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https://github.com/Aurorastation/Aurora-Old.git
synced 2026-08-29 23:56:22 +01:00
Reloadable lasers- needs sprites
Reloadable lasers plus upgrade thing stuff. Tested, works. Not added to game yet. Not twohanded yet-- maybe we should leave it onehanded? Numbers for the laser are still up in the air. It's pretty neat. You can load it with different types of lasers and stuff.
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@@ -53,7 +53,7 @@
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update_stats()
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if(load && is_train_head())
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load << "The drive motor briefly whines, then drones to a stop."
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if(is_train_head() && !on)
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return 0
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@@ -118,7 +118,7 @@
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verbs -= /obj/vehicle/train/cargo/engine/verb/stop_engine
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verbs -= /obj/vehicle/train/cargo/engine/verb/start_engine
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if(on)
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verbs += /obj/vehicle/train/cargo/engine/verb/stop_engine
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else
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@@ -129,7 +129,7 @@
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verbs -= /obj/vehicle/train/cargo/engine/verb/stop_engine
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verbs -= /obj/vehicle/train/cargo/engine/verb/start_engine
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if(!on)
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verbs += /obj/vehicle/train/cargo/engine/verb/start_engine
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else
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@@ -180,7 +180,7 @@
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if(!istype(usr, /mob/living/carbon/human))
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return
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if(get_dist(usr,src) <= 1)
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usr << "The power light is [on ? "on" : "off"].\nThere are[key ? "" : " no"] keys in the ignition."
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usr << "The charge meter reads [cell? round(cell.percent(), 0.01) : 0]%"
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@@ -192,7 +192,7 @@
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if(!istype(usr, /mob/living/carbon/human))
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return
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if(on)
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usr << "The engine is already running."
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return
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@@ -210,10 +210,10 @@
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set name = "Stop engine"
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set category = "Object"
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set src in view(1)
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if(!istype(usr, /mob/living/carbon/human))
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return
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if(!on)
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usr << "The engine is already stopped."
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return
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@@ -229,10 +229,10 @@
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if(!istype(usr, /mob/living/carbon/human))
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return
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if(!key || (load && load != usr))
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return
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if(on)
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turn_off()
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@@ -291,7 +291,7 @@
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/obj/vehicle/train/cargo/trolley/update_car(var/train_length, var/active_engines)
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src.train_length = train_length
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src.active_engines = active_engines
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if(!lead && !tow)
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anchored = 0
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if(verbs.Find(/atom/movable/verb/pull))
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@@ -116,7 +116,7 @@
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set desc = "Unhitches this train from the one in front of it."
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set category = "Object"
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set src in view(1)
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if(!istype(usr, /mob/living/carbon/human))
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return
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@@ -139,11 +139,11 @@
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if (lead)
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user << "\red [src] is already hitched to something."
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return
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if (T.tow)
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user << "\red [T] is already towing something."
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return
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//check for cycles.
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var/obj/vehicle/train/next_car = T
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while (next_car)
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@@ -151,15 +151,15 @@
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user << "\red That seems very silly."
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return
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next_car = next_car.lead
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//latch with src as the follower
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lead = T
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T.tow = src
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dir = lead.dir
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if(user)
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user << "\blue You hitch [src] to [T]."
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update_stats()
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@@ -168,10 +168,10 @@
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if (!lead)
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user << "\red [src] is not hitched to anything."
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return
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lead.tow = null
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lead.update_stats()
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user << "\blue You unhitch [src] from [lead]."
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lead = null
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@@ -190,7 +190,7 @@
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//returns 1 if this is the lead car of the train
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/obj/vehicle/train/proc/is_train_head()
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if (lead)
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if (lead)
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return 0
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return 1
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@@ -209,7 +209,7 @@
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if (T.tow == src)
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lead.tow = null
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lead.update_stats()
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lead = null
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update_stats()
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return
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