Laser pointers, overchargeflashes, various fixes

Alcohol and thermite now flammable.  Laser pointers added!  Flash now
comes in delicious incendiary flavor.  Robot fire overlay bug fixed-ish.
Being lit on fire turns off a borg's lights but the fire still shows.
I'll take it.  Shield gens actually useable by the people they were
meant for.
This commit is contained in:
Duck-
2014-08-29 21:39:51 -04:00
parent 21f4703292
commit 83a06403dc
15 changed files with 327 additions and 22 deletions
@@ -21,8 +21,8 @@ datum/design/shield_gen_ex
desc = "Allows for the construction of circuit boards used to build an experimental hull shield generator."
id = "shield_gen"
req_tech = list("bluespace" = 4, "plasmatech" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20, "$plasma" = 10000, "$diamond" = 5000, "$gold" = 10000)
build_type = PROTOLATHE
materials = list("$glass" = 2000, "$plasma" = 5000, "$diamond" = 5000, "$gold" = 5000)
build_path = "/obj/machinery/shield_gen/external"
////////////////////////////////////////
@@ -47,8 +47,8 @@ datum/design/shield_gen
desc = "Allows for the construction of circuit boards used to build an experimental shield generator."
id = "shield_gen"
req_tech = list("bluespace" = 4, "plasmatech" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20, "$plasma" = 10000, "$diamond" = 5000, "$gold" = 10000)
build_type = PROTOLATHE
materials = list("$glass" = 2000, "$plasma" = 5000, "$diamond" = 5000, "$gold" = 5000)
build_path = "/obj/machinery/shield_gen/external"
////////////////////////////////////////
@@ -73,6 +73,6 @@ datum/design/shield_cap
desc = "Allows for the construction of circuit boards used to build an experimental shielding capacitor."
id = "shield_cap"
req_tech = list("magnets" = 3, "powerstorage" = 4)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20, "$plasma" = 10000, "$diamond" = 5000, "$silver" = 10000)
build_type = PROTOLATHE
materials = list("$glass" = 2000, "$plasma" = 5000, "$diamond" = 5000, "$silver" = 5000)
build_path = "/obj/machinery/shield_gen/external"