1)
|
||||
|
||||
if(reagents) reagents.metabolize(src,alien)
|
||||
if(reagents && reagents.reagent_list.len)
|
||||
reagents.metabolize(src,alien)
|
||||
|
||||
if (drowsyness)
|
||||
drowsyness--
|
||||
@@ -468,24 +478,23 @@
|
||||
sleeping += 1
|
||||
Paralyse(5)
|
||||
|
||||
confused = max(0, confused - 1)
|
||||
// decrement dizziness counter, clamped to 0
|
||||
if(confused)
|
||||
confused = max(0, confused - 1)
|
||||
|
||||
if(resting)
|
||||
dizziness = max(0, dizziness - 5)
|
||||
else
|
||||
dizziness = max(0, dizziness - 1)
|
||||
|
||||
updatehealth()
|
||||
|
||||
return //TODO: DEFERRED
|
||||
|
||||
proc/handle_regular_status_updates()
|
||||
updatehealth()
|
||||
|
||||
if(stat == DEAD) //DEAD. BROWN BREAD. SWIMMING WITH THE SPESS CARP
|
||||
blinded = 1
|
||||
silent = 0
|
||||
else //ALIVE. LIGHTS ARE ON
|
||||
updatehealth()
|
||||
if(health < config.health_threshold_dead || brain_op_stage == 4.0)
|
||||
death()
|
||||
blinded = 1
|
||||
|
||||
@@ -32,8 +32,8 @@
|
||||
var/warning_low_pressure = WARNING_LOW_PRESSURE // Low pressure warning.
|
||||
var/hazard_low_pressure = HAZARD_LOW_PRESSURE // Dangerously low pressure.
|
||||
|
||||
var/brute_resist // Physical damage reduction.
|
||||
var/burn_resist // Burn damage reduction.
|
||||
var/brute_mod = null // Physical damage reduction/malus.
|
||||
var/burn_mod = null // Burn damage reduction/malus.
|
||||
|
||||
var/flags = 0 // Various specific features.
|
||||
|
||||
@@ -42,6 +42,26 @@
|
||||
var/blood_color = "#A10808" //Red.
|
||||
var/flesh_color = "#FFC896" //Pink.
|
||||
|
||||
/datum/species/proc/handle_post_spawn(var/mob/living/carbon/human/H) //Handles anything not already covered by basic species assignment.
|
||||
|
||||
if(flags & IS_SYNTHETIC)
|
||||
for(var/datum/organ/external/E in H.organs)
|
||||
if(E.status & ORGAN_CUT_AWAY || E.status & ORGAN_DESTROYED) continue
|
||||
E.status |= ORGAN_ROBOT
|
||||
for(var/datum/organ/internal/I in H.internal_organs)
|
||||
I.robotic = 2
|
||||
return
|
||||
|
||||
/datum/species/proc/handle_death(var/mob/living/carbon/human/H) //Handles any species-specific death events (such as dionaea nymph spawns).
|
||||
if(flags & IS_SYNTHETIC)
|
||||
//H.make_jittery(200) //S-s-s-s-sytem f-f-ai-i-i-i-i-lure-ure-ure-ure
|
||||
H.h_style = ""
|
||||
spawn(100)
|
||||
//H.is_jittery = 0
|
||||
//H.jitteriness = 0
|
||||
H.update_hair()
|
||||
return
|
||||
|
||||
/datum/species/human
|
||||
name = "Human"
|
||||
language = "Sol Common"
|
||||
@@ -131,9 +151,31 @@
|
||||
blood_color = "#2299FC"
|
||||
flesh_color = "#808D11"
|
||||
|
||||
/datum/species/vox/handle_post_spawn(var/mob/living/carbon/human/H)
|
||||
|
||||
var/datum/organ/external/affected = H.get_organ("head")
|
||||
|
||||
//To avoid duplicates.
|
||||
for(var/obj/item/weapon/implant/cortical/imp in H.contents)
|
||||
affected.implants -= imp
|
||||
del(imp)
|
||||
|
||||
var/obj/item/weapon/implant/cortical/I = new(H)
|
||||
I.imp_in = H
|
||||
I.implanted = 1
|
||||
affected.implants += I
|
||||
I.part = affected
|
||||
|
||||
if(ticker.mode && ( istype( ticker.mode,/datum/game_mode/heist ) ) )
|
||||
var/datum/game_mode/heist/M = ticker.mode
|
||||
M.cortical_stacks += I
|
||||
M.raiders[H.mind] = I
|
||||
|
||||
return ..()
|
||||
|
||||
/datum/species/diona
|
||||
name = "Diona"
|
||||
icobase = 'icons/mob/human_races/r_plant.dmi'
|
||||
icobase = 'icons/mob/human_races/r_diona.dmi'
|
||||
deform = 'icons/mob/human_races/r_def_plant.dmi'
|
||||
language = "Rootspeak"
|
||||
attack_verb = "slash"
|
||||
@@ -156,3 +198,49 @@
|
||||
blood_color = "#004400"
|
||||
flesh_color = "#907E4A"
|
||||
|
||||
/datum/species/diona/handle_post_spawn(var/mob/living/carbon/human/H)
|
||||
|
||||
H.gender = NEUTER
|
||||
|
||||
/datum/species/diona/handle_death(var/mob/living/carbon/human/H)
|
||||
|
||||
var/mob/living/carbon/monkey/diona/S = new(get_turf(H))
|
||||
|
||||
if(H.mind)
|
||||
H.mind.transfer_to(S)
|
||||
S.key = H
|
||||
|
||||
for(var/mob/living/carbon/monkey/diona/D in H.contents)
|
||||
if(D.client)
|
||||
D.loc = H.loc
|
||||
else
|
||||
del(D)
|
||||
|
||||
H.visible_message("\red[H] splits apart with a wet slithering noise!")
|
||||
|
||||
/datum/species/machine
|
||||
name = "Machine"
|
||||
icobase = 'icons/mob/human_races/r_machine.dmi'
|
||||
deform = 'icons/mob/human_races/r_machine.dmi'
|
||||
language = "Tradeband"
|
||||
punch_damage = 2
|
||||
|
||||
eyes = "blank_eyes"
|
||||
brute_mod = 0.5
|
||||
burn_mod = 1
|
||||
|
||||
warning_low_pressure = 50
|
||||
hazard_low_pressure = 10
|
||||
|
||||
cold_level_1 = 50
|
||||
cold_level_2 = -1
|
||||
cold_level_3 = -1
|
||||
|
||||
heat_level_1 = 2000
|
||||
heat_level_2 = 3000
|
||||
heat_level_3 = 4000
|
||||
|
||||
flags = IS_WHITELISTED | NO_BREATHE | NO_SCAN | NO_BLOOD | NO_PAIN | IS_SYNTHETIC
|
||||
|
||||
blood_color = "#1F181F"
|
||||
flesh_color = "#575757"
|
||||
|
||||
@@ -256,8 +256,17 @@
|
||||
buckled = initial(src.buckled)
|
||||
if(iscarbon(src))
|
||||
var/mob/living/carbon/C = src
|
||||
|
||||
if (C.handcuffed && !initial(C.handcuffed))
|
||||
C.drop_from_inventory(C.handcuffed)
|
||||
C.handcuffed = initial(C.handcuffed)
|
||||
|
||||
if (C.legcuffed && !initial(C.legcuffed))
|
||||
C.drop_from_inventory(C.legcuffed)
|
||||
C.legcuffed = initial(C.legcuffed)
|
||||
hud_updateflag |= 1 << HEALTH_HUD
|
||||
hud_updateflag |= 1 << STATUS_HUD
|
||||
|
||||
/mob/living/proc/rejuvenate()
|
||||
|
||||
// shut down various types of badness
|
||||
@@ -303,7 +312,9 @@
|
||||
|
||||
// make the icons look correct
|
||||
regenerate_icons()
|
||||
|
||||
|
||||
hud_updateflag |= 1 << HEALTH_HUD
|
||||
hud_updateflag |= 1 << STATUS_HUD
|
||||
return
|
||||
|
||||
/mob/living/proc/UpdateDamageIcon()
|
||||
@@ -348,8 +359,8 @@
|
||||
return
|
||||
else
|
||||
if(Debug)
|
||||
diary <<"pulling disappeared? at [__LINE__] in mob.dm - pulling = [pulling]"
|
||||
diary <<"REPORT THIS"
|
||||
log_debug("pulling disappeared? at [__LINE__] in mob.dm - pulling = [pulling]")
|
||||
log_debug("REPORT THIS")
|
||||
|
||||
/////
|
||||
if(pulling && pulling.anchored)
|
||||
@@ -627,8 +638,6 @@
|
||||
O.show_message("\red <B>[CM] manages to remove the handcuffs!</B>", 1)
|
||||
CM << "\blue You successfully remove \the [CM.handcuffed]."
|
||||
CM.drop_from_inventory(CM.handcuffed)
|
||||
CM.handcuffed = null
|
||||
CM.update_inv_handcuffed()
|
||||
|
||||
else if(CM.legcuffed && CM.canmove && (CM.last_special <= world.time))
|
||||
CM.next_move = world.time + 100
|
||||
@@ -766,4 +775,4 @@
|
||||
loc = target_vent.loc
|
||||
var/area/new_area = get_area(loc)
|
||||
if(new_area)
|
||||
new_area.Entered(src)
|
||||
new_area.Entered(src)
|
||||
|
||||
@@ -5,6 +5,8 @@
|
||||
var/maxHealth = 100 //Maximum health that should be possible.
|
||||
var/health = 100 //A mob's health
|
||||
|
||||
var/hud_updateflag = 0
|
||||
|
||||
//Damage related vars, NOTE: THESE SHOULD ONLY BE MODIFIED BY PROCS
|
||||
var/bruteloss = 0.0 //Brutal damage caused by brute force (punching, being clubbed by a toolbox ect... this also accounts for pressure damage)
|
||||
var/oxyloss = 0.0 //Oxygen depravation damage (no air in lungs)
|
||||
@@ -35,4 +37,4 @@
|
||||
|
||||
var/tod = null // Time of death
|
||||
var/update_slimes = 1
|
||||
var/silent = null //Can't talk. Value goes down every life proc.
|
||||
var/silent = null //Can't talk. Value goes down every life proc.
|
||||
|
||||
@@ -330,10 +330,10 @@ var/list/department_radio_keys = list(
|
||||
P.speech_buffer.Remove(pick(P.speech_buffer))
|
||||
P.speech_buffer.Add(message)
|
||||
|
||||
if(istype(A, /obj/)) //radio in pocket could work, radio in backpack wouldn't --rastaf0
|
||||
if(istype(A, /obj/)) //radios in pockets and backpacks work
|
||||
var/obj/O = A
|
||||
spawn (0)
|
||||
if(O && !istype(O.loc, /obj/item/weapon/storage))
|
||||
if(O)
|
||||
O.hear_talk(src, message)
|
||||
|
||||
|
||||
@@ -384,19 +384,20 @@ var/list/department_radio_keys = list(
|
||||
rendered = "<span class='game say'><span class='name'>[GetVoice()]</span>[alt_name] <span class='message'>[message_a]</span></span>"
|
||||
var/rendered_ghost = "<span class='game say'><span class='name'>[GetVoice()]</span>[alt_name] <span class='message'>[message_ghost]</span></span>"
|
||||
for (var/mob/M in heard_a)
|
||||
if(hascall(M,"show_message"))
|
||||
var/deaf_message = ""
|
||||
var/deaf_type = 1
|
||||
if(M != src)
|
||||
deaf_message = "<span class='name'>[name]</span>[alt_name] talks but you cannot hear them."
|
||||
else
|
||||
deaf_message = "<span class='notice'>You cannot hear yourself!</span>"
|
||||
deaf_type = 2 // Since you should be able to hear yourself without looking
|
||||
if (M.stat == DEAD && (M.client.prefs.toggles & CHAT_GHOSTEARS) && M in onscreen)
|
||||
M:show_message(rendered_ghost, 2, deaf_message, deaf_type)
|
||||
else
|
||||
M:show_message(rendered, 2, deaf_message, deaf_type)
|
||||
M << speech_bubble
|
||||
if(M.client)
|
||||
if(hascall(M,"show_message"))
|
||||
var/deaf_message = ""
|
||||
var/deaf_type = 1
|
||||
if(M != src)
|
||||
deaf_message = "<span class='name'>[name]</span>[alt_name] talks but you cannot hear them."
|
||||
else
|
||||
deaf_message = "<span class='notice'>You cannot hear yourself!</span>"
|
||||
deaf_type = 2 // Since you should be able to hear yourself without looking
|
||||
if (M.stat == DEAD && (M.client.prefs.toggles & CHAT_GHOSTEARS) && M in onscreen)
|
||||
M:show_message(rendered_ghost, 2, deaf_message, deaf_type)
|
||||
else
|
||||
M:show_message(rendered, 2, deaf_message, deaf_type)
|
||||
M << speech_bubble
|
||||
|
||||
if (length(heard_b))
|
||||
|
||||
|
||||
@@ -94,7 +94,7 @@ var/list/ai_list = list()
|
||||
/mob/living/silicon/ai/proc/ai_camera_list, /mob/living/silicon/ai/proc/ai_network_change, \
|
||||
/mob/living/silicon/ai/proc/ai_statuschange, /mob/living/silicon/ai/proc/ai_hologram_change, \
|
||||
/mob/living/silicon/ai/proc/toggle_camera_light)
|
||||
|
||||
|
||||
|
||||
if(!safety)//Only used by AIize() to successfully spawn an AI.
|
||||
if (!B)//If there is no player/brain inside.
|
||||
@@ -115,6 +115,21 @@ var/list/ai_list = list()
|
||||
src << "<b>These laws may be changed by other players, or by you being the traitor.</b>"
|
||||
|
||||
job = "AI"
|
||||
|
||||
spawn(5)
|
||||
new /obj/machinery/ai_powersupply(src)
|
||||
|
||||
|
||||
hud_list[HEALTH_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
|
||||
hud_list[STATUS_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
|
||||
hud_list[ID_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
|
||||
hud_list[WANTED_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
|
||||
hud_list[IMPLOYAL_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
|
||||
hud_list[IMPCHEM_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
|
||||
hud_list[IMPTRACK_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
|
||||
hud_list[SPECIALROLE_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
|
||||
|
||||
|
||||
ai_list += src
|
||||
..()
|
||||
return
|
||||
@@ -124,6 +139,37 @@ var/list/ai_list = list()
|
||||
..()
|
||||
|
||||
|
||||
/*
|
||||
The AI Power supply is a dummy object used for powering the AI since only machinery should be using power.
|
||||
The alternative was to rewrite a bunch of AI code instead here we are.
|
||||
*/
|
||||
/obj/machinery/ai_powersupply
|
||||
name="Power Supply"
|
||||
active_power_usage=1000
|
||||
use_power = 2
|
||||
power_channel = EQUIP
|
||||
var/mob/living/silicon/ai/powered_ai = null
|
||||
invisibility = 100
|
||||
|
||||
/obj/machinery/ai_powersupply/New(var/mob/living/silicon/ai/ai=null)
|
||||
powered_ai = ai
|
||||
if(isnull(powered_ai))
|
||||
Del()
|
||||
|
||||
loc = powered_ai.loc
|
||||
use_power(1) // Just incase we need to wake up the power system.
|
||||
|
||||
..()
|
||||
|
||||
/obj/machinery/ai_powersupply/process()
|
||||
if(!powered_ai || powered_ai.stat & DEAD)
|
||||
Del()
|
||||
if(!powered_ai.anchored)
|
||||
loc = powered_ai.loc
|
||||
use_power = 0
|
||||
if(powered_ai.anchored)
|
||||
use_power = 2
|
||||
|
||||
/mob/living/silicon/ai/verb/pick_icon()
|
||||
set category = "AI Commands"
|
||||
set name = "Set AI Core Display"
|
||||
|
||||
@@ -56,12 +56,22 @@
|
||||
src.sight |= SEE_MOBS
|
||||
src.sight |= SEE_OBJS
|
||||
src.see_in_dark = 8
|
||||
src.see_invisible = SEE_INVISIBLE_LEVEL_TWO //to make the AI able to see EVERYTHING in the dark, use this: SEE_INVISIBLE_MINIMUM Currently neglected because I'm not a fan of this idea, warrants further discussion. -Skull132
|
||||
src.see_invisible = SEE_INVISIBLE_LEVEL_TWO
|
||||
|
||||
|
||||
//Congratulations! You've found a way for AI's to run without using power!
|
||||
//Todo: Without snowflaking up master_controller procs find a way to make AI use_power but only when APC's clear the area usage the tick prior
|
||||
// since mobs are in master_controller before machinery. We also have to do it in a manner where we don't reset the entire area's need to update
|
||||
// the power usage.
|
||||
//
|
||||
// We can probably create a new machine that resides inside of the AI contents that uses power using the idle_usage of 1000 and nothing else and
|
||||
// be fine.
|
||||
/*
|
||||
var/area/home = get_area(src)
|
||||
if(!home) return//something to do with malf fucking things up I guess. <-- aisat is gone. is this still necessary? ~Carn
|
||||
if(home.powered(EQUIP))
|
||||
home.use_power(1000, EQUIP)
|
||||
*/
|
||||
|
||||
if (src:aiRestorePowerRoutine==2)
|
||||
src << "Alert cancelled. Power has been restored without our assistance."
|
||||
@@ -169,4 +179,3 @@
|
||||
health = 100 - getOxyLoss() - getToxLoss() - getBruteLoss()
|
||||
else
|
||||
health = 100 - getOxyLoss() - getToxLoss() - getFireLoss() - getBruteLoss()
|
||||
|
||||
|
||||
@@ -163,7 +163,7 @@
|
||||
src.sight &= ~SEE_TURFS
|
||||
src.sight &= ~SEE_OBJS
|
||||
src.see_in_dark = 8
|
||||
src.see_invisible = SEE_INVISIBLE_MINIMUM
|
||||
src.see_invisible = SEE_INVISIBLE_LEVEL_TWO
|
||||
|
||||
for(var/image/hud in client.images) //COPIED FROM the human handle_regular_hud_updates() proc
|
||||
if(copytext(hud.icon_state,1,4) == "hud") //ugly, but icon comparison is worse, I believe
|
||||
@@ -305,4 +305,4 @@
|
||||
/mob/living/silicon/robot/update_canmove()
|
||||
if(paralysis || stunned || weakened || buckled || lockcharge) canmove = 0
|
||||
else canmove = 1
|
||||
return canmove
|
||||
return canmove
|
||||
@@ -126,6 +126,18 @@
|
||||
var/datum/robot_component/cell_component = components["power cell"]
|
||||
cell_component.wrapped = cell
|
||||
cell_component.installed = 1
|
||||
|
||||
hud_list[HEALTH_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
|
||||
hud_list[STATUS_HUD] = image('icons/mob/hud.dmi', src, "hudhealth100")
|
||||
hud_list[ID_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
|
||||
hud_list[WANTED_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
|
||||
hud_list[IMPLOYAL_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
|
||||
hud_list[IMPCHEM_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
|
||||
hud_list[IMPTRACK_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
|
||||
hud_list[SPECIALROLE_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
|
||||
|
||||
|
||||
|
||||
|
||||
playsound(loc, 'sound/voice/liveagain.ogg', 75, 1)
|
||||
|
||||
@@ -155,7 +167,6 @@
|
||||
modtype = input("Please, select a module!", "Robot", null, null) in modules
|
||||
|
||||
var/module_sprites[0] //Used to store the associations between sprite names and sprite index.
|
||||
var/channels = list()
|
||||
|
||||
if(module)
|
||||
return
|
||||
@@ -177,7 +188,7 @@
|
||||
|
||||
if("Miner")
|
||||
module = new /obj/item/weapon/robot_module/miner(src)
|
||||
channels = list("Supply" = 1)
|
||||
module.channels = list("Supply" = 1)
|
||||
if(camera && "Robots" in camera.network)
|
||||
camera.network.Add("MINE")
|
||||
module_sprites["Basic"] = "Miner_old"
|
||||
@@ -186,7 +197,7 @@
|
||||
|
||||
if("Medical")
|
||||
module = new /obj/item/weapon/robot_module/medical(src)
|
||||
channels = list("Medical" = 1)
|
||||
module.channels = list("Medical" = 1)
|
||||
if(camera && "Robots" in camera.network)
|
||||
camera.network.Add("Medical")
|
||||
module_sprites["Basic"] = "Medbot"
|
||||
@@ -196,7 +207,7 @@
|
||||
|
||||
if("Security")
|
||||
module = new /obj/item/weapon/robot_module/security(src)
|
||||
channels = list("Security" = 1)
|
||||
module.channels = list("Security" = 1)
|
||||
module_sprites["Basic"] = "secborg"
|
||||
module_sprites["Red Knight"] = "Security"
|
||||
module_sprites["Black Knight"] = "securityrobot"
|
||||
@@ -204,7 +215,7 @@
|
||||
|
||||
if("Engineering")
|
||||
module = new /obj/item/weapon/robot_module/engineering(src)
|
||||
channels = list("Engineering" = 1)
|
||||
module.channels = list("Engineering" = 1)
|
||||
if(camera && "Robots" in camera.network)
|
||||
camera.network.Add("Engineering")
|
||||
module_sprites["Basic"] = "Engineering"
|
||||
@@ -220,7 +231,7 @@
|
||||
if("Combat")
|
||||
module = new /obj/item/weapon/robot_module/combat(src)
|
||||
module_sprites["Combat Android"] = "droid-combat"
|
||||
channels = list("Security" = 1)
|
||||
module.channels = list("Security" = 1)
|
||||
|
||||
//Custom_sprite check and entry
|
||||
if (custom_sprite == 1)
|
||||
@@ -234,7 +245,7 @@
|
||||
status_flags &= ~CANPUSH
|
||||
|
||||
choose_icon(6,module_sprites)
|
||||
radio.config(channels)
|
||||
radio.config(module.channels)
|
||||
|
||||
/mob/living/silicon/robot/proc/updatename(var/prefix as text)
|
||||
if(prefix)
|
||||
@@ -708,8 +719,7 @@
|
||||
locked = 0
|
||||
else
|
||||
user << "You fail to emag the cover lock."
|
||||
if(prob(25))
|
||||
src << "Hack attempt detected."
|
||||
src << "Hack attempt detected."
|
||||
else
|
||||
user << "The cover is already unlocked."
|
||||
return
|
||||
@@ -726,7 +736,7 @@
|
||||
lawupdate = 0
|
||||
connected_ai = null
|
||||
user << "You emag [src]'s interface."
|
||||
// message_admins("[key_name_admin(user)] emagged cyborg [key_name_admin(src)]. Laws overridden.")
|
||||
message_admins("[key_name_admin(user)] emagged cyborg [key_name_admin(src)]. Laws overridden.")
|
||||
log_game("[key_name(user)] emagged cyborg [key_name(src)]. Laws overridden.")
|
||||
clear_supplied_laws()
|
||||
clear_inherent_laws()
|
||||
@@ -738,7 +748,7 @@
|
||||
sleep(5)
|
||||
src << "\red Initiating diagnostics..."
|
||||
sleep(20)
|
||||
src << "\red SynBorg v1.7 loaded."
|
||||
src << "\red SynBorg v1.7.1 loaded."
|
||||
sleep(5)
|
||||
src << "\red LAW SYNCHRONISATION ERROR"
|
||||
sleep(5)
|
||||
@@ -757,9 +767,8 @@
|
||||
src.module.rebuild()
|
||||
updateicon()
|
||||
else
|
||||
user << "You fail to [ locked ? "unlock" : "lock"] [src]'s interface."
|
||||
if(prob(25))
|
||||
src << "Hack attempt detected."
|
||||
user << "You fail to hack [src]'s interface."
|
||||
src << "Hack attempt detected."
|
||||
return
|
||||
|
||||
else if(istype(W, /obj/item/borg/upgrade/))
|
||||
@@ -798,7 +807,7 @@
|
||||
if ("help")
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\blue [M] caresses [src]'s plating with its scythe like arm."), 1)
|
||||
O.show_message(text("\blue [M] caresses [src]'s plating with its scythe-like arm."), 1)
|
||||
|
||||
if ("grab")
|
||||
if (M == src)
|
||||
@@ -817,13 +826,6 @@
|
||||
if ("hurt")
|
||||
var/damage = rand(10, 20)
|
||||
if (prob(90))
|
||||
/*
|
||||
if (M.class == "combat")
|
||||
damage += 15
|
||||
if(prob(20))
|
||||
weakened = max(weakened,4)
|
||||
stunned = max(stunned,4)
|
||||
What is this?*/
|
||||
|
||||
playsound(loc, 'sound/weapons/slash.ogg', 25, 1, -1)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
@@ -1189,7 +1191,7 @@
|
||||
if(cleaned_human.shoes)
|
||||
cleaned_human.shoes.clean_blood()
|
||||
cleaned_human.update_inv_shoes(0)
|
||||
cleaned_human.clean_blood()
|
||||
cleaned_human.clean_blood(1)
|
||||
cleaned_human << "\red [src] cleans your face!"
|
||||
return
|
||||
|
||||
@@ -1280,4 +1282,4 @@
|
||||
triesleft = 0
|
||||
return
|
||||
else
|
||||
src << "Your icon has been set. You now require a module reset to change it."
|
||||
src << "Your icon has been set. You now require a module reset to change it."
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
w_class = 100.0
|
||||
item_state = "electronic"
|
||||
flags = FPRINT|TABLEPASS | CONDUCT
|
||||
|
||||
var/channels = list()
|
||||
var/list/modules = list()
|
||||
var/obj/item/emag = null
|
||||
var/obj/item/borg/upgrade/jetpack = null
|
||||
@@ -44,7 +44,6 @@
|
||||
/obj/item/weapon/robot_module/standard
|
||||
name = "standard robot module"
|
||||
|
||||
|
||||
New()
|
||||
..()
|
||||
src.modules += new /obj/item/weapon/melee/baton(src)
|
||||
@@ -55,12 +54,14 @@
|
||||
src.emag = new /obj/item/weapon/melee/energy/sword(src)
|
||||
return
|
||||
|
||||
|
||||
/obj/item/weapon/robot_module/standard/respawn_consumable(var/mob/living/silicon/robot/R)
|
||||
var/obj/item/weapon/melee/baton/B = locate() in src.modules
|
||||
if(B.charges < 10)
|
||||
B.charges += 1
|
||||
|
||||
/obj/item/weapon/robot_module/medical
|
||||
name = "medical robot module"
|
||||
|
||||
|
||||
New()
|
||||
..()
|
||||
src.modules += new /obj/item/borg/sight/hud/med(src)
|
||||
@@ -77,7 +78,16 @@
|
||||
src.emag.name = "Polyacid spray"
|
||||
return
|
||||
|
||||
|
||||
/obj/item/weapon/robot_module/medical/respawn_consumable(var/mob/living/silicon/robot/R)
|
||||
var/obj/item/weapon/reagent_containers/syringe/S = locate() in src.modules
|
||||
if(S.mode == 2)//SYRINGE_BROKEN
|
||||
S.reagents.clear_reagents()
|
||||
S.mode = initial(S.mode)
|
||||
S.desc = initial(S.desc)
|
||||
S.update_icon()
|
||||
if(src.emag)
|
||||
var/obj/item/weapon/reagent_containers/spray/PS = src.emag
|
||||
PS.reagents.add_reagent("pacid", 2)
|
||||
|
||||
/obj/item/weapon/robot_module/engineering
|
||||
name = "engineering robot module"
|
||||
@@ -98,6 +108,7 @@
|
||||
src.modules += new /obj/item/device/multitool(src)
|
||||
src.modules += new /obj/item/device/t_scanner(src)
|
||||
src.modules += new /obj/item/device/analyzer(src)
|
||||
src.modules += new /obj/item/taperoll/engineering(src)
|
||||
|
||||
var/obj/item/stack/sheet/metal/cyborg/M = new /obj/item/stack/sheet/metal/cyborg(src)
|
||||
M.amount = 50
|
||||
@@ -113,42 +124,58 @@
|
||||
|
||||
return
|
||||
|
||||
|
||||
respawn_consumable(var/mob/living/silicon/robot/R)
|
||||
var/list/what = list (
|
||||
/obj/item/stack/sheet/metal,
|
||||
/obj/item/stack/sheet/rglass,
|
||||
/obj/item/weapon/cable_coil,
|
||||
)
|
||||
for (var/T in what)
|
||||
if (!(locate(T) in src.modules))
|
||||
src.modules -= null
|
||||
var/O = new T(src)
|
||||
src.modules += O
|
||||
O:amount = 1
|
||||
return
|
||||
|
||||
|
||||
/obj/item/weapon/robot_module/engineering/respawn_consumable(var/mob/living/silicon/robot/R)
|
||||
var/list/stacks = list (
|
||||
/obj/item/stack/sheet/metal,
|
||||
/obj/item/stack/sheet/rglass,
|
||||
/obj/item/weapon/cable_coil,
|
||||
)
|
||||
for(var/T in stacks)
|
||||
var/O = locate(T) in src.modules
|
||||
if(O)
|
||||
if(O:amount < 50)
|
||||
O:amount++
|
||||
else
|
||||
src.modules -= null
|
||||
O = new T(src)
|
||||
src.modules += O
|
||||
O:amount = 1
|
||||
return
|
||||
|
||||
/obj/item/weapon/robot_module/security
|
||||
name = "security robot module"
|
||||
|
||||
|
||||
New()
|
||||
..()
|
||||
src.modules += new /obj/item/borg/sight/hud/sec(src)
|
||||
src.modules += new /obj/item/weapon/handcuffs/cyborg(src)
|
||||
src.modules += new /obj/item/weapon/melee/baton(src)
|
||||
src.modules += new /obj/item/weapon/gun/energy/taser/cyborg(src)
|
||||
src.modules += new /obj/item/taperoll/police(src)
|
||||
src.emag = new /obj/item/weapon/gun/energy/laser/cyborg(src)
|
||||
return
|
||||
|
||||
|
||||
/obj/item/weapon/robot_module/security/respawn_consumable(var/mob/living/silicon/robot/R)
|
||||
var/obj/item/device/flash/F = locate() in src.modules
|
||||
if(F.broken)
|
||||
F.broken = 0
|
||||
F.times_used = 0
|
||||
F.icon_state = "flash"
|
||||
else if(F.times_used)
|
||||
F.times_used--
|
||||
var/obj/item/weapon/gun/energy/taser/cyborg/T = locate() in src.modules
|
||||
if(T.power_supply.charge < T.power_supply.maxcharge)
|
||||
T.power_supply.give(T.charge_cost)
|
||||
T.update_icon()
|
||||
else
|
||||
T.charge_tick = 0
|
||||
var/obj/item/weapon/melee/baton/B = locate() in src.modules
|
||||
if(B.charges < 10)
|
||||
B.charges += 1
|
||||
|
||||
/obj/item/weapon/robot_module/janitor
|
||||
name = "janitorial robot module"
|
||||
|
||||
|
||||
New()
|
||||
..()
|
||||
src.modules += new /obj/item/weapon/soap/nanotrasen(src)
|
||||
@@ -161,12 +188,16 @@
|
||||
src.emag.name = "Lube spray"
|
||||
return
|
||||
|
||||
|
||||
/obj/item/weapon/robot_module/janitor/respawn_consumable(var/mob/living/silicon/robot/R)
|
||||
var/obj/item/device/lightreplacer/LR = locate() in src.modules
|
||||
LR.Charge(R)
|
||||
if(src.emag)
|
||||
var/obj/item/weapon/reagent_containers/spray/S = src.emag
|
||||
S.reagents.add_reagent("lube", 2)
|
||||
|
||||
/obj/item/weapon/robot_module/butler
|
||||
name = "service robot module"
|
||||
|
||||
|
||||
New()
|
||||
..()
|
||||
src.modules += new /obj/item/weapon/reagent_containers/food/drinks/cans/beer(src)
|
||||
@@ -194,12 +225,16 @@
|
||||
src.emag.name = "Mickey Finn's Special Brew"
|
||||
return
|
||||
|
||||
|
||||
/obj/item/weapon/robot_module/butler/respawn_consumable(var/mob/living/silicon/robot/R)
|
||||
var/obj/item/weapon/reagent_containers/food/condiment/enzyme/E = locate() in src.modules
|
||||
E.reagents.add_reagent("enzyme", 2)
|
||||
if(src.emag)
|
||||
var/obj/item/weapon/reagent_containers/food/drinks/cans/beer/B = src.emag
|
||||
B.reagents.add_reagent("beer2", 2)
|
||||
|
||||
/obj/item/weapon/robot_module/miner
|
||||
name = "miner robot module"
|
||||
|
||||
|
||||
New()
|
||||
..()
|
||||
src.modules += new /obj/item/borg/sight/meson(src)
|
||||
@@ -210,11 +245,9 @@
|
||||
// src.modules += new /obj/item/weapon/shovel(src) Uneeded due to buffed drill
|
||||
return
|
||||
|
||||
|
||||
/obj/item/weapon/robot_module/syndicate
|
||||
name = "syndicate robot module"
|
||||
|
||||
|
||||
New()
|
||||
src.modules += new /obj/item/weapon/melee/energy/sword(src)
|
||||
src.modules += new /obj/item/weapon/gun/energy/pulse_rifle/destroyer(src)
|
||||
@@ -232,4 +265,4 @@
|
||||
src.modules += new /obj/item/borg/combat/mobility(src)
|
||||
src.modules += new /obj/item/weapon/wrench(src) //Is a combat android really going to be stopped by a chair?
|
||||
src.emag = new /obj/item/weapon/gun/energy/lasercannon/cyborg(src)
|
||||
return
|
||||
return
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
var/list/alarms_to_show = list()
|
||||
var/list/alarms_to_clear = list()
|
||||
immune_to_ssd = 1
|
||||
|
||||
var/list/hud_list[9]
|
||||
var/list/alarm_types_show = list("Motion" = 0, "Fire" = 0, "Atmosphere" = 0, "Power" = 0, "Camera" = 0)
|
||||
var/list/alarm_types_clear = list("Motion" = 0, "Fire" = 0, "Atmosphere" = 0, "Power" = 0, "Camera" = 0)
|
||||
|
||||
@@ -191,4 +191,4 @@
|
||||
dat += data_core.get_manifest(1) // make it monochrome
|
||||
dat += "<br>"
|
||||
src << browse(dat, "window=airoster")
|
||||
onclose(src, "airoster")
|
||||
onclose(src, "airoster")
|
||||
|
||||
@@ -88,9 +88,10 @@
|
||||
|
||||
for(var/this_type in calmers)
|
||||
var/mob/living/simple_animal/check_effect = locate() in src.loc
|
||||
if(check_effect.type == this_type)
|
||||
calming = 1
|
||||
break
|
||||
if(istype(check_effect))
|
||||
if(check_effect.type == this_type)
|
||||
calming = 1
|
||||
break
|
||||
|
||||
if(calming)
|
||||
if(feral > 0)
|
||||
|
||||
@@ -218,7 +218,7 @@
|
||||
src << "You cannot do that in your current state."
|
||||
return
|
||||
|
||||
if(host.internal_organs_by_name["brain"]) //this should only run in admin-weirdness situations, but it's here non the less - RR
|
||||
if(!host.internal_organs_by_name["brain"]) //this should only run in admin-weirdness situations, but it's here non the less - RR
|
||||
src << "<span class='warning'>There is no brain here for us to command!</span>"
|
||||
return
|
||||
|
||||
|
||||
@@ -23,9 +23,9 @@
|
||||
var/stop_automated_movement_when_pulled = 1 //When set to 1 this stops the animal from moving when someone is pulling it.
|
||||
|
||||
//Interaction
|
||||
var/response_help = "You try to help"
|
||||
var/response_disarm = "You try to disarm"
|
||||
var/response_harm = "You try to hurt"
|
||||
var/response_help = "tries to help"
|
||||
var/response_disarm = "tries to disarm"
|
||||
var/response_harm = "tries to hurt"
|
||||
var/harm_intent_damage = 3
|
||||
|
||||
//Temperature effect
|
||||
|
||||
@@ -137,7 +137,7 @@
|
||||
affecting.loc = assailant.loc
|
||||
affecting.attack_log += "\[[time_stamp()]\] <font color='orange'>Has had their neck grabbed by [assailant.name] ([assailant.ckey])</font>"
|
||||
assailant.attack_log += "\[[time_stamp()]\] <font color='red'>Grabbed the neck of [affecting.name] ([affecting.ckey])</font>"
|
||||
log_attack("<font color='red'>[assailant.name] ([assailant.ckey]) grabbed the neck of [affecting.name] ([affecting.ckey])</font>")
|
||||
msg_admin_attack("[key_name(assailant)] grabbed the neck of [key_name(affecting)]")
|
||||
hud.icon_state = "disarm/kill"
|
||||
hud.name = "disarm/kill"
|
||||
else
|
||||
@@ -158,7 +158,7 @@
|
||||
assailant.visible_message("<span class='danger'>[assailant] has tightened \his grip on [affecting]'s neck!</span>")
|
||||
affecting.attack_log += "\[[time_stamp()]\] <font color='orange'>Has been strangled (kill intent) by [assailant.name] ([assailant.ckey])</font>"
|
||||
assailant.attack_log += "\[[time_stamp()]\] <font color='red'>Strangled (kill intent) [affecting.name] ([affecting.ckey])</font>"
|
||||
log_attack("<font color='red'>[assailant.name] ([assailant.ckey]) Strangled (kill intent) [affecting.name] ([affecting.ckey])</font>")
|
||||
msg_admin_attack("[key_name(assailant)] strangled (kill intent) [key_name(affecting)]")
|
||||
|
||||
assailant.next_move = world.time + 10
|
||||
affecting.losebreath += 1
|
||||
|
||||
@@ -77,12 +77,8 @@
|
||||
if(ticker.hide_mode == 0)
|
||||
stat("Game Mode:", "[master_mode]") // Old setting for showing the game mode
|
||||
|
||||
if((ticker.current_state == GAME_STATE_PREGAME) && going)
|
||||
stat("Time To Start:", ticker.pregame_timeleft)
|
||||
if((ticker.current_state == GAME_STATE_PREGAME) && !going)
|
||||
stat("Time To Start:", "DELAYED")
|
||||
|
||||
if(ticker.current_state == GAME_STATE_PREGAME)
|
||||
stat("Time To Start:", "[ticker.pregame_timeleft][going ? "" : " (DELAYED)"]")
|
||||
stat("Players: [totalPlayers]", "Players Ready: [totalPlayersReady]")
|
||||
totalPlayers = 0
|
||||
totalPlayersReady = 0
|
||||
|
||||
@@ -184,6 +184,10 @@ datum/preferences
|
||||
facial_s.Blend(rgb(r_facial, g_facial, b_facial), ICON_ADD)
|
||||
eyes_s.Blend(facial_s, ICON_OVERLAY)
|
||||
|
||||
var/icon/underwear_s = null
|
||||
if(underwear > 0 && underwear < 7 && current_species.flags & HAS_UNDERWEAR)
|
||||
underwear_s = new/icon("icon" = 'icons/mob/human.dmi', "icon_state" = "underwear[underwear]_[g]_s")
|
||||
|
||||
var/icon/clothes_s = null
|
||||
if(job_civilian_low & ASSISTANT)//This gives the preview icon clothes depending on which job(if any) is set to 'high'
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "grey_s")
|
||||
@@ -198,8 +202,8 @@ datum/preferences
|
||||
if(HOP)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "hop_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "armor"), ICON_OVERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "helmet"), ICON_OVERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "ianshirt"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
@@ -210,7 +214,8 @@ datum/preferences
|
||||
if(BARTENDER)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "ba_suit_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "armor"), ICON_OVERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "tophat"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
@@ -223,6 +228,8 @@ datum/preferences
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "ggloves"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "apron"), ICON_OVERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "nymph"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
@@ -234,6 +241,8 @@ datum/preferences
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "chef_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "chef"), ICON_OVERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "apronchef"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
@@ -244,6 +253,8 @@ datum/preferences
|
||||
if(JANITOR)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "janitor_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "bio_janitor"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
@@ -254,6 +265,8 @@ datum/preferences
|
||||
if(LIBRARIAN)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "red_suit_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "hairflower"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
@@ -265,8 +278,8 @@ datum/preferences
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "qm_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/eyes.dmi', "sun"), ICON_OVERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/items_righthand.dmi', "clipboard"), ICON_UNDERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "poncho"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
@@ -278,6 +291,8 @@ datum/preferences
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "cargotech_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "flat_cap"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
@@ -289,6 +304,8 @@ datum/preferences
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "miner_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "bearpelt"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
@@ -300,7 +317,8 @@ datum/preferences
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "internalaffairs_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/items_righthand.dmi', "briefcase"), ICON_UNDERLAY)
|
||||
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "suitjacket_blue"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
@@ -311,6 +329,8 @@ datum/preferences
|
||||
if(CHAPLAIN)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "chapblack_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "imperium_monk"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
@@ -343,8 +363,9 @@ datum/preferences
|
||||
if(RD)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "director_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/items_righthand.dmi', "clipboard"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_open"), ICON_OVERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "petehat"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
@@ -356,6 +377,8 @@ datum/preferences
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "toxinswhite_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_tox_open"), ICON_OVERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "metroid"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
@@ -366,7 +389,10 @@ datum/preferences
|
||||
if(CHEMIST)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "chemistrywhite_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_chem_open"), ICON_OVERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labgreen"), ICON_OVERLAY)
|
||||
else
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_chem_open"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
@@ -377,8 +403,10 @@ datum/preferences
|
||||
if(CMO)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "cmo_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/items_lefthand.dmi', "firstaid"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_cmo_open"), ICON_OVERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "bio_cmo"), ICON_OVERLAY)
|
||||
else
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_cmo_open"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "medicalpack"), ICON_OVERLAY)
|
||||
@@ -389,8 +417,10 @@ datum/preferences
|
||||
if(DOCTOR)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "medical_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/items_lefthand.dmi', "firstaid"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_open"), ICON_OVERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "surgeon"), ICON_OVERLAY)
|
||||
else
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_open"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "medicalpack"), ICON_OVERLAY)
|
||||
@@ -401,7 +431,10 @@ datum/preferences
|
||||
if(GENETICIST)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "geneticswhite_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_gen_open"), ICON_OVERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "monkeysuit"), ICON_OVERLAY)
|
||||
else
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_gen_open"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
@@ -414,6 +447,8 @@ datum/preferences
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/mask.dmi', "sterile"), ICON_OVERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_vir_open"), ICON_OVERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "plaguedoctor"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "medicalpack"), ICON_OVERLAY)
|
||||
@@ -425,8 +460,9 @@ datum/preferences
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "robotics_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/items_righthand.dmi', "toolbox_blue"), ICON_OVERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_open"), ICON_OVERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/items_righthand.dmi', "toolbox_blue"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
@@ -440,10 +476,10 @@ datum/preferences
|
||||
if(CAPTAIN)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "captain_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "captain"), ICON_OVERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/mask.dmi', "cigaron"), ICON_OVERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/eyes.dmi', "sun"), ICON_OVERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "caparmor"), ICON_OVERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "centcomcaptain"), ICON_OVERLAY)
|
||||
else
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "captain"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
@@ -455,8 +491,8 @@ datum/preferences
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "hosred_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "helmet"), ICON_OVERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "armor"), ICON_OVERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "hosberet"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "securitypack"), ICON_OVERLAY)
|
||||
@@ -466,10 +502,11 @@ datum/preferences
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(WARDEN)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "warden_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "slippers_worn"), ICON_OVERLAY)
|
||||
else
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "helmet"), ICON_OVERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "armor"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "securitypack"), ICON_OVERLAY)
|
||||
@@ -481,7 +518,8 @@ datum/preferences
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "detective_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/mask.dmi', "cigaron"), ICON_OVERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/mask.dmi', "cigaron"), ICON_OVERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "detective"), ICON_OVERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "detective"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
@@ -494,8 +532,8 @@ datum/preferences
|
||||
if(OFFICER)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "secred_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "helmet"), ICON_OVERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "armor"), ICON_OVERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "officerberet"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "securitypack"), ICON_OVERLAY)
|
||||
@@ -508,8 +546,9 @@ datum/preferences
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/belt.dmi', "utility"), ICON_OVERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/mask.dmi', "cigaron"), ICON_OVERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "hardhat0_white"), ICON_OVERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/items_righthand.dmi', "blueprints"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "engiepack"), ICON_OVERLAY)
|
||||
@@ -522,6 +561,8 @@ datum/preferences
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "orange"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/belt.dmi', "utility"), ICON_OVERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "hardhat0_yellow"), ICON_OVERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "hazard"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "engiepack"), ICON_OVERLAY)
|
||||
@@ -534,6 +575,8 @@ datum/preferences
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/belt.dmi', "utility"), ICON_OVERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "firesuit"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
@@ -545,6 +588,8 @@ datum/preferences
|
||||
if(AI)//Gives AI and borgs assistant-wear, so they can still customize their character
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "grey_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "straight_jacket"), ICON_OVERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "cardborg_h"), ICON_OVERLAY)
|
||||
if(backbag == 2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
else if(backbag == 3 || backbag == 4)
|
||||
@@ -552,6 +597,8 @@ datum/preferences
|
||||
if(CYBORG)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "grey_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "cardborg"), ICON_OVERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "cardborg_h"), ICON_OVERLAY)
|
||||
if(backbag == 2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
else if(backbag == 3 || backbag == 4)
|
||||
@@ -561,10 +608,13 @@ datum/preferences
|
||||
preview_icon.Blend(new /icon('icons/mob/eyes.dmi', "glasses"), ICON_OVERLAY)
|
||||
|
||||
preview_icon.Blend(eyes_s, ICON_OVERLAY)
|
||||
if(underwear_s)
|
||||
preview_icon.Blend(underwear_s, ICON_OVERLAY)
|
||||
if(clothes_s)
|
||||
preview_icon.Blend(clothes_s, ICON_OVERLAY)
|
||||
preview_icon_front = new(preview_icon, dir = SOUTH)
|
||||
preview_icon_side = new(preview_icon, dir = WEST)
|
||||
|
||||
del(eyes_s)
|
||||
del(clothes_s)
|
||||
del(underwear_s)
|
||||
del(clothes_s)
|
||||
|
||||
@@ -307,10 +307,30 @@
|
||||
icon_state = "hair_e"
|
||||
gender = MALE // turnoff!
|
||||
|
||||
|
||||
bald
|
||||
name = "Bald"
|
||||
icon_state = "bald"
|
||||
|
||||
icp_screen_pink
|
||||
name = "pink IPC screen"
|
||||
icon_state = "ipc_pink"
|
||||
species_allowed = list("Machine")
|
||||
|
||||
icp_screen_red
|
||||
name = "red IPC screen"
|
||||
icon_state = "ipc_red"
|
||||
species_allowed = list("Machine")
|
||||
|
||||
icp_screen_green
|
||||
name = "green IPC screen"
|
||||
icon_state = "ipc_green"
|
||||
species_allowed = list("Machine")
|
||||
|
||||
icp_screen_blue
|
||||
name = "blue IPC screen"
|
||||
icon_state = "ipc_blue"
|
||||
species_allowed = list("Machine")
|
||||
|
||||
/*
|
||||
///////////////////////////////////
|
||||
/ =---------------------------= /
|
||||
@@ -328,7 +348,7 @@
|
||||
name = "Shaved"
|
||||
icon_state = "bald"
|
||||
gender = NEUTER
|
||||
species_allowed = list("Human","Unathi","Tajaran","Skrell","Vox")
|
||||
species_allowed = list("Human","Unathi","Tajaran","Skrell","Vox","Machine")
|
||||
|
||||
watson
|
||||
name = "Watson Mustache"
|
||||
@@ -623,4 +643,4 @@
|
||||
name = "Default skrell skin"
|
||||
icon_state = "default"
|
||||
icon = 'icons/mob/human_races/r_skrell.dmi'
|
||||
species_allowed = list("Skrell")
|
||||
species_allowed = list("Skrell")
|
||||
Reference in New Issue
Block a user