diff --git a/code/game/objects/items/weapons/defib.dm b/code/game/objects/items/weapons/defib.dm
index 81ae3551..3be86dfa 100644
--- a/code/game/objects/items/weapons/defib.dm
+++ b/code/game/objects/items/weapons/defib.dm
@@ -107,7 +107,7 @@
playsound(get_turf(src), 'sound/weapons/Egloves.ogg', 50, 1, -1)
user.attack_log += "\[[time_stamp()]\] Defibrillated [H.name] ([H.ckey]) with [src.name]"
H.attack_log += "\[[time_stamp()]\] Defibrillated by [user.name] ([user.ckey]) with [src.name]"
- log_attack("[user.name] ([user.ckey]) defibrillated [H.name] ([H.ckey]) with [src.name]" )
+ msg_admin_attack("[user.name] ([user.ckey]) defibrillated [H.name] ([H.ckey]) with [src.name]" )
if(!iscarbon(user))
M.LAssailant = null
else
diff --git a/code/modules/client/preferences_gear.dm b/code/modules/client/preferences_gear.dm
index 43767aec..a598c02c 100644
--- a/code/modules/client/preferences_gear.dm
+++ b/code/modules/client/preferences_gear.dm
@@ -36,6 +36,11 @@ proc/populate_gear_list()
path = /obj/item/weapon/fluff/cado_keppel_1
cost = 1
+/datum/gear/cane
+ display_name = "cane"
+ path = /obj/item/weapon/cane
+ cost = 2
+
/datum/gear/tie_horrible
display_name = "horrible tie"
path = /obj/item/clothing/tie/horrible
@@ -111,6 +116,18 @@ proc/populate_gear_list()
cost = 2
slot = slot_head
+/datum/gear/greysoftcap
+ display_name = "grey softcap"
+ path = /obj/item/clothing/head/soft/grey
+ cost = 2
+ slot = slot_head
+
+/datum/gear/purplesoftcap
+ display_name = "purple softcap"
+ path = /obj/item/clothing/head/soft/purple
+ cost = 2
+ slot = slot_head
+
/datum/gear/labcoat
display_name = "labcoat"
path = /obj/item/clothing/suit/storage/labcoat
@@ -321,6 +338,12 @@ proc/populate_gear_list()
slot = slot_w_uniform
cost = 3
+/datum/gear/skirt_green
+ display_name = "green plaid skirt"
+ path = /obj/item/clothing/under/dress/plaid_green
+ slot = slot_w_uniform
+ cost = 3
+
/datum/gear/skirt_black
display_name = "black skirt"
path = /obj/item/clothing/under/blackskirt
@@ -366,6 +389,18 @@ proc/populate_gear_list()
slot = slot_w_uniform
cost = 3
+/datum/gear/exec_suit
+ display_name = "executive suit"
+ path = /obj/item/clothing/under/suit_jacket/really_black
+ slot = slot_w_uniform
+ cost = 3
+
+/datum/gear/oldmansuit
+ display_name = "old man suit"
+ path = /obj/item/clothing/under/lawyer/oldman
+ cost = 3
+
+
//Security
/datum/gear/security
display_name = "Security HUD"