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Initial Commit
This commit is contained in:
@@ -0,0 +1,419 @@
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/*
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CONTAINS:
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All AirflowX() procs, all Variable Setting Controls for airflow, save/load variable tweaks for airflow.
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VARIABLES:
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atom/movable/airflow_dest
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The destination turf of a flying object.
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atom/movable/airflow_speed
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The speed (1-15) at which a flying object is traveling to airflow_dest. Decays over time.
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OVERLOADABLE PROCS:
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mob/airflow_stun()
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Contains checks for and results of being stunned by airflow.
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Called when airflow quantities exceed airflow_medium_pressure.
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RETURNS: Null
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atom/movable/check_airflow_movable(n)
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Contains checks for moving any object due to airflow.
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n is the pressure that is flowing.
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RETURNS: 1 if the object moves under the air conditions, 0 if it stays put.
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atom/movable/airflow_hit(atom/A)
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Contains results of hitting a solid object (A) due to airflow.
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A is the dense object hit.
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Use airflow_speed to determine how fast the projectile was going.
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AUTOMATIC PROCS:
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Airflow(zone/A, zone/B)
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Causes objects to fly along a pressure gradient.
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Called by zone updates. A and B are two connected zones.
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AirflowSpace(zone/A)
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Causes objects to fly into space.
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Called by zone updates. A is a zone connected to space.
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atom/movable/GotoAirflowDest(n)
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atom/movable/RepelAirflowDest(n)
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Called by main airflow procs to cause the object to fly to or away from destination at speed n.
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Probably shouldn't call this directly unless you know what you're
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doing and have set airflow_dest. airflow_hit() will be called if the object collides with an obstacle.
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*/
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mob/var/tmp/last_airflow_stun = 0
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mob/proc/airflow_stun()
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if(stat == 2)
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return 0
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if(last_airflow_stun > world.time - vsc.airflow_stun_cooldown) return 0
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if(!(status_flags & CANSTUN) && !(status_flags & CANWEAKEN))
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src << "\blue You stay upright as the air rushes past you."
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return 0
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if(weakened <= 0) src << "\red The sudden rush of air knocks you over!"
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weakened = max(weakened,5)
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last_airflow_stun = world.time
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mob/living/silicon/airflow_stun()
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return
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mob/living/carbon/metroid/airflow_stun()
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return
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mob/living/carbon/human/airflow_stun()
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if(last_airflow_stun > world.time - vsc.airflow_stun_cooldown) return 0
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if(buckled) return 0
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if(shoes)
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if(shoes.flags & NOSLIP) return 0
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if(!(status_flags & CANSTUN) && !(status_flags & CANWEAKEN))
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src << "\blue You stay upright as the air rushes past you."
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return 0
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if(weakened <= 0) src << "\red The sudden rush of air knocks you over!"
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weakened = max(weakened,rand(1,5))
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last_airflow_stun = world.time
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atom/movable/proc/check_airflow_movable(n)
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if(anchored && !ismob(src)) return 0
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if(!istype(src,/obj/item) && n < vsc.airflow_dense_pressure) return 0
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return 1
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mob/check_airflow_movable(n)
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if(n < vsc.airflow_heavy_pressure)
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return 0
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return 1
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mob/dead/observer/check_airflow_movable()
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return 0
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mob/living/silicon/check_airflow_movable()
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return 0
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obj/item/check_airflow_movable(n)
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. = ..()
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switch(w_class)
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if(2)
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if(n < vsc.airflow_lightest_pressure) return 0
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if(3)
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if(n < vsc.airflow_light_pressure) return 0
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if(4,5)
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if(n < vsc.airflow_medium_pressure) return 0
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//The main airflow code. Called by zone updates.
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//Zones A and B are air zones. n represents the amount of air moved.
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proc/Airflow(zone/A, zone/B)
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var/n = B.air.return_pressure() - A.air.return_pressure()
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//Don't go any further if n is lower than the lowest value needed for airflow.
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if(abs(n) < vsc.airflow_lightest_pressure) return
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//These turfs are the midway point between A and B, and will be the destination point for thrown objects.
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var/list/connection/connections_A = A.connections
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var/list/turf/connected_turfs = list()
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for(var/connection/C in connections_A) //Grab the turf that is in the zone we are flowing to (determined by n)
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if( ( A == C.A.zone || A == C.zone_A ) && ( B == C.B.zone || B == C.zone_B ) )
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if(n < 0)
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connected_turfs |= C.B
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else
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connected_turfs |= C.A
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else if( ( A == C.B.zone || A == C.zone_B ) && ( B == C.A.zone || B == C.zone_A ) )
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if(n < 0)
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connected_turfs |= C.A
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else
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connected_turfs |= C.B
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//Get lists of things that can be thrown across the room for each zone (assumes air is moving from zone B to zone A)
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var/list/air_sucked = B.movables()
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var/list/air_repelled = A.movables()
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if(n < 0)
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//air is moving from zone A to zone B
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var/list/temporary_pplz = air_sucked
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air_sucked = air_repelled
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air_repelled = temporary_pplz
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for(var/atom/movable/M in air_sucked)
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if(M.last_airflow > world.time - vsc.airflow_delay) continue
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//Check for knocking people over
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if(ismob(M) && n > vsc.airflow_stun_pressure)
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if(M:status_flags & GODMODE) continue
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M:airflow_stun()
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if(M.check_airflow_movable(n))
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//Check for things that are in range of the midpoint turfs.
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var/list/close_turfs = list()
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for(var/turf/U in connected_turfs)
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if(M in range(U)) close_turfs += U
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if(!close_turfs.len) continue
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//If they're already being tossed, don't do it again.
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if(!M.airflow_speed)
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M.airflow_dest = pick(close_turfs) //Pick a random midpoint to fly towards.
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spawn M.GotoAirflowDest(abs(n)/5)
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//Do it again for the stuff in the other zone, making it fly away.
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for(var/atom/movable/M in air_repelled)
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if(M.last_airflow > world.time - vsc.airflow_delay) continue
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if(ismob(M) && abs(n) > vsc.airflow_medium_pressure)
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if(M:status_flags & GODMODE) continue
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M:airflow_stun()
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if(M.check_airflow_movable(abs(n)))
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var/list/close_turfs = list()
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for(var/turf/U in connected_turfs)
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if(M in range(U)) close_turfs += U
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if(!close_turfs.len) continue
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//If they're already being tossed, don't do it again.
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if(!M.airflow_speed)
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M.airflow_dest = pick(close_turfs) //Pick a random midpoint to fly towards.
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spawn M.RepelAirflowDest(abs(n)/5)
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proc/AirflowSpace(zone/A)
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//The space version of the Airflow(A,B,n) proc.
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var/n = A.air.return_pressure()
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//Here, n is determined by only the pressure in the room.
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if(n < vsc.airflow_lightest_pressure) return
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var/list/connected_turfs = A.unsimulated_tiles //The midpoints are now all the space connections.
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var/list/pplz = A.movables() //We only need to worry about things in the zone, not things in space.
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for(var/atom/movable/M in pplz)
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if(M.last_airflow > world.time - vsc.airflow_delay) continue
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if(ismob(M) && n > vsc.airflow_stun_pressure)
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var/mob/O = M
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if(O.status_flags & GODMODE) continue
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O.airflow_stun()
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if(M.check_airflow_movable(n))
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var/list/close_turfs = list()
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for(var/turf/U in connected_turfs)
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if(M in range(U)) close_turfs += U
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if(!close_turfs.len) continue
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//If they're already being tossed, don't do it again.
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if(!M.airflow_speed)
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M.airflow_dest = pick(close_turfs) //Pick a random midpoint to fly towards.
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spawn
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if(M) M.GotoAirflowDest(n/10)
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//Sometimes shit breaks, and M isn't there after the spawn.
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/atom/movable/var/tmp/turf/airflow_dest
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/atom/movable/var/tmp/airflow_speed = 0
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/atom/movable/var/tmp/airflow_time = 0
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/atom/movable/var/tmp/last_airflow = 0
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/atom/movable/proc/GotoAirflowDest(n)
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if(!airflow_dest) return
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if(airflow_speed < 0) return
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if(last_airflow > world.time - vsc.airflow_delay) return
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if(airflow_speed)
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airflow_speed = n/max(get_dist(src,airflow_dest),1)
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return
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last_airflow = world.time
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if(airflow_dest == loc)
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step_away(src,loc)
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if(ismob(src))
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if(src:status_flags & GODMODE)
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return
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if(istype(src, /mob/living/carbon/human))
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if(src:buckled)
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return
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if(src:shoes)
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if(istype(src:shoes, /obj/item/clothing/shoes/magboots))
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if(src:shoes:magpulse)
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return
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src << "\red You are sucked away by airflow!"
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var/airflow_falloff = 9 - ul_FalloffAmount(airflow_dest) //It's a fast falloff calc. Very useful.
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if(airflow_falloff < 1)
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airflow_dest = null
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return
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airflow_speed = min(max(n * (9/airflow_falloff),1),9)
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var
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xo = airflow_dest.x - src.x
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yo = airflow_dest.y - src.y
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od = 0
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airflow_dest = null
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if(!density)
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density = 1
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od = 1
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while(airflow_speed > 0)
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if(airflow_speed <= 0) return
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airflow_speed = min(airflow_speed,15)
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airflow_speed -= vsc.airflow_speed_decay
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if(airflow_speed > 7)
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if(airflow_time++ >= airflow_speed - 7)
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if(od)
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density = 0
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sleep(1 * tick_multiplier)
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else
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if(od)
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density = 0
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sleep(max(1,10-(airflow_speed+3)) * tick_multiplier)
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if(od)
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density = 1
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if ((!( src.airflow_dest ) || src.loc == src.airflow_dest))
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src.airflow_dest = locate(min(max(src.x + xo, 1), world.maxx), min(max(src.y + yo, 1), world.maxy), src.z)
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if ((src.x == 1 || src.x == world.maxx || src.y == 1 || src.y == world.maxy))
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return
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if(!istype(loc, /turf))
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return
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step_towards(src, src.airflow_dest)
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if(ismob(src) && src:client)
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src:client:move_delay = world.time + vsc.airflow_mob_slowdown
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airflow_dest = null
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airflow_speed = 0
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airflow_time = 0
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if(od)
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density = 0
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/atom/movable/proc/RepelAirflowDest(n)
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if(!airflow_dest) return
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if(airflow_speed < 0) return
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if(last_airflow > world.time - vsc.airflow_delay) return
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if(airflow_speed)
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airflow_speed = n/max(get_dist(src,airflow_dest),1)
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return
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if(airflow_dest == loc)
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step_away(src,loc)
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if(ismob(src))
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if(src:status_flags & GODMODE)
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return
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if(istype(src, /mob/living/carbon/human))
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if(src:buckled)
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return
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if(src:shoes)
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if(istype(src:shoes, /obj/item/clothing/shoes/magboots))
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if(src:shoes.flags & NOSLIP)
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return
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src << "\red You are pushed away by airflow!"
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last_airflow = world.time
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var/airflow_falloff = 9 - ul_FalloffAmount(airflow_dest) //It's a fast falloff calc. Very useful.
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if(airflow_falloff < 1)
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airflow_dest = null
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return
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airflow_speed = min(max(n * (9/airflow_falloff),1),9)
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var
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xo = -(airflow_dest.x - src.x)
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yo = -(airflow_dest.y - src.y)
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od = 0
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airflow_dest = null
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if(!density)
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density = 1
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od = 1
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while(airflow_speed > 0)
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if(airflow_speed <= 0) return
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airflow_speed = min(airflow_speed,15)
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airflow_speed -= vsc.airflow_speed_decay
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if(airflow_speed > 7)
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if(airflow_time++ >= airflow_speed - 7)
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sleep(1 * tick_multiplier)
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else
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sleep(max(1,10-(airflow_speed+3)) * tick_multiplier)
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if ((!( src.airflow_dest ) || src.loc == src.airflow_dest))
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src.airflow_dest = locate(min(max(src.x + xo, 1), world.maxx), min(max(src.y + yo, 1), world.maxy), src.z)
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if ((src.x == 1 || src.x == world.maxx || src.y == 1 || src.y == world.maxy))
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return
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if(!istype(loc, /turf))
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return
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step_towards(src, src.airflow_dest)
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if(ismob(src) && src:client)
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src:client:move_delay = world.time + vsc.airflow_mob_slowdown
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airflow_dest = null
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airflow_speed = 0
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airflow_time = 0
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if(od)
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density = 0
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/atom/movable/Bump(atom/A)
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if(airflow_speed > 0 && airflow_dest)
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airflow_hit(A)
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else
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airflow_speed = 0
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airflow_time = 0
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. = ..()
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atom/movable/proc/airflow_hit(atom/A)
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airflow_speed = 0
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airflow_dest = null
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mob/airflow_hit(atom/A)
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for(var/mob/M in hearers(src))
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M.show_message("\red <B>\The [src] slams into \a [A]!</B>",1,"\red You hear a loud slam!",2)
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playsound(src.loc, "smash.ogg", 25, 1, -1)
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weakened = max(weakened, (istype(A,/obj/item) ? A:w_class : rand(1,5))) //Heheheh
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. = ..()
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|
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obj/airflow_hit(atom/A)
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for(var/mob/M in hearers(src))
|
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M.show_message("\red <B>\The [src] slams into \a [A]!</B>",1,"\red You hear a loud slam!",2)
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playsound(src.loc, "smash.ogg", 25, 1, -1)
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. = ..()
|
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obj/item/airflow_hit(atom/A)
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airflow_speed = 0
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airflow_dest = null
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mob/living/carbon/human/airflow_hit(atom/A)
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// for(var/mob/M in hearers(src))
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// M.show_message("\red <B>[src] slams into [A]!</B>",1,"\red You hear a loud slam!",2)
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playsound(src.loc, "punch", 25, 1, -1)
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loc:add_blood(src)
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if (src.wear_suit)
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src.wear_suit.add_blood(src)
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if (src.w_uniform)
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src.w_uniform.add_blood(src)
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var/b_loss = airflow_speed * vsc.airflow_damage
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var/blocked = run_armor_check("head","melee")
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apply_damage(b_loss/3, BRUTE, "head", blocked, 0, "Airflow")
|
||||
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blocked = run_armor_check("chest","melee")
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apply_damage(b_loss/3, BRUTE, "chest", blocked, 0, "Airflow")
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||||
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||||
blocked = run_armor_check("groin","melee")
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apply_damage(b_loss/3, BRUTE, "groin", blocked, 0, "Airflow")
|
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if(airflow_speed > 10)
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paralysis += round(airflow_speed * vsc.airflow_stun)
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stunned = max(stunned,paralysis + 3)
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else
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stunned += round(airflow_speed * vsc.airflow_stun/2)
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. = ..()
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||||
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||||
zone/proc/movables()
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. = list()
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||||
for(var/turf/T in contents)
|
||||
for(var/atom/A in T)
|
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if(istype(A, /obj/effect) || istype(A, /mob/aiEye))
|
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continue
|
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. += A
|
||||
@@ -0,0 +1,448 @@
|
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/*
|
||||
This object is contained within zone/var/connections. It's generated whenever two turfs from different zones are linked.
|
||||
Indirect connections will not merge the two zones after they reach equilibrium.
|
||||
*/
|
||||
#define CONNECTION_DIRECT 2
|
||||
#define CONNECTION_INDIRECT 1
|
||||
#define CONNECTION_CLOSED 0
|
||||
|
||||
/connection
|
||||
var/turf/simulated/A
|
||||
var/turf/simulated/B
|
||||
|
||||
var/zone/zone_A
|
||||
var/zone/zone_B
|
||||
|
||||
var/indirect = CONNECTION_DIRECT //If the connection is purely indirect, the zones should not join.
|
||||
|
||||
|
||||
/connection/New(turf/T,turf/O)
|
||||
. = ..()
|
||||
|
||||
A = T
|
||||
B = O
|
||||
|
||||
if(A.zone && B.zone)
|
||||
if(!A.zone.connections)
|
||||
A.zone.connections = list()
|
||||
A.zone.connections += src
|
||||
zone_A = A.zone
|
||||
|
||||
if(!B.zone.connections)
|
||||
B.zone.connections = list()
|
||||
B.zone.connections += src
|
||||
zone_B = B.zone
|
||||
|
||||
if(A in air_master.turfs_with_connections)
|
||||
var/list/connections = air_master.turfs_with_connections[A]
|
||||
connections.Add(src)
|
||||
else
|
||||
air_master.turfs_with_connections[A] = list(src)
|
||||
|
||||
if(B in air_master.turfs_with_connections)
|
||||
var/list/connections = air_master.turfs_with_connections[B]
|
||||
connections.Add(src)
|
||||
else
|
||||
air_master.turfs_with_connections[B] = list(src)
|
||||
|
||||
if(A.CanPass(null, B, 0, 0))
|
||||
|
||||
if(!A.CanPass(null, B, 1.5, 1))
|
||||
indirect = CONNECTION_INDIRECT
|
||||
|
||||
ConnectZones(A.zone, B.zone, indirect)
|
||||
|
||||
else
|
||||
ConnectZones(A.zone, B.zone)
|
||||
indirect = CONNECTION_CLOSED
|
||||
|
||||
else
|
||||
world.log << "Attempted to create connection object for non-zone tiles: [T] ([T.x],[T.y],[T.z]) -> [O] ([O.x],[O.y],[O.z])"
|
||||
SoftDelete()
|
||||
|
||||
|
||||
/connection/Del()
|
||||
//remove connections from master lists.
|
||||
if(B in air_master.turfs_with_connections)
|
||||
var/list/connections = air_master.turfs_with_connections[B]
|
||||
connections.Remove(src)
|
||||
|
||||
if(A in air_master.turfs_with_connections)
|
||||
var/list/connections = air_master.turfs_with_connections[A]
|
||||
connections.Remove(src)
|
||||
|
||||
//Remove connection from zones.
|
||||
if(A)
|
||||
if(A.zone && A.zone.connections)
|
||||
A.zone.connections.Remove(src)
|
||||
if(!A.zone.connections.len)
|
||||
A.zone.connections = null
|
||||
|
||||
if(istype(zone_A) && (!A || A.zone != zone_A))
|
||||
if(zone_A.connections)
|
||||
zone_A.connections.Remove(src)
|
||||
if(!zone_A.connections.len)
|
||||
zone_A.connections = null
|
||||
|
||||
if(B)
|
||||
if(B.zone && B.zone.connections)
|
||||
B.zone.connections.Remove(src)
|
||||
if(!B.zone.connections.len)
|
||||
B.zone.connections = null
|
||||
|
||||
if(istype(zone_B) && (!B || B.zone != zone_B))
|
||||
if(zone_B.connections)
|
||||
zone_B.connections.Remove(src)
|
||||
if(!zone_B.connections.len)
|
||||
zone_B.connections = null
|
||||
|
||||
//Disconnect zones while handling unusual conditions.
|
||||
// e.g. loss of a zone on a turf
|
||||
DisconnectZones(zone_A, zone_B)
|
||||
|
||||
//Finally, preform actual deletion.
|
||||
. = ..()
|
||||
|
||||
|
||||
/connection/proc/SoftDelete()
|
||||
//remove connections from master lists.
|
||||
if(B in air_master.turfs_with_connections)
|
||||
var/list/connections = air_master.turfs_with_connections[B]
|
||||
connections.Remove(src)
|
||||
|
||||
if(A in air_master.turfs_with_connections)
|
||||
var/list/connections = air_master.turfs_with_connections[A]
|
||||
connections.Remove(src)
|
||||
|
||||
//Remove connection from zones.
|
||||
if(A)
|
||||
if(A.zone && A.zone.connections)
|
||||
A.zone.connections.Remove(src)
|
||||
if(!A.zone.connections.len)
|
||||
A.zone.connections = null
|
||||
|
||||
if(istype(zone_A) && (!A || A.zone != zone_A))
|
||||
if(zone_A.connections)
|
||||
zone_A.connections.Remove(src)
|
||||
if(!zone_A.connections.len)
|
||||
zone_A.connections = null
|
||||
|
||||
if(B)
|
||||
if(B.zone && B.zone.connections)
|
||||
B.zone.connections.Remove(src)
|
||||
if(!B.zone.connections.len)
|
||||
B.zone.connections = null
|
||||
|
||||
if(istype(zone_B) && (!B || B.zone != zone_B))
|
||||
if(zone_B.connections)
|
||||
zone_B.connections.Remove(src)
|
||||
if(!zone_B.connections.len)
|
||||
zone_B.connections = null
|
||||
|
||||
//Disconnect zones while handling unusual conditions.
|
||||
// e.g. loss of a zone on a turf
|
||||
DisconnectZones(zone_A, zone_B)
|
||||
|
||||
|
||||
/connection/proc/ConnectZones(var/zone/zone_1, var/zone/zone_2, open = 0)
|
||||
|
||||
//Sanity checking
|
||||
if(!istype(zone_1) || !istype(zone_2))
|
||||
return
|
||||
|
||||
//Handle zones connecting indirectly/directly.
|
||||
if(open)
|
||||
|
||||
//Create the lists if necessary.
|
||||
if(!zone_1.connected_zones)
|
||||
zone_1.connected_zones = list()
|
||||
|
||||
if(!zone_2.connected_zones)
|
||||
zone_2.connected_zones = list()
|
||||
|
||||
//Increase the number of connections between zones.
|
||||
if(zone_2 in zone_1.connected_zones)
|
||||
zone_1.connected_zones[zone_2]++
|
||||
else
|
||||
zone_1.connected_zones += zone_2
|
||||
zone_1.connected_zones[zone_2] = 1
|
||||
|
||||
if(zone_1 in zone_2.connected_zones)
|
||||
zone_2.connected_zones[zone_1]++
|
||||
else
|
||||
zone_2.connected_zones += zone_1
|
||||
zone_2.connected_zones[zone_1] = 1
|
||||
|
||||
if(open == CONNECTION_DIRECT)
|
||||
if(!zone_1.direct_connections)
|
||||
zone_1.direct_connections = list(src)
|
||||
else
|
||||
zone_1.direct_connections += src
|
||||
|
||||
if(!zone_2.direct_connections)
|
||||
zone_2.direct_connections = list(src)
|
||||
else
|
||||
zone_2.direct_connections += src
|
||||
|
||||
|
||||
//Handle closed connections.
|
||||
else
|
||||
|
||||
//Create the lists
|
||||
if(!zone_1.closed_connection_zones)
|
||||
zone_1.closed_connection_zones = list()
|
||||
|
||||
if(!zone_2.closed_connection_zones)
|
||||
zone_2.closed_connection_zones = list()
|
||||
|
||||
//Increment the connections.
|
||||
if(zone_2 in zone_1.closed_connection_zones)
|
||||
zone_1.closed_connection_zones[zone_2]++
|
||||
else
|
||||
zone_1.closed_connection_zones += zone_2
|
||||
zone_1.closed_connection_zones[zone_2] = 1
|
||||
|
||||
if(zone_1 in zone_2.closed_connection_zones)
|
||||
zone_2.closed_connection_zones[zone_1]++
|
||||
else
|
||||
zone_2.closed_connection_zones += zone_1
|
||||
zone_2.closed_connection_zones[zone_1] = 1
|
||||
|
||||
if(zone_1.status == ZONE_SLEEPING)
|
||||
zone_1.SetStatus(ZONE_ACTIVE)
|
||||
|
||||
if(zone_2.status == ZONE_SLEEPING)
|
||||
zone_2.SetStatus(ZONE_ACTIVE)
|
||||
|
||||
/connection/proc/DisconnectZones(var/zone/zone_1, var/zone/zone_2)
|
||||
//Sanity checking
|
||||
if(!istype(zone_1) || !istype(zone_2))
|
||||
return
|
||||
|
||||
if(indirect != CONNECTION_CLOSED)
|
||||
//Handle disconnection of indirectly or directly connected zones.
|
||||
if( (zone_1 in zone_2.connected_zones) || (zone_2 in zone_1.connected_zones) )
|
||||
|
||||
//If there are more than one connection, decrement the number of connections
|
||||
//Otherwise, remove all connections between the zones.
|
||||
if(zone_2 in zone_1.connected_zones)
|
||||
if(zone_1.connected_zones[zone_2] > 1)
|
||||
zone_1.connected_zones[zone_2]--
|
||||
else
|
||||
zone_1.connected_zones -= zone_2
|
||||
//remove the list if it is empty
|
||||
if(!zone_1.connected_zones.len)
|
||||
zone_1.connected_zones = null
|
||||
|
||||
//Then do the same for the other zone.
|
||||
if(zone_1 in zone_2.connected_zones)
|
||||
if(zone_2.connected_zones[zone_1] > 1)
|
||||
zone_2.connected_zones[zone_1]--
|
||||
else
|
||||
zone_2.connected_zones -= zone_1
|
||||
if(!zone_2.connected_zones.len)
|
||||
zone_2.connected_zones = null
|
||||
|
||||
if(indirect == CONNECTION_DIRECT)
|
||||
zone_1.direct_connections -= src
|
||||
if(!zone_1.direct_connections.len)
|
||||
zone_1.direct_connections = null
|
||||
|
||||
zone_2.direct_connections -= src
|
||||
if(!zone_2.direct_connections.len)
|
||||
zone_2.direct_connections = null
|
||||
|
||||
else
|
||||
//Handle disconnection of closed zones.
|
||||
if( (zone_1 in zone_2.closed_connection_zones) || (zone_2 in zone_1.closed_connection_zones) )
|
||||
|
||||
//If there are more than one connection, decrement the number of connections
|
||||
//Otherwise, remove all connections between the zones.
|
||||
if(zone_2 in zone_1.closed_connection_zones)
|
||||
if(zone_1.closed_connection_zones[zone_2] > 1)
|
||||
zone_1.closed_connection_zones[zone_2]--
|
||||
else
|
||||
zone_1.closed_connection_zones -= zone_2
|
||||
//remove the list if it is empty
|
||||
if(!zone_1.closed_connection_zones.len)
|
||||
zone_1.closed_connection_zones = null
|
||||
|
||||
//Then do the same for the other zone.
|
||||
if(zone_1 in zone_2.closed_connection_zones)
|
||||
if(zone_2.closed_connection_zones[zone_1] > 1)
|
||||
zone_2.closed_connection_zones[zone_1]--
|
||||
else
|
||||
zone_2.closed_connection_zones -= zone_1
|
||||
if(!zone_2.closed_connection_zones.len)
|
||||
zone_2.closed_connection_zones = null
|
||||
|
||||
|
||||
/connection/proc/Cleanup()
|
||||
|
||||
//Check sanity: existance of turfs
|
||||
if(!A || !B)
|
||||
SoftDelete()
|
||||
return
|
||||
|
||||
//Check sanity: loss of zone
|
||||
if(!A.zone || !B.zone)
|
||||
SoftDelete()
|
||||
return
|
||||
|
||||
//Check sanity: zones are different
|
||||
if(A.zone == B.zone)
|
||||
SoftDelete()
|
||||
return
|
||||
|
||||
//Handle zones changing on a turf.
|
||||
if((A.zone && A.zone != zone_A) || (B.zone && B.zone != zone_B))
|
||||
Sanitize()
|
||||
|
||||
if(A.zone && B.zone)
|
||||
|
||||
//If no walls are blocking us...
|
||||
if(A.ZAirPass(B))
|
||||
//...we check to see if there is a door in the way...
|
||||
var/door_pass = A.CanPass(null,B,1.5,1)
|
||||
//...and if it is opened.
|
||||
if(door_pass || A.CanPass(null,B,0,0))
|
||||
|
||||
//Make and remove connections to let air pass.
|
||||
if(indirect == CONNECTION_CLOSED)
|
||||
DisconnectZones(A.zone, B.zone)
|
||||
ConnectZones(A.zone, B.zone, door_pass + 1)
|
||||
|
||||
if(door_pass)
|
||||
indirect = CONNECTION_DIRECT
|
||||
else if(!door_pass)
|
||||
indirect = CONNECTION_INDIRECT
|
||||
|
||||
//The door is instead closed.
|
||||
else if(indirect > CONNECTION_CLOSED)
|
||||
DisconnectZones(A.zone, B.zone)
|
||||
indirect = CONNECTION_CLOSED
|
||||
ConnectZones(A.zone, B.zone)
|
||||
|
||||
//If I can no longer pass air, better delete
|
||||
else
|
||||
SoftDelete()
|
||||
return
|
||||
|
||||
/connection/proc/Sanitize()
|
||||
//If the zones change on connected turfs, update it.
|
||||
|
||||
//Both zones changed (wat)
|
||||
if(A.zone && A.zone != zone_A && B.zone && B.zone != zone_B)
|
||||
|
||||
//If the zones have gotten swapped
|
||||
// (do not ask me how, I am just being anal retentive about sanity)
|
||||
if(A.zone == zone_B && B.zone == zone_A)
|
||||
var/turf/temp = B
|
||||
B = A
|
||||
A = temp
|
||||
zone_B = B.zone
|
||||
zone_A = A.zone
|
||||
return
|
||||
|
||||
//Handle removal of connections from archived zones.
|
||||
if(zone_A && zone_A.connections)
|
||||
zone_A.connections.Remove(src)
|
||||
if(!zone_A.connections.len)
|
||||
zone_A.connections = null
|
||||
|
||||
if(zone_B && zone_B.connections)
|
||||
zone_B.connections.Remove(src)
|
||||
if(!zone_B.connections.len)
|
||||
zone_B.connections = null
|
||||
|
||||
if(A.zone)
|
||||
if(!A.zone.connections)
|
||||
A.zone.connections = list()
|
||||
A.zone.connections |= src
|
||||
|
||||
if(B.zone)
|
||||
if(!B.zone.connections)
|
||||
B.zone.connections = list()
|
||||
B.zone.connections |= src
|
||||
|
||||
//If either zone is null, we disconnect the archived ones after cleaning up the connections.
|
||||
if(!A.zone || !B.zone)
|
||||
if(zone_A && zone_B)
|
||||
DisconnectZones(zone_B, zone_A)
|
||||
|
||||
if(!A.zone)
|
||||
zone_A = A.zone
|
||||
|
||||
if(!B.zone)
|
||||
zone_B = B.zone
|
||||
return
|
||||
|
||||
//Handle diconnection and reconnection of zones.
|
||||
if(zone_A && zone_B)
|
||||
DisconnectZones(zone_A, zone_B)
|
||||
ConnectZones(A.zone, B.zone, indirect)
|
||||
|
||||
//resetting values of archived values.
|
||||
zone_B = B.zone
|
||||
zone_A = A.zone
|
||||
|
||||
//The "A" zone changed.
|
||||
else if(A.zone && A.zone != zone_A)
|
||||
|
||||
//Handle connection cleanup
|
||||
if(zone_A)
|
||||
if(zone_A.connections)
|
||||
zone_A.connections.Remove(src)
|
||||
if(!zone_A.connections.len)
|
||||
zone_A.connections = null
|
||||
|
||||
if(A.zone)
|
||||
if(!A.zone.connections)
|
||||
A.zone.connections = list()
|
||||
A.zone.connections |= src
|
||||
|
||||
//If the "A" zone is null, we disconnect the archived ones after cleaning up the connections.
|
||||
if(!A.zone)
|
||||
if(zone_A && zone_B)
|
||||
DisconnectZones(zone_A, zone_B)
|
||||
zone_A = A.zone
|
||||
return
|
||||
|
||||
//Handle diconnection and reconnection of zones.
|
||||
if(zone_A && zone_B)
|
||||
DisconnectZones(zone_A, zone_B)
|
||||
ConnectZones(A.zone, B.zone, indirect)
|
||||
zone_A = A.zone
|
||||
|
||||
//The "B" zone changed.
|
||||
else if(B.zone && B.zone != zone_B)
|
||||
|
||||
//Handle connection cleanup
|
||||
if(zone_B)
|
||||
if(zone_B.connections)
|
||||
zone_B.connections.Remove(src)
|
||||
if(!zone_B.connections.len)
|
||||
zone_B.connections = null
|
||||
|
||||
if(B.zone)
|
||||
if(!B.zone.connections)
|
||||
B.zone.connections = list()
|
||||
B.zone.connections |= src
|
||||
|
||||
//If the "B" zone is null, we disconnect the archived ones after cleaning up the connections.
|
||||
if(!B.zone)
|
||||
if(zone_A && zone_B)
|
||||
DisconnectZones(zone_A, zone_B)
|
||||
zone_B = B.zone
|
||||
return
|
||||
|
||||
//Handle diconnection and reconnection of zones.
|
||||
if(zone_A && zone_B)
|
||||
DisconnectZones(zone_A, zone_B)
|
||||
ConnectZones(A.zone, B.zone, indirect)
|
||||
zone_B = B.zone
|
||||
|
||||
|
||||
#undef CONNECTION_DIRECT
|
||||
#undef CONNECTION_INDIRECT
|
||||
#undef CONNECTION_CLOSED
|
||||
@@ -0,0 +1,219 @@
|
||||
client/proc/ZoneTick()
|
||||
set category = "Debug"
|
||||
set name = "Process Atmos"
|
||||
|
||||
var/result = air_master.Tick()
|
||||
if(result)
|
||||
src << "Sucessfully Processed."
|
||||
|
||||
else
|
||||
src << "Failed to process! ([air_master.tick_progress])"
|
||||
|
||||
|
||||
client/proc/Zone_Info(turf/T as null|turf)
|
||||
set category = "Debug"
|
||||
if(T)
|
||||
if(T.zone)
|
||||
T.zone.DebugDisplay(src)
|
||||
else
|
||||
mob << "No zone here."
|
||||
else
|
||||
if(zone_debug_images)
|
||||
for(var/zone in zone_debug_images)
|
||||
images -= zone_debug_images[zone]
|
||||
zone_debug_images = null
|
||||
|
||||
client/var/list/zone_debug_images
|
||||
|
||||
client/proc/Test_ZAS_Connection(var/turf/simulated/T as turf)
|
||||
set category = "Debug"
|
||||
if(!istype(T))
|
||||
return
|
||||
|
||||
var/direction_list = list(\
|
||||
"North" = NORTH,\
|
||||
"South" = SOUTH,\
|
||||
"East" = EAST,\
|
||||
"West" = WEST,\
|
||||
"N/A" = null)
|
||||
var/direction = input("What direction do you wish to test?","Set direction") as null|anything in direction_list
|
||||
if(!direction)
|
||||
return
|
||||
|
||||
if(direction == "N/A")
|
||||
if(T.CanPass(null, T, 0,0))
|
||||
mob << "The turf can pass air! :D"
|
||||
else
|
||||
mob << "No air passage :x"
|
||||
return
|
||||
|
||||
var/turf/simulated/other_turf = get_step(T, direction_list[direction])
|
||||
if(!istype(other_turf))
|
||||
return
|
||||
|
||||
var/pass_directions = T.CanPass(null, other_turf, 0, 0) + 2 * other_turf.CanPass(null, T, 0, 0)
|
||||
|
||||
switch(pass_directions)
|
||||
if(0)
|
||||
mob << "Neither turf can connect. :("
|
||||
|
||||
if(1)
|
||||
mob << "The initial turf only can connect. :\\"
|
||||
|
||||
if(2)
|
||||
mob << "The other turf can connect, but not the initial turf. :/"
|
||||
|
||||
if(3)
|
||||
mob << "Both turfs can connect! :)"
|
||||
|
||||
|
||||
zone/proc/DebugDisplay(client/client)
|
||||
if(!istype(client))
|
||||
return
|
||||
|
||||
if(!dbg_output)
|
||||
dbg_output = 1 //Don't want to be spammed when someone investigates a zone...
|
||||
|
||||
if(!client.zone_debug_images)
|
||||
client.zone_debug_images = list()
|
||||
|
||||
var/list/current_zone_images = list()
|
||||
|
||||
for(var/turf/T in contents)
|
||||
current_zone_images += image('icons/misc/debug_group.dmi', T, null, TURF_LAYER)
|
||||
|
||||
for(var/turf/space/S in unsimulated_tiles)
|
||||
current_zone_images += image('icons/misc/debug_space.dmi', S, null, TURF_LAYER)
|
||||
|
||||
client << "<u>Zone Air Contents</u>"
|
||||
client << "Oxygen: [air.oxygen]"
|
||||
client << "Nitrogen: [air.nitrogen]"
|
||||
client << "Plasma: [air.toxins]"
|
||||
client << "Carbon Dioxide: [air.carbon_dioxide]"
|
||||
client << "Temperature: [air.temperature] K"
|
||||
client << "Heat Energy: [air.temperature * air.heat_capacity()] J"
|
||||
client << "Pressure: [air.return_pressure()] KPa"
|
||||
client << ""
|
||||
client << "Space Tiles: [length(unsimulated_tiles)]"
|
||||
client << "Movable Objects: [length(movables())]"
|
||||
client << "<u>Connections: [length(connections)]</u>"
|
||||
|
||||
for(var/connection/C in connections)
|
||||
client << "\ref[C] [C.A] --> [C.B] [(C.indirect?"Open":"Closed")]"
|
||||
current_zone_images += image('icons/misc/debug_connect.dmi', C.A, null, TURF_LAYER)
|
||||
current_zone_images += image('icons/misc/debug_connect.dmi', C.B, null, TURF_LAYER)
|
||||
|
||||
client << "Connected Zones:"
|
||||
for(var/zone/zone in connected_zones)
|
||||
client << "\ref[zone] [zone] - [connected_zones[zone]] (Connected)"
|
||||
|
||||
for(var/zone/zone in closed_connection_zones)
|
||||
client << "\ref[zone] [zone] - [closed_connection_zones[zone]] (Unconnected)"
|
||||
|
||||
for(var/C in connections)
|
||||
if(!istype(C,/connection))
|
||||
client << "[C] (Not Connection!)"
|
||||
|
||||
if(!client.zone_debug_images)
|
||||
client.zone_debug_images = list()
|
||||
client.zone_debug_images[src] = current_zone_images
|
||||
|
||||
client.images += client.zone_debug_images[src]
|
||||
|
||||
else
|
||||
dbg_output = 0
|
||||
|
||||
client.images -= client.zone_debug_images[src]
|
||||
client.zone_debug_images.Remove(src)
|
||||
|
||||
if(air_master)
|
||||
for(var/zone/Z in air_master.zones)
|
||||
if(Z.air == air && Z != src)
|
||||
var/turf/zloc = pick(Z.contents)
|
||||
client << "\red Illegal air datum shared by: [zloc.loc.name]"
|
||||
|
||||
|
||||
client/proc/TestZASRebuild()
|
||||
set category = "Debug"
|
||||
// var/turf/turf = get_turf(mob)
|
||||
var/zone/current_zone = mob.loc:zone
|
||||
if(!current_zone)
|
||||
src << "There is no zone there!"
|
||||
return
|
||||
|
||||
var/list/current_adjacents = list()
|
||||
var/list/overlays = list()
|
||||
var/adjacent_id
|
||||
var/lowest_id
|
||||
|
||||
var/list/identical_ids = list()
|
||||
var/list/turfs = current_zone.contents.Copy()
|
||||
var/current_identifier = 1
|
||||
|
||||
for(var/turf/simulated/current in turfs)
|
||||
lowest_id = null
|
||||
current_adjacents = list()
|
||||
|
||||
for(var/direction in cardinal)
|
||||
var/turf/simulated/adjacent = get_step(current, direction)
|
||||
if(!current.ZCanPass(adjacent))
|
||||
continue
|
||||
if(turfs.Find(adjacent))
|
||||
current_adjacents += adjacent
|
||||
adjacent_id = turfs[adjacent]
|
||||
|
||||
if(adjacent_id && (!lowest_id || adjacent_id < lowest_id))
|
||||
lowest_id = adjacent_id
|
||||
|
||||
if(!lowest_id)
|
||||
lowest_id = current_identifier++
|
||||
identical_ids += lowest_id
|
||||
overlays += image('icons/misc/debug_rebuild.dmi',, "[lowest_id]")
|
||||
|
||||
for(var/turf/simulated/adjacent in current_adjacents)
|
||||
adjacent_id = turfs[adjacent]
|
||||
if(adjacent_id != lowest_id)
|
||||
if(adjacent_id)
|
||||
adjacent.overlays -= overlays[adjacent_id]
|
||||
identical_ids[adjacent_id] = lowest_id
|
||||
|
||||
turfs[adjacent] = lowest_id
|
||||
adjacent.overlays += overlays[lowest_id]
|
||||
|
||||
sleep(5)
|
||||
|
||||
if(turfs[current])
|
||||
current.overlays -= overlays[turfs[current]]
|
||||
turfs[current] = lowest_id
|
||||
current.overlays += overlays[lowest_id]
|
||||
sleep(5)
|
||||
|
||||
var/list/final_arrangement = list()
|
||||
|
||||
for(var/turf/simulated/current in turfs)
|
||||
current_identifier = identical_ids[turfs[current]]
|
||||
current.overlays -= overlays[turfs[current]]
|
||||
current.overlays += overlays[current_identifier]
|
||||
sleep(5)
|
||||
|
||||
if( current_identifier > final_arrangement.len )
|
||||
final_arrangement.len = current_identifier
|
||||
final_arrangement[current_identifier] = list(current)
|
||||
|
||||
else
|
||||
final_arrangement[current_identifier] += current
|
||||
|
||||
//lazy but fast
|
||||
final_arrangement.Remove(null)
|
||||
|
||||
src << "There are [final_arrangement.len] unique segments."
|
||||
|
||||
for(var/turf/current in turfs)
|
||||
current.overlays -= overlays
|
||||
|
||||
return final_arrangement
|
||||
|
||||
/client/proc/ZASSettings()
|
||||
set category = "Debug"
|
||||
|
||||
vsc.SetDefault(mob)
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,356 @@
|
||||
/*
|
||||
Overview:
|
||||
The air_master global variable is the workhorse for the system.
|
||||
|
||||
Why are you archiving data before modifying it?
|
||||
The general concept with archiving data and having each tile keep track of when they were last updated is to keep everything symmetric
|
||||
and totally independent of the order they are read in an update cycle.
|
||||
This prevents abnormalities like air/fire spreading rapidly in one direction and super slowly in the other.
|
||||
|
||||
Why not just archive everything and then calculate?
|
||||
Efficiency. While a for-loop that goes through all tils and groups to archive their information before doing any calculations seems simple, it is
|
||||
slightly less efficient than the archive-before-modify/read method.
|
||||
|
||||
Why is there a cycle check for calculating data as well?
|
||||
This ensures that every connection between group-tile, tile-tile, and group-group is only evaluated once per loop.
|
||||
|
||||
|
||||
|
||||
|
||||
Important variables:
|
||||
air_master.groups_to_rebuild (list)
|
||||
A list of air groups that have had their geometry occluded and thus may need to be split in half.
|
||||
A set of adjacent groups put in here will join together if validly connected.
|
||||
This is done before air system calculations for a cycle.
|
||||
air_master.tiles_to_update (list)
|
||||
Turfs that are in this list have their border data updated before the next air calculations for a cycle.
|
||||
Place turfs in this list rather than call the proc directly to prevent race conditions
|
||||
|
||||
turf/simulated.archive() and datum/air_group.archive()
|
||||
This stores all data for.
|
||||
If you modify, make sure to update the archived_cycle to prevent race conditions and maintain symmetry
|
||||
|
||||
atom/CanPass(atom/movable/mover, turf/target, height, air_group)
|
||||
returns 1 for allow pass and 0 for deny pass
|
||||
Turfs automatically call this for all objects/mobs in its turf.
|
||||
This is called both as source.CanPass(target, height, air_group)
|
||||
and target.CanPass(source, height, air_group)
|
||||
|
||||
Cases for the parameters
|
||||
1. This is called with args (mover, location, height>0, air_group=0) for normal objects.
|
||||
2. This is called with args (null, location, height=0, air_group=0) for flowing air.
|
||||
3. This is called with args (null, location, height=?, air_group=1) for determining group boundaries.
|
||||
|
||||
Cases 2 and 3 would be different for doors or other objects open and close fairly often.
|
||||
(Case 3 would return 0 always while Case 2 would return 0 only when the door is open)
|
||||
This prevents the necessity of re-evaluating group geometry every time a door opens/closes.
|
||||
|
||||
|
||||
Important Procedures
|
||||
air_master.process()
|
||||
This first processes the air_master update/rebuild lists then processes all groups and tiles for air calculations
|
||||
|
||||
*/
|
||||
|
||||
var/tick_multiplier = 2
|
||||
|
||||
atom/proc/CanPass(atom/movable/mover, turf/target, height=1.5, air_group = 0)
|
||||
//Purpose: Determines if the object (or airflow) can pass this atom.
|
||||
//Called by: Movement, airflow.
|
||||
//Inputs: The moving atom (optional), target turf, "height" and air group
|
||||
//Outputs: Boolean if can pass.
|
||||
|
||||
return (!density || !height || air_group)
|
||||
|
||||
/turf/CanPass(atom/movable/mover, turf/target, height=1.5,air_group=0)
|
||||
if(!target) return 0
|
||||
|
||||
if(istype(mover)) // turf/Enter(...) will perform more advanced checks
|
||||
return !density
|
||||
|
||||
else // Now, doing more detailed checks for air movement and air group formation
|
||||
if(target.blocks_air||blocks_air)
|
||||
return 0
|
||||
|
||||
for(var/obj/obstacle in src)
|
||||
if(!obstacle.CanPass(mover, target, height, air_group))
|
||||
return 0
|
||||
if(target != src)
|
||||
for(var/obj/obstacle in target)
|
||||
if(!obstacle.CanPass(mover, src, height, air_group))
|
||||
return 0
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
var/datum/controller/air_system/air_master
|
||||
|
||||
/datum/controller/air_system
|
||||
//Geometry lists
|
||||
var/list/turfs_with_connections = list()
|
||||
var/list/active_hotspots = list()
|
||||
|
||||
//Special functions lists
|
||||
var/reconsidering_zones = FALSE
|
||||
var/list/tiles_to_reconsider_zones = list()
|
||||
var/list/tiles_to_reconsider_alternate
|
||||
|
||||
//Geometry updates lists
|
||||
var/updating_tiles = FALSE
|
||||
var/list/tiles_to_update = list()
|
||||
var/list/tiles_to_update_alternate
|
||||
|
||||
var/checking_connections = FALSE
|
||||
var/list/connections_to_check = list()
|
||||
var/list/connections_to_check_alternate
|
||||
|
||||
var/list/potential_intrazone_connections = list()
|
||||
|
||||
//Zone lists
|
||||
var/list/active_zones = list()
|
||||
var/list/zones_needing_rebuilt = list()
|
||||
var/list/zones = list()
|
||||
|
||||
|
||||
var/current_cycle = 0
|
||||
var/update_delay = 5 //How long between check should it try to process atmos again.
|
||||
var/failed_ticks = 0 //How many ticks have runtimed?
|
||||
|
||||
var/tick_progress = 0
|
||||
|
||||
|
||||
/datum/controller/air_system/proc/Setup()
|
||||
//Purpose: Call this at the start to setup air groups geometry
|
||||
// (Warning: Very processor intensive but only must be done once per round)
|
||||
//Called by: Gameticker/Master controller
|
||||
//Inputs: None.
|
||||
//Outputs: None.
|
||||
|
||||
set background = 1
|
||||
world << "\red \b Processing Geometry..."
|
||||
sleep(-1)
|
||||
|
||||
var/start_time = world.timeofday
|
||||
|
||||
var/simulated_turf_count = 0
|
||||
|
||||
for(var/turf/simulated/S in world)
|
||||
simulated_turf_count++
|
||||
if(!S.zone && !S.blocks_air)
|
||||
if(S.CanPass(null, S, 0, 0))
|
||||
new/zone(S)
|
||||
|
||||
for(var/turf/simulated/S in world)
|
||||
S.update_air_properties()
|
||||
|
||||
world << {"<font color='red'><b>Geometry initialized in [round(0.1*(world.timeofday-start_time),0.1)] seconds.</b>
|
||||
Total Simulated Turfs: [simulated_turf_count]
|
||||
Total Zones: [zones.len]
|
||||
Total Unsimulated Turfs: [world.maxx*world.maxy*world.maxz - simulated_turf_count]</font>"}
|
||||
|
||||
// spawn Start()
|
||||
|
||||
|
||||
/datum/controller/air_system/proc/Start()
|
||||
//Purpose: This is kicked off by the master controller, and controls the processing of all atmosphere.
|
||||
//Called by: Master controller
|
||||
//Inputs: None.
|
||||
//Outputs: None.
|
||||
|
||||
|
||||
set background = 1
|
||||
|
||||
while(1)
|
||||
if(!air_processing_killed)
|
||||
var/success = Tick() //Changed so that a runtime does not crash the ticker.
|
||||
if(!success) //Runtimed.
|
||||
failed_ticks++
|
||||
if(failed_ticks > 20)
|
||||
world << "<font color='red'><b>ERROR IN ATMOS TICKER. Killing air simulation!</font></b>"
|
||||
air_processing_killed = 1
|
||||
sleep(max(5,update_delay*tick_multiplier))
|
||||
|
||||
|
||||
/datum/controller/air_system/proc/Tick()
|
||||
. = 1 //Set the default return value, for runtime detection.
|
||||
|
||||
current_cycle++
|
||||
|
||||
//If there are tiles to update, do so.
|
||||
tick_progress = "updating turf properties"
|
||||
if(tiles_to_update.len)
|
||||
updating_tiles = TRUE
|
||||
|
||||
for(var/turf/simulated/T in tiles_to_update)
|
||||
if(. && T && !T.update_air_properties())
|
||||
//If a runtime occured, make sure we can sense it.
|
||||
. = 0
|
||||
|
||||
updating_tiles = FALSE
|
||||
|
||||
if(.)
|
||||
if(tiles_to_update_alternate)
|
||||
tiles_to_update = tiles_to_update_alternate
|
||||
tiles_to_update_alternate = null
|
||||
else
|
||||
tiles_to_update = list()
|
||||
|
||||
else if(tiles_to_update_alternate)
|
||||
tiles_to_update |= tiles_to_update_alternate
|
||||
tiles_to_update_alternate = null
|
||||
|
||||
//Rebuild zones.
|
||||
if(.)
|
||||
tick_progress = "rebuilding zones"
|
||||
if(zones_needing_rebuilt.len)
|
||||
for(var/zone/zone in zones_needing_rebuilt)
|
||||
zone.Rebuild()
|
||||
|
||||
zones_needing_rebuilt = list()
|
||||
|
||||
//Check sanity on connection objects.
|
||||
if(.)
|
||||
tick_progress = "checking/creating connections"
|
||||
if(connections_to_check.len)
|
||||
checking_connections = TRUE
|
||||
|
||||
for(var/connection/C in connections_to_check)
|
||||
C.Cleanup()
|
||||
|
||||
for(var/turf/simulated/turf_1 in potential_intrazone_connections)
|
||||
for(var/turf/simulated/turf_2 in potential_intrazone_connections[turf_1])
|
||||
|
||||
if(!turf_1.zone || !turf_2.zone)
|
||||
continue
|
||||
|
||||
if(turf_1.zone == turf_2.zone)
|
||||
continue
|
||||
|
||||
var/should_skip = FALSE
|
||||
if(turf_1 in air_master.turfs_with_connections)
|
||||
|
||||
for(var/connection/C in turfs_with_connections[turf_1])
|
||||
if(C.B == turf_2 || C.A == turf_2)
|
||||
should_skip = TRUE
|
||||
break
|
||||
if(should_skip)
|
||||
continue
|
||||
|
||||
new /connection(turf_1, turf_2)
|
||||
|
||||
checking_connections = FALSE
|
||||
|
||||
potential_intrazone_connections = list()
|
||||
|
||||
if(connections_to_check_alternate)
|
||||
connections_to_check = connections_to_check_alternate
|
||||
connections_to_check_alternate = null
|
||||
else
|
||||
connections_to_check = list()
|
||||
|
||||
//Process zones.
|
||||
if(.)
|
||||
tick_progress = "processing zones"
|
||||
for(var/zone/Z in active_zones)
|
||||
if(Z.last_update < current_cycle)
|
||||
var/output = Z.process()
|
||||
if(Z)
|
||||
Z.last_update = current_cycle
|
||||
if(. && Z && !output)
|
||||
. = 0
|
||||
|
||||
//Ensure tiles still have zones.
|
||||
if(.)
|
||||
tick_progress = "reconsidering zones on turfs"
|
||||
if(tiles_to_reconsider_zones.len)
|
||||
reconsidering_zones = TRUE
|
||||
|
||||
for(var/turf/simulated/T in tiles_to_reconsider_zones)
|
||||
if(!T.zone)
|
||||
new /zone(T)
|
||||
|
||||
reconsidering_zones = FALSE
|
||||
|
||||
if(tiles_to_reconsider_alternate)
|
||||
tiles_to_reconsider_zones = tiles_to_reconsider_alternate
|
||||
tiles_to_reconsider_alternate = null
|
||||
else
|
||||
tiles_to_reconsider_zones = list()
|
||||
|
||||
//Process fires.
|
||||
if(.)
|
||||
tick_progress = "processing fire"
|
||||
for(var/obj/fire/F in active_hotspots)
|
||||
if(. && F && !F.process())
|
||||
. = 0
|
||||
|
||||
if(.)
|
||||
tick_progress = "success"
|
||||
|
||||
|
||||
/datum/controller/air_system/proc/AddTurfToUpdate(turf/simulated/outdated_turf)
|
||||
var/list/tiles_to_check = list()
|
||||
|
||||
if(istype(outdated_turf))
|
||||
tiles_to_check |= outdated_turf
|
||||
|
||||
if(istype(outdated_turf, /turf))
|
||||
for(var/direction in cardinal)
|
||||
var/turf/simulated/adjacent_turf = get_step(outdated_turf, direction)
|
||||
if(istype(adjacent_turf))
|
||||
tiles_to_check |= adjacent_turf
|
||||
|
||||
if(updating_tiles)
|
||||
if(!tiles_to_update_alternate)
|
||||
tiles_to_update_alternate = tiles_to_check
|
||||
else
|
||||
tiles_to_update_alternate |= tiles_to_check
|
||||
else
|
||||
tiles_to_update |= tiles_to_check
|
||||
|
||||
|
||||
/datum/controller/air_system/proc/AddConnectionToCheck(connection/connection)
|
||||
if(checking_connections)
|
||||
if(istype(connection, /list))
|
||||
if(!connections_to_check_alternate)
|
||||
connections_to_check_alternate = connection
|
||||
|
||||
else if(!connections_to_check_alternate)
|
||||
connections_to_check_alternate = list()
|
||||
|
||||
connections_to_check_alternate |= connection
|
||||
|
||||
else
|
||||
connections_to_check |= connection
|
||||
|
||||
|
||||
/datum/controller/air_system/proc/ReconsiderTileZone(var/turf/simulated/zoneless_turf)
|
||||
if(zoneless_turf.zone)
|
||||
return
|
||||
|
||||
if(reconsidering_zones)
|
||||
if(!tiles_to_reconsider_alternate)
|
||||
tiles_to_reconsider_alternate = list()
|
||||
|
||||
tiles_to_reconsider_alternate |= zoneless_turf
|
||||
|
||||
else
|
||||
tiles_to_reconsider_zones |= zoneless_turf
|
||||
|
||||
|
||||
/datum/controller/air_system/proc/AddIntrazoneConnection(var/turf/simulated/A, var/turf/simulated/B)
|
||||
if(!istype(A) || !istype(B))
|
||||
return
|
||||
|
||||
if(A in potential_intrazone_connections)
|
||||
if(B in potential_intrazone_connections[A])
|
||||
return
|
||||
|
||||
if (B in potential_intrazone_connections)
|
||||
if(A in potential_intrazone_connections[B])
|
||||
return
|
||||
|
||||
potential_intrazone_connections[B] += A
|
||||
|
||||
else
|
||||
potential_intrazone_connections[B] = list(A)
|
||||
@@ -0,0 +1,356 @@
|
||||
/*
|
||||
|
||||
Making Bombs with ZAS:
|
||||
Make burny fire with lots of burning
|
||||
Draw off 5000K gas from burny fire
|
||||
Separate gas into oxygen and plasma components
|
||||
Obtain plasma and oxygen tanks filled up about 50-75% with normal-temp gas
|
||||
Fill rest with super hot gas from separated canisters, they should be about 125C now.
|
||||
Attach to transfer valve and open. BOOM.
|
||||
|
||||
*/
|
||||
|
||||
|
||||
//Some legacy definitions so fires can be started.
|
||||
atom/proc/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
return null
|
||||
|
||||
|
||||
turf/proc/hotspot_expose(exposed_temperature, exposed_volume, soh = 0)
|
||||
|
||||
|
||||
turf/simulated/hotspot_expose(exposed_temperature, exposed_volume, soh)
|
||||
if(fire_protection > world.time-300)
|
||||
return 0
|
||||
if(locate(/obj/fire) in src)
|
||||
return 1
|
||||
var/datum/gas_mixture/air_contents = return_air()
|
||||
if(!air_contents || exposed_temperature < PLASMA_MINIMUM_BURN_TEMPERATURE)
|
||||
return 0
|
||||
|
||||
var/igniting = 0
|
||||
var/obj/effect/decal/cleanable/liquid_fuel/liquid = locate() in src
|
||||
|
||||
if(air_contents.check_combustability(liquid))
|
||||
igniting = 1
|
||||
|
||||
if(! (locate(/obj/fire) in src))
|
||||
|
||||
new /obj/fire(src,1000)
|
||||
|
||||
return igniting
|
||||
|
||||
/obj/fire
|
||||
//Icon for fire on turfs.
|
||||
|
||||
anchored = 1
|
||||
mouse_opacity = 0
|
||||
|
||||
//luminosity = 3
|
||||
|
||||
icon = 'icons/effects/fire.dmi'
|
||||
icon_state = "1"
|
||||
|
||||
layer = TURF_LAYER
|
||||
|
||||
var/firelevel = 10000 //Calculated by gas_mixture.calculate_firelevel()
|
||||
|
||||
/obj/fire/process()
|
||||
. = 1
|
||||
|
||||
//get location and check if it is in a proper ZAS zone
|
||||
var/turf/simulated/S = loc
|
||||
|
||||
if(!istype(S))
|
||||
del src
|
||||
|
||||
if(!S.zone)
|
||||
del src
|
||||
|
||||
var/datum/gas_mixture/air_contents = S.return_air()
|
||||
//get liquid fuels on the ground.
|
||||
var/obj/effect/decal/cleanable/liquid_fuel/liquid = locate() in S
|
||||
//and the volatile stuff from the air
|
||||
var/datum/gas/volatile_fuel/fuel = locate() in air_contents.trace_gases
|
||||
|
||||
//since the air is processed in fractions, we need to make sure not to have any minuscle residue or
|
||||
//the amount of moles might get to low for some functions to catch them and thus result in wonky behaviour
|
||||
if(air_contents.oxygen < 0.1)
|
||||
air_contents.oxygen = 0
|
||||
if(air_contents.toxins < 0.1)
|
||||
air_contents.toxins = 0
|
||||
if(fuel)
|
||||
if(fuel.moles < 0.1)
|
||||
air_contents.trace_gases.Remove(fuel)
|
||||
|
||||
//check if there is something to combust
|
||||
if(!air_contents.check_recombustability(liquid))
|
||||
//del src
|
||||
RemoveFire()
|
||||
|
||||
//get a firelevel and set the icon
|
||||
firelevel = air_contents.calculate_firelevel(liquid)
|
||||
|
||||
if(firelevel > 6)
|
||||
icon_state = "3"
|
||||
SetLuminosity(7)
|
||||
else if(firelevel > 2.5)
|
||||
icon_state = "2"
|
||||
SetLuminosity(5)
|
||||
else
|
||||
icon_state = "1"
|
||||
SetLuminosity(3)
|
||||
|
||||
//im not sure how to implement a version that works for every creature so for now monkeys are firesafe
|
||||
for(var/mob/living/carbon/human/M in loc)
|
||||
M.FireBurn(firelevel, air_contents.temperature, air_contents.return_pressure() ) //Burn the humans!
|
||||
for(var/atom/A in loc)
|
||||
A.fire_act(air_contents, air_contents.temperature, air_contents.return_volume())
|
||||
//spread
|
||||
for(var/direction in cardinal)
|
||||
if(S.air_check_directions&direction) //Grab all valid bordering tiles
|
||||
|
||||
var/turf/simulated/enemy_tile = get_step(S, direction)
|
||||
|
||||
if(istype(enemy_tile))
|
||||
var/datum/gas_mixture/acs = enemy_tile.return_air()
|
||||
var/obj/effect/decal/cleanable/liquid_fuel/liq = locate() in enemy_tile
|
||||
if(!acs) continue
|
||||
if(!acs.check_recombustability(liq)) continue
|
||||
//If extinguisher mist passed over the turf it's trying to spread to, don't spread and
|
||||
//reduce firelevel.
|
||||
if(enemy_tile.fire_protection > world.time-30)
|
||||
firelevel -= 1.5
|
||||
continue
|
||||
|
||||
//Spread the fire.
|
||||
if(!(locate(/obj/fire) in enemy_tile))
|
||||
if( prob( 50 + 50 * (firelevel/vsc.fire_firelevel_multiplier) ) && S.CanPass(null, enemy_tile, 0,0) && enemy_tile.CanPass(null, S, 0,0))
|
||||
new/obj/fire(enemy_tile,firelevel)
|
||||
|
||||
//seperate part of the present gas
|
||||
//this is done to prevent the fire burning all gases in a single pass
|
||||
var/datum/gas_mixture/flow = air_contents.remove_ratio(vsc.fire_consuption_rate)
|
||||
///////////////////////////////// FLOW HAS BEEN CREATED /// DONT DELETE THE FIRE UNTIL IT IS MERGED BACK OR YOU WILL DELETE AIR ///////////////////////////////////////////////
|
||||
|
||||
if(flow)
|
||||
|
||||
if(flow.check_recombustability(liquid))
|
||||
//Ensure flow temperature is higher than minimum fire temperatures.
|
||||
//this creates some energy ex nihilo but is necessary to get a fire started
|
||||
//lets just pretend this energy comes from the ignition source and dont mention this again
|
||||
//flow.temperature = max(PLASMA_MINIMUM_BURN_TEMPERATURE+0.1,flow.temperature)
|
||||
|
||||
//burn baby burn!
|
||||
|
||||
flow.zburn(liquid,1)
|
||||
//merge the air back
|
||||
S.assume_air(flow)
|
||||
|
||||
///////////////////////////////// FLOW HAS BEEN REMERGED /// feel free to delete the fire again from here on //////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/obj/fire/New(newLoc,fl)
|
||||
..()
|
||||
|
||||
if(!istype(loc, /turf))
|
||||
del src
|
||||
|
||||
dir = pick(cardinal)
|
||||
SetLuminosity(3)
|
||||
firelevel = fl
|
||||
air_master.active_hotspots.Add(src)
|
||||
|
||||
|
||||
/obj/fire/Del()
|
||||
if (istype(loc, /turf/simulated))
|
||||
SetLuminosity(0)
|
||||
|
||||
loc = null
|
||||
air_master.active_hotspots.Remove(src)
|
||||
|
||||
..()
|
||||
|
||||
/obj/fire/proc/RemoveFire()
|
||||
if (istype(loc, /turf/simulated))
|
||||
SetLuminosity(0)
|
||||
loc = null
|
||||
air_master.active_hotspots.Remove(src)
|
||||
|
||||
|
||||
|
||||
turf/simulated/var/fire_protection = 0 //Protects newly extinguished tiles from being overrun again.
|
||||
turf/proc/apply_fire_protection()
|
||||
turf/simulated/apply_fire_protection()
|
||||
fire_protection = world.time
|
||||
|
||||
|
||||
datum/gas_mixture/proc/zburn(obj/effect/decal/cleanable/liquid_fuel/liquid, force_burn)
|
||||
var/value = 0
|
||||
|
||||
if((temperature > PLASMA_MINIMUM_BURN_TEMPERATURE || force_burn) && check_recombustability(liquid))
|
||||
var/total_fuel = 0
|
||||
var/datum/gas/volatile_fuel/fuel = locate() in trace_gases
|
||||
|
||||
total_fuel += toxins
|
||||
|
||||
if(fuel)
|
||||
//Volatile Fuel
|
||||
total_fuel += fuel.moles
|
||||
|
||||
if(liquid)
|
||||
//Liquid Fuel
|
||||
if(liquid.amount <= 0.1)
|
||||
del liquid
|
||||
else
|
||||
total_fuel += liquid.amount
|
||||
|
||||
//Calculate the firelevel.
|
||||
var/firelevel = calculate_firelevel(liquid)
|
||||
|
||||
//get the current inner energy of the gas mix
|
||||
//this must be taken here to prevent the addition or deletion of energy by a changing heat capacity
|
||||
var/starting_energy = temperature * heat_capacity()
|
||||
|
||||
//determine the amount of oxygen used
|
||||
var/total_oxygen = min(oxygen, 2 * total_fuel)
|
||||
|
||||
//determine the amount of fuel actually used
|
||||
var/used_fuel_ratio = min(oxygen / 2 , total_fuel) / total_fuel
|
||||
total_fuel = total_fuel * used_fuel_ratio
|
||||
|
||||
var/total_reactants = total_fuel + total_oxygen
|
||||
|
||||
//determine the amount of reactants actually reacting
|
||||
var/used_reactants_ratio = min( max(total_reactants * firelevel / vsc.fire_firelevel_multiplier, 0.2), total_reactants) / total_reactants
|
||||
|
||||
//remove and add gasses as calculated
|
||||
oxygen -= min(oxygen, total_oxygen * used_reactants_ratio )
|
||||
|
||||
toxins -= min(toxins, (toxins * used_fuel_ratio * used_reactants_ratio ) * 3)
|
||||
if(toxins < 0)
|
||||
toxins = 0
|
||||
|
||||
carbon_dioxide += max(2 * total_fuel, 0)
|
||||
|
||||
if(fuel)
|
||||
fuel.moles -= (fuel.moles * used_fuel_ratio * used_reactants_ratio) * 5 //Fuel burns 5 times as quick
|
||||
if(fuel.moles <= 0) del fuel
|
||||
|
||||
if(liquid)
|
||||
liquid.amount -= (liquid.amount * used_fuel_ratio * used_reactants_ratio) * 5 // liquid fuel burns 5 times as quick
|
||||
|
||||
if(liquid.amount <= 0) del liquid
|
||||
|
||||
//calculate the energy produced by the reaction and then set the new temperature of the mix
|
||||
temperature = (starting_energy + vsc.fire_fuel_energy_release * total_fuel) / heat_capacity()
|
||||
|
||||
update_values()
|
||||
value = total_reactants * used_reactants_ratio
|
||||
return value
|
||||
|
||||
datum/gas_mixture/proc/check_recombustability(obj/effect/decal/cleanable/liquid_fuel/liquid)
|
||||
//this is a copy proc to continue a fire after its been started.
|
||||
|
||||
var/datum/gas/volatile_fuel/fuel = locate() in trace_gases
|
||||
|
||||
if(oxygen && (toxins || fuel || liquid))
|
||||
if(liquid)
|
||||
return 1
|
||||
if(toxins >= 0.1)
|
||||
return 1
|
||||
if(fuel && fuel.moles >= 0.1)
|
||||
return 1
|
||||
|
||||
return 0
|
||||
|
||||
datum/gas_mixture/proc/check_combustability(obj/effect/decal/cleanable/liquid_fuel/liquid)
|
||||
//this check comes up very often and is thus centralized here to ease adding stuff
|
||||
|
||||
var/datum/gas/volatile_fuel/fuel = locate() in trace_gases
|
||||
|
||||
if(oxygen && (toxins || fuel || liquid))
|
||||
if(liquid)
|
||||
return 1
|
||||
if (toxins >= 0.1)
|
||||
return 1
|
||||
if(fuel && fuel.moles >= 0.1)
|
||||
return 1
|
||||
|
||||
return 0
|
||||
|
||||
datum/gas_mixture/proc/calculate_firelevel(obj/effect/decal/cleanable/liquid_fuel/liquid)
|
||||
//Calculates the firelevel based on one equation instead of having to do this multiple times in different areas.
|
||||
|
||||
var/datum/gas/volatile_fuel/fuel = locate() in trace_gases
|
||||
var/total_fuel = 0
|
||||
var/firelevel = 0
|
||||
|
||||
if(check_recombustability(liquid))
|
||||
|
||||
total_fuel += toxins
|
||||
|
||||
if(liquid)
|
||||
total_fuel += liquid.amount
|
||||
|
||||
if(fuel)
|
||||
total_fuel += fuel.moles
|
||||
|
||||
var/total_combustables = (total_fuel + oxygen)
|
||||
|
||||
if(total_fuel > 0 && oxygen > 0)
|
||||
|
||||
//slows down the burning when the concentration of the reactants is low
|
||||
var/dampening_multiplier = total_combustables / (total_combustables + nitrogen + carbon_dioxide)
|
||||
//calculates how close the mixture of the reactants is to the optimum
|
||||
var/mix_multiplier = 1 / (1 + (5 * ((oxygen / total_combustables) ** 2)))
|
||||
//toss everything together
|
||||
firelevel = vsc.fire_firelevel_multiplier * mix_multiplier * dampening_multiplier
|
||||
|
||||
return max( 0, firelevel)
|
||||
|
||||
|
||||
/mob/living/proc/FireBurn(var/firelevel, var/last_temperature, var/pressure)
|
||||
var/mx = 5 * firelevel/vsc.fire_firelevel_multiplier * min(pressure / ONE_ATMOSPHERE, 1)
|
||||
apply_damage(2.5*mx, BURN)
|
||||
|
||||
|
||||
/mob/living/carbon/human/FireBurn(var/firelevel, var/last_temperature, var/pressure)
|
||||
//Burns mobs due to fire. Respects heat transfer coefficients on various body parts.
|
||||
//Due to TG reworking how fireprotection works, this is kinda less meaningful.
|
||||
|
||||
var/head_exposure = 1
|
||||
var/chest_exposure = 1
|
||||
var/groin_exposure = 1
|
||||
var/legs_exposure = 1
|
||||
var/arms_exposure = 1
|
||||
|
||||
//Get heat transfer coefficients for clothing.
|
||||
|
||||
for(var/obj/item/clothing/C in src)
|
||||
if(l_hand == C || r_hand == C)
|
||||
continue
|
||||
|
||||
if( C.max_heat_protection_temperature >= last_temperature )
|
||||
if(C.body_parts_covered & HEAD)
|
||||
head_exposure = 0
|
||||
if(C.body_parts_covered & UPPER_TORSO)
|
||||
chest_exposure = 0
|
||||
if(C.body_parts_covered & LOWER_TORSO)
|
||||
groin_exposure = 0
|
||||
if(C.body_parts_covered & LEGS)
|
||||
legs_exposure = 0
|
||||
if(C.body_parts_covered & ARMS)
|
||||
arms_exposure = 0
|
||||
//minimize this for low-pressure enviroments
|
||||
var/mx = 5 * firelevel/vsc.fire_firelevel_multiplier * min(pressure / ONE_ATMOSPHERE, 1)
|
||||
|
||||
//Always check these damage procs first if fire damage isn't working. They're probably what's wrong.
|
||||
|
||||
apply_damage(2.5*mx*head_exposure, BURN, "head", 0, 0, "Fire")
|
||||
apply_damage(2.5*mx*chest_exposure, BURN, "chest", 0, 0, "Fire")
|
||||
apply_damage(2.0*mx*groin_exposure, BURN, "groin", 0, 0, "Fire")
|
||||
apply_damage(0.6*mx*legs_exposure, BURN, "l_leg", 0, 0, "Fire")
|
||||
apply_damage(0.6*mx*legs_exposure, BURN, "r_leg", 0, 0, "Fire")
|
||||
apply_damage(0.4*mx*arms_exposure, BURN, "l_arm", 0, 0, "Fire")
|
||||
apply_damage(0.4*mx*arms_exposure, BURN, "r_arm", 0, 0, "Fire")
|
||||
@@ -0,0 +1,172 @@
|
||||
//Global Functions
|
||||
//Contents: FloodFill, ZMerge, ZConnect
|
||||
|
||||
//Floods outward from an initial turf to fill everywhere it's zone would reach.
|
||||
proc/FloodFill(turf/simulated/start)
|
||||
|
||||
if(!istype(start))
|
||||
return list()
|
||||
|
||||
//The list of tiles waiting to be evaulated.
|
||||
var/list/open = list(start)
|
||||
//The list of tiles which have been evaulated.
|
||||
var/list/closed = list()
|
||||
|
||||
//Loop through the turfs in the open list in order to find which adjacent turfs should be added to the zone.
|
||||
while(open.len)
|
||||
var/turf/simulated/T = pick(open)
|
||||
|
||||
//sanity!
|
||||
if(!istype(T))
|
||||
open -= T
|
||||
continue
|
||||
|
||||
//Check all cardinal directions
|
||||
for(var/d in cardinal)
|
||||
var/turf/simulated/O = get_step(T,d)
|
||||
|
||||
//Ensure the turf is of proper type, that it is not in either list, and that air can reach it.
|
||||
if(istype(O) && !(O in open) && !(O in closed) && O.ZCanPass(T))
|
||||
|
||||
//Handle connections from a tile with a door.
|
||||
if(T.HasDoor())
|
||||
//If they both have doors, then they are not able to connect period.
|
||||
if(O.HasDoor())
|
||||
continue
|
||||
|
||||
//Connect first to north and west
|
||||
if(d == NORTH || d == WEST)
|
||||
open += O
|
||||
|
||||
//If that fails, and north/west cannot be connected to, see if west or south can be connected instead.
|
||||
else
|
||||
var/turf/simulated/W = get_step(O, WEST)
|
||||
var/turf/simulated/N = get_step(O, NORTH)
|
||||
|
||||
if( !O.ZCanPass(N) && !O.ZCanPass(W) )
|
||||
//If it cannot connect either to the north or west, connect it!
|
||||
open += O
|
||||
|
||||
//If no doors are involved, add it immediately.
|
||||
else if(!O.HasDoor())
|
||||
open += O
|
||||
|
||||
//Handle connecting to a tile with a door.
|
||||
else
|
||||
if(d == SOUTH || d == EAST)
|
||||
//doors prefer connecting to zones to the north or west
|
||||
closed += O
|
||||
|
||||
else
|
||||
//see if we need to force an attempted connection
|
||||
//(there are no potentially viable zones to the north/west of the door)
|
||||
var/turf/simulated/W = get_step(O, WEST)
|
||||
var/turf/simulated/N = get_step(O, NORTH)
|
||||
|
||||
if( !O.ZCanPass(N) && !O.ZCanPass(W) )
|
||||
//If it cannot connect either to the north or west, connect it!
|
||||
closed += O
|
||||
|
||||
//This tile is now evaluated, and can be moved to the list of evaluated tiles.
|
||||
open -= T
|
||||
closed += T
|
||||
|
||||
return closed
|
||||
|
||||
|
||||
//Procedure to merge two zones together.
|
||||
proc/ZMerge(zone/A,zone/B)
|
||||
|
||||
//Sanity~
|
||||
if(!istype(A) || !istype(B))
|
||||
return
|
||||
|
||||
var/new_contents = A.contents + B.contents
|
||||
|
||||
//Set all the zone vars.
|
||||
for(var/turf/simulated/T in B.contents)
|
||||
T.zone = A
|
||||
|
||||
if(istype(A.air) && istype(B.air))
|
||||
//Merges two zones so that they are one.
|
||||
var/a_size = A.air.group_multiplier
|
||||
var/b_size = B.air.group_multiplier
|
||||
var/c_size = a_size + b_size
|
||||
|
||||
//Set air multipliers to one so air represents gas per tile.
|
||||
A.air.group_multiplier = 1
|
||||
B.air.group_multiplier = 1
|
||||
|
||||
//Remove some air proportional to the size of this zone.
|
||||
A.air.remove_ratio(a_size/c_size)
|
||||
B.air.remove_ratio(b_size/c_size)
|
||||
|
||||
//Merge the gases and set the multiplier to the sum of the old ones.
|
||||
A.air.merge(B.air)
|
||||
A.air.group_multiplier = c_size
|
||||
|
||||
//I hate when the air datum somehow disappears.
|
||||
// Try to make it sorta work anyways. Fakit
|
||||
else if(istype(B.air))
|
||||
A.air = B.air
|
||||
A.air.group_multiplier = A.contents.len
|
||||
|
||||
else if(istype(A.air))
|
||||
A.air.group_multiplier = A.contents.len
|
||||
|
||||
//Doublefakit.
|
||||
else
|
||||
A.air = new
|
||||
|
||||
//Check for connections to merge into the new zone.
|
||||
for(var/connection/C in B.connections)
|
||||
//The Cleanup proc will delete the connection if the zones are the same.
|
||||
// It will also set the zone variables correctly.
|
||||
C.Cleanup()
|
||||
|
||||
//Add space tiles.
|
||||
if(A.unsimulated_tiles && B.unsimulated_tiles)
|
||||
A.unsimulated_tiles |= B.unsimulated_tiles
|
||||
else if (B.unsimulated_tiles)
|
||||
A.unsimulated_tiles = B.unsimulated_tiles
|
||||
|
||||
//Add contents.
|
||||
A.contents = new_contents
|
||||
|
||||
//Remove the "B" zone, finally.
|
||||
B.SoftDelete()
|
||||
|
||||
|
||||
//Connects two zones by forming a connection object representing turfs A and B.
|
||||
proc/ZConnect(turf/simulated/A,turf/simulated/B)
|
||||
|
||||
//Make sure that if it's space, it gets added to unsimulated_tiles instead.
|
||||
if(!istype(B))
|
||||
if(A.zone)
|
||||
A.zone.AddTurf(B)
|
||||
return
|
||||
if(!istype(A))
|
||||
if(B.zone)
|
||||
B.zone.AddTurf(A)
|
||||
return
|
||||
|
||||
if(!istype(A) || !istype(B))
|
||||
return
|
||||
|
||||
//Make some preliminary checks to see if the connection is valid.
|
||||
if(!A.zone || !B.zone) return
|
||||
if(A.zone == B.zone)
|
||||
air_master.AddIntrazoneConnection(A,B)
|
||||
return
|
||||
|
||||
if(A.CanPass(null, B, 1.5, 1) && A.zone.air.compare(B.zone.air))
|
||||
return ZMerge(A.zone,B.zone)
|
||||
|
||||
//Ensure the connection isn't already made.
|
||||
if(A in air_master.turfs_with_connections)
|
||||
for(var/connection/C in air_master.turfs_with_connections[A])
|
||||
if(C.B == B || C.A == B)
|
||||
return
|
||||
|
||||
//Make the connection.
|
||||
new /connection(A,B)
|
||||
@@ -0,0 +1,163 @@
|
||||
var/image/contamination_overlay = image('icons/effects/contamination.dmi')
|
||||
|
||||
/pl_control
|
||||
var/PLASMA_DMG = 3
|
||||
var/PLASMA_DMG_NAME = "Plasma Damage Amount"
|
||||
var/PLASMA_DMG_DESC = "Self Descriptive"
|
||||
|
||||
var/CLOTH_CONTAMINATION = 1
|
||||
var/CLOTH_CONTAMINATION_NAME = "Cloth Contamination"
|
||||
var/CLOTH_CONTAMINATION_DESC = "If this is on, plasma does damage by getting into cloth."
|
||||
|
||||
var/PLASMAGUARD_ONLY = 0
|
||||
var/PLASMAGUARD_ONLY_NAME = "\"PlasmaGuard Only\""
|
||||
var/PLASMAGUARD_ONLY_DESC = "If this is on, only biosuits and spacesuits protect against contamination and ill effects."
|
||||
|
||||
var/GENETIC_CORRUPTION = 0
|
||||
var/GENETIC_CORRUPTION_NAME = "Genetic Corruption Chance"
|
||||
var/GENETIC_CORRUPTION_DESC = "Chance of genetic corruption as well as toxic damage, X in 10,000."
|
||||
|
||||
var/SKIN_BURNS = 0
|
||||
var/SKIN_BURNS_DESC = "Plasma has an effect similar to mustard gas on the un-suited."
|
||||
var/SKIN_BURNS_NAME = "Skin Burns"
|
||||
|
||||
var/EYE_BURNS = 1
|
||||
var/EYE_BURNS_NAME = "Eye Burns"
|
||||
var/EYE_BURNS_DESC = "Plasma burns the eyes of anyone not wearing eye protection."
|
||||
|
||||
var/CONTAMINATION_LOSS = 0.02
|
||||
var/CONTAMINATION_LOSS_NAME = "Contamination Loss"
|
||||
var/CONTAMINATION_LOSS_DESC = "How much toxin damage is dealt from contaminated clothing" //Per tick? ASK ARYN
|
||||
|
||||
var/PLASMA_HALLUCINATION = 0
|
||||
var/PLASMA_HALLUCINATION_NAME = "Plasma Hallucination"
|
||||
var/PLASMA_HALLUCINATION_DESC = "Does being in plasma cause you to hallucinate?"
|
||||
|
||||
var/N2O_HALLUCINATION = 1
|
||||
var/N2O_HALLUCINATION_NAME = "N2O Hallucination"
|
||||
var/N2O_HALLUCINATION_DESC = "Does being in sleeping gas cause you to hallucinate?"
|
||||
|
||||
|
||||
obj/var/contaminated = 0
|
||||
|
||||
|
||||
/obj/item/proc/can_contaminate()
|
||||
//Clothing and backpacks can be contaminated.
|
||||
if(flags & PLASMAGUARD) return 0
|
||||
else if(istype(src,/obj/item/weapon/storage/backpack)) return 0 //Cannot be washed :(
|
||||
else if(istype(src,/obj/item/clothing)) return 1
|
||||
|
||||
/obj/item/proc/contaminate()
|
||||
//Do a contamination overlay? Temporary measure to keep contamination less deadly than it was.
|
||||
if(!contaminated)
|
||||
contaminated = 1
|
||||
overlays += contamination_overlay
|
||||
|
||||
/obj/item/proc/decontaminate()
|
||||
contaminated = 0
|
||||
overlays -= contamination_overlay
|
||||
|
||||
/mob/proc/contaminate()
|
||||
|
||||
/mob/living/carbon/human/contaminate()
|
||||
//See if anything can be contaminated.
|
||||
|
||||
if(!pl_suit_protected())
|
||||
suit_contamination()
|
||||
|
||||
if(!pl_head_protected())
|
||||
if(prob(1)) suit_contamination() //Plasma can sometimes get through such an open suit.
|
||||
|
||||
//Cannot wash backpacks currently.
|
||||
// if(istype(back,/obj/item/weapon/storage/backpack))
|
||||
// back.contaminate()
|
||||
|
||||
/mob/proc/pl_effects()
|
||||
|
||||
/mob/living/carbon/human/pl_effects()
|
||||
//Handles all the bad things plasma can do.
|
||||
|
||||
//Contamination
|
||||
if(vsc.plc.CLOTH_CONTAMINATION) contaminate()
|
||||
|
||||
//Anything else requires them to not be dead.
|
||||
if(stat >= 2)
|
||||
return
|
||||
|
||||
//Burn skin if exposed.
|
||||
if(vsc.plc.SKIN_BURNS)
|
||||
if(!pl_head_protected() || !pl_suit_protected())
|
||||
burn_skin(0.75)
|
||||
if(prob(20)) src << "\red Your skin burns!"
|
||||
updatehealth()
|
||||
|
||||
//Burn eyes if exposed.
|
||||
if(vsc.plc.EYE_BURNS)
|
||||
if(!head)
|
||||
if(!wear_mask)
|
||||
burn_eyes()
|
||||
else
|
||||
if(!(wear_mask.flags & MASKCOVERSEYES))
|
||||
burn_eyes()
|
||||
else
|
||||
if(!(head.flags & HEADCOVERSEYES))
|
||||
if(!wear_mask)
|
||||
burn_eyes()
|
||||
else
|
||||
if(!(wear_mask.flags & MASKCOVERSEYES))
|
||||
burn_eyes()
|
||||
|
||||
//Genetic Corruption
|
||||
if(vsc.plc.GENETIC_CORRUPTION)
|
||||
if(rand(1,10000) < vsc.plc.GENETIC_CORRUPTION)
|
||||
randmutb(src)
|
||||
src << "\red High levels of toxins cause you to spontaneously mutate."
|
||||
domutcheck(src,null)
|
||||
|
||||
|
||||
/mob/living/carbon/human/proc/burn_eyes()
|
||||
//The proc that handles eye burning.
|
||||
if(prob(20)) src << "\red Your eyes burn!"
|
||||
var/datum/organ/internal/eyes/E = internal_organs["eyes"]
|
||||
E.damage += 2.5
|
||||
eye_blurry = min(eye_blurry+1.5,50)
|
||||
if (prob(max(0,E.damage - 15) + 1) &&!eye_blind)
|
||||
src << "\red You are blinded!"
|
||||
eye_blind += 20
|
||||
|
||||
/mob/living/carbon/human/proc/pl_head_protected()
|
||||
//Checks if the head is adequately sealed.
|
||||
if(head)
|
||||
if(vsc.plc.PLASMAGUARD_ONLY)
|
||||
if(head.flags & PLASMAGUARD)
|
||||
return 1
|
||||
else if(head.flags & HEADCOVERSEYES)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/mob/living/carbon/human/proc/pl_suit_protected()
|
||||
//Checks if the suit is adequately sealed.
|
||||
if(wear_suit)
|
||||
if(vsc.plc.PLASMAGUARD_ONLY)
|
||||
if(wear_suit.flags & PLASMAGUARD) return 1
|
||||
else
|
||||
if(wear_suit.flags_inv & HIDEJUMPSUIT) return 1
|
||||
return 0
|
||||
|
||||
/mob/living/carbon/human/proc/suit_contamination()
|
||||
//Runs over the things that can be contaminated and does so.
|
||||
if(w_uniform) w_uniform.contaminate()
|
||||
if(shoes) shoes.contaminate()
|
||||
if(gloves) gloves.contaminate()
|
||||
|
||||
|
||||
turf/Entered(obj/item/I)
|
||||
. = ..()
|
||||
//Items that are in plasma, but not on a mob, can still be contaminated.
|
||||
if(istype(I) && vsc.plc.CLOTH_CONTAMINATION)
|
||||
var/datum/gas_mixture/env = return_air(1)
|
||||
if(!env)
|
||||
return
|
||||
if(env.toxins > MOLES_PLASMA_VISIBLE + 1)
|
||||
if(I.can_contaminate())
|
||||
I.contaminate()
|
||||
@@ -0,0 +1,336 @@
|
||||
var/global/vs_control/vsc = new
|
||||
|
||||
/vs_control
|
||||
var/fire_consuption_rate = 0.25
|
||||
var/fire_consuption_rate_NAME = "Fire - Air Consumption Ratio"
|
||||
var/fire_consuption_rate_DESC = "Ratio of air removed and combusted per tick."
|
||||
|
||||
var/fire_firelevel_multiplier = 25
|
||||
var/fire_firelevel_multiplier_NAME = "Fire - Firelevel Constant"
|
||||
var/fire_firelevel_multiplier_DESC = "Multiplied by the equation for firelevel, affects mainly the extingiushing of fires."
|
||||
|
||||
var/fire_fuel_energy_release = 397000
|
||||
var/fire_fuel_energy_release_NAME = "Fire - Fuel energy release"
|
||||
var/fire_fuel_energy_release_DESC = "The energy in joule released when burning one mol of a burnable substance"
|
||||
|
||||
|
||||
var/IgnitionLevel = 0.5
|
||||
var/IgnitionLevel_DESC = "Determines point at which fire can ignite"
|
||||
|
||||
var/airflow_lightest_pressure = 20
|
||||
var/airflow_lightest_pressure_NAME = "Airflow - Small Movement Threshold %"
|
||||
var/airflow_lightest_pressure_DESC = "Percent of 1 Atm. at which items with the small weight classes will move."
|
||||
|
||||
var/airflow_light_pressure = 35
|
||||
var/airflow_light_pressure_NAME = "Airflow - Medium Movement Threshold %"
|
||||
var/airflow_light_pressure_DESC = "Percent of 1 Atm. at which items with the medium weight classes will move."
|
||||
|
||||
var/airflow_medium_pressure = 50
|
||||
var/airflow_medium_pressure_NAME = "Airflow - Heavy Movement Threshold %"
|
||||
var/airflow_medium_pressure_DESC = "Percent of 1 Atm. at which items with the largest weight classes will move."
|
||||
|
||||
var/airflow_heavy_pressure = 65
|
||||
var/airflow_heavy_pressure_NAME = "Airflow - Mob Movement Threshold %"
|
||||
var/airflow_heavy_pressure_DESC = "Percent of 1 Atm. at which mobs will move."
|
||||
|
||||
var/airflow_dense_pressure = 85
|
||||
var/airflow_dense_pressure_NAME = "Airflow - Dense Movement Threshold %"
|
||||
var/airflow_dense_pressure_DESC = "Percent of 1 Atm. at which items with canisters and closets will move."
|
||||
|
||||
var/airflow_stun_pressure = 60
|
||||
var/airflow_stun_pressure_NAME = "Airflow - Mob Stunning Threshold %"
|
||||
var/airflow_stun_pressure_DESC = "Percent of 1 Atm. at which mobs will be stunned by airflow."
|
||||
|
||||
var/airflow_stun_cooldown = 60
|
||||
var/airflow_stun_cooldown_NAME = "Aiflow Stunning - Cooldown"
|
||||
var/airflow_stun_cooldown_DESC = "How long, in tenths of a second, to wait before stunning them again."
|
||||
|
||||
var/airflow_stun = 1
|
||||
var/airflow_stun_NAME = "Airflow Impact - Stunning"
|
||||
var/airflow_stun_DESC = "How much a mob is stunned when hit by an object."
|
||||
|
||||
var/airflow_damage = 2
|
||||
var/airflow_damage_NAME = "Airflow Impact - Damage"
|
||||
var/airflow_damage_DESC = "Damage from airflow impacts."
|
||||
|
||||
var/airflow_speed_decay = 1.5
|
||||
var/airflow_speed_decay_NAME = "Airflow Speed Decay"
|
||||
var/airflow_speed_decay_DESC = "How rapidly the speed gained from airflow decays."
|
||||
|
||||
var/airflow_delay = 30
|
||||
var/airflow_delay_NAME = "Airflow Retrigger Delay"
|
||||
var/airflow_delay_DESC = "Time in deciseconds before things can be moved by airflow again."
|
||||
|
||||
var/airflow_mob_slowdown = 1
|
||||
var/airflow_mob_slowdown_NAME = "Airflow Slowdown"
|
||||
var/airflow_mob_slowdown_DESC = "Time in tenths of a second to add as a delay to each movement by a mob if they are fighting the pull of the airflow."
|
||||
|
||||
var/connection_insulation = 1
|
||||
var/connection_insulation_NAME = "Connections - Insulation"
|
||||
var/connection_insulation_DESC = "Boolean, should doors forbid heat transfer?"
|
||||
|
||||
var/connection_temperature_delta = 10
|
||||
var/connection_temperature_delta_NAME = "Connections - Temperature Difference"
|
||||
var/connection_temperature_delta_DESC = "The smallest temperature difference which will cause heat to travel through doors."
|
||||
|
||||
|
||||
/vs_control/var/list/settings = list()
|
||||
/vs_control/var/list/bitflags = list("1","2","4","8","16","32","64","128","256","512","1024")
|
||||
/vs_control/var/pl_control/plc = new()
|
||||
|
||||
/vs_control/New()
|
||||
. = ..()
|
||||
settings = vars.Copy()
|
||||
|
||||
var/datum/D = new() //Ensure only unique vars are put through by making a datum and removing all common vars.
|
||||
for(var/V in D.vars)
|
||||
settings -= V
|
||||
|
||||
for(var/V in settings)
|
||||
if(findtextEx(V,"_RANDOM") || findtextEx(V,"_DESC") || findtextEx(V,"_METHOD"))
|
||||
settings -= V
|
||||
|
||||
settings -= "settings"
|
||||
settings -= "bitflags"
|
||||
settings -= "plc"
|
||||
|
||||
/vs_control/proc/ChangeSettingsDialog(mob/user,list/L)
|
||||
//var/which = input(user,"Choose a setting:") in L
|
||||
var/dat = ""
|
||||
for(var/ch in L)
|
||||
if(findtextEx(ch,"_RANDOM") || findtextEx(ch,"_DESC") || findtextEx(ch,"_METHOD") || findtextEx(ch,"_NAME")) continue
|
||||
var/vw
|
||||
var/vw_desc = "No Description."
|
||||
var/vw_name = ch
|
||||
if(ch in plc.settings)
|
||||
vw = plc.vars[ch]
|
||||
if("[ch]_DESC" in plc.vars) vw_desc = plc.vars["[ch]_DESC"]
|
||||
if("[ch]_NAME" in plc.vars) vw_name = plc.vars["[ch]_NAME"]
|
||||
else
|
||||
vw = vars[ch]
|
||||
if("[ch]_DESC" in vars) vw_desc = vars["[ch]_DESC"]
|
||||
if("[ch]_NAME" in vars) vw_name = vars["[ch]_NAME"]
|
||||
dat += "<b>[vw_name] = [vw]</b> <A href='?src=\ref[src];changevar=[ch]'>\[Change\]</A><br>"
|
||||
dat += "<i>[vw_desc]</i><br><br>"
|
||||
user << browse(dat,"window=settings")
|
||||
|
||||
/vs_control/Topic(href,href_list)
|
||||
if("changevar" in href_list)
|
||||
ChangeSetting(usr,href_list["changevar"])
|
||||
|
||||
/vs_control/proc/ChangeSetting(mob/user,ch)
|
||||
var/vw
|
||||
var/how = "Text"
|
||||
var/display_description = ch
|
||||
if(ch in plc.settings)
|
||||
vw = plc.vars[ch]
|
||||
if("[ch]_NAME" in plc.vars)
|
||||
display_description = plc.vars["[ch]_NAME"]
|
||||
if("[ch]_METHOD" in plc.vars)
|
||||
how = plc.vars["[ch]_METHOD"]
|
||||
else
|
||||
if(isnum(vw))
|
||||
how = "Numeric"
|
||||
else
|
||||
how = "Text"
|
||||
else
|
||||
vw = vars[ch]
|
||||
if("[ch]_NAME" in vars)
|
||||
display_description = vars["[ch]_NAME"]
|
||||
if("[ch]_METHOD" in vars)
|
||||
how = vars["[ch]_METHOD"]
|
||||
else
|
||||
if(isnum(vw))
|
||||
how = "Numeric"
|
||||
else
|
||||
how = "Text"
|
||||
var/newvar = vw
|
||||
switch(how)
|
||||
if("Numeric")
|
||||
newvar = input(user,"Enter a number:","Settings",newvar) as num
|
||||
if("Bit Flag")
|
||||
var/flag = input(user,"Toggle which bit?","Settings") in bitflags
|
||||
flag = text2num(flag)
|
||||
if(newvar & flag)
|
||||
newvar &= ~flag
|
||||
else
|
||||
newvar |= flag
|
||||
if("Toggle")
|
||||
newvar = !newvar
|
||||
if("Text")
|
||||
newvar = input(user,"Enter a string:","Settings",newvar) as text
|
||||
if("Long Text")
|
||||
newvar = input(user,"Enter text:","Settings",newvar) as message
|
||||
vw = newvar
|
||||
if(ch in plc.settings)
|
||||
plc.vars[ch] = vw
|
||||
else
|
||||
vars[ch] = vw
|
||||
if(how == "Toggle")
|
||||
newvar = (newvar?"ON":"OFF")
|
||||
world << "\blue <b>[key_name(user)] changed the setting [display_description] to [newvar].</b>"
|
||||
if(ch in plc.settings)
|
||||
ChangeSettingsDialog(user,plc.settings)
|
||||
else
|
||||
ChangeSettingsDialog(user,settings)
|
||||
|
||||
/vs_control/proc/RandomizeWithProbability()
|
||||
for(var/V in settings)
|
||||
var/newvalue
|
||||
if("[V]_RANDOM" in vars)
|
||||
if(isnum(vars["[V]_RANDOM"]))
|
||||
newvalue = prob(vars["[V]_RANDOM"])
|
||||
else if(istext(vars["[V]_RANDOM"]))
|
||||
newvalue = roll(vars["[V]_RANDOM"])
|
||||
else
|
||||
newvalue = vars[V]
|
||||
V = newvalue
|
||||
|
||||
/vs_control/proc/ChangePlasma()
|
||||
for(var/V in plc.settings)
|
||||
plc.Randomize(V)
|
||||
|
||||
/vs_control/proc/SetDefault(var/mob/user)
|
||||
var/list/setting_choices = list("Plasma - Standard", "Plasma - Low Hazard", "Plasma - High Hazard", "Plasma - Oh Shit!",\
|
||||
"ZAS - Normal", "ZAS - Forgiving", "ZAS - Dangerous", "ZAS - Hellish")
|
||||
var/def = input(user, "Which of these presets should be used?") as null|anything in setting_choices
|
||||
if(!def)
|
||||
return
|
||||
switch(def)
|
||||
if("Plasma - Standard")
|
||||
plc.CLOTH_CONTAMINATION = 1 //If this is on, plasma does damage by getting into cloth.
|
||||
plc.PLASMAGUARD_ONLY = 0
|
||||
plc.GENETIC_CORRUPTION = 0 //Chance of genetic corruption as well as toxic damage, X in 1000.
|
||||
plc.SKIN_BURNS = 0 //Plasma has an effect similar to mustard gas on the un-suited.
|
||||
plc.EYE_BURNS = 1 //Plasma burns the eyes of anyone not wearing eye protection.
|
||||
plc.PLASMA_HALLUCINATION = 0
|
||||
plc.CONTAMINATION_LOSS = 0.02
|
||||
|
||||
if("Plasma - Low Hazard")
|
||||
plc.CLOTH_CONTAMINATION = 0 //If this is on, plasma does damage by getting into cloth.
|
||||
plc.PLASMAGUARD_ONLY = 0
|
||||
plc.GENETIC_CORRUPTION = 0 //Chance of genetic corruption as well as toxic damage, X in 1000
|
||||
plc.SKIN_BURNS = 0 //Plasma has an effect similar to mustard gas on the un-suited.
|
||||
plc.EYE_BURNS = 1 //Plasma burns the eyes of anyone not wearing eye protection.
|
||||
plc.PLASMA_HALLUCINATION = 0
|
||||
plc.CONTAMINATION_LOSS = 0.01
|
||||
|
||||
if("Plasma - High Hazard")
|
||||
plc.CLOTH_CONTAMINATION = 1 //If this is on, plasma does damage by getting into cloth.
|
||||
plc.PLASMAGUARD_ONLY = 0
|
||||
plc.GENETIC_CORRUPTION = 0 //Chance of genetic corruption as well as toxic damage, X in 1000.
|
||||
plc.SKIN_BURNS = 1 //Plasma has an effect similar to mustard gas on the un-suited.
|
||||
plc.EYE_BURNS = 1 //Plasma burns the eyes of anyone not wearing eye protection.
|
||||
plc.PLASMA_HALLUCINATION = 1
|
||||
plc.CONTAMINATION_LOSS = 0.05
|
||||
|
||||
if("Plasma - Oh Shit!")
|
||||
plc.CLOTH_CONTAMINATION = 1 //If this is on, plasma does damage by getting into cloth.
|
||||
plc.PLASMAGUARD_ONLY = 1
|
||||
plc.GENETIC_CORRUPTION = 5 //Chance of genetic corruption as well as toxic damage, X in 1000.
|
||||
plc.SKIN_BURNS = 1 //Plasma has an effect similar to mustard gas on the un-suited.
|
||||
plc.EYE_BURNS = 1 //Plasma burns the eyes of anyone not wearing eye protection.
|
||||
plc.PLASMA_HALLUCINATION = 1
|
||||
plc.CONTAMINATION_LOSS = 0.075
|
||||
|
||||
if("ZAS - Normal")
|
||||
airflow_lightest_pressure = 20
|
||||
airflow_light_pressure = 35
|
||||
airflow_medium_pressure = 50
|
||||
airflow_heavy_pressure = 65
|
||||
airflow_dense_pressure = 85
|
||||
airflow_stun_pressure = 60
|
||||
airflow_stun_cooldown = 60
|
||||
airflow_stun = 1
|
||||
airflow_damage = 2
|
||||
airflow_speed_decay = 1.5
|
||||
airflow_delay = 30
|
||||
airflow_mob_slowdown = 1
|
||||
|
||||
if("ZAS - Forgiving")
|
||||
airflow_lightest_pressure = 45
|
||||
airflow_light_pressure = 60
|
||||
airflow_medium_pressure = 120
|
||||
airflow_heavy_pressure = 110
|
||||
airflow_dense_pressure = 200
|
||||
airflow_stun_pressure = 150
|
||||
airflow_stun_cooldown = 90
|
||||
airflow_stun = 0.15
|
||||
airflow_damage = 0.15
|
||||
airflow_speed_decay = 1.5
|
||||
airflow_delay = 50
|
||||
airflow_mob_slowdown = 0
|
||||
|
||||
if("ZAS - Dangerous")
|
||||
airflow_lightest_pressure = 15
|
||||
airflow_light_pressure = 30
|
||||
airflow_medium_pressure = 45
|
||||
airflow_heavy_pressure = 55
|
||||
airflow_dense_pressure = 70
|
||||
airflow_stun_pressure = 50
|
||||
airflow_stun_cooldown = 50
|
||||
airflow_stun = 2
|
||||
airflow_damage = 3
|
||||
airflow_speed_decay = 1.2
|
||||
airflow_delay = 25
|
||||
airflow_mob_slowdown = 2
|
||||
|
||||
if("ZAS - Hellish")
|
||||
airflow_lightest_pressure = 20
|
||||
airflow_light_pressure = 30
|
||||
airflow_medium_pressure = 40
|
||||
airflow_heavy_pressure = 50
|
||||
airflow_dense_pressure = 60
|
||||
airflow_stun_pressure = 40
|
||||
airflow_stun_cooldown = 40
|
||||
airflow_stun = 3
|
||||
airflow_damage = 4
|
||||
airflow_speed_decay = 1
|
||||
airflow_delay = 20
|
||||
airflow_mob_slowdown = 3
|
||||
connection_insulation = 0
|
||||
|
||||
|
||||
world << "\blue <b>[key_name(user)] changed the global plasma/ZAS settings to \"[def]\"</b>"
|
||||
|
||||
/pl_control/var/list/settings = list()
|
||||
|
||||
/pl_control/New()
|
||||
. = ..()
|
||||
settings = vars.Copy()
|
||||
|
||||
var/datum/D = new() //Ensure only unique vars are put through by making a datum and removing all common vars.
|
||||
for(var/V in D.vars)
|
||||
settings -= V
|
||||
|
||||
for(var/V in settings)
|
||||
if(findtextEx(V,"_RANDOM") || findtextEx(V,"_DESC"))
|
||||
settings -= V
|
||||
|
||||
settings -= "settings"
|
||||
|
||||
/pl_control/proc/Randomize(V)
|
||||
var/newvalue
|
||||
if("[V]_RANDOM" in vars)
|
||||
if(isnum(vars["[V]_RANDOM"]))
|
||||
newvalue = prob(vars["[V]_RANDOM"])
|
||||
else if(istext(vars["[V]_RANDOM"]))
|
||||
var/txt = vars["[V]_RANDOM"]
|
||||
if(findtextEx(txt,"PROB"))
|
||||
txt = text2list(txt,"/")
|
||||
txt[1] = replacetext(txt[1],"PROB","")
|
||||
var/p = text2num(txt[1])
|
||||
var/r = txt[2]
|
||||
if(prob(p))
|
||||
newvalue = roll(r)
|
||||
else
|
||||
newvalue = vars[V]
|
||||
else if(findtextEx(txt,"PICK"))
|
||||
txt = replacetext(txt,"PICK","")
|
||||
txt = text2list(txt,",")
|
||||
newvalue = pick(txt)
|
||||
else
|
||||
newvalue = roll(txt)
|
||||
else
|
||||
newvalue = vars[V]
|
||||
vars[V] = newvalue
|
||||
@@ -0,0 +1,344 @@
|
||||
/atom/var/pressure_resistance = ONE_ATMOSPHERE
|
||||
|
||||
/turf/var/zone/zone
|
||||
|
||||
/turf/assume_air(datum/gas_mixture/giver) //use this for machines to adjust air
|
||||
del(giver)
|
||||
return 0
|
||||
|
||||
/turf/return_air()
|
||||
//Create gas mixture to hold data for passing
|
||||
var/datum/gas_mixture/GM = new
|
||||
|
||||
GM.oxygen = oxygen
|
||||
GM.carbon_dioxide = carbon_dioxide
|
||||
GM.nitrogen = nitrogen
|
||||
GM.toxins = toxins
|
||||
|
||||
GM.temperature = temperature
|
||||
GM.update_values()
|
||||
|
||||
return GM
|
||||
|
||||
/turf/remove_air(amount as num)
|
||||
var/datum/gas_mixture/GM = new
|
||||
|
||||
var/sum = oxygen + carbon_dioxide + nitrogen + toxins
|
||||
if(sum>0)
|
||||
GM.oxygen = (oxygen/sum)*amount
|
||||
GM.carbon_dioxide = (carbon_dioxide/sum)*amount
|
||||
GM.nitrogen = (nitrogen/sum)*amount
|
||||
GM.toxins = (toxins/sum)*amount
|
||||
|
||||
GM.temperature = temperature
|
||||
GM.update_values()
|
||||
|
||||
return GM
|
||||
|
||||
/turf/simulated/var/current_graphic = null
|
||||
|
||||
/turf/simulated/var/tmp/datum/gas_mixture/air
|
||||
|
||||
/turf/simulated/var/tmp/air_check_directions = 0 //Do not modify this, just add turf to air_master.tiles_to_update
|
||||
|
||||
/turf/simulated/var/tmp/unsim_check_directions = 0 //See above.
|
||||
|
||||
/turf/simulated/var/tmp/obj/fire/active_hotspot
|
||||
|
||||
/turf/simulated/proc/update_visuals()
|
||||
overlays = null
|
||||
|
||||
var/siding_icon_state = return_siding_icon_state()
|
||||
if(siding_icon_state)
|
||||
overlays += image('icons/turf/floors.dmi',siding_icon_state)
|
||||
var/datum/gas_mixture/model = return_air()
|
||||
switch(model.graphic)
|
||||
if(1)
|
||||
overlays.Add(plmaster) //TODO: Make invisible plasma an option
|
||||
if(2)
|
||||
overlays.Add(slmaster)
|
||||
|
||||
/turf/simulated/New()
|
||||
if(!blocks_air)
|
||||
air = new
|
||||
|
||||
air.oxygen = oxygen
|
||||
air.carbon_dioxide = carbon_dioxide
|
||||
air.nitrogen = nitrogen
|
||||
air.toxins = toxins
|
||||
|
||||
air.temperature = temperature
|
||||
air.update_values()
|
||||
|
||||
if(air_master)
|
||||
air_master.tiles_to_update.Add(src)
|
||||
|
||||
else
|
||||
if(air_master)
|
||||
for(var/direction in cardinal)
|
||||
var/turf/simulated/floor/target = get_step(src,direction)
|
||||
if(istype(target))
|
||||
air_master.tiles_to_update |= target
|
||||
|
||||
. = ..()
|
||||
|
||||
/turf/simulated/Del()
|
||||
if(active_hotspot)
|
||||
del(active_hotspot)
|
||||
if(blocks_air)
|
||||
for(var/direction in list(NORTH, SOUTH, EAST, WEST))
|
||||
var/turf/simulated/tile = get_step(src,direction)
|
||||
if(istype(tile) && !tile.blocks_air)
|
||||
air_master.tiles_to_update.Add(tile)
|
||||
..()
|
||||
|
||||
/turf/simulated/assume_air(datum/gas_mixture/giver)
|
||||
if(!giver) return 0
|
||||
if(zone)
|
||||
zone.assume_air(giver)
|
||||
return 1
|
||||
else
|
||||
return ..()
|
||||
|
||||
/turf/simulated/return_air()
|
||||
if(zone)
|
||||
return zone.air
|
||||
else if(air)
|
||||
return air
|
||||
|
||||
else
|
||||
return ..()
|
||||
|
||||
/turf/simulated/remove_air(amount as num)
|
||||
if(zone)
|
||||
return zone.remove_air(amount)
|
||||
|
||||
else if(air)
|
||||
var/datum/gas_mixture/removed = null
|
||||
removed = air.remove(amount)
|
||||
|
||||
if(air.check_tile_graphic())
|
||||
update_visuals(air)
|
||||
return removed
|
||||
|
||||
else
|
||||
return ..()
|
||||
|
||||
/turf/simulated/proc/update_air_properties()
|
||||
var/air_directions_archived = air_check_directions
|
||||
air_check_directions = 0
|
||||
|
||||
var/unsim_directions_archived = unsim_check_directions
|
||||
unsim_check_directions = 0
|
||||
|
||||
for(var/direction in cardinal)
|
||||
var/turf/check_turf = get_step(src, direction)
|
||||
if(ZAirPass(check_turf))
|
||||
if(istype(check_turf, /turf/simulated))
|
||||
air_check_directions |= direction
|
||||
else if(istype(check_turf, /turf/space) || istype(check_turf, /turf/unsimulated))
|
||||
unsim_check_directions |= direction
|
||||
|
||||
if(!zone && !blocks_air) //No zone, but not a wall.
|
||||
for(var/direction in DoorDirections) //Check door directions first.
|
||||
if(air_check_directions & direction)
|
||||
var/turf/simulated/T = get_step(src, direction)
|
||||
if(!istype(T))
|
||||
continue
|
||||
if(T.zone)
|
||||
T.zone.AddTurf(src)
|
||||
break
|
||||
if(!zone) //Still no zone
|
||||
for(var/direction in CounterDoorDirections) //Check the others second.
|
||||
if(air_check_directions & direction)
|
||||
var/turf/simulated/T = get_step(src,direction)
|
||||
if(!istype(T))
|
||||
continue
|
||||
if(T.zone)
|
||||
T.zone.AddTurf(src)
|
||||
break
|
||||
if(!zone) //No zone found, new zone!
|
||||
new/zone(src)
|
||||
if(!zone) //Still no zone, the floodfill determined it is not part of a larger zone. Force a zone on it.
|
||||
new/zone(list(src))
|
||||
|
||||
//Check pass sanity of the connections.
|
||||
if(src in air_master.turfs_with_connections)
|
||||
air_master.AddConnectionToCheck(air_master.turfs_with_connections[src])
|
||||
|
||||
if(zone && !air_master.zones_needing_rebuilt.Find(zone))
|
||||
for(var/direction in cardinal)
|
||||
var/turf/T = get_step(src,direction)
|
||||
if(!istype(T))
|
||||
continue
|
||||
|
||||
//I can connect to air in this direction
|
||||
if(air_check_directions & direction || unsim_check_directions & direction)
|
||||
|
||||
//If either block air, we must look to see if the adjacent turfs need rebuilt.
|
||||
if(!CanPass(null, T, 0, 0))
|
||||
|
||||
//Target blocks air
|
||||
if(!T.CanPass(null, T, 0, 0))
|
||||
var/turf/NT = get_step(T, direction)
|
||||
|
||||
//If that turf is in my zone still, rebuild.
|
||||
if(istype(NT,/turf/simulated) && NT in zone.contents)
|
||||
air_master.zones_needing_rebuilt.Add(zone)
|
||||
|
||||
//If that is an unsimulated tile in my zone, see if we need to rebuild or just remove.
|
||||
else if(istype(NT) && NT in zone.unsimulated_tiles)
|
||||
var/consider_rebuild = 0
|
||||
for(var/d in cardinal)
|
||||
var/turf/UT = get_step(NT,d)
|
||||
if(istype(UT, /turf/simulated) && UT.zone == zone && UT.CanPass(null, NT, 0, 0)) //If we find a neighboring tile that is in the same zone, check if we need to rebuild
|
||||
consider_rebuild = 1
|
||||
break
|
||||
if(consider_rebuild)
|
||||
air_master.zones_needing_rebuilt.Add(zone) //Gotta check if we need to rebuild, dammit
|
||||
else
|
||||
zone.RemoveTurf(NT) //Not adjacent to anything, and unsimulated. Goodbye~
|
||||
|
||||
//To make a closed connection through closed door.
|
||||
ZConnect(T, src)
|
||||
|
||||
//If I block air.
|
||||
else if(T.zone && !air_master.zones_needing_rebuilt.Find(T.zone))
|
||||
var/turf/NT = get_step(src, reverse_direction(direction))
|
||||
|
||||
//If I am splitting a zone, rebuild.
|
||||
if(istype(NT,/turf/simulated) && (NT in T.zone.contents || (NT.zone && T in NT.zone.contents)))
|
||||
air_master.zones_needing_rebuilt.Add(T.zone)
|
||||
|
||||
//If NT is unsimulated, parse if I should remove it or rebuild.
|
||||
else if(istype(NT) && NT in T.zone.unsimulated_tiles)
|
||||
var/consider_rebuild = 0
|
||||
for(var/d in cardinal)
|
||||
var/turf/UT = get_step(NT,d)
|
||||
if(istype(UT, /turf/simulated) && UT.zone == T.zone && UT.CanPass(null, NT, 0, 0)) //If we find a neighboring tile that is in the same zone, check if we need to rebuild
|
||||
consider_rebuild = 1
|
||||
break
|
||||
|
||||
//Needs rebuilt.
|
||||
if(consider_rebuild)
|
||||
air_master.zones_needing_rebuilt.Add(T.zone)
|
||||
|
||||
//Not adjacent to anything, and unsimulated. Goodbye~
|
||||
else
|
||||
T.zone.RemoveTurf(NT)
|
||||
|
||||
else
|
||||
//Produce connection through open door.
|
||||
ZConnect(src,T)
|
||||
|
||||
//Something like a wall was built, changing the geometry.
|
||||
else if(air_directions_archived & direction || unsim_directions_archived & direction)
|
||||
var/turf/NT = get_step(T, direction)
|
||||
|
||||
//If the tile is in our own zone, and we cannot connect to it, better rebuild.
|
||||
if(istype(NT,/turf/simulated) && NT in zone.contents)
|
||||
air_master.zones_needing_rebuilt.Add(zone)
|
||||
|
||||
//Parse if we need to remove the tile, or rebuild the zone.
|
||||
else if(istype(NT) && NT in zone.unsimulated_tiles)
|
||||
var/consider_rebuild = 0
|
||||
|
||||
//Loop through all neighboring turfs to see if we should remove the turf or just rebuild.
|
||||
for(var/d in cardinal)
|
||||
var/turf/UT = get_step(NT,d)
|
||||
|
||||
//If we find a neighboring tile that is in the same zone, rebuild
|
||||
if(istype(UT, /turf/simulated) && UT.zone == zone && UT.CanPass(null, NT, 0, 0))
|
||||
consider_rebuild = 1
|
||||
break
|
||||
|
||||
//The unsimulated turf is adjacent to another one of our zone's turfs,
|
||||
// better rebuild to be sure we didn't get cut in twain
|
||||
if(consider_rebuild)
|
||||
air_master.zones_needing_rebuilt.Add(NT.zone)
|
||||
|
||||
//Not adjacent to anything, and unsimulated. Goodbye~
|
||||
else
|
||||
zone.RemoveTurf(NT)
|
||||
|
||||
return 1
|
||||
|
||||
/turf/proc/HasDoor(turf/O)
|
||||
//Checks for the presence of doors, used for zone spreading and connection.
|
||||
//A positive numerical argument checks only for closed doors.
|
||||
//Another turf as an argument checks for windoors between here and there.
|
||||
for(var/obj/machinery/door/D in src)
|
||||
if(isnum(O) && O)
|
||||
if(!D.density) continue
|
||||
if(istype(D,/obj/machinery/door/window))
|
||||
if(!istype(O))
|
||||
continue
|
||||
if(D.dir == get_dir(D,O))
|
||||
return 1
|
||||
else
|
||||
return 1
|
||||
|
||||
/turf/proc/ZCanPass(turf/simulated/T, var/include_space = 0)
|
||||
//Fairly standard pass checks for turfs, objects and directional windows. Also stops at the edge of space.
|
||||
if(!istype(T))
|
||||
return 0
|
||||
|
||||
if(!istype(T) && !include_space)
|
||||
return 0
|
||||
else
|
||||
if(T.blocks_air||blocks_air)
|
||||
return 0
|
||||
|
||||
for(var/obj/obstacle in src)
|
||||
if(istype(obstacle, /obj/machinery/door) && !(obstacle:air_properties_vary_with_direction))
|
||||
continue
|
||||
if(!obstacle.CanPass(null, T, 1.5, 1))
|
||||
return 0
|
||||
|
||||
for(var/obj/obstacle in T)
|
||||
if(istype(obstacle, /obj/machinery/door) && !(obstacle:air_properties_vary_with_direction))
|
||||
continue
|
||||
if(!obstacle.CanPass(null, src, 1.5, 1))
|
||||
return 0
|
||||
|
||||
return 1
|
||||
|
||||
/turf/proc/ZAirPass(turf/T)
|
||||
//Fairly standard pass checks for turfs, objects and directional windows.
|
||||
if(!istype(T))
|
||||
return 0
|
||||
|
||||
if(T.blocks_air||blocks_air)
|
||||
return 0
|
||||
|
||||
for(var/obj/obstacle in src)
|
||||
if(istype(obstacle, /obj/machinery/door) && !(obstacle:air_properties_vary_with_direction))
|
||||
continue
|
||||
if(!obstacle.CanPass(null, T, 0, 0))
|
||||
return 0
|
||||
|
||||
for(var/obj/obstacle in T)
|
||||
if(istype(obstacle, /obj/machinery/door) && !(obstacle:air_properties_vary_with_direction))
|
||||
continue
|
||||
if(!obstacle.CanPass(null, src, 0, 0))
|
||||
return 0
|
||||
|
||||
return 1
|
||||
|
||||
/*UNUSED
|
||||
/turf/proc/check_connections()
|
||||
//Checks for new connections that can be made.
|
||||
for(var/d in cardinal)
|
||||
var/turf/simulated/T = get_step(src,d)
|
||||
if(istype(T) && ( !T.zone || !T.CanPass(0,src,0,0) ) )
|
||||
continue
|
||||
if(T.zone != zone)
|
||||
ZConnect(src,T)
|
||||
|
||||
/turf/proc/check_for_space()
|
||||
//Checks for space around the turf.
|
||||
for(var/d in cardinal)
|
||||
var/turf/T = get_step(src,d)
|
||||
if(istype(T,/turf/space) && T.CanPass(0,src,0,0))
|
||||
zone.AddSpace(T)
|
||||
*/
|
||||
@@ -0,0 +1,873 @@
|
||||
var/list/DoorDirections = list(NORTH,WEST) //Which directions doors turfs can connect to zones
|
||||
var/list/CounterDoorDirections = list(SOUTH,EAST) //Which directions doors turfs can connect to zones
|
||||
|
||||
/zone
|
||||
var/dbg_output = 0 //Enables debug output.
|
||||
|
||||
var/datum/gas_mixture/air //The air contents of the zone.
|
||||
var/datum/gas_mixture/archived_air
|
||||
|
||||
var/list/contents //All the tiles that are contained in this zone.
|
||||
var/list/unsimulated_tiles // Any space tiles in this list will cause air to flow out.
|
||||
|
||||
var/datum/gas_mixture/air_unsim //Overall average of the air in connected unsimualted tiles.
|
||||
var/unsim_air_needs_update = 0 //Set to 1 on geometry changes, marks air_unsim as needing update.
|
||||
|
||||
var/list/connections //connection objects which refer to connections with other zones, e.g. through a door.
|
||||
var/list/direct_connections //connections which directly connect two zones.
|
||||
|
||||
var/list/connected_zones //Parallels connections, but lists zones to which this one is connected and the number
|
||||
//of points they're connected at.
|
||||
var/list/closed_connection_zones //Same as connected_zones, but for zones where the door or whatever is closed.
|
||||
|
||||
var/last_update = 0
|
||||
var/last_rebuilt = 0
|
||||
var/status = ZONE_ACTIVE
|
||||
var/interactions_with_neighbors = 0
|
||||
var/interactions_with_unsim = 0
|
||||
var/progress = "nothing"
|
||||
|
||||
//CREATION AND DELETION
|
||||
/zone/New(turf/start)
|
||||
. = ..()
|
||||
//Get the turfs that are part of the zone using a floodfill method
|
||||
if(istype(start,/list))
|
||||
contents = start
|
||||
else
|
||||
contents = FloodFill(start)
|
||||
|
||||
//Change all the zone vars of the turfs, check for space to be added to unsimulated_tiles.
|
||||
for(var/turf/T in contents)
|
||||
if(T.zone && T.zone != src)
|
||||
T.zone.RemoveTurf(T)
|
||||
T.zone = src
|
||||
if(!istype(T,/turf/simulated))
|
||||
AddTurf(T)
|
||||
|
||||
//Generate the gas_mixture for use in txhis zone by using the average of the gases
|
||||
//defined at startup.
|
||||
//Changed to try and find the source of the error.
|
||||
air = new
|
||||
air.group_multiplier = contents.len
|
||||
for(var/turf/simulated/T in contents)
|
||||
if(!T.air)
|
||||
continue
|
||||
air.oxygen += T.air.oxygen / air.group_multiplier
|
||||
air.nitrogen += T.air.nitrogen / air.group_multiplier
|
||||
air.carbon_dioxide += T.air.carbon_dioxide / air.group_multiplier
|
||||
air.toxins += T.air.toxins / air.group_multiplier
|
||||
air.temperature += T.air.temperature / air.group_multiplier
|
||||
for(var/datum/gas/trace in T.air.trace_gases)
|
||||
var/datum/gas/corresponding_gas = locate(trace.type) in air.trace_gases
|
||||
if(!corresponding_gas)
|
||||
corresponding_gas = new trace.type()
|
||||
air.trace_gases.Add(corresponding_gas)
|
||||
corresponding_gas.moles += trace.moles
|
||||
air.update_values()
|
||||
|
||||
//Add this zone to the global list.
|
||||
if(air_master)
|
||||
air_master.zones.Add(src)
|
||||
air_master.active_zones.Add(src)
|
||||
|
||||
|
||||
//DO NOT USE. Use the SoftDelete proc.
|
||||
/zone/Del()
|
||||
//Ensuring the zone list doesn't get clogged with null values.
|
||||
for(var/turf/simulated/T in contents)
|
||||
RemoveTurf(T)
|
||||
air_master.ReconsiderTileZone(T)
|
||||
|
||||
if(air_master)
|
||||
air_master.AddConnectionToCheck(connections)
|
||||
|
||||
air = null
|
||||
|
||||
. = ..()
|
||||
|
||||
|
||||
//Handles deletion via garbage collection.
|
||||
/zone/proc/SoftDelete()
|
||||
air = null
|
||||
|
||||
if(air_master)
|
||||
air_master.zones.Remove(src)
|
||||
air_master.active_zones.Remove(src)
|
||||
air_master.zones_needing_rebuilt.Remove(src)
|
||||
air_master.AddConnectionToCheck(connections)
|
||||
|
||||
connections = null
|
||||
for(var/connection/C in direct_connections)
|
||||
if(C.A.zone == src)
|
||||
C.A.zone = null
|
||||
if(C.B.zone == src)
|
||||
C.B.zone = null
|
||||
if(C.zone_A == src)
|
||||
C.zone_A = null
|
||||
if(C.zone_B == src)
|
||||
C.zone_B = null
|
||||
direct_connections = null
|
||||
|
||||
//Ensuring the zone list doesn't get clogged with null values.
|
||||
for(var/turf/simulated/T in contents)
|
||||
RemoveTurf(T)
|
||||
air_master.ReconsiderTileZone(T)
|
||||
|
||||
contents.Cut()
|
||||
|
||||
//Removing zone connections and scheduling connection cleanup
|
||||
for(var/zone/Z in connected_zones)
|
||||
Z.connected_zones.Remove(src)
|
||||
if(!Z.connected_zones.len)
|
||||
Z.connected_zones = null
|
||||
|
||||
if(Z.closed_connection_zones)
|
||||
Z.closed_connection_zones.Remove(src)
|
||||
if(!Z.closed_connection_zones.len)
|
||||
Z.closed_connection_zones = null
|
||||
|
||||
connected_zones = null
|
||||
closed_connection_zones = null
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
//ZONE MANAGEMENT FUNCTIONS
|
||||
/zone/proc/AddTurf(turf/T)
|
||||
//Adds the turf to contents, increases the size of the zone, and sets the zone var.
|
||||
if(istype(T, /turf/simulated))
|
||||
if(T in contents)
|
||||
return
|
||||
if(T.zone)
|
||||
T.zone.RemoveTurf(T)
|
||||
contents += T
|
||||
if(air)
|
||||
air.group_multiplier++
|
||||
|
||||
T.zone = src
|
||||
|
||||
else
|
||||
if(!unsimulated_tiles)
|
||||
unsimulated_tiles = list()
|
||||
else if(T in unsimulated_tiles)
|
||||
return
|
||||
unsimulated_tiles += T
|
||||
contents -= T
|
||||
|
||||
unsim_air_needs_update = 1
|
||||
|
||||
/zone/proc/RemoveTurf(turf/T)
|
||||
//Same, but in reverse.
|
||||
if(istype(T, /turf/simulated))
|
||||
if(!(T in contents))
|
||||
return
|
||||
contents -= T
|
||||
if(air)
|
||||
air.group_multiplier--
|
||||
|
||||
if(T.zone == src)
|
||||
T.zone = null
|
||||
|
||||
if(!contents.len)
|
||||
SoftDelete()
|
||||
|
||||
else if(unsimulated_tiles)
|
||||
unsimulated_tiles -= T
|
||||
if(!unsimulated_tiles.len)
|
||||
unsimulated_tiles = null
|
||||
|
||||
unsim_air_needs_update = 1
|
||||
|
||||
//Updates the air_unsim var
|
||||
/zone/proc/UpdateUnsimAvg()
|
||||
if(!unsimulated_tiles || !unsimulated_tiles.len) //if we don't have any unsimulated tiles, we can't do much.
|
||||
return
|
||||
|
||||
if(!unsim_air_needs_update && air_unsim) //if air_unsim doesn't exist, we need to create it even if we don't need an update.
|
||||
return
|
||||
|
||||
//Tempfix.
|
||||
if(!air)
|
||||
return
|
||||
|
||||
unsim_air_needs_update = 0
|
||||
|
||||
if(!air_unsim)
|
||||
air_unsim = new /datum/gas_mixture
|
||||
|
||||
air_unsim.oxygen = 0
|
||||
air_unsim.nitrogen = 0
|
||||
air_unsim.carbon_dioxide = 0
|
||||
air_unsim.toxins = 0
|
||||
air_unsim.temperature = 0
|
||||
|
||||
var/correction_ratio = max(1, max(max(1, air.group_multiplier) + 3, 1) + unsimulated_tiles.len) / unsimulated_tiles.len
|
||||
|
||||
for(var/turf/T in unsimulated_tiles)
|
||||
if(!istype(T, /turf/simulated))
|
||||
air_unsim.oxygen += T.oxygen
|
||||
air_unsim.carbon_dioxide += T.carbon_dioxide
|
||||
air_unsim.nitrogen += T.nitrogen
|
||||
air_unsim.toxins += T.toxins
|
||||
air_unsim.temperature += T.temperature/unsimulated_tiles.len
|
||||
|
||||
//These values require adjustment in order to properly represent a room of the specified size.
|
||||
air_unsim.oxygen *= correction_ratio
|
||||
air_unsim.carbon_dioxide *= correction_ratio
|
||||
air_unsim.nitrogen *= correction_ratio
|
||||
air_unsim.toxins *= correction_ratio
|
||||
|
||||
air_unsim.group_multiplier = unsimulated_tiles.len
|
||||
|
||||
air_unsim.update_values()
|
||||
return
|
||||
|
||||
//////////////
|
||||
//PROCESSING//
|
||||
//////////////
|
||||
|
||||
#define QUANTIZE(variable) (round(variable,0.0001))
|
||||
|
||||
/zone/proc/process()
|
||||
. = 1
|
||||
|
||||
progress = "problem with: SoftDelete()"
|
||||
|
||||
//Deletes zone if empty.
|
||||
if(!contents.len)
|
||||
return SoftDelete()
|
||||
|
||||
progress = "problem with: Rebuild()"
|
||||
|
||||
if(!contents.len) //If we got soft deleted.
|
||||
return
|
||||
|
||||
progress = "problem with: air regeneration"
|
||||
|
||||
//Sometimes explosions will cause the air to be deleted for some reason.
|
||||
if(!air)
|
||||
air = new()
|
||||
air.oxygen = MOLES_O2STANDARD
|
||||
air.nitrogen = MOLES_N2STANDARD
|
||||
air.temperature = T0C
|
||||
air.total_moles()
|
||||
world.log << "Air object lost in zone. Regenerating."
|
||||
|
||||
|
||||
progress = "problem with: ShareSpace()"
|
||||
|
||||
if(unsim_air_needs_update)
|
||||
unsim_air_needs_update = 0
|
||||
UpdateUnsimAvg()
|
||||
|
||||
if(unsimulated_tiles)
|
||||
if(locate(/turf/simulated) in unsimulated_tiles)
|
||||
for(var/turf/simulated/T in unsimulated_tiles)
|
||||
unsimulated_tiles -= T
|
||||
|
||||
if(unsimulated_tiles.len)
|
||||
var/moved_air = ShareSpace(air, air_unsim)
|
||||
|
||||
if(!air.compare(air_unsim))
|
||||
interactions_with_unsim++
|
||||
|
||||
if(moved_air > vsc.airflow_lightest_pressure)
|
||||
AirflowSpace(src)
|
||||
else
|
||||
unsimulated_tiles = null
|
||||
|
||||
//Check the graphic.
|
||||
progress = "problem with: modifying turf graphics"
|
||||
|
||||
air.graphic = 0
|
||||
if(air.toxins > MOLES_PLASMA_VISIBLE)
|
||||
air.graphic = 1
|
||||
else if(air.trace_gases.len)
|
||||
var/datum/gas/sleeping_agent = locate(/datum/gas/sleeping_agent) in air.trace_gases
|
||||
if(sleeping_agent && (sleeping_agent.moles > 1))
|
||||
air.graphic = 2
|
||||
|
||||
progress = "problem with an inbuilt byond function: some conditional checks"
|
||||
|
||||
//Only run through the individual turfs if there's reason to.
|
||||
if(air.graphic != air.graphic_archived || air.temperature > PLASMA_FLASHPOINT)
|
||||
|
||||
progress = "problem with: turf/simulated/update_visuals()"
|
||||
|
||||
for(var/turf/simulated/S in contents)
|
||||
//Update overlays.
|
||||
if(air.graphic != air.graphic_archived)
|
||||
if(S.HasDoor(1))
|
||||
S.update_visuals()
|
||||
else
|
||||
S.update_visuals(air)
|
||||
|
||||
progress = "problem with: item or turf temperature_expose()"
|
||||
|
||||
//Expose stuff to extreme heat.
|
||||
if(air.temperature > PLASMA_FLASHPOINT)
|
||||
for(var/atom/movable/item in S)
|
||||
item.temperature_expose(air, air.temperature, CELL_VOLUME)
|
||||
S.hotspot_expose(air.temperature, CELL_VOLUME)
|
||||
|
||||
progress = "problem with: calculating air graphic"
|
||||
|
||||
//Archive graphic so we can know if it's different.
|
||||
air.graphic_archived = air.graphic
|
||||
|
||||
progress = "problem with: calculating air temp"
|
||||
|
||||
//Ensure temperature does not reach absolute zero.
|
||||
air.temperature = max(TCMB,air.temperature)
|
||||
|
||||
progress = "problem with an inbuilt byond function: length(connections)"
|
||||
|
||||
//Handle connections to other zones.
|
||||
if(length(connections))
|
||||
|
||||
progress = "problem with: ZMerge(), a couple of misc procs"
|
||||
|
||||
if(length(direct_connections))
|
||||
for(var/connection/C in direct_connections)
|
||||
|
||||
//Do merging if conditions are met. Specifically, if there's a non-door connection
|
||||
//to somewhere with space, the zones are merged regardless of equilibrium, to speed
|
||||
//up spacing in areas with double-plated windows.
|
||||
if(C.A.zone && C.B.zone)
|
||||
if(C.A.zone.air.compare(C.B.zone.air) || unsimulated_tiles)
|
||||
ZMerge(C.A.zone,C.B.zone)
|
||||
|
||||
progress = "problem with: ShareRatio(), Airflow(), a couple of misc procs"
|
||||
|
||||
//Share some
|
||||
for(var/zone/Z in connected_zones)
|
||||
//If that zone has already processed, skip it.
|
||||
if(Z.last_update > last_update)
|
||||
continue
|
||||
|
||||
//Handle adjacent zones that are sleeping
|
||||
if(Z.status == ZONE_SLEEPING)
|
||||
if(air.compare(Z.air))
|
||||
continue
|
||||
|
||||
else
|
||||
Z.SetStatus(ZONE_ACTIVE)
|
||||
|
||||
if(air && Z.air)
|
||||
//Ensure we're not doing pointless calculations on equilibrium zones.
|
||||
if(!air.compare(Z.air))
|
||||
if(abs(Z.air.return_pressure() - air.return_pressure()) > vsc.airflow_lightest_pressure)
|
||||
Airflow(src,Z)
|
||||
var/unsimulated_boost = 0
|
||||
if(unsimulated_tiles)
|
||||
unsimulated_boost += unsimulated_tiles.len
|
||||
if(Z.unsimulated_tiles)
|
||||
unsimulated_boost += Z.unsimulated_tiles.len
|
||||
unsimulated_boost = max(0, min(3, unsimulated_boost))
|
||||
ShareRatio( air , Z.air , connected_zones[Z] + unsimulated_boost)
|
||||
|
||||
Z.interactions_with_neighbors++
|
||||
interactions_with_neighbors++
|
||||
|
||||
if(!vsc.connection_insulation)
|
||||
for(var/zone/Z in closed_connection_zones)
|
||||
//If that zone has already processed, skip it.
|
||||
if(Z.last_update > last_update || !Z.air)
|
||||
continue
|
||||
|
||||
var/handle_temperature = abs(air.temperature - Z.air.temperature) > vsc.connection_temperature_delta
|
||||
|
||||
if(Z.status == ZONE_SLEEPING)
|
||||
if (handle_temperature)
|
||||
Z.SetStatus(ZONE_ACTIVE)
|
||||
else
|
||||
continue
|
||||
|
||||
if(air && Z.air)
|
||||
if( handle_temperature )
|
||||
ShareHeat(air, Z.air, closed_connection_zones[Z])
|
||||
|
||||
Z.interactions_with_neighbors++
|
||||
interactions_with_neighbors++
|
||||
|
||||
if(!interactions_with_neighbors && !interactions_with_unsim)
|
||||
SetStatus(ZONE_SLEEPING)
|
||||
|
||||
interactions_with_neighbors = 0
|
||||
interactions_with_unsim = 0
|
||||
|
||||
progress = "all components completed successfully, the problem is not here"
|
||||
|
||||
|
||||
/zone/proc/SetStatus(var/new_status)
|
||||
if(status == ZONE_SLEEPING && new_status == ZONE_ACTIVE)
|
||||
air_master.active_zones.Add(src)
|
||||
status = ZONE_ACTIVE
|
||||
|
||||
else if(status == ZONE_ACTIVE && new_status == ZONE_SLEEPING)
|
||||
air_master.active_zones.Remove(src)
|
||||
status = ZONE_SLEEPING
|
||||
|
||||
if(unsimulated_tiles && unsimulated_tiles.len)
|
||||
UpdateUnsimAvg()
|
||||
air.copy_from(air_unsim)
|
||||
|
||||
if(!archived_air)
|
||||
archived_air = new
|
||||
archived_air.copy_from(air)
|
||||
|
||||
|
||||
/zone/proc/CheckStatus()
|
||||
return status
|
||||
|
||||
|
||||
/zone/proc/ActivateIfNeeded()
|
||||
if(status == ZONE_ACTIVE) return
|
||||
|
||||
var/difference = 0
|
||||
|
||||
if(unsimulated_tiles && unsimulated_tiles.len)
|
||||
UpdateUnsimAvg()
|
||||
if(!air.compare(air_unsim))
|
||||
difference = 1
|
||||
|
||||
if(!difference)
|
||||
for(var/zone/Z in connected_zones) //Check adjacent zones for air difference.
|
||||
if(!air.compare(Z.air))
|
||||
difference = 1
|
||||
break
|
||||
|
||||
if(difference) //We have a difference, activate the zone.
|
||||
SetStatus(ZONE_ACTIVE)
|
||||
|
||||
return
|
||||
|
||||
|
||||
/zone/proc/assume_air(var/datum/gas_mixture/giver)
|
||||
if(status == ZONE_ACTIVE)
|
||||
return air.merge(giver)
|
||||
|
||||
else
|
||||
if(unsimulated_tiles && unsimulated_tiles.len)
|
||||
UpdateUnsimAvg()
|
||||
var/datum/gas_mixture/compare_air = new
|
||||
compare_air.copy_from(giver)
|
||||
compare_air.add(air_unsim)
|
||||
compare_air.divide(air.group_multiplier)
|
||||
|
||||
if(air_unsim.compare(compare_air))
|
||||
return 0
|
||||
|
||||
var/result = air.merge(giver)
|
||||
|
||||
if(!archived_air.compare(air))
|
||||
SetStatus(ZONE_ACTIVE)
|
||||
return result
|
||||
|
||||
|
||||
/zone/proc/remove_air(var/amount)
|
||||
if(status == ZONE_ACTIVE)
|
||||
return air.remove(amount)
|
||||
|
||||
else
|
||||
var/result = air.remove(amount)
|
||||
|
||||
if(!archived_air.compare(air))
|
||||
SetStatus(ZONE_ACTIVE)
|
||||
|
||||
return result
|
||||
|
||||
////////////////
|
||||
//Air Movement//
|
||||
////////////////
|
||||
|
||||
var/list/sharing_lookup_table = list(0.30, 0.40, 0.48, 0.54, 0.60, 0.66)
|
||||
|
||||
proc/ShareRatio(datum/gas_mixture/A, datum/gas_mixture/B, connecting_tiles)
|
||||
//Shares a specific ratio of gas between mixtures using simple weighted averages.
|
||||
var
|
||||
//WOOT WOOT TOUCH THIS AND YOU ARE A RETARD
|
||||
ratio = sharing_lookup_table[6]
|
||||
//WOOT WOOT TOUCH THIS AND YOU ARE A RETARD
|
||||
|
||||
size = max(1,A.group_multiplier)
|
||||
share_size = max(1,B.group_multiplier)
|
||||
|
||||
full_oxy = A.oxygen * size
|
||||
full_nitro = A.nitrogen * size
|
||||
full_co2 = A.carbon_dioxide * size
|
||||
full_plasma = A.toxins * size
|
||||
|
||||
full_heat_capacity = A.heat_capacity() * size
|
||||
|
||||
s_full_oxy = B.oxygen * share_size
|
||||
s_full_nitro = B.nitrogen * share_size
|
||||
s_full_co2 = B.carbon_dioxide * share_size
|
||||
s_full_plasma = B.toxins * share_size
|
||||
|
||||
s_full_heat_capacity = B.heat_capacity() * share_size
|
||||
|
||||
oxy_avg = (full_oxy + s_full_oxy) / (size + share_size)
|
||||
nit_avg = (full_nitro + s_full_nitro) / (size + share_size)
|
||||
co2_avg = (full_co2 + s_full_co2) / (size + share_size)
|
||||
plasma_avg = (full_plasma + s_full_plasma) / (size + share_size)
|
||||
|
||||
temp_avg = (A.temperature * full_heat_capacity + B.temperature * s_full_heat_capacity) / (full_heat_capacity + s_full_heat_capacity)
|
||||
|
||||
//WOOT WOOT TOUCH THIS AND YOU ARE A RETARD
|
||||
if(sharing_lookup_table.len >= connecting_tiles) //6 or more interconnecting tiles will max at 42% of air moved per tick.
|
||||
ratio = sharing_lookup_table[connecting_tiles]
|
||||
//WOOT WOOT TOUCH THIS AND YOU ARE A RETARD
|
||||
|
||||
A.oxygen = max(0, (A.oxygen - oxy_avg) * (1-ratio) + oxy_avg )
|
||||
A.nitrogen = max(0, (A.nitrogen - nit_avg) * (1-ratio) + nit_avg )
|
||||
A.carbon_dioxide = max(0, (A.carbon_dioxide - co2_avg) * (1-ratio) + co2_avg )
|
||||
A.toxins = max(0, (A.toxins - plasma_avg) * (1-ratio) + plasma_avg )
|
||||
|
||||
A.temperature = max(0, (A.temperature - temp_avg) * (1-ratio) + temp_avg )
|
||||
|
||||
B.oxygen = max(0, (B.oxygen - oxy_avg) * (1-ratio) + oxy_avg )
|
||||
B.nitrogen = max(0, (B.nitrogen - nit_avg) * (1-ratio) + nit_avg )
|
||||
B.carbon_dioxide = max(0, (B.carbon_dioxide - co2_avg) * (1-ratio) + co2_avg )
|
||||
B.toxins = max(0, (B.toxins - plasma_avg) * (1-ratio) + plasma_avg )
|
||||
|
||||
B.temperature = max(0, (B.temperature - temp_avg) * (1-ratio) + temp_avg )
|
||||
|
||||
for(var/datum/gas/G in A.trace_gases)
|
||||
var/datum/gas/H = locate(G.type) in B.trace_gases
|
||||
if(H)
|
||||
var/G_avg = (G.moles*size + H.moles*share_size) / (size+share_size)
|
||||
G.moles = (G.moles - G_avg) * (1-ratio) + G_avg
|
||||
|
||||
H.moles = (H.moles - G_avg) * (1-ratio) + G_avg
|
||||
else
|
||||
H = new G.type
|
||||
B.trace_gases += H
|
||||
var/G_avg = (G.moles*size) / (size+share_size)
|
||||
G.moles = (G.moles - G_avg) * (1-ratio) + G_avg
|
||||
H.moles = (H.moles - G_avg) * (1-ratio) + G_avg
|
||||
|
||||
for(var/datum/gas/G in B.trace_gases)
|
||||
var/datum/gas/H = locate(G.type) in A.trace_gases
|
||||
if(!H)
|
||||
H = new G.type
|
||||
A.trace_gases += H
|
||||
var/G_avg = (G.moles*size) / (size+share_size)
|
||||
G.moles = (G.moles - G_avg) * (1-ratio) + G_avg
|
||||
H.moles = (H.moles - G_avg) * (1-ratio) + G_avg
|
||||
|
||||
A.update_values()
|
||||
B.update_values()
|
||||
|
||||
if(A.compare(B)) return 1
|
||||
else return 0
|
||||
|
||||
proc/ShareSpace(datum/gas_mixture/A, list/unsimulated_tiles, dbg_output)
|
||||
//A modified version of ShareRatio for spacing gas at the same rate as if it were going into a large airless room.
|
||||
if(!unsimulated_tiles)
|
||||
return 0
|
||||
|
||||
var
|
||||
unsim_oxygen = 0
|
||||
unsim_nitrogen = 0
|
||||
unsim_co2 = 0
|
||||
unsim_plasma = 0
|
||||
unsim_heat_capacity = 0
|
||||
unsim_temperature = 0
|
||||
|
||||
size = max(1,A.group_multiplier)
|
||||
|
||||
var/tileslen
|
||||
var/share_size
|
||||
|
||||
if(istype(unsimulated_tiles, /datum/gas_mixture))
|
||||
var/datum/gas_mixture/avg_unsim = unsimulated_tiles
|
||||
unsim_oxygen = avg_unsim.oxygen
|
||||
unsim_co2 = avg_unsim.carbon_dioxide
|
||||
unsim_nitrogen = avg_unsim.nitrogen
|
||||
unsim_plasma = avg_unsim.toxins
|
||||
unsim_temperature = avg_unsim.temperature
|
||||
share_size = max(1, max(size + 3, 1) + avg_unsim.group_multiplier)
|
||||
tileslen = avg_unsim.group_multiplier
|
||||
|
||||
else if(istype(unsimulated_tiles, /list))
|
||||
if(!unsimulated_tiles.len)
|
||||
return 0
|
||||
// We use the same size for the potentially single space tile
|
||||
// as we use for the entire room. Why is this?
|
||||
// Short answer: We do not want larger rooms to depressurize more
|
||||
// slowly than small rooms, preserving our good old "hollywood-style"
|
||||
// oh-shit effect when large rooms get breached, but still having small
|
||||
// rooms remain pressurized for long enough to make escape possible.
|
||||
share_size = max(1, max(size + 3, 1) + unsimulated_tiles.len)
|
||||
var/correction_ratio = share_size / unsimulated_tiles.len
|
||||
|
||||
for(var/turf/T in unsimulated_tiles)
|
||||
unsim_oxygen += T.oxygen
|
||||
unsim_co2 += T.carbon_dioxide
|
||||
unsim_nitrogen += T.nitrogen
|
||||
unsim_plasma += T.toxins
|
||||
unsim_temperature += T.temperature/unsimulated_tiles.len
|
||||
|
||||
//These values require adjustment in order to properly represent a room of the specified size.
|
||||
unsim_oxygen *= correction_ratio
|
||||
unsim_co2 *= correction_ratio
|
||||
unsim_nitrogen *= correction_ratio
|
||||
unsim_plasma *= correction_ratio
|
||||
tileslen = unsimulated_tiles.len
|
||||
|
||||
else //invalid input type
|
||||
return 0
|
||||
|
||||
unsim_heat_capacity = HEAT_CAPACITY_CALCULATION(unsim_oxygen, unsim_co2, unsim_nitrogen, unsim_plasma)
|
||||
|
||||
var
|
||||
ratio = sharing_lookup_table[6]
|
||||
|
||||
old_pressure = A.return_pressure()
|
||||
|
||||
full_oxy = A.oxygen * size
|
||||
full_nitro = A.nitrogen * size
|
||||
full_co2 = A.carbon_dioxide * size
|
||||
full_plasma = A.toxins * size
|
||||
|
||||
full_heat_capacity = A.heat_capacity() * size
|
||||
|
||||
oxy_avg = (full_oxy + unsim_oxygen) / (size + share_size)
|
||||
nit_avg = (full_nitro + unsim_nitrogen) / (size + share_size)
|
||||
co2_avg = (full_co2 + unsim_co2) / (size + share_size)
|
||||
plasma_avg = (full_plasma + unsim_plasma) / (size + share_size)
|
||||
|
||||
temp_avg = 0
|
||||
|
||||
if((full_heat_capacity + unsim_heat_capacity) > 0)
|
||||
temp_avg = (A.temperature * full_heat_capacity + unsim_temperature * unsim_heat_capacity) / (full_heat_capacity + unsim_heat_capacity)
|
||||
|
||||
if(sharing_lookup_table.len >= tileslen) //6 or more interconnecting tiles will max at 42% of air moved per tick.
|
||||
ratio = sharing_lookup_table[tileslen]
|
||||
|
||||
A.oxygen = max(0, (A.oxygen - oxy_avg) * (1 - ratio) + oxy_avg )
|
||||
A.nitrogen = max(0, (A.nitrogen - nit_avg) * (1 - ratio) + nit_avg )
|
||||
A.carbon_dioxide = max(0, (A.carbon_dioxide - co2_avg) * (1 - ratio) + co2_avg )
|
||||
A.toxins = max(0, (A.toxins - plasma_avg) * (1 - ratio) + plasma_avg )
|
||||
|
||||
A.temperature = max(TCMB, (A.temperature - temp_avg) * (1 - ratio) + temp_avg )
|
||||
|
||||
for(var/datum/gas/G in A.trace_gases)
|
||||
var/G_avg = (G.moles * size) / (size + share_size)
|
||||
G.moles = (G.moles - G_avg) * (1 - ratio) + G_avg
|
||||
|
||||
A.update_values()
|
||||
|
||||
return abs(old_pressure - A.return_pressure())
|
||||
|
||||
|
||||
proc/ShareHeat(datum/gas_mixture/A, datum/gas_mixture/B, connecting_tiles)
|
||||
//This implements a simplistic version of the Stefan-Boltzmann law.
|
||||
var/energy_delta = ((A.temperature - B.temperature) ** 4) * 5.6704e-8 * connecting_tiles * 2.5
|
||||
var/maximum_energy_delta = max(0, min(A.temperature * A.heat_capacity() * A.group_multiplier, B.temperature * B.heat_capacity() * B.group_multiplier))
|
||||
if(maximum_energy_delta > abs(energy_delta))
|
||||
if(energy_delta < 0)
|
||||
maximum_energy_delta *= -1
|
||||
energy_delta = maximum_energy_delta
|
||||
|
||||
A.temperature -= energy_delta / (A.heat_capacity() * A.group_multiplier)
|
||||
B.temperature += energy_delta / (B.heat_capacity() * B.group_multiplier)
|
||||
|
||||
/* This was bad an I feel bad.
|
||||
//Shares a specific ratio of gas between mixtures using simple weighted averages.
|
||||
var
|
||||
//WOOT WOOT TOUCH THIS AND YOU ARE A RETARD
|
||||
ratio = sharing_lookup_table[6]
|
||||
//WOOT WOOT TOUCH THIS AND YOU ARE A RETARD
|
||||
|
||||
full_heat_capacity = A.heat_capacity()
|
||||
|
||||
s_full_heat_capacity = B.heat_capacity()
|
||||
|
||||
temp_avg = (A.temperature * full_heat_capacity + B.temperature * s_full_heat_capacity) / (full_heat_capacity + s_full_heat_capacity)
|
||||
|
||||
//WOOT WOOT TOUCH THIS AND YOU ARE A RETARD
|
||||
if(sharing_lookup_table.len >= connecting_tiles) //6 or more interconnecting tiles will max at 42% of air moved per tick.
|
||||
ratio = sharing_lookup_table[connecting_tiles]
|
||||
//WOOT WOOT TOUCH THIS AND YOU ARE A RETARD
|
||||
|
||||
//We need to adjust it to account for the insulation settings.
|
||||
ratio *= 1 - vsc.connection_insulation
|
||||
|
||||
A.temperature = max(0, (A.temperature - temp_avg) * (1- (ratio / max(1,A.group_multiplier)) ) + temp_avg )
|
||||
B.temperature = max(0, (B.temperature - temp_avg) * (1- (ratio / max(1,B.group_multiplier)) ) + temp_avg )
|
||||
*/
|
||||
|
||||
///////////////////
|
||||
//Zone Rebuilding//
|
||||
///////////////////
|
||||
//Used for updating zone geometry when a zone is cut into two parts.
|
||||
|
||||
zone/proc/Rebuild()
|
||||
if(last_rebuilt == air_master.current_cycle)
|
||||
return
|
||||
|
||||
last_rebuilt = air_master.current_cycle
|
||||
|
||||
var/list/new_zone_contents = IsolateContents()
|
||||
if(new_zone_contents.len == 1)
|
||||
return
|
||||
|
||||
var/list/current_contents
|
||||
var/list/new_zones = list()
|
||||
|
||||
contents = new_zone_contents[1]
|
||||
air.group_multiplier = contents.len
|
||||
|
||||
for(var/identifier in 2 to new_zone_contents.len)
|
||||
current_contents = new_zone_contents[identifier]
|
||||
var/zone/new_zone = new (current_contents)
|
||||
new_zone.air.copy_from(air)
|
||||
new_zones += new_zone
|
||||
|
||||
for(var/connection/connection in connections)
|
||||
connection.Cleanup()
|
||||
|
||||
var/turf/simulated/adjacent
|
||||
|
||||
for(var/turf/unsimulated in unsimulated_tiles)
|
||||
for(var/direction in cardinal)
|
||||
adjacent = get_step(unsimulated, direction)
|
||||
|
||||
if(istype(adjacent) && adjacent.CanPass(null, unsimulated, 0, 0))
|
||||
for(var/zone/zone in new_zones)
|
||||
if(adjacent in zone)
|
||||
zone.AddTurf(unsimulated)
|
||||
|
||||
|
||||
//Implements a two-pass connected component labeling algorithm to determine if the zone is, in fact, split.
|
||||
|
||||
/zone/proc/IsolateContents()
|
||||
var/list/current_adjacents = list()
|
||||
var/adjacent_id
|
||||
var/lowest_id
|
||||
|
||||
var/list/identical_ids = list()
|
||||
var/list/turfs = contents.Copy()
|
||||
var/current_identifier = 1
|
||||
|
||||
for(var/turf/simulated/current in turfs)
|
||||
lowest_id = null
|
||||
current_adjacents = list()
|
||||
|
||||
for(var/direction in cardinal)
|
||||
var/turf/simulated/adjacent = get_step(current, direction)
|
||||
if(!current.ZCanPass(adjacent))
|
||||
continue
|
||||
if(adjacent in turfs)
|
||||
current_adjacents += adjacent
|
||||
adjacent_id = turfs[adjacent]
|
||||
|
||||
if(adjacent_id && (!lowest_id || adjacent_id < lowest_id))
|
||||
lowest_id = adjacent_id
|
||||
|
||||
if(!lowest_id)
|
||||
lowest_id = current_identifier++
|
||||
identical_ids += lowest_id
|
||||
|
||||
for(var/turf/simulated/adjacent in current_adjacents)
|
||||
adjacent_id = turfs[adjacent]
|
||||
if(adjacent_id != lowest_id)
|
||||
if(adjacent_id)
|
||||
identical_ids[adjacent_id] = lowest_id
|
||||
turfs[adjacent] = lowest_id
|
||||
turfs[current] = lowest_id
|
||||
|
||||
var/list/final_arrangement = list()
|
||||
|
||||
for(var/turf/simulated/current in turfs)
|
||||
current_identifier = identical_ids[turfs[current]]
|
||||
|
||||
if( current_identifier > final_arrangement.len )
|
||||
final_arrangement.len = current_identifier
|
||||
final_arrangement[current_identifier] = list(current)
|
||||
|
||||
else
|
||||
//Sanity check.
|
||||
if(!islist(final_arrangement[current_identifier]))
|
||||
final_arrangement[current_identifier] = list()
|
||||
final_arrangement[current_identifier] += current
|
||||
|
||||
//lazy but fast
|
||||
final_arrangement.Remove(null)
|
||||
|
||||
return final_arrangement
|
||||
|
||||
|
||||
/*
|
||||
if(!RequiresRebuild())
|
||||
return
|
||||
|
||||
//Choose a random turf and regenerate the zone from it.
|
||||
var/list/new_contents
|
||||
var/list/new_unsimulated
|
||||
|
||||
var/list/turfs_needing_zones = list()
|
||||
|
||||
var/list/zones_to_check_connections = list(src)
|
||||
|
||||
if(!locate(/turf/simulated/floor) in contents)
|
||||
for(var/turf/simulated/turf in contents)
|
||||
air_master.ReconsiderTileZone(turf)
|
||||
return SoftDelete()
|
||||
|
||||
var/turfs_to_ignore = list()
|
||||
if(direct_connections)
|
||||
for(var/connection/connection in direct_connections)
|
||||
if(connection.A.zone != src)
|
||||
turfs_to_ignore += A
|
||||
else if(connection.B.zone != src)
|
||||
turfs_to_ignore += B
|
||||
|
||||
new_unsimulated = ( unsimulated_tiles ? unsimulated_tiles : list() )
|
||||
|
||||
//Now, we have allocated the new turfs into proper lists, and we can start actually rebuilding.
|
||||
|
||||
//If something isn't carried over, it will need a new zone.
|
||||
for(var/turf/T in contents)
|
||||
if(!(T in new_contents))
|
||||
RemoveTurf(T)
|
||||
turfs_needing_zones += T
|
||||
|
||||
//Handle addition of new turfs
|
||||
for(var/turf/S in new_contents)
|
||||
if(!istype(S, /turf/simulated))
|
||||
new_unsimulated |= S
|
||||
new_contents.Remove(S)
|
||||
|
||||
//If something new is added, we need to deal with it seperately.
|
||||
else if(!(S in contents) && istype(S, /turf/simulated))
|
||||
if(!(S.zone in zones_to_check_connections))
|
||||
zones_to_check_connections += S.zone
|
||||
|
||||
S.zone.RemoveTurf(S)
|
||||
AddTurf(S)
|
||||
|
||||
//Handle the addition of new unsimulated tiles.
|
||||
unsimulated_tiles = null
|
||||
|
||||
if(new_unsimulated.len)
|
||||
for(var/turf/S in new_unsimulated)
|
||||
if(istype(S, /turf/simulated))
|
||||
continue
|
||||
for(var/direction in cardinal)
|
||||
var/turf/simulated/T = get_step(S,direction)
|
||||
if(istype(T) && T.zone && S.CanPass(null, T, 0, 0))
|
||||
T.zone.AddTurf(S)
|
||||
|
||||
//Finally, handle the orphaned turfs
|
||||
|
||||
for(var/turf/simulated/T in turfs_needing_zones)
|
||||
if(!T.zone)
|
||||
zones_to_check_connections += new /zone(T)
|
||||
|
||||
for(var/zone/zone in zones_to_check_connections)
|
||||
for(var/connection/C in zone.connections)
|
||||
C.Cleanup()*/
|
||||
|
||||
Reference in New Issue
Block a user