Laser pointers, overchargeflashes, various fixes

Alcohol and thermite now flammable.  Laser pointers added!  Flash now
comes in delicious incendiary flavor.  Robot fire overlay bug fixed-ish.
Being lit on fire turns off a borg's lights but the fire still shows.
I'll take it.  Shield gens actually useable by the people they were
meant for.
This commit is contained in:
Duck-
2014-08-29 21:52:16 -04:00
parent 21f4703292
commit 83a06403dc
15 changed files with 327 additions and 22 deletions
+10 -1
View File
@@ -1377,6 +1377,15 @@ datum/design/nanopaste
materials = list("$metal" = 7000, "$glass" = 7000)
build_path = "/obj/item/stack/nanopaste"
datum/design/laserpointer
name = "laser pointer"
desc = "Don't shine it in your eyes!"
id = "laser_pointer"
req_tech = list("magnets" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 100, "$glass" = 50)
build_path = "/obj/item/device/laser_pointer"
datum/design/implant_loyal
name = "loyalty implant"
desc = "Makes you loyal or such."
@@ -1497,7 +1506,7 @@ datum/design/nuclear_gun
datum/design/stunrevolver
name = "Stun Revolver"
desc = "The prize of the Head of Security."
desc = "Occasionally prize of the Head of Security, but usually of asshole scientists."
id = "stunrevolver"
req_tech = list("combat" = 3, "materials" = 3, "powerstorage" = 2)
build_type = PROTOLATHE