Baystation Update Merge 01

Mahoosive update. A lot of things.
This commit is contained in:
skull132
2014-04-16 23:54:43 +03:00
parent defa9e7fd4
commit 6d192181ea
383 changed files with 36251 additions and 10238 deletions
+3 -2
View File
@@ -28,7 +28,8 @@
/obj/machinery/disease2/diseaseanalyser/process()
if(stat & (NOPOWER|BROKEN))
return
use_power(500)
//use_power(500)
if(scanning)
scanning -= 1
@@ -59,4 +60,4 @@
dish = null
src.state("\The [src.name] buzzes")
pause = 0
return
return
+2 -2
View File
@@ -72,7 +72,7 @@
if(stat & (NOPOWER|BROKEN))
return
use_power(500)
//use_power(500)
if(curing)
curing -= 1
@@ -151,4 +151,4 @@
var/obj/item/weapon/virusdish/dish = new/obj/item/weapon/virusdish(src.loc)
dish.virus2 = virus2
state("\The [src.name] pings", "blue")
state("\The [src.name] pings", "blue")
+30 -1
View File
@@ -10,6 +10,7 @@
var/list/datum/disease2/effectholder/effects = list()
var/antigen = 0 // 16 bits describing the antigens, when one bit is set, a cure with that bit can dock here
var/max_stage = 4
var/list/affected_species = list("Human","Unathi","Skrell","Tajaran")
/datum/disease2/disease/New()
uniqueID = rand(0,10000)
@@ -30,6 +31,24 @@
antigen |= text2num(pick(ANTIGENS))
spreadtype = prob(70) ? "Airborne" : "Contact"
if(all_species.len)
affected_species = get_infectable_species()
/proc/get_infectable_species()
var/list/meat = list()
var/list/res = list()
for (var/specie in all_species)
var/datum/species/S = all_species[specie]
if(!(S.flags & IS_SYNTHETIC))
meat += S.name
if(meat.len)
var/num = rand(1,meat.len)
for(var/i=0,i<num,i++)
var/picked = pick(meat)
meat -= picked
res += picked
return res
/datum/disease2/disease/proc/activate(var/mob/living/carbon/mob)
if(dead)
cure(mob)
@@ -45,8 +64,10 @@
if(prob(1))
majormutate()
//Space antibiotics stop disease completely (temporary)
//Space antibiotics stop disease completely
if(mob.reagents.has_reagent("spaceacillin"))
if(stage == 1 && prob(20))
src.cure()
return
//Virus food speeds up disease progress
@@ -79,6 +100,7 @@
for(var/datum/disease2/effectholder/e in effects)
e.effect.deactivate(mob)
mob.virus2.Remove("[uniqueID]")
mob.hud_updateflag |= 1 << STATUS_HUD
/datum/disease2/disease/proc/minormutate()
//uniqueID = rand(0,10000)
@@ -93,6 +115,8 @@
if (prob(5))
antigen = text2num(pick(ANTIGENS))
antigen |= text2num(pick(ANTIGENS))
if (prob(5) && all_species.len)
affected_species = get_infectable_species()
/datum/disease2/disease/proc/getcopy()
var/datum/disease2/disease/disease = new /datum/disease2/disease
@@ -101,6 +125,7 @@
disease.stageprob = stageprob
disease.antigen = antigen
disease.uniqueID = uniqueID
disease.affected_species = affected_species.Copy()
for(var/datum/disease2/effectholder/holder in effects)
var/datum/disease2/effectholder/newholder = new /datum/disease2/effectholder
newholder.effect = new holder.effect.type
@@ -151,6 +176,9 @@ var/global/list/virusDB = list()
r += "<BR>Infection rate : [infectionchance * 10]"
r += "<BR>Spread form : [spreadtype]"
r += "<BR>Progress Speed : [stageprob * 10]"
r += "<BR>Affected species:"
for(var/S in affected_species)
r += "<BR>[S]"
for(var/datum/disease2/effectholder/E in effects)
r += "<BR>Effect:[E.effect.name]. Strength : [E.multiplier * 8]. Verosity : [E.chance * 15]. Type : [5-E.stage]."
@@ -175,6 +203,7 @@ proc/virus2_lesser_infection()
for(var/mob/living/carbon/human/G in player_list)
if(G.client && G.stat != DEAD)
candidates += G
if(!candidates.len) return
candidates = shuffle(candidates)
+2 -1
View File
@@ -90,7 +90,7 @@
/obj/machinery/computer/diseasesplicer/process()
if(stat & (NOPOWER|BROKEN))
return
use_power(500)
//use_power(500)
if(scanning)
scanning -= 1
@@ -137,6 +137,7 @@
if(e.stage == memorybank.stage)
e.effect = memorybank.effect
splicing = 10
dish.virus2.uniqueID = rand(0,10000)
// dish.virus2.spreadtype = "Blood"
else if(href_list["disk"])
+9 -19
View File
@@ -22,7 +22,8 @@
if(f.stage == src.stage)
list += f
effect = pick(list)
chance = rand(1,6)
chance = rand(0,effect.chance_maxm)
multiplier = rand(1,effect.maxm)
/datum/disease2/effectholder/proc/minormutate()
switch(pick(1,2,3,4,5))
@@ -47,23 +48,6 @@
proc/activate(var/mob/living/carbon/mob,var/multiplier)
proc/deactivate(var/mob/living/carbon/mob)
////////////////////////SPECIAL/////////////////////////////////
/*/datum/disease2/effect/alien
name = "Unidentified Foreign Body"
stage = 4
activate(var/mob/living/carbon/mob,var/multiplier)
mob << "\red You feel something tearing its way out of your stomach..."
mob.adjustToxLoss(10)
mob.updatehealth()
if(prob(40))
if(mob.client)
mob.client.mob = new/mob/living/carbon/alien/larva(mob.loc)
else
new/mob/living/carbon/alien/larva(mob.loc)
var/datum/disease2/disease/D = mob:virus2
mob:gib()
del D*/
/datum/disease2/effect/invisible
name = "Waiting Syndrome"
stage = 1
@@ -219,7 +203,8 @@
if(istype(mob, /mob/living/carbon/human))
var/mob/living/carbon/human/H = mob
var/datum/organ/internal/brain/B = H.internal_organs["brain"]
B.take_damage(5)
if (B.damage < B.min_broken_damage)
B.take_damage(5)
else
mob.setBrainLoss(50)
@@ -334,7 +319,12 @@
name = "Coldingtons Effect"
stage = 1
activate(var/mob/living/carbon/mob,var/multiplier)
if (prob(30))
mob << "<span class='warning'>You feel like you are about to sneeze!</span>"
sleep(5)
mob.say("*sneeze")
for(var/mob/living/carbon/M in get_step(mob,mob.dir))
mob.spread_disease_to(M)
if (prob(50))
var/obj/effect/decal/cleanable/mucus/M = new(get_turf(mob))
M.virus2 = virus_copylist(mob.virus2)
+27 -8
View File
@@ -13,14 +13,19 @@ proc/get_infection_chance(var/mob/living/carbon/M, var/vector = "Airborne")
score += 5
if(istype(M:wear_mask, /obj/item/clothing/mask/surgical) && !M.internal)
score += 10
if(istype(M:wear_suit, /obj/item/clothing/suit/space) && istype(M:head, /obj/item/clothing/head/helmet/space)) score += 15
if(istype(M:wear_suit, /obj/item/clothing/suit/bio_suit) && istype(M:head, /obj/item/clothing/head/bio_hood)) score += 15
if(istype(M:wear_suit, /obj/item/clothing/suit/space) && istype(M:head, /obj/item/clothing/head/helmet/space))
score += 20
if(istype(M:wear_suit, /obj/item/clothing/suit/bio_suit) && istype(M:head, /obj/item/clothing/head/bio_hood))
score += 30
if (vector == "Contact")
if(M:gloves) score += 15
if(istype(M:wear_suit, /obj/item/clothing/suit/space)) score += 10
if(istype(M:wear_suit, /obj/item/clothing/suit/bio_suit)) score += 10
if(istype(M:wear_suit, /obj/item/clothing/suit/space) && istype(M:head, /obj/item/clothing/head/helmet/space))
score += 15
if(istype(M:wear_suit, /obj/item/clothing/suit/bio_suit) && istype(M:head, /obj/item/clothing/head/bio_hood))
score += 15
// log_debug("[M]'s resistance to [vector] viruses: [score]")
@@ -47,7 +52,7 @@ proc/airborne_can_reach(turf/source, turf/target)
for(var/i=0, i<5, i++) if(!step_towards(dummy, target)) break
var/rval = (dummy.loc in range(1,target))
var/rval = dummy.Adjacent(target)
dummy.loc = null
dummy = null
return rval
@@ -65,6 +70,17 @@ proc/airborne_can_reach(turf/source, turf/target)
// if one of the antibodies in the mob's body matches one of the disease's antigens, don't infect
if(M.antibodies & disease.antigen != 0)
return
if(M.reagents.has_reagent("spaceacillin"))
return
if(istype(M,/mob/living/carbon/monkey))
var/mob/living/carbon/monkey/chimp = M
if (!(chimp.greaterform in disease.affected_species))
return
if(istype(M,/mob/living/carbon/human))
var/mob/living/carbon/human/chump = M
if (!(chump.species.name in disease.affected_species))
return
// log_debug("Infecting [M]")
@@ -77,19 +93,22 @@ proc/airborne_can_reach(turf/source, turf/target)
D.minormutate()
// log_debug("Adding virus")
M.virus2["[D.uniqueID]"] = D
M.hud_updateflag |= 1 << STATUS_HUD
//Infects mob M with random lesser disease, if he doesn't have one
/proc/infect_mob_random_lesser(var/mob/living/carbon/M)
var/datum/disease2/disease/D = new /datum/disease2/disease
D.makerandom()
D.infectionchance = 1
M.virus2["[D.uniqueID]"] = D
infect_virus2(M,D,1)
M.hud_updateflag |= 1 << STATUS_HUD
//Infects mob M with random greated disease, if he doesn't have one
/proc/infect_mob_random_greater(var/mob/living/carbon/M)
var/datum/disease2/disease/D = new /datum/disease2/disease
D.makerandom(1)
M.virus2["[D.uniqueID]"] = D
infect_virus2(M,D,1)
M.hud_updateflag |= 1 << STATUS_HUD
//Fancy prob() function.
/proc/dprob(var/p)
@@ -135,4 +154,4 @@ proc/airborne_can_reach(turf/source, turf/target)
for (var/ID in victim.virus2)
var/datum/disease2/disease/V = victim.virus2[ID]
if(V && V.spreadtype != vector) continue
infect_virus2(src,V)
infect_virus2(src,V)