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Custom Items 08JUL2014
Added items for Keinto and Majestic.
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@@ -660,9 +660,9 @@
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name = "old locket"
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desc = "A dark metal locket, it seems at least sixty years old. The photo that was once inside is gone."
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icon = 'icons/obj/custom_items.dmi'
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icon_state = "cecillia_locket0"
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item_state = "cecillia_locket0"
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item_color = "cecillia_locket0"
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icon_state = "cecillia_locket1" //Keep as one, to indicate glass.
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item_state = "cecillia_locket1"
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item_color = "cecillia_locket1"
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slots = 1
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/obj/item/weapon/reagent_containers/pill/cecillia_pill
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@@ -709,12 +709,52 @@
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desc = "A pair of high quality, fingerless driving gloves made of faux leather and faux velvet-leathern without and velvet within."
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icon = 'icons/obj/custom_items.dmi'
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icon_state = "peter_gloves"
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item_state = "peter gloves"
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item_state = "peter_gloves"
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clipped = 1
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/obj/item/clothing/under/fluff/peter_shirt //Plaid shirt - Peter Thrushwood - farcry11 - DONE
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/obj/item/clothing/under/fluff/peter_shirt //Plaid shirt - Peter Thrushwood - farcry11 - SPRITE
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name = "plaid shirt"
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desc = "A worn and rugged looking plaid button-up overshirt. The initials 'P.T.' are scrawled in pen on the neck tag."
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icon_state = "sl_suit"
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item_state = "sl_suit"
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item_color = "sl_suit"
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item_color = "sl_suit"
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/obj/item/clothing/head/det_hat/fluff/leo_hat //Tagged brown hat - Leo Wyatt - keinto - DONE
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name = "tagged brown hat"
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desc = "A worn mid 20th century brown hat. If you look closely at the back, you can see a an embedded tag from the 'Museum of Terran Culture and Technology'."
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icon = 'icons/obj/custom_items.dmi'
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icon_state = "leo_hat"
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item_state = "leo_hat"
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/obj/item/clothing/suit/storage/det_suit/fluff/leo_coat //Tagged brown coat - Leo Wyatt - keinto - DONE
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name = "tagged brown coat"
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desc = "A worn mid 20th century brown trenchcoat. If you look closely at bottom of the back, you can see an embedded tag from the 'Museum of Terran Culture and Technology'."
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icon = 'icons/obj/custom_items.dmi'
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icon_state = "leo_coat"
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item_state = "leo_coat"
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/obj/item/device/modkit/fluff/omnivac_modkit //Weapon case - Leo Wyatt - keinto - DONE
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name = "ornate box"
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desc = "A sturdy leather case, with a velvet covered interior.."
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icon = 'icons/obj/custom_items.dmi'
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icon_state = "leo_modkit"
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parts = MODKIT_HELMET
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from_helmet = /obj/item/weapon/gun/projectile/detective/semiauto
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to_helmet = /obj/item/weapon/gun/projectile/detective/semiauto/fluff/leo_gun
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/obj/item/weapon/gun/projectile/detective/semiauto/fluff/leo_gun //Instant Prosecutor - Leo Wyatt - keinto - DONE (stab)
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name = "\improper Instant Prosecutor"
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desc = "An original Colt 1911 pistol. Slightly worn on the edges, this gun has its name embedded on the side."
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/obj/item/weapon/bikehorn/rubberducky/fluff/bryce_ducky //Sir Duckens - Bryce Hunt - mrmajestic - DONE
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name = "Sir Duckens"
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desc = "A important and manly looking duck. He adorns a official looking cap and sunglasses. The hair on the back of your neck tingles as you look at it."
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icon = 'icons/obj/custom_items.dmi'
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icon_state = "bryce_duck"
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/obj/item/weapon/reagent_containers/food/drinks/fluff/bryce_mug //duck mug - Bryce Hunt - mrmajestic - DONE
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name = "\improper duck mug"
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desc = "A fashionable and reasonably large mug filled with a delicious smelling coffee drink. The mug adorns what looks to be a rubber duck."
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icon = 'icons/obj/custom_items.dmi'
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icon_state = "bryce_mug"
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volume = 30
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@@ -90,7 +90,7 @@
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del(B)
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M.glasses=null
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ok = M.equip_if_possible(I, slot_glasses, 0)
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else if(istype(Item,/obj/item/device/pda))
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/* else if(istype(Item,/obj/item/device/pda))
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if(M.ckey == "meowykins" && M.real_name == "Miyako Yukimura")
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ok = 1
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del(Item)
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@@ -105,7 +105,7 @@
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for(var/obj/item/device/pda/B in M)
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del(B)
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M.l_store=null
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ok = M.equip_if_possible(I, slot_l_store,0)
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ok = M.equip_if_possible(I, slot_l_store,0)*/
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else if(istype(M.back,/obj/item/weapon/storage) && M.back:contents.len < M.back:storage_slots) // Try to place it in something on the mob's back
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Item.loc = M.back
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ok = 1
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@@ -29,6 +29,9 @@
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if(!M.mind.assigned_role == "Detective")
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M << "<span class='notice'>You don't feel cool enough to name this gun, chump.</span>"
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return 0
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if(istype(src, /obj/item/weapon/gun/projectile/detective/semiauto/fluff/leo_gun))
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M << "<span class='notice'>You find it impossible to name this weapon something other.</span>"
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return 0
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var/input = stripped_input(usr,"What do you want to name the gun?", ,"", MAX_NAME_LEN)
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