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Initial Commit
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@@ -0,0 +1,26 @@
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/obj/item/stack/sheet
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name = "sheet"
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flags = FPRINT | TABLEPASS
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w_class = 3.0
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force = 5
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throwforce = 5
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max_amount = 50
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throw_speed = 3
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throw_range = 3
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attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "smashed")
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var/perunit = 3750
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var/sheettype = null //this is used for girders in the creation of walls/false walls
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// Since the sheetsnatcher was consolidated into weapon/storage/bag we now use
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// item/attackby() properly, making this unnecessary
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/*/obj/item/stack/sheet/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if (istype(W, /obj/item/weapon/storage/bag/sheetsnatcher))
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var/obj/item/weapon/storage/bag/sheetsnatcher/S = W
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if(!S.mode)
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S.add(src,user)
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else
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for (var/obj/item/stack/sheet/stack in locate(src.x,src.y,src.z))
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S.add(stack,user)
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..()*/
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