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Initial Commit
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@@ -0,0 +1,199 @@
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/*
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Every cycle, the pump uses the air in air_in to try and make air_out the perfect pressure.
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node1, air1, network1 correspond to input
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node2, air2, network2 correspond to output
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Thus, the two variables affect pump operation are set in New():
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air1.volume
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This is the volume of gas available to the pump that may be transfered to the output
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air2.volume
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Higher quantities of this cause more air to be perfected later
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but overall network volume is also increased as this increases...
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*/
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obj/machinery/atmospherics/binary/volume_pump
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icon = 'icons/obj/atmospherics/volume_pump.dmi'
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icon_state = "intact_off"
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name = "Volumetric gas pump"
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desc = "A volumetric pump"
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var/on = 0
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var/transfer_rate = 200
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var/frequency = 0
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var/id = null
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var/datum/radio_frequency/radio_connection
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on
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on = 1
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icon_state = "intact_on"
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update_icon()
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if(stat & NOPOWER)
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icon_state = "intact_off"
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else if(node1 && node2)
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icon_state = "intact_[on?("on"):("off")]"
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else
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if(node1)
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icon_state = "exposed_1_off"
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else if(node2)
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icon_state = "exposed_2_off"
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else
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icon_state = "exposed_3_off"
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return
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process()
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// ..()
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if(stat & (NOPOWER|BROKEN))
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return
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if(!on)
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return 0
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// Pump mechanism just won't do anything if the pressure is too high/too low
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var/input_starting_pressure = air1.return_pressure()
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var/output_starting_pressure = air2.return_pressure()
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if((input_starting_pressure < 0.01) || (output_starting_pressure > 9000))
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return 1
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var/transfer_ratio = max(1, transfer_rate/air1.volume)
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var/datum/gas_mixture/removed = air1.remove_ratio(transfer_ratio)
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air2.merge(removed)
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if(network1)
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network1.update = 1
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if(network2)
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network2.update = 1
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return 1
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proc
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set_frequency(new_frequency)
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radio_controller.remove_object(src, frequency)
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frequency = new_frequency
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if(frequency)
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radio_connection = radio_controller.add_object(src, frequency)
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broadcast_status()
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if(!radio_connection)
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return 0
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var/datum/signal/signal = new
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signal.transmission_method = 1 //radio signal
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signal.source = src
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signal.data = list(
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"tag" = id,
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"device" = "APV",
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"power" = on,
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"transfer_rate" = transfer_rate,
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"sigtype" = "status"
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)
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radio_connection.post_signal(src, signal)
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return 1
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interact(mob/user as mob)
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var/dat = {"<b>Power: </b><a href='?src=\ref[src];power=1'>[on?"On":"Off"]</a><br>
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<b>Desirable output flow: </b>
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[round(transfer_rate,1)]l/s | <a href='?src=\ref[src];set_transfer_rate=1'>Change</a>
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"}
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user << browse("<HEAD><TITLE>[src.name] control</TITLE></HEAD><TT>[dat]</TT>", "window=atmo_pump")
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onclose(user, "atmo_pump")
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initialize()
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..()
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set_frequency(frequency)
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receive_signal(datum/signal/signal)
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if(!signal.data["tag"] || (signal.data["tag"] != id) || (signal.data["sigtype"]!="command"))
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return 0
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if("power" in signal.data)
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on = text2num(signal.data["power"])
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if("power_toggle" in signal.data)
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on = !on
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if("set_transfer_rate" in signal.data)
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transfer_rate = between(
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0,
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text2num(signal.data["set_transfer_rate"]),
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air1.volume
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)
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if("status" in signal.data)
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spawn(2)
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broadcast_status()
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return //do not update_icon
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spawn(2)
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broadcast_status()
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update_icon()
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attack_hand(user as mob)
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if(..())
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return
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src.add_fingerprint(usr)
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if(!src.allowed(user))
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user << "\red Access denied."
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return
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usr.set_machine(src)
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interact(user)
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return
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Topic(href,href_list)
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if(..()) return
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if(href_list["power"])
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on = !on
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if(href_list["set_transfer_rate"])
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var/new_transfer_rate = input(usr,"Enter new output volume (0-200l/s)","Flow control",src.transfer_rate) as num
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src.transfer_rate = max(0, min(200, new_transfer_rate))
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usr.set_machine(src)
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src.update_icon()
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src.updateUsrDialog()
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return
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power_change()
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..()
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update_icon()
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attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
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if (!istype(W, /obj/item/weapon/wrench))
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return ..()
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if (!(stat & NOPOWER) && on)
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user << "\red You cannot unwrench this [src], turn it off first."
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return 1
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var/turf/T = src.loc
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if (level==1 && isturf(T) && T.intact)
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user << "\red You must remove the plating first."
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return 1
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var/datum/gas_mixture/int_air = return_air()
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var/datum/gas_mixture/env_air = loc.return_air()
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if ((int_air.return_pressure()-env_air.return_pressure()) > 2*ONE_ATMOSPHERE)
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user << "\red You cannot unwrench this [src], it too exerted due to internal pressure."
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add_fingerprint(user)
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return 1
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playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
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user << "\blue You begin to unfasten \the [src]..."
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if (do_after(user, 40))
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user.visible_message( \
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"[user] unfastens \the [src].", \
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"\blue You have unfastened \the [src].", \
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"You hear ratchet.")
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new /obj/item/pipe(loc, make_from=src)
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del(src)
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