diff --git a/aurora.dme b/aurora.dme
index d68faeb4..4cbfaaa7 100644
--- a/aurora.dme
+++ b/aurora.dme
@@ -792,6 +792,7 @@
#include "code\modules\aur-engie\engineering_shuttle.dm"
#include "code\modules\aurora\aurora_areas.dm"
#include "code\modules\aurora\banner.dm"
+#include "code\modules\aurora\bluespacetech.dm"
#include "code\modules\aurora\intern.dm"
#include "code\modules\aurora\recycler.dm"
#include "code\modules\aurora\weldbackpack.dm"
diff --git a/code/modules/admin/admin_verbs.dm b/code/modules/admin/admin_verbs.dm
index 0baf1688..b7811d79 100644
--- a/code/modules/admin/admin_verbs.dm
+++ b/code/modules/admin/admin_verbs.dm
@@ -137,7 +137,8 @@ var/list/admin_verbs_dev = list(
/client/proc/toggledebuglogs,
/client/proc/SDQL_query,
/client/proc/SDQL2_query,
- /client/proc/cmd_dev_say
+ /client/proc/cmd_dev_say,
+ /client/proc/cmd_dev_bst
)
var/list/admin_verbs_spawn = list(
/datum/admins/proc/spawn_atom, /*allows us to spawn instances*/
@@ -184,7 +185,8 @@ var/list/admin_verbs_debug = list(
/client/proc/callproc,
/client/proc/toggledebuglogs,
/client/proc/SDQL_query,
- /client/proc/SDQL2_query
+ /client/proc/SDQL2_query,
+ /client/proc/cmd_dev_bst
)
var/list/admin_verbs_possess = list(
/proc/possess,
diff --git a/code/modules/aurora/bluespacetech.dm b/code/modules/aurora/bluespacetech.dm
new file mode 100644
index 00000000..29ace8d5
--- /dev/null
+++ b/code/modules/aurora/bluespacetech.dm
@@ -0,0 +1,250 @@
+/*
+// Bluespace Technition and all their items.
+// Only avaliable to people with +DEV and +DEVELOPER
+// All items are ave canremove = 0 to avoid loos and thefts
+// They are invincible.
+// Suicide with them to exit in an rp way
+//
+// I really didn't expect most of this to work right but hey it does.
+// - SoundScopes
+*/
+
+/client/proc/cmd_dev_bst()
+ set category = "Debug"
+ set name = "Spawn Bluespace Tech"
+ set desc = "Spawns a Bluespace Tech to debug stuff"
+
+ if(!check_rights(R_DEBUG|R_DEV)) return
+
+ if(!holder)
+ return //how did they get here?
+
+ if(!ticker)
+ alert("Wait until the game starts")
+ return
+
+ if(ticker.current_state < GAME_STATE_PLAYING)
+ src << "\red The game hasn't started yet!"
+ return
+
+ //I couldn't get the normal way to work so this works.
+ //This whole section looks like a hack, I don't like it.
+ var/T = get_turf(usr)
+ var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
+ s.set_up(5, 1, T)
+ s.start()
+ var/mob/living/carbon/human/bst/bst = new(get_turf(T))
+// bst.original_mob = usr
+ bst.anchored = 1
+ bst.ckey = usr.ckey
+ bst.name = "Bluespace Technician"
+ bst.real_name = "Bluespace Technician"
+ bst.voice_name = "Bluespace Technician"
+ bst.h_style = "hair_crewcut"
+ bst.update_hair()
+
+ //Items
+ var/obj/item/clothing/under/U = new /obj/item/clothing/under/rank/centcom_officer/bst(bst)
+ bst.equip_to_slot_or_del(U, slot_w_uniform)
+ bst.equip_to_slot_or_del(new /obj/item/device/radio/headset/ert/bst(bst), slot_l_ear)
+ bst.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/holding/bst(bst), slot_back)
+ bst.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(bst.back), slot_in_backpack)
+ bst.equip_to_slot_or_del(new /obj/item/clothing/shoes/black/bst(bst), slot_shoes)
+ bst.equip_to_slot_or_del(new /obj/item/clothing/head/beret(bst), slot_head)
+ bst.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/bst(bst), slot_glasses)
+ bst.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/utility/full(bst), slot_belt)
+ bst.equip_to_slot_or_del(new /obj/item/clothing/gloves/swat/bst(bst), slot_gloves)
+ if(bst.backbag == 1)
+ bst.equip_to_slot_or_del(new /obj/item/weapon/storage/box/ids(bst), slot_r_hand)
+ else
+ bst.equip_to_slot_or_del(new /obj/item/weapon/storage/box/ids(bst.back), slot_in_backpack)
+
+ //Implant because access
+ var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(bst)
+ L.imp_in = bst
+ L.implanted = 1
+ var/datum/organ/external/affected = bst.organs_by_name["head"]
+ affected.implants += L
+ L.part = affected
+
+ //Sort out ID
+ var/obj/item/weapon/card/id/bst/id = new/obj/item/weapon/card/id/bst(bst)
+ id.registered_name = bst.real_name
+ id.assignment = "Bluespace Technician"
+ id.name = "[id.assignment]"
+ bst.equip_to_slot_or_del(id, slot_wear_id)
+ bst.update_inv_wear_id()
+
+ //Add the rest of the languages
+ //Because universal speak doesn't work right.
+ bst.add_language("Sinta'unathi")
+ bst.add_language("Siik'tajr")
+ bst.add_language("Skrellian")
+ bst.add_language("Vox-pidgin")
+ bst.add_language("Rootspeak")
+ bst.add_language("Tradeband")
+ bst.add_language("Gutter")
+ bst.add_language("Sini")
+ bst.add_language("Sign language")
+
+/* bst.bluespace_trail.set_up(src)
+ bst.bluespace_trail.start()
+ spawn(100)
+ bst.bluepsace_trail.stop()
+*/
+ spawn(5)
+ s.start()
+ bst.anchored = 0
+ feedback_add_details("admin_verb","BST")
+ return 1
+
+/mob/living/carbon/human/bst
+ universal_speak = 1
+ universal_understand = 1
+ status_flags = GODMODE
+ var/bluespace_trail = new /datum/effect/effect/system/ion_trail_follow
+
+ can_inject(var/mob/user, var/error_msg, var/target_zone)
+ user << "The [src] disarms you before you can inject them."
+ user.drop_item()
+ return 0
+
+ suicide()
+ src.custom_emote(1,"presses a button on his suit, followed by a polite bow.")
+ spawn(10)
+ var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
+ s.set_up(5, 1, src)
+ s.start()
+ spawn(5)
+ s.start()
+ del(src)
+
+//Equipment. All should have canremove set to 0
+//All items with a /bst need the attack_hand() proc overrided to stop people getting overpowered items.
+
+//Bag o Holding
+/obj/item/weapon/storage/backpack/holding/bst
+ canremove = 0
+ storage_slots = 20
+ max_combined_w_class = 400
+
+ attack_hand()
+ if(!usr)
+ return
+ if(!istype(usr, /mob/living/carbon/human/bst))
+ usr << "Your hand seems to go right through the [src]. It's like it doesn't exist."
+ return
+ else
+ ..()
+
+//Headset
+/obj/item/device/radio/headset/ert/bst
+ name = "Bluespace Technician's headset"
+ desc = "Bluespace Technician's headset, 'BST' marked on the side."
+ translate_binary = 1
+ translate_hive = 1
+ canremove = 0
+
+ attack_hand()
+ if(!usr)
+ return
+ if(!istype(usr, /mob/living/carbon/human/bst))
+ usr << "Your hand seems to go right through the [src]. It's like it doesn't exist."
+ return
+ else
+ ..()
+
+//Clothes
+/obj/item/clothing/under/rank/centcom_officer/bst
+ name = "Bluespace Technician's Uniform"
+ desc = "Bluespace Technician's Uniform, there is a logo on the sleve, it reads 'BST'."
+ has_sensor = 0
+ sensor_mode = 0
+ canremove = 0
+
+ attack_hand()
+ if(!usr)
+ return
+ if(!istype(usr, /mob/living/carbon/human/bst))
+ usr << "Your hand seems to go right through the [src]. It's like it doesn't exist."
+ return
+ else
+ ..()
+
+//Gloves
+/obj/item/clothing/gloves/swat/bst
+ name = "Bluespace Technician's gloves"
+ desc = "A pair of modified gloves, 'BST' marked on the side."
+ siemens_coefficient = 0
+ permeability_coefficient = 0.05
+ canremove = 0
+
+ attack_hand()
+ if(!usr)
+ return
+ if(!istype(usr, /mob/living/carbon/human/bst))
+ usr << "Your hand seems to go right through the [src]. It's like it doesn't exist."
+ return
+ else
+ ..()
+
+//Sunglasses
+/obj/item/clothing/glasses/sunglasses/bst
+ name = "Bluespace Technician's Glasses"
+ desc = "A pair of sunglasses, these look modified, 'BST' marked on the side."
+ var/list/obj/item/clothing/glasses/hud/health/hud = null
+ vision_flags = (SEE_TURFS|SEE_OBJS|SEE_MOBS)
+ canremove = 0
+ New()
+ ..()
+ src.hud += new/obj/item/clothing/glasses/hud/security(src)
+ src.hud += new/obj/item/clothing/glasses/hud/health(src)
+ return
+
+ attack_hand()
+ if(!usr)
+ return
+ if(!istype(usr, /mob/living/carbon/human/bst))
+ usr << "Your hand seems to go right through the [src]. It's like it doesn't exist."
+ return
+ else
+ ..()
+
+//Shoes
+/obj/item/clothing/shoes/black/bst
+ name = "Bluespace Technician's shoes"
+ name = "Bluespace Technician's shoes, 'BST' marked on the side."
+ icon_state = "black"
+ item_color = "black"
+ desc = "A pair of black shoes. 'BST' marked on the side."
+ flags = NOSLIP
+ canremove = 0
+
+ attack_hand()
+ if(!usr)
+ return
+ if(!istype(usr, /mob/living/carbon/human/bst))
+ usr << "Your hand seems to go right through the [src]. It's like it doesn't exist."
+ return
+ else
+ ..()
+
+//ID
+/obj/item/weapon/card/id/bst
+ icon_state = "centcom"
+ desc = "An ID straight from Cent. Com, this one looks highly classified"
+ canremove = 0
+ New()
+ access = get_all_accesses()+get_all_centcom_access()+get_all_syndicate_access()
+
+ attack_hand()
+ if(!usr)
+ return
+ if(!istype(usr, /mob/living/carbon/human/bst))
+ usr << "Your hand seems to go right through the [src] ID. It's like it doesn't exist."
+ return
+ else
+ ..()
+
+/mob/living/carbon/human/bst/restrained()
+ return 0
\ No newline at end of file