Custom Items 08JUL2014

Added items for Keinto and Majestic.
This commit is contained in:
skull132
2014-07-08 21:58:28 +03:00
parent b465020a81
commit 7973c9f7b7
6 changed files with 51 additions and 8 deletions
+46 -6
View File
@@ -660,9 +660,9 @@
name = "old locket"
desc = "A dark metal locket, it seems at least sixty years old. The photo that was once inside is gone."
icon = 'icons/obj/custom_items.dmi'
icon_state = "cecillia_locket0"
item_state = "cecillia_locket0"
item_color = "cecillia_locket0"
icon_state = "cecillia_locket1" //Keep as one, to indicate glass.
item_state = "cecillia_locket1"
item_color = "cecillia_locket1"
slots = 1
/obj/item/weapon/reagent_containers/pill/cecillia_pill
@@ -709,12 +709,52 @@
desc = "A pair of high quality, fingerless driving gloves made of faux leather and faux velvet-leathern without and velvet within."
icon = 'icons/obj/custom_items.dmi'
icon_state = "peter_gloves"
item_state = "peter gloves"
item_state = "peter_gloves"
clipped = 1
/obj/item/clothing/under/fluff/peter_shirt //Plaid shirt - Peter Thrushwood - farcry11 - DONE
/obj/item/clothing/under/fluff/peter_shirt //Plaid shirt - Peter Thrushwood - farcry11 - SPRITE
name = "plaid shirt"
desc = "A worn and rugged looking plaid button-up overshirt. The initials 'P.T.' are scrawled in pen on the neck tag."
icon_state = "sl_suit"
item_state = "sl_suit"
item_color = "sl_suit"
item_color = "sl_suit"
/obj/item/clothing/head/det_hat/fluff/leo_hat //Tagged brown hat - Leo Wyatt - keinto - DONE
name = "tagged brown hat"
desc = "A worn mid 20th century brown hat. If you look closely at the back, you can see a an embedded tag from the 'Museum of Terran Culture and Technology'."
icon = 'icons/obj/custom_items.dmi'
icon_state = "leo_hat"
item_state = "leo_hat"
/obj/item/clothing/suit/storage/det_suit/fluff/leo_coat //Tagged brown coat - Leo Wyatt - keinto - DONE
name = "tagged brown coat"
desc = "A worn mid 20th century brown trenchcoat. If you look closely at bottom of the back, you can see an embedded tag from the 'Museum of Terran Culture and Technology'."
icon = 'icons/obj/custom_items.dmi'
icon_state = "leo_coat"
item_state = "leo_coat"
/obj/item/device/modkit/fluff/omnivac_modkit //Weapon case - Leo Wyatt - keinto - DONE
name = "ornate box"
desc = "A sturdy leather case, with a velvet covered interior.."
icon = 'icons/obj/custom_items.dmi'
icon_state = "leo_modkit"
parts = MODKIT_HELMET
from_helmet = /obj/item/weapon/gun/projectile/detective/semiauto
to_helmet = /obj/item/weapon/gun/projectile/detective/semiauto/fluff/leo_gun
/obj/item/weapon/gun/projectile/detective/semiauto/fluff/leo_gun //Instant Prosecutor - Leo Wyatt - keinto - DONE (stab)
name = "\improper Instant Prosecutor"
desc = "An original Colt 1911 pistol. Slightly worn on the edges, this gun has its name embedded on the side."
/obj/item/weapon/bikehorn/rubberducky/fluff/bryce_ducky //Sir Duckens - Bryce Hunt - mrmajestic - DONE
name = "Sir Duckens"
desc = "A important and manly looking duck. He adorns a official looking cap and sunglasses. The hair on the back of your neck tingles as you look at it."
icon = 'icons/obj/custom_items.dmi'
icon_state = "bryce_duck"
/obj/item/weapon/reagent_containers/food/drinks/fluff/bryce_mug //duck mug - Bryce Hunt - mrmajestic - DONE
name = "\improper duck mug"
desc = "A fashionable and reasonably large mug filled with a delicious smelling coffee drink. The mug adorns what looks to be a rubber duck."
icon = 'icons/obj/custom_items.dmi'
icon_state = "bryce_mug"
volume = 30
+2 -2
View File
@@ -90,7 +90,7 @@
del(B)
M.glasses=null
ok = M.equip_if_possible(I, slot_glasses, 0)
else if(istype(Item,/obj/item/device/pda))
/* else if(istype(Item,/obj/item/device/pda))
if(M.ckey == "meowykins" && M.real_name == "Miyako Yukimura")
ok = 1
del(Item)
@@ -105,7 +105,7 @@
for(var/obj/item/device/pda/B in M)
del(B)
M.l_store=null
ok = M.equip_if_possible(I, slot_l_store,0)
ok = M.equip_if_possible(I, slot_l_store,0)*/
else if(istype(M.back,/obj/item/weapon/storage) && M.back:contents.len < M.back:storage_slots) // Try to place it in something on the mob's back
Item.loc = M.back
ok = 1
@@ -29,6 +29,9 @@
if(!M.mind.assigned_role == "Detective")
M << "<span class='notice'>You don't feel cool enough to name this gun, chump.</span>"
return 0
if(istype(src, /obj/item/weapon/gun/projectile/detective/semiauto/fluff/leo_gun))
M << "<span class='notice'>You find it impossible to name this weapon something other.</span>"
return 0
var/input = stripped_input(usr,"What do you want to name the gun?", ,"", MAX_NAME_LEN)