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https://github.com/Aurorastation/Aurora-Old.git
synced 2026-08-24 05:06:16 +01:00
Gunfixes, improved conversion code. No mutiny.
No mutinies at all. Rest in peace. Reduces handgun weightclass back to 3. Pulse rifle firedelay dropped to 8 from 25. Fires comparably to laser cannon. Cult conversion resist added.
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@@ -199,7 +199,7 @@ modules/mob/living/carbon/human/life.dm if you die, you will be zoomed out.
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w_class = 4
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slot_flags = SLOT_BACK //Just realized... Going to need A LOT more on-back sprites now... FECK...
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var/mode = 2
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fire_delay_wielded = 25
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fire_delay_wielded = 8
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fire_delay_unwielded = 75
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// attack_self(mob/living/user as mob)
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@@ -16,6 +16,7 @@
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desc = "A modified version of the basic laser gun, this one fires less concentrated energy bolts designed for target practice."
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projectile_type = "/obj/item/projectile/beam/practice"
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clumsy_check = 0
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w_class = 3
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isHandgun()
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return 1
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@@ -24,6 +25,7 @@ obj/item/weapon/gun/energy/laser/retro
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name ="retro laser"
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icon_state = "retro"
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desc = "An older model of the basic lasergun, no longer used by Nanotrasen's security or military forces. Nevertheless, it is still quite deadly and easy to maintain, making it a favorite amongst pirates and other outlaws."
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w_class = 3
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isHandgun()
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return 1
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@@ -34,6 +36,7 @@ obj/item/weapon/gun/energy/laser/retro
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force = 10
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origin_tech = null
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var/charge_tick = 0
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w_class = 3
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isHandgun()
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return 1
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@@ -104,7 +107,7 @@ obj/item/weapon/gun/energy/laser/retro
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origin_tech = "combat=5;materials=3;magnets=2;syndicate=2"
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projectile_type = "/obj/item/projectile/beam/xray"
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charge_cost = 50
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w_class = 3
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////////Laser Tag////////////////////
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@@ -116,6 +119,7 @@ obj/item/weapon/gun/energy/laser/retro
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origin_tech = "combat=1;magnets=2"
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clumsy_check = 0
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var/charge_tick = 0
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w_class = 3
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special_check(var/mob/living/carbon/human/M)
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if(ishuman(M))
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@@ -153,6 +157,7 @@ obj/item/weapon/gun/energy/laser/retro
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origin_tech = "combat=1;magnets=2"
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clumsy_check = 0
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var/charge_tick = 0
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w_class = 3
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special_check(var/mob/living/carbon/human/M)
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if(ishuman(M))
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