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Laser pointers, overchargeflashes, various fixes
Alcohol and thermite now flammable. Laser pointers added! Flash now comes in delicious incendiary flavor. Robot fire overlay bug fixed-ish. Being lit on fire turns off a borg's lights but the fire still shows. I'll take it. Shield gens actually useable by the people they were meant for.
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@@ -122,6 +122,11 @@ var/list/beam_master = list()
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icon_state = "emitter"
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damage = 30
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/obj/item/projectile/beam/stunrevolver
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name = "stun beam"
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icon_state = "stun"
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damage = 10
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agony = 45
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/obj/item/projectile/beam/lastertag/blue
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name = "lasertag beam"
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