mirror of
https://github.com/Aurorastation/Aurora-Old.git
synced 2026-08-24 21:26:13 +01:00
Initial Commit
This commit is contained in:
@@ -0,0 +1,406 @@
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datum/admins/proc/DB_ban_record(var/bantype, var/mob/banned_mob, var/duration = -1, var/reason, var/job = "", var/rounds = 0, var/banckey = null)
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if(!check_rights(R_MOD,0) && !check_rights(R_BAN)) return
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establish_db_connection()
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if(!dbcon.IsConnected())
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return
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var/serverip = "[world.internet_address]:[world.port]"
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var/bantype_pass = 0
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var/bantype_str
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switch(bantype)
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if(BANTYPE_PERMA)
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bantype_str = "PERMABAN"
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duration = -1
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bantype_pass = 1
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if(BANTYPE_TEMP)
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bantype_str = "TEMPBAN"
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bantype_pass = 1
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if(BANTYPE_JOB_PERMA)
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bantype_str = "JOB_PERMABAN"
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duration = -1
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bantype_pass = 1
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if(BANTYPE_JOB_TEMP)
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bantype_str = "JOB_TEMPBAN"
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bantype_pass = 1
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if( !bantype_pass ) return
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if( !istext(reason) ) return
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if( !isnum(duration) ) return
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var/ckey
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var/computerid
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var/ip
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if(ismob(banned_mob))
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ckey = banned_mob.ckey
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if(banned_mob.client)
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computerid = banned_mob.client.computer_id
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ip = banned_mob.client.address
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else if(banckey)
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ckey = ckey(banckey)
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var/DBQuery/query = dbcon.NewQuery("SELECT id FROM erro_player WHERE ckey = '[ckey]'")
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query.Execute()
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var/validckey = 0
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if(query.NextRow())
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validckey = 1
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if(!validckey)
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if(!banned_mob || (banned_mob && !IsGuestKey(banned_mob.key)))
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message_admins("<font color='red'>[key_name_admin(usr)] attempted to ban [ckey], but [ckey] has not been seen yet. Please only ban actual players.</font>",1)
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return
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var/a_ckey
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var/a_computerid
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var/a_ip
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if(src.owner && istype(src.owner, /client))
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a_ckey = src.owner:ckey
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a_computerid = src.owner:computer_id
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a_ip = src.owner:address
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var/who
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for(var/client/C in clients)
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if(!who)
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who = "[C]"
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else
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who += ", [C]"
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var/adminwho
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for(var/client/C in admins)
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if(!adminwho)
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adminwho = "[C]"
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else
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adminwho += ", [C]"
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reason = sql_sanitize_text(reason)
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var/sql = "INSERT INTO erro_ban (`id`,`bantime`,`serverip`,`bantype`,`reason`,`job`,`duration`,`rounds`,`expiration_time`,`ckey`,`computerid`,`ip`,`a_ckey`,`a_computerid`,`a_ip`,`who`,`adminwho`,`edits`,`unbanned`,`unbanned_datetime`,`unbanned_ckey`,`unbanned_computerid`,`unbanned_ip`) VALUES (null, Now(), '[serverip]', '[bantype_str]', '[reason]', '[job]', [(duration)?"[duration]":"0"], [(rounds)?"[rounds]":"0"], Now() + INTERVAL [(duration>0) ? duration : 0] MINUTE, '[ckey]', '[computerid]', '[ip]', '[a_ckey]', '[a_computerid]', '[a_ip]', '[who]', '[adminwho]', '', null, null, null, null, null)"
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var/DBQuery/query_insert = dbcon.NewQuery(sql)
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query_insert.Execute()
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usr << "\blue Ban saved to database."
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message_admins("[key_name_admin(usr)] has added a [bantype_str] for [ckey] [(job)?"([job])":""] [(duration > 0)?"([duration] minutes)":""] with the reason: \"[reason]\" to the ban database.",1)
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datum/admins/proc/DB_ban_unban(var/ckey, var/bantype, var/job = "")
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if(!check_rights(R_BAN)) return
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var/bantype_str
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if(bantype)
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var/bantype_pass = 0
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switch(bantype)
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if(BANTYPE_PERMA)
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bantype_str = "PERMABAN"
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bantype_pass = 1
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if(BANTYPE_TEMP)
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bantype_str = "TEMPBAN"
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bantype_pass = 1
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if(BANTYPE_JOB_PERMA)
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bantype_str = "JOB_PERMABAN"
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bantype_pass = 1
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if(BANTYPE_JOB_TEMP)
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bantype_str = "JOB_TEMPBAN"
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bantype_pass = 1
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if(BANTYPE_ANY_FULLBAN)
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bantype_str = "ANY"
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bantype_pass = 1
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if( !bantype_pass ) return
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var/bantype_sql
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if(bantype_str == "ANY")
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bantype_sql = "(bantype = 'PERMABAN' OR (bantype = 'TEMPBAN' AND expiration_time > Now() ) )"
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else
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bantype_sql = "bantype = '[bantype_str]'"
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var/sql = "SELECT id FROM erro_ban WHERE ckey = '[ckey]' AND [bantype_sql] AND (unbanned is null OR unbanned = false)"
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if(job)
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sql += " AND job = '[job]'"
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establish_db_connection()
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if(!dbcon.IsConnected())
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return
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var/ban_id
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var/ban_number = 0 //failsafe
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var/DBQuery/query = dbcon.NewQuery(sql)
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query.Execute()
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while(query.NextRow())
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ban_id = query.item[1]
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ban_number++;
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if(ban_number == 0)
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usr << "\red Database update failed due to no bans fitting the search criteria. If this is not a legacy ban you should contact the database admin."
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return
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if(ban_number > 1)
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usr << "\red Database update failed due to multiple bans fitting the search criteria. Note down the ckey, job and current time and contact the database admin."
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return
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if(istext(ban_id))
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ban_id = text2num(ban_id)
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if(!isnum(ban_id))
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usr << "\red Database update failed due to a ban ID mismatch. Contact the database admin."
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return
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DB_ban_unban_by_id(ban_id)
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datum/admins/proc/DB_ban_edit(var/banid = null, var/param = null)
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if(!check_rights(R_BAN)) return
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if(!isnum(banid) || !istext(param))
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usr << "Cancelled"
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return
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var/DBQuery/query = dbcon.NewQuery("SELECT ckey, duration, reason FROM erro_ban WHERE id = [banid]")
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query.Execute()
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var/eckey = usr.ckey //Editing admin ckey
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var/pckey //(banned) Player ckey
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var/duration //Old duration
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var/reason //Old reason
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if(query.NextRow())
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pckey = query.item[1]
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duration = query.item[2]
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reason = query.item[3]
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else
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usr << "Invalid ban id. Contact the database admin"
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return
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reason = sql_sanitize_text(reason)
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var/value
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switch(param)
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if("reason")
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if(!value)
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value = input("Insert the new reason for [pckey]'s ban", "New Reason", "[reason]", null) as null|text
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value = sql_sanitize_text(value)
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if(!value)
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usr << "Cancelled"
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return
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var/DBQuery/update_query = dbcon.NewQuery("UPDATE erro_ban SET reason = '[value]', edits = CONCAT(edits,'- [eckey] changed ban reason from <cite><b>\\\"[reason]\\\"</b></cite> to <cite><b>\\\"[value]\\\"</b></cite><BR>') WHERE id = [banid]")
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update_query.Execute()
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message_admins("[key_name_admin(usr)] has edited a ban for [pckey]'s reason from [reason] to [value]",1)
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if("duration")
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if(!value)
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value = input("Insert the new duration (in minutes) for [pckey]'s ban", "New Duration", "[duration]", null) as null|num
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if(!isnum(value) || !value)
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usr << "Cancelled"
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return
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var/DBQuery/update_query = dbcon.NewQuery("UPDATE erro_ban SET duration = [value], edits = CONCAT(edits,'- [eckey] changed ban duration from [duration] to [value]<br>'), expiration_time = DATE_ADD(bantime, INTERVAL [value] MINUTE) WHERE id = [banid]")
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message_admins("[key_name_admin(usr)] has edited a ban for [pckey]'s duration from [duration] to [value]",1)
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update_query.Execute()
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if("unban")
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if(alert("Unban [pckey]?", "Unban?", "Yes", "No") == "Yes")
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DB_ban_unban_by_id(banid)
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return
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else
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usr << "Cancelled"
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return
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else
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usr << "Cancelled"
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return
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datum/admins/proc/DB_ban_unban_by_id(var/id)
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if(!check_rights(R_BAN)) return
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var/sql = "SELECT ckey FROM erro_ban WHERE id = [id]"
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establish_db_connection()
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if(!dbcon.IsConnected())
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return
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var/ban_number = 0 //failsafe
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var/pckey
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var/DBQuery/query = dbcon.NewQuery(sql)
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query.Execute()
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while(query.NextRow())
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pckey = query.item[1]
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ban_number++;
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if(ban_number == 0)
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usr << "\red Database update failed due to a ban id not being present in the database."
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return
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if(ban_number > 1)
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usr << "\red Database update failed due to multiple bans having the same ID. Contact the database admin."
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return
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if(!src.owner || !istype(src.owner, /client))
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return
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var/unban_ckey = src.owner:ckey
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var/unban_computerid = src.owner:computer_id
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var/unban_ip = src.owner:address
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var/sql_update = "UPDATE erro_ban SET unbanned = 1, unbanned_datetime = Now(), unbanned_ckey = '[unban_ckey]', unbanned_computerid = '[unban_computerid]', unbanned_ip = '[unban_ip]' WHERE id = [id]"
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message_admins("[key_name_admin(usr)] has lifted [pckey]'s ban.",1)
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var/DBQuery/query_update = dbcon.NewQuery(sql_update)
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query_update.Execute()
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/client/proc/DB_ban_panel()
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set category = "Admin"
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set name = "Banning Panel"
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set desc = "Edit admin permissions"
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if(!holder)
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return
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holder.DB_ban_panel()
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/datum/admins/proc/DB_ban_panel(var/playerckey = null, var/adminckey = null)
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if(!usr.client)
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return
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if(!check_rights(R_BAN)) return
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establish_db_connection()
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if(!dbcon.IsConnected())
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usr << "\red Failed to establish database connection"
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return
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var/output = "<div align='center'><table width='90%'><tr>"
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output += "<td width='35%' align='center'>"
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output += "<h1>Banning panel</h1>"
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output += "</td>"
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output += "<td width='65%' align='center' bgcolor='#f9f9f9'>"
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output += "<form method='GET' action='?src=\ref[src]'><b>Add custom ban:</b> (ONLY use this if you can't ban through any other method)"
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output += "<input type='hidden' name='src' value='\ref[src]'>"
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output += "<table width='100%'><tr>"
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output += "<td><b>Ban type:</b><select name='dbbanaddtype'>"
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output += "<option value=''>--</option>"
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output += "<option value='[BANTYPE_PERMA]'>PERMABAN</option>"
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output += "<option value='[BANTYPE_TEMP]'>TEMPBAN</option>"
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output += "<option value='[BANTYPE_JOB_PERMA]'>JOB PERMABAN</option>"
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output += "<option value='[BANTYPE_JOB_TEMP]'>JOB TEMPBAN</option>"
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output += "</select></td>"
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output += "<td><b>Ckey:</b> <input type='text' name='dbbanaddckey'></td></tr>"
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output += "<tr><td><b>Duration:</b> <input type='text' name='dbbaddduration'></td>"
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output += "<td><b>Job:</b><select name='dbbanaddjob'>"
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output += "<option value=''>--</option>"
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for(var/j in get_all_jobs())
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output += "<option value='[j]'>[j]</option>"
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for(var/j in nonhuman_positions)
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output += "<option value='[j]'>[j]</option>"
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for(var/j in list("traitor","changeling","operative","revolutionary","cultist","wizard"))
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output += "<option value='[j]'>[j]</option>"
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output += "</select></td></tr></table>"
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output += "<b>Reason:<br></b><textarea name='dbbanreason' cols='50'></textarea><br>"
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output += "<input type='submit' value='Add ban'>"
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output += "</form>"
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output += "</td>"
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output += "</tr>"
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output += "</table>"
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output += "<form method='GET' action='?src=\ref[src]'><b>Search:</b> "
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output += "<input type='hidden' name='src' value='\ref[src]'>"
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output += "<b>Ckey:</b> <input type='text' name='dbsearchckey' value='[playerckey]'>"
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output += "<b>Admin ckey:</b> <input type='text' name='dbsearchadmin' value='[adminckey]'>"
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output += "<input type='submit' value='search'>"
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output += "</form>"
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output += "Please note that all jobban bans or unbans are in-effect the following round."
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if(adminckey || playerckey)
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var/blcolor = "#ffeeee" //banned light
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var/bdcolor = "#ffdddd" //banned dark
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var/ulcolor = "#eeffee" //unbanned light
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var/udcolor = "#ddffdd" //unbanned dark
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output += "<table width='90%' bgcolor='#e3e3e3' cellpadding='5' cellspacing='0' align='center'>"
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output += "<tr>"
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output += "<th width='25%'><b>TYPE</b></th>"
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output += "<th width='20%'><b>CKEY</b></th>"
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output += "<th width='20%'><b>TIME APPLIED</b></th>"
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output += "<th width='20%'><b>ADMIN</b></th>"
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output += "<th width='15%'><b>OPTIONS</b></th>"
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output += "</tr>"
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adminckey = ckey(adminckey)
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playerckey = ckey(playerckey)
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var/adminsearch = ""
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var/playersearch = ""
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if(adminckey)
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adminsearch = "AND a_ckey = '[adminckey]' "
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if(playerckey)
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playersearch = "AND ckey = '[playerckey]' "
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var/DBQuery/select_query = dbcon.NewQuery("SELECT id, bantime, bantype, reason, job, duration, expiration_time, ckey, a_ckey, unbanned, unbanned_ckey, unbanned_datetime, edits FROM erro_ban WHERE 1 [playersearch] [adminsearch] ORDER BY bantime DESC")
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select_query.Execute()
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while(select_query.NextRow())
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var/banid = select_query.item[1]
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var/bantime = select_query.item[2]
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var/bantype = select_query.item[3]
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var/reason = select_query.item[4]
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var/job = select_query.item[5]
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var/duration = select_query.item[6]
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var/expiration = select_query.item[7]
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var/ckey = select_query.item[8]
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var/ackey = select_query.item[9]
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var/unbanned = select_query.item[10]
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var/unbanckey = select_query.item[11]
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var/unbantime = select_query.item[12]
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var/edits = select_query.item[13]
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var/lcolor = blcolor
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var/dcolor = bdcolor
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if(unbanned)
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lcolor = ulcolor
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dcolor = udcolor
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var/typedesc =""
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switch(bantype)
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if("PERMABAN")
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typedesc = "<font color='red'><b>PERMABAN</b></font>"
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if("TEMPBAN")
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typedesc = "<b>TEMPBAN</b><br><font size='2'>([duration] minutes [(unbanned) ? "" : "(<a href=\"byond://?src=\ref[src];dbbanedit=duration;dbbanid=[banid]\">Edit</a>))"]<br>Expires [expiration]</font>"
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if("JOB_PERMABAN")
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typedesc = "<b>JOBBAN</b><br><font size='2'>([job])"
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if("JOB_TEMPBAN")
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typedesc = "<b>TEMP JOBBAN</b><br><font size='2'>([job])<br>([duration] minutes<br>Expires [expiration]"
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output += "<tr bgcolor='[dcolor]'>"
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output += "<td align='center'>[typedesc]</td>"
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output += "<td align='center'><b>[ckey]</b></td>"
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output += "<td align='center'>[bantime]</td>"
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output += "<td align='center'><b>[ackey]</b></td>"
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output += "<td align='center'>[(unbanned) ? "" : "<b><a href=\"byond://?src=\ref[src];dbbanedit=unban;dbbanid=[banid]\">Unban</a></b>"]</td>"
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output += "</tr>"
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output += "<tr bgcolor='[lcolor]'>"
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output += "<td align='center' colspan='5'><b>Reason: [(unbanned) ? "" : "(<a href=\"byond://?src=\ref[src];dbbanedit=reason;dbbanid=[banid]\">Edit</a>)"]</b> <cite>\"[reason]\"</cite></td>"
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output += "</tr>"
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if(edits)
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output += "<tr bgcolor='[dcolor]'>"
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output += "<td align='center' colspan='5'><b>EDITS</b></td>"
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output += "</tr>"
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output += "<tr bgcolor='[lcolor]'>"
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output += "<td align='center' colspan='5'><font size='2'>[edits]</font></td>"
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output += "</tr>"
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if(unbanned)
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output += "<tr bgcolor='[dcolor]'>"
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output += "<td align='center' colspan='5' bgcolor=''><b>UNBANNED by admin [unbanckey] on [unbantime]</b></td>"
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output += "</tr>"
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output += "<tr>"
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output += "<td colspan='5' bgcolor='white'> </td>"
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output += "</tr>"
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output += "</table></div>"
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||||
usr << browse(output,"window=lookupbans;size=900x500")
|
||||
@@ -0,0 +1,81 @@
|
||||
//Blocks an attempt to connect before even creating our client datum thing.
|
||||
world/IsBanned(key,address,computer_id)
|
||||
if(ckey(key) in admin_datums)
|
||||
return ..()
|
||||
|
||||
//Guest Checking
|
||||
if(!guests_allowed && IsGuestKey(key))
|
||||
log_access("Failed Login: [key] - Guests not allowed")
|
||||
message_admins("\blue Failed Login: [key] - Guests not allowed")
|
||||
return list("reason"="guest", "desc"="\nReason: Guests not allowed. Please sign in with a byond account.")
|
||||
|
||||
//check if the IP address is a known TOR node
|
||||
if(config && config.ToRban && ToRban_isbanned(address))
|
||||
log_access("Failed Login: [src] - Banned: ToR")
|
||||
message_admins("\blue Failed Login: [src] - Banned: ToR")
|
||||
//ban their computer_id and ckey for posterity
|
||||
AddBan(ckey(key), computer_id, "Use of ToR", "Automated Ban", 0, 0)
|
||||
return list("reason"="Using ToR", "desc"="\nReason: The network you are using to connect has been banned.\nIf you believe this is a mistake, please request help at [config.banappeals]")
|
||||
|
||||
|
||||
if(config.ban_legacy_system)
|
||||
|
||||
//Ban Checking
|
||||
. = CheckBan( ckey(key), computer_id, address )
|
||||
if(.)
|
||||
log_access("Failed Login: [key] [computer_id] [address] - Banned [.["reason"]]")
|
||||
message_admins("\blue Failed Login: [key] id:[computer_id] ip:[address] - Banned [.["reason"]]")
|
||||
return .
|
||||
|
||||
return ..() //default pager ban stuff
|
||||
|
||||
else
|
||||
|
||||
var/ckeytext = ckey(key)
|
||||
|
||||
if(!establish_db_connection())
|
||||
world.log << "Ban database connection failure. Key [ckeytext] not checked"
|
||||
diary << "Ban database connection failure. Key [ckeytext] not checked"
|
||||
return
|
||||
|
||||
var/failedcid = 1
|
||||
var/failedip = 1
|
||||
|
||||
var/ipquery = ""
|
||||
var/cidquery = ""
|
||||
if(address)
|
||||
failedip = 0
|
||||
ipquery = " OR ip = '[address]' "
|
||||
|
||||
if(computer_id)
|
||||
failedcid = 0
|
||||
cidquery = " OR computerid = '[computer_id]' "
|
||||
|
||||
var/DBQuery/query = dbcon.NewQuery("SELECT ckey, ip, computerid, a_ckey, reason, expiration_time, duration, bantime, bantype FROM erro_Ban WHERE (ckey = '[ckeytext]' [ipquery] [cidquery]) AND (bantype = 'PERMABAN' OR (bantype = 'TEMPBAN' AND expiration_time > Now())) AND isnull(unbanned)")
|
||||
|
||||
query.Execute()
|
||||
|
||||
while(query.NextRow())
|
||||
var/pckey = query.item[1]
|
||||
//var/pip = query.item[2]
|
||||
//var/pcid = query.item[3]
|
||||
var/ackey = query.item[4]
|
||||
var/reason = query.item[5]
|
||||
var/expiration = query.item[6]
|
||||
var/duration = query.item[7]
|
||||
var/bantime = query.item[8]
|
||||
var/bantype = query.item[9]
|
||||
|
||||
var/expires = ""
|
||||
if(text2num(duration) > 0)
|
||||
expires = " The ban is for [duration] minutes and expires on [expiration] (server time)."
|
||||
|
||||
var/desc = "\nReason: You, or another user of this computer or connection ([pckey]) is banned from playing here. The ban reason is:\n[reason]\nThis ban was applied by [ackey] on [bantime], [expires]"
|
||||
|
||||
return list("reason"="[bantype]", "desc"="[desc]")
|
||||
|
||||
if (failedcid)
|
||||
message_admins("[key] has logged in with a blank computer id in the ban check.")
|
||||
if (failedip)
|
||||
message_admins("[key] has logged in with a blank ip in the ban check.")
|
||||
return ..() //default pager ban stuff
|
||||
@@ -0,0 +1,229 @@
|
||||
var/CMinutes = null
|
||||
var/savefile/Banlist
|
||||
|
||||
|
||||
/proc/CheckBan(var/ckey, var/id, var/address)
|
||||
if(!Banlist) // if Banlist cannot be located for some reason
|
||||
LoadBans() // try to load the bans
|
||||
if(!Banlist) // uh oh, can't find bans!
|
||||
return 0 // ABORT ABORT ABORT
|
||||
|
||||
. = list()
|
||||
var/appeal
|
||||
if(config && config.banappeals)
|
||||
appeal = "\nFor more information on your ban, or to appeal, head to <a href='[config.banappeals]'>[config.banappeals]</a>"
|
||||
Banlist.cd = "/base"
|
||||
if( "[ckey][id]" in Banlist.dir )
|
||||
Banlist.cd = "[ckey][id]"
|
||||
if (Banlist["temp"])
|
||||
if (!GetExp(Banlist["minutes"]))
|
||||
ClearTempbans()
|
||||
return 0
|
||||
else
|
||||
.["desc"] = "\nReason: [Banlist["reason"]]\nExpires: [GetExp(Banlist["minutes"])]\nBy: [Banlist["bannedby"]][appeal]"
|
||||
else
|
||||
Banlist.cd = "/base/[ckey][id]"
|
||||
.["desc"] = "\nReason: [Banlist["reason"]]\nExpires: <B>PERMENANT</B>\nBy: [Banlist["bannedby"]][appeal]"
|
||||
.["reason"] = "ckey/id"
|
||||
return .
|
||||
else
|
||||
for (var/A in Banlist.dir)
|
||||
Banlist.cd = "/base/[A]"
|
||||
var/matches
|
||||
if( ckey == Banlist["key"] )
|
||||
matches += "ckey"
|
||||
if( id == Banlist["id"] )
|
||||
if(matches)
|
||||
matches += "/"
|
||||
matches += "id"
|
||||
if( address == Banlist["ip"] )
|
||||
if(matches)
|
||||
matches += "/"
|
||||
matches += "ip"
|
||||
|
||||
if(matches)
|
||||
if(Banlist["temp"])
|
||||
if (!GetExp(Banlist["minutes"]))
|
||||
ClearTempbans()
|
||||
return 0
|
||||
else
|
||||
.["desc"] = "\nReason: [Banlist["reason"]]\nExpires: [GetExp(Banlist["minutes"])]\nBy: [Banlist["bannedby"]][appeal]"
|
||||
else
|
||||
.["desc"] = "\nReason: [Banlist["reason"]]\nExpires: <B>PERMENANT</B>\nBy: [Banlist["bannedby"]][appeal]"
|
||||
.["reason"] = matches
|
||||
return .
|
||||
return 0
|
||||
|
||||
/proc/UpdateTime() //No idea why i made this a proc.
|
||||
CMinutes = (world.realtime / 10) / 60
|
||||
return 1
|
||||
|
||||
/hook/startup/proc/loadBans()
|
||||
return LoadBans()
|
||||
|
||||
/proc/LoadBans()
|
||||
|
||||
Banlist = new("data/banlist.bdb")
|
||||
log_admin("Loading Banlist")
|
||||
|
||||
if (!length(Banlist.dir)) log_admin("Banlist is empty.")
|
||||
|
||||
if (!Banlist.dir.Find("base"))
|
||||
log_admin("Banlist missing base dir.")
|
||||
Banlist.dir.Add("base")
|
||||
Banlist.cd = "/base"
|
||||
else if (Banlist.dir.Find("base"))
|
||||
Banlist.cd = "/base"
|
||||
|
||||
ClearTempbans()
|
||||
return 1
|
||||
|
||||
/proc/ClearTempbans()
|
||||
UpdateTime()
|
||||
|
||||
Banlist.cd = "/base"
|
||||
for (var/A in Banlist.dir)
|
||||
Banlist.cd = "/base/[A]"
|
||||
if (!Banlist["key"] || !Banlist["id"])
|
||||
RemoveBan(A)
|
||||
log_admin("Invalid Ban.")
|
||||
message_admins("Invalid Ban.")
|
||||
continue
|
||||
|
||||
if (!Banlist["temp"]) continue
|
||||
if (CMinutes >= Banlist["minutes"]) RemoveBan(A)
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
/proc/AddBan(ckey, computerid, reason, bannedby, temp, minutes, address)
|
||||
|
||||
var/bantimestamp
|
||||
|
||||
if (temp)
|
||||
UpdateTime()
|
||||
bantimestamp = CMinutes + minutes
|
||||
|
||||
Banlist.cd = "/base"
|
||||
if ( Banlist.dir.Find("[ckey][computerid]") )
|
||||
usr << text("\red Ban already exists.")
|
||||
return 0
|
||||
else
|
||||
Banlist.dir.Add("[ckey][computerid]")
|
||||
Banlist.cd = "/base/[ckey][computerid]"
|
||||
Banlist["key"] << ckey
|
||||
Banlist["id"] << computerid
|
||||
Banlist["ip"] << address
|
||||
Banlist["reason"] << reason
|
||||
Banlist["bannedby"] << bannedby
|
||||
Banlist["temp"] << temp
|
||||
if (temp)
|
||||
Banlist["minutes"] << bantimestamp
|
||||
return 1
|
||||
|
||||
/proc/RemoveBan(foldername)
|
||||
var/key
|
||||
var/id
|
||||
|
||||
Banlist.cd = "/base/[foldername]"
|
||||
Banlist["key"] >> key
|
||||
Banlist["id"] >> id
|
||||
Banlist.cd = "/base"
|
||||
|
||||
if (!Banlist.dir.Remove(foldername)) return 0
|
||||
|
||||
if(!usr)
|
||||
log_admin("Ban Expired: [key]")
|
||||
message_admins("Ban Expired: [key]")
|
||||
else
|
||||
ban_unban_log_save("[key_name_admin(usr)] unbanned [key]")
|
||||
log_admin("[key_name_admin(usr)] unbanned [key]")
|
||||
message_admins("[key_name_admin(usr)] unbanned: [key]")
|
||||
feedback_inc("ban_unban",1)
|
||||
usr.client.holder.DB_ban_unban( ckey(key), BANTYPE_ANY_FULLBAN)
|
||||
for (var/A in Banlist.dir)
|
||||
Banlist.cd = "/base/[A]"
|
||||
if (key == Banlist["key"] /*|| id == Banlist["id"]*/)
|
||||
Banlist.cd = "/base"
|
||||
Banlist.dir.Remove(A)
|
||||
continue
|
||||
|
||||
return 1
|
||||
|
||||
/proc/GetExp(minutes as num)
|
||||
UpdateTime()
|
||||
var/exp = minutes - CMinutes
|
||||
if (exp <= 0)
|
||||
return 0
|
||||
else
|
||||
var/timeleftstring
|
||||
if (exp >= 1440) //1440 = 1 day in minutes
|
||||
timeleftstring = "[round(exp / 1440, 0.1)] Days"
|
||||
else if (exp >= 60) //60 = 1 hour in minutes
|
||||
timeleftstring = "[round(exp / 60, 0.1)] Hours"
|
||||
else
|
||||
timeleftstring = "[exp] Minutes"
|
||||
return timeleftstring
|
||||
|
||||
/datum/admins/proc/unbanpanel()
|
||||
var/count = 0
|
||||
var/dat
|
||||
//var/dat = "<HR><B>Unban Player:</B> \blue(U) = Unban , (E) = Edit Ban\green (Total<HR><table border=1 rules=all frame=void cellspacing=0 cellpadding=3 >"
|
||||
Banlist.cd = "/base"
|
||||
for (var/A in Banlist.dir)
|
||||
count++
|
||||
Banlist.cd = "/base/[A]"
|
||||
var/ref = "\ref[src]"
|
||||
var/key = Banlist["key"]
|
||||
var/id = Banlist["id"]
|
||||
var/ip = Banlist["ip"]
|
||||
var/reason = Banlist["reason"]
|
||||
var/by = Banlist["bannedby"]
|
||||
var/expiry
|
||||
if(Banlist["temp"])
|
||||
expiry = GetExp(Banlist["minutes"])
|
||||
if(!expiry) expiry = "Removal Pending"
|
||||
else expiry = "Permaban"
|
||||
|
||||
dat += text("<tr><td><A href='?src=[ref];unbanf=[key][id]'>(U)</A><A href='?src=[ref];unbane=[key][id]'>(E)</A> Key: <B>[key]</B></td><td>ComputerID: <B>[id]</B></td><td>IP: <B>[ip]</B></td><td> [expiry]</td><td>(By: [by])</td><td>(Reason: [reason])</td></tr>")
|
||||
|
||||
dat += "</table>"
|
||||
dat = "<HR><B>Bans:</B> <FONT COLOR=blue>(U) = Unban , (E) = Edit Ban</FONT> - <FONT COLOR=green>([count] Bans)</FONT><HR><table border=1 rules=all frame=void cellspacing=0 cellpadding=3 >[dat]"
|
||||
usr << browse(dat, "window=unbanp;size=875x400")
|
||||
|
||||
//////////////////////////////////// DEBUG ////////////////////////////////////
|
||||
|
||||
/proc/CreateBans()
|
||||
|
||||
UpdateTime()
|
||||
|
||||
var/i
|
||||
var/last
|
||||
|
||||
for(i=0, i<1001, i++)
|
||||
var/a = pick(1,0)
|
||||
var/b = pick(1,0)
|
||||
if(b)
|
||||
Banlist.cd = "/base"
|
||||
Banlist.dir.Add("trash[i]trashid[i]")
|
||||
Banlist.cd = "/base/trash[i]trashid[i]"
|
||||
Banlist["key"] << "trash[i]"
|
||||
else
|
||||
Banlist.cd = "/base"
|
||||
Banlist.dir.Add("[last]trashid[i]")
|
||||
Banlist.cd = "/base/[last]trashid[i]"
|
||||
Banlist["key"] << last
|
||||
Banlist["id"] << "trashid[i]"
|
||||
Banlist["reason"] << "Trashban[i]."
|
||||
Banlist["temp"] << a
|
||||
Banlist["minutes"] << CMinutes + rand(1,2000)
|
||||
Banlist["bannedby"] << "trashmin"
|
||||
last = "trash[i]"
|
||||
|
||||
Banlist.cd = "/base"
|
||||
|
||||
/proc/ClearAllBans()
|
||||
Banlist.cd = "/base"
|
||||
for (var/A in Banlist.dir)
|
||||
RemoveBan(A)
|
||||
|
||||
@@ -0,0 +1,88 @@
|
||||
//By Carnwennan
|
||||
//fetches an external list and processes it into a list of ip addresses.
|
||||
//It then stores the processed list into a savefile for later use
|
||||
#define TORFILE "data/ToR_ban.bdb"
|
||||
#define TOR_UPDATE_INTERVAL 216000 //~6 hours
|
||||
|
||||
/proc/ToRban_isbanned(var/ip_address)
|
||||
var/savefile/F = new(TORFILE)
|
||||
if(F)
|
||||
if( ip_address in F.dir )
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/proc/ToRban_autoupdate()
|
||||
var/savefile/F = new(TORFILE)
|
||||
if(F)
|
||||
var/last_update
|
||||
F["last_update"] >> last_update
|
||||
if((last_update + TOR_UPDATE_INTERVAL) < world.realtime) //we haven't updated for a while
|
||||
ToRban_update()
|
||||
return
|
||||
|
||||
/proc/ToRban_update()
|
||||
spawn(0)
|
||||
diary << "Downloading updated ToR data..."
|
||||
var/http[] = world.Export("http://exitlist.torproject.org/exit-addresses")
|
||||
|
||||
var/list/rawlist = file2list(http["CONTENT"])
|
||||
if(rawlist.len)
|
||||
fdel(TORFILE)
|
||||
var/savefile/F = new(TORFILE)
|
||||
for( var/line in rawlist )
|
||||
if(!line) continue
|
||||
if( copytext(line,1,12) == "ExitAddress" )
|
||||
var/cleaned = copytext(line,13,length(line)-19)
|
||||
if(!cleaned) continue
|
||||
F[cleaned] << 1
|
||||
F["last_update"] << world.realtime
|
||||
diary << "ToR data updated!"
|
||||
if(usr) usr << "ToRban updated."
|
||||
return 1
|
||||
diary << "ToR data update aborted: no data."
|
||||
return 0
|
||||
|
||||
/client/proc/ToRban(task in list("update","toggle","show","remove","remove all","find"))
|
||||
set name = "ToRban"
|
||||
set category = "Server"
|
||||
if(!holder) return
|
||||
switch(task)
|
||||
if("update")
|
||||
ToRban_update()
|
||||
if("toggle")
|
||||
if(config)
|
||||
if(config.ToRban)
|
||||
config.ToRban = 0
|
||||
message_admins("<font color='red'>ToR banning disabled.</font>")
|
||||
else
|
||||
config.ToRban = 1
|
||||
message_admins("<font colot='green'>ToR banning enabled.</font>")
|
||||
if("show")
|
||||
var/savefile/F = new(TORFILE)
|
||||
var/dat
|
||||
if( length(F.dir) )
|
||||
for( var/i=1, i<=length(F.dir), i++ )
|
||||
dat += "<tr><td>#[i]</td><td> [F.dir[i]]</td></tr>"
|
||||
dat = "<table width='100%'>[dat]</table>"
|
||||
else
|
||||
dat = "No addresses in list."
|
||||
src << browse(dat,"window=ToRban_show")
|
||||
if("remove")
|
||||
var/savefile/F = new(TORFILE)
|
||||
var/choice = input(src,"Please select an IP address to remove from the ToR banlist:","Remove ToR ban",null) as null|anything in F.dir
|
||||
if(choice)
|
||||
F.dir.Remove(choice)
|
||||
src << "<b>Address removed</b>"
|
||||
if("remove all")
|
||||
src << "<b>[TORFILE] was [fdel(TORFILE)?"":"not "]removed.</b>"
|
||||
if("find")
|
||||
var/input = input(src,"Please input an IP address to search for:","Find ToR ban",null) as null|text
|
||||
if(input)
|
||||
if(ToRban_isbanned(input))
|
||||
src << "<font color='green'><b>Address is a known ToR address</b></font>"
|
||||
else
|
||||
src << "<font color='red'><b>Address is not a known ToR address</b></font>"
|
||||
return
|
||||
|
||||
#undef TORFILE
|
||||
#undef TOR_UPDATE_INTERVAL
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,50 @@
|
||||
//By Carnwennan
|
||||
|
||||
//This system was made as an alternative to all the in-game lists and variables used to log stuff in-game.
|
||||
//lists and variables are great. However, they have several major flaws:
|
||||
//Firstly, they use memory. TGstation has one of the highest memory usage of all the ss13 branches.
|
||||
//Secondly, they are usually stored in an object. This means that they aren't centralised. It also means that
|
||||
//the data is lost when the object is deleted! This is especially annoying for things like the singulo engine!
|
||||
#define INVESTIGATE_DIR "data/investigate/"
|
||||
|
||||
//SYSTEM
|
||||
/proc/investigate_subject2file(var/subject)
|
||||
return file("[INVESTIGATE_DIR][subject].html")
|
||||
|
||||
/hook/startup/proc/resetInvestigate()
|
||||
investigate_reset()
|
||||
return 1
|
||||
|
||||
/proc/investigate_reset()
|
||||
if(fdel(INVESTIGATE_DIR)) return 1
|
||||
return 0
|
||||
|
||||
/atom/proc/investigate_log(var/message, var/subject)
|
||||
if(!message) return
|
||||
var/F = investigate_subject2file(subject)
|
||||
if(!F) return
|
||||
F << "<small>[time2text(world.timeofday,"hh:mm")] \ref[src] ([x],[y],[z])</small> || [src] [message]<br>"
|
||||
|
||||
//ADMINVERBS
|
||||
/client/proc/investigate_show( subject in list("hrefs","notes","singulo","telesci") )
|
||||
set name = "Investigate"
|
||||
set category = "Admin"
|
||||
if(!holder) return
|
||||
switch(subject)
|
||||
if("singulo", "telesci") //general one-round-only stuff
|
||||
var/F = investigate_subject2file(subject)
|
||||
if(!F)
|
||||
src << "<font color='red'>Error: admin_investigate: [INVESTIGATE_DIR][subject] is an invalid path or cannot be accessed.</font>"
|
||||
return
|
||||
src << browse(F,"window=investigate[subject];size=800x300")
|
||||
|
||||
if("hrefs") //persistant logs and stuff
|
||||
if(config && config.log_hrefs)
|
||||
if(href_logfile)
|
||||
src << browse(href_logfile,"window=investigate[subject];size=800x300")
|
||||
else
|
||||
src << "<font color='red'>Error: admin_investigate: No href logfile found.</font>"
|
||||
return
|
||||
else
|
||||
src << "<font color='red'>Error: admin_investigate: Href Logging is not on.</font>"
|
||||
return
|
||||
@@ -0,0 +1,54 @@
|
||||
#define MEMOFILE "data/memo.sav" //where the memos are saved
|
||||
#define ENABLE_MEMOS 1 //using a define because screw making a config variable for it. This is more efficient and purty.
|
||||
|
||||
//switch verb so we don't spam up the verb lists with like, 3 verbs for this feature.
|
||||
/client/proc/admin_memo(task in list("write","show","delete"))
|
||||
set name = "Memo"
|
||||
set category = "Server"
|
||||
if(!ENABLE_MEMOS) return
|
||||
if(!check_rights(0)) return
|
||||
switch(task)
|
||||
if("write") admin_memo_write()
|
||||
if("show") admin_memo_show()
|
||||
if("delete") admin_memo_delete()
|
||||
|
||||
//write a message
|
||||
/client/proc/admin_memo_write()
|
||||
var/savefile/F = new(MEMOFILE)
|
||||
if(F)
|
||||
var/memo = input(src,"Type your memo\n(Leaving it blank will delete your current memo):","Write Memo",null) as null|message
|
||||
switch(memo)
|
||||
if(null)
|
||||
return
|
||||
if("")
|
||||
F.dir.Remove(ckey)
|
||||
src << "<b>Memo removed</b>"
|
||||
return
|
||||
if( findtext(memo,"<script",1,0) )
|
||||
return
|
||||
F[ckey] << "[key] on [time2text(world.realtime,"(DDD) DD MMM hh:mm")]<br>[memo]"
|
||||
message_admins("[key] set an admin memo:<br>[memo]")
|
||||
|
||||
//show all memos
|
||||
/client/proc/admin_memo_show()
|
||||
if(ENABLE_MEMOS)
|
||||
var/savefile/F = new(MEMOFILE)
|
||||
if(F)
|
||||
for(var/ckey in F.dir)
|
||||
src << "<center><span class='motd'><b>Admin Memo</b><i> by [F[ckey]]</i></span></center>"
|
||||
|
||||
//delete your own or somebody else's memo
|
||||
/client/proc/admin_memo_delete()
|
||||
var/savefile/F = new(MEMOFILE)
|
||||
if(F)
|
||||
var/ckey
|
||||
if(check_rights(R_SERVER,0)) //high ranking admins can delete other admin's memos
|
||||
ckey = input(src,"Whose memo shall we remove?","Remove Memo",null) as null|anything in F.dir
|
||||
else
|
||||
ckey = src.ckey
|
||||
if(ckey)
|
||||
F.dir.Remove(ckey)
|
||||
src << "<b>Removed Memo created by [ckey].</b>"
|
||||
|
||||
#undef MEMOFILE
|
||||
#undef ENABLE_MEMOS
|
||||
@@ -0,0 +1,161 @@
|
||||
var/list/admin_ranks = list() //list of all ranks with associated rights
|
||||
|
||||
//load our rank - > rights associations
|
||||
/proc/load_admin_ranks()
|
||||
admin_ranks.Cut()
|
||||
|
||||
var/previous_rights = 0
|
||||
|
||||
//load text from file
|
||||
var/list/Lines = file2list("config/admin_ranks.txt")
|
||||
|
||||
//process each line seperately
|
||||
for(var/line in Lines)
|
||||
if(!length(line)) continue
|
||||
if(copytext(line,1,2) == "#") continue
|
||||
|
||||
var/list/List = text2list(line,"+")
|
||||
if(!List.len) continue
|
||||
|
||||
var/rank = ckeyEx(List[1])
|
||||
switch(rank)
|
||||
if(null,"") continue
|
||||
if("Removed") continue //Reserved
|
||||
|
||||
var/rights = 0
|
||||
for(var/i=2, i<=List.len, i++)
|
||||
switch(ckey(List[i]))
|
||||
if("@","prev") rights |= previous_rights
|
||||
if("buildmode","build") rights |= R_BUILDMODE
|
||||
if("admin") rights |= R_ADMIN
|
||||
if("ban") rights |= R_BAN
|
||||
if("fun") rights |= R_FUN
|
||||
if("server") rights |= R_SERVER
|
||||
if("debug") rights |= R_DEBUG
|
||||
if("permissions","rights") rights |= R_PERMISSIONS
|
||||
if("possess") rights |= R_POSSESS
|
||||
if("stealth") rights |= R_STEALTH
|
||||
if("rejuv","rejuvinate") rights |= R_REJUVINATE
|
||||
if("varedit") rights |= R_VAREDIT
|
||||
if("everything","host","all") rights |= R_HOST
|
||||
if("sound","sounds") rights |= R_SOUNDS
|
||||
if("spawn","create") rights |= R_SPAWN
|
||||
if("mod") rights |= R_MOD
|
||||
|
||||
admin_ranks[rank] = rights
|
||||
previous_rights = rights
|
||||
|
||||
#ifdef TESTING
|
||||
var/msg = "Permission Sets Built:\n"
|
||||
for(var/rank in admin_ranks)
|
||||
msg += "\t[rank] - [admin_ranks[rank]]\n"
|
||||
testing(msg)
|
||||
#endif
|
||||
|
||||
|
||||
/hook/startup/proc/loadAdmins()
|
||||
load_admins()
|
||||
return 1
|
||||
|
||||
/proc/load_admins()
|
||||
//clear the datums references
|
||||
admin_datums.Cut()
|
||||
for(var/client/C in admins)
|
||||
C.remove_admin_verbs()
|
||||
C.holder = null
|
||||
admins.Cut()
|
||||
|
||||
if(config.admin_legacy_system)
|
||||
load_admin_ranks()
|
||||
|
||||
//load text from file
|
||||
var/list/Lines = file2list("config/admins.txt")
|
||||
|
||||
//process each line seperately
|
||||
for(var/line in Lines)
|
||||
if(!length(line)) continue
|
||||
if(copytext(line,1,2) == "#") continue
|
||||
|
||||
//Split the line at every "-"
|
||||
var/list/List = text2list(line, "-")
|
||||
if(!List.len) continue
|
||||
|
||||
//ckey is before the first "-"
|
||||
var/ckey = ckey(List[1])
|
||||
if(!ckey) continue
|
||||
|
||||
//rank follows the first "-"
|
||||
var/rank = ""
|
||||
if(List.len >= 2)
|
||||
rank = ckeyEx(List[2])
|
||||
|
||||
//load permissions associated with this rank
|
||||
var/rights = admin_ranks[rank]
|
||||
|
||||
//create the admin datum and store it for later use
|
||||
var/datum/admins/D = new /datum/admins(rank, rights, ckey)
|
||||
|
||||
//find the client for a ckey if they are connected and associate them with the new admin datum
|
||||
D.associate(directory[ckey])
|
||||
|
||||
else
|
||||
//The current admin system uses SQL
|
||||
|
||||
establish_db_connection()
|
||||
if(!dbcon.IsConnected())
|
||||
world.log << "Failed to connect to database in load_admins(). Reverting to legacy system."
|
||||
diary << "Failed to connect to database in load_admins(). Reverting to legacy system."
|
||||
config.admin_legacy_system = 1
|
||||
load_admins()
|
||||
return
|
||||
|
||||
var/DBQuery/query = dbcon.NewQuery("SELECT ckey, rank, level, flags FROM erro_admin")
|
||||
query.Execute()
|
||||
while(query.NextRow())
|
||||
var/ckey = query.item[1]
|
||||
var/rank = query.item[2]
|
||||
if(rank == "Removed") continue //This person was de-adminned. They are only in the admin list for archive purposes.
|
||||
|
||||
var/rights = query.item[4]
|
||||
if(istext(rights)) rights = text2num(rights)
|
||||
var/datum/admins/D = new /datum/admins(rank, rights, ckey)
|
||||
|
||||
//find the client for a ckey if they are connected and associate them with the new admin datum
|
||||
D.associate(directory[ckey])
|
||||
if(!admin_datums)
|
||||
world.log << "The database query in load_admins() resulted in no admins being added to the list. Reverting to legacy system."
|
||||
diary << "The database query in load_admins() resulted in no admins being added to the list. Reverting to legacy system."
|
||||
config.admin_legacy_system = 1
|
||||
load_admins()
|
||||
return
|
||||
|
||||
#ifdef TESTING
|
||||
var/msg = "Admins Built:\n"
|
||||
for(var/ckey in admin_datums)
|
||||
var/rank
|
||||
var/datum/admins/D = admin_datums[ckey]
|
||||
if(D) rank = D.rank
|
||||
msg += "\t[ckey] - [rank]\n"
|
||||
testing(msg)
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef TESTING
|
||||
/client/verb/changerank(newrank in admin_ranks)
|
||||
if(holder)
|
||||
holder.rank = newrank
|
||||
holder.rights = admin_ranks[newrank]
|
||||
else
|
||||
holder = new /datum/admins(newrank,admin_ranks[newrank],ckey)
|
||||
remove_admin_verbs()
|
||||
holder.associate(src)
|
||||
|
||||
/client/verb/changerights(newrights as num)
|
||||
if(holder)
|
||||
holder.rights = newrights
|
||||
else
|
||||
holder = new /datum/admins("testing",newrights,ckey)
|
||||
remove_admin_verbs()
|
||||
holder.associate(src)
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,180 @@
|
||||
// Reports are a way to notify admins of wrongdoings that happened
|
||||
// while no admin was present. They work a bit similar to news, but
|
||||
// they can only be read by admins and moderators.
|
||||
|
||||
// a single admin report
|
||||
datum/admin_report/var
|
||||
ID // the ID of the report
|
||||
body // the content of the report
|
||||
author // key of the author
|
||||
date // date on which this was created
|
||||
done // whether this was handled
|
||||
|
||||
offender_key // store the key of the offender
|
||||
offender_cid // store the cid of the offender
|
||||
|
||||
datum/report_topic_handler
|
||||
Topic(href,href_list)
|
||||
..()
|
||||
var/client/C = locate(href_list["client"])
|
||||
if(href_list["action"] == "show_reports")
|
||||
C.display_admin_reports()
|
||||
else if(href_list["action"] == "remove")
|
||||
C.mark_report_done(text2num(href_list["ID"]))
|
||||
else if(href_list["action"] == "edit")
|
||||
C.edit_report(text2num(href_list["ID"]))
|
||||
|
||||
var/datum/report_topic_handler/report_topic_handler
|
||||
|
||||
world/New()
|
||||
..()
|
||||
report_topic_handler = new
|
||||
|
||||
// add a new news datums
|
||||
proc/make_report(body, author, okey, cid)
|
||||
var/savefile/Reports = new("data/reports.sav")
|
||||
var/list/reports
|
||||
var/lastID
|
||||
|
||||
Reports["reports"] >> reports
|
||||
Reports["lastID"] >> lastID
|
||||
|
||||
if(!reports) reports = list()
|
||||
if(!lastID) lastID = 0
|
||||
|
||||
var/datum/admin_report/created = new()
|
||||
created.ID = ++lastID
|
||||
created.body = body
|
||||
created.author = author
|
||||
created.date = world.realtime
|
||||
created.done = 0
|
||||
created.offender_key = okey
|
||||
created.offender_cid = cid
|
||||
|
||||
reports.Insert(1, created)
|
||||
|
||||
Reports["reports"] << reports
|
||||
Reports["lastID"] << lastID
|
||||
|
||||
// load the reports from disk
|
||||
proc/load_reports()
|
||||
var/savefile/Reports = new("data/reports.sav")
|
||||
var/list/reports
|
||||
|
||||
Reports["reports"] >> reports
|
||||
|
||||
if(!reports) reports = list()
|
||||
|
||||
return reports
|
||||
|
||||
// check if there are any unhandled reports
|
||||
client/proc/unhandled_reports()
|
||||
if(!src.holder) return 0
|
||||
var/list/reports = load_reports()
|
||||
|
||||
for(var/datum/admin_report/N in reports)
|
||||
if(N.done)
|
||||
continue
|
||||
else return 1
|
||||
|
||||
return 0
|
||||
|
||||
// checks if the player has an unhandled report against him
|
||||
client/proc/is_reported()
|
||||
var/list/reports = load_reports()
|
||||
|
||||
for(var/datum/admin_report/N in reports) if(!N.done)
|
||||
if(N.offender_key == src.key)
|
||||
return 1
|
||||
|
||||
return 0
|
||||
|
||||
// display only the reports that haven't been handled
|
||||
client/proc/display_admin_reports()
|
||||
set category = "Admin"
|
||||
set name = "Display Admin Reports"
|
||||
if(!src.holder) return
|
||||
|
||||
var/list/reports = load_reports()
|
||||
|
||||
var/output = ""
|
||||
if(unhandled_reports())
|
||||
// load the list of unhandled reports
|
||||
for(var/datum/admin_report/N in reports)
|
||||
if(N.done)
|
||||
continue
|
||||
output += "<b>Reported player:</b> [N.offender_key](CID: [N.offender_cid])<br>"
|
||||
output += "<b>Offense:</b>[N.body]<br>"
|
||||
output += "<small>Occured at [time2text(N.date,"MM/DD hh:mm:ss")]</small><br>"
|
||||
output += "<small>authored by <i>[N.author]</i></small><br>"
|
||||
output += " <a href='?src=\ref[report_topic_handler];client=\ref[src];action=remove;ID=[N.ID]'>Flag as Handled</a>"
|
||||
if(src.key == N.author)
|
||||
output += " <a href='?src=\ref[report_topic_handler];client=\ref[src];action=edit;ID=[N.ID]'>Edit</a>"
|
||||
output += "<br>"
|
||||
output += "<br>"
|
||||
else
|
||||
output += "Whoops, no reports!"
|
||||
|
||||
usr << browse(output, "window=news;size=600x400")
|
||||
|
||||
|
||||
client/proc/Report(mob/M as mob in world)
|
||||
set category = "Admin"
|
||||
if(!src.holder)
|
||||
return
|
||||
|
||||
var/CID = "Unknown"
|
||||
if(M.client)
|
||||
CID = M.client.computer_id
|
||||
|
||||
var/body = input(src.mob, "Describe in detail what you're reporting [M] for", "Report") as null|text
|
||||
if(!body) return
|
||||
|
||||
|
||||
make_report(body, key, M.key, CID)
|
||||
|
||||
spawn(1)
|
||||
display_admin_reports()
|
||||
|
||||
client/proc/mark_report_done(ID as num)
|
||||
if(!src.holder || src.holder.level < 0)
|
||||
return
|
||||
|
||||
var/savefile/Reports = new("data/reports.sav")
|
||||
var/list/reports
|
||||
|
||||
Reports["reports"] >> reports
|
||||
|
||||
var/datum/admin_report/found
|
||||
for(var/datum/admin_report/N in reports)
|
||||
if(N.ID == ID)
|
||||
found = N
|
||||
if(!found) src << "<b>* An error occured, sorry.</b>"
|
||||
|
||||
found.done = 1
|
||||
|
||||
Reports["reports"] << reports
|
||||
|
||||
|
||||
client/proc/edit_report(ID as num)
|
||||
if(!src.holder || src.holder.level < 0)
|
||||
src << "<b>You tried to modify the news, but you're not an admin!"
|
||||
return
|
||||
|
||||
var/savefile/Reports = new("data/reports.sav")
|
||||
var/list/reports
|
||||
|
||||
Reports["reports"] >> reports
|
||||
|
||||
var/datum/admin_report/found
|
||||
for(var/datum/admin_report/N in reports)
|
||||
if(N.ID == ID)
|
||||
found = N
|
||||
if(!found) src << "<b>* An error occured, sorry.</b>"
|
||||
|
||||
var/body = input(src.mob, "Enter a body for the news", "Body") as null|message
|
||||
if(!body) return
|
||||
|
||||
found.body = body
|
||||
|
||||
Reports["reports"] << reports
|
||||
@@ -0,0 +1,777 @@
|
||||
//admin verb groups - They can overlap if you so wish. Only one of each verb will exist in the verbs list regardless
|
||||
var/list/admin_verbs_default = list(
|
||||
/datum/admins/proc/show_player_panel, /*shows an interface for individual players, with various links (links require additional flags*/
|
||||
/client/proc/toggleadminhelpsound, /*toggles whether we hear a sound when adminhelps/PMs are used*/
|
||||
/client/proc/deadmin_self, /*destroys our own admin datum so we can play as a regular player*/
|
||||
/client/proc/hide_verbs, /*hides all our adminverbs*/
|
||||
/client/proc/hide_most_verbs, /*hides all our hideable adminverbs*/
|
||||
/client/proc/debug_variables, /*allows us to -see- the variables of any instance in the game. +VAREDIT needed to modify*/
|
||||
/client/proc/check_antagonists /*shows all antags*/
|
||||
// /client/proc/deadchat /*toggles deadchat on/off*/
|
||||
)
|
||||
var/list/admin_verbs_admin = list(
|
||||
/client/proc/player_panel, /*shows an interface for all players, with links to various panels (old style)*/
|
||||
/client/proc/player_panel_new, /*shows an interface for all players, with links to various panels*/
|
||||
/client/proc/invisimin, /*allows our mob to go invisible/visible*/
|
||||
// /datum/admins/proc/show_traitor_panel, /*interface which shows a mob's mind*/ -Removed due to rare practical use. Moved to debug verbs ~Errorage
|
||||
/datum/admins/proc/toggleenter, /*toggles whether people can join the current game*/
|
||||
/datum/admins/proc/toggleguests, /*toggles whether guests can join the current game*/
|
||||
/datum/admins/proc/announce, /*priority announce something to all clients.*/
|
||||
/client/proc/colorooc, /*allows us to set a custom colour for everythign we say in ooc*/
|
||||
/client/proc/admin_ghost, /*allows us to ghost/reenter body at will*/
|
||||
/client/proc/toggle_view_range, /*changes how far we can see*/
|
||||
/datum/admins/proc/view_txt_log, /*shows the server log (diary) for today*/
|
||||
/datum/admins/proc/view_atk_log, /*shows the server combat-log, doesn't do anything presently*/
|
||||
/client/proc/cmd_admin_pm_context, /*right-click adminPM interface*/
|
||||
/client/proc/cmd_admin_pm_panel, /*admin-pm list*/
|
||||
/client/proc/cmd_admin_subtle_message, /*send an message to somebody as a 'voice in their head'*/
|
||||
/client/proc/cmd_admin_delete, /*delete an instance/object/mob/etc*/
|
||||
/client/proc/cmd_admin_check_contents, /*displays the contents of an instance*/
|
||||
/datum/admins/proc/access_news_network, /*allows access of newscasters*/
|
||||
/client/proc/giveruntimelog, /*allows us to give access to runtime logs to somebody*/
|
||||
/client/proc/getruntimelog, /*allows us to access runtime logs to somebody*/
|
||||
/client/proc/getserverlog, /*allows us to fetch server logs (diary) for other days*/
|
||||
/client/proc/jumptocoord, /*we ghost and jump to a coordinate*/
|
||||
/client/proc/Getmob, /*teleports a mob to our location*/
|
||||
/client/proc/Getkey, /*teleports a mob with a certain ckey to our location*/
|
||||
// /client/proc/sendmob, /*sends a mob somewhere*/ -Removed due to it needing two sorting procs to work, which were executed every time an admin right-clicked. ~Errorage
|
||||
/client/proc/Jump,
|
||||
/client/proc/jumptokey, /*allows us to jump to the location of a mob with a certain ckey*/
|
||||
/client/proc/jumptomob, /*allows us to jump to a specific mob*/
|
||||
/client/proc/jumptoturf, /*allows us to jump to a specific turf*/
|
||||
/client/proc/admin_call_shuttle, /*allows us to call the emergency shuttle*/
|
||||
/client/proc/admin_cancel_shuttle, /*allows us to cancel the emergency shuttle, sending it back to centcomm*/
|
||||
/client/proc/cmd_admin_direct_narrate, /*send text directly to a player with no padding. Useful for narratives and fluff-text*/
|
||||
/client/proc/cmd_admin_world_narrate, /*sends text to all players with no padding*/
|
||||
/client/proc/cmd_admin_create_centcom_report,
|
||||
/client/proc/check_words, /*displays cult-words*/
|
||||
/client/proc/check_ai_laws, /*shows AI and borg laws*/
|
||||
/client/proc/admin_memo, /*admin memo system. show/delete/write. +SERVER needed to delete admin memos of others*/
|
||||
/client/proc/dsay, /*talk in deadchat using our ckey/fakekey*/
|
||||
/client/proc/toggleprayers, /*toggles prayers on/off*/
|
||||
// /client/proc/toggle_hear_deadcast, /*toggles whether we hear deadchat*/
|
||||
/client/proc/toggle_hear_radio, /*toggles whether we hear the radio*/
|
||||
/client/proc/investigate_show, /*various admintools for investigation. Such as a singulo grief-log*/
|
||||
/client/proc/secrets,
|
||||
/datum/admins/proc/toggleooc, /*toggles ooc on/off for everyone*/
|
||||
/datum/admins/proc/toggleoocdead, /*toggles ooc on/off for everyone who is dead*/
|
||||
/datum/admins/proc/toggledsay, /*toggles dsay on/off for everyone*/
|
||||
/client/proc/game_panel, /*game panel, allows to change game-mode etc*/
|
||||
/client/proc/cmd_admin_say, /*admin-only ooc chat*/
|
||||
/datum/admins/proc/PlayerNotes,
|
||||
/client/proc/cmd_mod_say,
|
||||
/datum/admins/proc/show_player_info,
|
||||
/client/proc/free_slot, /*frees slot for chosen job*/
|
||||
/client/proc/cmd_admin_change_custom_event,
|
||||
/client/proc/cmd_admin_rejuvenate,
|
||||
/client/proc/toggleattacklogs,
|
||||
/client/proc/toggledebuglogs,
|
||||
/client/proc/toggleghostwriters,
|
||||
/datum/admins/proc/show_skills,
|
||||
/client/proc/check_customitem_activity,
|
||||
/client/proc/man_up,
|
||||
/client/proc/global_man_up,
|
||||
/client/proc/response_team, // Response Teams admin verb
|
||||
/client/proc/toggle_antagHUD_use,
|
||||
/client/proc/toggle_antagHUD_restrictions,
|
||||
/client/proc/allow_character_respawn /* Allows a ghost to respawn */
|
||||
)
|
||||
var/list/admin_verbs_ban = list(
|
||||
/client/proc/unban_panel,
|
||||
/client/proc/jobbans
|
||||
)
|
||||
var/list/admin_verbs_sounds = list(
|
||||
/client/proc/play_local_sound,
|
||||
/client/proc/play_sound
|
||||
)
|
||||
var/list/admin_verbs_fun = list(
|
||||
/client/proc/object_talk,
|
||||
/client/proc/cmd_admin_dress,
|
||||
/client/proc/cmd_admin_gib_self,
|
||||
/client/proc/drop_bomb,
|
||||
/client/proc/cinematic,
|
||||
/client/proc/one_click_antag,
|
||||
/datum/admins/proc/toggle_aliens,
|
||||
/datum/admins/proc/toggle_space_ninja,
|
||||
/client/proc/send_space_ninja,
|
||||
/client/proc/cmd_admin_add_freeform_ai_law,
|
||||
/client/proc/cmd_admin_add_random_ai_law,
|
||||
/client/proc/make_sound,
|
||||
/client/proc/toggle_random_events,
|
||||
/client/proc/set_ooc,
|
||||
/client/proc/editappear
|
||||
)
|
||||
var/list/admin_verbs_spawn = list(
|
||||
/datum/admins/proc/spawn_atom, /*allows us to spawn instances*/
|
||||
/client/proc/respawn_character
|
||||
)
|
||||
var/list/admin_verbs_server = list(
|
||||
/client/proc/Set_Holiday,
|
||||
/client/proc/ToRban,
|
||||
/datum/admins/proc/startnow,
|
||||
/datum/admins/proc/restart,
|
||||
/datum/admins/proc/delay,
|
||||
/datum/admins/proc/toggleaban,
|
||||
/client/proc/toggle_log_hrefs,
|
||||
/datum/admins/proc/immreboot,
|
||||
/client/proc/everyone_random,
|
||||
/datum/admins/proc/toggleAI,
|
||||
/client/proc/cmd_admin_delete, /*delete an instance/object/mob/etc*/
|
||||
/client/proc/cmd_debug_del_all,
|
||||
/datum/admins/proc/adrev,
|
||||
/datum/admins/proc/adspawn,
|
||||
/datum/admins/proc/adjump,
|
||||
/datum/admins/proc/toggle_aliens,
|
||||
/datum/admins/proc/toggle_space_ninja,
|
||||
/client/proc/toggle_random_events,
|
||||
/client/proc/check_customitem_activity
|
||||
)
|
||||
var/list/admin_verbs_debug = list(
|
||||
/client/proc/cmd_admin_list_open_jobs,
|
||||
/client/proc/Debug2,
|
||||
/client/proc/kill_air,
|
||||
/client/proc/ZASSettings,
|
||||
/client/proc/cmd_debug_make_powernets,
|
||||
/client/proc/kill_airgroup,
|
||||
/client/proc/debug_controller,
|
||||
/client/proc/cmd_debug_mob_lists,
|
||||
/client/proc/cmd_admin_delete,
|
||||
/client/proc/cmd_debug_del_all,
|
||||
/client/proc/cmd_debug_tog_aliens,
|
||||
/client/proc/air_report,
|
||||
/client/proc/reload_admins,
|
||||
/client/proc/restart_controller,
|
||||
/client/proc/enable_debug_verbs,
|
||||
/client/proc/callproc,
|
||||
/client/proc/toggledebuglogs,
|
||||
/client/proc/SDQL_query,
|
||||
/client/proc/SDQL2_query
|
||||
)
|
||||
var/list/admin_verbs_possess = list(
|
||||
/proc/possess,
|
||||
/proc/release
|
||||
)
|
||||
var/list/admin_verbs_permissions = list(
|
||||
/client/proc/edit_admin_permissions
|
||||
)
|
||||
var/list/admin_verbs_rejuv = list(
|
||||
/client/proc/respawn_character
|
||||
)
|
||||
|
||||
//verbs which can be hidden - needs work
|
||||
var/list/admin_verbs_hideable = list(
|
||||
/client/proc/set_ooc,
|
||||
/client/proc/deadmin_self,
|
||||
// /client/proc/deadchat,
|
||||
/client/proc/toggleprayers,
|
||||
/client/proc/toggle_hear_radio,
|
||||
/datum/admins/proc/show_traitor_panel,
|
||||
/datum/admins/proc/toggleenter,
|
||||
/datum/admins/proc/toggleguests,
|
||||
/datum/admins/proc/announce,
|
||||
/client/proc/colorooc,
|
||||
/client/proc/admin_ghost,
|
||||
/client/proc/toggle_view_range,
|
||||
/datum/admins/proc/view_txt_log,
|
||||
/datum/admins/proc/view_atk_log,
|
||||
/client/proc/cmd_admin_subtle_message,
|
||||
/client/proc/cmd_admin_check_contents,
|
||||
/datum/admins/proc/access_news_network,
|
||||
/client/proc/admin_call_shuttle,
|
||||
/client/proc/admin_cancel_shuttle,
|
||||
/client/proc/cmd_admin_direct_narrate,
|
||||
/client/proc/cmd_admin_world_narrate,
|
||||
/client/proc/check_words,
|
||||
/client/proc/play_local_sound,
|
||||
/client/proc/play_sound,
|
||||
/client/proc/object_talk,
|
||||
/client/proc/cmd_admin_dress,
|
||||
/client/proc/cmd_admin_gib_self,
|
||||
/client/proc/drop_bomb,
|
||||
/client/proc/cinematic,
|
||||
/datum/admins/proc/toggle_aliens,
|
||||
/datum/admins/proc/toggle_space_ninja,
|
||||
/client/proc/send_space_ninja,
|
||||
/client/proc/cmd_admin_add_freeform_ai_law,
|
||||
/client/proc/cmd_admin_add_random_ai_law,
|
||||
/client/proc/cmd_admin_create_centcom_report,
|
||||
/client/proc/make_sound,
|
||||
/client/proc/toggle_random_events,
|
||||
/client/proc/cmd_admin_add_random_ai_law,
|
||||
/client/proc/Set_Holiday,
|
||||
/client/proc/ToRban,
|
||||
/datum/admins/proc/startnow,
|
||||
/datum/admins/proc/restart,
|
||||
/datum/admins/proc/delay,
|
||||
/datum/admins/proc/toggleaban,
|
||||
/client/proc/toggle_log_hrefs,
|
||||
/datum/admins/proc/immreboot,
|
||||
/client/proc/everyone_random,
|
||||
/datum/admins/proc/toggleAI,
|
||||
/datum/admins/proc/adrev,
|
||||
/datum/admins/proc/adspawn,
|
||||
/datum/admins/proc/adjump,
|
||||
/client/proc/restart_controller,
|
||||
/client/proc/cmd_admin_list_open_jobs,
|
||||
/client/proc/callproc,
|
||||
/client/proc/Debug2,
|
||||
/client/proc/reload_admins,
|
||||
/client/proc/kill_air,
|
||||
/client/proc/cmd_debug_make_powernets,
|
||||
/client/proc/kill_airgroup,
|
||||
/client/proc/debug_controller,
|
||||
/client/proc/startSinglo,
|
||||
/client/proc/cmd_debug_mob_lists,
|
||||
/client/proc/cmd_debug_del_all,
|
||||
/client/proc/cmd_debug_tog_aliens,
|
||||
/client/proc/air_report,
|
||||
/client/proc/enable_debug_verbs,
|
||||
/proc/possess,
|
||||
/proc/release
|
||||
)
|
||||
var/list/admin_verbs_mod = list(
|
||||
/client/proc/cmd_admin_pm_context, /*right-click adminPM interface*/
|
||||
/client/proc/cmd_admin_pm_panel, /*admin-pm list*/
|
||||
/client/proc/debug_variables, /*allows us to -see- the variables of any instance in the game.*/
|
||||
/client/proc/toggledebuglogs,
|
||||
/datum/admins/proc/PlayerNotes,
|
||||
/client/proc/admin_ghost, /*allows us to ghost/reenter body at will*/
|
||||
/client/proc/cmd_mod_say,
|
||||
/datum/admins/proc/show_player_info,
|
||||
/client/proc/player_panel_new,
|
||||
/client/proc/dsay,
|
||||
/datum/admins/proc/show_skills,
|
||||
/client/proc/jobbans,
|
||||
/client/proc/cmd_admin_subtle_message /*send an message to somebody as a 'voice in their head'*/
|
||||
)
|
||||
/client/proc/add_admin_verbs()
|
||||
if(holder)
|
||||
verbs += admin_verbs_default
|
||||
if(holder.rights & R_BUILDMODE) verbs += /client/proc/togglebuildmodeself
|
||||
if(holder.rights & R_ADMIN) verbs += admin_verbs_admin
|
||||
if(holder.rights & R_BAN) verbs += admin_verbs_ban
|
||||
if(holder.rights & R_FUN) verbs += admin_verbs_fun
|
||||
if(holder.rights & R_SERVER) verbs += admin_verbs_server
|
||||
if(holder.rights & R_DEBUG) verbs += admin_verbs_debug
|
||||
if(holder.rights & R_POSSESS) verbs += admin_verbs_possess
|
||||
if(holder.rights & R_PERMISSIONS) verbs += admin_verbs_permissions
|
||||
if(holder.rights & R_STEALTH) verbs += /client/proc/stealth
|
||||
if(holder.rights & R_REJUVINATE) verbs += admin_verbs_rejuv
|
||||
if(holder.rights & R_SOUNDS) verbs += admin_verbs_sounds
|
||||
if(holder.rights & R_SPAWN) verbs += admin_verbs_spawn
|
||||
if(holder.rights & R_MOD) verbs += admin_verbs_mod
|
||||
|
||||
/client/proc/remove_admin_verbs()
|
||||
verbs.Remove(
|
||||
admin_verbs_default,
|
||||
/client/proc/togglebuildmodeself,
|
||||
admin_verbs_admin,
|
||||
admin_verbs_ban,
|
||||
admin_verbs_fun,
|
||||
admin_verbs_server,
|
||||
admin_verbs_debug,
|
||||
admin_verbs_possess,
|
||||
admin_verbs_permissions,
|
||||
/client/proc/stealth,
|
||||
admin_verbs_rejuv,
|
||||
admin_verbs_sounds,
|
||||
admin_verbs_spawn,
|
||||
/*Debug verbs added by "show debug verbs"*/
|
||||
/client/proc/Cell,
|
||||
/client/proc/do_not_use_these,
|
||||
/client/proc/camera_view,
|
||||
/client/proc/sec_camera_report,
|
||||
/client/proc/intercom_view,
|
||||
/client/proc/air_status,
|
||||
/client/proc/atmosscan,
|
||||
/client/proc/powerdebug,
|
||||
/client/proc/count_objects_on_z_level,
|
||||
/client/proc/count_objects_all,
|
||||
/client/proc/cmd_assume_direct_control,
|
||||
/client/proc/jump_to_dead_group,
|
||||
/client/proc/startSinglo,
|
||||
/client/proc/ticklag,
|
||||
/client/proc/cmd_admin_grantfullaccess,
|
||||
/client/proc/kaboom,
|
||||
/client/proc/splash,
|
||||
/client/proc/cmd_admin_areatest
|
||||
)
|
||||
|
||||
/client/proc/hide_most_verbs()//Allows you to keep some functionality while hiding some verbs
|
||||
set name = "Adminverbs - Hide Most"
|
||||
set category = "Admin"
|
||||
|
||||
verbs.Remove(/client/proc/hide_most_verbs, admin_verbs_hideable)
|
||||
verbs += /client/proc/show_verbs
|
||||
|
||||
src << "<span class='interface'>Most of your adminverbs have been hidden.</span>"
|
||||
feedback_add_details("admin_verb","HMV") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
return
|
||||
|
||||
/client/proc/hide_verbs()
|
||||
set name = "Adminverbs - Hide All"
|
||||
set category = "Admin"
|
||||
|
||||
remove_admin_verbs()
|
||||
verbs += /client/proc/show_verbs
|
||||
|
||||
src << "<span class='interface'>Almost all of your adminverbs have been hidden.</span>"
|
||||
feedback_add_details("admin_verb","TAVVH") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
return
|
||||
|
||||
/client/proc/show_verbs()
|
||||
set name = "Adminverbs - Show"
|
||||
set category = "Admin"
|
||||
|
||||
verbs -= /client/proc/show_verbs
|
||||
add_admin_verbs()
|
||||
|
||||
src << "<span class='interface'>All of your adminverbs are now visible.</span>"
|
||||
feedback_add_details("admin_verb","TAVVS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/client/proc/admin_ghost()
|
||||
set category = "Admin"
|
||||
set name = "Aghost"
|
||||
if(!holder) return
|
||||
if(istype(mob,/mob/dead/observer))
|
||||
//re-enter
|
||||
var/mob/dead/observer/ghost = mob
|
||||
ghost.can_reenter_corpse = 1 //just in-case.
|
||||
ghost.reenter_corpse()
|
||||
feedback_add_details("admin_verb","P") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
else if(istype(mob,/mob/new_player))
|
||||
src << "<font color='red'>Error: Aghost: Can't admin-ghost whilst in the lobby. Join or Observe first.</font>"
|
||||
else
|
||||
//ghostize
|
||||
var/mob/body = mob
|
||||
body.ghostize(1)
|
||||
if(body && !body.key)
|
||||
body.key = "@[key]" //Haaaaaaaack. But the people have spoken. If it breaks; blame adminbus
|
||||
feedback_add_details("admin_verb","O") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
|
||||
/client/proc/invisimin()
|
||||
set name = "Invisimin"
|
||||
set category = "Admin"
|
||||
set desc = "Toggles ghost-like invisibility (Don't abuse this)"
|
||||
if(holder && mob)
|
||||
if(mob.invisibility == INVISIBILITY_OBSERVER)
|
||||
mob.invisibility = initial(mob.invisibility)
|
||||
mob << "\red <b>Invisimin off. Invisibility reset.</b>"
|
||||
mob.alpha = max(mob.alpha + 100, 255)
|
||||
else
|
||||
mob.invisibility = INVISIBILITY_OBSERVER
|
||||
mob << "\blue <b>Invisimin on. You are now as invisible as a ghost.</b>"
|
||||
mob.alpha = max(mob.alpha - 100, 0)
|
||||
|
||||
|
||||
/client/proc/player_panel()
|
||||
set name = "Player Panel"
|
||||
set category = "Admin"
|
||||
if(holder)
|
||||
holder.player_panel_old()
|
||||
feedback_add_details("admin_verb","PP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
return
|
||||
|
||||
/client/proc/player_panel_new()
|
||||
set name = "Player Panel New"
|
||||
set category = "Admin"
|
||||
if(holder)
|
||||
holder.player_panel_new()
|
||||
feedback_add_details("admin_verb","PPN") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
return
|
||||
|
||||
/client/proc/check_antagonists()
|
||||
set name = "Check Antagonists"
|
||||
set category = "Admin"
|
||||
if(holder)
|
||||
holder.check_antagonists()
|
||||
log_admin("[key_name(usr)] checked antagonists.") //for tsar~
|
||||
feedback_add_details("admin_verb","CHA") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
return
|
||||
|
||||
/client/proc/jobbans()
|
||||
set name = "Display Job bans"
|
||||
set category = "Admin"
|
||||
if(holder)
|
||||
if(config.ban_legacy_system)
|
||||
holder.Jobbans()
|
||||
else
|
||||
holder.DB_ban_panel()
|
||||
feedback_add_details("admin_verb","VJB") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
return
|
||||
|
||||
/client/proc/unban_panel()
|
||||
set name = "Unban Panel"
|
||||
set category = "Admin"
|
||||
if(holder)
|
||||
if(config.ban_legacy_system)
|
||||
holder.unbanpanel()
|
||||
else
|
||||
holder.DB_ban_panel()
|
||||
feedback_add_details("admin_verb","UBP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
return
|
||||
|
||||
/client/proc/game_panel()
|
||||
set name = "Game Panel"
|
||||
set category = "Admin"
|
||||
if(holder)
|
||||
holder.Game()
|
||||
feedback_add_details("admin_verb","GP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
return
|
||||
|
||||
/client/proc/secrets()
|
||||
set name = "Secrets"
|
||||
set category = "Admin"
|
||||
if (holder)
|
||||
holder.Secrets()
|
||||
feedback_add_details("admin_verb","S") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
return
|
||||
|
||||
/client/proc/colorooc()
|
||||
set category = "Fun"
|
||||
set name = "OOC Text Color"
|
||||
if(!holder) return
|
||||
var/new_ooccolor = input(src, "Please select your OOC colour.", "OOC colour") as color|null
|
||||
if(new_ooccolor)
|
||||
prefs.ooccolor = new_ooccolor
|
||||
prefs.save_preferences()
|
||||
feedback_add_details("admin_verb","OC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
return
|
||||
|
||||
/client/proc/stealth()
|
||||
set category = "Admin"
|
||||
set name = "Stealth Mode"
|
||||
if(holder)
|
||||
if(holder.fakekey)
|
||||
holder.fakekey = null
|
||||
else
|
||||
var/new_key = ckeyEx(input("Enter your desired display name.", "Fake Key", key) as text|null)
|
||||
if(!new_key) return
|
||||
if(length(new_key) >= 26)
|
||||
new_key = copytext(new_key, 1, 26)
|
||||
holder.fakekey = new_key
|
||||
log_admin("[key_name(usr)] has turned stealth mode [holder.fakekey ? "ON" : "OFF"]")
|
||||
message_admins("[key_name_admin(usr)] has turned stealth mode [holder.fakekey ? "ON" : "OFF"]", 1)
|
||||
feedback_add_details("admin_verb","SM") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
#define MAX_WARNS 3
|
||||
#define AUTOBANTIME 10
|
||||
|
||||
/client/proc/warn(warned_ckey)
|
||||
if(!check_rights(R_ADMIN)) return
|
||||
|
||||
if(!warned_ckey || !istext(warned_ckey)) return
|
||||
if(warned_ckey in admin_datums)
|
||||
usr << "<font color='red'>Error: warn(): You can't warn admins.</font>"
|
||||
return
|
||||
|
||||
var/datum/preferences/D
|
||||
var/client/C = directory[warned_ckey]
|
||||
if(C) D = C.prefs
|
||||
else D = preferences_datums[warned_ckey]
|
||||
|
||||
if(!D)
|
||||
src << "<font color='red'>Error: warn(): No such ckey found.</font>"
|
||||
return
|
||||
|
||||
if(++D.warns >= MAX_WARNS) //uh ohhhh...you'reee iiiiin trouuuubble O:)
|
||||
ban_unban_log_save("[ckey] warned [warned_ckey], resulting in a [AUTOBANTIME] minute autoban.")
|
||||
if(C)
|
||||
message_admins("[key_name_admin(src)] has warned [key_name_admin(C)] resulting in a [AUTOBANTIME] minute ban.")
|
||||
C << "<font color='red'><BIG><B>You have been autobanned due to a warning by [ckey].</B></BIG><br>This is a temporary ban, it will be removed in [AUTOBANTIME] minutes."
|
||||
del(C)
|
||||
else
|
||||
message_admins("[key_name_admin(src)] has warned [warned_ckey] resulting in a [AUTOBANTIME] minute ban.")
|
||||
AddBan(warned_ckey, D.last_id, "Autobanning due to too many formal warnings", ckey, 1, AUTOBANTIME)
|
||||
feedback_inc("ban_warn",1)
|
||||
else
|
||||
if(C)
|
||||
C << "<font color='red'><BIG><B>You have been formally warned by an administrator.</B></BIG><br>Further warnings will result in an autoban.</font>"
|
||||
message_admins("[key_name_admin(src)] has warned [key_name_admin(C)]. They have [MAX_WARNS-D.warns] strikes remaining.")
|
||||
else
|
||||
message_admins("[key_name_admin(src)] has warned [warned_ckey] (DC). They have [MAX_WARNS-D.warns] strikes remaining.")
|
||||
|
||||
feedback_add_details("admin_verb","WARN") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
#undef MAX_WARNS
|
||||
#undef AUTOBANTIME
|
||||
|
||||
/client/proc/drop_bomb() // Some admin dickery that can probably be done better -- TLE
|
||||
set category = "Special Verbs"
|
||||
set name = "Drop Bomb"
|
||||
set desc = "Cause an explosion of varying strength at your location."
|
||||
|
||||
var/turf/epicenter = mob.loc
|
||||
var/list/choices = list("Small Bomb", "Medium Bomb", "Big Bomb", "Custom Bomb")
|
||||
var/choice = input("What size explosion would you like to produce?") in choices
|
||||
switch(choice)
|
||||
if(null)
|
||||
return 0
|
||||
if("Small Bomb")
|
||||
explosion(epicenter, 1, 2, 3, 3)
|
||||
if("Medium Bomb")
|
||||
explosion(epicenter, 2, 3, 4, 4)
|
||||
if("Big Bomb")
|
||||
explosion(epicenter, 3, 5, 7, 5)
|
||||
if("Custom Bomb")
|
||||
var/devastation_range = input("Devastation range (in tiles):") as num
|
||||
var/heavy_impact_range = input("Heavy impact range (in tiles):") as num
|
||||
var/light_impact_range = input("Light impact range (in tiles):") as num
|
||||
var/flash_range = input("Flash range (in tiles):") as num
|
||||
explosion(epicenter, devastation_range, heavy_impact_range, light_impact_range, flash_range)
|
||||
message_admins("\blue [ckey] creating an admin explosion at [epicenter.loc].")
|
||||
feedback_add_details("admin_verb","DB") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/give_spell(mob/T as mob in mob_list) // -- Urist
|
||||
set category = "Fun"
|
||||
set name = "Give Spell"
|
||||
set desc = "Gives a spell to a mob."
|
||||
var/obj/effect/proc_holder/spell/S = input("Choose the spell to give to that guy", "ABRAKADABRA") as null|anything in spells
|
||||
if(!S) return
|
||||
T.spell_list += new S
|
||||
feedback_add_details("admin_verb","GS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
log_admin("[key_name(usr)] gave [key_name(T)] the spell [S].")
|
||||
message_admins("\blue [key_name_admin(usr)] gave [key_name(T)] the spell [S].", 1)
|
||||
|
||||
/client/proc/give_disease(mob/T as mob in mob_list) // -- Giacom
|
||||
set category = "Fun"
|
||||
set name = "Give Disease"
|
||||
set desc = "Gives a Disease to a mob."
|
||||
var/datum/disease/D = input("Choose the disease to give to that guy", "ACHOO") as null|anything in diseases
|
||||
if(!D) return
|
||||
T.contract_disease(new D, 1)
|
||||
feedback_add_details("admin_verb","GD") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
log_admin("[key_name(usr)] gave [key_name(T)] the disease [D].")
|
||||
message_admins("\blue [key_name_admin(usr)] gave [key_name(T)] the disease [D].", 1)
|
||||
|
||||
/client/proc/make_sound(var/obj/O in world) // -- TLE
|
||||
set category = "Special Verbs"
|
||||
set name = "Make Sound"
|
||||
set desc = "Display a message to everyone who can hear the target"
|
||||
if(O)
|
||||
var/message = input("What do you want the message to be?", "Make Sound") as text|null
|
||||
if(!message)
|
||||
return
|
||||
for (var/mob/V in hearers(O))
|
||||
V.show_message(message, 2)
|
||||
log_admin("[key_name(usr)] made [O] at [O.x], [O.y], [O.z]. make a sound")
|
||||
message_admins("\blue [key_name_admin(usr)] made [O] at [O.x], [O.y], [O.z]. make a sound", 1)
|
||||
feedback_add_details("admin_verb","MS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
|
||||
/client/proc/togglebuildmodeself()
|
||||
set name = "Toggle Build Mode Self"
|
||||
set category = "Special Verbs"
|
||||
if(src.mob)
|
||||
togglebuildmode(src.mob)
|
||||
feedback_add_details("admin_verb","TBMS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/object_talk(var/msg as text) // -- TLE
|
||||
set category = "Special Verbs"
|
||||
set name = "oSay"
|
||||
set desc = "Display a message to everyone who can hear the target"
|
||||
if(mob.control_object)
|
||||
if(!msg)
|
||||
return
|
||||
for (var/mob/V in hearers(mob.control_object))
|
||||
V.show_message("<b>[mob.control_object.name]</b> says: \"" + msg + "\"", 2)
|
||||
feedback_add_details("admin_verb","OT") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/kill_air() // -- TLE
|
||||
set category = "Debug"
|
||||
set name = "Kill Air"
|
||||
set desc = "Toggle Air Processing"
|
||||
if(air_processing_killed)
|
||||
air_processing_killed = 0
|
||||
usr << "<b>Enabled air processing.</b>"
|
||||
else
|
||||
air_processing_killed = 1
|
||||
usr << "<b>Disabled air processing.</b>"
|
||||
feedback_add_details("admin_verb","KA") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
log_admin("[key_name(usr)] used 'kill air'.")
|
||||
message_admins("\blue [key_name_admin(usr)] used 'kill air'.", 1)
|
||||
|
||||
/client/proc/deadmin_self()
|
||||
set name = "De-admin self"
|
||||
set category = "Admin"
|
||||
|
||||
if(holder)
|
||||
if(alert("Confirm self-deadmin for the round? You can't re-admin yourself without someont promoting you.",,"Yes","No") == "Yes")
|
||||
log_admin("[src] deadmined themself.")
|
||||
message_admins("[src] deadmined themself.", 1)
|
||||
deadmin()
|
||||
src << "<span class='interface'>You are now a normal player.</span>"
|
||||
feedback_add_details("admin_verb","DAS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/toggle_log_hrefs()
|
||||
set name = "Toggle href logging"
|
||||
set category = "Server"
|
||||
if(!holder) return
|
||||
if(config)
|
||||
if(config.log_hrefs)
|
||||
config.log_hrefs = 0
|
||||
src << "<b>Stopped logging hrefs</b>"
|
||||
else
|
||||
config.log_hrefs = 1
|
||||
src << "<b>Started logging hrefs</b>"
|
||||
|
||||
/client/proc/check_ai_laws()
|
||||
set name = "Check AI Laws"
|
||||
set category = "Admin"
|
||||
if(holder)
|
||||
src.holder.output_ai_laws()
|
||||
|
||||
|
||||
//---- bs12 verbs ----
|
||||
|
||||
/client/proc/mod_panel()
|
||||
set name = "Moderator Panel"
|
||||
set category = "Admin"
|
||||
/* if(holder)
|
||||
holder.mod_panel()*/
|
||||
// feedback_add_details("admin_verb","MP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
return
|
||||
|
||||
/client/proc/editappear(mob/living/carbon/human/M as mob in world)
|
||||
set name = "Edit Appearance"
|
||||
set category = "Fun"
|
||||
|
||||
if(!check_rights(R_FUN)) return
|
||||
|
||||
if(!istype(M, /mob/living/carbon/human))
|
||||
usr << "\red You can only do this to humans!"
|
||||
return
|
||||
switch(alert("Are you sure you wish to edit this mob's appearance? Skrell, Unathi, Vox and Tajaran can result in unintended consequences.",,"Yes","No"))
|
||||
if("No")
|
||||
return
|
||||
var/new_facial = input("Please select facial hair color.", "Character Generation") as color
|
||||
if(new_facial)
|
||||
M.r_facial = hex2num(copytext(new_facial, 2, 4))
|
||||
M.g_facial = hex2num(copytext(new_facial, 4, 6))
|
||||
M.b_facial = hex2num(copytext(new_facial, 6, 8))
|
||||
|
||||
var/new_hair = input("Please select hair color.", "Character Generation") as color
|
||||
if(new_facial)
|
||||
M.r_hair = hex2num(copytext(new_hair, 2, 4))
|
||||
M.g_hair = hex2num(copytext(new_hair, 4, 6))
|
||||
M.b_hair = hex2num(copytext(new_hair, 6, 8))
|
||||
|
||||
var/new_eyes = input("Please select eye color.", "Character Generation") as color
|
||||
if(new_eyes)
|
||||
M.r_eyes = hex2num(copytext(new_eyes, 2, 4))
|
||||
M.g_eyes = hex2num(copytext(new_eyes, 4, 6))
|
||||
M.b_eyes = hex2num(copytext(new_eyes, 6, 8))
|
||||
|
||||
var/new_tone = input("Please select skin tone level: 1-220 (1=albino, 35=caucasian, 150=black, 220='very' black)", "Character Generation") as text
|
||||
|
||||
if (new_tone)
|
||||
M.s_tone = max(min(round(text2num(new_tone)), 220), 1)
|
||||
M.s_tone = -M.s_tone + 35
|
||||
|
||||
// hair
|
||||
var/new_hstyle = input(usr, "Select a hair style", "Grooming") as null|anything in hair_styles_list
|
||||
if(new_hstyle)
|
||||
M.h_style = new_hstyle
|
||||
|
||||
// facial hair
|
||||
var/new_fstyle = input(usr, "Select a facial hair style", "Grooming") as null|anything in facial_hair_styles_list
|
||||
if(new_fstyle)
|
||||
M.f_style = new_fstyle
|
||||
|
||||
var/new_gender = alert(usr, "Please select gender.", "Character Generation", "Male", "Female")
|
||||
if (new_gender)
|
||||
if(new_gender == "Male")
|
||||
M.gender = MALE
|
||||
else
|
||||
M.gender = FEMALE
|
||||
M.update_hair()
|
||||
M.update_body()
|
||||
M.check_dna(M)
|
||||
|
||||
/client/proc/playernotes()
|
||||
set name = "Show Player Info"
|
||||
set category = "Admin"
|
||||
if(holder)
|
||||
holder.PlayerNotes()
|
||||
return
|
||||
|
||||
/client/proc/free_slot()
|
||||
set name = "Free Job Slot"
|
||||
set category = "Admin"
|
||||
if(holder)
|
||||
var/list/jobs = list()
|
||||
for (var/datum/job/J in job_master.occupations)
|
||||
if (J.current_positions >= J.total_positions && J.total_positions != -1)
|
||||
jobs += J.title
|
||||
if (!jobs.len)
|
||||
usr << "There are no fully staffed jobs."
|
||||
return
|
||||
var/job = input("Please select job slot to free", "Free job slot") as null|anything in jobs
|
||||
if (job)
|
||||
job_master.FreeRole(job)
|
||||
return
|
||||
|
||||
/client/proc/toggleattacklogs()
|
||||
set name = "Toggle Attack Log Messages"
|
||||
set category = "Preferences"
|
||||
|
||||
prefs.toggles ^= CHAT_ATTACKLOGS
|
||||
if (prefs.toggles & CHAT_ATTACKLOGS)
|
||||
usr << "You now will get attack log messages"
|
||||
else
|
||||
usr << "You now won't get attack log messages"
|
||||
|
||||
|
||||
/client/proc/toggleghostwriters()
|
||||
set name = "Toggle ghost writers"
|
||||
set category = "Server"
|
||||
if(!holder) return
|
||||
if(config)
|
||||
if(config.cult_ghostwriter)
|
||||
config.cult_ghostwriter = 0
|
||||
src << "<b>Disallowed ghost writers.</b>"
|
||||
message_admins("Admin [key_name_admin(usr)] has disabled ghost writers.", 1)
|
||||
else
|
||||
config.cult_ghostwriter = 1
|
||||
src << "<b>Enabled ghost writers.</b>"
|
||||
message_admins("Admin [key_name_admin(usr)] has enabled ghost writers.", 1)
|
||||
|
||||
|
||||
/client/proc/toggledebuglogs()
|
||||
set name = "Toggle Debug Log Messages"
|
||||
set category = "Preferences"
|
||||
|
||||
prefs.toggles ^= CHAT_DEBUGLOGS
|
||||
if (prefs.toggles & CHAT_DEBUGLOGS)
|
||||
usr << "You now will get debug log messages"
|
||||
else
|
||||
usr << "You now won't get debug log messages"
|
||||
|
||||
|
||||
/client/proc/man_up(mob/T as mob in mob_list)
|
||||
set category = "Fun"
|
||||
set name = "Man Up"
|
||||
set desc = "Tells mob to man up and deal with it."
|
||||
|
||||
T << "<span class='notice'><b><font size=3>Man up and deal with it.</font></b></span>"
|
||||
T << "<span class='notice'>Move on.</span>"
|
||||
|
||||
log_admin("[key_name(usr)] told [key_name(T)] to man up and deal with it.")
|
||||
message_admins("\blue [key_name_admin(usr)] told [key_name(T)] to man up and deal with it.", 1)
|
||||
|
||||
/client/proc/global_man_up()
|
||||
set category = "Fun"
|
||||
set name = "Man Up Global"
|
||||
set desc = "Tells everyone to man up and deal with it."
|
||||
|
||||
for (var/mob/T as mob in mob_list)
|
||||
T << "<br><center><span class='notice'><b><font size=4>Man up.<br> Deal with it.</font></b><br>Move on.</span></center><br>"
|
||||
T << 'sound/voice/ManUp1.ogg'
|
||||
|
||||
log_admin("[key_name(usr)] told everyone to man up and deal with it.")
|
||||
message_admins("\blue [key_name_admin(usr)] told everyone to man up and deal with it.", 1)
|
||||
@@ -0,0 +1,114 @@
|
||||
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
|
||||
|
||||
var/jobban_runonce // Updates legacy bans with new info
|
||||
var/jobban_keylist[0] //to store the keys & ranks
|
||||
|
||||
/proc/jobban_fullban(mob/M, rank, reason)
|
||||
if (!M || !M.key) return
|
||||
jobban_keylist.Add(text("[M.ckey] - [rank] ## [reason]"))
|
||||
jobban_savebanfile()
|
||||
|
||||
/proc/jobban_client_fullban(ckey, rank)
|
||||
if (!ckey || !rank) return
|
||||
jobban_keylist.Add(text("[ckey] - [rank]"))
|
||||
jobban_savebanfile()
|
||||
|
||||
//returns a reason if M is banned from rank, returns 0 otherwise
|
||||
/proc/jobban_isbanned(mob/M, rank)
|
||||
if(M && rank)
|
||||
/*
|
||||
if(_jobban_isbanned(M, rank)) return "Reason Unspecified" //for old jobban
|
||||
*/
|
||||
|
||||
if (guest_jobbans(rank))
|
||||
if(config.guest_jobban && IsGuestKey(M.key))
|
||||
return "Guest Job-ban"
|
||||
if(config.usewhitelist && !check_whitelist(M))
|
||||
return "Whitelisted Job"
|
||||
|
||||
for (var/s in jobban_keylist)
|
||||
if( findtext(s,"[M.ckey] - [rank]") == 1 )
|
||||
var/startpos = findtext(s, "## ")+3
|
||||
if(startpos && startpos<length(s))
|
||||
var/text = copytext(s, startpos, 0)
|
||||
if(text)
|
||||
return text
|
||||
return "Reason Unspecified"
|
||||
return 0
|
||||
|
||||
/*
|
||||
DEBUG
|
||||
/mob/verb/list_all_jobbans()
|
||||
set name = "list all jobbans"
|
||||
|
||||
for(var/s in jobban_keylist)
|
||||
world << s
|
||||
|
||||
/mob/verb/reload_jobbans()
|
||||
set name = "reload jobbans"
|
||||
|
||||
jobban_loadbanfile()
|
||||
*/
|
||||
|
||||
/hook/startup/proc/loadJobBans()
|
||||
jobban_loadbanfile()
|
||||
return 1
|
||||
|
||||
/proc/jobban_loadbanfile()
|
||||
if(config.ban_legacy_system)
|
||||
var/savefile/S=new("data/job_full.ban")
|
||||
S["keys[0]"] >> jobban_keylist
|
||||
log_admin("Loading jobban_rank")
|
||||
S["runonce"] >> jobban_runonce
|
||||
|
||||
if (!length(jobban_keylist))
|
||||
jobban_keylist=list()
|
||||
log_admin("jobban_keylist was empty")
|
||||
else
|
||||
if(!establish_db_connection())
|
||||
world.log << "Database connection failed. Reverting to the legacy ban system."
|
||||
diary << "Database connection failed. Reverting to the legacy ban system."
|
||||
config.ban_legacy_system = 1
|
||||
jobban_loadbanfile()
|
||||
return
|
||||
|
||||
//Job permabans
|
||||
var/DBQuery/query = dbcon.NewQuery("SELECT ckey, job FROM erro_ban WHERE bantype = 'JOB_PERMABAN' AND isnull(unbanned)")
|
||||
query.Execute()
|
||||
|
||||
while(query.NextRow())
|
||||
var/ckey = query.item[1]
|
||||
var/job = query.item[2]
|
||||
|
||||
jobban_keylist.Add("[ckey] - [job]")
|
||||
|
||||
//Job tempbans
|
||||
var/DBQuery/query1 = dbcon.NewQuery("SELECT ckey, job FROM erro_ban WHERE bantype = 'JOB_TEMPBAN' AND isnull(unbanned) AND expiration_time > Now()")
|
||||
query1.Execute()
|
||||
|
||||
while(query1.NextRow())
|
||||
var/ckey = query1.item[1]
|
||||
var/job = query1.item[2]
|
||||
|
||||
jobban_keylist.Add("[ckey] - [job]")
|
||||
|
||||
/proc/jobban_savebanfile()
|
||||
var/savefile/S=new("data/job_full.ban")
|
||||
S["keys[0]"] << jobban_keylist
|
||||
|
||||
/proc/jobban_unban(mob/M, rank)
|
||||
jobban_remove("[M.ckey] - [rank]")
|
||||
jobban_savebanfile()
|
||||
|
||||
|
||||
/proc/ban_unban_log_save(var/formatted_log)
|
||||
text2file(formatted_log,"data/ban_unban_log.txt")
|
||||
|
||||
|
||||
/proc/jobban_remove(X)
|
||||
for (var/i = 1; i <= length(jobban_keylist); i++)
|
||||
if( findtext(jobban_keylist[i], "[X]") )
|
||||
jobban_keylist.Remove(jobban_keylist[i])
|
||||
jobban_savebanfile()
|
||||
return 1
|
||||
return 0
|
||||
@@ -0,0 +1,9 @@
|
||||
/var/create_mob_html = null
|
||||
/datum/admins/proc/create_mob(var/mob/user)
|
||||
if (!create_mob_html)
|
||||
var/mobjs = null
|
||||
mobjs = list2text(typesof(/mob), ";")
|
||||
create_mob_html = file2text('html/create_object.html')
|
||||
create_mob_html = replacetext(create_mob_html, "null /* object types */", "\"[mobjs]\"")
|
||||
|
||||
user << browse(replacetext(create_mob_html, "/* ref src */", "\ref[src]"), "window=create_mob;size=425x475")
|
||||
@@ -0,0 +1,28 @@
|
||||
/var/create_object_html = null
|
||||
|
||||
/datum/admins/proc/create_object(var/mob/user)
|
||||
if (!create_object_html)
|
||||
var/objectjs = null
|
||||
objectjs = list2text(typesof(/obj), ";")
|
||||
create_object_html = file2text('html/create_object.html')
|
||||
create_object_html = replacetext(create_object_html, "null /* object types */", "\"[objectjs]\"")
|
||||
|
||||
user << browse(replacetext(create_object_html, "/* ref src */", "\ref[src]"), "window=create_object;size=425x475")
|
||||
|
||||
|
||||
/datum/admins/proc/quick_create_object(var/mob/user)
|
||||
|
||||
var/quick_create_object_html = null
|
||||
var/pathtext = null
|
||||
|
||||
pathtext = input("Select the path of the object you wish to create.", "Path", "/obj") in list("/obj","/obj/structure","/obj/item","/obj/item/weapon","/obj/machinery")
|
||||
|
||||
var path = text2path(pathtext)
|
||||
|
||||
if (!quick_create_object_html)
|
||||
var/objectjs = null
|
||||
objectjs = list2text(typesof(path), ";")
|
||||
quick_create_object_html = file2text('html/create_object.html')
|
||||
quick_create_object_html = replacetext(quick_create_object_html, "null /* object types */", "\"[objectjs]\"")
|
||||
|
||||
user << browse(replacetext(quick_create_object_html, "/* ref src */", "\ref[src]"), "window=quick_create_object;size=425x475")
|
||||
@@ -0,0 +1,9 @@
|
||||
/var/create_turf_html = null
|
||||
/datum/admins/proc/create_turf(var/mob/user)
|
||||
if (!create_turf_html)
|
||||
var/turfjs = null
|
||||
turfjs = list2text(typesof(/turf), ";")
|
||||
create_turf_html = file2text('html/create_object.html')
|
||||
create_turf_html = replacetext(create_turf_html, "null /* object types */", "\"[turfjs]\"")
|
||||
|
||||
user << browse(replacetext(create_turf_html, "/* ref src */", "\ref[src]"), "window=create_turf;size=425x475")
|
||||
@@ -0,0 +1,89 @@
|
||||
var/list/admin_datums = list()
|
||||
|
||||
/datum/admins
|
||||
var/rank = "Temporary Admin"
|
||||
var/client/owner = null
|
||||
var/rights = 0
|
||||
var/fakekey = null
|
||||
|
||||
var/datum/marked_datum
|
||||
|
||||
var/admincaster_screen = 0 //See newscaster.dm under machinery for a full description
|
||||
var/datum/feed_message/admincaster_feed_message = new /datum/feed_message //These two will act as holders.
|
||||
var/datum/feed_channel/admincaster_feed_channel = new /datum/feed_channel
|
||||
var/admincaster_signature //What you'll sign the newsfeeds as
|
||||
|
||||
/datum/admins/New(initial_rank = "Temporary Admin", initial_rights = 0, ckey)
|
||||
if(!ckey)
|
||||
error("Admin datum created without a ckey argument. Datum has been deleted")
|
||||
del(src)
|
||||
return
|
||||
admincaster_signature = "Nanotrasen Officer #[rand(0,9)][rand(0,9)][rand(0,9)]"
|
||||
rank = initial_rank
|
||||
rights = initial_rights
|
||||
admin_datums[ckey] = src
|
||||
|
||||
/datum/admins/proc/associate(client/C)
|
||||
if(istype(C))
|
||||
owner = C
|
||||
owner.holder = src
|
||||
owner.add_admin_verbs() //TODO
|
||||
admins |= C
|
||||
|
||||
/datum/admins/proc/disassociate()
|
||||
if(owner)
|
||||
admins -= owner
|
||||
owner.remove_admin_verbs()
|
||||
owner.holder = null
|
||||
owner = null
|
||||
|
||||
/*
|
||||
checks if usr is an admin with at least ONE of the flags in rights_required. (Note, they don't need all the flags)
|
||||
if rights_required == 0, then it simply checks if they are an admin.
|
||||
if it doesn't return 1 and show_msg=1 it will prints a message explaining why the check has failed
|
||||
generally it would be used like so:
|
||||
|
||||
proc/admin_proc()
|
||||
if(!check_rights(R_ADMIN)) return
|
||||
world << "you have enough rights!"
|
||||
|
||||
NOTE: it checks usr! not src! So if you're checking somebody's rank in a proc which they did not call
|
||||
you will have to do something like if(client.holder.rights & R_ADMIN) yourself.
|
||||
*/
|
||||
/proc/check_rights(rights_required, show_msg=1)
|
||||
if(usr && usr.client)
|
||||
if(rights_required)
|
||||
if(usr.client.holder)
|
||||
if(rights_required & usr.client.holder.rights)
|
||||
return 1
|
||||
else
|
||||
if(show_msg)
|
||||
usr << "<font color='red'>Error: You do not have sufficient rights to do that. You require one of the following flags:[rights2text(rights_required," ")].</font>"
|
||||
else
|
||||
if(usr.client.holder)
|
||||
return 1
|
||||
else
|
||||
if(show_msg)
|
||||
usr << "<font color='red'>Error: You are not an admin.</font>"
|
||||
return 0
|
||||
|
||||
//probably a bit iffy - will hopefully figure out a better solution
|
||||
/proc/check_if_greater_rights_than(client/other)
|
||||
if(usr && usr.client)
|
||||
if(usr.client.holder)
|
||||
if(!other || !other.holder)
|
||||
return 1
|
||||
if(usr.client.holder.rights != other.holder.rights)
|
||||
if( (usr.client.holder.rights & other.holder.rights) == other.holder.rights )
|
||||
return 1 //we have all the rights they have and more
|
||||
usr << "<font color='red'>Error: Cannot proceed. They have more or equal rights to us.</font>"
|
||||
return 0
|
||||
|
||||
|
||||
|
||||
/client/proc/deadmin()
|
||||
admin_datums -= ckey
|
||||
if(holder)
|
||||
holder.disassociate()
|
||||
del(holder)
|
||||
return 1
|
||||
@@ -0,0 +1,274 @@
|
||||
var/savefile/Banlistjob
|
||||
|
||||
|
||||
/proc/_jobban_isbanned(var/client/clientvar, var/rank)
|
||||
if(!clientvar) return 1
|
||||
ClearTempbansjob()
|
||||
var/id = clientvar.computer_id
|
||||
var/key = clientvar.ckey
|
||||
if (guest_jobbans(rank))
|
||||
if(config.guest_jobban && IsGuestKey(key))
|
||||
return 1
|
||||
Banlistjob.cd = "/base"
|
||||
if (Banlistjob.dir.Find("[key][id][rank]"))
|
||||
return 1
|
||||
|
||||
Banlistjob.cd = "/base"
|
||||
for (var/A in Banlistjob.dir)
|
||||
Banlistjob.cd = "/base/[A]"
|
||||
if ((id == Banlistjob["id"] || key == Banlistjob["key"]) && rank == Banlistjob["rank"])
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/proc/LoadBansjob()
|
||||
|
||||
Banlistjob = new("data/job_fullnew.bdb")
|
||||
log_admin("Loading Banlistjob")
|
||||
|
||||
if (!length(Banlistjob.dir)) log_admin("Banlistjob is empty.")
|
||||
|
||||
if (!Banlistjob.dir.Find("base"))
|
||||
log_admin("Banlistjob missing base dir.")
|
||||
Banlistjob.dir.Add("base")
|
||||
Banlistjob.cd = "/base"
|
||||
else if (Banlistjob.dir.Find("base"))
|
||||
Banlistjob.cd = "/base"
|
||||
|
||||
ClearTempbansjob()
|
||||
return 1
|
||||
|
||||
/proc/ClearTempbansjob()
|
||||
UpdateTime()
|
||||
|
||||
Banlistjob.cd = "/base"
|
||||
for (var/A in Banlistjob.dir)
|
||||
Banlistjob.cd = "/base/[A]"
|
||||
//if (!Banlistjob["key"] || !Banlistjob["id"])
|
||||
// RemoveBanjob(A, "full")
|
||||
// log_admin("Invalid Ban.")
|
||||
// message_admins("Invalid Ban.")
|
||||
// continue
|
||||
|
||||
if (!Banlistjob["temp"]) continue
|
||||
if (CMinutes >= Banlistjob["minutes"]) RemoveBanjob(A)
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
/proc/AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, rank)
|
||||
UpdateTime()
|
||||
var/bantimestamp
|
||||
if (temp)
|
||||
UpdateTime()
|
||||
bantimestamp = CMinutes + minutes
|
||||
if(rank == "Heads")
|
||||
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Head of Personnel")
|
||||
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Captain")
|
||||
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Head of Security")
|
||||
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Chief Engineer")
|
||||
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Research Director")
|
||||
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Chief Medical Officer")
|
||||
return 1
|
||||
if(rank == "Security")
|
||||
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Head of Security")
|
||||
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Warden")
|
||||
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Detective")
|
||||
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Security Officer")
|
||||
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Cyborg")
|
||||
return 1
|
||||
if(rank == "Engineering")
|
||||
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Station Engineer")
|
||||
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Atmospheric Technician")
|
||||
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Chief Engineer")
|
||||
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Cyborg")
|
||||
return 1
|
||||
if(rank == "Research")
|
||||
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Scientist")
|
||||
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Geneticist")
|
||||
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Chief Medical Officer")
|
||||
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Research Director")
|
||||
return 1
|
||||
if(rank == "Medical")
|
||||
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Geneticist")
|
||||
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Medical Doctor")
|
||||
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Chief Medical Officer")
|
||||
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Chemist")
|
||||
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Cyborg")
|
||||
return 1
|
||||
if(rank == "CE_Station_Engineer")
|
||||
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Station Engineer")
|
||||
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Chief Engineer")
|
||||
return 1
|
||||
if(rank == "CE_Atmospheric_Tech")
|
||||
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Atmospheric Technician")
|
||||
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Chief Engineer")
|
||||
return 1
|
||||
if(rank == "CE_Shaft_Miner")
|
||||
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Shaft Miner")
|
||||
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Chief Engineer")
|
||||
return 1
|
||||
if(rank == "Chemist_RD_CMO")
|
||||
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Chief Medical Officer")
|
||||
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Research Director")
|
||||
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Chemist")
|
||||
return 1
|
||||
if(rank == "Geneticist_RD_CMO")
|
||||
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Chief Medical Officer")
|
||||
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Research Director")
|
||||
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Geneticist")
|
||||
return 1
|
||||
if(rank == "MD_CMO")
|
||||
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Chief Medical Officer")
|
||||
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Medical Doctor")
|
||||
return 1
|
||||
if(rank == "Scientist_RD")
|
||||
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Research Director")
|
||||
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Scientist")
|
||||
return 1
|
||||
if(rank == "AI_Cyborg")
|
||||
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Cyborg")
|
||||
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "AI")
|
||||
return 1
|
||||
if(rank == "Detective_HoS")
|
||||
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Detective")
|
||||
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Head of Security")
|
||||
return 1
|
||||
if(rank == "Virologist_RD_CMO")
|
||||
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Chief Medical Officer")
|
||||
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Research Director")
|
||||
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Virologist")
|
||||
return 1
|
||||
|
||||
Banlistjob.cd = "/base"
|
||||
if ( Banlistjob.dir.Find("[ckey][computerid][rank]") )
|
||||
usr << text("\red Banjob already exists.")
|
||||
return 0
|
||||
else
|
||||
Banlistjob.dir.Add("[ckey][computerid][rank]")
|
||||
Banlistjob.cd = "/base/[ckey][computerid][rank]"
|
||||
Banlistjob["key"] << ckey
|
||||
Banlistjob["id"] << computerid
|
||||
Banlistjob["rank"] << rank
|
||||
Banlistjob["reason"] << reason
|
||||
Banlistjob["bannedby"] << bannedby
|
||||
Banlistjob["temp"] << temp
|
||||
if (temp)
|
||||
Banlistjob["minutes"] << bantimestamp
|
||||
|
||||
return 1
|
||||
|
||||
/proc/RemoveBanjob(foldername)
|
||||
var/key
|
||||
var/id
|
||||
var/rank
|
||||
Banlistjob.cd = "/base/[foldername]"
|
||||
Banlistjob["key"] >> key
|
||||
Banlistjob["id"] >> id
|
||||
Banlistjob["rank"] >> rank
|
||||
Banlistjob.cd = "/base"
|
||||
|
||||
if (!Banlistjob.dir.Remove(foldername)) return 0
|
||||
|
||||
if(!usr)
|
||||
log_admin("Banjob Expired: [key]")
|
||||
message_admins("Banjob Expired: [key]")
|
||||
else
|
||||
log_admin("[key_name_admin(usr)] unjobbanned [key] from [rank]")
|
||||
message_admins("[key_name_admin(usr)] unjobbanned:[key] from [rank]")
|
||||
ban_unban_log_save("[key_name_admin(usr)] unjobbanned [key] from [rank]")
|
||||
feedback_inc("ban_job_unban",1)
|
||||
feedback_add_details("ban_job_unban","- [rank]")
|
||||
|
||||
for (var/A in Banlistjob.dir)
|
||||
Banlistjob.cd = "/base/[A]"
|
||||
if ((key == Banlistjob["key"] || id == Banlistjob["id"]) && (rank == Banlistjob["rank"]))
|
||||
Banlistjob.cd = "/base"
|
||||
Banlistjob.dir.Remove(A)
|
||||
continue
|
||||
|
||||
return 1
|
||||
|
||||
/proc/GetBanExpjob(minutes as num)
|
||||
UpdateTime()
|
||||
var/exp = minutes - CMinutes
|
||||
if (exp <= 0)
|
||||
return 0
|
||||
else
|
||||
var/timeleftstring
|
||||
if (exp >= 1440) //1440 = 1 day in minutes
|
||||
timeleftstring = "[round(exp / 1440, 0.1)] Days"
|
||||
else if (exp >= 60) //60 = 1 hour in minutes
|
||||
timeleftstring = "[round(exp / 60, 0.1)] Hours"
|
||||
else
|
||||
timeleftstring = "[exp] Minutes"
|
||||
return timeleftstring
|
||||
|
||||
/datum/admins/proc/unjobbanpanel()
|
||||
var/count = 0
|
||||
var/dat
|
||||
//var/dat = "<HR><B>Unban Player:</B> \blue(U) = Unban , (E) = Edit Ban\green (Total<HR><table border=1 rules=all frame=void cellspacing=0 cellpadding=3 >"
|
||||
Banlistjob.cd = "/base"
|
||||
for (var/A in Banlistjob.dir)
|
||||
count++
|
||||
Banlistjob.cd = "/base/[A]"
|
||||
dat += text("<tr><td><A href='?src=\ref[src];unjobbanf=[Banlistjob["key"]][Banlistjob["id"]][Banlistjob["rank"]]'>(U)</A> Key: <B>[Banlistjob["key"]] </B>Rank: <B>[Banlistjob["rank"]]</B></td><td> ([Banlistjob["temp"] ? "[GetBanExpjob(Banlistjob["minutes"]) ? GetBanExpjob(Banlistjob["minutes"]) : "Removal pending" ]" : "Permaban"])</td><td>(By: [Banlistjob["bannedby"]])</td><td>(Reason: [Banlistjob["reason"]])</td></tr>")
|
||||
|
||||
dat += "</table>"
|
||||
dat = "<HR><B>Bans:</B> <FONT COLOR=blue>(U) = Unban , </FONT> - <FONT COLOR=green>([count] Bans)</FONT><HR><table border=1 rules=all frame=void cellspacing=0 cellpadding=3 >[dat]"
|
||||
usr << browse(dat, "window=unbanp;size=875x400")
|
||||
|
||||
/*/datum/admins/proc/permjobban(ckey, computerid, reason, bannedby, temp, minutes, rank)
|
||||
if(AddBanjob(ckey, computerid, reason, usr.ckey, 0, 0, job))
|
||||
M << "\red<BIG><B>You have been banned from [job] by [usr.client.ckey].\nReason: [reason].</B></BIG>"
|
||||
M << "\red This is a permanent ban."
|
||||
if(config.banappeals)
|
||||
M << "\red To try to resolve this matter head to [config.banappeals]"
|
||||
else
|
||||
M << "\red No ban appeals URL has been set."
|
||||
log_admin("[usr.client.ckey] has banned from [job] [ckey].\nReason: [reason]\nThis is a permanent ban.")
|
||||
message_admins("\blue[usr.client.ckey] has banned from [job] [ckey].\nReason: [reason]\nThis is a permanent ban.")
|
||||
/datum/admins/proc/timejobban(ckey, computerid, reason, bannedby, temp, minutes, rank)
|
||||
if(AddBanjob(ckey, computerid, reason, usr.ckey, 1, mins, job))
|
||||
M << "\red<BIG><B>You have been jobbanned from [job] by [usr.client.ckey].\nReason: [reason].</B></BIG>"
|
||||
M << "\red This is a temporary ban, it will be removed in [mins] minutes."
|
||||
if(config.banappeals)
|
||||
M << "\red To try to resolve this matter head to [config.banappeals]"
|
||||
else
|
||||
M << "\red No ban appeals URL has been set."
|
||||
log_admin("[usr.client.ckey] has jobbanned from [job] [ckey].\nReason: [reason]\nThis will be removed in [mins] minutes.")
|
||||
message_admins("\blue[usr.client.ckey] has banned from [job] [ckey].\nReason: [reason]\nThis will be removed in [mins] minutes.")*/
|
||||
//////////////////////////////////// DEBUG ////////////////////////////////////
|
||||
|
||||
/proc/CreateBansjob()
|
||||
|
||||
UpdateTime()
|
||||
|
||||
var/i
|
||||
var/last
|
||||
|
||||
for(i=0, i<1001, i++)
|
||||
var/a = pick(1,0)
|
||||
var/b = pick(1,0)
|
||||
if(b)
|
||||
Banlistjob.cd = "/base"
|
||||
Banlistjob.dir.Add("trash[i]trashid[i]")
|
||||
Banlistjob.cd = "/base/trash[i]trashid[i]"
|
||||
Banlistjob["key"] << "trash[i]"
|
||||
else
|
||||
Banlistjob.cd = "/base"
|
||||
Banlistjob.dir.Add("[last]trashid[i]")
|
||||
Banlistjob.cd = "/base/[last]trashid[i]"
|
||||
Banlistjob["key"] << last
|
||||
Banlistjob["id"] << "trashid[i]"
|
||||
Banlistjob["reason"] << "Trashban[i]."
|
||||
Banlistjob["temp"] << a
|
||||
Banlistjob["minutes"] << CMinutes + rand(1,2000)
|
||||
Banlistjob["bannedby"] << "trashmin"
|
||||
last = "trash[i]"
|
||||
|
||||
Banlistjob.cd = "/base"
|
||||
|
||||
/proc/ClearAllBansjob()
|
||||
Banlistjob.cd = "/base"
|
||||
for (var/A in Banlistjob.dir)
|
||||
RemoveBanjob(A, "full")
|
||||
@@ -0,0 +1,149 @@
|
||||
/client/proc/edit_admin_permissions()
|
||||
set category = "Admin"
|
||||
set name = "Permissions Panel"
|
||||
set desc = "Edit admin permissions"
|
||||
if(!check_rights(R_PERMISSIONS)) return
|
||||
usr.client.holder.edit_admin_permissions()
|
||||
|
||||
/datum/admins/proc/edit_admin_permissions()
|
||||
if(!check_rights(R_PERMISSIONS)) return
|
||||
|
||||
var/output = {"<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<title>Permissions Panel</title>
|
||||
<script type='text/javascript' src='search.js'></script>
|
||||
<link rel='stylesheet' type='text/css' href='panels.css'>
|
||||
</head>
|
||||
<body onload='selectTextField();updateSearch();'>
|
||||
<div id='main'><table id='searchable' cellspacing='0'>
|
||||
<tr class='title'>
|
||||
<th style='width:125px;text-align:right;'>CKEY <a class='small' href='?src=\ref[src];editrights=add'>\[+\]</a></th>
|
||||
<th style='width:125px;'>RANK</th><th style='width:100%;'>PERMISSIONS</th>
|
||||
</tr>
|
||||
"}
|
||||
|
||||
for(var/adm_ckey in admin_datums)
|
||||
var/datum/admins/D = admin_datums[adm_ckey]
|
||||
if(!D) continue
|
||||
var/rank = D.rank ? D.rank : "*none*"
|
||||
var/rights = rights2text(D.rights," ")
|
||||
if(!rights) rights = "*none*"
|
||||
|
||||
output += "<tr>"
|
||||
output += "<td style='text-align:right;'>[adm_ckey] <a class='small' href='?src=\ref[src];editrights=remove;ckey=[adm_ckey]'>\[-\]</a></td>"
|
||||
output += "<td><a href='?src=\ref[src];editrights=rank;ckey=[adm_ckey]'>[rank]</a></td>"
|
||||
output += "<td><a class='small' href='?src=\ref[src];editrights=permissions;ckey=[adm_ckey]'>[rights]</a></font></td>"
|
||||
output += "</tr>"
|
||||
|
||||
output += {"
|
||||
</table></div>
|
||||
<div id='top'><b>Search:</b> <input type='text' id='filter' value='' style='width:70%;' onkeyup='updateSearch();'></div>
|
||||
</body>
|
||||
</html>"}
|
||||
|
||||
usr << browse(output,"window=editrights;size=600x500")
|
||||
|
||||
/datum/admins/proc/log_admin_rank_modification(var/adm_ckey, var/new_rank)
|
||||
if(config.admin_legacy_system) return
|
||||
|
||||
if(!usr.client)
|
||||
return
|
||||
|
||||
if(!usr.client.holder || !(usr.client.holder.rights & R_PERMISSIONS))
|
||||
usr << "\red You do not have permission to do this!"
|
||||
return
|
||||
|
||||
establish_db_connection()
|
||||
|
||||
if(!dbcon.IsConnected())
|
||||
usr << "\red Failed to establish database connection"
|
||||
return
|
||||
|
||||
if(!adm_ckey || !new_rank)
|
||||
return
|
||||
|
||||
adm_ckey = ckey(adm_ckey)
|
||||
|
||||
if(!adm_ckey)
|
||||
return
|
||||
|
||||
if(!istext(adm_ckey) || !istext(new_rank))
|
||||
return
|
||||
|
||||
var/DBQuery/select_query = dbcon.NewQuery("SELECT id FROM erro_admin WHERE ckey = '[adm_ckey]'")
|
||||
select_query.Execute()
|
||||
|
||||
var/new_admin = 1
|
||||
var/admin_id
|
||||
while(select_query.NextRow())
|
||||
new_admin = 0
|
||||
admin_id = text2num(select_query.item[1])
|
||||
|
||||
if(new_admin)
|
||||
var/DBQuery/insert_query = dbcon.NewQuery("INSERT INTO `erro_admin` (`id`, `ckey`, `rank`, `level`, `flags`) VALUES (null, '[adm_ckey]', '[new_rank]', -1, 0)")
|
||||
insert_query.Execute()
|
||||
var/DBQuery/log_query = dbcon.NewQuery("INSERT INTO `test`.`erro_admin_log` (`id` ,`datetime` ,`adminckey` ,`adminip` ,`log` ) VALUES (NULL , NOW( ) , '[usr.ckey]', '[usr.client.address]', 'Added new admin [adm_ckey] to rank [new_rank]');")
|
||||
log_query.Execute()
|
||||
usr << "\blue New admin added."
|
||||
else
|
||||
if(!isnull(admin_id) && isnum(admin_id))
|
||||
var/DBQuery/insert_query = dbcon.NewQuery("UPDATE `erro_admin` SET rank = '[new_rank]' WHERE id = [admin_id]")
|
||||
insert_query.Execute()
|
||||
var/DBQuery/log_query = dbcon.NewQuery("INSERT INTO `test`.`erro_admin_log` (`id` ,`datetime` ,`adminckey` ,`adminip` ,`log` ) VALUES (NULL , NOW( ) , '[usr.ckey]', '[usr.client.address]', 'Edited the rank of [adm_ckey] to [new_rank]');")
|
||||
log_query.Execute()
|
||||
usr << "\blue Admin rank changed."
|
||||
|
||||
/datum/admins/proc/log_admin_permission_modification(var/adm_ckey, var/new_permission)
|
||||
if(config.admin_legacy_system) return
|
||||
|
||||
if(!usr.client)
|
||||
return
|
||||
|
||||
if(!usr.client.holder || !(usr.client.holder.rights & R_PERMISSIONS))
|
||||
usr << "\red You do not have permission to do this!"
|
||||
return
|
||||
|
||||
establish_db_connection()
|
||||
if(!dbcon.IsConnected())
|
||||
usr << "\red Failed to establish database connection"
|
||||
return
|
||||
|
||||
if(!adm_ckey || !new_permission)
|
||||
return
|
||||
|
||||
adm_ckey = ckey(adm_ckey)
|
||||
|
||||
if(!adm_ckey)
|
||||
return
|
||||
|
||||
if(istext(new_permission))
|
||||
new_permission = text2num(new_permission)
|
||||
|
||||
if(!istext(adm_ckey) || !isnum(new_permission))
|
||||
return
|
||||
|
||||
var/DBQuery/select_query = dbcon.NewQuery("SELECT id, flags FROM erro_admin WHERE ckey = '[adm_ckey]'")
|
||||
select_query.Execute()
|
||||
|
||||
var/admin_id
|
||||
var/admin_rights
|
||||
while(select_query.NextRow())
|
||||
admin_id = text2num(select_query.item[1])
|
||||
admin_rights = text2num(select_query.item[2])
|
||||
|
||||
if(!admin_id)
|
||||
return
|
||||
|
||||
if(admin_rights & new_permission) //This admin already has this permission, so we are removing it.
|
||||
var/DBQuery/insert_query = dbcon.NewQuery("UPDATE `erro_admin` SET flags = [admin_rights & ~new_permission] WHERE id = [admin_id]")
|
||||
insert_query.Execute()
|
||||
var/DBQuery/log_query = dbcon.NewQuery("INSERT INTO `test`.`erro_admin_log` (`id` ,`datetime` ,`adminckey` ,`adminip` ,`log` ) VALUES (NULL , NOW( ) , '[usr.ckey]', '[usr.client.address]', 'Removed permission [rights2text(new_permission)] (flag = [new_permission]) to admin [adm_ckey]');")
|
||||
log_query.Execute()
|
||||
usr << "\blue Permission removed."
|
||||
else //This admin doesn't have this permission, so we are adding it.
|
||||
var/DBQuery/insert_query = dbcon.NewQuery("UPDATE `erro_admin` SET flags = '[admin_rights | new_permission]' WHERE id = [admin_id]")
|
||||
insert_query.Execute()
|
||||
var/DBQuery/log_query = dbcon.NewQuery("INSERT INTO `test`.`erro_admin_log` (`id` ,`datetime` ,`adminckey` ,`adminip` ,`log` ) VALUES (NULL , NOW( ) , '[usr.ckey]', '[usr.client.address]', 'Added permission [rights2text(new_permission)] (flag = [new_permission]) to admin [adm_ckey]')")
|
||||
log_query.Execute()
|
||||
usr << "\blue Permission added."
|
||||
@@ -0,0 +1,154 @@
|
||||
//This stuff was originally intended to be integrated into the ban-system I was working on
|
||||
//but it's safe to say that'll never be finished. So I've merged it into the current player panel.
|
||||
//enjoy ~Carn
|
||||
/*
|
||||
#define NOTESFILE "data/player_notes.sav" //where the player notes are saved
|
||||
|
||||
datum/admins/proc/notes_show(var/ckey)
|
||||
usr << browse("<head><title>Player Notes</title></head><body>[notes_gethtml(ckey)]</body>","window=player_notes;size=700x400")
|
||||
|
||||
|
||||
datum/admins/proc/notes_gethtml(var/ckey)
|
||||
var/savefile/notesfile = new(NOTESFILE)
|
||||
if(!notesfile) return "<font color='red'>Error: Cannot access [NOTESFILE]</font>"
|
||||
if(ckey)
|
||||
. = "<b>Notes for <a href='?src=\ref[src];notes=show'>[ckey]</a>:</b> <a href='?src=\ref[src];notes=add;ckey=[ckey]'>\[+\]</a> <a href='?src=\ref[src];notes=remove;ckey=[ckey]'>\[-\]</a><br>"
|
||||
notesfile.cd = "/[ckey]"
|
||||
var/index = 1
|
||||
while( !notesfile.eof )
|
||||
var/note
|
||||
notesfile >> note
|
||||
. += "[note] <a href='?src=\ref[src];notes=remove;ckey=[ckey];from=[index]'>\[-\]</a><br>"
|
||||
index++
|
||||
else
|
||||
. = "<b>All Notes:</b> <a href='?src=\ref[src];notes=add'>\[+\]</a> <a href='?src=\ref[src];notes=remove'>\[-\]</a><br>"
|
||||
notesfile.cd = "/"
|
||||
for(var/dir in notesfile.dir)
|
||||
. += "<a href='?src=\ref[src];notes=show;ckey=[dir]'>[dir]</a><br>"
|
||||
return
|
||||
|
||||
|
||||
//handles adding notes to the end of a ckey's buffer
|
||||
//originally had seperate entries such as var/by to record who left the note and when
|
||||
//but the current bansystem is a heap of dung.
|
||||
/proc/notes_add(var/ckey, var/note)
|
||||
if(!ckey)
|
||||
ckey = ckey(input(usr,"Who would you like to add notes for?","Enter a ckey",null) as text|null)
|
||||
if(!ckey) return
|
||||
|
||||
if(!note)
|
||||
note = html_encode(input(usr,"Enter your note:","Enter some text",null) as message|null)
|
||||
if(!note) return
|
||||
|
||||
var/savefile/notesfile = new(NOTESFILE)
|
||||
if(!notesfile) return
|
||||
notesfile.cd = "/[ckey]"
|
||||
notesfile.eof = 1 //move to the end of the buffer
|
||||
notesfile << "[time2text(world.realtime,"DD-MMM-YYYY")] | [note][(usr && usr.ckey)?" ~[usr.ckey]":""]"
|
||||
return
|
||||
|
||||
//handles removing entries from the buffer, or removing the entire directory if no start_index is given
|
||||
/proc/notes_remove(var/ckey, var/start_index, var/end_index)
|
||||
var/savefile/notesfile = new(NOTESFILE)
|
||||
if(!notesfile) return
|
||||
|
||||
if(!ckey)
|
||||
notesfile.cd = "/"
|
||||
ckey = ckey(input(usr,"Who would you like to remove notes for?","Enter a ckey",null) as null|anything in notesfile.dir)
|
||||
if(!ckey) return
|
||||
|
||||
if(start_index)
|
||||
notesfile.cd = "/[ckey]"
|
||||
var/list/noteslist = list()
|
||||
if(!end_index) end_index = start_index
|
||||
var/index = 0
|
||||
while( !notesfile.eof )
|
||||
index++
|
||||
var/temp
|
||||
notesfile >> temp
|
||||
if( (start_index <= index) && (index <= end_index) )
|
||||
continue
|
||||
noteslist += temp
|
||||
|
||||
notesfile.eof = -2 //Move to the start of the buffer and then erase.
|
||||
|
||||
for( var/note in noteslist )
|
||||
notesfile << note
|
||||
else
|
||||
notesfile.cd = "/"
|
||||
if(alert(usr,"Are you sure you want to remove all their notes?","Confirmation","No","Yes - Remove all notes") == "Yes - Remove all notes")
|
||||
notesfile.dir.Remove(ckey)
|
||||
return
|
||||
|
||||
#undef NOTESFILE
|
||||
*/
|
||||
|
||||
//Hijacking this file for BS12 playernotes functions. I like this ^ one systemm alright, but converting sounds too bothersome~ Chinsky.
|
||||
|
||||
/proc/notes_add(var/key, var/note, var/mob/usr)
|
||||
if (!key || !note)
|
||||
return
|
||||
|
||||
//Loading list of notes for this key
|
||||
var/savefile/info = new("data/player_saves/[copytext(key, 1, 2)]/[key]/info.sav")
|
||||
var/list/infos
|
||||
info >> infos
|
||||
if(!infos) infos = list()
|
||||
|
||||
//Overly complex timestamp creation
|
||||
var/modifyer = "th"
|
||||
switch(time2text(world.timeofday, "DD"))
|
||||
if("01","21","31")
|
||||
modifyer = "st"
|
||||
if("02","22",)
|
||||
modifyer = "nd"
|
||||
if("03","23")
|
||||
modifyer = "rd"
|
||||
var/day_string = "[time2text(world.timeofday, "DD")][modifyer]"
|
||||
if(copytext(day_string,1,2) == "0")
|
||||
day_string = copytext(day_string,2)
|
||||
var/full_date = time2text(world.timeofday, "DDD, Month DD of YYYY")
|
||||
var/day_loc = findtext(full_date, time2text(world.timeofday, "DD"))
|
||||
|
||||
var/datum/player_info/P = new
|
||||
if (usr)
|
||||
P.author = usr.key
|
||||
P.rank = usr.client.holder.rank
|
||||
else
|
||||
P.author = "Adminbot"
|
||||
P.rank = "Friendly Robot"
|
||||
P.content = note
|
||||
P.timestamp = "[copytext(full_date,1,day_loc)][day_string][copytext(full_date,day_loc+2)]"
|
||||
|
||||
infos += P
|
||||
info << infos
|
||||
|
||||
message_admins("\blue [key_name_admin(usr)] has edited [key]'s notes.")
|
||||
log_admin("[key_name(usr)] has edited [key]'s notes.")
|
||||
|
||||
del info
|
||||
|
||||
//Updating list of keys with notes on them
|
||||
var/savefile/note_list = new("data/player_notes.sav")
|
||||
var/list/note_keys
|
||||
note_list >> note_keys
|
||||
if(!note_keys) note_keys = list()
|
||||
if(!note_keys.Find(key)) note_keys += key
|
||||
note_list << note_keys
|
||||
del note_list
|
||||
|
||||
|
||||
/proc/notes_del(var/key, var/index)
|
||||
var/savefile/info = new("data/player_saves/[copytext(key, 1, 2)]/[key]/info.sav")
|
||||
var/list/infos
|
||||
info >> infos
|
||||
if(!infos || infos.len < index) return
|
||||
|
||||
var/datum/player_info/item = infos[index]
|
||||
infos.Remove(item)
|
||||
info << infos
|
||||
|
||||
message_admins("\blue [key_name_admin(usr)] deleted one of [key]'s notes.")
|
||||
log_admin("[key_name(usr)] deleted one of [key]'s notes.")
|
||||
|
||||
del info
|
||||
@@ -0,0 +1,527 @@
|
||||
|
||||
/datum/admins/proc/player_panel_new()//The new one
|
||||
if (!usr.client.holder)
|
||||
return
|
||||
var/dat = "<html><head><title>Admin Player Panel</title></head>"
|
||||
|
||||
//javascript, the part that does most of the work~
|
||||
dat += {"
|
||||
|
||||
<head>
|
||||
<script type='text/javascript'>
|
||||
|
||||
var locked_tabs = new Array();
|
||||
|
||||
function updateSearch(){
|
||||
|
||||
|
||||
var filter_text = document.getElementById('filter');
|
||||
var filter = filter_text.value.toLowerCase();
|
||||
|
||||
if(complete_list != null && complete_list != ""){
|
||||
var mtbl = document.getElementById("maintable_data_archive");
|
||||
mtbl.innerHTML = complete_list;
|
||||
}
|
||||
|
||||
if(filter.value == ""){
|
||||
return;
|
||||
}else{
|
||||
|
||||
var maintable_data = document.getElementById('maintable_data');
|
||||
var ltr = maintable_data.getElementsByTagName("tr");
|
||||
for ( var i = 0; i < ltr.length; ++i )
|
||||
{
|
||||
try{
|
||||
var tr = ltr\[i\];
|
||||
if(tr.getAttribute("id").indexOf("data") != 0){
|
||||
continue;
|
||||
}
|
||||
var ltd = tr.getElementsByTagName("td");
|
||||
var td = ltd\[0\];
|
||||
var lsearch = td.getElementsByTagName("b");
|
||||
var search = lsearch\[0\];
|
||||
//var inner_span = li.getElementsByTagName("span")\[1\] //Should only ever contain one element.
|
||||
//document.write("<p>"+search.innerText+"<br>"+filter+"<br>"+search.innerText.indexOf(filter))
|
||||
if ( search.innerText.toLowerCase().indexOf(filter) == -1 )
|
||||
{
|
||||
//document.write("a");
|
||||
//ltr.removeChild(tr);
|
||||
td.innerHTML = "";
|
||||
i--;
|
||||
}
|
||||
}catch(err) { }
|
||||
}
|
||||
}
|
||||
|
||||
var count = 0;
|
||||
var index = -1;
|
||||
var debug = document.getElementById("debug");
|
||||
|
||||
locked_tabs = new Array();
|
||||
|
||||
}
|
||||
|
||||
function expand(id,job,name,real_name,image,key,ip,antagonist,ref){
|
||||
|
||||
clearAll();
|
||||
|
||||
var span = document.getElementById(id);
|
||||
|
||||
body = "<table><tr><td>";
|
||||
|
||||
body += "</td><td align='center'>";
|
||||
|
||||
body += "<font size='2'><b>"+job+" "+name+"</b><br><b>Real name "+real_name+"</b><br><b>Played by "+key+" ("+ip+")</b></font>"
|
||||
|
||||
body += "</td><td align='center'>";
|
||||
|
||||
body += "<a href='?src=\ref[src];adminplayeropts="+ref+"'>PP</a> - "
|
||||
body += "<a href='?src=\ref[src];notes=show;mob="+ref+"'>N</a> - "
|
||||
body += "<a href='?_src_=vars;Vars="+ref+"'>VV</a> - "
|
||||
body += "<a href='?src=\ref[src];traitor="+ref+"'>TP</a> - "
|
||||
body += "<a href='?src=\ref[usr];priv_msg=\ref"+ref+"'>PM</a> - "
|
||||
body += "<a href='?src=\ref[src];subtlemessage="+ref+"'>SM</a> - "
|
||||
body += "<a href='?src=\ref[src];adminplayerobservejump="+ref+"'>JMP</a><br>"
|
||||
if(antagonist > 0)
|
||||
body += "<font size='2'><a href='?src=\ref[src];check_antagonist=1'><font color='red'><b>Antagonist</b></font></a></font>";
|
||||
|
||||
body += "</td></tr></table>";
|
||||
|
||||
|
||||
span.innerHTML = body
|
||||
}
|
||||
|
||||
function clearAll(){
|
||||
var spans = document.getElementsByTagName('span');
|
||||
for(var i = 0; i < spans.length; i++){
|
||||
var span = spans\[i\];
|
||||
|
||||
var id = span.getAttribute("id");
|
||||
|
||||
if(!(id.indexOf("item")==0))
|
||||
continue;
|
||||
|
||||
var pass = 1;
|
||||
|
||||
for(var j = 0; j < locked_tabs.length; j++){
|
||||
if(locked_tabs\[j\]==id){
|
||||
pass = 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if(pass != 1)
|
||||
continue;
|
||||
|
||||
|
||||
|
||||
|
||||
span.innerHTML = "";
|
||||
}
|
||||
}
|
||||
|
||||
function addToLocked(id,link_id,notice_span_id){
|
||||
var link = document.getElementById(link_id);
|
||||
var decision = link.getAttribute("name");
|
||||
if(decision == "1"){
|
||||
link.setAttribute("name","2");
|
||||
}else{
|
||||
link.setAttribute("name","1");
|
||||
removeFromLocked(id,link_id,notice_span_id);
|
||||
return;
|
||||
}
|
||||
|
||||
var pass = 1;
|
||||
for(var j = 0; j < locked_tabs.length; j++){
|
||||
if(locked_tabs\[j\]==id){
|
||||
pass = 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(!pass)
|
||||
return;
|
||||
locked_tabs.push(id);
|
||||
var notice_span = document.getElementById(notice_span_id);
|
||||
notice_span.innerHTML = "<font color='red'>Locked</font> ";
|
||||
//link.setAttribute("onClick","attempt('"+id+"','"+link_id+"','"+notice_span_id+"');");
|
||||
//document.write("removeFromLocked('"+id+"','"+link_id+"','"+notice_span_id+"')");
|
||||
//document.write("aa - "+link.getAttribute("onClick"));
|
||||
}
|
||||
|
||||
function attempt(ab){
|
||||
return ab;
|
||||
}
|
||||
|
||||
function removeFromLocked(id,link_id,notice_span_id){
|
||||
//document.write("a");
|
||||
var index = 0;
|
||||
var pass = 0;
|
||||
for(var j = 0; j < locked_tabs.length; j++){
|
||||
if(locked_tabs\[j\]==id){
|
||||
pass = 1;
|
||||
index = j;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(!pass)
|
||||
return;
|
||||
locked_tabs\[index\] = "";
|
||||
var notice_span = document.getElementById(notice_span_id);
|
||||
notice_span.innerHTML = "";
|
||||
//var link = document.getElementById(link_id);
|
||||
//link.setAttribute("onClick","addToLocked('"+id+"','"+link_id+"','"+notice_span_id+"')");
|
||||
}
|
||||
|
||||
function selectTextField(){
|
||||
var filter_text = document.getElementById('filter');
|
||||
filter_text.focus();
|
||||
filter_text.select();
|
||||
}
|
||||
|
||||
</script>
|
||||
</head>
|
||||
|
||||
|
||||
"}
|
||||
|
||||
//body tag start + onload and onkeypress (onkeyup) javascript event calls
|
||||
dat += "<body onload='selectTextField(); updateSearch();' onkeyup='updateSearch();'>"
|
||||
|
||||
//title + search bar
|
||||
dat += {"
|
||||
|
||||
<table width='560' align='center' cellspacing='0' cellpadding='5' id='maintable'>
|
||||
<tr id='title_tr'>
|
||||
<td align='center'>
|
||||
<font size='5'><b>Player panel</b></font><br>
|
||||
Hover over a line to see more information - <a href='?src=\ref[src];check_antagonist=1'>Check antagonists</a>
|
||||
<p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id='search_tr'>
|
||||
<td align='center'>
|
||||
<b>Search:</b> <input type='text' id='filter' value='' style='width:300px;'>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
"}
|
||||
|
||||
//player table header
|
||||
dat += {"
|
||||
<span id='maintable_data_archive'>
|
||||
<table width='560' align='center' cellspacing='0' cellpadding='5' id='maintable_data'>"}
|
||||
|
||||
var/list/mobs = sortmobs()
|
||||
var/i = 1
|
||||
for(var/mob/M in mobs)
|
||||
if(M.ckey)
|
||||
|
||||
var/color = "#e6e6e6"
|
||||
if(i%2 == 0)
|
||||
color = "#f2f2f2"
|
||||
var/is_antagonist = is_special_character(M)
|
||||
|
||||
var/M_job = ""
|
||||
|
||||
if(isliving(M))
|
||||
|
||||
if(iscarbon(M)) //Carbon stuff
|
||||
if(ishuman(M))
|
||||
M_job = M.job
|
||||
else if(isslime(M))
|
||||
M_job = "slime"
|
||||
else if(ismonkey(M))
|
||||
M_job = "Monkey"
|
||||
else if(isalien(M)) //aliens
|
||||
if(islarva(M))
|
||||
M_job = "Alien larva"
|
||||
else
|
||||
M_job = "Alien"
|
||||
else
|
||||
M_job = "Carbon-based"
|
||||
|
||||
else if(issilicon(M)) //silicon
|
||||
if(isAI(M))
|
||||
M_job = "AI"
|
||||
else if(ispAI(M))
|
||||
M_job = "pAI"
|
||||
else if(isrobot(M))
|
||||
M_job = "Cyborg"
|
||||
else
|
||||
M_job = "Silicon-based"
|
||||
|
||||
else if(isanimal(M)) //simple animals
|
||||
if(iscorgi(M))
|
||||
M_job = "Corgi"
|
||||
else
|
||||
M_job = "Animal"
|
||||
|
||||
else
|
||||
M_job = "Living"
|
||||
|
||||
else if(istype(M,/mob/new_player))
|
||||
M_job = "New player"
|
||||
|
||||
else if(isobserver(M))
|
||||
M_job = "Ghost"
|
||||
|
||||
M_job = replacetext(M_job, "'", "")
|
||||
M_job = replacetext(M_job, "\"", "")
|
||||
M_job = replacetext(M_job, "\\", "")
|
||||
|
||||
var/M_name = M.name
|
||||
M_name = replacetext(M_name, "'", "")
|
||||
M_name = replacetext(M_name, "\"", "")
|
||||
M_name = replacetext(M_name, "\\", "")
|
||||
var/M_rname = M.real_name
|
||||
M_rname = replacetext(M_rname, "'", "")
|
||||
M_rname = replacetext(M_rname, "\"", "")
|
||||
M_rname = replacetext(M_rname, "\\", "")
|
||||
|
||||
var/M_key = M.key
|
||||
M_key = replacetext(M_key, "'", "")
|
||||
M_key = replacetext(M_key, "\"", "")
|
||||
M_key = replacetext(M_key, "\\", "")
|
||||
|
||||
//output for each mob
|
||||
dat += {"
|
||||
|
||||
<tr id='data[i]' name='[i]' onClick="addToLocked('item[i]','data[i]','notice_span[i]')">
|
||||
<td align='center' bgcolor='[color]'>
|
||||
<span id='notice_span[i]'></span>
|
||||
<a id='link[i]'
|
||||
onmouseover='expand("item[i]","[M_job]","[M_name]","[M_rname]","--unused--","[M_key]","[M.lastKnownIP]",[is_antagonist],"\ref[M]")'
|
||||
>
|
||||
<b id='search[i]'>[M_name] - [M_rname] - [M_key] ([M_job])</b>
|
||||
</a>
|
||||
<br><span id='item[i]'></span>
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
"}
|
||||
|
||||
i++
|
||||
|
||||
|
||||
//player table ending
|
||||
dat += {"
|
||||
</table>
|
||||
</span>
|
||||
|
||||
<script type='text/javascript'>
|
||||
var maintable = document.getElementById("maintable_data_archive");
|
||||
var complete_list = maintable.innerHTML;
|
||||
</script>
|
||||
</body></html>
|
||||
"}
|
||||
|
||||
usr << browse(dat, "window=players;size=600x480")
|
||||
|
||||
//The old one
|
||||
/datum/admins/proc/player_panel_old()
|
||||
if (!usr.client.holder)
|
||||
return
|
||||
var/dat = "<html><head><title>Player Menu</title></head>"
|
||||
dat += "<body><table border=1 cellspacing=5><B><tr><th>Name</th><th>Real Name</th><th>Assigned Job</th><th>Key</th><th>Options</th><th>PM</th><th>Traitor?</th></tr></B>"
|
||||
//add <th>IP:</th> to this if wanting to add back in IP checking
|
||||
//add <td>(IP: [M.lastKnownIP])</td> if you want to know their ip to the lists below
|
||||
var/list/mobs = sortmobs()
|
||||
|
||||
for(var/mob/M in mobs)
|
||||
if(!M.ckey) continue
|
||||
|
||||
dat += "<tr><td>[M.name]</td>"
|
||||
if(isAI(M))
|
||||
dat += "<td>AI</td>"
|
||||
else if(isrobot(M))
|
||||
dat += "<td>Cyborg</td>"
|
||||
else if(ishuman(M))
|
||||
dat += "<td>[M.real_name]</td>"
|
||||
else if(istype(M, /mob/living/silicon/pai))
|
||||
dat += "<td>pAI</td>"
|
||||
else if(istype(M, /mob/new_player))
|
||||
dat += "<td>New Player</td>"
|
||||
else if(isobserver(M))
|
||||
dat += "<td>Ghost</td>"
|
||||
else if(ismonkey(M))
|
||||
dat += "<td>Monkey</td>"
|
||||
else if(isalien(M))
|
||||
dat += "<td>Alien</td>"
|
||||
else
|
||||
dat += "<td>Unknown</td>"
|
||||
|
||||
|
||||
if(istype(M,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(H.mind && H.mind.assigned_role)
|
||||
dat += "<td>[H.mind.assigned_role]</td>"
|
||||
else
|
||||
dat += "<td>NA</td>"
|
||||
|
||||
|
||||
dat += {"<td>[(M.client ? "[M.client]" : "No client")]</td>
|
||||
<td align=center><A HREF='?src=\ref[src];adminplayeropts=\ref[M]'>X</A></td>
|
||||
<td align=center><A href='?src=\ref[usr];priv_msg=\ref[M]'>PM</A></td>
|
||||
"}
|
||||
switch(is_special_character(M))
|
||||
if(0)
|
||||
dat += {"<td align=center><A HREF='?src=\ref[src];traitor=\ref[M]'>Traitor?</A></td>"}
|
||||
if(1)
|
||||
dat += {"<td align=center><A HREF='?src=\ref[src];traitor=\ref[M]'><font color=red>Traitor?</font></A></td>"}
|
||||
if(2)
|
||||
dat += {"<td align=center><A HREF='?src=\ref[src];traitor=\ref[M]'><font color=red><b>Traitor?</b></font></A></td>"}
|
||||
|
||||
dat += "</table></body></html>"
|
||||
|
||||
usr << browse(dat, "window=players;size=640x480")
|
||||
|
||||
|
||||
|
||||
/datum/admins/proc/check_antagonists()
|
||||
if (ticker && ticker.current_state >= GAME_STATE_PLAYING)
|
||||
var/dat = "<html><head><title>Round Status</title></head><body><h1><B>Round Status</B></h1>"
|
||||
dat += "Current Game Mode: <B>[ticker.mode.name]</B><BR>"
|
||||
dat += "Round Duration: <B>[round(world.time / 36000)]:[add_zero(world.time / 600 % 60, 2)]:[world.time / 100 % 6][world.time / 100 % 10]</B><BR>"
|
||||
dat += "<B>Emergency shuttle</B><BR>"
|
||||
if (!emergency_shuttle.online)
|
||||
dat += "<a href='?src=\ref[src];call_shuttle=1'>Call Shuttle</a><br>"
|
||||
else
|
||||
var/timeleft = emergency_shuttle.timeleft()
|
||||
switch(emergency_shuttle.location)
|
||||
if(0)
|
||||
dat += "ETA: <a href='?src=\ref[src];edit_shuttle_time=1'>[(timeleft / 60) % 60]:[add_zero(num2text(timeleft % 60), 2)]</a><BR>"
|
||||
dat += "<a href='?src=\ref[src];call_shuttle=2'>Send Back</a><br>"
|
||||
if(1)
|
||||
dat += "ETA: <a href='?src=\ref[src];edit_shuttle_time=1'>[(timeleft / 60) % 60]:[add_zero(num2text(timeleft % 60), 2)]</a><BR>"
|
||||
dat += "<a href='?src=\ref[src];delay_round_end=1'>[ticker.delay_end ? "End Round Normally" : "Delay Round End"]</a><br>"
|
||||
if(ticker.mode.syndicates.len)
|
||||
dat += "<br><table cellspacing=5><tr><td><B>Syndicates</B></td><td></td></tr>"
|
||||
for(var/datum/mind/N in ticker.mode.syndicates)
|
||||
var/mob/M = N.current
|
||||
if(M)
|
||||
dat += "<tr><td><a href='?src=\ref[src];adminplayeropts=\ref[M]'>[M.real_name]</a>[M.client ? "" : " <i>(logged out)</i>"][M.stat == 2 ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
|
||||
dat += "<td><A href='?src=\ref[usr];priv_msg=\ref[M]'>PM</A></td></tr>"
|
||||
else
|
||||
dat += "<tr><td><i>Nuclear Operative not found!</i></td></tr>"
|
||||
dat += "</table><br><table><tr><td><B>Nuclear Disk(s)</B></td></tr>"
|
||||
for(var/obj/item/weapon/disk/nuclear/N in world)
|
||||
dat += "<tr><td>[N.name], "
|
||||
var/atom/disk_loc = N.loc
|
||||
while(!istype(disk_loc, /turf))
|
||||
if(istype(disk_loc, /mob))
|
||||
var/mob/M = disk_loc
|
||||
dat += "carried by <a href='?src=\ref[src];adminplayeropts=\ref[M]'>[M.real_name]</a> "
|
||||
if(istype(disk_loc, /obj))
|
||||
var/obj/O = disk_loc
|
||||
dat += "in \a [O.name] "
|
||||
disk_loc = disk_loc.loc
|
||||
dat += "in [disk_loc.loc] at ([disk_loc.x], [disk_loc.y], [disk_loc.z])</td></tr>"
|
||||
dat += "</table>"
|
||||
|
||||
if(ticker.mode.head_revolutionaries.len || ticker.mode.revolutionaries.len)
|
||||
dat += "<br><table cellspacing=5><tr><td><B>Revolutionaries</B></td><td></td></tr>"
|
||||
for(var/datum/mind/N in ticker.mode.head_revolutionaries)
|
||||
var/mob/M = N.current
|
||||
if(!M)
|
||||
dat += "<tr><td><i>Head Revolutionary not found!</i></td></tr>"
|
||||
else
|
||||
dat += "<tr><td><a href='?src=\ref[src];adminplayeropts=\ref[M]'>[M.real_name]</a> <b>(Leader)</b>[M.client ? "" : " <i>(logged out)</i>"][M.stat == 2 ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
|
||||
dat += "<td><A href='?src=\ref[usr];priv_msg=\ref[M]'>PM</A></td></tr>"
|
||||
for(var/datum/mind/N in ticker.mode.revolutionaries)
|
||||
var/mob/M = N.current
|
||||
if(M)
|
||||
dat += "<tr><td><a href='?src=\ref[src];adminplayeropts=\ref[M]'>[M.real_name]</a>[M.client ? "" : " <i>(logged out)</i>"][M.stat == 2 ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
|
||||
dat += "<td><A href='?src=\ref[usr];priv_msg=\ref[M]'>PM</A></td></tr>"
|
||||
dat += "</table><table cellspacing=5><tr><td><B>Target(s)</B></td><td></td><td><B>Location</B></td></tr>"
|
||||
for(var/datum/mind/N in ticker.mode.get_living_heads())
|
||||
var/mob/M = N.current
|
||||
if(M)
|
||||
dat += "<tr><td><a href='?src=\ref[src];adminplayeropts=\ref[M]'>[M.real_name]</a>[M.client ? "" : " <i>(logged out)</i>"][M.stat == 2 ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
|
||||
dat += "<td><A href='?src=\ref[usr];priv_msg=\ref[M]'>PM</A></td>"
|
||||
var/turf/mob_loc = get_turf_loc(M)
|
||||
dat += "<td>[mob_loc.loc]</td></tr>"
|
||||
else
|
||||
dat += "<tr><td><i>Head not found!</i></td></tr>"
|
||||
dat += "</table>"
|
||||
|
||||
if(ticker.mode.changelings.len > 0)
|
||||
dat += "<br><table cellspacing=5><tr><td><B>Changelings</B></td><td></td><td></td></tr>"
|
||||
for(var/datum/mind/changeling in ticker.mode.changelings)
|
||||
var/mob/M = changeling.current
|
||||
if(M)
|
||||
dat += "<tr><td><a href='?src=\ref[src];adminplayeropts=\ref[M]'>[M.real_name]</a>[M.client ? "" : " <i>(logged out)</i>"][M.stat == 2 ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
|
||||
dat += "<td><A href='?src=\ref[usr];priv_msg=\ref[M]'>PM</A></td>"
|
||||
dat += "<td><A HREF='?src=\ref[src];traitor=\ref[M]'>Show Objective</A></td></tr>"
|
||||
else
|
||||
dat += "<tr><td><i>Changeling not found!</i></td></tr>"
|
||||
dat += "</table>"
|
||||
|
||||
if(ticker.mode.wizards.len > 0)
|
||||
dat += "<br><table cellspacing=5><tr><td><B>Wizards</B></td><td></td><td></td></tr>"
|
||||
for(var/datum/mind/wizard in ticker.mode.wizards)
|
||||
var/mob/M = wizard.current
|
||||
if(M)
|
||||
dat += "<tr><td><a href='?src=\ref[src];adminplayeropts=\ref[M]'>[M.real_name]</a>[M.client ? "" : " <i>(logged out)</i>"][M.stat == 2 ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
|
||||
dat += "<td><A href='?src=\ref[usr];priv_msg=\ref[M]'>PM</A></td>"
|
||||
dat += "<td><A HREF='?src=\ref[src];traitor=\ref[M]'>Show Objective</A></td></tr>"
|
||||
else
|
||||
dat += "<tr><td><i>Wizard not found!</i></td></tr>"
|
||||
dat += "</table>"
|
||||
|
||||
if(ticker.mode.raiders.len > 0)
|
||||
dat += "<br><table cellspacing=5><tr><td><B>Raiders</B></td><td></td><td></td></tr>"
|
||||
for(var/datum/mind/raider in ticker.mode.raiders)
|
||||
var/mob/M = raider.current
|
||||
if(M)
|
||||
dat += "<tr><td><a href='?src=\ref[src];adminplayeropts=\ref[M]'>[M.real_name]</a>[M.client ? "" : " <i>(logged out)</i>"][M.stat == 2 ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
|
||||
dat += "<td><A href='?src=\ref[usr];priv_msg=\ref[M]'>PM</A></td>"
|
||||
dat += "<td><A HREF='?src=\ref[src];traitor=\ref[M]'>Show Objective</A></td></tr>"
|
||||
dat += "</table>"
|
||||
|
||||
if(ticker.mode.ninjas.len > 0)
|
||||
dat += "<br><table cellspacing=5><tr><td><B>Ninjas</B></td><td></td><td></td></tr>"
|
||||
for(var/datum/mind/ninja in ticker.mode.ninjas)
|
||||
var/mob/M = ninja.current
|
||||
if(M)
|
||||
dat += "<tr><td><a href='?src=\ref[src];adminplayeropts=\ref[M]'>[M.real_name]</a>[M.client ? "" : " <i>(logged out)</i>"][M.stat == 2 ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
|
||||
dat += "<td><A href='?src=\ref[usr];priv_msg=\ref[M]'>PM</A></td>"
|
||||
dat += "<td><A HREF='?src=\ref[src];traitor=\ref[M]'>Show Objective</A></td></tr>"
|
||||
else
|
||||
dat += "<tr><td><i>Ninja not found!</i></td></tr>"
|
||||
dat += "</table>"
|
||||
|
||||
if(ticker.mode.cult.len)
|
||||
dat += "<br><table cellspacing=5><tr><td><B>Cultists</B></td><td></td></tr>"
|
||||
for(var/datum/mind/N in ticker.mode.cult)
|
||||
var/mob/M = N.current
|
||||
if(M)
|
||||
dat += "<tr><td><a href='?src=\ref[src];adminplayeropts=\ref[M]'>[M.real_name]</a>[M.client ? "" : " <i>(logged out)</i>"][M.stat == 2 ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
|
||||
dat += "<td><A href='?src=\ref[usr];priv_msg=\ref[M]'>PM</A></td></tr>"
|
||||
dat += "</table>"
|
||||
|
||||
/*if(istype(ticker.mode, /datum/game_mode/anti_revolution) && ticker.mode:heads.len) //comment out anti-revolution
|
||||
dat += "<br><table cellspacing=5><tr><td><B>Corrupt Heads</B></td><td></td></tr>"
|
||||
for(var/datum/mind/N in ticker.mode:heads)
|
||||
var/mob/M = N.current
|
||||
if(M)
|
||||
dat += "<tr><td><a href='?src=\ref[src];adminplayeropts=\ref[M]'>[M.real_name]</a>[M.client ? "" : " <i>(logged out)</i>"][M.stat == 2 ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
|
||||
dat += "<td><A href='?src=\ref[usr];priv_msg=\ref[M]'>PM</A></td></tr>"
|
||||
dat += "</table>"
|
||||
*/
|
||||
if(ticker.mode.traitors.len > 0)
|
||||
dat += "<br><table cellspacing=5><tr><td><B>Traitors</B></td><td></td><td></td></tr>"
|
||||
for(var/datum/mind/traitor in ticker.mode.traitors)
|
||||
var/mob/M = traitor.current
|
||||
if(M)
|
||||
dat += "<tr><td><a href='?src=\ref[src];adminplayeropts=\ref[M]'>[M.real_name]</a>[M.client ? "" : " <i>(logged out)</i>"][M.stat == 2 ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
|
||||
dat += "<td><A href='?src=\ref[usr];priv_msg=\ref[M]'>PM</A></td>"
|
||||
dat += "<td><A HREF='?src=\ref[src];traitor=\ref[M]'>Show Objective</A></td></tr>"
|
||||
else
|
||||
dat += "<tr><td><i>Traitor not found!</i></td></tr>"
|
||||
dat += "</table>"
|
||||
|
||||
dat += "</body></html>"
|
||||
usr << browse(dat, "window=roundstatus;size=400x500")
|
||||
else
|
||||
alert("The game hasn't started yet!")
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,36 @@
|
||||
/proc/getbrokeninhands()
|
||||
var/icon/IL = new('icons/mob/items_lefthand.dmi')
|
||||
var/list/Lstates = IL.IconStates()
|
||||
var/icon/IR = new('icons/mob/items_righthand.dmi')
|
||||
var/list/Rstates = IR.IconStates()
|
||||
|
||||
|
||||
var/text
|
||||
for(var/A in typesof(/obj/item))
|
||||
var/obj/item/O = new A( locate(1,1,1) )
|
||||
if(!O) continue
|
||||
var/icon/J = new(O.icon)
|
||||
var/list/istates = J.IconStates()
|
||||
if(!Lstates.Find(O.icon_state) && !Lstates.Find(O.item_state))
|
||||
if(O.icon_state)
|
||||
text += "[O.type] is missing left hand icon called \"[O.icon_state]\".\n"
|
||||
if(!Rstates.Find(O.icon_state) && !Rstates.Find(O.item_state))
|
||||
if(O.icon_state)
|
||||
text += "[O.type] is missing right hand icon called \"[O.icon_state]\".\n"
|
||||
|
||||
|
||||
if(O.icon_state)
|
||||
if(!istates.Find(O.icon_state))
|
||||
text += "[O.type] is missing normal icon called \"[O.icon_state]\" in \"[O.icon]\".\n"
|
||||
//if(O.item_state)
|
||||
// if(!istates.Find(O.item_state))
|
||||
// text += "[O.type] MISSING NORMAL ICON CALLED\n\"[O.item_state]\" IN \"[O.icon]\"\n"
|
||||
//text+="\n"
|
||||
del(O)
|
||||
if(text)
|
||||
var/F = file("broken_icons.txt")
|
||||
fdel(F)
|
||||
F << text
|
||||
world << "Completeled successfully and written to [F]"
|
||||
|
||||
|
||||
@@ -0,0 +1,497 @@
|
||||
|
||||
//Structured Datum Query Language. Basically SQL meets BYOND objects.
|
||||
|
||||
//Note: For use in BS12, need text_starts_with proc, and to modify the action on select to use BS12's object edit command(s).
|
||||
|
||||
/client/proc/SDQL_query(query_text as message)
|
||||
set category = "Admin"
|
||||
if(!check_rights(R_DEBUG)) //Shouldn't happen... but just to be safe.
|
||||
message_admins("\red ERROR: Non-admin [usr.key] attempted to execute a SDQL query!")
|
||||
log_admin("Non-admin [usr.key] attempted to execute a SDQL query!")
|
||||
|
||||
var/list/query_list = SDQL_tokenize(query_text)
|
||||
|
||||
if(query_list.len < 2)
|
||||
if(query_list.len > 0)
|
||||
usr << "\red SDQL: Too few discrete tokens in query \"[query_text]\". Please check your syntax and try again."
|
||||
return
|
||||
|
||||
if(!(lowertext(query_list[1]) in list("select", "delete", "update")))
|
||||
usr << "\red SDQL: Unknown query type: \"[query_list[1]]\" in query \"[query_text]\". Please check your syntax and try again."
|
||||
return
|
||||
|
||||
var/list/types = list()
|
||||
|
||||
var/i
|
||||
for(i = 2; i <= query_list.len; i += 2)
|
||||
types += query_list[i]
|
||||
|
||||
if(i + 1 >= query_list.len || query_list[i + 1] != ",")
|
||||
break
|
||||
|
||||
i++
|
||||
|
||||
var/list/from = list()
|
||||
|
||||
if(i <= query_list.len)
|
||||
if(lowertext(query_list[i]) in list("from", "in"))
|
||||
for(i++; i <= query_list.len; i += 2)
|
||||
from += query_list[i]
|
||||
|
||||
if(i + 1 >= query_list.len || query_list[i + 1] != ",")
|
||||
break
|
||||
|
||||
i++
|
||||
|
||||
if(from.len < 1)
|
||||
from += "world"
|
||||
|
||||
var/list/set_vars = list()
|
||||
|
||||
if(lowertext(query_list[1]) == "update")
|
||||
if(i <= query_list.len && lowertext(query_list[i]) == "set")
|
||||
for(i++; i <= query_list.len; i++)
|
||||
if(i + 2 <= query_list.len && query_list[i + 1] == "=")
|
||||
set_vars += query_list[i]
|
||||
set_vars[query_list[i]] = query_list[i + 2]
|
||||
|
||||
else
|
||||
usr << "\red SDQL: Invalid set parameter in query \"[query_text]\". Please check your syntax and try again."
|
||||
return
|
||||
|
||||
i += 3
|
||||
|
||||
if(i >= query_list.len || query_list[i] != ",")
|
||||
break
|
||||
|
||||
if(set_vars.len < 1)
|
||||
usr << "\red SDQL: Invalid or missing set in query \"[query_text]\". Please check your syntax and try again."
|
||||
return
|
||||
|
||||
var/list/where = list()
|
||||
|
||||
if(i <= query_list.len && lowertext(query_list[i]) == "where")
|
||||
where = query_list.Copy(i + 1)
|
||||
|
||||
var/list/from_objs = list()
|
||||
if("world" in from)
|
||||
from_objs += world
|
||||
else
|
||||
for(var/f in from)
|
||||
if(copytext(f, 1, 2) == "'" || copytext(f, 1, 2) == "\"")
|
||||
from_objs += locate(copytext(f, 2, length(f)))
|
||||
else if(copytext(f, 1, 2) != "/")
|
||||
from_objs += locate(f)
|
||||
else
|
||||
var/f2 = text2path(f)
|
||||
if(text_starts_with(f, "/mob"))
|
||||
for(var/mob/m in world)
|
||||
if(istype(m, f2))
|
||||
from_objs += m
|
||||
|
||||
else if(text_starts_with(f, "/turf/space"))
|
||||
for(var/turf/space/m in world)
|
||||
if(istype(m, f2))
|
||||
from_objs += m
|
||||
|
||||
else if(text_starts_with(f, "/turf/simulated"))
|
||||
for(var/turf/simulated/m in world)
|
||||
if(istype(m, f2))
|
||||
from_objs += m
|
||||
|
||||
else if(text_starts_with(f, "/turf/unsimulated"))
|
||||
for(var/turf/unsimulated/m in world)
|
||||
if(istype(m, f2))
|
||||
from_objs += m
|
||||
|
||||
else if(text_starts_with(f, "/turf"))
|
||||
for(var/turf/m in world)
|
||||
if(istype(m, f2))
|
||||
from_objs += m
|
||||
|
||||
else if(text_starts_with(f, "/area"))
|
||||
for(var/area/m in world)
|
||||
if(istype(m, f2))
|
||||
from_objs += m
|
||||
|
||||
else if(text_starts_with(f, "/obj/item"))
|
||||
for(var/obj/item/m in world)
|
||||
if(istype(m, f2))
|
||||
from_objs += m
|
||||
|
||||
else if(text_starts_with(f, "/obj/machinery"))
|
||||
for(var/obj/machinery/m in world)
|
||||
if(istype(m, f2))
|
||||
from_objs += m
|
||||
|
||||
else if(text_starts_with(f, "/obj"))
|
||||
for(var/obj/m in world)
|
||||
if(istype(m, f2))
|
||||
from_objs += m
|
||||
|
||||
else if(text_starts_with(f, "/atom"))
|
||||
for(var/atom/m in world)
|
||||
if(istype(m, f2))
|
||||
from_objs += m
|
||||
/*
|
||||
else
|
||||
for(var/datum/m in world)
|
||||
if(istype(m, f2))
|
||||
from_objs += m
|
||||
*/
|
||||
|
||||
var/list/objs = list()
|
||||
|
||||
for(var/from_obj in from_objs)
|
||||
if("*" in types)
|
||||
objs += from_obj:contents
|
||||
else
|
||||
for(var/f in types)
|
||||
if(copytext(f, 1, 2) == "'" || copytext(f, 1, 2) == "\"")
|
||||
objs += locate(copytext(f, 2, length(f))) in from_obj
|
||||
else if(copytext(f, 1, 2) != "/")
|
||||
objs += locate(f) in from_obj
|
||||
else
|
||||
var/f2 = text2path(f)
|
||||
if(text_starts_with(f, "/mob"))
|
||||
for(var/mob/m in from_obj)
|
||||
if(istype(m, f2))
|
||||
objs += m
|
||||
|
||||
else if(text_starts_with(f, "/turf/space"))
|
||||
for(var/turf/space/m in from_obj)
|
||||
if(istype(m, f2))
|
||||
objs += m
|
||||
|
||||
else if(text_starts_with(f, "/turf/simulated"))
|
||||
for(var/turf/simulated/m in from_obj)
|
||||
if(istype(m, f2))
|
||||
objs += m
|
||||
|
||||
else if(text_starts_with(f, "/turf/unsimulated"))
|
||||
for(var/turf/unsimulated/m in from_obj)
|
||||
if(istype(m, f2))
|
||||
objs += m
|
||||
|
||||
else if(text_starts_with(f, "/turf"))
|
||||
for(var/turf/m in from_obj)
|
||||
if(istype(m, f2))
|
||||
objs += m
|
||||
|
||||
else if(text_starts_with(f, "/area"))
|
||||
for(var/area/m in from_obj)
|
||||
if(istype(m, f2))
|
||||
objs += m
|
||||
|
||||
else if(text_starts_with(f, "/obj/item"))
|
||||
for(var/obj/item/m in from_obj)
|
||||
if(istype(m, f2))
|
||||
objs += m
|
||||
|
||||
else if(text_starts_with(f, "/obj/machinery"))
|
||||
for(var/obj/machinery/m in from_obj)
|
||||
if(istype(m, f2))
|
||||
objs += m
|
||||
|
||||
else if(text_starts_with(f, "/obj"))
|
||||
for(var/obj/m in from_obj)
|
||||
if(istype(m, f2))
|
||||
objs += m
|
||||
|
||||
else if(text_starts_with(f, "/atom"))
|
||||
for(var/atom/m in from_obj)
|
||||
if(istype(m, f2))
|
||||
objs += m
|
||||
|
||||
else
|
||||
for(var/datum/m in from_obj)
|
||||
if(istype(m, f2))
|
||||
objs += m
|
||||
|
||||
|
||||
for(var/datum/t in objs)
|
||||
var/currently_false = 0
|
||||
for(i = 1, i - 1 < where.len, i++)
|
||||
var/v = where[i++]
|
||||
var/compare_op = where[i++]
|
||||
if(!(compare_op in list("==", "=", "<>", "<", ">", "<=", ">=", "!=")))
|
||||
usr << "\red SDQL: Unknown comparison operator [compare_op] in where clause following [v] in query \"[query_text]\". Please check your syntax and try again."
|
||||
return
|
||||
|
||||
var/j
|
||||
for(j = i, j <= where.len, j++)
|
||||
if(lowertext(where[j]) in list("and", "or", ";"))
|
||||
break
|
||||
|
||||
if(!currently_false)
|
||||
var/value = SDQL_text2value(t, v)
|
||||
var/result = SDQL_evaluate(t, where.Copy(i, j))
|
||||
|
||||
switch(compare_op)
|
||||
if("=", "==")
|
||||
currently_false = !(value == result)
|
||||
|
||||
if("!=", "<>")
|
||||
currently_false = !(value != result)
|
||||
|
||||
if("<")
|
||||
currently_false = !(value < result)
|
||||
|
||||
if(">")
|
||||
currently_false = !(value > result)
|
||||
|
||||
if("<=")
|
||||
currently_false = !(value <= result)
|
||||
|
||||
if(">=")
|
||||
currently_false = !(value >= result)
|
||||
|
||||
|
||||
if(j > where.len || lowertext(where[j]) == ";")
|
||||
break
|
||||
else if(lowertext(where[j]) == "or")
|
||||
if(currently_false)
|
||||
currently_false = 0
|
||||
else
|
||||
break
|
||||
|
||||
i = j
|
||||
|
||||
if(currently_false)
|
||||
objs -= t
|
||||
|
||||
|
||||
|
||||
usr << "\blue SQDL Query: [query_text]"
|
||||
message_admins("[usr] executed SDQL query: \"[query_text]\".")
|
||||
/*
|
||||
for(var/t in types)
|
||||
usr << "Type: [t]"
|
||||
|
||||
for(var/t in from)
|
||||
usr << "From: [t]"
|
||||
|
||||
for(var/t in set_vars)
|
||||
usr << "Set: [t] = [set_vars[t]]"
|
||||
|
||||
if(where.len)
|
||||
var/where_str = ""
|
||||
for(var/t in where)
|
||||
where_str += "[t] "
|
||||
|
||||
usr << "Where: [where_str]"
|
||||
|
||||
usr << "From objects:"
|
||||
for(var/datum/t in from_objs)
|
||||
usr << t
|
||||
|
||||
usr << "Objects:"
|
||||
for(var/datum/t in objs)
|
||||
usr << t
|
||||
*/
|
||||
switch(lowertext(query_list[1]))
|
||||
if("delete")
|
||||
for(var/datum/t in objs)
|
||||
del t
|
||||
|
||||
if("update")
|
||||
for(var/datum/t in objs)
|
||||
objs[t] = list()
|
||||
for(var/v in set_vars)
|
||||
if(v in t.vars)
|
||||
objs[t][v] = SDQL_text2value(t, set_vars[v])
|
||||
|
||||
for(var/datum/t in objs)
|
||||
for(var/v in objs[t])
|
||||
t.vars[v] = objs[t][v]
|
||||
|
||||
if("select")
|
||||
var/text = ""
|
||||
for(var/datum/t in objs)
|
||||
if(istype(t, /atom))
|
||||
var/atom/a = t
|
||||
|
||||
if(a.x)
|
||||
text += "<a href='?src=\ref[t];SDQL_select=\ref[t]'>\ref[t]</a>: [t] at ([a.x], [a.y], [a.z])<br>"
|
||||
|
||||
else if(a.loc && a.loc.x)
|
||||
text += "<a href='?src=\ref[t];SDQL_select=\ref[t]'>\ref[t]</a>: [t] in [a.loc] at ([a.loc.x], [a.loc.y], [a.loc.z])<br>"
|
||||
|
||||
else
|
||||
text += "<a href='?src=\ref[t];SDQL_select=\ref[t]'>\ref[t]</a>: [t]<br>"
|
||||
|
||||
else
|
||||
text += "<a href='?src=\ref[t];SDQL_select=\ref[t]'>\ref[t]</a>: [t]<br>"
|
||||
|
||||
//text += "[t]<br>"
|
||||
usr << browse(text, "window=sdql_result")
|
||||
|
||||
|
||||
/client/Topic(href,href_list[],hsrc)
|
||||
if(href_list["SDQL_select"])
|
||||
debug_variables(locate(href_list["SDQL_select"]))
|
||||
|
||||
..()
|
||||
|
||||
|
||||
/proc/SDQL_evaluate(datum/object, list/equation)
|
||||
if(equation.len == 0)
|
||||
return null
|
||||
|
||||
else if(equation.len == 1)
|
||||
return SDQL_text2value(object, equation[1])
|
||||
|
||||
else if(equation[1] == "!")
|
||||
return !SDQL_evaluate(object, equation.Copy(2))
|
||||
|
||||
else if(equation[1] == "-")
|
||||
return -SDQL_evaluate(object, equation.Copy(2))
|
||||
|
||||
|
||||
else
|
||||
usr << "\red SDQL: Sorry, equations not yet supported :("
|
||||
return null
|
||||
|
||||
|
||||
/proc/SDQL_text2value(datum/object, text)
|
||||
if(text2num(text) != null)
|
||||
return text2num(text)
|
||||
else if(text == "null")
|
||||
return null
|
||||
else if(copytext(text, 1, 2) == "'" || copytext(text, 1, 2) == "\"" )
|
||||
return copytext(text, 2, length(text))
|
||||
else if(copytext(text, 1, 2) == "/")
|
||||
return text2path(text)
|
||||
else
|
||||
if(findtext(text, "."))
|
||||
var/split = findtext(text, ".")
|
||||
var/v = copytext(text, 1, split)
|
||||
|
||||
if((v in object.vars) && istype(object.vars[v], /datum))
|
||||
return SDQL_text2value(object.vars[v], copytext(text, split + 1))
|
||||
else
|
||||
return null
|
||||
|
||||
else
|
||||
if(text in object.vars)
|
||||
return object.vars[text]
|
||||
else
|
||||
return null
|
||||
|
||||
|
||||
/proc/text_starts_with(text, start)
|
||||
if(copytext(text, 1, length(start) + 1) == start)
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/proc/SDQL_tokenize(query_text)
|
||||
|
||||
var/list/whitespace = list(" ", "\n", "\t")
|
||||
var/list/single = list("(", ")", ",", "+", "-")
|
||||
var/list/multi = list(
|
||||
"=" = list("", "="),
|
||||
"<" = list("", "=", ">"),
|
||||
">" = list("", "="),
|
||||
"!" = list("", "="))
|
||||
|
||||
var/word = ""
|
||||
var/list/query_list = list()
|
||||
var/len = length(query_text)
|
||||
|
||||
for(var/i = 1, i <= len, i++)
|
||||
var/char = copytext(query_text, i, i + 1)
|
||||
|
||||
if(char in whitespace)
|
||||
if(word != "")
|
||||
query_list += word
|
||||
word = ""
|
||||
|
||||
else if(char in single)
|
||||
if(word != "")
|
||||
query_list += word
|
||||
word = ""
|
||||
|
||||
query_list += char
|
||||
|
||||
else if(char in multi)
|
||||
if(word != "")
|
||||
query_list += word
|
||||
word = ""
|
||||
|
||||
var/char2 = copytext(query_text, i + 1, i + 2)
|
||||
|
||||
if(char2 in multi[char])
|
||||
query_list += "[char][char2]"
|
||||
i++
|
||||
|
||||
else
|
||||
query_list += char
|
||||
|
||||
else if(char == "'")
|
||||
if(word != "")
|
||||
usr << "\red SDQL: You have an error in your SDQL syntax, unexpected ' in query: \"<font color=gray>[query_text]</font>\" following \"<font color=gray>[word]</font>\". Please check your syntax, and try again."
|
||||
return null
|
||||
|
||||
word = "'"
|
||||
|
||||
for(i++, i <= len, i++)
|
||||
char = copytext(query_text, i, i + 1)
|
||||
|
||||
if(char == "'")
|
||||
if(copytext(query_text, i + 1, i + 2) == "'")
|
||||
word += "'"
|
||||
i++
|
||||
|
||||
else
|
||||
break
|
||||
|
||||
else
|
||||
word += char
|
||||
|
||||
if(i > len)
|
||||
usr << "\red SDQL: You have an error in your SDQL syntax, unmatched ' in query: \"<font color=gray>[query_text]</font>\". Please check your syntax, and try again."
|
||||
return null
|
||||
|
||||
query_list += "[word]'"
|
||||
word = ""
|
||||
|
||||
else if(char == "\"")
|
||||
if(word != "")
|
||||
usr << "\red SDQL: You have an error in your SDQL syntax, unexpected \" in query: \"<font color=gray>[query_text]</font>\" following \"<font color=gray>[word]</font>\". Please check your syntax, and try again."
|
||||
return null
|
||||
|
||||
word = "\""
|
||||
|
||||
for(i++, i <= len, i++)
|
||||
char = copytext(query_text, i, i + 1)
|
||||
|
||||
if(char == "\"")
|
||||
if(copytext(query_text, i + 1, i + 2) == "'")
|
||||
word += "\""
|
||||
i++
|
||||
|
||||
else
|
||||
break
|
||||
|
||||
else
|
||||
word += char
|
||||
|
||||
if(i > len)
|
||||
usr << "\red SDQL: You have an error in your SDQL syntax, unmatched \" in query: \"<font color=gray>[query_text]</font>\". Please check your syntax, and try again."
|
||||
return null
|
||||
|
||||
query_list += "[word]\""
|
||||
word = ""
|
||||
|
||||
else
|
||||
word += char
|
||||
|
||||
if(word != "")
|
||||
query_list += word
|
||||
|
||||
return query_list
|
||||
@@ -0,0 +1,426 @@
|
||||
|
||||
|
||||
/client/proc/SDQL2_query(query_text as message)
|
||||
set category = "Admin"
|
||||
if(!check_rights(R_DEBUG)) //Shouldn't happen... but just to be safe.
|
||||
message_admins("\red ERROR: Non-admin [usr.key] attempted to execute a SDQL query!")
|
||||
log_admin("Non-admin [usr.key] attempted to execute a SDQL query!")
|
||||
|
||||
if(!query_text || length(query_text) < 1)
|
||||
return
|
||||
|
||||
//world << query_text
|
||||
|
||||
var/list/query_list = SDQL2_tokenize(query_text)
|
||||
|
||||
if(!query_list || query_list.len < 1)
|
||||
return
|
||||
|
||||
var/list/query_tree = SDQL_parse(query_list)
|
||||
|
||||
if(query_tree.len < 1)
|
||||
return
|
||||
|
||||
var/list/from_objs = list()
|
||||
var/list/select_types = list()
|
||||
|
||||
switch(query_tree[1])
|
||||
if("explain")
|
||||
SDQL_testout(query_tree["explain"])
|
||||
return
|
||||
|
||||
if("call")
|
||||
if("on" in query_tree)
|
||||
select_types = query_tree["on"]
|
||||
else
|
||||
return
|
||||
|
||||
if("select", "delete", "update")
|
||||
select_types = query_tree[query_tree[1]]
|
||||
|
||||
from_objs = SDQL_from_objs(query_tree["from"])
|
||||
|
||||
var/list/objs = list()
|
||||
|
||||
for(var/type in select_types)
|
||||
var/char = copytext(type, 1, 2)
|
||||
|
||||
if(char == "/" || char == "*")
|
||||
for(var/from in from_objs)
|
||||
objs += SDQL_get_all(type, from)
|
||||
|
||||
else if(char == "'" || char == "\"")
|
||||
objs += locate(copytext(type, 2, length(type)))
|
||||
|
||||
if("where" in query_tree)
|
||||
var/objs_temp = objs
|
||||
objs = list()
|
||||
for(var/datum/d in objs_temp)
|
||||
if(SDQL_expression(d, query_tree["where"]))
|
||||
objs += d
|
||||
|
||||
//usr << "Query: [query_text]"
|
||||
message_admins("[usr] executed SDQL query: \"[query_text]\".")
|
||||
|
||||
switch(query_tree[1])
|
||||
if("delete")
|
||||
for(var/datum/d in objs)
|
||||
del d
|
||||
|
||||
if("select")
|
||||
var/text = ""
|
||||
for(var/datum/t in objs)
|
||||
if(istype(t, /atom))
|
||||
var/atom/a = t
|
||||
|
||||
if(a.x)
|
||||
text += "<a href='?src=\ref[t];SDQL_select=\ref[t]'>\ref[t]</a>: [t] at ([a.x], [a.y], [a.z])<br>"
|
||||
|
||||
else if(a.loc && a.loc.x)
|
||||
text += "<a href='?src=\ref[t];SDQL_select=\ref[t]'>\ref[t]</a>: [t] in [a.loc] at ([a.loc.x], [a.loc.y], [a.loc.z])<br>"
|
||||
|
||||
else
|
||||
text += "<a href='?src=\ref[t];SDQL_select=\ref[t]'>\ref[t]</a>: [t]<br>"
|
||||
|
||||
else
|
||||
text += "<a href='?src=\ref[t];SDQL_select=\ref[t]'>\ref[t]</a>: [t]<br>"
|
||||
|
||||
usr << browse(text, "window=SDQL-result")
|
||||
|
||||
if("update")
|
||||
if("set" in query_tree)
|
||||
var/list/set_list = query_tree["set"]
|
||||
for(var/datum/d in objs)
|
||||
var/list/vals = list()
|
||||
for(var/v in set_list)
|
||||
if(v in d.vars)
|
||||
vals += v
|
||||
vals[v] = SDQL_expression(d, set_list[v])
|
||||
|
||||
if(istype(d, /turf))
|
||||
for(var/v in vals)
|
||||
if(v == "x" || v == "y" || v == "z")
|
||||
continue
|
||||
|
||||
d.vars[v] = vals[v]
|
||||
|
||||
else
|
||||
for(var/v in vals)
|
||||
d.vars[v] = vals[v]
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/proc/SDQL_parse(list/query_list)
|
||||
var/datum/SDQL_parser/parser = new(query_list)
|
||||
var/list/query_tree = parser.parse()
|
||||
|
||||
del(parser)
|
||||
|
||||
return query_tree
|
||||
|
||||
|
||||
|
||||
/proc/SDQL_testout(list/query_tree, indent = 0)
|
||||
var/spaces = ""
|
||||
for(var/s = 0, s < indent, s++)
|
||||
spaces += " "
|
||||
|
||||
for(var/item in query_tree)
|
||||
if(istype(item, /list))
|
||||
world << "[spaces]("
|
||||
SDQL_testout(item, indent + 1)
|
||||
world << "[spaces])"
|
||||
|
||||
else
|
||||
world << "[spaces][item]"
|
||||
|
||||
if(!isnum(item) && query_tree[item])
|
||||
|
||||
if(istype(query_tree[item], /list))
|
||||
world << "[spaces] ("
|
||||
SDQL_testout(query_tree[item], indent + 2)
|
||||
world << "[spaces] )"
|
||||
|
||||
else
|
||||
world << "[spaces] [query_tree[item]]"
|
||||
|
||||
|
||||
|
||||
/proc/SDQL_from_objs(list/tree)
|
||||
if("world" in tree)
|
||||
return list(world)
|
||||
|
||||
var/list/out = list()
|
||||
|
||||
for(var/type in tree)
|
||||
var/char = copytext(type, 1, 2)
|
||||
|
||||
if(char == "/")
|
||||
out += SDQL_get_all(type, world)
|
||||
|
||||
else if(char == "'" || char == "\"")
|
||||
out += locate(copytext(type, 2, length(type)))
|
||||
|
||||
return out
|
||||
|
||||
|
||||
/proc/SDQL_get_all(type, location)
|
||||
var/list/out = list()
|
||||
|
||||
if(type == "*")
|
||||
for(var/datum/d in location)
|
||||
out += d
|
||||
|
||||
return out
|
||||
|
||||
type = text2path(type)
|
||||
|
||||
if(ispath(type, /mob))
|
||||
for(var/mob/d in location)
|
||||
if(istype(d, type))
|
||||
out += d
|
||||
|
||||
else if(ispath(type, /turf))
|
||||
for(var/turf/d in location)
|
||||
if(istype(d, type))
|
||||
out += d
|
||||
|
||||
else if(ispath(type, /obj))
|
||||
for(var/obj/d in location)
|
||||
if(istype(d, type))
|
||||
out += d
|
||||
|
||||
else if(ispath(type, /area))
|
||||
for(var/area/d in location)
|
||||
if(istype(d, type))
|
||||
out += d
|
||||
|
||||
else if(ispath(type, /atom))
|
||||
for(var/atom/d in location)
|
||||
if(istype(d, type))
|
||||
out += d
|
||||
|
||||
else
|
||||
for(var/datum/d in location)
|
||||
if(istype(d, type))
|
||||
out += d
|
||||
|
||||
return out
|
||||
|
||||
|
||||
/proc/SDQL_expression(datum/object, list/expression, start = 1)
|
||||
var/result = 0
|
||||
var/val
|
||||
|
||||
for(var/i = start, i <= expression.len, i++)
|
||||
var/op = ""
|
||||
|
||||
if(i > start)
|
||||
op = expression[i]
|
||||
i++
|
||||
|
||||
var/list/ret = SDQL_value(object, expression, i)
|
||||
val = ret["val"]
|
||||
i = ret["i"]
|
||||
|
||||
if(op != "")
|
||||
switch(op)
|
||||
if("+")
|
||||
result += val
|
||||
if("-")
|
||||
result -= val
|
||||
if("*")
|
||||
result *= val
|
||||
if("/")
|
||||
result /= val
|
||||
if("&")
|
||||
result &= val
|
||||
if("|")
|
||||
result |= val
|
||||
if("^")
|
||||
result ^= val
|
||||
if("=", "==")
|
||||
result = (result == val)
|
||||
if("!=", "<>")
|
||||
result = (result != val)
|
||||
if("<")
|
||||
result = (result < val)
|
||||
if("<=")
|
||||
result = (result <= val)
|
||||
if(">")
|
||||
result = (result > val)
|
||||
if(">=")
|
||||
result = (result >= val)
|
||||
if("and", "&&")
|
||||
result = (result && val)
|
||||
if("or", "||")
|
||||
result = (result || val)
|
||||
else
|
||||
usr << "\red SDQL2: Unknown op [op]"
|
||||
result = null
|
||||
else
|
||||
result = val
|
||||
|
||||
return result
|
||||
|
||||
/proc/SDQL_value(datum/object, list/expression, start = 1)
|
||||
var/i = start
|
||||
var/val = null
|
||||
|
||||
if(i > expression.len)
|
||||
return list("val" = null, "i" = i)
|
||||
|
||||
if(istype(expression[i], /list))
|
||||
val = SDQL_expression(object, expression[i])
|
||||
|
||||
else if(expression[i] == "!")
|
||||
var/list/ret = SDQL_value(object, expression, i + 1)
|
||||
val = !ret["val"]
|
||||
i = ret["i"]
|
||||
|
||||
else if(expression[i] == "~")
|
||||
var/list/ret = SDQL_value(object, expression, i + 1)
|
||||
val = ~ret["val"]
|
||||
i = ret["i"]
|
||||
|
||||
else if(expression[i] == "-")
|
||||
var/list/ret = SDQL_value(object, expression, i + 1)
|
||||
val = -ret["val"]
|
||||
i = ret["i"]
|
||||
|
||||
else if(expression[i] == "null")
|
||||
val = null
|
||||
|
||||
else if(isnum(expression[i]))
|
||||
val = expression[i]
|
||||
|
||||
else if(copytext(expression[i], 1, 2) in list("'", "\""))
|
||||
val = copytext(expression[i], 2, length(expression[i]))
|
||||
|
||||
else
|
||||
val = SDQL_var(object, expression, i)
|
||||
i = expression.len
|
||||
|
||||
return list("val" = val, "i" = i)
|
||||
|
||||
/proc/SDQL_var(datum/object, list/expression, start = 1)
|
||||
|
||||
if(expression[start] in object.vars)
|
||||
|
||||
if(start < expression.len && expression[start + 1] == ".")
|
||||
return SDQL_var(object.vars[expression[start]], expression[start + 2])
|
||||
|
||||
else
|
||||
return object.vars[expression[start]]
|
||||
|
||||
else
|
||||
return null
|
||||
|
||||
/proc/SDQL2_tokenize(query_text)
|
||||
|
||||
var/list/whitespace = list(" ", "\n", "\t")
|
||||
var/list/single = list("(", ")", ",", "+", "-", ".")
|
||||
var/list/multi = list(
|
||||
"=" = list("", "="),
|
||||
"<" = list("", "=", ">"),
|
||||
">" = list("", "="),
|
||||
"!" = list("", "="))
|
||||
|
||||
var/word = ""
|
||||
var/list/query_list = list()
|
||||
var/len = length(query_text)
|
||||
|
||||
for(var/i = 1, i <= len, i++)
|
||||
var/char = copytext(query_text, i, i + 1)
|
||||
|
||||
if(char in whitespace)
|
||||
if(word != "")
|
||||
query_list += word
|
||||
word = ""
|
||||
|
||||
else if(char in single)
|
||||
if(word != "")
|
||||
query_list += word
|
||||
word = ""
|
||||
|
||||
query_list += char
|
||||
|
||||
else if(char in multi)
|
||||
if(word != "")
|
||||
query_list += word
|
||||
word = ""
|
||||
|
||||
var/char2 = copytext(query_text, i + 1, i + 2)
|
||||
|
||||
if(char2 in multi[char])
|
||||
query_list += "[char][char2]"
|
||||
i++
|
||||
|
||||
else
|
||||
query_list += char
|
||||
|
||||
else if(char == "'")
|
||||
if(word != "")
|
||||
usr << "\red SDQL2: You have an error in your SDQL syntax, unexpected ' in query: \"<font color=gray>[query_text]</font>\" following \"<font color=gray>[word]</font>\". Please check your syntax, and try again."
|
||||
return null
|
||||
|
||||
word = "'"
|
||||
|
||||
for(i++, i <= len, i++)
|
||||
char = copytext(query_text, i, i + 1)
|
||||
|
||||
if(char == "'")
|
||||
if(copytext(query_text, i + 1, i + 2) == "'")
|
||||
word += "'"
|
||||
i++
|
||||
|
||||
else
|
||||
break
|
||||
|
||||
else
|
||||
word += char
|
||||
|
||||
if(i > len)
|
||||
usr << "\red SDQL2: You have an error in your SDQL syntax, unmatched ' in query: \"<font color=gray>[query_text]</font>\". Please check your syntax, and try again."
|
||||
return null
|
||||
|
||||
query_list += "[word]'"
|
||||
word = ""
|
||||
|
||||
else if(char == "\"")
|
||||
if(word != "")
|
||||
usr << "\red SDQL2: You have an error in your SDQL syntax, unexpected \" in query: \"<font color=gray>[query_text]</font>\" following \"<font color=gray>[word]</font>\". Please check your syntax, and try again."
|
||||
return null
|
||||
|
||||
word = "\""
|
||||
|
||||
for(i++, i <= len, i++)
|
||||
char = copytext(query_text, i, i + 1)
|
||||
|
||||
if(char == "\"")
|
||||
if(copytext(query_text, i + 1, i + 2) == "'")
|
||||
word += "\""
|
||||
i++
|
||||
|
||||
else
|
||||
break
|
||||
|
||||
else
|
||||
word += char
|
||||
|
||||
if(i > len)
|
||||
usr << "\red SDQL2: You have an error in your SDQL syntax, unmatched \" in query: \"<font color=gray>[query_text]</font>\". Please check your syntax, and try again."
|
||||
return null
|
||||
|
||||
query_list += "[word]\""
|
||||
word = ""
|
||||
|
||||
else
|
||||
word += char
|
||||
|
||||
if(word != "")
|
||||
query_list += word
|
||||
|
||||
return query_list
|
||||
@@ -0,0 +1,531 @@
|
||||
//I'm pretty sure that this is a recursive [s]descent[/s] ascent parser.
|
||||
|
||||
|
||||
|
||||
//Spec
|
||||
|
||||
//////////
|
||||
//
|
||||
// query : select_query | delete_query | update_query | call_query | explain
|
||||
// explain : 'EXPLAIN' query
|
||||
//
|
||||
// select_query : 'SELECT' select_list [('FROM' | 'IN') from_list] ['WHERE' bool_expression]
|
||||
// delete_query : 'DELETE' select_list [('FROM' | 'IN') from_list] ['WHERE' bool_expression]
|
||||
// update_query : 'UPDATE' select_list [('FROM' | 'IN') from_list] 'SET' assignments ['WHERE' bool_expression]
|
||||
// call_query : 'CALL' call_function ['ON' select_list [('FROM' | 'IN') from_list] ['WHERE' bool_expression]]
|
||||
//
|
||||
// select_list : select_item [',' select_list]
|
||||
// select_item : '*' | select_function | object_type
|
||||
// select_function : count_function
|
||||
// count_function : 'COUNT' '(' '*' ')' | 'COUNT' '(' object_types ')'
|
||||
//
|
||||
// from_list : from_item [',' from_list]
|
||||
// from_item : 'world' | object_type
|
||||
//
|
||||
// call_function : <function name> ['(' [arguments] ')']
|
||||
// arguments : expression [',' arguments]
|
||||
//
|
||||
// object_type : <type path> | string
|
||||
//
|
||||
// assignments : assignment, [',' assignments]
|
||||
// assignment : <variable name> '=' expression
|
||||
// variable : <variable name> | <variable name> '.' variable
|
||||
//
|
||||
// bool_expression : expression comparitor expression [bool_operator bool_expression]
|
||||
// expression : ( unary_expression | '(' expression ')' | value ) [binary_operator expression]
|
||||
// unary_expression : unary_operator ( unary_expression | value | '(' expression ')' )
|
||||
// comparitor : '=' | '==' | '!=' | '<>' | '<' | '<=' | '>' | '>='
|
||||
// value : variable | string | number | 'null'
|
||||
// unary_operator : '!' | '-' | '~'
|
||||
// binary_operator : comparitor | '+' | '-' | '/' | '*' | '&' | '|' | '^'
|
||||
// bool_operator : 'AND' | '&&' | 'OR' | '||'
|
||||
//
|
||||
// string : ''' <some text> ''' | '"' <some text > '"'
|
||||
// number : <some digits>
|
||||
//
|
||||
//////////
|
||||
|
||||
/datum/SDQL_parser
|
||||
var/query_type
|
||||
var/error = 0
|
||||
|
||||
var/list/query
|
||||
var/list/tree
|
||||
|
||||
var/list/select_functions = list("count")
|
||||
var/list/boolean_operators = list("and", "or", "&&", "||")
|
||||
var/list/unary_operators = list("!", "-", "~")
|
||||
var/list/binary_operators = list("+", "-", "/", "*", "&", "|", "^")
|
||||
var/list/comparitors = list("=", "==", "!=", "<>", "<", "<=", ">", ">=")
|
||||
|
||||
|
||||
|
||||
/datum/SDQL_parser/New(query_list)
|
||||
query = query_list
|
||||
|
||||
|
||||
|
||||
/datum/SDQL_parser/proc/parse_error(error_message)
|
||||
error = 1
|
||||
usr << "\red SQDL2 Parsing Error: [error_message]"
|
||||
return query.len + 1
|
||||
|
||||
/datum/SDQL_parser/proc/parse()
|
||||
tree = list()
|
||||
query(1, tree)
|
||||
|
||||
if(error)
|
||||
return list()
|
||||
else
|
||||
return tree
|
||||
|
||||
/datum/SDQL_parser/proc/token(i)
|
||||
if(i <= query.len)
|
||||
return query[i]
|
||||
|
||||
else
|
||||
return null
|
||||
|
||||
/datum/SDQL_parser/proc/tokens(i, num)
|
||||
if(i + num <= query.len)
|
||||
return query.Copy(i, i + num)
|
||||
|
||||
else
|
||||
return null
|
||||
|
||||
/datum/SDQL_parser/proc/tokenl(i)
|
||||
return lowertext(token(i))
|
||||
|
||||
|
||||
|
||||
/datum/SDQL_parser/proc
|
||||
|
||||
//query: select_query | delete_query | update_query
|
||||
query(i, list/node)
|
||||
query_type = tokenl(i)
|
||||
|
||||
switch(query_type)
|
||||
if("select")
|
||||
select_query(i, node)
|
||||
|
||||
if("delete")
|
||||
delete_query(i, node)
|
||||
|
||||
if("update")
|
||||
update_query(i, node)
|
||||
|
||||
if("call")
|
||||
call_query(i, node)
|
||||
|
||||
if("explain")
|
||||
node += "explain"
|
||||
node["explain"] = list()
|
||||
query(i + 1, node["explain"])
|
||||
|
||||
|
||||
// select_query: 'SELECT' select_list [('FROM' | 'IN') from_list] ['WHERE' bool_expression]
|
||||
select_query(i, list/node)
|
||||
var/list/select = list()
|
||||
i = select_list(i + 1, select)
|
||||
|
||||
node += "select"
|
||||
node["select"] = select
|
||||
|
||||
var/list/from = list()
|
||||
if(tokenl(i) in list("from", "in"))
|
||||
i = from_list(i + 1, from)
|
||||
else
|
||||
from += "world"
|
||||
|
||||
node += "from"
|
||||
node["from"] = from
|
||||
|
||||
if(tokenl(i) == "where")
|
||||
var/list/where = list()
|
||||
i = bool_expression(i + 1, where)
|
||||
|
||||
node += "where"
|
||||
node["where"] = where
|
||||
|
||||
return i
|
||||
|
||||
|
||||
//delete_query: 'DELETE' select_list [('FROM' | 'IN') from_list] ['WHERE' bool_expression]
|
||||
delete_query(i, list/node)
|
||||
var/list/select = list()
|
||||
i = select_list(i + 1, select)
|
||||
|
||||
node += "delete"
|
||||
node["delete"] = select
|
||||
|
||||
var/list/from = list()
|
||||
if(tokenl(i) in list("from", "in"))
|
||||
i = from_list(i + 1, from)
|
||||
else
|
||||
from += "world"
|
||||
|
||||
node += "from"
|
||||
node["from"] = from
|
||||
|
||||
if(tokenl(i) == "where")
|
||||
var/list/where = list()
|
||||
i = bool_expression(i + 1, where)
|
||||
|
||||
node += "where"
|
||||
node["where"] = where
|
||||
|
||||
return i
|
||||
|
||||
|
||||
//update_query: 'UPDATE' select_list [('FROM' | 'IN') from_list] 'SET' assignments ['WHERE' bool_expression]
|
||||
update_query(i, list/node)
|
||||
var/list/select = list()
|
||||
i = select_list(i + 1, select)
|
||||
|
||||
node += "update"
|
||||
node["update"] = select
|
||||
|
||||
var/list/from = list()
|
||||
if(tokenl(i) in list("from", "in"))
|
||||
i = from_list(i + 1, from)
|
||||
else
|
||||
from += "world"
|
||||
|
||||
node += "from"
|
||||
node["from"] = from
|
||||
|
||||
if(tokenl(i) != "set")
|
||||
i = parse_error("UPDATE has misplaced SET")
|
||||
|
||||
var/list/set_assignments = list()
|
||||
i = assignments(i + 1, set_assignments)
|
||||
|
||||
node += "set"
|
||||
node["set"] = set_assignments
|
||||
|
||||
if(tokenl(i) == "where")
|
||||
var/list/where = list()
|
||||
i = bool_expression(i + 1, where)
|
||||
|
||||
node += "where"
|
||||
node["where"] = where
|
||||
|
||||
return i
|
||||
|
||||
|
||||
//call_query: 'CALL' call_function ['ON' select_list [('FROM' | 'IN') from_list] ['WHERE' bool_expression]]
|
||||
call_query(i, list/node)
|
||||
var/list/func = list()
|
||||
i = call_function(i + 1, func)
|
||||
|
||||
node += "call"
|
||||
node["call"] = func
|
||||
|
||||
if(tokenl(i) != "on")
|
||||
return i
|
||||
|
||||
var/list/select = list()
|
||||
i = select_list(i + 1, select)
|
||||
|
||||
node += "on"
|
||||
node["on"] = select
|
||||
|
||||
var/list/from = list()
|
||||
if(tokenl(i) in list("from", "in"))
|
||||
i = from_list(i + 1, from)
|
||||
else
|
||||
from += "world"
|
||||
|
||||
node += "from"
|
||||
node["from"] = from
|
||||
|
||||
if(tokenl(i) == "where")
|
||||
var/list/where = list()
|
||||
i = bool_expression(i + 1, where)
|
||||
|
||||
node += "where"
|
||||
node["where"] = where
|
||||
|
||||
return i
|
||||
|
||||
|
||||
//select_list: select_item [',' select_list]
|
||||
select_list(i, list/node)
|
||||
i = select_item(i, node)
|
||||
|
||||
if(token(i) == ",")
|
||||
i = select_list(i + 1, node)
|
||||
|
||||
return i
|
||||
|
||||
|
||||
//from_list: from_item [',' from_list]
|
||||
from_list(i, list/node)
|
||||
i = from_item(i, node)
|
||||
|
||||
if(token(i) == ",")
|
||||
i = from_list(i + 1, node)
|
||||
|
||||
return i
|
||||
|
||||
|
||||
//assignments: assignment, [',' assignments]
|
||||
assignments(i, list/node)
|
||||
i = assignment(i, node)
|
||||
|
||||
if(token(i) == ",")
|
||||
i = assignments(i + 1, node)
|
||||
|
||||
return i
|
||||
|
||||
|
||||
//select_item: '*' | select_function | object_type
|
||||
select_item(i, list/node)
|
||||
|
||||
if(token(i) == "*")
|
||||
node += "*"
|
||||
i++
|
||||
|
||||
else if(tokenl(i) in select_functions)
|
||||
i = select_function(i, node)
|
||||
|
||||
else
|
||||
i = object_type(i, node)
|
||||
|
||||
return i
|
||||
|
||||
|
||||
//from_item: 'world' | object_type
|
||||
from_item(i, list/node)
|
||||
|
||||
if(token(i) == "world")
|
||||
node += "world"
|
||||
i++
|
||||
|
||||
else
|
||||
i = object_type(i, node)
|
||||
|
||||
return i
|
||||
|
||||
|
||||
//bool_expression: expression [bool_operator bool_expression]
|
||||
bool_expression(i, list/node)
|
||||
|
||||
var/list/bool = list()
|
||||
i = expression(i, bool)
|
||||
|
||||
node[++node.len] = bool
|
||||
|
||||
if(tokenl(i) in boolean_operators)
|
||||
i = bool_operator(i, node)
|
||||
i = bool_expression(i, node)
|
||||
|
||||
return i
|
||||
|
||||
|
||||
//assignment: <variable name> '=' expression
|
||||
assignment(i, list/node)
|
||||
|
||||
node += token(i)
|
||||
|
||||
if(token(i + 1) == "=")
|
||||
var/varname = token(i)
|
||||
node[varname] = list()
|
||||
|
||||
i = expression(i + 2, node[varname])
|
||||
|
||||
else
|
||||
parse_error("Assignment expected, but no = found")
|
||||
|
||||
return i
|
||||
|
||||
|
||||
//variable: <variable name> | <variable name> '.' variable
|
||||
variable(i, list/node)
|
||||
var/list/L = list(token(i))
|
||||
node[++node.len] = L
|
||||
|
||||
if(token(i + 1) == ".")
|
||||
L += "."
|
||||
i = variable(i + 2, L)
|
||||
|
||||
else
|
||||
i++
|
||||
|
||||
return i
|
||||
|
||||
|
||||
//object_type: <type path> | string
|
||||
object_type(i, list/node)
|
||||
|
||||
if(copytext(token(i), 1, 2) == "/")
|
||||
node += token(i)
|
||||
|
||||
else
|
||||
i = string(i, node)
|
||||
|
||||
return i + 1
|
||||
|
||||
|
||||
//comparitor: '=' | '==' | '!=' | '<>' | '<' | '<=' | '>' | '>='
|
||||
comparitor(i, list/node)
|
||||
|
||||
if(token(i) in list("=", "==", "!=", "<>", "<", "<=", ">", ">="))
|
||||
node += token(i)
|
||||
|
||||
else
|
||||
parse_error("Unknown comparitor [token(i)]")
|
||||
|
||||
return i + 1
|
||||
|
||||
|
||||
//bool_operator: 'AND' | '&&' | 'OR' | '||'
|
||||
bool_operator(i, list/node)
|
||||
|
||||
if(tokenl(i) in list("and", "or", "&&", "||"))
|
||||
node += token(i)
|
||||
|
||||
else
|
||||
parse_error("Unknown comparitor [token(i)]")
|
||||
|
||||
return i + 1
|
||||
|
||||
|
||||
//string: ''' <some text> ''' | '"' <some text > '"'
|
||||
string(i, list/node)
|
||||
|
||||
if(copytext(token(i), 1, 2) in list("'", "\""))
|
||||
node += token(i)
|
||||
|
||||
else
|
||||
parse_error("Expected string but found '[token(i)]'")
|
||||
|
||||
return i + 1
|
||||
|
||||
|
||||
//call_function: <function name> ['(' [arguments] ')']
|
||||
call_function(i, list/node)
|
||||
|
||||
parse_error("Sorry, function calls aren't available yet")
|
||||
|
||||
return i
|
||||
|
||||
|
||||
//select_function: count_function
|
||||
select_function(i, list/node)
|
||||
|
||||
parse_error("Sorry, function calls aren't available yet")
|
||||
|
||||
return i
|
||||
|
||||
|
||||
//expression: ( unary_expression | '(' expression ')' | value ) [binary_operator expression]
|
||||
expression(i, list/node)
|
||||
|
||||
if(token(i) in unary_operators)
|
||||
i = unary_expression(i, node)
|
||||
|
||||
else if(token(i) == "(")
|
||||
var/list/expr = list()
|
||||
|
||||
i = expression(i + 1, expr)
|
||||
|
||||
if(token(i) != ")")
|
||||
parse_error("Missing ) at end of expression.")
|
||||
|
||||
else
|
||||
i++
|
||||
|
||||
node[++node.len] = expr
|
||||
|
||||
else
|
||||
i = value(i, node)
|
||||
|
||||
if(token(i) in binary_operators)
|
||||
i = binary_operator(i, node)
|
||||
i = expression(i, node)
|
||||
|
||||
else if(token(i) in comparitors)
|
||||
i = binary_operator(i, node)
|
||||
|
||||
var/list/rhs = list()
|
||||
i = expression(i, rhs)
|
||||
|
||||
node[++node.len] = rhs
|
||||
|
||||
|
||||
return i
|
||||
|
||||
|
||||
//unary_expression: unary_operator ( unary_expression | value | '(' expression ')' )
|
||||
unary_expression(i, list/node)
|
||||
|
||||
if(token(i) in unary_operators)
|
||||
var/list/unary_exp = list()
|
||||
|
||||
unary_exp += token(i)
|
||||
i++
|
||||
|
||||
if(token(i) in unary_operators)
|
||||
i = unary_expression(i, unary_exp)
|
||||
|
||||
else if(token(i) == "(")
|
||||
var/list/expr = list()
|
||||
|
||||
i = expression(i + 1, expr)
|
||||
|
||||
if(token(i) != ")")
|
||||
parse_error("Missing ) at end of expression.")
|
||||
|
||||
else
|
||||
i++
|
||||
|
||||
unary_exp[++unary_exp.len] = expr
|
||||
|
||||
else
|
||||
i = value(i, unary_exp)
|
||||
|
||||
node[++node.len] = unary_exp
|
||||
|
||||
|
||||
else
|
||||
parse_error("Expected unary operator but found '[token(i)]'")
|
||||
|
||||
return i
|
||||
|
||||
|
||||
//binary_operator: comparitor | '+' | '-' | '/' | '*' | '&' | '|' | '^'
|
||||
binary_operator(i, list/node)
|
||||
|
||||
if(token(i) in (binary_operators + comparitors))
|
||||
node += token(i)
|
||||
|
||||
else
|
||||
parse_error("Unknown binary operator [token(i)]")
|
||||
|
||||
return i + 1
|
||||
|
||||
|
||||
//value: variable | string | number | 'null'
|
||||
value(i, list/node)
|
||||
|
||||
if(token(i) == "null")
|
||||
node += "null"
|
||||
i++
|
||||
|
||||
else if(isnum(text2num(token(i))))
|
||||
node += text2num(token(i))
|
||||
i++
|
||||
|
||||
else if(copytext(token(i), 1, 2) in list("'", "\""))
|
||||
i = string(i, node)
|
||||
|
||||
else
|
||||
i = variable(i, node)
|
||||
|
||||
return i
|
||||
|
||||
|
||||
|
||||
|
||||
/*EXPLAIN SELECT * WHERE 42 = 6 * 9 OR val = - 5 == 7*/
|
||||
@@ -0,0 +1,115 @@
|
||||
|
||||
|
||||
//This is a list of words which are ignored by the parser when comparing message contents for names. MUST BE IN LOWER CASE!
|
||||
var/list/adminhelp_ignored_words = list("unknown","the","a","an","of","monkey","alien","as")
|
||||
|
||||
/client/verb/adminhelp(msg as text)
|
||||
set category = "Admin"
|
||||
set name = "Adminhelp"
|
||||
|
||||
if(say_disabled) //This is here to try to identify lag problems
|
||||
usr << "\red Speech is currently admin-disabled."
|
||||
return
|
||||
|
||||
//handle muting and automuting
|
||||
if(prefs.muted & MUTE_ADMINHELP)
|
||||
src << "<font color='red'>Error: Admin-PM: You cannot send adminhelps (Muted).</font>"
|
||||
return
|
||||
if(src.handle_spam_prevention(msg,MUTE_ADMINHELP))
|
||||
return
|
||||
|
||||
/**src.verbs -= /client/verb/adminhelp
|
||||
|
||||
spawn(1200)
|
||||
src.verbs += /client/verb/adminhelp // 2 minute cool-down for adminhelps
|
||||
src.verbs += /client/verb/adminhelp // 2 minute cool-down for adminhelps//Go to hell
|
||||
**/
|
||||
|
||||
//clean the input msg
|
||||
if(!msg) return
|
||||
msg = sanitize(copytext(msg,1,MAX_MESSAGE_LEN))
|
||||
if(!msg) return
|
||||
var/original_msg = msg
|
||||
|
||||
//explode the input msg into a list
|
||||
var/list/msglist = text2list(msg, " ")
|
||||
|
||||
//generate keywords lookup
|
||||
var/list/surnames = list()
|
||||
var/list/forenames = list()
|
||||
var/list/ckeys = list()
|
||||
for(var/mob/M in mob_list)
|
||||
var/list/indexing = list(M.real_name, M.name)
|
||||
if(M.mind) indexing += M.mind.name
|
||||
|
||||
for(var/string in indexing)
|
||||
var/list/L = text2list(string, " ")
|
||||
var/surname_found = 0
|
||||
//surnames
|
||||
for(var/i=L.len, i>=1, i--)
|
||||
var/word = ckey(L[i])
|
||||
if(word)
|
||||
surnames[word] = M
|
||||
surname_found = i
|
||||
break
|
||||
//forenames
|
||||
for(var/i=1, i<surname_found, i++)
|
||||
var/word = ckey(L[i])
|
||||
if(word)
|
||||
forenames[word] = M
|
||||
//ckeys
|
||||
ckeys[M.ckey] = M
|
||||
|
||||
var/ai_found = 0
|
||||
msg = ""
|
||||
var/list/mobs_found = list()
|
||||
for(var/original_word in msglist)
|
||||
var/word = ckey(original_word)
|
||||
if(word)
|
||||
if(!(word in adminhelp_ignored_words))
|
||||
if(word == "ai")
|
||||
ai_found = 1
|
||||
else
|
||||
var/mob/found = ckeys[word]
|
||||
if(!found)
|
||||
found = surnames[word]
|
||||
if(!found)
|
||||
found = forenames[word]
|
||||
if(found)
|
||||
if(!(found in mobs_found))
|
||||
mobs_found += found
|
||||
if(!ai_found && isAI(found))
|
||||
ai_found = 1
|
||||
msg += "<b><font color='black'>[original_word] (<A HREF='?_src_=holder;adminmoreinfo=\ref[found]'>?</A>)</font></b> "
|
||||
continue
|
||||
msg += "[original_word] "
|
||||
|
||||
if(!mob) return //this doesn't happen
|
||||
|
||||
var/ref_mob = "\ref[mob]"
|
||||
msg = "\blue <b><font color=red>HELP: </font>[key_name(src, 1)] (<A HREF='?_src_=holder;adminmoreinfo=[ref_mob]'>?</A>) (<A HREF='?_src_=holder;adminplayeropts=[ref_mob]'>PP</A>) (<A HREF='?_src_=vars;Vars=[ref_mob]'>VV</A>) (<A HREF='?_src_=holder;subtlemessage=[ref_mob]'>SM</A>) (<A HREF='?_src_=holder;adminplayerobservejump=[ref_mob]'>JMP</A>) (<A HREF='?_src_=holder;check_antagonist=1'>CA</A>) [ai_found ? " (<A HREF='?_src_=holder;adminchecklaws=[ref_mob]'>CL</A>)" : ""]:</b> [msg]"
|
||||
|
||||
//send this msg to all admins
|
||||
var/admin_number_afk = 0
|
||||
for(var/client/X in admins)
|
||||
if((R_ADMIN|R_MOD) & X.holder.rights)
|
||||
if(X.is_afk())
|
||||
admin_number_afk++
|
||||
if(X.prefs.toggles & SOUND_ADMINHELP)
|
||||
X << 'sound/effects/adminhelp.ogg'
|
||||
X << msg
|
||||
|
||||
//show it to the person adminhelping too
|
||||
src << "<font color='blue'>PM to-<b>Admins</b>: [original_msg]</font>"
|
||||
|
||||
var/admin_number_present = admins.len - admin_number_afk
|
||||
log_admin("HELP: [key_name(src)]: [original_msg] - heard by [admin_number_present] non-AFK admins.")
|
||||
if(admin_number_present <= 0)
|
||||
if(!admin_number_afk)
|
||||
send2adminirc("ADMINHELP from [key_name(src)]: [original_msg] - !!No admins online!!")
|
||||
else
|
||||
send2adminirc("ADMINHELP from [key_name(src)]: [original_msg] - !!All admins AFK ([admin_number_afk])!!")
|
||||
else
|
||||
send2adminirc("ADMINHELP from [key_name(src)]: [original_msg]")
|
||||
feedback_add_details("admin_verb","AH") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
return
|
||||
@@ -0,0 +1,157 @@
|
||||
/client/proc/Jump(var/area/A in return_sorted_areas())
|
||||
set name = "Jump to Area"
|
||||
set desc = "Area to jump to"
|
||||
set category = "Admin"
|
||||
if(!src.holder)
|
||||
src << "Only administrators may use this command."
|
||||
return
|
||||
|
||||
if(config.allow_admin_jump)
|
||||
usr.loc = pick(get_area_turfs(A))
|
||||
|
||||
log_admin("[key_name(usr)] jumped to [A]")
|
||||
message_admins("[key_name_admin(usr)] jumped to [A]", 1)
|
||||
feedback_add_details("admin_verb","JA") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
else
|
||||
alert("Admin jumping disabled")
|
||||
|
||||
/client/proc/jumptoturf(var/turf/T in world)
|
||||
set name = "Jump to Turf"
|
||||
set category = "Admin"
|
||||
if(!src.holder)
|
||||
src << "Only administrators may use this command."
|
||||
return
|
||||
if(config.allow_admin_jump)
|
||||
log_admin("[key_name(usr)] jumped to [T.x],[T.y],[T.z] in [T.loc]")
|
||||
message_admins("[key_name_admin(usr)] jumped to [T.x],[T.y],[T.z] in [T.loc]", 1)
|
||||
usr.loc = T
|
||||
feedback_add_details("admin_verb","JT") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
else
|
||||
alert("Admin jumping disabled")
|
||||
return
|
||||
|
||||
/client/proc/jumptomob(var/mob/M in mob_list)
|
||||
set category = "Admin"
|
||||
set name = "Jump to Mob"
|
||||
|
||||
if(!src.holder)
|
||||
src << "Only administrators may use this command."
|
||||
return
|
||||
|
||||
if(config.allow_admin_jump)
|
||||
log_admin("[key_name(usr)] jumped to [key_name(M)]")
|
||||
message_admins("[key_name_admin(usr)] jumped to [key_name_admin(M)]", 1)
|
||||
if(src.mob)
|
||||
var/mob/A = src.mob
|
||||
var/turf/T = get_turf(M)
|
||||
if(T && isturf(T))
|
||||
feedback_add_details("admin_verb","JM") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
A.loc = T
|
||||
else
|
||||
A << "This mob is not located in the game world."
|
||||
else
|
||||
alert("Admin jumping disabled")
|
||||
|
||||
/client/proc/jumptocoord(tx as num, ty as num, tz as num)
|
||||
set category = "Admin"
|
||||
set name = "Jump to Coordinate"
|
||||
|
||||
if (!holder)
|
||||
src << "Only administrators may use this command."
|
||||
return
|
||||
|
||||
if (config.allow_admin_jump)
|
||||
if(src.mob)
|
||||
var/mob/A = src.mob
|
||||
A.x = tx
|
||||
A.y = ty
|
||||
A.z = tz
|
||||
feedback_add_details("admin_verb","JC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
message_admins("[key_name_admin(usr)] jumped to coordinates [tx], [ty], [tz]")
|
||||
|
||||
else
|
||||
alert("Admin jumping disabled")
|
||||
|
||||
/client/proc/jumptokey()
|
||||
set category = "Admin"
|
||||
set name = "Jump to Key"
|
||||
|
||||
if(!src.holder)
|
||||
src << "Only administrators may use this command."
|
||||
return
|
||||
|
||||
if(config.allow_admin_jump)
|
||||
var/list/keys = list()
|
||||
for(var/mob/M in player_list)
|
||||
keys += M.client
|
||||
var/selection = input("Please, select a player!", "Admin Jumping", null, null) as null|anything in sortKey(keys)
|
||||
if(!selection)
|
||||
src << "No keys found."
|
||||
return
|
||||
var/mob/M = selection:mob
|
||||
log_admin("[key_name(usr)] jumped to [key_name(M)]")
|
||||
message_admins("[key_name_admin(usr)] jumped to [key_name_admin(M)]", 1)
|
||||
usr.loc = M.loc
|
||||
feedback_add_details("admin_verb","JK") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
else
|
||||
alert("Admin jumping disabled")
|
||||
|
||||
/client/proc/Getmob(var/mob/M in mob_list)
|
||||
set category = "Admin"
|
||||
set name = "Get Mob"
|
||||
set desc = "Mob to teleport"
|
||||
if(!src.holder)
|
||||
src << "Only administrators may use this command."
|
||||
return
|
||||
if(config.allow_admin_jump)
|
||||
log_admin("[key_name(usr)] teleported [key_name(M)]")
|
||||
message_admins("[key_name_admin(usr)] teleported [key_name_admin(M)]", 1)
|
||||
M.loc = get_turf(usr)
|
||||
feedback_add_details("admin_verb","GM") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
else
|
||||
alert("Admin jumping disabled")
|
||||
|
||||
/client/proc/Getkey()
|
||||
set category = "Admin"
|
||||
set name = "Get Key"
|
||||
set desc = "Key to teleport"
|
||||
|
||||
if(!src.holder)
|
||||
src << "Only administrators may use this command."
|
||||
return
|
||||
|
||||
if(config.allow_admin_jump)
|
||||
var/list/keys = list()
|
||||
for(var/mob/M in player_list)
|
||||
keys += M.client
|
||||
var/selection = input("Please, select a player!", "Admin Jumping", null, null) as null|anything in sortKey(keys)
|
||||
if(!selection)
|
||||
return
|
||||
var/mob/M = selection:mob
|
||||
|
||||
if(!M)
|
||||
return
|
||||
log_admin("[key_name(usr)] teleported [key_name(M)]")
|
||||
message_admins("[key_name_admin(usr)] teleported [key_name(M)]", 1)
|
||||
if(M)
|
||||
M.loc = get_turf(usr)
|
||||
feedback_add_details("admin_verb","GK") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
else
|
||||
alert("Admin jumping disabled")
|
||||
|
||||
/client/proc/sendmob(var/mob/M in sortmobs())
|
||||
set category = "Admin"
|
||||
set name = "Send Mob"
|
||||
if(!src.holder)
|
||||
src << "Only administrators may use this command."
|
||||
return
|
||||
var/area/A = input(usr, "Pick an area.", "Pick an area") in return_sorted_areas()
|
||||
if(A)
|
||||
if(config.allow_admin_jump)
|
||||
M.loc = pick(get_area_turfs(A))
|
||||
feedback_add_details("admin_verb","SMOB") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
log_admin("[key_name(usr)] teleported [key_name(M)] to [A]")
|
||||
message_admins("[key_name_admin(usr)] teleported [key_name_admin(M)] to [A]", 1)
|
||||
else
|
||||
alert("Admin jumping disabled")
|
||||
@@ -0,0 +1,184 @@
|
||||
//allows right clicking mobs to send an admin PM to their client, forwards the selected mob's client to cmd_admin_pm
|
||||
/client/proc/cmd_admin_pm_context(mob/M as mob in mob_list)
|
||||
set category = null
|
||||
set name = "Admin PM Mob"
|
||||
if(!holder)
|
||||
src << "<font color='red'>Error: Admin-PM-Context: Only administrators may use this command.</font>"
|
||||
return
|
||||
if( !ismob(M) || !M.client ) return
|
||||
cmd_admin_pm(M.client,null)
|
||||
feedback_add_details("admin_verb","APMM") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
//shows a list of clients we could send PMs to, then forwards our choice to cmd_admin_pm
|
||||
/client/proc/cmd_admin_pm_panel()
|
||||
set category = "Admin"
|
||||
set name = "Admin PM"
|
||||
if(!holder)
|
||||
src << "<font color='red'>Error: Admin-PM-Panel: Only administrators may use this command.</font>"
|
||||
return
|
||||
var/list/client/targets[0]
|
||||
for(var/client/T)
|
||||
if(T.mob)
|
||||
if(istype(T.mob, /mob/new_player))
|
||||
targets["(New Player) - [T]"] = T
|
||||
else if(istype(T.mob, /mob/dead/observer))
|
||||
targets["[T.mob.name](Ghost) - [T]"] = T
|
||||
else
|
||||
targets["[T.mob.real_name](as [T.mob.name]) - [T]"] = T
|
||||
else
|
||||
targets["(No Mob) - [T]"] = T
|
||||
var/list/sorted = sortList(targets)
|
||||
var/target = input(src,"To whom shall we send a message?","Admin PM",null) in sorted|null
|
||||
cmd_admin_pm(targets[target],null)
|
||||
feedback_add_details("admin_verb","APM") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
|
||||
//takes input from cmd_admin_pm_context, cmd_admin_pm_panel or /client/Topic and sends them a PM.
|
||||
//Fetching a message if needed. src is the sender and C is the target client
|
||||
/client/proc/cmd_admin_pm(var/client/C, var/msg)
|
||||
if(prefs.muted & MUTE_ADMINHELP)
|
||||
src << "<font color='red'>Error: Private-Message: You are unable to use PM-s (muted).</font>"
|
||||
return
|
||||
|
||||
if(!istype(C,/client))
|
||||
if(holder) src << "<font color='red'>Error: Private-Message: Client not found.</font>"
|
||||
else adminhelp(msg) //admin we are replying to left. adminhelp instead
|
||||
return
|
||||
|
||||
/*if(C && C.last_pm_recieved + config.simultaneous_pm_warning_timeout > world.time && holder)
|
||||
//send a warning to admins, but have a delay popup for mods
|
||||
if(holder.rights & R_ADMIN)
|
||||
src << "\red <b>Simultaneous PMs warning:</b> that player has been PM'd in the last [config.simultaneous_pm_warning_timeout / 10] seconds by: [C.ckey_last_pm]"
|
||||
else
|
||||
if(alert("That player has been PM'd in the last [config.simultaneous_pm_warning_timeout / 10] seconds by: [C.ckey_last_pm]","Simultaneous PMs warning","Continue","Cancel") == "Cancel")
|
||||
return*/
|
||||
|
||||
//get message text, limit it's length.and clean/escape html
|
||||
if(!msg)
|
||||
msg = input(src,"Message:", "Private message to [key_name(C, 0, holder ? 1 : 0)]") as text|null
|
||||
|
||||
if(!msg) return
|
||||
if(!C)
|
||||
if(holder) src << "<font color='red'>Error: Admin-PM: Client not found.</font>"
|
||||
else adminhelp(msg) //admin we are replying to has vanished, adminhelp instead
|
||||
return
|
||||
|
||||
if (src.handle_spam_prevention(msg,MUTE_ADMINHELP))
|
||||
return
|
||||
|
||||
//clean the message if it's not sent by a high-rank admin
|
||||
if(!check_rights(R_SERVER|R_DEBUG,0))
|
||||
msg = sanitize(copytext(msg,1,MAX_MESSAGE_LEN))
|
||||
if(!msg) return
|
||||
|
||||
var/recieve_color = "purple"
|
||||
var/send_pm_type = " "
|
||||
var/recieve_pm_type = "Player"
|
||||
|
||||
|
||||
if(holder)
|
||||
//mod PMs are maroon
|
||||
//PMs sent from admins and mods display their rank
|
||||
if(holder)
|
||||
if( holder.rights & R_ADMIN )
|
||||
recieve_color = "red"
|
||||
else
|
||||
recieve_color = "maroon"
|
||||
send_pm_type = holder.rank + " "
|
||||
recieve_pm_type = holder.rank
|
||||
|
||||
else if(!C.holder)
|
||||
src << "<font color='red'>Error: Admin-PM: Non-admin to non-admin PM communication is forbidden.</font>"
|
||||
return
|
||||
|
||||
var/recieve_message = ""
|
||||
|
||||
if(holder && !C.holder)
|
||||
recieve_message = "<font color='[recieve_color]' size='4'><b>-- Administrator private message --</b></font>\n"
|
||||
|
||||
//AdminPM popup for ApocStation and anybody else who wants to use it. Set it with POPUP_ADMIN_PM in config.txt ~Carn
|
||||
if(config.popup_admin_pm)
|
||||
spawn(0) //so we don't hold the caller proc up
|
||||
var/sender = src
|
||||
var/sendername = key
|
||||
var/reply = input(C, msg,"[recieve_pm_type] PM from-[sendername]", "") as text|null //show message and await a reply
|
||||
if(C && reply)
|
||||
if(sender)
|
||||
C.cmd_admin_pm(sender,reply) //sender is still about, let's reply to them
|
||||
else
|
||||
adminhelp(reply) //sender has left, adminhelp instead
|
||||
return
|
||||
|
||||
recieve_message = "<font color='[recieve_color]'>[recieve_pm_type] PM from-<b>[key_name(src, C, C.holder ? 1 : 0)]</b>: [msg]</font>"
|
||||
C << recieve_message
|
||||
src << "<font color='blue'>[send_pm_type]PM to-<b>[key_name(C, src, holder ? 1 : 0)]</b>: [msg]</font>"
|
||||
|
||||
/*if(holder && !C.holder)
|
||||
C.last_pm_recieved = world.time
|
||||
C.ckey_last_pm = ckey*/
|
||||
|
||||
//play the recieving admin the adminhelp sound (if they have them enabled)
|
||||
//non-admins shouldn't be able to disable this
|
||||
if(C.prefs.toggles & SOUND_ADMINHELP)
|
||||
C << 'sound/effects/adminhelp.ogg'
|
||||
|
||||
/*
|
||||
if(C.holder)
|
||||
if(holder) //both are admins
|
||||
if(holder.rank == "Moderator") //If moderator
|
||||
C << "<font color='maroon'>Mod PM from-<b>[key_name(src, C, 1)]</b>: [msg]</font>"
|
||||
src << "<font color='blue'>Mod PM to-<b>[key_name(C, src, 1)]</b>: [msg]</font>"
|
||||
else
|
||||
C << "<font color='red'>Admin PM from-<b>[key_name(src, C, 1)]</b>: [msg]</font>"
|
||||
src << "<font color='blue'>Admin PM to-<b>[key_name(C, src, 1)]</b>: [msg]</font>"
|
||||
|
||||
else //recipient is an admin but sender is not
|
||||
C << "<font color='red'>Reply PM from-<b>[key_name(src, C, 1)]</b>: [msg]</font>"
|
||||
src << "<font color='blue'>PM to-<b>Admins</b>: [msg]</font>"
|
||||
|
||||
//play the recieving admin the adminhelp sound (if they have them enabled)
|
||||
if(C.prefs.toggles & SOUND_ADMINHELP)
|
||||
C << 'sound/effects/adminhelp.ogg'
|
||||
|
||||
else
|
||||
if(holder) //sender is an admin but recipient is not. Do BIG RED TEXT
|
||||
if(holder.rank == "Moderator")
|
||||
C << "<font color='maroon'>Mod PM from-<b>[key_name(src, C, 0)]</b>: [msg]</font>"
|
||||
C << "<font color='maroon'><i>Click on the moderators's name to reply.</i></font>"
|
||||
src << "<font color='blue'>Mod PM to-<b>[key_name(C, src, 1)]</b>: [msg]</font>"
|
||||
else
|
||||
C << "<font color='red' size='4'><b>-- Administrator private message --</b></font>"
|
||||
C << "<font color='red'>Admin PM from-<b>[key_name(src, C, 0)]</b>: [msg]</font>"
|
||||
C << "<font color='red'><i>Click on the administrator's name to reply.</i></font>"
|
||||
src << "<font color='blue'>Admin PM to-<b>[key_name(C, src, 1)]</b>: [msg]</font>"
|
||||
|
||||
//always play non-admin recipients the adminhelp sound
|
||||
C << 'sound/effects/adminhelp.ogg'
|
||||
|
||||
//AdminPM popup for ApocStation and anybody else who wants to use it. Set it with POPUP_ADMIN_PM in config.txt ~Carn
|
||||
if(config.popup_admin_pm)
|
||||
spawn() //so we don't hold the caller proc up
|
||||
var/sender = src
|
||||
var/sendername = key
|
||||
var/reply = input(C, msg,"Admin PM from-[sendername]", "") as text|null //show message and await a reply
|
||||
if(C && reply)
|
||||
if(sender)
|
||||
C.cmd_admin_pm(sender,reply) //sender is still about, let's reply to them
|
||||
else
|
||||
adminhelp(reply) //sender has left, adminhelp instead
|
||||
return
|
||||
|
||||
else //neither are admins
|
||||
src << "<font color='red'>Error: Admin-PM: Non-admin to non-admin PM communication is forbidden.</font>"
|
||||
return
|
||||
*/
|
||||
|
||||
log_admin("PM: [key_name(src)]->[key_name(C)]: [msg]")
|
||||
|
||||
//we don't use message_admins here because the sender/receiver might get it too
|
||||
for(var/client/X in admins)
|
||||
//check client/X is an admin and isn't the sender or recipient
|
||||
if(X == C || X == src)
|
||||
continue
|
||||
if(X.key!=key && X.key!=C.key && (X.holder.rights & R_ADMIN) || (X.holder.rights & R_MOD) )
|
||||
X << "<B><font color='blue'>PM: [key_name(src, X, 0)]->[key_name(C, X, 0)]:</B> \blue [msg]</font>" //inform X
|
||||
@@ -0,0 +1,37 @@
|
||||
/client/proc/cmd_admin_say(msg as text)
|
||||
set category = "Special Verbs"
|
||||
set name = "Asay" //Gave this shit a shorter name so you only have to time out "asay" rather than "admin say" to use it --NeoFite
|
||||
set hidden = 1
|
||||
if(!check_rights(R_ADMIN)) return
|
||||
|
||||
msg = copytext(sanitize(msg), 1, MAX_MESSAGE_LEN)
|
||||
if(!msg) return
|
||||
|
||||
log_admin("[key_name(src)] : [msg]")
|
||||
|
||||
if(check_rights(R_ADMIN,0))
|
||||
msg = "<span class='adminsay'><span class='prefix'>ADMIN:</span> <EM>[key_name(usr, 1)]</EM> (<a href='?_src_=holder;adminplayerobservejump=\ref[mob]'>JMP</A>): <span class='message'>[msg]</span></span>"
|
||||
for(var/client/C in admins)
|
||||
if(R_ADMIN & C.holder.rights)
|
||||
C << msg
|
||||
|
||||
feedback_add_details("admin_verb","M") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/cmd_mod_say(msg as text)
|
||||
set category = "Special Verbs"
|
||||
set name = "Msay"
|
||||
set hidden = 1
|
||||
|
||||
if(!check_rights(R_ADMIN|R_MOD)) return
|
||||
|
||||
msg = copytext(sanitize(msg), 1, MAX_MESSAGE_LEN)
|
||||
log_admin("MOD: [key_name(src)] : [msg]")
|
||||
|
||||
if (!msg)
|
||||
return
|
||||
var/color = "mod"
|
||||
if (check_rights(R_ADMIN,0))
|
||||
color = "adminmod"
|
||||
for(var/client/C in admins)
|
||||
if((R_ADMIN|R_MOD) & C.holder.rights)
|
||||
C << "<span class='[color]'><span class='prefix'>MOD:</span> <EM>[key_name(src,1)]</EM> (<A HREF='?src=\ref[C.holder];adminplayerobservejump=\ref[mob]'>JMP</A>): <span class='message'>[msg]</span></span>"
|
||||
@@ -0,0 +1,41 @@
|
||||
/client/proc/atmosscan()
|
||||
set category = "Mapping"
|
||||
set name = "Check Plumbing"
|
||||
if(!src.holder)
|
||||
src << "Only administrators may use this command."
|
||||
return
|
||||
feedback_add_details("admin_verb","CP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
//all plumbing - yes, some things might get stated twice, doesn't matter.
|
||||
for (var/obj/machinery/atmospherics/plumbing in world)
|
||||
if (plumbing.nodealert)
|
||||
usr << "Unconnected [plumbing.name] located at [plumbing.x],[plumbing.y],[plumbing.z] ([get_area(plumbing.loc)])"
|
||||
|
||||
//Manifolds
|
||||
for (var/obj/machinery/atmospherics/pipe/manifold/pipe in world)
|
||||
if (!pipe.node1 || !pipe.node2 || !pipe.node3)
|
||||
usr << "Unconnected [pipe.name] located at [pipe.x],[pipe.y],[pipe.z] ([get_area(pipe.loc)])"
|
||||
|
||||
//Pipes
|
||||
for (var/obj/machinery/atmospherics/pipe/simple/pipe in world)
|
||||
if (!pipe.node1 || !pipe.node2)
|
||||
usr << "Unconnected [pipe.name] located at [pipe.x],[pipe.y],[pipe.z] ([get_area(pipe.loc)])"
|
||||
|
||||
/client/proc/powerdebug()
|
||||
set category = "Mapping"
|
||||
set name = "Check Power"
|
||||
if(!src.holder)
|
||||
src << "Only administrators may use this command."
|
||||
return
|
||||
feedback_add_details("admin_verb","CPOW") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
for (var/datum/powernet/PN in powernets)
|
||||
if (!PN.nodes || !PN.nodes.len)
|
||||
if(PN.cables && (PN.cables.len > 1))
|
||||
var/obj/structure/cable/C = PN.cables[1]
|
||||
usr << "Powernet with no nodes! (number [PN.number]) - example cable at [C.x], [C.y], [C.z] in area [get_area(C.loc)]"
|
||||
|
||||
if (!PN.cables || (PN.cables.len < 10))
|
||||
if(PN.cables && (PN.cables.len > 1))
|
||||
var/obj/structure/cable/C = PN.cables[1]
|
||||
usr << "Powernet with fewer than 10 cables! (number [PN.number]) - example cable at [C.x], [C.y], [C.z] in area [get_area(C.loc)]"
|
||||
@@ -0,0 +1,85 @@
|
||||
var/checked_for_inactives = 0
|
||||
var/inactive_keys = "None<br>"
|
||||
|
||||
/client/proc/check_customitem_activity()
|
||||
set category = "Admin"
|
||||
set name = "Check activity of players with custom items"
|
||||
|
||||
var/dat = "<b>Inactive players with custom items</b><br>"
|
||||
dat += "<br>"
|
||||
dat += "The list below contains players with custom items that have not logged\
|
||||
in for the past two months, or have not logged in since this system was implemented.\
|
||||
This system requires the feedback SQL database to be properly setup and linked.<br>"
|
||||
dat += "<br>"
|
||||
dat += "Populating this list is done automatically, but must be manually triggered on a per\
|
||||
round basis. Populating the list may cause a lag spike, so use it sparingly.<br>"
|
||||
dat += "<hr>"
|
||||
if(checked_for_inactives)
|
||||
dat += inactive_keys
|
||||
dat += "<hr>"
|
||||
dat += "This system was implemented on March 1 2013, and the database a few days before that. Root server access is required to add or disable access to specific custom items.<br>"
|
||||
else
|
||||
dat += "<a href='?src=\ref[src];_src_=holder;populate_inactive_customitems=1'>Populate list (requires an active database connection)</a><br>"
|
||||
|
||||
usr << browse(dat, "window=inactive_customitems;size=600x480")
|
||||
|
||||
/proc/populate_inactive_customitems_list(var/client/C)
|
||||
set background = 1
|
||||
|
||||
if(checked_for_inactives)
|
||||
return
|
||||
|
||||
establish_db_connection()
|
||||
if(!dbcon.IsConnected())
|
||||
return
|
||||
|
||||
//grab all ckeys associated with custom items
|
||||
var/list/ckeys_with_customitems = list()
|
||||
|
||||
var/file = file2text("config/custom_items.txt")
|
||||
var/lines = text2list(file, "\n")
|
||||
|
||||
for(var/line in lines)
|
||||
// split & clean up
|
||||
var/list/Entry = text2list(line, ":")
|
||||
for(var/i = 1 to Entry.len)
|
||||
Entry[i] = trim(Entry[i])
|
||||
|
||||
if(Entry.len < 1)
|
||||
continue
|
||||
|
||||
var/cur_key = Entry[1]
|
||||
if(!ckeys_with_customitems.Find(cur_key))
|
||||
ckeys_with_customitems.Add(cur_key)
|
||||
|
||||
//run a query to get all ckeys inactive for over 2 months
|
||||
var/list/inactive_ckeys = list()
|
||||
if(ckeys_with_customitems.len)
|
||||
var/DBQuery/query_inactive = dbcon.NewQuery("SELECT ckey, lastseen FROM erro_player WHERE datediff(Now(), lastseen) > 60")
|
||||
query_inactive.Execute()
|
||||
while(query_inactive.NextRow())
|
||||
var/cur_ckey = query_inactive.item[1]
|
||||
//if the ckey has a custom item attached, output it
|
||||
if(ckeys_with_customitems.Find(cur_ckey))
|
||||
ckeys_with_customitems.Remove(cur_ckey)
|
||||
inactive_ckeys[cur_ckey] = "last seen on [query_inactive.item[2]]"
|
||||
|
||||
//if there are ckeys left over, check whether they have a database entry at all
|
||||
if(ckeys_with_customitems.len)
|
||||
for(var/cur_ckey in ckeys_with_customitems)
|
||||
var/DBQuery/query_inactive = dbcon.NewQuery("SELECT ckey FROM erro_player WHERE ckey = '[cur_ckey]'")
|
||||
query_inactive.Execute()
|
||||
if(!query_inactive.RowCount())
|
||||
inactive_ckeys += cur_ckey
|
||||
|
||||
if(inactive_ckeys.len)
|
||||
inactive_keys = ""
|
||||
for(var/cur_key in inactive_ckeys)
|
||||
if(inactive_ckeys[cur_key])
|
||||
inactive_keys += "<b>[cur_key]</b> - [inactive_ckeys[cur_key]]<br>"
|
||||
else
|
||||
inactive_keys += "[cur_key] - no database entry<br>"
|
||||
|
||||
checked_for_inactives = 1
|
||||
if(C)
|
||||
C.check_customitem_activity()
|
||||
@@ -0,0 +1,18 @@
|
||||
/client/proc/cinematic(var/cinematic as anything in list("explosion",null))
|
||||
set name = "cinematic"
|
||||
set category = "Fun"
|
||||
set desc = "Shows a cinematic." // Intended for testing but I thought it might be nice for events on the rare occasion Feel free to comment it out if it's not wanted.
|
||||
set hidden = 1
|
||||
if(alert("Are you sure you want to run [cinematic]?","Confirmation","Yes","No")=="No") return
|
||||
if(!ticker) return
|
||||
switch(cinematic)
|
||||
if("explosion")
|
||||
var/parameter = input(src,"station_missed = ?","Enter Parameter",0) as num
|
||||
var/override
|
||||
switch(parameter)
|
||||
if(1)
|
||||
override = input(src,"mode = ?","Enter Parameter",null) as anything in list("nuclear emergency","no override")
|
||||
if(0)
|
||||
override = input(src,"mode = ?","Enter Parameter",null) as anything in list("blob","nuclear emergency","AI malfunction","no override")
|
||||
ticker.station_explosion_cinematic(parameter,override)
|
||||
return
|
||||
@@ -0,0 +1,40 @@
|
||||
// verb for admins to set custom event
|
||||
/client/proc/cmd_admin_change_custom_event()
|
||||
set category = "Fun"
|
||||
set name = "Change Custom Event"
|
||||
|
||||
if(!holder)
|
||||
src << "Only administrators may use this command."
|
||||
return
|
||||
|
||||
var/input = input(usr, "Enter the description of the custom event. Be descriptive. To cancel the event, make this blank or hit cancel.", "Custom Event", custom_event_msg) as message|null
|
||||
if(!input || input == "")
|
||||
custom_event_msg = null
|
||||
log_admin("[usr.key] has cleared the custom event text.")
|
||||
message_admins("[key_name_admin(usr)] has cleared the custom event text.")
|
||||
return
|
||||
|
||||
log_admin("[usr.key] has changed the custom event text.")
|
||||
message_admins("[key_name_admin(usr)] has changed the custom event text.")
|
||||
|
||||
custom_event_msg = input
|
||||
|
||||
world << "<h1 class='alert'>Custom Event</h1>"
|
||||
world << "<h2 class='alert'>A custom event is starting. OOC Info:</h2>"
|
||||
world << "<span class='alert'>[html_encode(custom_event_msg)]</span>"
|
||||
world << "<br>"
|
||||
|
||||
// normal verb for players to view info
|
||||
/client/verb/cmd_view_custom_event()
|
||||
set category = "OOC"
|
||||
set name = "Custom Event Info"
|
||||
|
||||
if(!custom_event_msg || custom_event_msg == "")
|
||||
src << "There currently is no known custom event taking place."
|
||||
src << "Keep in mind: it is possible that an admin has not properly set this."
|
||||
return
|
||||
|
||||
src << "<h1 class='alert'>Custom Event</h1>"
|
||||
src << "<h2 class='alert'>A custom event is taking place. OOC Info:</h2>"
|
||||
src << "<span class='alert'>[html_encode(custom_event_msg)]</span>"
|
||||
src << "<br>"
|
||||
@@ -0,0 +1,47 @@
|
||||
/client/proc/dsay(msg as text)
|
||||
set category = "Special Verbs"
|
||||
set name = "Dsay" //Gave this shit a shorter name so you only have to time out "dsay" rather than "dead say" to use it --NeoFite
|
||||
set hidden = 1
|
||||
if(!src.holder)
|
||||
src << "Only administrators may use this command."
|
||||
return
|
||||
if(!src.mob)
|
||||
return
|
||||
if(prefs.muted & MUTE_DEADCHAT)
|
||||
src << "\red You cannot send DSAY messages (muted)."
|
||||
return
|
||||
|
||||
if(!(prefs.toggles & CHAT_DEAD))
|
||||
src << "\red You have deadchat muted."
|
||||
return
|
||||
|
||||
if (src.handle_spam_prevention(msg,MUTE_DEADCHAT))
|
||||
return
|
||||
|
||||
var/stafftype = null
|
||||
|
||||
if (src.holder.rights & R_MOD)
|
||||
stafftype = "MOD"
|
||||
|
||||
if (src.holder.rights & R_ADMIN)
|
||||
stafftype = "ADMIN"
|
||||
|
||||
msg = copytext(sanitize(msg), 1, MAX_MESSAGE_LEN)
|
||||
log_admin("[key_name(src)] : [msg]")
|
||||
|
||||
if (!msg)
|
||||
return
|
||||
|
||||
var/rendered = "<span class='game deadsay'><span class='prefix'>DEAD:</span> <span class='name'>[stafftype]([src.holder.fakekey ? pick("BADMIN", "hornigranny", "TLF", "scaredforshadows", "KSI", "Silnazi", "HerpEs", "BJ69", "SpoofedEdd", "Uhangay", "Wario90900", "Regarity", "MissPhareon", "LastFish", "unMportant", "Deurpyn", "Fatbeaver") : src.key])</span> says, <span class='message'>\"[msg]\"</span></span>"
|
||||
|
||||
for (var/mob/M in player_list)
|
||||
if (istype(M, /mob/new_player))
|
||||
continue
|
||||
|
||||
if(M.client && M.client.holder && (M.client.prefs.toggles & CHAT_DEAD)) // show the message to admins who have deadchat toggled on
|
||||
M.show_message(rendered, 2)
|
||||
|
||||
else if(M.stat == DEAD && (M.client.prefs.toggles & CHAT_DEAD)) // show the message to regular ghosts who have deadchat toggled on
|
||||
M.show_message(rendered, 2)
|
||||
|
||||
feedback_add_details("admin_verb","D") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,209 @@
|
||||
/client/proc/air_report()
|
||||
set category = "Debug"
|
||||
set name = "Show Air Report"
|
||||
|
||||
if(!master_controller || !air_master)
|
||||
alert(usr,"Master_controller or air_master not found.","Air Report")
|
||||
return
|
||||
|
||||
var/active_groups = air_master.active_zones.len
|
||||
var/inactive_groups = air_master.zones.len - active_groups
|
||||
|
||||
var/hotspots = 0
|
||||
for(var/obj/fire/hotspot in world)
|
||||
hotspots++
|
||||
|
||||
var/active_on_main_station = 0
|
||||
var/inactive_on_main_station = 0
|
||||
for(var/zone/zone in air_master.zones)
|
||||
var/turf/simulated/turf = locate() in zone.contents
|
||||
if(turf && turf.z == 1)
|
||||
if(zone.status)
|
||||
active_on_main_station++
|
||||
else
|
||||
inactive_on_main_station++
|
||||
|
||||
var/output = {"<B>AIR SYSTEMS REPORT</B><HR>
|
||||
<B>General Processing Data</B><BR>
|
||||
Cycle: [air_master.current_cycle]<br>
|
||||
Groups: [air_master.zones.len]<BR>
|
||||
---- <I>Active:</I> [active_groups]<BR>
|
||||
---- <I>Inactive:</I> [inactive_groups]<BR><br>
|
||||
---- <I>Active on station:</i> [active_on_main_station]<br>
|
||||
---- <i>Inactive on station:</i> [inactive_on_main_station]<br>
|
||||
<BR>
|
||||
<B>Special Processing Data</B><BR>
|
||||
Hotspot Processing: [hotspots]<BR>
|
||||
<br>
|
||||
<B>Geometry Processing Data</B><BR>
|
||||
Tile Update: [air_master.tiles_to_update.len]<BR>
|
||||
"}
|
||||
|
||||
usr << browse(output,"window=airreport")
|
||||
|
||||
|
||||
/client/proc/air_status(turf/target as turf)
|
||||
set category = "Debug"
|
||||
set name = "Display Air Status"
|
||||
|
||||
/*(!isturf(target))
|
||||
return
|
||||
|
||||
var/datum/gas_mixture/GM = target.return_air()
|
||||
var/burning = 0
|
||||
if(istype(target, /turf/simulated))
|
||||
var/turf/simulated/T = target
|
||||
if(T.active_hotspot)
|
||||
burning = 1
|
||||
|
||||
usr << "\blue @[target.x],[target.y] ([GM.group_multiplier]): O:[GM.oxygen] T:[GM.toxins] N:[GM.nitrogen] C:[GM.carbon_dioxide] w [GM.temperature] Kelvin, [GM.return_pressure()] kPa [(burning)?("\red BURNING"):(null)]"
|
||||
for(var/datum/gas/trace_gas in GM.trace_gases)
|
||||
usr << "[trace_gas.type]: [trace_gas.moles]"
|
||||
feedback_add_details("admin_verb","DAST") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
*/
|
||||
|
||||
/client/proc/fix_next_move()
|
||||
set category = "Debug"
|
||||
set name = "Unfreeze Everyone"
|
||||
var/largest_move_time = 0
|
||||
var/largest_click_time = 0
|
||||
var/mob/largest_move_mob = null
|
||||
var/mob/largest_click_mob = null
|
||||
for(var/mob/M in world)
|
||||
if(!M.client)
|
||||
continue
|
||||
if(M.next_move >= largest_move_time)
|
||||
largest_move_mob = M
|
||||
if(M.next_move > world.time)
|
||||
largest_move_time = M.next_move - world.time
|
||||
else
|
||||
largest_move_time = 1
|
||||
if(M.next_click >= largest_click_time)
|
||||
largest_click_mob = M
|
||||
if(M.next_click > world.time)
|
||||
largest_click_time = M.next_click - world.time
|
||||
else
|
||||
largest_click_time = 0
|
||||
log_admin("DEBUG: [key_name(M)] next_move = [M.next_move] next_click = [M.next_click] world.time = [world.time]")
|
||||
M.next_move = 1
|
||||
M.next_click = 0
|
||||
message_admins("[key_name_admin(largest_move_mob)] had the largest move delay with [largest_move_time] frames / [largest_move_time/10] seconds!", 1)
|
||||
message_admins("[key_name_admin(largest_click_mob)] had the largest click delay with [largest_click_time] frames / [largest_click_time/10] seconds!", 1)
|
||||
message_admins("world.time = [world.time]", 1)
|
||||
feedback_add_details("admin_verb","UFE") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
return
|
||||
|
||||
/client/proc/radio_report()
|
||||
set category = "Debug"
|
||||
set name = "Radio report"
|
||||
|
||||
var/filters = list(
|
||||
"1" = "RADIO_TO_AIRALARM",
|
||||
"2" = "RADIO_FROM_AIRALARM",
|
||||
"3" = "RADIO_CHAT",
|
||||
"4" = "RADIO_ATMOSIA",
|
||||
"5" = "RADIO_NAVBEACONS",
|
||||
"6" = "RADIO_AIRLOCK",
|
||||
"7" = "RADIO_SECBOT",
|
||||
"8" = "RADIO_MULEBOT",
|
||||
"_default" = "NO_FILTER"
|
||||
)
|
||||
var/output = "<b>Radio Report</b><hr>"
|
||||
for (var/fq in radio_controller.frequencies)
|
||||
output += "<b>Freq: [fq]</b><br>"
|
||||
var/list/datum/radio_frequency/fqs = radio_controller.frequencies[fq]
|
||||
if (!fqs)
|
||||
output += " <b>ERROR</b><br>"
|
||||
continue
|
||||
for (var/filter in fqs.devices)
|
||||
var/list/f = fqs.devices[filter]
|
||||
if (!f)
|
||||
output += " [filters[filter]]: ERROR<br>"
|
||||
continue
|
||||
output += " [filters[filter]]: [f.len]<br>"
|
||||
for (var/device in f)
|
||||
if (isobj(device))
|
||||
output += " [device] ([device:x],[device:y],[device:z] in area [get_area(device:loc)])<br>"
|
||||
else
|
||||
output += " [device]<br>"
|
||||
|
||||
usr << browse(output,"window=radioreport")
|
||||
feedback_add_details("admin_verb","RR") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/reload_admins()
|
||||
set name = "Reload Admins"
|
||||
set category = "Debug"
|
||||
|
||||
if(!check_rights(R_SERVER)) return
|
||||
|
||||
message_admins("[usr] manually reloaded admins")
|
||||
load_admins()
|
||||
feedback_add_details("admin_verb","RLDA") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
//todo:
|
||||
/client/proc/jump_to_dead_group()
|
||||
set name = "Jump to dead group"
|
||||
set category = "Debug"
|
||||
/*
|
||||
if(!holder)
|
||||
src << "Only administrators may use this command."
|
||||
return
|
||||
|
||||
if(!air_master)
|
||||
usr << "Cannot find air_system"
|
||||
return
|
||||
var/datum/air_group/dead_groups = list()
|
||||
for(var/datum/air_group/group in air_master.air_groups)
|
||||
if (!group.group_processing)
|
||||
dead_groups += group
|
||||
var/datum/air_group/dest_group = pick(dead_groups)
|
||||
usr.loc = pick(dest_group.members)
|
||||
feedback_add_details("admin_verb","JDAG") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
return
|
||||
*/
|
||||
|
||||
/client/proc/kill_airgroup()
|
||||
set name = "Kill Local Airgroup"
|
||||
set desc = "Use this to allow manual manupliation of atmospherics."
|
||||
set category = "Debug"
|
||||
/*
|
||||
if(!holder)
|
||||
src << "Only administrators may use this command."
|
||||
return
|
||||
|
||||
if(!air_master)
|
||||
usr << "Cannot find air_system"
|
||||
return
|
||||
|
||||
var/turf/T = get_turf(usr)
|
||||
if(istype(T, /turf/simulated))
|
||||
var/datum/air_group/AG = T:parent
|
||||
AG.next_check = 30
|
||||
AG.group_processing = 0
|
||||
else
|
||||
usr << "Local airgroup is unsimulated!"
|
||||
feedback_add_details("admin_verb","KLAG") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
*/
|
||||
|
||||
/client/proc/print_jobban_old()
|
||||
set name = "Print Jobban Log"
|
||||
set desc = "This spams all the active jobban entries for the current round to standard output."
|
||||
set category = "Debug"
|
||||
|
||||
usr << "<b>Jobbans active in this round.</b>"
|
||||
for(var/t in jobban_keylist)
|
||||
usr << "[t]"
|
||||
|
||||
/client/proc/print_jobban_old_filter()
|
||||
set name = "Search Jobban Log"
|
||||
set desc = "This searches all the active jobban entries for the current round and outputs the results to standard output."
|
||||
set category = "Debug"
|
||||
|
||||
var/filter = input("Contains what?","Filter") as text|null
|
||||
if(!filter)
|
||||
return
|
||||
|
||||
usr << "<b>Jobbans active in this round.</b>"
|
||||
for(var/t in jobban_keylist)
|
||||
if(findtext(t, filter))
|
||||
usr << "[t]"
|
||||
@@ -0,0 +1,111 @@
|
||||
/*
|
||||
HOW DO I LOG RUNTIMES?
|
||||
Firstly, start dreamdeamon if it isn't already running. Then select "world>Log Session" (or press the F3 key)
|
||||
navigate the popup window to the data/logs/runtime/ folder from where your tgstation .dmb is located.
|
||||
(you may have to make this folder yourself)
|
||||
|
||||
OPTIONAL: you can select the little checkbox down the bottom to make dreamdeamon save the log everytime you
|
||||
start a world. Just remember to repeat these steps with a new name when you update to a new revision!
|
||||
|
||||
Save it with the name of the revision your server uses (e.g. r3459.txt).
|
||||
Game Masters will now be able to grant access any runtime logs you have archived this way!
|
||||
This will allow us to gather information on bugs across multiple servers and make maintaining the TG
|
||||
codebase for the entire /TG/station commuity a TONNE easier :3 Thanks for your help!
|
||||
*/
|
||||
|
||||
|
||||
//This proc allows Game Masters to grant a client access to the .getruntimelog verb
|
||||
//Permissions expire at the end of each round.
|
||||
//Runtimes can be used to meta or spot game-crashing exploits so it's advised to only grant coders that
|
||||
//you trust access. Also, it may be wise to ensure that they are not going to play in the current round.
|
||||
/client/proc/giveruntimelog()
|
||||
set name = ".giveruntimelog"
|
||||
set desc = "Give somebody access to any session logfiles saved to the /log/runtime/ folder."
|
||||
set category = null
|
||||
|
||||
if(!src.holder)
|
||||
src << "<font color='red'>Only Admins may use this command.</font>"
|
||||
return
|
||||
|
||||
var/client/target = input(src,"Choose somebody to grant access to the server's runtime logs (permissions expire at the end of each round):","Grant Permissions",null) as null|anything in clients
|
||||
if(!istype(target,/client))
|
||||
src << "<font color='red'>Error: giveruntimelog(): Client not found.</font>"
|
||||
return
|
||||
|
||||
target.verbs |= /client/proc/getruntimelog
|
||||
target << "<font color='red'>You have been granted access to runtime logs. Please use them responsibly or risk being banned.</font>"
|
||||
return
|
||||
|
||||
|
||||
//This proc allows download of runtime logs saved within the data/logs/ folder by dreamdeamon.
|
||||
//It works similarly to show-server-log.
|
||||
/client/proc/getruntimelog()
|
||||
set name = ".getruntimelog"
|
||||
set desc = "Retrieve any session logfiles saved by dreamdeamon."
|
||||
set category = null
|
||||
|
||||
var/path = browse_files("data/logs/runtime/")
|
||||
if(!path)
|
||||
return
|
||||
|
||||
if(file_spam_check())
|
||||
return
|
||||
|
||||
message_admins("[key_name_admin(src)] accessed file: [path]")
|
||||
src << run( file(path) )
|
||||
src << "Attempting to send file, this may take a fair few minutes if the file is very large."
|
||||
return
|
||||
|
||||
|
||||
//This proc allows download of past server logs saved within the data/logs/ folder.
|
||||
//It works similarly to show-server-log.
|
||||
/client/proc/getserverlog()
|
||||
set name = ".getserverlog"
|
||||
set desc = "Fetch logfiles from data/logs"
|
||||
set category = null
|
||||
|
||||
var/path = browse_files("data/logs/")
|
||||
if(!path)
|
||||
return
|
||||
|
||||
if(file_spam_check())
|
||||
return
|
||||
|
||||
message_admins("[key_name_admin(src)] accessed file: [path]")
|
||||
src << run( file(path) )
|
||||
src << "Attempting to send file, this may take a fair few minutes if the file is very large."
|
||||
return
|
||||
|
||||
|
||||
//Other log stuff put here for the sake of organisation
|
||||
|
||||
//Shows today's server log
|
||||
/datum/admins/proc/view_txt_log()
|
||||
set category = "Admin"
|
||||
set name = "Show Server Log"
|
||||
set desc = "Shows today's server log."
|
||||
|
||||
var/path = "data/logs/[time2text(world.realtime,"YYYY/MM-Month/DD-Day")].log"
|
||||
if( fexists(path) )
|
||||
src << run( file(path) )
|
||||
else
|
||||
src << "<font color='red'>Error: view_txt_log(): File not found/Invalid path([path]).</font>"
|
||||
return
|
||||
feedback_add_details("admin_verb","VTL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
return
|
||||
|
||||
//Shows today's attack log
|
||||
/datum/admins/proc/view_atk_log()
|
||||
set category = "Admin"
|
||||
set name = "Show Server Attack Log"
|
||||
set desc = "Shows today's server attack log."
|
||||
|
||||
var/path = "data/logs/[time2text(world.realtime,"YYYY/MM-Month/DD-Day")] Attack.log"
|
||||
if( fexists(path) )
|
||||
src << run( file(path) )
|
||||
else
|
||||
src << "<font color='red'>Error: view_atk_log(): File not found/Invalid path([path]).</font>"
|
||||
return
|
||||
usr << run( file(path) )
|
||||
feedback_add_details("admin_verb","SSAL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
return
|
||||
@@ -0,0 +1,413 @@
|
||||
//- Are all the floors with or without air, as they should be? (regular or airless)
|
||||
//- Does the area have an APC?
|
||||
//- Does the area have an Air Alarm?
|
||||
//- Does the area have a Request Console?
|
||||
//- Does the area have lights?
|
||||
//- Does the area have a light switch?
|
||||
//- Does the area have enough intercoms?
|
||||
//- Does the area have enough security cameras? (Use the 'Camera Range Display' verb under Debug)
|
||||
//- Is the area connected to the scrubbers air loop?
|
||||
//- Is the area connected to the vent air loop? (vent pumps)
|
||||
//- Is everything wired properly?
|
||||
//- Does the area have a fire alarm and firedoors?
|
||||
//- Do all pod doors work properly?
|
||||
//- Are accesses set properly on doors, pod buttons, etc.
|
||||
//- Are all items placed properly? (not below vents, scrubbers, tables)
|
||||
//- Does the disposal system work properly from all the disposal units in this room and all the units, the pipes of which pass through this room?
|
||||
//- Check for any misplaced or stacked piece of pipe (air and disposal)
|
||||
//- Check for any misplaced or stacked piece of wire
|
||||
//- Identify how hard it is to break into the area and where the weak points are
|
||||
//- Check if the area has too much empty space. If so, make it smaller and replace the rest with maintenance tunnels.
|
||||
|
||||
var/camera_range_display_status = 0
|
||||
var/intercom_range_display_status = 0
|
||||
|
||||
/obj/effect/debugging/camera_range
|
||||
icon = 'icons/480x480.dmi'
|
||||
icon_state = "25percent"
|
||||
|
||||
New()
|
||||
src.pixel_x = -224
|
||||
src.pixel_y = -224
|
||||
|
||||
/obj/effect/debugging/marker
|
||||
icon = 'icons/turf/areas.dmi'
|
||||
icon_state = "yellow"
|
||||
|
||||
/obj/effect/debugging/marker/Move()
|
||||
return 0
|
||||
|
||||
/client/proc/do_not_use_these()
|
||||
set category = "Mapping"
|
||||
set name = "-None of these are for ingame use!!"
|
||||
|
||||
..()
|
||||
|
||||
/client/proc/camera_view()
|
||||
set category = "Mapping"
|
||||
set name = "Camera Range Display"
|
||||
|
||||
if(camera_range_display_status)
|
||||
camera_range_display_status = 0
|
||||
else
|
||||
camera_range_display_status = 1
|
||||
|
||||
|
||||
|
||||
for(var/obj/effect/debugging/camera_range/C in world)
|
||||
del(C)
|
||||
|
||||
if(camera_range_display_status)
|
||||
for(var/obj/machinery/camera/C in cameranet.cameras)
|
||||
new/obj/effect/debugging/camera_range(C.loc)
|
||||
feedback_add_details("admin_verb","mCRD") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
|
||||
|
||||
/client/proc/sec_camera_report()
|
||||
set category = "Mapping"
|
||||
set name = "Camera Report"
|
||||
|
||||
if(!master_controller)
|
||||
alert(usr,"Master_controller not found.","Sec Camera Report")
|
||||
return 0
|
||||
|
||||
var/list/obj/machinery/camera/CL = list()
|
||||
|
||||
for(var/obj/machinery/camera/C in cameranet.cameras)
|
||||
CL += C
|
||||
|
||||
var/output = {"<B>CAMERA ANNOMALITIES REPORT</B><HR>
|
||||
<B>The following annomalities have been detected. The ones in red need immediate attention: Some of those in black may be intentional.</B><BR><ul>"}
|
||||
|
||||
for(var/obj/machinery/camera/C1 in CL)
|
||||
for(var/obj/machinery/camera/C2 in CL)
|
||||
if(C1 != C2)
|
||||
if(C1.c_tag == C2.c_tag)
|
||||
output += "<li><font color='red'>c_tag match for sec. cameras at \[[C1.x], [C1.y], [C1.z]\] ([C1.loc.loc]) and \[[C2.x], [C2.y], [C2.z]\] ([C2.loc.loc]) - c_tag is [C1.c_tag]</font></li>"
|
||||
if(C1.loc == C2.loc && C1.dir == C2.dir && C1.pixel_x == C2.pixel_x && C1.pixel_y == C2.pixel_y)
|
||||
output += "<li><font color='red'>FULLY overlapping sec. cameras at \[[C1.x], [C1.y], [C1.z]\] ([C1.loc.loc]) Networks: [C1.network] and [C2.network]</font></li>"
|
||||
if(C1.loc == C2.loc)
|
||||
output += "<li>overlapping sec. cameras at \[[C1.x], [C1.y], [C1.z]\] ([C1.loc.loc]) Networks: [C1.network] and [C2.network]</font></li>"
|
||||
var/turf/T = get_step(C1,turn(C1.dir,180))
|
||||
if(!T || !isturf(T) || !T.density )
|
||||
if(!(locate(/obj/structure/grille,T)))
|
||||
var/window_check = 0
|
||||
for(var/obj/structure/window/W in T)
|
||||
if (W.dir == turn(C1.dir,180) || W.dir in list(5,6,9,10) )
|
||||
window_check = 1
|
||||
break
|
||||
if(!window_check)
|
||||
output += "<li><font color='red'>Camera not connected to wall at \[[C1.x], [C1.y], [C1.z]\] ([C1.loc.loc]) Network: [C1.network]</color></li>"
|
||||
|
||||
output += "</ul>"
|
||||
usr << browse(output,"window=airreport;size=1000x500")
|
||||
feedback_add_details("admin_verb","mCRP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/intercom_view()
|
||||
set category = "Mapping"
|
||||
set name = "Intercom Range Display"
|
||||
|
||||
if(intercom_range_display_status)
|
||||
intercom_range_display_status = 0
|
||||
else
|
||||
intercom_range_display_status = 1
|
||||
|
||||
for(var/obj/effect/debugging/marker/M in world)
|
||||
del(M)
|
||||
|
||||
if(intercom_range_display_status)
|
||||
for(var/obj/item/device/radio/intercom/I in world)
|
||||
for(var/turf/T in orange(7,I))
|
||||
var/obj/effect/debugging/marker/F = new/obj/effect/debugging/marker(T)
|
||||
if (!(F in view(7,I.loc)))
|
||||
del(F)
|
||||
feedback_add_details("admin_verb","mIRD") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
var/list/debug_verbs = list (
|
||||
/client/proc/do_not_use_these
|
||||
,/client/proc/camera_view
|
||||
,/client/proc/sec_camera_report
|
||||
,/client/proc/intercom_view
|
||||
,/client/proc/air_status
|
||||
,/client/proc/Cell
|
||||
,/client/proc/atmosscan
|
||||
,/client/proc/powerdebug
|
||||
,/client/proc/count_objects_on_z_level
|
||||
,/client/proc/count_objects_all
|
||||
,/client/proc/cmd_assume_direct_control
|
||||
,/client/proc/jump_to_dead_group
|
||||
,/client/proc/startSinglo
|
||||
,/client/proc/ticklag
|
||||
,/client/proc/cmd_admin_grantfullaccess
|
||||
,/client/proc/kaboom
|
||||
,/client/proc/splash
|
||||
,/client/proc/cmd_admin_areatest
|
||||
,/client/proc/cmd_admin_rejuvenate
|
||||
,/datum/admins/proc/show_traitor_panel
|
||||
,/client/proc/print_jobban_old
|
||||
,/client/proc/print_jobban_old_filter
|
||||
,/client/proc/forceEvent
|
||||
,/client/proc/break_all_air_groups
|
||||
,/client/proc/regroup_all_air_groups
|
||||
,/client/proc/kill_pipe_processing
|
||||
,/client/proc/kill_air_processing
|
||||
,/client/proc/disable_communication
|
||||
,/client/proc/disable_movement
|
||||
,/client/proc/Zone_Info
|
||||
,/client/proc/Test_ZAS_Connection
|
||||
,/client/proc/ZoneTick
|
||||
,/client/proc/TestZASRebuild
|
||||
,/client/proc/hide_debug_verbs
|
||||
,/client/proc/testZAScolors
|
||||
,/client/proc/testZAScolors_remove
|
||||
)
|
||||
|
||||
|
||||
/client/proc/enable_debug_verbs()
|
||||
set category = "Debug"
|
||||
set name = "Debug verbs"
|
||||
|
||||
if(!check_rights(R_DEBUG)) return
|
||||
|
||||
verbs += debug_verbs
|
||||
|
||||
feedback_add_details("admin_verb","mDV") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/hide_debug_verbs()
|
||||
set category = "Debug"
|
||||
set name = "Hide Debug verbs"
|
||||
|
||||
if(!check_rights(R_DEBUG)) return
|
||||
|
||||
verbs -= debug_verbs
|
||||
|
||||
feedback_add_details("admin_verb","hDV") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
|
||||
/client/var/list/testZAScolors_turfs = list()
|
||||
/client/var/list/testZAScolors_zones = list()
|
||||
/client/var/usedZAScolors = 0
|
||||
/client/var/list/image/ZAScolors = list()
|
||||
|
||||
/client/proc/recurse_zone(var/zone/Z, var/recurse_level =1)
|
||||
testZAScolors_zones += Z
|
||||
if(recurse_level > 10)
|
||||
return
|
||||
var/icon/yellow = new('icons/misc/debug_group.dmi', "yellow")
|
||||
|
||||
for(var/turf/T in Z.contents)
|
||||
images += image(yellow, T, "zasdebug", TURF_LAYER)
|
||||
testZAScolors_turfs += T
|
||||
for(var/zone/connected in Z.connected_zones)
|
||||
if(connected in testZAScolors_zones)
|
||||
continue
|
||||
recurse_zone(connected,recurse_level+1)
|
||||
|
||||
|
||||
/client/proc/testZAScolors()
|
||||
set category = "ZAS"
|
||||
set name = "Check ZAS connections"
|
||||
|
||||
if(!check_rights(R_DEBUG)) return
|
||||
testZAScolors_remove()
|
||||
|
||||
var/turf/location = get_turf(usr)
|
||||
|
||||
if(!istype(location, /turf/simulated)) // We're in space, let's not cause runtimes.
|
||||
usr << "\red this debug tool cannot be used from space"
|
||||
return
|
||||
|
||||
var/icon/red = new('icons/misc/debug_group.dmi', "red") //created here so we don't have to make thousands of these.
|
||||
var/icon/green = new('icons/misc/debug_group.dmi', "green")
|
||||
var/icon/blue = new('icons/misc/debug_group.dmi', "blue")
|
||||
|
||||
if(!usedZAScolors)
|
||||
usr << "ZAS Test Colors"
|
||||
usr << "Green = Zone you are standing in"
|
||||
usr << "Blue = Connected zone to the zone you are standing in"
|
||||
usr << "Yellow = A zone that is connected but not one adjacent to your connected zone"
|
||||
usr << "Red = Not connected"
|
||||
usedZAScolors = 1
|
||||
|
||||
testZAScolors_zones += location.zone
|
||||
for(var/turf/T in location.zone.contents)
|
||||
images += image(green, T,"zasdebug", TURF_LAYER)
|
||||
testZAScolors_turfs += T
|
||||
for(var/zone/Z in location.zone.connected_zones)
|
||||
testZAScolors_zones += Z
|
||||
for(var/turf/T in Z.contents)
|
||||
images += image(blue, T,"zasdebug",TURF_LAYER)
|
||||
testZAScolors_turfs += T
|
||||
for(var/zone/connected in Z.connected_zones)
|
||||
if(connected in testZAScolors_zones)
|
||||
continue
|
||||
recurse_zone(connected,1)
|
||||
|
||||
for(var/turf/T in range(25,location))
|
||||
if(!istype(T))
|
||||
continue
|
||||
if(T in testZAScolors_turfs)
|
||||
continue
|
||||
images += image(red, T, "zasdebug", TURF_LAYER)
|
||||
testZAScolors_turfs += T
|
||||
|
||||
/client/proc/testZAScolors_remove()
|
||||
set category = "ZAS"
|
||||
set name = "Remove ZAS connection colors"
|
||||
|
||||
testZAScolors_turfs.Cut()
|
||||
testZAScolors_zones.Cut()
|
||||
|
||||
if(images.len)
|
||||
for(var/image/i in images)
|
||||
if(i.icon_state == "zasdebug")
|
||||
images.Remove(i)
|
||||
|
||||
|
||||
/client/proc/count_objects_on_z_level()
|
||||
set category = "Mapping"
|
||||
set name = "Count Objects On Level"
|
||||
var/level = input("Which z-level?","Level?") as text
|
||||
if(!level) return
|
||||
var/num_level = text2num(level)
|
||||
if(!num_level) return
|
||||
if(!isnum(num_level)) return
|
||||
|
||||
var/type_text = input("Which type path?","Path?") as text
|
||||
if(!type_text) return
|
||||
var/type_path = text2path(type_text)
|
||||
if(!type_path) return
|
||||
|
||||
var/count = 1
|
||||
|
||||
var/list/atom/atom_list = list()
|
||||
|
||||
for(var/atom/A in world)
|
||||
if(istype(A,type_path))
|
||||
var/atom/B = A
|
||||
while(!(isturf(B.loc)))
|
||||
if(B && B.loc)
|
||||
B = B.loc
|
||||
else
|
||||
break
|
||||
if(B)
|
||||
if(B.z == num_level)
|
||||
count++
|
||||
atom_list += A
|
||||
/*
|
||||
var/atom/temp_atom
|
||||
for(var/i = 0; i <= (atom_list.len/10); i++)
|
||||
var/line = ""
|
||||
for(var/j = 1; j <= 10; j++)
|
||||
if(i*10+j <= atom_list.len)
|
||||
temp_atom = atom_list[i*10+j]
|
||||
line += " no.[i+10+j]@\[[temp_atom.x], [temp_atom.y], [temp_atom.z]\]; "
|
||||
world << line*/
|
||||
|
||||
world << "There are [count] objects of type [type_path] on z-level [num_level]"
|
||||
feedback_add_details("admin_verb","mOBJZ") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/count_objects_all()
|
||||
set category = "Mapping"
|
||||
set name = "Count Objects All"
|
||||
|
||||
var/type_text = input("Which type path?","") as text
|
||||
if(!type_text) return
|
||||
var/type_path = text2path(type_text)
|
||||
if(!type_path) return
|
||||
|
||||
var/count = 0
|
||||
|
||||
for(var/atom/A in world)
|
||||
if(istype(A,type_path))
|
||||
count++
|
||||
/*
|
||||
var/atom/temp_atom
|
||||
for(var/i = 0; i <= (atom_list.len/10); i++)
|
||||
var/line = ""
|
||||
for(var/j = 1; j <= 10; j++)
|
||||
if(i*10+j <= atom_list.len)
|
||||
temp_atom = atom_list[i*10+j]
|
||||
line += " no.[i+10+j]@\[[temp_atom.x], [temp_atom.y], [temp_atom.z]\]; "
|
||||
world << line*/
|
||||
|
||||
world << "There are [count] objects of type [type_path] in the game world"
|
||||
feedback_add_details("admin_verb","mOBJ") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
|
||||
var/global/prevent_airgroup_regroup = 0
|
||||
|
||||
/client/proc/break_all_air_groups()
|
||||
set category = "Mapping"
|
||||
set name = "Break All Airgroups"
|
||||
|
||||
/*prevent_airgroup_regroup = 1
|
||||
for(var/datum/air_group/AG in air_master.air_groups)
|
||||
AG.suspend_group_processing()
|
||||
message_admins("[src.ckey] used 'Break All Airgroups'")*/
|
||||
|
||||
/client/proc/regroup_all_air_groups()
|
||||
set category = "Mapping"
|
||||
set name = "Regroup All Airgroups Attempt"
|
||||
|
||||
usr << "\red Proc disabled."
|
||||
|
||||
/*prevent_airgroup_regroup = 0
|
||||
for(var/datum/air_group/AG in air_master.air_groups)
|
||||
AG.check_regroup()
|
||||
message_admins("[src.ckey] used 'Regroup All Airgroups Attempt'")*/
|
||||
|
||||
/client/proc/kill_pipe_processing()
|
||||
set category = "Mapping"
|
||||
set name = "Kill pipe processing"
|
||||
|
||||
usr << "\red Proc disabled."
|
||||
|
||||
/*pipe_processing_killed = !pipe_processing_killed
|
||||
if(pipe_processing_killed)
|
||||
message_admins("[src.ckey] used 'kill pipe processing', stopping all pipe processing.")
|
||||
else
|
||||
message_admins("[src.ckey] used 'kill pipe processing', restoring all pipe processing.")*/
|
||||
|
||||
/client/proc/kill_air_processing()
|
||||
set category = "Mapping"
|
||||
set name = "Kill air processing"
|
||||
|
||||
usr << "\red Proc disabled."
|
||||
|
||||
/*air_processing_killed = !air_processing_killed
|
||||
if(air_processing_killed)
|
||||
message_admins("[src.ckey] used 'kill air processing', stopping all air processing.")
|
||||
else
|
||||
message_admins("[src.ckey] used 'kill air processing', restoring all air processing.")*/
|
||||
|
||||
//This proc is intended to detect lag problems relating to communication procs
|
||||
var/global/say_disabled = 0
|
||||
/client/proc/disable_communication()
|
||||
set category = "Mapping"
|
||||
set name = "Disable all communication verbs"
|
||||
|
||||
usr << "\red Proc disabled."
|
||||
|
||||
/*say_disabled = !say_disabled
|
||||
if(say_disabled)
|
||||
message_admins("[src.ckey] used 'Disable all communication verbs', killing all communication methods.")
|
||||
else
|
||||
message_admins("[src.ckey] used 'Disable all communication verbs', restoring all communication methods.")*/
|
||||
|
||||
//This proc is intended to detect lag problems relating to movement
|
||||
var/global/movement_disabled = 0
|
||||
var/global/movement_disabled_exception //This is the client that calls the proc, so he can continue to run around to gauge any change to lag.
|
||||
/client/proc/disable_movement()
|
||||
set category = "Mapping"
|
||||
set name = "Disable all movement"
|
||||
|
||||
usr << "\red Proc disabled."
|
||||
|
||||
/*movement_disabled = !movement_disabled
|
||||
if(movement_disabled)
|
||||
message_admins("[src.ckey] used 'Disable all movement', killing all movement.")
|
||||
movement_disabled_exception = usr.ckey
|
||||
else
|
||||
message_admins("[src.ckey] used 'Disable all movement', restoring all movement.")*/
|
||||
@@ -0,0 +1,375 @@
|
||||
/client/proc/cmd_mass_modify_object_variables(atom/A, var/var_name)
|
||||
set category = "Debug"
|
||||
set name = "Mass Edit Variables"
|
||||
set desc="(target) Edit all instances of a target item's variables"
|
||||
|
||||
var/method = 0 //0 means strict type detection while 1 means this type and all subtypes (IE: /obj/item with this set to 1 will set it to ALL itms)
|
||||
|
||||
if(!check_rights(R_VAREDIT)) return
|
||||
|
||||
if(A && A.type)
|
||||
if(typesof(A.type))
|
||||
switch(input("Strict object type detection?") as null|anything in list("Strictly this type","This type and subtypes", "Cancel"))
|
||||
if("Strictly this type")
|
||||
method = 0
|
||||
if("This type and subtypes")
|
||||
method = 1
|
||||
if("Cancel")
|
||||
return
|
||||
if(null)
|
||||
return
|
||||
|
||||
src.massmodify_variables(A, var_name, method)
|
||||
feedback_add_details("admin_verb","MEV") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
|
||||
/client/proc/massmodify_variables(var/atom/O, var/var_name = "", var/method = 0)
|
||||
if(!check_rights(R_VAREDIT)) return
|
||||
|
||||
var/list/locked = list("vars", "key", "ckey", "client")
|
||||
|
||||
for(var/p in forbidden_varedit_object_types)
|
||||
if( istype(O,p) )
|
||||
usr << "\red It is forbidden to edit this object's variables."
|
||||
return
|
||||
|
||||
var/list/names = list()
|
||||
for (var/V in O.vars)
|
||||
names += V
|
||||
|
||||
names = sortList(names)
|
||||
|
||||
var/variable = ""
|
||||
|
||||
if(!var_name)
|
||||
variable = input("Which var?","Var") as null|anything in names
|
||||
else
|
||||
variable = var_name
|
||||
|
||||
if(!variable) return
|
||||
var/default
|
||||
var/var_value = O.vars[variable]
|
||||
var/dir
|
||||
|
||||
if(variable == "holder" || (variable in locked))
|
||||
if(!check_rights(R_DEBUG)) return
|
||||
|
||||
if(isnull(var_value))
|
||||
usr << "Unable to determine variable type."
|
||||
|
||||
else if(isnum(var_value))
|
||||
usr << "Variable appears to be <b>NUM</b>."
|
||||
default = "num"
|
||||
dir = 1
|
||||
|
||||
else if(istext(var_value))
|
||||
usr << "Variable appears to be <b>TEXT</b>."
|
||||
default = "text"
|
||||
|
||||
else if(isloc(var_value))
|
||||
usr << "Variable appears to be <b>REFERENCE</b>."
|
||||
default = "reference"
|
||||
|
||||
else if(isicon(var_value))
|
||||
usr << "Variable appears to be <b>ICON</b>."
|
||||
var_value = "\icon[var_value]"
|
||||
default = "icon"
|
||||
|
||||
else if(istype(var_value,/atom) || istype(var_value,/datum))
|
||||
usr << "Variable appears to be <b>TYPE</b>."
|
||||
default = "type"
|
||||
|
||||
else if(istype(var_value,/list))
|
||||
usr << "Variable appears to be <b>LIST</b>."
|
||||
default = "list"
|
||||
|
||||
else if(istype(var_value,/client))
|
||||
usr << "Variable appears to be <b>CLIENT</b>."
|
||||
default = "cancel"
|
||||
|
||||
else
|
||||
usr << "Variable appears to be <b>FILE</b>."
|
||||
default = "file"
|
||||
|
||||
usr << "Variable contains: [var_value]"
|
||||
if(dir)
|
||||
switch(var_value)
|
||||
if(1)
|
||||
dir = "NORTH"
|
||||
if(2)
|
||||
dir = "SOUTH"
|
||||
if(4)
|
||||
dir = "EAST"
|
||||
if(8)
|
||||
dir = "WEST"
|
||||
if(5)
|
||||
dir = "NORTHEAST"
|
||||
if(6)
|
||||
dir = "SOUTHEAST"
|
||||
if(9)
|
||||
dir = "NORTHWEST"
|
||||
if(10)
|
||||
dir = "SOUTHWEST"
|
||||
else
|
||||
dir = null
|
||||
if(dir)
|
||||
usr << "If a direction, direction is: [dir]"
|
||||
|
||||
var/class = input("What kind of variable?","Variable Type",default) as null|anything in list("text",
|
||||
"num","type","icon","file","edit referenced object","restore to default")
|
||||
|
||||
if(!class)
|
||||
return
|
||||
|
||||
var/original_name
|
||||
|
||||
if (!istype(O, /atom))
|
||||
original_name = "\ref[O] ([O])"
|
||||
else
|
||||
original_name = O:name
|
||||
|
||||
switch(class)
|
||||
|
||||
if("restore to default")
|
||||
O.vars[variable] = initial(O.vars[variable])
|
||||
if(method)
|
||||
if(istype(O, /mob))
|
||||
for(var/mob/M in mob_list)
|
||||
if ( istype(M , O.type) )
|
||||
M.vars[variable] = O.vars[variable]
|
||||
|
||||
else if(istype(O, /obj))
|
||||
for(var/obj/A in world)
|
||||
if ( istype(A , O.type) )
|
||||
A.vars[variable] = O.vars[variable]
|
||||
|
||||
else if(istype(O, /turf))
|
||||
for(var/turf/A in world)
|
||||
if ( istype(A , O.type) )
|
||||
A.vars[variable] = O.vars[variable]
|
||||
|
||||
else
|
||||
if(istype(O, /mob))
|
||||
for(var/mob/M in mob_list)
|
||||
if (M.type == O.type)
|
||||
M.vars[variable] = O.vars[variable]
|
||||
|
||||
else if(istype(O, /obj))
|
||||
for(var/obj/A in world)
|
||||
if (A.type == O.type)
|
||||
A.vars[variable] = O.vars[variable]
|
||||
|
||||
else if(istype(O, /turf))
|
||||
for(var/turf/A in world)
|
||||
if (A.type == O.type)
|
||||
A.vars[variable] = O.vars[variable]
|
||||
|
||||
if("edit referenced object")
|
||||
return .(O.vars[variable])
|
||||
|
||||
if("text")
|
||||
var/new_value = input("Enter new text:","Text",O.vars[variable]) as text|null
|
||||
if(new_value == null) return
|
||||
O.vars[variable] = new_value
|
||||
|
||||
if(method)
|
||||
if(istype(O, /mob))
|
||||
for(var/mob/M in mob_list)
|
||||
if ( istype(M , O.type) )
|
||||
M.vars[variable] = O.vars[variable]
|
||||
|
||||
else if(istype(O, /obj))
|
||||
for(var/obj/A in world)
|
||||
if ( istype(A , O.type) )
|
||||
A.vars[variable] = O.vars[variable]
|
||||
|
||||
else if(istype(O, /turf))
|
||||
for(var/turf/A in world)
|
||||
if ( istype(A , O.type) )
|
||||
A.vars[variable] = O.vars[variable]
|
||||
else
|
||||
if(istype(O, /mob))
|
||||
for(var/mob/M in mob_list)
|
||||
if (M.type == O.type)
|
||||
M.vars[variable] = O.vars[variable]
|
||||
|
||||
else if(istype(O, /obj))
|
||||
for(var/obj/A in world)
|
||||
if (A.type == O.type)
|
||||
A.vars[variable] = O.vars[variable]
|
||||
|
||||
else if(istype(O, /turf))
|
||||
for(var/turf/A in world)
|
||||
if (A.type == O.type)
|
||||
A.vars[variable] = O.vars[variable]
|
||||
|
||||
if("num")
|
||||
var/new_value = input("Enter new number:","Num",\
|
||||
O.vars[variable]) as num|null
|
||||
if(new_value == null) return
|
||||
|
||||
if(variable=="luminosity")
|
||||
O.SetLuminosity(new_value)
|
||||
else
|
||||
O.vars[variable] = new_value
|
||||
|
||||
if(method)
|
||||
if(istype(O, /mob))
|
||||
for(var/mob/M in mob_list)
|
||||
if ( istype(M , O.type) )
|
||||
if(variable=="luminosity")
|
||||
M.SetLuminosity(new_value)
|
||||
else
|
||||
M.vars[variable] = O.vars[variable]
|
||||
|
||||
else if(istype(O, /obj))
|
||||
for(var/obj/A in world)
|
||||
if ( istype(A , O.type) )
|
||||
if(variable=="luminosity")
|
||||
A.SetLuminosity(new_value)
|
||||
else
|
||||
A.vars[variable] = O.vars[variable]
|
||||
|
||||
else if(istype(O, /turf))
|
||||
for(var/turf/A in world)
|
||||
if ( istype(A , O.type) )
|
||||
if(variable=="luminosity")
|
||||
A.SetLuminosity(new_value)
|
||||
else
|
||||
A.vars[variable] = O.vars[variable]
|
||||
|
||||
else
|
||||
if(istype(O, /mob))
|
||||
for(var/mob/M in mob_list)
|
||||
if (M.type == O.type)
|
||||
if(variable=="luminosity")
|
||||
M.SetLuminosity(new_value)
|
||||
else
|
||||
M.vars[variable] = O.vars[variable]
|
||||
|
||||
else if(istype(O, /obj))
|
||||
for(var/obj/A in world)
|
||||
if (A.type == O.type)
|
||||
if(variable=="luminosity")
|
||||
A.SetLuminosity(new_value)
|
||||
else
|
||||
A.vars[variable] = O.vars[variable]
|
||||
|
||||
else if(istype(O, /turf))
|
||||
for(var/turf/A in world)
|
||||
if (A.type == O.type)
|
||||
if(variable=="luminosity")
|
||||
A.SetLuminosity(new_value)
|
||||
else
|
||||
A.vars[variable] = O.vars[variable]
|
||||
|
||||
if("type")
|
||||
var/new_value
|
||||
new_value = input("Enter type:","Type",O.vars[variable]) as null|anything in typesof(/obj,/mob,/area,/turf)
|
||||
if(new_value == null) return
|
||||
O.vars[variable] = new_value
|
||||
if(method)
|
||||
if(istype(O, /mob))
|
||||
for(var/mob/M in mob_list)
|
||||
if ( istype(M , O.type) )
|
||||
M.vars[variable] = O.vars[variable]
|
||||
|
||||
else if(istype(O, /obj))
|
||||
for(var/obj/A in world)
|
||||
if ( istype(A , O.type) )
|
||||
A.vars[variable] = O.vars[variable]
|
||||
|
||||
else if(istype(O, /turf))
|
||||
for(var/turf/A in world)
|
||||
if ( istype(A , O.type) )
|
||||
A.vars[variable] = O.vars[variable]
|
||||
else
|
||||
if(istype(O, /mob))
|
||||
for(var/mob/M in mob_list)
|
||||
if (M.type == O.type)
|
||||
M.vars[variable] = O.vars[variable]
|
||||
|
||||
else if(istype(O, /obj))
|
||||
for(var/obj/A in world)
|
||||
if (A.type == O.type)
|
||||
A.vars[variable] = O.vars[variable]
|
||||
|
||||
else if(istype(O, /turf))
|
||||
for(var/turf/A in world)
|
||||
if (A.type == O.type)
|
||||
A.vars[variable] = O.vars[variable]
|
||||
|
||||
if("file")
|
||||
var/new_value = input("Pick file:","File",O.vars[variable]) as null|file
|
||||
if(new_value == null) return
|
||||
O.vars[variable] = new_value
|
||||
|
||||
if(method)
|
||||
if(istype(O, /mob))
|
||||
for(var/mob/M in mob_list)
|
||||
if ( istype(M , O.type) )
|
||||
M.vars[variable] = O.vars[variable]
|
||||
|
||||
else if(istype(O.type, /obj))
|
||||
for(var/obj/A in world)
|
||||
if ( istype(A , O.type) )
|
||||
A.vars[variable] = O.vars[variable]
|
||||
|
||||
else if(istype(O.type, /turf))
|
||||
for(var/turf/A in world)
|
||||
if ( istype(A , O.type) )
|
||||
A.vars[variable] = O.vars[variable]
|
||||
else
|
||||
if(istype(O, /mob))
|
||||
for(var/mob/M in mob_list)
|
||||
if (M.type == O.type)
|
||||
M.vars[variable] = O.vars[variable]
|
||||
|
||||
else if(istype(O.type, /obj))
|
||||
for(var/obj/A in world)
|
||||
if (A.type == O.type)
|
||||
A.vars[variable] = O.vars[variable]
|
||||
|
||||
else if(istype(O.type, /turf))
|
||||
for(var/turf/A in world)
|
||||
if (A.type == O.type)
|
||||
A.vars[variable] = O.vars[variable]
|
||||
|
||||
if("icon")
|
||||
var/new_value = input("Pick icon:","Icon",O.vars[variable]) as null|icon
|
||||
if(new_value == null) return
|
||||
O.vars[variable] = new_value
|
||||
if(method)
|
||||
if(istype(O, /mob))
|
||||
for(var/mob/M in mob_list)
|
||||
if ( istype(M , O.type) )
|
||||
M.vars[variable] = O.vars[variable]
|
||||
|
||||
else if(istype(O, /obj))
|
||||
for(var/obj/A in world)
|
||||
if ( istype(A , O.type) )
|
||||
A.vars[variable] = O.vars[variable]
|
||||
|
||||
else if(istype(O, /turf))
|
||||
for(var/turf/A in world)
|
||||
if ( istype(A , O.type) )
|
||||
A.vars[variable] = O.vars[variable]
|
||||
|
||||
else
|
||||
if(istype(O, /mob))
|
||||
for(var/mob/M in mob_list)
|
||||
if (M.type == O.type)
|
||||
M.vars[variable] = O.vars[variable]
|
||||
|
||||
else if(istype(O, /obj))
|
||||
for(var/obj/A in world)
|
||||
if (A.type == O.type)
|
||||
A.vars[variable] = O.vars[variable]
|
||||
|
||||
else if(istype(O, /turf))
|
||||
for(var/turf/A in world)
|
||||
if (A.type == O.type)
|
||||
A.vars[variable] = O.vars[variable]
|
||||
|
||||
log_admin("[key_name(src)] mass modified [original_name]'s [variable] to [O.vars[variable]]")
|
||||
message_admins("[key_name_admin(src)] mass modified [original_name]'s [variable] to [O.vars[variable]]", 1)
|
||||
@@ -0,0 +1,501 @@
|
||||
var/list/forbidden_varedit_object_types = list(
|
||||
/datum/admins, //Admins editing their own admin-power object? Yup, sounds like a good idea.
|
||||
/obj/machinery/blackbox_recorder, //Prevents people messing with feedback gathering
|
||||
/datum/feedback_variable //Prevents people messing with feedback gathering
|
||||
)
|
||||
|
||||
/*
|
||||
/client/proc/cmd_modify_object_variables(obj/O as obj|mob|turf|area in world)
|
||||
set category = "Debug"
|
||||
set name = "Edit Variables"
|
||||
set desc="(target) Edit a target item's variables"
|
||||
src.modify_variables(O)
|
||||
feedback_add_details("admin_verb","EDITV") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
*/
|
||||
|
||||
/client/proc/cmd_modify_ticker_variables()
|
||||
set category = "Debug"
|
||||
set name = "Edit Ticker Variables"
|
||||
|
||||
if (ticker == null)
|
||||
src << "Game hasn't started yet."
|
||||
else
|
||||
src.modify_variables(ticker)
|
||||
feedback_add_details("admin_verb","ETV") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/mod_list_add_ass() //haha
|
||||
|
||||
var/class = "text"
|
||||
if(src.holder && src.holder.marked_datum)
|
||||
class = input("What kind of variable?","Variable Type") as null|anything in list("text",
|
||||
"num","type","reference","mob reference", "icon","file","list","edit referenced object","restore to default","marked datum ([holder.marked_datum.type])")
|
||||
else
|
||||
class = input("What kind of variable?","Variable Type") as null|anything in list("text",
|
||||
"num","type","reference","mob reference", "icon","file","list","edit referenced object","restore to default")
|
||||
|
||||
if(!class)
|
||||
return
|
||||
|
||||
if(holder.marked_datum && class == "marked datum ([holder.marked_datum.type])")
|
||||
class = "marked datum"
|
||||
|
||||
var/var_value = null
|
||||
|
||||
switch(class)
|
||||
|
||||
if("text")
|
||||
var_value = input("Enter new text:","Text") as null|text
|
||||
|
||||
if("num")
|
||||
var_value = input("Enter new number:","Num") as null|num
|
||||
|
||||
if("type")
|
||||
var_value = input("Enter type:","Type") as null|anything in typesof(/obj,/mob,/area,/turf)
|
||||
|
||||
if("reference")
|
||||
var_value = input("Select reference:","Reference") as null|mob|obj|turf|area in world
|
||||
|
||||
if("mob reference")
|
||||
var_value = input("Select reference:","Reference") as null|mob in world
|
||||
|
||||
if("file")
|
||||
var_value = input("Pick file:","File") as null|file
|
||||
|
||||
if("icon")
|
||||
var_value = input("Pick icon:","Icon") as null|icon
|
||||
|
||||
if("marked datum")
|
||||
var_value = holder.marked_datum
|
||||
|
||||
if(!var_value) return
|
||||
|
||||
return var_value
|
||||
|
||||
|
||||
/client/proc/mod_list_add(var/list/L)
|
||||
|
||||
var/class = "text"
|
||||
if(src.holder && src.holder.marked_datum)
|
||||
class = input("What kind of variable?","Variable Type") as null|anything in list("text",
|
||||
"num","type","reference","mob reference", "icon","file","list","edit referenced object","restore to default","marked datum ([holder.marked_datum.type])")
|
||||
else
|
||||
class = input("What kind of variable?","Variable Type") as null|anything in list("text",
|
||||
"num","type","reference","mob reference", "icon","file","list","edit referenced object","restore to default")
|
||||
|
||||
if(!class)
|
||||
return
|
||||
|
||||
if(holder.marked_datum && class == "marked datum ([holder.marked_datum.type])")
|
||||
class = "marked datum"
|
||||
|
||||
var/var_value = null
|
||||
|
||||
switch(class)
|
||||
|
||||
if("text")
|
||||
var_value = input("Enter new text:","Text") as text
|
||||
|
||||
if("num")
|
||||
var_value = input("Enter new number:","Num") as num
|
||||
|
||||
if("type")
|
||||
var_value = input("Enter type:","Type") in typesof(/obj,/mob,/area,/turf)
|
||||
|
||||
if("reference")
|
||||
var_value = input("Select reference:","Reference") as mob|obj|turf|area in world
|
||||
|
||||
if("mob reference")
|
||||
var_value = input("Select reference:","Reference") as mob in world
|
||||
|
||||
if("file")
|
||||
var_value = input("Pick file:","File") as file
|
||||
|
||||
if("icon")
|
||||
var_value = input("Pick icon:","Icon") as icon
|
||||
|
||||
if("marked datum")
|
||||
var_value = holder.marked_datum
|
||||
|
||||
if(!var_value) return
|
||||
|
||||
switch(alert("Would you like to associate a var with the list entry?",,"Yes","No"))
|
||||
if("Yes")
|
||||
L += var_value
|
||||
L[var_value] = mod_list_add_ass() //haha
|
||||
if("No")
|
||||
L += var_value
|
||||
|
||||
/client/proc/mod_list(var/list/L)
|
||||
if(!check_rights(R_VAREDIT)) return
|
||||
|
||||
if(!istype(L,/list)) src << "Not a List."
|
||||
|
||||
var/list/locked = list("vars", "key", "ckey", "client", "firemut", "ishulk", "telekinesis", "xray", "virus", "viruses", "cuffed", "ka", "last_eaten", "urine", "poo", "icon", "icon_state")
|
||||
var/list/names = sortList(L)
|
||||
|
||||
var/variable = input("Which var?","Var") as null|anything in names + "(ADD VAR)"
|
||||
|
||||
if(variable == "(ADD VAR)")
|
||||
mod_list_add(L)
|
||||
return
|
||||
|
||||
if(!variable)
|
||||
return
|
||||
|
||||
var/default
|
||||
|
||||
var/dir
|
||||
|
||||
if(variable in locked)
|
||||
if(!check_rights(R_DEBUG)) return
|
||||
|
||||
if(isnull(variable))
|
||||
usr << "Unable to determine variable type."
|
||||
|
||||
else if(isnum(variable))
|
||||
usr << "Variable appears to be <b>NUM</b>."
|
||||
default = "num"
|
||||
dir = 1
|
||||
|
||||
else if(istext(variable))
|
||||
usr << "Variable appears to be <b>TEXT</b>."
|
||||
default = "text"
|
||||
|
||||
else if(isloc(variable))
|
||||
usr << "Variable appears to be <b>REFERENCE</b>."
|
||||
default = "reference"
|
||||
|
||||
else if(isicon(variable))
|
||||
usr << "Variable appears to be <b>ICON</b>."
|
||||
variable = "\icon[variable]"
|
||||
default = "icon"
|
||||
|
||||
else if(istype(variable,/atom) || istype(variable,/datum))
|
||||
usr << "Variable appears to be <b>TYPE</b>."
|
||||
default = "type"
|
||||
|
||||
else if(istype(variable,/list))
|
||||
usr << "Variable appears to be <b>LIST</b>."
|
||||
default = "list"
|
||||
|
||||
else if(istype(variable,/client))
|
||||
usr << "Variable appears to be <b>CLIENT</b>."
|
||||
default = "cancel"
|
||||
|
||||
else
|
||||
usr << "Variable appears to be <b>FILE</b>."
|
||||
default = "file"
|
||||
|
||||
usr << "Variable contains: [variable]"
|
||||
if(dir)
|
||||
switch(variable)
|
||||
if(1)
|
||||
dir = "NORTH"
|
||||
if(2)
|
||||
dir = "SOUTH"
|
||||
if(4)
|
||||
dir = "EAST"
|
||||
if(8)
|
||||
dir = "WEST"
|
||||
if(5)
|
||||
dir = "NORTHEAST"
|
||||
if(6)
|
||||
dir = "SOUTHEAST"
|
||||
if(9)
|
||||
dir = "NORTHWEST"
|
||||
if(10)
|
||||
dir = "SOUTHWEST"
|
||||
else
|
||||
dir = null
|
||||
|
||||
if(dir)
|
||||
usr << "If a direction, direction is: [dir]"
|
||||
|
||||
var/class = "text"
|
||||
if(src.holder && src.holder.marked_datum)
|
||||
class = input("What kind of variable?","Variable Type",default) as null|anything in list("text",
|
||||
"num","type","reference","mob reference", "icon","file","list","edit referenced object","restore to default","marked datum ([holder.marked_datum.type])", "DELETE FROM LIST")
|
||||
else
|
||||
class = input("What kind of variable?","Variable Type",default) as null|anything in list("text",
|
||||
"num","type","reference","mob reference", "icon","file","list","edit referenced object","restore to default", "DELETE FROM LIST")
|
||||
|
||||
if(!class)
|
||||
return
|
||||
|
||||
if(holder.marked_datum && class == "marked datum ([holder.marked_datum.type])")
|
||||
class = "marked datum"
|
||||
|
||||
switch(class) //Spits a runtime error if you try to modify an entry in the contents list. Dunno how to fix it, yet.
|
||||
|
||||
if("list")
|
||||
mod_list(variable)
|
||||
|
||||
if("restore to default")
|
||||
L[L.Find(variable)]=initial(variable)
|
||||
|
||||
if("edit referenced object")
|
||||
modify_variables(variable)
|
||||
|
||||
if("DELETE FROM LIST")
|
||||
L -= variable
|
||||
return
|
||||
|
||||
if("text")
|
||||
L[L.Find(variable)] = input("Enter new text:","Text") as text
|
||||
|
||||
if("num")
|
||||
L[L.Find(variable)] = input("Enter new number:","Num") as num
|
||||
|
||||
if("type")
|
||||
L[L.Find(variable)] = input("Enter type:","Type") in typesof(/obj,/mob,/area,/turf)
|
||||
|
||||
if("reference")
|
||||
L[L.Find(variable)] = input("Select reference:","Reference") as mob|obj|turf|area in world
|
||||
|
||||
if("mob reference")
|
||||
L[L.Find(variable)] = input("Select reference:","Reference") as mob in world
|
||||
|
||||
if("file")
|
||||
L[L.Find(variable)] = input("Pick file:","File") as file
|
||||
|
||||
if("icon")
|
||||
L[L.Find(variable)] = input("Pick icon:","Icon") as icon
|
||||
|
||||
if("marked datum")
|
||||
L[L.Find(variable)] = holder.marked_datum
|
||||
|
||||
|
||||
/client/proc/modify_variables(var/atom/O, var/param_var_name = null, var/autodetect_class = 0)
|
||||
if(!check_rights(R_VAREDIT)) return
|
||||
|
||||
var/list/locked = list("vars", "key", "ckey", "client", "firemut", "ishulk", "telekinesis", "xray", "virus", "cuffed", "ka", "last_eaten", "icon", "icon_state", "mutantrace")
|
||||
|
||||
for(var/p in forbidden_varedit_object_types)
|
||||
if( istype(O,p) )
|
||||
usr << "\red It is forbidden to edit this object's variables."
|
||||
return
|
||||
|
||||
var/class
|
||||
var/variable
|
||||
var/var_value
|
||||
|
||||
if(param_var_name)
|
||||
if(!param_var_name in O.vars)
|
||||
src << "A variable with this name ([param_var_name]) doesn't exist in this atom ([O])"
|
||||
return
|
||||
|
||||
if(param_var_name == "holder" || (param_var_name in locked))
|
||||
if(!check_rights(R_DEBUG)) return
|
||||
|
||||
variable = param_var_name
|
||||
|
||||
var_value = O.vars[variable]
|
||||
|
||||
if(autodetect_class)
|
||||
if(isnull(var_value))
|
||||
usr << "Unable to determine variable type."
|
||||
class = null
|
||||
autodetect_class = null
|
||||
else if(isnum(var_value))
|
||||
usr << "Variable appears to be <b>NUM</b>."
|
||||
class = "num"
|
||||
dir = 1
|
||||
|
||||
else if(istext(var_value))
|
||||
usr << "Variable appears to be <b>TEXT</b>."
|
||||
class = "text"
|
||||
|
||||
else if(isloc(var_value))
|
||||
usr << "Variable appears to be <b>REFERENCE</b>."
|
||||
class = "reference"
|
||||
|
||||
else if(isicon(var_value))
|
||||
usr << "Variable appears to be <b>ICON</b>."
|
||||
var_value = "\icon[var_value]"
|
||||
class = "icon"
|
||||
|
||||
else if(istype(var_value,/atom) || istype(var_value,/datum))
|
||||
usr << "Variable appears to be <b>TYPE</b>."
|
||||
class = "type"
|
||||
|
||||
else if(istype(var_value,/list))
|
||||
usr << "Variable appears to be <b>LIST</b>."
|
||||
class = "list"
|
||||
|
||||
else if(istype(var_value,/client))
|
||||
usr << "Variable appears to be <b>CLIENT</b>."
|
||||
class = "cancel"
|
||||
|
||||
else
|
||||
usr << "Variable appears to be <b>FILE</b>."
|
||||
class = "file"
|
||||
|
||||
else
|
||||
|
||||
var/list/names = list()
|
||||
for (var/V in O.vars)
|
||||
names += V
|
||||
|
||||
names = sortList(names)
|
||||
|
||||
variable = input("Which var?","Var") as null|anything in names
|
||||
if(!variable) return
|
||||
var_value = O.vars[variable]
|
||||
|
||||
if(variable == "holder" || (variable in locked))
|
||||
if(!check_rights(R_DEBUG)) return
|
||||
|
||||
if(!autodetect_class)
|
||||
|
||||
var/dir
|
||||
var/default
|
||||
if(isnull(var_value))
|
||||
usr << "Unable to determine variable type."
|
||||
|
||||
else if(isnum(var_value))
|
||||
usr << "Variable appears to be <b>NUM</b>."
|
||||
default = "num"
|
||||
dir = 1
|
||||
|
||||
else if(istext(var_value))
|
||||
usr << "Variable appears to be <b>TEXT</b>."
|
||||
default = "text"
|
||||
|
||||
else if(isloc(var_value))
|
||||
usr << "Variable appears to be <b>REFERENCE</b>."
|
||||
default = "reference"
|
||||
|
||||
else if(isicon(var_value))
|
||||
usr << "Variable appears to be <b>ICON</b>."
|
||||
var_value = "\icon[var_value]"
|
||||
default = "icon"
|
||||
|
||||
else if(istype(var_value,/atom) || istype(var_value,/datum))
|
||||
usr << "Variable appears to be <b>TYPE</b>."
|
||||
default = "type"
|
||||
|
||||
else if(istype(var_value,/list))
|
||||
usr << "Variable appears to be <b>LIST</b>."
|
||||
default = "list"
|
||||
|
||||
else if(istype(var_value,/client))
|
||||
usr << "Variable appears to be <b>CLIENT</b>."
|
||||
default = "cancel"
|
||||
|
||||
else
|
||||
usr << "Variable appears to be <b>FILE</b>."
|
||||
default = "file"
|
||||
|
||||
usr << "Variable contains: [var_value]"
|
||||
if(dir)
|
||||
switch(var_value)
|
||||
if(1)
|
||||
dir = "NORTH"
|
||||
if(2)
|
||||
dir = "SOUTH"
|
||||
if(4)
|
||||
dir = "EAST"
|
||||
if(8)
|
||||
dir = "WEST"
|
||||
if(5)
|
||||
dir = "NORTHEAST"
|
||||
if(6)
|
||||
dir = "SOUTHEAST"
|
||||
if(9)
|
||||
dir = "NORTHWEST"
|
||||
if(10)
|
||||
dir = "SOUTHWEST"
|
||||
else
|
||||
dir = null
|
||||
if(dir)
|
||||
usr << "If a direction, direction is: [dir]"
|
||||
|
||||
if(src.holder && src.holder.marked_datum)
|
||||
class = input("What kind of variable?","Variable Type",default) as null|anything in list("text",
|
||||
"num","type","reference","mob reference", "icon","file","list","edit referenced object","restore to default","marked datum ([holder.marked_datum.type])")
|
||||
else
|
||||
class = input("What kind of variable?","Variable Type",default) as null|anything in list("text",
|
||||
"num","type","reference","mob reference", "icon","file","list","edit referenced object","restore to default")
|
||||
|
||||
if(!class)
|
||||
return
|
||||
|
||||
var/original_name
|
||||
|
||||
if (!istype(O, /atom))
|
||||
original_name = "\ref[O] ([O])"
|
||||
else
|
||||
original_name = O:name
|
||||
|
||||
if(holder.marked_datum && class == "marked datum ([holder.marked_datum.type])")
|
||||
class = "marked datum"
|
||||
|
||||
switch(class)
|
||||
|
||||
if("list")
|
||||
mod_list(O.vars[variable])
|
||||
return
|
||||
|
||||
if("restore to default")
|
||||
O.vars[variable] = initial(O.vars[variable])
|
||||
|
||||
if("edit referenced object")
|
||||
return .(O.vars[variable])
|
||||
|
||||
if("text")
|
||||
var/var_new = input("Enter new text:","Text",O.vars[variable]) as null|text
|
||||
if(var_new==null) return
|
||||
O.vars[variable] = var_new
|
||||
|
||||
if("num")
|
||||
if(variable=="luminosity")
|
||||
var/var_new = input("Enter new number:","Num",O.vars[variable]) as null|num
|
||||
if(var_new == null) return
|
||||
O.SetLuminosity(var_new)
|
||||
else if(variable=="stat")
|
||||
var/var_new = input("Enter new number:","Num",O.vars[variable]) as null|num
|
||||
if(var_new == null) return
|
||||
if((O.vars[variable] == 2) && (var_new < 2))//Bringing the dead back to life
|
||||
dead_mob_list -= O
|
||||
living_mob_list += O
|
||||
if((O.vars[variable] < 2) && (var_new == 2))//Kill he
|
||||
living_mob_list -= O
|
||||
dead_mob_list += O
|
||||
O.vars[variable] = var_new
|
||||
else
|
||||
var/var_new = input("Enter new number:","Num",O.vars[variable]) as null|num
|
||||
if(var_new==null) return
|
||||
O.vars[variable] = var_new
|
||||
|
||||
if("type")
|
||||
var/var_new = input("Enter type:","Type",O.vars[variable]) as null|anything in typesof(/obj,/mob,/area,/turf)
|
||||
if(var_new==null) return
|
||||
O.vars[variable] = var_new
|
||||
|
||||
if("reference")
|
||||
var/var_new = input("Select reference:","Reference",O.vars[variable]) as null|mob|obj|turf|area in world
|
||||
if(var_new==null) return
|
||||
O.vars[variable] = var_new
|
||||
|
||||
if("mob reference")
|
||||
var/var_new = input("Select reference:","Reference",O.vars[variable]) as null|mob in world
|
||||
if(var_new==null) return
|
||||
O.vars[variable] = var_new
|
||||
|
||||
if("file")
|
||||
var/var_new = input("Pick file:","File",O.vars[variable]) as null|file
|
||||
if(var_new==null) return
|
||||
O.vars[variable] = var_new
|
||||
|
||||
if("icon")
|
||||
var/var_new = input("Pick icon:","Icon",O.vars[variable]) as null|icon
|
||||
if(var_new==null) return
|
||||
O.vars[variable] = var_new
|
||||
|
||||
if("marked datum")
|
||||
O.vars[variable] = holder.marked_datum
|
||||
|
||||
world.log << "### VarEdit by [src]: [O.type] [variable]=[html_encode("[O.vars[variable]]")]"
|
||||
log_admin("[key_name(src)] modified [original_name]'s [variable] to [O.vars[variable]]")
|
||||
message_admins("[key_name_admin(src)] modified [original_name]'s [variable] to [O.vars[variable]]", 1)
|
||||
|
||||
@@ -0,0 +1,525 @@
|
||||
client/proc/one_click_antag()
|
||||
set name = "Create Antagonist"
|
||||
set desc = "Auto-create an antagonist of your choice"
|
||||
set category = "Admin"
|
||||
|
||||
if(holder)
|
||||
holder.one_click_antag()
|
||||
return
|
||||
|
||||
|
||||
/datum/admins/proc/one_click_antag()
|
||||
|
||||
var/dat = {"<B>One-click Antagonist</B><br>
|
||||
<a href='?src=\ref[src];makeAntag=1'>Make Traitors</a><br>
|
||||
<a href='?src=\ref[src];makeAntag=2'>Make Changlings</a><br>
|
||||
<a href='?src=\ref[src];makeAntag=3'>Make Revs</a><br>
|
||||
<a href='?src=\ref[src];makeAntag=4'>Make Cult</a><br>
|
||||
<a href='?src=\ref[src];makeAntag=5'>Make Malf AI</a><br>
|
||||
<a href='?src=\ref[src];makeAntag=6'>Make Wizard (Requires Ghosts)</a><br>
|
||||
<a href='?src=\ref[src];makeAntag=11'>Make Vox Raiders (Requires Ghosts)</a><br>
|
||||
"}
|
||||
/* These dont work just yet
|
||||
Ninja, aliens and deathsquad I have not looked into yet
|
||||
Nuke team is getting a null mob returned from makebody() (runtime error: null.mind. Line 272)
|
||||
|
||||
<a href='?src=\ref[src];makeAntag=7'>Make Nuke Team (Requires Ghosts)</a><br>
|
||||
<a href='?src=\ref[src];makeAntag=8'>Make Space Ninja (Requires Ghosts)</a><br>
|
||||
<a href='?src=\ref[src];makeAntag=9'>Make Aliens (Requires Ghosts)</a><br>
|
||||
<a href='?src=\ref[src];makeAntag=10'>Make Deathsquad (Syndicate) (Requires Ghosts)</a><br>
|
||||
"}
|
||||
*/
|
||||
usr << browse(dat, "window=oneclickantag;size=400x400")
|
||||
return
|
||||
|
||||
|
||||
/datum/admins/proc/makeMalfAImode()
|
||||
|
||||
var/list/mob/living/silicon/AIs = list()
|
||||
var/mob/living/silicon/malfAI = null
|
||||
var/datum/mind/themind = null
|
||||
|
||||
for(var/mob/living/silicon/ai/ai in player_list)
|
||||
if(ai.client)
|
||||
AIs += ai
|
||||
|
||||
if(AIs.len)
|
||||
malfAI = pick(AIs)
|
||||
|
||||
if(malfAI)
|
||||
themind = malfAI.mind
|
||||
themind.make_AI_Malf()
|
||||
return 1
|
||||
|
||||
return 0
|
||||
|
||||
|
||||
/datum/admins/proc/makeTraitors()
|
||||
var/datum/game_mode/traitor/temp = new
|
||||
|
||||
if(config.protect_roles_from_antagonist)
|
||||
temp.restricted_jobs += temp.protected_jobs
|
||||
|
||||
var/list/mob/living/carbon/human/candidates = list()
|
||||
var/mob/living/carbon/human/H = null
|
||||
|
||||
for(var/mob/living/carbon/human/applicant in player_list)
|
||||
if(applicant.client.prefs.be_special & BE_TRAITOR)
|
||||
if(!applicant.stat)
|
||||
if(applicant.mind)
|
||||
if (!applicant.mind.special_role)
|
||||
if(!jobban_isbanned(applicant, "traitor") && !jobban_isbanned(applicant, "Syndicate"))
|
||||
if(!(applicant.job in temp.restricted_jobs))
|
||||
candidates += applicant
|
||||
|
||||
if(candidates.len)
|
||||
var/numTratiors = min(candidates.len, 3)
|
||||
|
||||
for(var/i = 0, i<numTratiors, i++)
|
||||
H = pick(candidates)
|
||||
H.mind.make_Tratior()
|
||||
candidates.Remove(H)
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
return 0
|
||||
|
||||
|
||||
/datum/admins/proc/makeChanglings()
|
||||
|
||||
var/datum/game_mode/changeling/temp = new
|
||||
if(config.protect_roles_from_antagonist)
|
||||
temp.restricted_jobs += temp.protected_jobs
|
||||
|
||||
var/list/mob/living/carbon/human/candidates = list()
|
||||
var/mob/living/carbon/human/H = null
|
||||
|
||||
for(var/mob/living/carbon/human/applicant in player_list)
|
||||
if(applicant.client.prefs.be_special & BE_CHANGELING)
|
||||
if(!applicant.stat)
|
||||
if(applicant.mind)
|
||||
if (!applicant.mind.special_role)
|
||||
if(!jobban_isbanned(applicant, "changeling") && !jobban_isbanned(applicant, "Syndicate"))
|
||||
if(!(applicant.job in temp.restricted_jobs))
|
||||
candidates += applicant
|
||||
|
||||
if(candidates.len)
|
||||
var/numChanglings = min(candidates.len, 3)
|
||||
|
||||
for(var/i = 0, i<numChanglings, i++)
|
||||
H = pick(candidates)
|
||||
H.mind.make_Changling()
|
||||
candidates.Remove(H)
|
||||
|
||||
return 1
|
||||
|
||||
return 0
|
||||
|
||||
/datum/admins/proc/makeRevs()
|
||||
|
||||
var/datum/game_mode/revolution/temp = new
|
||||
if(config.protect_roles_from_antagonist)
|
||||
temp.restricted_jobs += temp.protected_jobs
|
||||
|
||||
var/list/mob/living/carbon/human/candidates = list()
|
||||
var/mob/living/carbon/human/H = null
|
||||
|
||||
for(var/mob/living/carbon/human/applicant in player_list)
|
||||
if(applicant.client.prefs.be_special & BE_REV)
|
||||
if(applicant.stat == CONSCIOUS)
|
||||
if(applicant.mind)
|
||||
if(!applicant.mind.special_role)
|
||||
if(!jobban_isbanned(applicant, "revolutionary") && !jobban_isbanned(applicant, "Syndicate"))
|
||||
if(!(applicant.job in temp.restricted_jobs))
|
||||
candidates += applicant
|
||||
|
||||
if(candidates.len)
|
||||
var/numRevs = min(candidates.len, 3)
|
||||
|
||||
for(var/i = 0, i<numRevs, i++)
|
||||
H = pick(candidates)
|
||||
H.mind.make_Rev()
|
||||
candidates.Remove(H)
|
||||
return 1
|
||||
|
||||
return 0
|
||||
|
||||
/datum/admins/proc/makeWizard()
|
||||
var/list/mob/dead/observer/candidates = list()
|
||||
var/mob/dead/observer/theghost = null
|
||||
var/time_passed = world.time
|
||||
|
||||
for(var/mob/dead/observer/G in player_list)
|
||||
if(!jobban_isbanned(G, "wizard") && !jobban_isbanned(G, "Syndicate"))
|
||||
spawn(0)
|
||||
switch(alert(G, "Do you wish to be considered for the position of Space Wizard Foundation 'diplomat'?","Please answer in 30 seconds!","Yes","No"))
|
||||
if("Yes")
|
||||
if((world.time-time_passed)>300)//If more than 30 game seconds passed.
|
||||
return
|
||||
candidates += G
|
||||
if("No")
|
||||
return
|
||||
else
|
||||
return
|
||||
|
||||
sleep(300)
|
||||
|
||||
if(candidates.len)
|
||||
shuffle(candidates)
|
||||
for(var/mob/i in candidates)
|
||||
if(!i || !i.client) continue //Dont bother removing them from the list since we only grab one wizard
|
||||
|
||||
theghost = i
|
||||
break
|
||||
|
||||
if(theghost)
|
||||
var/mob/living/carbon/human/new_character=makeBody(theghost)
|
||||
new_character.mind.make_Wizard()
|
||||
return 1
|
||||
|
||||
return 0
|
||||
|
||||
|
||||
/datum/admins/proc/makeCult()
|
||||
|
||||
var/datum/game_mode/cult/temp = new
|
||||
if(config.protect_roles_from_antagonist)
|
||||
temp.restricted_jobs += temp.protected_jobs
|
||||
|
||||
var/list/mob/living/carbon/human/candidates = list()
|
||||
var/mob/living/carbon/human/H = null
|
||||
|
||||
for(var/mob/living/carbon/human/applicant in player_list)
|
||||
if(applicant.client.prefs.be_special & BE_CULTIST)
|
||||
if(applicant.stat == CONSCIOUS)
|
||||
if(applicant.mind)
|
||||
if(!applicant.mind.special_role)
|
||||
if(!jobban_isbanned(applicant, "cultist") && !jobban_isbanned(applicant, "Syndicate"))
|
||||
if(!(applicant.job in temp.restricted_jobs))
|
||||
candidates += applicant
|
||||
|
||||
if(candidates.len)
|
||||
var/numCultists = min(candidates.len, 4)
|
||||
|
||||
for(var/i = 0, i<numCultists, i++)
|
||||
H = pick(candidates)
|
||||
H.mind.make_Cultist()
|
||||
candidates.Remove(H)
|
||||
temp.grant_runeword(H)
|
||||
|
||||
return 1
|
||||
|
||||
return 0
|
||||
|
||||
|
||||
|
||||
/datum/admins/proc/makeNukeTeam()
|
||||
|
||||
var/list/mob/dead/observer/candidates = list()
|
||||
var/mob/dead/observer/theghost = null
|
||||
var/time_passed = world.time
|
||||
|
||||
for(var/mob/dead/observer/G in player_list)
|
||||
if(!jobban_isbanned(G, "operative") && !jobban_isbanned(G, "Syndicate"))
|
||||
spawn(0)
|
||||
switch(alert(G,"Do you wish to be considered for a nuke team being sent in?","Please answer in 30 seconds!","Yes","No"))
|
||||
if("Yes")
|
||||
if((world.time-time_passed)>300)//If more than 30 game seconds passed.
|
||||
return
|
||||
candidates += G
|
||||
if("No")
|
||||
return
|
||||
else
|
||||
return
|
||||
|
||||
sleep(300)
|
||||
|
||||
if(candidates.len)
|
||||
var/numagents = 5
|
||||
var/agentcount = 0
|
||||
|
||||
for(var/i = 0, i<numagents,i++)
|
||||
shuffle(candidates) //More shuffles means more randoms
|
||||
for(var/mob/j in candidates)
|
||||
if(!j || !j.client)
|
||||
candidates.Remove(j)
|
||||
continue
|
||||
|
||||
theghost = candidates
|
||||
candidates.Remove(theghost)
|
||||
|
||||
var/mob/living/carbon/human/new_character=makeBody(theghost)
|
||||
new_character.mind.make_Nuke()
|
||||
|
||||
agentcount++
|
||||
|
||||
if(agentcount < 1)
|
||||
return 0
|
||||
|
||||
var/obj/effect/landmark/nuke_spawn = locate("landmark*Nuclear-Bomb")
|
||||
var/obj/effect/landmark/closet_spawn = locate("landmark*Nuclear-Closet")
|
||||
|
||||
var/nuke_code = "[rand(10000, 99999)]"
|
||||
|
||||
if(nuke_spawn)
|
||||
var/obj/item/weapon/paper/P = new
|
||||
P.info = "Sadly, the Syndicate could not get you a nuclear bomb. We have, however, acquired the arming code for the station's onboard nuke. The nuclear authorization code is: <b>[nuke_code]</b>"
|
||||
P.name = "nuclear bomb code and instructions"
|
||||
P.loc = nuke_spawn.loc
|
||||
|
||||
if(closet_spawn)
|
||||
new /obj/structure/closet/syndicate/nuclear(closet_spawn.loc)
|
||||
|
||||
for (var/obj/effect/landmark/A in /area/syndicate_station/start)//Because that's the only place it can BE -Sieve
|
||||
if (A.name == "Syndicate-Gear-Closet")
|
||||
new /obj/structure/closet/syndicate/personal(A.loc)
|
||||
del(A)
|
||||
continue
|
||||
|
||||
if (A.name == "Syndicate-Bomb")
|
||||
new /obj/effect/spawner/newbomb/timer/syndicate(A.loc)
|
||||
del(A)
|
||||
continue
|
||||
|
||||
for(var/datum/mind/synd_mind in ticker.mode.syndicates)
|
||||
if(synd_mind.current)
|
||||
if(synd_mind.current.client)
|
||||
for(var/image/I in synd_mind.current.client.images)
|
||||
if(I.icon_state == "synd")
|
||||
del(I)
|
||||
|
||||
for(var/datum/mind/synd_mind in ticker.mode.syndicates)
|
||||
if(synd_mind.current)
|
||||
if(synd_mind.current.client)
|
||||
for(var/datum/mind/synd_mind_1 in ticker.mode.syndicates)
|
||||
if(synd_mind_1.current)
|
||||
var/I = image('icons/mob/mob.dmi', loc = synd_mind_1.current, icon_state = "synd")
|
||||
synd_mind.current.client.images += I
|
||||
|
||||
for (var/obj/machinery/nuclearbomb/bomb in world)
|
||||
bomb.r_code = nuke_code // All the nukes are set to this code.
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/datum/admins/proc/makeAliens()
|
||||
alien_infestation(3)
|
||||
return 1
|
||||
|
||||
/datum/admins/proc/makeSpaceNinja()
|
||||
space_ninja_arrival()
|
||||
return 1
|
||||
|
||||
/datum/admins/proc/makeDeathsquad()
|
||||
var/list/mob/dead/observer/candidates = list()
|
||||
var/mob/dead/observer/theghost = null
|
||||
var/time_passed = world.time
|
||||
var/input = "Purify the station."
|
||||
if(prob(10))
|
||||
input = "Save Runtime and any other cute things on the station."
|
||||
|
||||
var/syndicate_leader_selected = 0 //when the leader is chosen. The last person spawned.
|
||||
|
||||
//Generates a list of commandos from active ghosts. Then the user picks which characters to respawn as the commandos.
|
||||
for(var/mob/dead/observer/G in player_list)
|
||||
spawn(0)
|
||||
switch(alert(G,"Do you wish to be considered for an elite syndicate strike team being sent in?","Please answer in 30 seconds!","Yes","No"))
|
||||
if("Yes")
|
||||
if((world.time-time_passed)>300)//If more than 30 game seconds passed.
|
||||
return
|
||||
candidates += G
|
||||
if("No")
|
||||
return
|
||||
else
|
||||
return
|
||||
sleep(300)
|
||||
|
||||
for(var/mob/dead/observer/G in candidates)
|
||||
if(!G.key)
|
||||
candidates.Remove(G)
|
||||
|
||||
if(candidates.len)
|
||||
var/numagents = 6
|
||||
//Spawns commandos and equips them.
|
||||
for (var/obj/effect/landmark/L in /area/syndicate_mothership/elite_squad)
|
||||
if(numagents<=0)
|
||||
break
|
||||
if (L.name == "Syndicate-Commando")
|
||||
syndicate_leader_selected = numagents == 1?1:0
|
||||
|
||||
var/mob/living/carbon/human/new_syndicate_commando = create_syndicate_death_commando(L, syndicate_leader_selected)
|
||||
|
||||
|
||||
while((!theghost || !theghost.client) && candidates.len)
|
||||
theghost = pick(candidates)
|
||||
candidates.Remove(theghost)
|
||||
|
||||
if(!theghost)
|
||||
del(new_syndicate_commando)
|
||||
break
|
||||
|
||||
new_syndicate_commando.key = theghost.key
|
||||
new_syndicate_commando.internal = new_syndicate_commando.s_store
|
||||
new_syndicate_commando.internals.icon_state = "internal1"
|
||||
|
||||
//So they don't forget their code or mission.
|
||||
|
||||
|
||||
new_syndicate_commando << "\blue You are an Elite Syndicate. [!syndicate_leader_selected?"commando":"<B>LEADER</B>"] in the service of the Syndicate. \nYour current mission is: \red<B> [input]</B>"
|
||||
|
||||
numagents--
|
||||
if(numagents >= 6)
|
||||
return 0
|
||||
|
||||
for (var/obj/effect/landmark/L in /area/shuttle/syndicate_elite)
|
||||
if (L.name == "Syndicate-Commando-Bomb")
|
||||
new /obj/effect/spawner/newbomb/timer/syndicate(L.loc)
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
/datum/admins/proc/makeBody(var/mob/dead/observer/G_found) // Uses stripped down and bastardized code from respawn character
|
||||
if(!G_found || !G_found.key) return
|
||||
|
||||
//First we spawn a dude.
|
||||
var/mob/living/carbon/human/new_character = new(pick(latejoin))//The mob being spawned.
|
||||
|
||||
new_character.gender = pick(MALE,FEMALE)
|
||||
|
||||
var/datum/preferences/A = new()
|
||||
A.randomize_appearance_for(new_character)
|
||||
if(new_character.gender == MALE)
|
||||
new_character.real_name = "[pick(first_names_male)] [pick(last_names)]"
|
||||
else
|
||||
new_character.real_name = "[pick(first_names_female)] [pick(last_names)]"
|
||||
new_character.name = new_character.real_name
|
||||
new_character.age = rand(17,45)
|
||||
|
||||
new_character.dna.ready_dna(new_character)
|
||||
new_character.key = G_found.key
|
||||
|
||||
return new_character
|
||||
|
||||
/datum/admins/proc/create_syndicate_death_commando(obj/spawn_location, syndicate_leader_selected = 0)
|
||||
var/mob/living/carbon/human/new_syndicate_commando = new(spawn_location.loc)
|
||||
var/syndicate_commando_leader_rank = pick("Lieutenant", "Captain", "Major")
|
||||
var/syndicate_commando_rank = pick("Corporal", "Sergeant", "Staff Sergeant", "Sergeant 1st Class", "Master Sergeant", "Sergeant Major")
|
||||
var/syndicate_commando_name = pick(last_names)
|
||||
|
||||
new_syndicate_commando.gender = pick(MALE, FEMALE)
|
||||
|
||||
var/datum/preferences/A = new()//Randomize appearance for the commando.
|
||||
A.randomize_appearance_for(new_syndicate_commando)
|
||||
|
||||
new_syndicate_commando.real_name = "[!syndicate_leader_selected ? syndicate_commando_rank : syndicate_commando_leader_rank] [syndicate_commando_name]"
|
||||
new_syndicate_commando.name = new_syndicate_commando.real_name
|
||||
new_syndicate_commando.age = !syndicate_leader_selected ? rand(23,35) : rand(35,45)
|
||||
|
||||
new_syndicate_commando.dna.ready_dna(new_syndicate_commando)//Creates DNA.
|
||||
|
||||
//Creates mind stuff.
|
||||
new_syndicate_commando.mind_initialize()
|
||||
new_syndicate_commando.mind.assigned_role = "MODE"
|
||||
new_syndicate_commando.mind.special_role = "Syndicate Commando"
|
||||
|
||||
//Adds them to current traitor list. Which is really the extra antagonist list.
|
||||
ticker.mode.traitors += new_syndicate_commando.mind
|
||||
new_syndicate_commando.equip_syndicate_commando(syndicate_leader_selected)
|
||||
|
||||
return new_syndicate_commando
|
||||
|
||||
/datum/admins/proc/makeVoxRaiders()
|
||||
|
||||
var/list/mob/dead/observer/candidates = list()
|
||||
var/mob/dead/observer/theghost = null
|
||||
var/time_passed = world.time
|
||||
var/input = "Disregard shinies, acquire hardware."
|
||||
|
||||
var/leader_chosen = 0 //when the leader is chosen. The last person spawned.
|
||||
|
||||
//Generates a list of candidates from active ghosts.
|
||||
for(var/mob/dead/observer/G in player_list)
|
||||
spawn(0)
|
||||
switch(alert(G,"Do you wish to be considered for a vox raiding party arriving on the station?","Please answer in 30 seconds!","Yes","No"))
|
||||
if("Yes")
|
||||
if((world.time-time_passed)>300)//If more than 30 game seconds passed.
|
||||
return
|
||||
candidates += G
|
||||
if("No")
|
||||
return
|
||||
else
|
||||
return
|
||||
|
||||
sleep(300) //Debug.
|
||||
|
||||
for(var/mob/dead/observer/G in candidates)
|
||||
if(!G.key)
|
||||
candidates.Remove(G)
|
||||
|
||||
if(candidates.len)
|
||||
var/max_raiders = 1
|
||||
var/raiders = max_raiders
|
||||
//Spawns vox raiders and equips them.
|
||||
for (var/obj/effect/landmark/L in world)
|
||||
if(L.name == "voxstart")
|
||||
if(raiders<=0)
|
||||
break
|
||||
|
||||
var/mob/living/carbon/human/new_vox = create_vox_raider(L, leader_chosen)
|
||||
|
||||
while((!theghost || !theghost.client) && candidates.len)
|
||||
theghost = pick(candidates)
|
||||
candidates.Remove(theghost)
|
||||
|
||||
if(!theghost)
|
||||
del(new_vox)
|
||||
break
|
||||
|
||||
new_vox.key = theghost.key
|
||||
new_vox << "\blue You are a Vox Primalis, fresh out of the Shoal. Your ship has arrived at the Tau Ceti system hosting the NSV Exodus... or was it the Luna? NSS? Utopia? Nobody is really sure, but everyong is raring to start pillaging! Your current goal is: \red<B> [input]</B>"
|
||||
new_vox << "\red Don't forget to turn on your nitrogen internals!"
|
||||
|
||||
raiders--
|
||||
if(raiders > max_raiders)
|
||||
return 0
|
||||
else
|
||||
return 0
|
||||
return 1
|
||||
|
||||
/datum/admins/proc/create_vox_raider(obj/spawn_location, leader_chosen = 0)
|
||||
|
||||
var/mob/living/carbon/human/new_vox = new(spawn_location.loc)
|
||||
|
||||
new_vox.gender = pick(MALE, FEMALE)
|
||||
new_vox.h_style = "Short Vox Quills"
|
||||
new_vox.regenerate_icons()
|
||||
|
||||
var/sounds = rand(2,10)
|
||||
var/i = 0
|
||||
var/newname = ""
|
||||
|
||||
while(i<=sounds)
|
||||
i++
|
||||
newname += pick(list("ti","hi","ki","ya","ta","ha","ka","ya","chi","cha","kah"))
|
||||
|
||||
new_vox.real_name = capitalize(newname)
|
||||
new_vox.name = new_vox.real_name
|
||||
new_vox.age = rand(12,20)
|
||||
|
||||
new_vox.dna.ready_dna(new_vox) // Creates DNA.
|
||||
new_vox.dna.mutantrace = "vox"
|
||||
new_vox.set_species("Vox") // Actually makes the vox! How about that.
|
||||
new_vox.add_language("Vox-pidgin")
|
||||
new_vox.mind_initialize()
|
||||
new_vox.mind.assigned_role = "MODE"
|
||||
new_vox.mind.special_role = "Vox Raider"
|
||||
new_vox.mutations |= NOCLONE //Stops the station crew from messing around with their DNA.
|
||||
|
||||
ticker.mode.traitors += new_vox.mind
|
||||
new_vox.equip_vox_raider()
|
||||
|
||||
return new_vox
|
||||
@@ -0,0 +1,50 @@
|
||||
/client/proc/only_one()
|
||||
if(!ticker)
|
||||
alert("The game hasn't started yet!")
|
||||
return
|
||||
|
||||
for(var/mob/living/carbon/human/H in player_list)
|
||||
if(H.stat == 2 || !(H.client)) continue
|
||||
if(is_special_character(H)) continue
|
||||
|
||||
ticker.mode.traitors += H.mind
|
||||
H.mind.special_role = "traitor"
|
||||
|
||||
var/datum/objective/steal/steal_objective = new
|
||||
steal_objective.owner = H.mind
|
||||
steal_objective.set_target("nuclear authentication disk")
|
||||
H.mind.objectives += steal_objective
|
||||
|
||||
var/datum/objective/hijack/hijack_objective = new
|
||||
hijack_objective.owner = H.mind
|
||||
H.mind.objectives += hijack_objective
|
||||
|
||||
H << "<B>You are the traitor.</B>"
|
||||
var/obj_count = 1
|
||||
for(var/datum/objective/OBJ in H.mind.objectives)
|
||||
H << "<B>Objective #[obj_count]</B>: [OBJ.explanation_text]"
|
||||
obj_count++
|
||||
|
||||
for (var/obj/item/I in H)
|
||||
if (istype(I, /obj/item/weapon/implant))
|
||||
continue
|
||||
del(I)
|
||||
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/under/kilt(H), slot_w_uniform)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/captain(H), slot_l_ear)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/head/beret(H), slot_head)
|
||||
H.equip_to_slot_or_del(new /obj/item/weapon/claymore(H), slot_l_hand)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(H), slot_shoes)
|
||||
H.equip_to_slot_or_del(new /obj/item/weapon/pinpointer(H.loc), slot_l_store)
|
||||
|
||||
var/obj/item/weapon/card/id/W = new(H)
|
||||
W.name = "[H.real_name]'s ID Card"
|
||||
W.icon_state = "centcom"
|
||||
W.access = get_all_accesses()
|
||||
W.access += get_all_centcom_access()
|
||||
W.assignment = "Highlander"
|
||||
W.registered_name = H.real_name
|
||||
H.equip_to_slot_or_del(W, slot_wear_id)
|
||||
|
||||
message_admins("\blue [key_name_admin(usr)] used THERE CAN BE ONLY ONE!", 1)
|
||||
log_admin("[key_name(usr)] used there can be only one.")
|
||||
@@ -0,0 +1,76 @@
|
||||
/client/proc/play_sound(S as sound)
|
||||
set category = "Fun"
|
||||
set name = "Play Global Sound"
|
||||
if(!check_rights(R_SOUNDS)) return
|
||||
|
||||
var/sound/uploaded_sound = sound(S, repeat = 0, wait = 1, channel = 777)
|
||||
uploaded_sound.priority = 250
|
||||
|
||||
log_admin("[key_name(src)] played sound [S]")
|
||||
message_admins("[key_name_admin(src)] played sound [S]", 1)
|
||||
for(var/mob/M in player_list)
|
||||
if(M.client.prefs.toggles & SOUND_MIDI)
|
||||
M << uploaded_sound
|
||||
|
||||
feedback_add_details("admin_verb","PGS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
|
||||
/client/proc/play_local_sound(S as sound)
|
||||
set category = "Fun"
|
||||
set name = "Play Local Sound"
|
||||
if(!check_rights(R_SOUNDS)) return
|
||||
|
||||
log_admin("[key_name(src)] played a local sound [S]")
|
||||
message_admins("[key_name_admin(src)] played a local sound [S]", 1)
|
||||
playsound(get_turf_loc(src.mob), S, 50, 0, 0)
|
||||
feedback_add_details("admin_verb","PLS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
|
||||
/*
|
||||
/client/proc/cuban_pete()
|
||||
set category = "Fun"
|
||||
set name = "Cuban Pete Time"
|
||||
|
||||
message_admins("[key_name_admin(usr)] has declared Cuban Pete Time!", 1)
|
||||
for(var/mob/M in world)
|
||||
if(M.client)
|
||||
if(M.client.midis)
|
||||
M << 'cubanpetetime.ogg'
|
||||
|
||||
for(var/mob/living/carbon/human/CP in world)
|
||||
if(CP.real_name=="Cuban Pete" && CP.key!="Rosham")
|
||||
CP << "Your body can't contain the rhumba beat"
|
||||
CP.gib()
|
||||
|
||||
|
||||
/client/proc/bananaphone()
|
||||
set category = "Fun"
|
||||
set name = "Banana Phone"
|
||||
|
||||
message_admins("[key_name_admin(usr)] has activated Banana Phone!", 1)
|
||||
for(var/mob/M in world)
|
||||
if(M.client)
|
||||
if(M.client.midis)
|
||||
M << 'bananaphone.ogg'
|
||||
|
||||
|
||||
client/proc/space_asshole()
|
||||
set category = "Fun"
|
||||
set name = "Space Asshole"
|
||||
|
||||
message_admins("[key_name_admin(usr)] has played the Space Asshole Hymn.", 1)
|
||||
for(var/mob/M in world)
|
||||
if(M.client)
|
||||
if(M.client.midis)
|
||||
M << 'sound/music/space_asshole.ogg'
|
||||
|
||||
|
||||
client/proc/honk_theme()
|
||||
set category = "Fun"
|
||||
set name = "Honk"
|
||||
|
||||
message_admins("[key_name_admin(usr)] has creeped everyone out with Blackest Honks.", 1)
|
||||
for(var/mob/M in world)
|
||||
if(M.client)
|
||||
if(M.client.midis)
|
||||
M << 'honk_theme.ogg'*/
|
||||
@@ -0,0 +1,53 @@
|
||||
/proc/possess(obj/O as obj in world)
|
||||
set name = "Possess Obj"
|
||||
set category = "Object"
|
||||
|
||||
if(istype(O,/obj/machinery/singularity))
|
||||
if(config.forbid_singulo_possession)
|
||||
usr << "It is forbidden to possess singularities."
|
||||
return
|
||||
|
||||
var/turf/T = get_turf(O)
|
||||
|
||||
if(T)
|
||||
log_admin("[key_name(usr)] has possessed [O] ([O.type]) at ([T.x], [T.y], [T.z])")
|
||||
message_admins("[key_name(usr)] has possessed [O] ([O.type]) at ([T.x], [T.y], [T.z])", 1)
|
||||
else
|
||||
log_admin("[key_name(usr)] has possessed [O] ([O.type]) at an unknown location")
|
||||
message_admins("[key_name(usr)] has possessed [O] ([O.type]) at an unknown location", 1)
|
||||
|
||||
if(!usr.control_object) //If you're not already possessing something...
|
||||
usr.name_archive = usr.real_name
|
||||
|
||||
usr.loc = O
|
||||
usr.real_name = O.name
|
||||
usr.name = O.name
|
||||
usr.client.eye = O
|
||||
usr.control_object = O
|
||||
feedback_add_details("admin_verb","PO") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/proc/release(obj/O as obj in world)
|
||||
set name = "Release Obj"
|
||||
set category = "Object"
|
||||
//usr.loc = get_turf(usr)
|
||||
|
||||
if(usr.control_object && usr.name_archive) //if you have a name archived and if you are actually relassing an object
|
||||
usr.real_name = usr.name_archive
|
||||
usr.name = usr.real_name
|
||||
if(ishuman(usr))
|
||||
var/mob/living/carbon/human/H = usr
|
||||
H.name = H.get_visible_name()
|
||||
// usr.regenerate_icons() //So the name is updated properly
|
||||
|
||||
usr.loc = O.loc // Appear where the object you were controlling is -- TLE
|
||||
usr.client.eye = usr
|
||||
usr.control_object = null
|
||||
feedback_add_details("admin_verb","RO") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/proc/givetestverbs(mob/M as mob in mob_list)
|
||||
set desc = "Give this guy possess/release verbs"
|
||||
set category = "Debug"
|
||||
set name = "Give Possessing Verbs"
|
||||
M.verbs += /proc/possess
|
||||
M.verbs += /proc/release
|
||||
feedback_add_details("admin_verb","GPV") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
@@ -0,0 +1,38 @@
|
||||
/mob/verb/pray(msg as text)
|
||||
set category = "IC"
|
||||
set name = "Pray"
|
||||
|
||||
if(say_disabled) //This is here to try to identify lag problems
|
||||
usr << "\red Speech is currently admin-disabled."
|
||||
return
|
||||
|
||||
msg = copytext(sanitize(msg), 1, MAX_MESSAGE_LEN)
|
||||
if(!msg) return
|
||||
|
||||
if(usr.client)
|
||||
if(usr.client.prefs.muted & MUTE_PRAY)
|
||||
usr << "\red You cannot pray (muted)."
|
||||
return
|
||||
if(src.client.handle_spam_prevention(msg,MUTE_PRAY))
|
||||
return
|
||||
|
||||
var/image/cross = image('icons/obj/storage.dmi',"bible")
|
||||
msg = "\blue \icon[cross] <b><font color=purple>PRAY: </font>[key_name(src, 1)] (<A HREF='?_src_=holder;adminmoreinfo=\ref[src]'>?</A>) (<A HREF='?_src_=holder;adminplayeropts=\ref[src]'>PP</A>) (<A HREF='?_src_=vars;Vars=\ref[src]'>VV</A>) (<A HREF='?_src_=holder;subtlemessage=\ref[src]'>SM</A>) (<A HREF='?_src_=holder;adminplayerobservejump=\ref[src]'>JMP</A>) (<A HREF='?_src_=holder;secretsadmin=check_antagonist'>CA</A>) (<A HREF='?_src_=holder;adminspawncookie=\ref[src]'>SC</a>):</b> [msg]"
|
||||
|
||||
for(var/client/C in admins)
|
||||
if(C.prefs.toggles & CHAT_PRAYER)
|
||||
C << msg
|
||||
usr << "Your prayers have been received by the gods."
|
||||
|
||||
feedback_add_details("admin_verb","PR") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
//log_admin("HELP: [key_name(src)]: [msg]")
|
||||
|
||||
/proc/Centcomm_announce(var/text , var/mob/Sender , var/iamessage)
|
||||
var/msg = copytext(sanitize(text), 1, MAX_MESSAGE_LEN)
|
||||
msg = "\blue <b><font color=orange>CENTCOMM[iamessage ? " IA" : ""]:</font>[key_name(Sender, 1)] (<A HREF='?_src_=holder;adminplayeropts=\ref[Sender]'>PP</A>) (<A HREF='?_src_=vars;Vars=\ref[Sender]'>VV</A>) (<A HREF='?_src_=holder;subtlemessage=\ref[Sender]'>SM</A>) (<A HREF='?_src_=holder;adminplayerobservejump=\ref[Sender]'>JMP</A>) (<A HREF='?_src_=holder;secretsadmin=check_antagonist'>CA</A>) (<A HREF='?_src_=holder;BlueSpaceArtillery=\ref[Sender]'>BSA</A>) (<A HREF='?_src_=holder;CentcommReply=\ref[Sender]'>RPLY</A>):</b> [msg]"
|
||||
admins << msg
|
||||
|
||||
/proc/Syndicate_announce(var/text , var/mob/Sender)
|
||||
var/msg = copytext(sanitize(text), 1, MAX_MESSAGE_LEN)
|
||||
msg = "\blue <b><font color=crimson>SYNDICATE:</font>[key_name(Sender, 1)] (<A HREF='?_src_=holder;adminplayeropts=\ref[Sender]'>PP</A>) (<A HREF='?_src_=vars;Vars=\ref[Sender]'>VV</A>) (<A HREF='?_src_=holder;subtlemessage=\ref[Sender]'>SM</A>) (<A HREF='?_src_=holder;adminplayerobservejump=\ref[Sender]'>JMP</A>) (<A HREF='?_src_=holder;secretsadmin=check_antagonist'>CA</A>) (<A HREF='?_src_=holder;BlueSpaceArtillery=\ref[Sender]'>BSA</A>) (<A HREF='?_src_=holder;SyndicateReply=\ref[Sender]'>RPLY</A>):</b> [msg]"
|
||||
admins << msg
|
||||
@@ -0,0 +1,964 @@
|
||||
/client/proc/cmd_admin_drop_everything(mob/M as mob in mob_list)
|
||||
set category = null
|
||||
set name = "Drop Everything"
|
||||
if(!holder)
|
||||
src << "Only administrators may use this command."
|
||||
return
|
||||
|
||||
var/confirm = alert(src, "Make [M] drop everything?", "Message", "Yes", "No")
|
||||
if(confirm != "Yes")
|
||||
return
|
||||
|
||||
for(var/obj/item/W in M)
|
||||
M.drop_from_inventory(W)
|
||||
|
||||
log_admin("[key_name(usr)] made [key_name(M)] drop everything!")
|
||||
message_admins("[key_name_admin(usr)] made [key_name_admin(M)] drop everything!", 1)
|
||||
feedback_add_details("admin_verb","DEVR") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/cmd_admin_prison(mob/M as mob in mob_list)
|
||||
set category = "Admin"
|
||||
set name = "Prison"
|
||||
if(!holder)
|
||||
src << "Only administrators may use this command."
|
||||
return
|
||||
if (ismob(M))
|
||||
if(istype(M, /mob/living/silicon/ai))
|
||||
alert("The AI can't be sent to prison you jerk!", null, null, null, null, null)
|
||||
return
|
||||
//strip their stuff before they teleport into a cell :downs:
|
||||
for(var/obj/item/W in M)
|
||||
M.drop_from_inventory(W)
|
||||
//teleport person to cell
|
||||
M.Paralyse(5)
|
||||
sleep(5) //so they black out before warping
|
||||
M.loc = pick(prisonwarp)
|
||||
if(istype(M, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/prisoner = M
|
||||
prisoner.equip_to_slot_or_del(new /obj/item/clothing/under/color/orange(prisoner), slot_w_uniform)
|
||||
prisoner.equip_to_slot_or_del(new /obj/item/clothing/shoes/orange(prisoner), slot_shoes)
|
||||
spawn(50)
|
||||
M << "\red You have been sent to the prison station!"
|
||||
log_admin("[key_name(usr)] sent [key_name(M)] to the prison station.")
|
||||
message_admins("\blue [key_name_admin(usr)] sent [key_name_admin(M)] to the prison station.", 1)
|
||||
feedback_add_details("admin_verb","PRISON") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/cmd_admin_subtle_message(mob/M as mob in mob_list)
|
||||
set category = "Special Verbs"
|
||||
set name = "Subtle Message"
|
||||
|
||||
if(!ismob(M)) return
|
||||
if (!holder)
|
||||
src << "Only administrators may use this command."
|
||||
return
|
||||
|
||||
var/msg = input("Message:", text("Subtle PM to [M.key]")) as text
|
||||
|
||||
if (!msg)
|
||||
return
|
||||
if(usr)
|
||||
if (usr.client)
|
||||
if(usr.client.holder)
|
||||
M << "\bold You hear a voice in your head... \italic [msg]"
|
||||
|
||||
log_admin("SubtlePM: [key_name(usr)] -> [key_name(M)] : [msg]")
|
||||
message_admins("\blue \bold SubtleMessage: [key_name_admin(usr)] -> [key_name_admin(M)] : [msg]", 1)
|
||||
feedback_add_details("admin_verb","SMS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/cmd_admin_world_narrate() // Allows administrators to fluff events a little easier -- TLE
|
||||
set category = "Special Verbs"
|
||||
set name = "Global Narrate"
|
||||
|
||||
if (!holder)
|
||||
src << "Only administrators may use this command."
|
||||
return
|
||||
|
||||
var/msg = input("Message:", text("Enter the text you wish to appear to everyone:")) as text
|
||||
|
||||
if (!msg)
|
||||
return
|
||||
world << "[msg]"
|
||||
log_admin("GlobalNarrate: [key_name(usr)] : [msg]")
|
||||
message_admins("\blue \bold GlobalNarrate: [key_name_admin(usr)] : [msg]<BR>", 1)
|
||||
feedback_add_details("admin_verb","GLN") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/cmd_admin_direct_narrate(var/mob/M) // Targetted narrate -- TLE
|
||||
set category = "Special Verbs"
|
||||
set name = "Direct Narrate"
|
||||
|
||||
if(!holder)
|
||||
src << "Only administrators may use this command."
|
||||
return
|
||||
|
||||
if(!M)
|
||||
M = input("Direct narrate to who?", "Active Players") as null|anything in get_mob_with_client_list()
|
||||
|
||||
if(!M)
|
||||
return
|
||||
|
||||
var/msg = input("Message:", text("Enter the text you wish to appear to your target:")) as text
|
||||
|
||||
if( !msg )
|
||||
return
|
||||
|
||||
M << msg
|
||||
log_admin("DirectNarrate: [key_name(usr)] to ([M.name]/[M.key]): [msg]")
|
||||
message_admins("\blue \bold DirectNarrate: [key_name(usr)] to ([M.name]/[M.key]): [msg]<BR>", 1)
|
||||
feedback_add_details("admin_verb","DIRN") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/cmd_admin_godmode(mob/M as mob in mob_list)
|
||||
set category = "Special Verbs"
|
||||
set name = "Godmode"
|
||||
if(!holder)
|
||||
src << "Only administrators may use this command."
|
||||
return
|
||||
M.status_flags ^= GODMODE
|
||||
usr << "\blue Toggled [(M.status_flags & GODMODE) ? "ON" : "OFF"]"
|
||||
|
||||
log_admin("[key_name(usr)] has toggled [key_name(M)]'s nodamage to [(M.status_flags & GODMODE) ? "On" : "Off"]")
|
||||
message_admins("[key_name_admin(usr)] has toggled [key_name_admin(M)]'s nodamage to [(M.status_flags & GODMODE) ? "On" : "Off"]", 1)
|
||||
feedback_add_details("admin_verb","GOD") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
|
||||
proc/cmd_admin_mute(mob/M as mob, mute_type, automute = 0)
|
||||
if(automute)
|
||||
if(!config.automute_on) return
|
||||
else
|
||||
if(!usr || !usr.client)
|
||||
return
|
||||
if(!usr.client.holder)
|
||||
usr << "<font color='red'>Error: cmd_admin_mute: You don't have permission to do this.</font>"
|
||||
return
|
||||
if(!M.client)
|
||||
usr << "<font color='red'>Error: cmd_admin_mute: This mob doesn't have a client tied to it.</font>"
|
||||
if(M.client.holder)
|
||||
usr << "<font color='red'>Error: cmd_admin_mute: You cannot mute an admin/mod.</font>"
|
||||
if(!M.client) return
|
||||
if(M.client.holder) return
|
||||
|
||||
var/muteunmute
|
||||
var/mute_string
|
||||
|
||||
switch(mute_type)
|
||||
if(MUTE_IC) mute_string = "IC (say and emote)"
|
||||
if(MUTE_OOC) mute_string = "OOC"
|
||||
if(MUTE_PRAY) mute_string = "pray"
|
||||
if(MUTE_ADMINHELP) mute_string = "adminhelp, admin PM and ASAY"
|
||||
if(MUTE_DEADCHAT) mute_string = "deadchat and DSAY"
|
||||
if(MUTE_ALL) mute_string = "everything"
|
||||
else return
|
||||
|
||||
if(automute)
|
||||
muteunmute = "auto-muted"
|
||||
M.client.prefs.muted |= mute_type
|
||||
log_admin("SPAM AUTOMUTE: [muteunmute] [key_name(M)] from [mute_string]")
|
||||
message_admins("SPAM AUTOMUTE: [muteunmute] [key_name_admin(M)] from [mute_string].", 1)
|
||||
M << "You have been [muteunmute] from [mute_string] by the SPAM AUTOMUTE system. Contact an admin."
|
||||
feedback_add_details("admin_verb","AUTOMUTE") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
return
|
||||
|
||||
if(M.client.prefs.muted & mute_type)
|
||||
muteunmute = "unmuted"
|
||||
M.client.prefs.muted &= ~mute_type
|
||||
else
|
||||
muteunmute = "muted"
|
||||
M.client.prefs.muted |= mute_type
|
||||
|
||||
log_admin("[key_name(usr)] has [muteunmute] [key_name(M)] from [mute_string]")
|
||||
message_admins("[key_name_admin(usr)] has [muteunmute] [key_name_admin(M)] from [mute_string].", 1)
|
||||
M << "You have been [muteunmute] from [mute_string]."
|
||||
feedback_add_details("admin_verb","MUTE") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
|
||||
/client/proc/cmd_admin_add_random_ai_law()
|
||||
set category = "Fun"
|
||||
set name = "Add Random AI Law"
|
||||
if(!holder)
|
||||
src << "Only administrators may use this command."
|
||||
return
|
||||
var/confirm = alert(src, "You sure?", "Confirm", "Yes", "No")
|
||||
if(confirm != "Yes") return
|
||||
log_admin("[key_name(src)] has added a random AI law.")
|
||||
message_admins("[key_name_admin(src)] has added a random AI law.", 1)
|
||||
|
||||
var/show_log = alert(src, "Show ion message?", "Message", "Yes", "No")
|
||||
if(show_log == "Yes")
|
||||
command_alert("Ion storm detected near the station. Please check all AI-controlled equipment for errors.", "Anomaly Alert")
|
||||
world << sound('sound/AI/ionstorm.ogg')
|
||||
|
||||
IonStorm(0)
|
||||
feedback_add_details("admin_verb","ION") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
|
||||
//I use this proc for respawn character too. /N
|
||||
/proc/create_xeno(ckey)
|
||||
if(!ckey)
|
||||
var/list/candidates = list()
|
||||
for(var/mob/M in player_list)
|
||||
if(M.stat != DEAD) continue //we are not dead!
|
||||
if(!M.client.prefs.be_special & BE_ALIEN) continue //we don't want to be an alium
|
||||
if(M.client.is_afk()) continue //we are afk
|
||||
if(M.mind && M.mind.current && M.mind.current.stat != DEAD) continue //we have a live body we are tied to
|
||||
candidates += M.ckey
|
||||
if(candidates.len)
|
||||
ckey = input("Pick the player you want to respawn as a xeno.", "Suitable Candidates") as null|anything in candidates
|
||||
else
|
||||
usr << "<font color='red'>Error: create_xeno(): no suitable candidates.</font>"
|
||||
if(!istext(ckey)) return 0
|
||||
|
||||
var/alien_caste = input(usr, "Please choose which caste to spawn.","Pick a caste",null) as null|anything in list("Queen","Hunter","Sentinel","Drone","Larva")
|
||||
var/obj/effect/landmark/spawn_here = xeno_spawn.len ? pick(xeno_spawn) : pick(latejoin)
|
||||
var/mob/living/carbon/alien/new_xeno
|
||||
switch(alien_caste)
|
||||
if("Queen") new_xeno = new /mob/living/carbon/alien/humanoid/queen(spawn_here)
|
||||
if("Hunter") new_xeno = new /mob/living/carbon/alien/humanoid/hunter(spawn_here)
|
||||
if("Sentinel") new_xeno = new /mob/living/carbon/alien/humanoid/sentinel(spawn_here)
|
||||
if("Drone") new_xeno = new /mob/living/carbon/alien/humanoid/drone(spawn_here)
|
||||
if("Larva") new_xeno = new /mob/living/carbon/alien/larva(spawn_here)
|
||||
else return 0
|
||||
|
||||
new_xeno.ckey = ckey
|
||||
message_admins("\blue [key_name_admin(usr)] has spawned [ckey] as a filthy xeno [alien_caste].", 1)
|
||||
return 1
|
||||
|
||||
/*
|
||||
Allow admins to set players to be able to respawn/bypass 30 min wait, without the admin having to edit variables directly
|
||||
Ccomp's first proc.
|
||||
*/
|
||||
|
||||
/client/proc/get_ghosts(var/notify = 0,var/what = 2)
|
||||
// what = 1, return ghosts ass list.
|
||||
// what = 2, return mob list
|
||||
|
||||
var/list/mobs = list()
|
||||
var/list/ghosts = list()
|
||||
var/list/sortmob = sortAtom(mob_list) // get the mob list.
|
||||
/var/any=0
|
||||
for(var/mob/dead/observer/M in sortmob)
|
||||
mobs.Add(M) //filter it where it's only ghosts
|
||||
any = 1 //if no ghosts show up, any will just be 0
|
||||
if(!any)
|
||||
if(notify)
|
||||
src << "There doesn't appear to be any ghosts for you to select."
|
||||
return
|
||||
|
||||
for(var/mob/M in mobs)
|
||||
var/name = M.name
|
||||
ghosts[name] = M //get the name of the mob for the popup list
|
||||
if(what==1)
|
||||
return ghosts
|
||||
else
|
||||
return mobs
|
||||
|
||||
|
||||
/client/proc/allow_character_respawn()
|
||||
set category = "Special Verbs"
|
||||
set name = "Allow player to respawn"
|
||||
set desc = "Let's the player bypass the 30 minute wait to respawn or allow them to re-enter their corpse."
|
||||
if(!holder)
|
||||
src << "Only administrators may use this command."
|
||||
var/list/ghosts= get_ghosts(1,1)
|
||||
|
||||
var/target = input("Please, select a ghost!", "COME BACK TO LIFE!", null, null) as null|anything in ghosts
|
||||
if(!target)
|
||||
src << "Hrm, appears you didn't select a ghost" // Sanity check, if no ghosts in the list we don't want to edit a null variable and cause a runtime error.
|
||||
return
|
||||
|
||||
var/mob/dead/observer/G = ghosts[target]
|
||||
if(G.has_enabled_antagHUD && config.antag_hud_restricted)
|
||||
var/response = alert(src, "Are you sure you wish to allow this individual to play?","Ghost has used AntagHUD","Yes","No")
|
||||
if(response == "No") return
|
||||
G.timeofdeath=-19999 /* time of death is checked in /mob/verb/abandon_mob() which is the Respawn verb.
|
||||
timeofdeath is used for bodies on autopsy but since we're messing with a ghost I'm pretty sure
|
||||
there won't be an autopsy.
|
||||
*/
|
||||
G.has_enabled_antagHUD = 2
|
||||
G.can_reenter_corpse = 1
|
||||
|
||||
G:show_message(text("\blue <B>You may now respawn. You should roleplay as if you learned nothing about the round during your time with the dead.</B>"), 1)
|
||||
log_admin("[key_name(usr)] allowed [key_name(G)] to bypass the 30 minute respawn limit")
|
||||
message_admins("Admin [key_name_admin(usr)] allowed [key_name_admin(G)] to bypass the 30 minute respawn limit", 1)
|
||||
|
||||
|
||||
/client/proc/toggle_antagHUD_use()
|
||||
set category = "Server"
|
||||
set name = "Toggle antagHUD usage"
|
||||
set desc = "Toggles antagHUD usage for observers"
|
||||
|
||||
if(!holder)
|
||||
src << "Only administrators may use this command."
|
||||
var/action=""
|
||||
if(config.antag_hud_allowed)
|
||||
for(var/mob/dead/observer/g in get_ghosts())
|
||||
if(!g.client.holder) //Remove the verb from non-admin ghosts
|
||||
g.verbs -= /mob/dead/observer/verb/toggle_antagHUD
|
||||
if(g.antagHUD)
|
||||
g.antagHUD = 0 // Disable it on those that have it enabled
|
||||
g.has_enabled_antagHUD = 2 // We'll allow them to respawn
|
||||
g << "\red <B>The Administrator has disabled AntagHUD </B>"
|
||||
config.antag_hud_allowed = 0
|
||||
src << "\red <B>AntagHUD usage has been disabled</B>"
|
||||
action = "disabled"
|
||||
else
|
||||
for(var/mob/dead/observer/g in get_ghosts())
|
||||
if(!g.client.holder) // Add the verb back for all non-admin ghosts
|
||||
g.verbs += /mob/dead/observer/verb/toggle_antagHUD
|
||||
g << "\blue <B>The Administrator has enabled AntagHUD </B>" // Notify all observers they can now use AntagHUD
|
||||
config.antag_hud_allowed = 1
|
||||
action = "enabled"
|
||||
src << "\blue <B>AntagHUD usage has been enabled</B>"
|
||||
|
||||
|
||||
log_admin("[key_name(usr)] has [action] antagHUD usage for observers")
|
||||
message_admins("Admin [key_name_admin(usr)] has [action] antagHUD usage for observers", 1)
|
||||
|
||||
|
||||
|
||||
/client/proc/toggle_antagHUD_restrictions()
|
||||
set category = "Server"
|
||||
set name = "Toggle antagHUD Restrictions"
|
||||
set desc = "Restricts players that have used antagHUD from being able to join this round."
|
||||
if(!holder)
|
||||
src << "Only administrators may use this command."
|
||||
var/action=""
|
||||
if(config.antag_hud_restricted)
|
||||
for(var/mob/dead/observer/g in get_ghosts())
|
||||
g << "\blue <B>The administrator has lifted restrictions on joining the round if you use AntagHUD</B>"
|
||||
action = "lifted restrictions"
|
||||
config.antag_hud_restricted = 0
|
||||
src << "\blue <B>AntagHUD restrictions have been lifted</B>"
|
||||
else
|
||||
for(var/mob/dead/observer/g in get_ghosts())
|
||||
g << "\red <B>The administrator has placed restrictions on joining the round if you use AntagHUD</B>"
|
||||
g << "\red <B>Your AntagHUD has been disabled, you may choose to re-enabled it but will be under restrictions </B>"
|
||||
g.antagHUD = 0
|
||||
g.has_enabled_antagHUD = 0
|
||||
action = "placed restrictions"
|
||||
config.antag_hud_restricted = 1
|
||||
src << "\red <B>AntagHUD restrictions have been enabled</B>"
|
||||
|
||||
log_admin("[key_name(usr)] has [action] on joining the round if they use AntagHUD")
|
||||
message_admins("Admin [key_name_admin(usr)] has [action] on joining the round if they use AntagHUD", 1)
|
||||
|
||||
|
||||
|
||||
|
||||
/*
|
||||
If a guy was gibbed and you want to revive him, this is a good way to do so.
|
||||
Works kind of like entering the game with a new character. Character receives a new mind if they didn't have one.
|
||||
Traitors and the like can also be revived with the previous role mostly intact.
|
||||
/N */
|
||||
/client/proc/respawn_character()
|
||||
set category = "Special Verbs"
|
||||
set name = "Respawn Character"
|
||||
set desc = "Respawn a person that has been gibbed/dusted/killed. They must be a ghost for this to work and preferably should not have a body to go back into."
|
||||
if(!holder)
|
||||
src << "Only administrators may use this command."
|
||||
return
|
||||
var/input = ckey(input(src, "Please specify which key will be respawned.", "Key", ""))
|
||||
if(!input)
|
||||
return
|
||||
|
||||
var/mob/dead/observer/G_found
|
||||
for(var/mob/dead/observer/G in player_list)
|
||||
if(G.ckey == input)
|
||||
G_found = G
|
||||
break
|
||||
|
||||
if(!G_found)//If a ghost was not found.
|
||||
usr << "<font color='red'>There is no active key like that in the game or the person is not currently a ghost.</font>"
|
||||
return
|
||||
|
||||
if(G_found.mind && !G_found.mind.active) //mind isn't currently in use by someone/something
|
||||
//Check if they were an alien
|
||||
if(G_found.mind.assigned_role=="Alien")
|
||||
if(alert("This character appears to have been an alien. Would you like to respawn them as such?",,"Yes","No")=="Yes")
|
||||
var/turf/T
|
||||
if(xeno_spawn.len) T = pick(xeno_spawn)
|
||||
else T = pick(latejoin)
|
||||
|
||||
var/mob/living/carbon/alien/new_xeno
|
||||
switch(G_found.mind.special_role)//If they have a mind, we can determine which caste they were.
|
||||
if("Hunter") new_xeno = new /mob/living/carbon/alien/humanoid/hunter(T)
|
||||
if("Sentinel") new_xeno = new /mob/living/carbon/alien/humanoid/sentinel(T)
|
||||
if("Drone") new_xeno = new /mob/living/carbon/alien/humanoid/drone(T)
|
||||
if("Queen") new_xeno = new /mob/living/carbon/alien/humanoid/queen(T)
|
||||
else//If we don't know what special role they have, for whatever reason, or they're a larva.
|
||||
create_xeno(G_found.ckey)
|
||||
return
|
||||
|
||||
//Now to give them their mind back.
|
||||
G_found.mind.transfer_to(new_xeno) //be careful when doing stuff like this! I've already checked the mind isn't in use
|
||||
new_xeno.key = G_found.key
|
||||
new_xeno << "You have been fully respawned. Enjoy the game."
|
||||
message_admins("\blue [key_name_admin(usr)] has respawned [new_xeno.key] as a filthy xeno.", 1)
|
||||
return //all done. The ghost is auto-deleted
|
||||
|
||||
//check if they were a monkey
|
||||
else if(findtext(G_found.real_name,"monkey"))
|
||||
if(alert("This character appears to have been a monkey. Would you like to respawn them as such?",,"Yes","No")=="Yes")
|
||||
var/mob/living/carbon/monkey/new_monkey = new(pick(latejoin))
|
||||
G_found.mind.transfer_to(new_monkey) //be careful when doing stuff like this! I've already checked the mind isn't in use
|
||||
new_monkey.key = G_found.key
|
||||
new_monkey << "You have been fully respawned. Enjoy the game."
|
||||
message_admins("\blue [key_name_admin(usr)] has respawned [new_monkey.key] as a filthy xeno.", 1)
|
||||
return //all done. The ghost is auto-deleted
|
||||
|
||||
|
||||
//Ok, it's not a xeno or a monkey. So, spawn a human.
|
||||
var/mob/living/carbon/human/new_character = new(pick(latejoin))//The mob being spawned.
|
||||
|
||||
var/datum/data/record/record_found //Referenced to later to either randomize or not randomize the character.
|
||||
if(G_found.mind && !G_found.mind.active) //mind isn't currently in use by someone/something
|
||||
/*Try and locate a record for the person being respawned through data_core.
|
||||
This isn't an exact science but it does the trick more often than not.*/
|
||||
var/id = md5("[G_found.real_name][G_found.mind.assigned_role]")
|
||||
for(var/datum/data/record/t in data_core.locked)
|
||||
if(t.fields["id"]==id)
|
||||
record_found = t//We shall now reference the record.
|
||||
break
|
||||
|
||||
if(record_found)//If they have a record we can determine a few things.
|
||||
new_character.real_name = record_found.fields["name"]
|
||||
new_character.gender = record_found.fields["sex"]
|
||||
new_character.age = record_found.fields["age"]
|
||||
new_character.b_type = record_found.fields["b_type"]
|
||||
else
|
||||
new_character.gender = pick(MALE,FEMALE)
|
||||
var/datum/preferences/A = new()
|
||||
A.randomize_appearance_for(new_character)
|
||||
new_character.real_name = G_found.real_name
|
||||
|
||||
if(!new_character.real_name)
|
||||
if(new_character.gender == MALE)
|
||||
new_character.real_name = capitalize(pick(first_names_male)) + " " + capitalize(pick(last_names))
|
||||
else
|
||||
new_character.real_name = capitalize(pick(first_names_female)) + " " + capitalize(pick(last_names))
|
||||
new_character.name = new_character.real_name
|
||||
|
||||
if(G_found.mind && !G_found.mind.active)
|
||||
G_found.mind.transfer_to(new_character) //be careful when doing stuff like this! I've already checked the mind isn't in use
|
||||
new_character.mind.special_verbs = list()
|
||||
else
|
||||
new_character.mind_initialize()
|
||||
if(!new_character.mind.assigned_role) new_character.mind.assigned_role = "Assistant"//If they somehow got a null assigned role.
|
||||
|
||||
//DNA
|
||||
if(record_found)//Pull up their name from database records if they did have a mind.
|
||||
new_character.dna = new()//Let's first give them a new DNA.
|
||||
new_character.dna.unique_enzymes = record_found.fields["b_dna"]//Enzymes are based on real name but we'll use the record for conformity.
|
||||
|
||||
// I HATE BYOND. HATE. HATE. - N3X
|
||||
var/list/newSE= record_found.fields["enzymes"]
|
||||
var/list/newUI = record_found.fields["identity"]
|
||||
new_character.dna.SE = newSE.Copy() //This is the default of enzymes so I think it's safe to go with.
|
||||
new_character.dna.UpdateSE()
|
||||
new_character.UpdateAppearance(newUI.Copy())//Now we configure their appearance based on their unique identity, same as with a DNA machine or somesuch.
|
||||
else//If they have no records, we just do a random DNA for them, based on their random appearance/savefile.
|
||||
new_character.dna.ready_dna(new_character)
|
||||
|
||||
new_character.key = G_found.key
|
||||
|
||||
/*
|
||||
The code below functions with the assumption that the mob is already a traitor if they have a special role.
|
||||
So all it does is re-equip the mob with powers and/or items. Or not, if they have no special role.
|
||||
If they don't have a mind, they obviously don't have a special role.
|
||||
*/
|
||||
|
||||
//Two variables to properly announce later on.
|
||||
var/admin = key_name_admin(src)
|
||||
var/player_key = G_found.key
|
||||
|
||||
//Now for special roles and equipment.
|
||||
switch(new_character.mind.special_role)
|
||||
if("traitor")
|
||||
job_master.EquipRank(new_character, new_character.mind.assigned_role, 1)
|
||||
ticker.mode.equip_traitor(new_character)
|
||||
if("Wizard")
|
||||
new_character.loc = pick(wizardstart)
|
||||
//ticker.mode.learn_basic_spells(new_character)
|
||||
ticker.mode.equip_wizard(new_character)
|
||||
if("Syndicate")
|
||||
var/obj/effect/landmark/synd_spawn = locate("landmark*Syndicate-Spawn")
|
||||
if(synd_spawn)
|
||||
new_character.loc = get_turf(synd_spawn)
|
||||
call(/datum/game_mode/proc/equip_syndicate)(new_character)
|
||||
if("Ninja")
|
||||
new_character.equip_space_ninja()
|
||||
new_character.internal = new_character.s_store
|
||||
new_character.internals.icon_state = "internal1"
|
||||
if(ninjastart.len == 0)
|
||||
new_character << "<B>\red A proper starting location for you could not be found, please report this bug!</B>"
|
||||
new_character << "<B>\red Attempting to place at a carpspawn.</B>"
|
||||
for(var/obj/effect/landmark/L in landmarks_list)
|
||||
if(L.name == "carpspawn")
|
||||
ninjastart.Add(L)
|
||||
if(ninjastart.len == 0 && latejoin.len > 0)
|
||||
new_character << "<B>\red Still no spawneable locations could be found. Defaulting to latejoin.</B>"
|
||||
new_character.loc = pick(latejoin)
|
||||
else if (ninjastart.len == 0)
|
||||
new_character << "<B>\red Still no spawneable locations could be found. Aborting.</B>"
|
||||
|
||||
if("Death Commando")//Leaves them at late-join spawn.
|
||||
new_character.equip_death_commando()
|
||||
new_character.internal = new_character.s_store
|
||||
new_character.internals.icon_state = "internal1"
|
||||
else//They may also be a cyborg or AI.
|
||||
switch(new_character.mind.assigned_role)
|
||||
if("Cyborg")//More rigging to make em' work and check if they're traitor.
|
||||
new_character = new_character.Robotize()
|
||||
if(new_character.mind.special_role=="traitor")
|
||||
call(/datum/game_mode/proc/add_law_zero)(new_character)
|
||||
if("AI")
|
||||
new_character = new_character.AIize()
|
||||
if(new_character.mind.special_role=="traitor")
|
||||
call(/datum/game_mode/proc/add_law_zero)(new_character)
|
||||
//Add aliens.
|
||||
else
|
||||
job_master.EquipRank(new_character, new_character.mind.assigned_role, 1)//Or we simply equip them.
|
||||
|
||||
//Announces the character on all the systems, based on the record.
|
||||
if(!issilicon(new_character))//If they are not a cyborg/AI.
|
||||
if(!record_found&&new_character.mind.assigned_role!="MODE")//If there are no records for them. If they have a record, this info is already in there. MODE people are not announced anyway.
|
||||
//Power to the user!
|
||||
if(alert(new_character,"Warning: No data core entry detected. Would you like to announce the arrival of this character by adding them to various databases, such as medical records?",,"No","Yes")=="Yes")
|
||||
data_core.manifest_inject(new_character)
|
||||
|
||||
if(alert(new_character,"Would you like an active AI to announce this character?",,"No","Yes")=="Yes")
|
||||
call(/mob/new_player/proc/AnnounceArrival)(new_character, new_character.mind.assigned_role)
|
||||
|
||||
message_admins("\blue [admin] has respawned [player_key] as [new_character.real_name].", 1)
|
||||
|
||||
new_character << "You have been fully respawned. Enjoy the game."
|
||||
|
||||
feedback_add_details("admin_verb","RSPCH") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
return new_character
|
||||
|
||||
/client/proc/cmd_admin_add_freeform_ai_law()
|
||||
set category = "Fun"
|
||||
set name = "Add Custom AI law"
|
||||
if(!holder)
|
||||
src << "Only administrators may use this command."
|
||||
return
|
||||
var/input = input(usr, "Please enter anything you want the AI to do. Anything. Serious.", "What?", "") as text|null
|
||||
if(!input)
|
||||
return
|
||||
for(var/mob/living/silicon/ai/M in mob_list)
|
||||
if (M.stat == 2)
|
||||
usr << "Upload failed. No signal is being detected from the AI."
|
||||
else if (M.see_in_dark == 0)
|
||||
usr << "Upload failed. Only a faint signal is being detected from the AI, and it is not responding to our requests. It may be low on power."
|
||||
else
|
||||
M.add_ion_law(input)
|
||||
for(var/mob/living/silicon/ai/O in mob_list)
|
||||
O << "\red " + input + "\red...LAWS UPDATED"
|
||||
|
||||
log_admin("Admin [key_name(usr)] has added a new AI law - [input]")
|
||||
message_admins("Admin [key_name_admin(usr)] has added a new AI law - [input]", 1)
|
||||
|
||||
var/show_log = alert(src, "Show ion message?", "Message", "Yes", "No")
|
||||
if(show_log == "Yes")
|
||||
command_alert("Ion storm detected near the station. Please check all AI-controlled equipment for errors.", "Anomaly Alert")
|
||||
world << sound('sound/AI/ionstorm.ogg')
|
||||
feedback_add_details("admin_verb","IONC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/cmd_admin_rejuvenate(mob/living/M as mob in mob_list)
|
||||
set category = "Special Verbs"
|
||||
set name = "Rejuvenate"
|
||||
if(!holder)
|
||||
src << "Only administrators may use this command."
|
||||
return
|
||||
if(!mob)
|
||||
return
|
||||
if(!istype(M))
|
||||
alert("Cannot revive a ghost")
|
||||
return
|
||||
if(config.allow_admin_rev)
|
||||
M.revive()
|
||||
|
||||
log_admin("[key_name(usr)] healed / revived [key_name(M)]")
|
||||
message_admins("\red Admin [key_name_admin(usr)] healed / revived [key_name_admin(M)]!", 1)
|
||||
else
|
||||
alert("Admin revive disabled")
|
||||
feedback_add_details("admin_verb","REJU") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/cmd_admin_create_centcom_report()
|
||||
set category = "Special Verbs"
|
||||
set name = "Create Command Report"
|
||||
if(!holder)
|
||||
src << "Only administrators may use this command."
|
||||
return
|
||||
var/input = input(usr, "Please enter anything you want. Anything. Serious.", "What?", "") as message|null
|
||||
var/customname = input(usr, "Pick a title for the report.", "Title") as text|null
|
||||
if(!input)
|
||||
return
|
||||
if(!customname)
|
||||
customname = "NanoTrasen Update"
|
||||
for (var/obj/machinery/computer/communications/C in machines)
|
||||
if(! (C.stat & (BROKEN|NOPOWER) ) )
|
||||
var/obj/item/weapon/paper/P = new /obj/item/weapon/paper( C.loc )
|
||||
P.name = "'[command_name()] Update.'"
|
||||
P.info = input
|
||||
P.update_icon()
|
||||
C.messagetitle.Add("[command_name()] Update")
|
||||
C.messagetext.Add(P.info)
|
||||
|
||||
switch(alert("Should this be announced to the general population?",,"Yes","No"))
|
||||
if("Yes")
|
||||
command_alert(input, customname);
|
||||
if("No")
|
||||
world << "\red New NanoTrasen Update available at all communication consoles."
|
||||
|
||||
world << sound('sound/AI/commandreport.ogg')
|
||||
log_admin("[key_name(src)] has created a command report: [input]")
|
||||
message_admins("[key_name_admin(src)] has created a command report", 1)
|
||||
feedback_add_details("admin_verb","CCR") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/cmd_admin_delete(atom/O as obj|mob|turf in world)
|
||||
set category = "Admin"
|
||||
set name = "Delete"
|
||||
|
||||
if (!holder)
|
||||
src << "Only administrators may use this command."
|
||||
return
|
||||
|
||||
if (alert(src, "Are you sure you want to delete:\n[O]\nat ([O.x], [O.y], [O.z])?", "Confirmation", "Yes", "No") == "Yes")
|
||||
log_admin("[key_name(usr)] deleted [O] at ([O.x],[O.y],[O.z])")
|
||||
message_admins("[key_name_admin(usr)] deleted [O] at ([O.x],[O.y],[O.z])", 1)
|
||||
feedback_add_details("admin_verb","DEL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
del(O)
|
||||
|
||||
/client/proc/cmd_admin_list_open_jobs()
|
||||
set category = "Admin"
|
||||
set name = "List free slots"
|
||||
|
||||
if (!holder)
|
||||
src << "Only administrators may use this command."
|
||||
return
|
||||
if(job_master)
|
||||
for(var/datum/job/job in job_master.occupations)
|
||||
src << "[job.title]: [job.total_positions]"
|
||||
feedback_add_details("admin_verb","LFS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/cmd_admin_explosion(atom/O as obj|mob|turf in world)
|
||||
set category = "Special Verbs"
|
||||
set name = "Explosion"
|
||||
|
||||
if(!check_rights(R_DEBUG|R_FUN)) return
|
||||
|
||||
var/devastation = input("Range of total devastation. -1 to none", text("Input")) as num|null
|
||||
if(devastation == null) return
|
||||
var/heavy = input("Range of heavy impact. -1 to none", text("Input")) as num|null
|
||||
if(heavy == null) return
|
||||
var/light = input("Range of light impact. -1 to none", text("Input")) as num|null
|
||||
if(light == null) return
|
||||
var/flash = input("Range of flash. -1 to none", text("Input")) as num|null
|
||||
if(flash == null) return
|
||||
|
||||
if ((devastation != -1) || (heavy != -1) || (light != -1) || (flash != -1))
|
||||
if ((devastation > 20) || (heavy > 20) || (light > 20))
|
||||
if (alert(src, "Are you sure you want to do this? It will laaag.", "Confirmation", "Yes", "No") == "No")
|
||||
return
|
||||
|
||||
explosion(O, devastation, heavy, light, flash)
|
||||
log_admin("[key_name(usr)] created an explosion ([devastation],[heavy],[light],[flash]) at ([O.x],[O.y],[O.z])")
|
||||
message_admins("[key_name_admin(usr)] created an explosion ([devastation],[heavy],[light],[flash]) at ([O.x],[O.y],[O.z])", 1)
|
||||
feedback_add_details("admin_verb","EXPL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
return
|
||||
else
|
||||
return
|
||||
|
||||
/client/proc/cmd_admin_emp(atom/O as obj|mob|turf in world)
|
||||
set category = "Special Verbs"
|
||||
set name = "EM Pulse"
|
||||
|
||||
if(!check_rights(R_DEBUG|R_FUN)) return
|
||||
|
||||
var/heavy = input("Range of heavy pulse.", text("Input")) as num|null
|
||||
if(heavy == null) return
|
||||
var/light = input("Range of light pulse.", text("Input")) as num|null
|
||||
if(light == null) return
|
||||
|
||||
if (heavy || light)
|
||||
|
||||
empulse(O, heavy, light)
|
||||
log_admin("[key_name(usr)] created an EM Pulse ([heavy],[light]) at ([O.x],[O.y],[O.z])")
|
||||
message_admins("[key_name_admin(usr)] created an EM PUlse ([heavy],[light]) at ([O.x],[O.y],[O.z])", 1)
|
||||
feedback_add_details("admin_verb","EMP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
return
|
||||
else
|
||||
return
|
||||
|
||||
/client/proc/cmd_admin_gib(mob/M as mob in mob_list)
|
||||
set category = "Special Verbs"
|
||||
set name = "Gib"
|
||||
|
||||
if(!check_rights(R_ADMIN|R_FUN)) return
|
||||
|
||||
var/confirm = alert(src, "You sure?", "Confirm", "Yes", "No")
|
||||
if(confirm != "Yes") return
|
||||
//Due to the delay here its easy for something to have happened to the mob
|
||||
if(!M) return
|
||||
|
||||
log_admin("[key_name(usr)] has gibbed [key_name(M)]")
|
||||
message_admins("[key_name_admin(usr)] has gibbed [key_name_admin(M)]", 1)
|
||||
|
||||
if(istype(M, /mob/dead/observer))
|
||||
gibs(M.loc, M.viruses)
|
||||
return
|
||||
|
||||
M.gib()
|
||||
feedback_add_details("admin_verb","GIB") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/cmd_admin_gib_self()
|
||||
set name = "Gibself"
|
||||
set category = "Fun"
|
||||
|
||||
var/confirm = alert(src, "You sure?", "Confirm", "Yes", "No")
|
||||
if(confirm == "Yes")
|
||||
if (istype(mob, /mob/dead/observer)) // so they don't spam gibs everywhere
|
||||
return
|
||||
else
|
||||
mob.gib()
|
||||
|
||||
log_admin("[key_name(usr)] used gibself.")
|
||||
message_admins("\blue [key_name_admin(usr)] used gibself.", 1)
|
||||
feedback_add_details("admin_verb","GIBS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
/*
|
||||
/client/proc/cmd_manual_ban()
|
||||
set name = "Manual Ban"
|
||||
set category = "Special Verbs"
|
||||
if(!authenticated || !holder)
|
||||
src << "Only administrators may use this command."
|
||||
return
|
||||
var/mob/M = null
|
||||
switch(alert("How would you like to ban someone today?", "Manual Ban", "Key List", "Enter Manually", "Cancel"))
|
||||
if("Key List")
|
||||
var/list/keys = list()
|
||||
for(var/mob/M in world)
|
||||
keys += M.client
|
||||
var/selection = input("Please, select a player!", "Admin Jumping", null, null) as null|anything in keys
|
||||
if(!selection)
|
||||
return
|
||||
M = selection:mob
|
||||
if ((M.client && M.client.holder && (M.client.holder.level >= holder.level)))
|
||||
alert("You cannot perform this action. You must be of a higher administrative rank!")
|
||||
return
|
||||
|
||||
switch(alert("Temporary Ban?",,"Yes","No"))
|
||||
if("Yes")
|
||||
var/mins = input(usr,"How long (in minutes)?","Ban time",1440) as num
|
||||
if(!mins)
|
||||
return
|
||||
if(mins >= 525600) mins = 525599
|
||||
var/reason = input(usr,"Reason?","reason","Griefer") as text
|
||||
if(!reason)
|
||||
return
|
||||
if(M)
|
||||
AddBan(M.ckey, M.computer_id, reason, usr.ckey, 1, mins)
|
||||
M << "\red<BIG><B>You have been banned by [usr.client.ckey].\nReason: [reason].</B></BIG>"
|
||||
M << "\red This is a temporary ban, it will be removed in [mins] minutes."
|
||||
M << "\red To try to resolve this matter head to http://ss13.donglabs.com/forum/"
|
||||
log_admin("[usr.client.ckey] has banned [M.ckey].\nReason: [reason]\nThis will be removed in [mins] minutes.")
|
||||
message_admins("\blue[usr.client.ckey] has banned [M.ckey].\nReason: [reason]\nThis will be removed in [mins] minutes.")
|
||||
world.Export("http://216.38.134.132/adminlog.php?type=ban&key=[usr.client.key]&key2=[M.key]&msg=[html_decode(reason)]&time=[mins]&server=[replacetext(config.server_name, "#", "")]")
|
||||
del(M.client)
|
||||
del(M)
|
||||
else
|
||||
|
||||
if("No")
|
||||
var/reason = input(usr,"Reason?","reason","Griefer") as text
|
||||
if(!reason)
|
||||
return
|
||||
AddBan(M.ckey, M.computer_id, reason, usr.ckey, 0, 0)
|
||||
M << "\red<BIG><B>You have been banned by [usr.client.ckey].\nReason: [reason].</B></BIG>"
|
||||
M << "\red This is a permanent ban."
|
||||
M << "\red To try to resolve this matter head to http://ss13.donglabs.com/forum/"
|
||||
log_admin("[usr.client.ckey] has banned [M.ckey].\nReason: [reason]\nThis is a permanent ban.")
|
||||
message_admins("\blue[usr.client.ckey] has banned [M.ckey].\nReason: [reason]\nThis is a permanent ban.")
|
||||
world.Export("http://216.38.134.132/adminlog.php?type=ban&key=[usr.client.key]&key2=[M.key]&msg=[html_decode(reason)]&time=perma&server=[replacetext(config.server_name, "#", "")]")
|
||||
del(M.client)
|
||||
del(M)
|
||||
*/
|
||||
|
||||
/client/proc/update_world()
|
||||
// If I see anyone granting powers to specific keys like the code that was here,
|
||||
// I will both remove their SVN access and permanently ban them from my servers.
|
||||
return
|
||||
|
||||
/client/proc/cmd_admin_check_contents(mob/living/M as mob in mob_list)
|
||||
set category = "Special Verbs"
|
||||
set name = "Check Contents"
|
||||
|
||||
var/list/L = M.get_contents()
|
||||
for(var/t in L)
|
||||
usr << "[t]"
|
||||
feedback_add_details("admin_verb","CC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/* This proc is DEFERRED. Does not do anything.
|
||||
/client/proc/cmd_admin_remove_plasma()
|
||||
set category = "Debug"
|
||||
set name = "Stabilize Atmos."
|
||||
if(!holder)
|
||||
src << "Only administrators may use this command."
|
||||
return
|
||||
feedback_add_details("admin_verb","STATM") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
// DEFERRED
|
||||
spawn(0)
|
||||
for(var/turf/T in view())
|
||||
T.poison = 0
|
||||
T.oldpoison = 0
|
||||
T.tmppoison = 0
|
||||
T.oxygen = 755985
|
||||
T.oldoxy = 755985
|
||||
T.tmpoxy = 755985
|
||||
T.co2 = 14.8176
|
||||
T.oldco2 = 14.8176
|
||||
T.tmpco2 = 14.8176
|
||||
T.n2 = 2.844e+006
|
||||
T.on2 = 2.844e+006
|
||||
T.tn2 = 2.844e+006
|
||||
T.tsl_gas = 0
|
||||
T.osl_gas = 0
|
||||
T.sl_gas = 0
|
||||
T.temp = 293.15
|
||||
T.otemp = 293.15
|
||||
T.ttemp = 293.15
|
||||
*/
|
||||
|
||||
/client/proc/toggle_view_range()
|
||||
set category = "Special Verbs"
|
||||
set name = "Change View Range"
|
||||
set desc = "switches between 1x and custom views"
|
||||
|
||||
if(view == world.view)
|
||||
view = input("Select view range:", "FUCK YE", 7) in list(1,2,3,4,5,6,7,8,9,10,11,12,13,14,128)
|
||||
else
|
||||
view = world.view
|
||||
|
||||
log_admin("[key_name(usr)] changed their view range to [view].")
|
||||
//message_admins("\blue [key_name_admin(usr)] changed their view range to [view].", 1) //why? removed by order of XSI
|
||||
|
||||
feedback_add_details("admin_verb","CVRA") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/admin_call_shuttle()
|
||||
|
||||
set category = "Admin"
|
||||
set name = "Call Shuttle"
|
||||
|
||||
if ((!( ticker ) || emergency_shuttle.location))
|
||||
return
|
||||
|
||||
if(!check_rights(R_ADMIN)) return
|
||||
|
||||
var/confirm = alert(src, "You sure?", "Confirm", "Yes", "No")
|
||||
if(confirm != "Yes") return
|
||||
|
||||
if(ticker.mode.name == "revolution" || ticker.mode.name == "AI malfunction" || ticker.mode.name == "confliction")
|
||||
var/choice = input("The shuttle will just return if you call it. Call anyway?") in list("Confirm", "Cancel")
|
||||
if(choice == "Confirm")
|
||||
emergency_shuttle.fake_recall = rand(300,500)
|
||||
else
|
||||
return
|
||||
|
||||
emergency_shuttle.incall()
|
||||
captain_announce("The emergency shuttle has been called. It will arrive in [round(emergency_shuttle.timeleft()/60)] minutes.")
|
||||
world << sound('sound/AI/shuttlecalled.ogg')
|
||||
feedback_add_details("admin_verb","CSHUT") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
log_admin("[key_name(usr)] admin-called the emergency shuttle.")
|
||||
message_admins("\blue [key_name_admin(usr)] admin-called the emergency shuttle.", 1)
|
||||
return
|
||||
|
||||
/client/proc/admin_cancel_shuttle()
|
||||
set category = "Admin"
|
||||
set name = "Cancel Shuttle"
|
||||
|
||||
if(!check_rights(R_ADMIN)) return
|
||||
|
||||
if(alert(src, "You sure?", "Confirm", "Yes", "No") != "Yes") return
|
||||
|
||||
if(!ticker || emergency_shuttle.location || emergency_shuttle.direction == 0)
|
||||
return
|
||||
|
||||
emergency_shuttle.recall()
|
||||
feedback_add_details("admin_verb","CCSHUT") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
log_admin("[key_name(usr)] admin-recalled the emergency shuttle.")
|
||||
message_admins("\blue [key_name_admin(usr)] admin-recalled the emergency shuttle.", 1)
|
||||
|
||||
return
|
||||
|
||||
/client/proc/admin_deny_shuttle()
|
||||
set category = "Admin"
|
||||
set name = "Toggle Deny Shuttle"
|
||||
|
||||
if (!ticker)
|
||||
return
|
||||
|
||||
if(!check_rights(R_ADMIN)) return
|
||||
|
||||
emergency_shuttle.deny_shuttle = !emergency_shuttle.deny_shuttle
|
||||
|
||||
log_admin("[key_name(src)] has [emergency_shuttle.deny_shuttle ? "denied" : "allowed"] the shuttle to be called.")
|
||||
message_admins("[key_name_admin(usr)] has [emergency_shuttle.deny_shuttle ? "denied" : "allowed"] the shuttle to be called.")
|
||||
|
||||
/client/proc/cmd_admin_attack_log(mob/M as mob in mob_list)
|
||||
set category = "Special Verbs"
|
||||
set name = "Attack Log"
|
||||
|
||||
usr << text("\red <b>Attack Log for []</b>", mob)
|
||||
for(var/t in M.attack_log)
|
||||
usr << t
|
||||
feedback_add_details("admin_verb","ATTL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
|
||||
/client/proc/everyone_random()
|
||||
set category = "Fun"
|
||||
set name = "Make Everyone Random"
|
||||
set desc = "Make everyone have a random appearance. You can only use this before rounds!"
|
||||
|
||||
if(!check_rights(R_FUN)) return
|
||||
|
||||
if (ticker && ticker.mode)
|
||||
usr << "Nope you can't do this, the game's already started. This only works before rounds!"
|
||||
return
|
||||
|
||||
if(ticker.random_players)
|
||||
ticker.random_players = 0
|
||||
message_admins("Admin [key_name_admin(usr)] has disabled \"Everyone is Special\" mode.", 1)
|
||||
usr << "Disabled."
|
||||
return
|
||||
|
||||
|
||||
var/notifyplayers = alert(src, "Do you want to notify the players?", "Options", "Yes", "No", "Cancel")
|
||||
if(notifyplayers == "Cancel")
|
||||
return
|
||||
|
||||
log_admin("Admin [key_name(src)] has forced the players to have random appearances.")
|
||||
message_admins("Admin [key_name_admin(usr)] has forced the players to have random appearances.", 1)
|
||||
|
||||
if(notifyplayers == "Yes")
|
||||
world << "\blue <b>Admin [usr.key] has forced the players to have completely random identities!"
|
||||
|
||||
usr << "<i>Remember: you can always disable the randomness by using the verb again, assuming the round hasn't started yet</i>."
|
||||
|
||||
ticker.random_players = 1
|
||||
feedback_add_details("admin_verb","MER") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
|
||||
/client/proc/toggle_random_events()
|
||||
set category = "Server"
|
||||
set name = "Toggle random events on/off"
|
||||
|
||||
set desc = "Toggles random events such as meteors, black holes, blob (but not space dust) on/off"
|
||||
if(!check_rights(R_SERVER)) return
|
||||
|
||||
if(!config.allow_random_events)
|
||||
config.allow_random_events = 1
|
||||
usr << "Random events enabled"
|
||||
message_admins("Admin [key_name_admin(usr)] has enabled random events.", 1)
|
||||
else
|
||||
config.allow_random_events = 0
|
||||
usr << "Random events disabled"
|
||||
message_admins("Admin [key_name_admin(usr)] has disabled random events.", 1)
|
||||
feedback_add_details("admin_verb","TRE") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
@@ -0,0 +1,176 @@
|
||||
//STRIKE TEAMS
|
||||
|
||||
var/const/commandos_possible = 6 //if more Commandos are needed in the future
|
||||
var/global/sent_strike_team = 0
|
||||
|
||||
/client/proc/strike_team()
|
||||
if(!ticker)
|
||||
usr << "<font color='red'>The game hasn't started yet!</font>"
|
||||
return
|
||||
if(world.time < 6000)
|
||||
usr << "<font color='red'>There are [(6000-world.time)/10] seconds remaining before it may be called.</font>"
|
||||
return
|
||||
if(sent_strike_team == 1)
|
||||
usr << "<font color='red'>CentCom is already sending a team.</font>"
|
||||
return
|
||||
if(alert("Do you want to send in the CentCom death squad? Once enabled, this is irreversible.",,"Yes","No")!="Yes")
|
||||
return
|
||||
alert("This 'mode' will go on until everyone is dead or the station is destroyed. You may also admin-call the evac shuttle when appropriate. Spawned commandos have internals cameras which are viewable through a monitor inside the Spec. Ops. Office. Assigning the team's detailed task is recommended from there. While you will be able to manually pick the candidates from active ghosts, their assignment in the squad will be random.")
|
||||
|
||||
var/input = null
|
||||
while(!input)
|
||||
input = copytext(sanitize(input(src, "Please specify which mission the death commando squad shall undertake.", "Specify Mission", "")),1,MAX_MESSAGE_LEN)
|
||||
if(!input)
|
||||
if(alert("Error, no mission set. Do you want to exit the setup process?",,"Yes","No")=="Yes")
|
||||
return
|
||||
|
||||
if(sent_strike_team)
|
||||
usr << "Looks like someone beat you to it."
|
||||
return
|
||||
|
||||
sent_strike_team = 1
|
||||
|
||||
if (emergency_shuttle.direction == 1 && emergency_shuttle.online == 1)
|
||||
emergency_shuttle.recall()
|
||||
|
||||
var/commando_number = commandos_possible //for selecting a leader
|
||||
var/leader_selected = 0 //when the leader is chosen. The last person spawned.
|
||||
|
||||
//Code for spawning a nuke auth code.
|
||||
var/nuke_code
|
||||
var/temp_code
|
||||
for(var/obj/machinery/nuclearbomb/N in world)
|
||||
temp_code = text2num(N.r_code)
|
||||
if(temp_code)//if it's actually a number. It won't convert any non-numericals.
|
||||
nuke_code = N.r_code
|
||||
break
|
||||
|
||||
//Generates a list of commandos from active ghosts. Then the user picks which characters to respawn as the commandos.
|
||||
var/list/candidates = list() //candidates for being a commando out of all the active ghosts in world.
|
||||
var/list/commandos = list() //actual commando ghosts as picked by the user.
|
||||
for(var/mob/dead/observer/G in player_list)
|
||||
if(!G.client.holder && !G.client.is_afk()) //Whoever called/has the proc won't be added to the list.
|
||||
if(!(G.mind && G.mind.current && G.mind.current.stat != DEAD))
|
||||
candidates += G.key
|
||||
for(var/i=commandos_possible,(i>0&&candidates.len),i--)//Decrease with every commando selected.
|
||||
var/candidate = input("Pick characters to spawn as the commandos. This will go on until there either no more ghosts to pick from or the slots are full.", "Active Players") as null|anything in candidates //It will auto-pick a person when there is only one candidate.
|
||||
candidates -= candidate //Subtract from candidates.
|
||||
commandos += candidate//Add their ghost to commandos.
|
||||
|
||||
//Spawns commandos and equips them.
|
||||
for(var/obj/effect/landmark/L in landmarks_list)
|
||||
if(commando_number<=0) break
|
||||
if (L.name == "Commando")
|
||||
leader_selected = commando_number == 1?1:0
|
||||
|
||||
var/mob/living/carbon/human/new_commando = create_death_commando(L, leader_selected)
|
||||
|
||||
if(commandos.len)
|
||||
new_commando.key = pick(commandos)
|
||||
commandos -= new_commando.key
|
||||
new_commando.internal = new_commando.s_store
|
||||
new_commando.internals.icon_state = "internal1"
|
||||
|
||||
//So they don't forget their code or mission.
|
||||
if(nuke_code)
|
||||
new_commando.mind.store_memory("<B>Nuke Code:</B> \red [nuke_code].")
|
||||
new_commando.mind.store_memory("<B>Mission:</B> \red [input].")
|
||||
|
||||
new_commando << "\blue You are a Special Ops. [!leader_selected?"commando":"<B>LEADER</B>"] in the service of Central Command. Check the table ahead for detailed instructions.\nYour current mission is: \red<B>[input]</B>"
|
||||
|
||||
commando_number--
|
||||
|
||||
//Spawns the rest of the commando gear.
|
||||
for (var/obj/effect/landmark/L in landmarks_list)
|
||||
if (L.name == "Commando_Manual")
|
||||
//new /obj/item/weapon/gun/energy/pulse_rifle(L.loc)
|
||||
var/obj/item/weapon/paper/P = new(L.loc)
|
||||
P.info = "<p><b>Good morning soldier!</b>. This compact guide will familiarize you with standard operating procedure. There are three basic rules to follow:<br>#1 Work as a team.<br>#2 Accomplish your objective at all costs.<br>#3 Leave no witnesses.<br>You are fully equipped and stocked for your mission--before departing on the Spec. Ops. Shuttle due South, make sure that all operatives are ready. Actual mission objective will be relayed to you by Central Command through your headsets.<br>If deemed appropriate, Central Command will also allow members of your team to equip assault power-armor for the mission. You will find the armor storage due West of your position. Once you are ready to leave, utilize the Special Operations shuttle console and toggle the hull doors via the other console.</p><p>In the event that the team does not accomplish their assigned objective in a timely manner, or finds no other way to do so, attached below are instructions on how to operate a Nanotrasen Nuclear Device. Your operations <b>LEADER</b> is provided with a nuclear authentication disk and a pin-pointer for this reason. You may easily recognize them by their rank: Lieutenant, Captain, or Major. The nuclear device itself will be present somewhere on your destination.</p><p>Hello and thank you for choosing Nanotrasen for your nuclear information needs. Today's crash course will deal with the operation of a Fission Class Nanotrasen made Nuclear Device.<br>First and foremost, <b>DO NOT TOUCH ANYTHING UNTIL THE BOMB IS IN PLACE.</b> Pressing any button on the compacted bomb will cause it to extend and bolt itself into place. If this is done to unbolt it one must completely log in which at this time may not be possible.<br>To make the device functional:<br>#1 Place bomb in designated detonation zone<br> #2 Extend and anchor bomb (attack with hand).<br>#3 Insert Nuclear Auth. Disk into slot.<br>#4 Type numeric code into keypad ([nuke_code]).<br>Note: If you make a mistake press R to reset the device.<br>#5 Press the E button to log onto the device.<br>You now have activated the device. To deactivate the buttons at anytime, for example when you have already prepped the bomb for detonation, remove the authentication disk OR press the R on the keypad. Now the bomb CAN ONLY be detonated using the timer. A manual detonation is not an option.<br>Note: Toggle off the <b>SAFETY</b>.<br>Use the - - and + + to set a detonation time between 5 seconds and 10 minutes. Then press the timer toggle button to start the countdown. Now remove the authentication disk so that the buttons deactivate.<br>Note: <b>THE BOMB IS STILL SET AND WILL DETONATE</b><br>Now before you remove the disk if you need to move the bomb you can: Toggle off the anchor, move it, and re-anchor.</p><p>The nuclear authorization code is: <b>[nuke_code ? nuke_code : "None provided"]</b></p><p><b>Good luck, soldier!</b></p>"
|
||||
P.name = "Spec. Ops. Manual"
|
||||
|
||||
for (var/obj/effect/landmark/L in landmarks_list)
|
||||
if (L.name == "Commando-Bomb")
|
||||
new /obj/effect/spawner/newbomb/timer/syndicate(L.loc)
|
||||
del(L)
|
||||
|
||||
message_admins("\blue [key_name_admin(usr)] has spawned a CentCom strike squad.", 1)
|
||||
log_admin("[key_name(usr)] used Spawn Death Squad.")
|
||||
return 1
|
||||
|
||||
/client/proc/create_death_commando(obj/spawn_location, leader_selected = 0)
|
||||
var/mob/living/carbon/human/new_commando = new(spawn_location.loc)
|
||||
var/commando_leader_rank = pick("Lieutenant", "Captain", "Major")
|
||||
var/commando_rank = pick("Corporal", "Sergeant", "Staff Sergeant", "Sergeant 1st Class", "Master Sergeant", "Sergeant Major")
|
||||
var/commando_name = pick(last_names)
|
||||
|
||||
new_commando.gender = pick(MALE, FEMALE)
|
||||
|
||||
var/datum/preferences/A = new()//Randomize appearance for the commando.
|
||||
A.randomize_appearance_for(new_commando)
|
||||
|
||||
new_commando.real_name = "[!leader_selected ? commando_rank : commando_leader_rank] [commando_name]"
|
||||
new_commando.age = !leader_selected ? rand(23,35) : rand(35,45)
|
||||
|
||||
new_commando.dna.ready_dna(new_commando)//Creates DNA.
|
||||
|
||||
//Creates mind stuff.
|
||||
new_commando.mind_initialize()
|
||||
new_commando.mind.assigned_role = "MODE"
|
||||
new_commando.mind.special_role = "Death Commando"
|
||||
ticker.mode.traitors |= new_commando.mind//Adds them to current traitor list. Which is really the extra antagonist list.
|
||||
new_commando.equip_death_commando(leader_selected)
|
||||
return new_commando
|
||||
|
||||
/mob/living/carbon/human/proc/equip_death_commando(leader_selected = 0)
|
||||
|
||||
var/obj/item/device/radio/R = new /obj/item/device/radio/headset(src)
|
||||
R.set_frequency(1341)
|
||||
equip_to_slot_or_del(R, slot_l_ear)
|
||||
if (leader_selected == 0)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/under/color/green(src), slot_w_uniform)
|
||||
else
|
||||
equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_officer(src), slot_w_uniform)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/shoes/swat(src), slot_shoes)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/suit/armor/swat(src), slot_wear_suit)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/gloves/swat(src), slot_gloves)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/deathsquad(src), slot_head)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/mask/gas/swat(src), slot_wear_mask)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal(src), slot_glasses)
|
||||
|
||||
equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/security(src), slot_back)
|
||||
equip_to_slot_or_del(new /obj/item/weapon/storage/box(src), slot_in_backpack)
|
||||
|
||||
equip_to_slot_or_del(new /obj/item/ammo_magazine/a357(src), slot_in_backpack)
|
||||
equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/regular(src), slot_in_backpack)
|
||||
equip_to_slot_or_del(new /obj/item/weapon/storage/box/flashbangs(src), slot_in_backpack)
|
||||
equip_to_slot_or_del(new /obj/item/device/flashlight(src), slot_in_backpack)
|
||||
if (!leader_selected)
|
||||
equip_to_slot_or_del(new /obj/item/weapon/plastique(src), slot_in_backpack)
|
||||
else
|
||||
equip_to_slot_or_del(new /obj/item/weapon/pinpointer(src), slot_in_backpack)
|
||||
equip_to_slot_or_del(new /obj/item/weapon/disk/nuclear(src), slot_in_backpack)
|
||||
|
||||
equip_to_slot_or_del(new /obj/item/weapon/melee/energy/sword(src), slot_l_store)
|
||||
equip_to_slot_or_del(new /obj/item/weapon/grenade/flashbang(src), slot_r_store)
|
||||
equip_to_slot_or_del(new /obj/item/weapon/tank/emergency_oxygen(src), slot_s_store)
|
||||
equip_to_slot_or_del(new /obj/item/weapon/gun/projectile/mateba(src), slot_belt)
|
||||
|
||||
equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse_rifle(src), slot_r_hand)
|
||||
|
||||
|
||||
var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(src)//Here you go Deuryn
|
||||
L.imp_in = src
|
||||
L.implanted = 1
|
||||
|
||||
|
||||
|
||||
var/obj/item/weapon/card/id/W = new(src)
|
||||
W.name = "[real_name]'s ID Card"
|
||||
W.icon_state = "centcom"
|
||||
W.access = get_all_accesses()//They get full station access.
|
||||
W.access += list(access_cent_general, access_cent_specops, access_cent_living, access_cent_storage)//Let's add their alloted CentCom access.
|
||||
W.assignment = "Death Commando"
|
||||
W.registered_name = real_name
|
||||
equip_to_slot_or_del(W, slot_wear_id)
|
||||
|
||||
return 1
|
||||
@@ -0,0 +1,178 @@
|
||||
//STRIKE TEAMS
|
||||
|
||||
var/const/syndicate_commandos_possible = 6 //if more Commandos are needed in the future
|
||||
var/global/sent_syndicate_strike_team = 0
|
||||
/client/proc/syndicate_strike_team()
|
||||
set category = "Fun"
|
||||
set name = "Spawn Syndicate Strike Team"
|
||||
set desc = "Spawns a squad of commandos in the Syndicate Mothership if you want to run an admin event."
|
||||
if(!src.holder)
|
||||
src << "Only administrators may use this command."
|
||||
return
|
||||
if(!ticker)
|
||||
alert("The game hasn't started yet!")
|
||||
return
|
||||
// if(world.time < 6000)
|
||||
// alert("Not so fast, buddy. Wait a few minutes until the game gets going. There are [(6000-world.time)/10] seconds remaining.")
|
||||
// return
|
||||
if(sent_syndicate_strike_team == 1)
|
||||
alert("The Syndicate are already sending a team, Mr. Dumbass.")
|
||||
return
|
||||
if(alert("Do you want to send in the Syndicate Strike Team? Once enabled, this is irreversible.",,"Yes","No")=="No")
|
||||
return
|
||||
alert("This 'mode' will go on until everyone is dead or the station is destroyed. You may also admin-call the evac shuttle when appropriate. Spawned syndicates have internals cameras which are viewable through a monitor inside the Syndicate Mothership Bridge. Assigning the team's detailed task is recommended from there. While you will be able to manually pick the candidates from active ghosts, their assignment in the squad will be random.")
|
||||
|
||||
var/input = null
|
||||
while(!input)
|
||||
input = copytext(sanitize(input(src, "Please specify which mission the syndicate strike team shall undertake.", "Specify Mission", "")),1,MAX_MESSAGE_LEN)
|
||||
if(!input)
|
||||
if(alert("Error, no mission set. Do you want to exit the setup process?",,"Yes","No")=="Yes")
|
||||
return
|
||||
|
||||
if(sent_syndicate_strike_team)
|
||||
src << "Looks like someone beat you to it."
|
||||
return
|
||||
|
||||
sent_syndicate_strike_team = 1
|
||||
|
||||
if (emergency_shuttle.direction == 1 && emergency_shuttle.online == 1)
|
||||
emergency_shuttle.recall()
|
||||
|
||||
var/syndicate_commando_number = syndicate_commandos_possible //for selecting a leader
|
||||
var/syndicate_leader_selected = 0 //when the leader is chosen. The last person spawned.
|
||||
|
||||
//Code for spawning a nuke auth code.
|
||||
var/nuke_code
|
||||
var/temp_code
|
||||
for(var/obj/machinery/nuclearbomb/N in world)
|
||||
temp_code = text2num(N.r_code)
|
||||
if(temp_code)//if it's actually a number. It won't convert any non-numericals.
|
||||
nuke_code = N.r_code
|
||||
break
|
||||
|
||||
//Generates a list of commandos from active ghosts. Then the user picks which characters to respawn as the commandos.
|
||||
var/list/candidates = list() //candidates for being a commando out of all the active ghosts in world.
|
||||
var/list/commandos = list() //actual commando ghosts as picked by the user.
|
||||
for(var/mob/dead/observer/G in player_list)
|
||||
if(!G.client.holder && !G.client.is_afk()) //Whoever called/has the proc won't be added to the list.
|
||||
if(!(G.mind && G.mind.current && G.mind.current.stat != DEAD))
|
||||
candidates += G.key
|
||||
for(var/i=commandos_possible,(i>0&&candidates.len),i--)//Decrease with every commando selected.
|
||||
var/candidate = input("Pick characters to spawn as the commandos. This will go on until there either no more ghosts to pick from or the slots are full.", "Active Players") as null|anything in candidates //It will auto-pick a person when there is only one candidate.
|
||||
candidates -= candidate //Subtract from candidates.
|
||||
commandos += candidate//Add their ghost to commandos.
|
||||
|
||||
//Spawns commandos and equips them.
|
||||
for(var/obj/effect/landmark/L in landmarks_list)
|
||||
if(syndicate_commando_number<=0) break
|
||||
if (L.name == "Syndicate-Commando")
|
||||
syndicate_leader_selected = syndicate_commando_number == 1?1:0
|
||||
|
||||
var/mob/living/carbon/human/new_syndicate_commando = create_syndicate_death_commando(L, syndicate_leader_selected)
|
||||
|
||||
if(commandos.len)
|
||||
new_syndicate_commando.key = pick(commandos)
|
||||
commandos -= new_syndicate_commando.key
|
||||
new_syndicate_commando.internal = new_syndicate_commando.s_store
|
||||
new_syndicate_commando.internals.icon_state = "internal1"
|
||||
|
||||
//So they don't forget their code or mission.
|
||||
if(nuke_code)
|
||||
new_syndicate_commando.mind.store_memory("<B>Nuke Code:</B> \red [nuke_code].")
|
||||
new_syndicate_commando.mind.store_memory("<B>Mission:</B> \red [input].")
|
||||
|
||||
new_syndicate_commando << "\blue You are an Elite Syndicate. [!syndicate_leader_selected?"commando":"<B>LEADER</B>"] in the service of the Syndicate. \nYour current mission is: \red<B>[input]</B>"
|
||||
|
||||
syndicate_commando_number--
|
||||
|
||||
//Spawns the rest of the commando gear.
|
||||
// for (var/obj/effect/landmark/L)
|
||||
// if (L.name == "Commando_Manual")
|
||||
//new /obj/item/weapon/gun/energy/pulse_rifle(L.loc)
|
||||
// var/obj/item/weapon/paper/P = new(L.loc)
|
||||
// P.info = "<p><b>Good morning soldier!</b>. This compact guide will familiarize you with standard operating procedure. There are three basic rules to follow:<br>#1 Work as a team.<br>#2 Accomplish your objective at all costs.<br>#3 Leave no witnesses.<br>You are fully equipped and stocked for your mission--before departing on the Spec. Ops. Shuttle due South, make sure that all operatives are ready. Actual mission objective will be relayed to you by Central Command through your headsets.<br>If deemed appropriate, Central Command will also allow members of your team to equip assault power-armor for the mission. You will find the armor storage due West of your position. Once you are ready to leave, utilize the Special Operations shuttle console and toggle the hull doors via the other console.</p><p>In the event that the team does not accomplish their assigned objective in a timely manner, or finds no other way to do so, attached below are instructions on how to operate a Nanotrasen Nuclear Device. Your operations <b>LEADER</b> is provided with a nuclear authentication disk and a pin-pointer for this reason. You may easily recognize them by their rank: Lieutenant, Captain, or Major. The nuclear device itself will be present somewhere on your destination.</p><p>Hello and thank you for choosing Nanotrasen for your nuclear information needs. Today's crash course will deal with the operation of a Fission Class Nanotrasen made Nuclear Device.<br>First and foremost, <b>DO NOT TOUCH ANYTHING UNTIL THE BOMB IS IN PLACE.</b> Pressing any button on the compacted bomb will cause it to extend and bolt itself into place. If this is done to unbolt it one must completely log in which at this time may not be possible.<br>To make the device functional:<br>#1 Place bomb in designated detonation zone<br> #2 Extend and anchor bomb (attack with hand).<br>#3 Insert Nuclear Auth. Disk into slot.<br>#4 Type numeric code into keypad ([nuke_code]).<br>Note: If you make a mistake press R to reset the device.<br>#5 Press the E button to log onto the device.<br>You now have activated the device. To deactivate the buttons at anytime, for example when you have already prepped the bomb for detonation, remove the authentication disk OR press the R on the keypad. Now the bomb CAN ONLY be detonated using the timer. A manual detonation is not an option.<br>Note: Toggle off the <b>SAFETY</b>.<br>Use the - - and + + to set a detonation time between 5 seconds and 10 minutes. Then press the timer toggle button to start the countdown. Now remove the authentication disk so that the buttons deactivate.<br>Note: <b>THE BOMB IS STILL SET AND WILL DETONATE</b><br>Now before you remove the disk if you need to move the bomb you can: Toggle off the anchor, move it, and re-anchor.</p><p>The nuclear authorization code is: <b>[nuke_code ? nuke_code : "None provided"]</b></p><p><b>Good luck, soldier!</b></p>"
|
||||
// P.name = "Spec. Ops. Manual"
|
||||
|
||||
for (var/obj/effect/landmark/L in landmarks_list)
|
||||
if (L.name == "Syndicate-Commando-Bomb")
|
||||
new /obj/effect/spawner/newbomb/timer/syndicate(L.loc)
|
||||
del(L)
|
||||
|
||||
message_admins("\blue [key_name_admin(usr)] has spawned a Syndicate strike squad.", 1)
|
||||
log_admin("[key_name(usr)] used Spawn Syndicate Squad.")
|
||||
feedback_add_details("admin_verb","SDTHS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/create_syndicate_death_commando(obj/spawn_location, syndicate_leader_selected = 0)
|
||||
var/mob/living/carbon/human/new_syndicate_commando = new(spawn_location.loc)
|
||||
var/syndicate_commando_leader_rank = pick("Lieutenant", "Captain", "Major")
|
||||
var/syndicate_commando_rank = pick("Corporal", "Sergeant", "Staff Sergeant", "Sergeant 1st Class", "Master Sergeant", "Sergeant Major")
|
||||
var/syndicate_commando_name = pick(last_names)
|
||||
|
||||
new_syndicate_commando.gender = pick(MALE, FEMALE)
|
||||
|
||||
var/datum/preferences/A = new()//Randomize appearance for the commando.
|
||||
A.randomize_appearance_for(new_syndicate_commando)
|
||||
|
||||
new_syndicate_commando.real_name = "[!syndicate_leader_selected ? syndicate_commando_rank : syndicate_commando_leader_rank] [syndicate_commando_name]"
|
||||
new_syndicate_commando.age = !syndicate_leader_selected ? rand(23,35) : rand(35,45)
|
||||
|
||||
new_syndicate_commando.dna.ready_dna(new_syndicate_commando)//Creates DNA.
|
||||
|
||||
//Creates mind stuff.
|
||||
new_syndicate_commando.mind_initialize()
|
||||
new_syndicate_commando.mind.assigned_role = "MODE"
|
||||
new_syndicate_commando.mind.special_role = "Syndicate Commando"
|
||||
ticker.mode.traitors |= new_syndicate_commando.mind //Adds them to current traitor list. Which is really the extra antagonist list.
|
||||
new_syndicate_commando.equip_syndicate_commando(syndicate_leader_selected)
|
||||
del(spawn_location)
|
||||
return new_syndicate_commando
|
||||
|
||||
/mob/living/carbon/human/proc/equip_syndicate_commando(syndicate_leader_selected = 0)
|
||||
|
||||
var/obj/item/device/radio/R = new /obj/item/device/radio/headset/syndicate(src)
|
||||
R.set_frequency(SYND_FREQ) //Same frequency as the syndicate team in Nuke mode.
|
||||
equip_to_slot_or_del(R, slot_l_ear)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/under/syndicate(src), slot_w_uniform)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/shoes/swat(src), slot_shoes)
|
||||
if (!syndicate_leader_selected)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/suit/space/syndicate/black(src), slot_wear_suit)
|
||||
else
|
||||
equip_to_slot_or_del(new /obj/item/clothing/suit/space/syndicate/black/red(src), slot_wear_suit)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/gloves/swat(src), slot_gloves)
|
||||
if (!syndicate_leader_selected)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/syndicate/black(src), slot_head)
|
||||
else
|
||||
equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/syndicate/black/red(src), slot_head)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/mask/gas/syndicate(src), slot_wear_mask)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal(src), slot_glasses)
|
||||
|
||||
equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/security(src), slot_back)
|
||||
equip_to_slot_or_del(new /obj/item/weapon/storage/box(src), slot_in_backpack)
|
||||
|
||||
equip_to_slot_or_del(new /obj/item/ammo_magazine/c45(src), slot_in_backpack)
|
||||
equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/regular(src), slot_in_backpack)
|
||||
equip_to_slot_or_del(new /obj/item/weapon/plastique(src), slot_in_backpack)
|
||||
equip_to_slot_or_del(new /obj/item/device/flashlight(src), slot_in_backpack)
|
||||
if (!syndicate_leader_selected)
|
||||
equip_to_slot_or_del(new /obj/item/weapon/plastique(src), slot_in_backpack)
|
||||
else
|
||||
equip_to_slot_or_del(new /obj/item/weapon/pinpointer(src), slot_in_backpack)
|
||||
equip_to_slot_or_del(new /obj/item/weapon/disk/nuclear(src), slot_in_backpack)
|
||||
|
||||
equip_to_slot_or_del(new /obj/item/weapon/melee/energy/sword(src), slot_l_store)
|
||||
equip_to_slot_or_del(new /obj/item/weapon/grenade/empgrenade(src), slot_r_store)
|
||||
equip_to_slot_or_del(new /obj/item/weapon/tank/emergency_oxygen(src), slot_s_store)
|
||||
equip_to_slot_or_del(new /obj/item/weapon/gun/projectile/silenced(src), slot_belt)
|
||||
|
||||
equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse_rifle(src), slot_r_hand) //Will change to something different at a later time -- Superxpdude
|
||||
|
||||
var/obj/item/weapon/card/id/syndicate/W = new(src) //Untrackable by AI
|
||||
W.name = "[real_name]'s ID Card"
|
||||
W.icon_state = "id"
|
||||
W.access = get_all_accesses()//They get full station access because obviously the syndicate has HAAAX, and can make special IDs for their most elite members.
|
||||
W.access += list(access_cent_general, access_cent_specops, access_cent_living, access_cent_storage, access_syndicate)//Let's add their forged CentCom access and syndicate access.
|
||||
W.assignment = "Syndicate Commando"
|
||||
W.registered_name = real_name
|
||||
equip_to_slot_or_del(W, slot_wear_id)
|
||||
|
||||
return 1
|
||||
@@ -0,0 +1,24 @@
|
||||
//Merged Doohl's and the existing ticklag as they both had good elements about them ~Carn
|
||||
|
||||
/client/proc/ticklag()
|
||||
set category = "Debug"
|
||||
set name = "Set Ticklag"
|
||||
set desc = "Sets a new tick lag. Recommend you don't mess with this too much! Stable, time-tested ticklag value is 0.9"
|
||||
|
||||
if(!check_rights(R_DEBUG)) return
|
||||
|
||||
var/newtick = input("Sets a new tick lag. Please don't mess with this too much! The stable, time-tested ticklag value is 0.9","Lag of Tick", world.tick_lag) as num|null
|
||||
//I've used ticks of 2 before to help with serious singulo lags
|
||||
if(newtick && newtick <= 2 && newtick > 0)
|
||||
log_admin("[key_name(src)] has modified world.tick_lag to [newtick]", 0)
|
||||
message_admins("[key_name(src)] has modified world.tick_lag to [newtick]", 0)
|
||||
world.tick_lag = newtick
|
||||
feedback_add_details("admin_verb","TICKLAG") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
switch(alert("Enable Tick Compensation?","Tick Comp is currently: [config.Tickcomp]","Yes","No"))
|
||||
if("Yes") config.Tickcomp = 1
|
||||
else config.Tickcomp = 0
|
||||
else
|
||||
src << "\red Error: ticklag(): Invalid world.ticklag value. No changes made."
|
||||
|
||||
|
||||
@@ -0,0 +1,22 @@
|
||||
/client/proc/triple_ai()
|
||||
set category = "Fun"
|
||||
set name = "Create AI Triumvirate"
|
||||
|
||||
if(ticker.current_state > GAME_STATE_PREGAME)
|
||||
usr << "This option is currently only usable during pregame. This may change at a later date."
|
||||
return
|
||||
|
||||
if(job_master && ticker)
|
||||
var/datum/job/job = job_master.GetJob("AI")
|
||||
if(!job)
|
||||
usr << "Unable to locate the AI job"
|
||||
return
|
||||
if(ticker.triai)
|
||||
ticker.triai = 0
|
||||
usr << "Only one AI will be spawned at round start."
|
||||
message_admins("\blue [key_name_admin(usr)] has toggled off triple AIs at round start.", 1)
|
||||
else
|
||||
ticker.triai = 1
|
||||
usr << "There will be an AI Triumvirate at round start."
|
||||
message_admins("\blue [key_name_admin(usr)] has toggled on triple AIs at round start.", 1)
|
||||
return
|
||||
@@ -0,0 +1,87 @@
|
||||
var/global/vox_tick = 1
|
||||
|
||||
/mob/living/carbon/human/proc/equip_vox_raider()
|
||||
|
||||
var/obj/item/device/radio/R = new /obj/item/device/radio/headset/syndicate(src)
|
||||
R.set_frequency(SYND_FREQ) //Same frequency as the syndicate team in Nuke mode.
|
||||
equip_to_slot_or_del(R, slot_l_ear)
|
||||
|
||||
equip_to_slot_or_del(new /obj/item/clothing/under/vox/vox_robes(src), slot_w_uniform)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/shoes/magboots/vox(src), slot_shoes) // REPLACE THESE WITH CODED VOX ALTERNATIVES.
|
||||
equip_to_slot_or_del(new /obj/item/clothing/gloves/yellow/vox(src), slot_gloves) // AS ABOVE.
|
||||
|
||||
switch(vox_tick)
|
||||
if(1) // Vox raider!
|
||||
equip_to_slot_or_del(new /obj/item/clothing/suit/space/vox/carapace(src), slot_wear_suit)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/vox/carapace(src), slot_head)
|
||||
equip_to_slot_or_del(new /obj/item/weapon/melee/telebaton(src), slot_belt)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/monocle(src), slot_glasses) // REPLACE WITH CODED VOX ALTERNATIVE.
|
||||
equip_to_slot_or_del(new /obj/item/device/chameleon(src), slot_l_store)
|
||||
|
||||
var/obj/item/weapon/crossbow/W = new(src)
|
||||
W.cell = new /obj/item/weapon/cell/crap(W)
|
||||
W.cell.charge = 500
|
||||
equip_to_slot_or_del(W, slot_r_hand)
|
||||
|
||||
var/obj/item/stack/rods/A = new(src)
|
||||
A.amount = 20
|
||||
equip_to_slot_or_del(A, slot_l_hand)
|
||||
|
||||
if(2) // Vox engineer!
|
||||
equip_to_slot_or_del(new /obj/item/clothing/suit/space/vox/pressure(src), slot_wear_suit)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/vox/pressure(src), slot_head)
|
||||
equip_to_slot_or_del(new /obj/item/weapon/storage/belt/utility/full(src), slot_belt)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/glasses/meson(src), slot_glasses) // REPLACE WITH CODED VOX ALTERNATIVE.
|
||||
equip_to_slot_or_del(new /obj/item/weapon/storage/box/emps(src), slot_r_hand)
|
||||
equip_to_slot_or_del(new /obj/item/device/multitool(src), slot_l_hand)
|
||||
|
||||
|
||||
if(3) // Vox saboteur!
|
||||
equip_to_slot_or_del(new /obj/item/clothing/suit/space/vox/stealth(src), slot_wear_suit)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/vox/stealth(src), slot_head)
|
||||
equip_to_slot_or_del(new /obj/item/weapon/storage/belt/utility/full(src), slot_belt)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/monocle(src), slot_glasses) // REPLACE WITH CODED VOX ALTERNATIVE.
|
||||
equip_to_slot_or_del(new /obj/item/weapon/card/emag(src), slot_l_store)
|
||||
equip_to_slot_or_del(new /obj/item/weapon/gun/dartgun/vox/raider(src), slot_r_hand)
|
||||
equip_to_slot_or_del(new /obj/item/device/multitool(src), slot_l_hand)
|
||||
|
||||
if(4) // Vox medic!
|
||||
equip_to_slot_or_del(new /obj/item/clothing/suit/space/vox/medic(src), slot_wear_suit)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/vox/medic(src), slot_head)
|
||||
equip_to_slot_or_del(new /obj/item/weapon/storage/belt/utility/full(src), slot_belt) // Who needs actual surgical tools?
|
||||
equip_to_slot_or_del(new /obj/item/clothing/glasses/hud/health(src), slot_glasses) // REPLACE WITH CODED VOX ALTERNATIVE.
|
||||
equip_to_slot_or_del(new /obj/item/weapon/circular_saw(src), slot_l_store)
|
||||
equip_to_slot_or_del(new /obj/item/weapon/gun/dartgun/vox/medical, slot_r_hand)
|
||||
|
||||
equip_to_slot_or_del(new /obj/item/clothing/mask/breath/vox(src), slot_wear_mask)
|
||||
equip_to_slot_or_del(new /obj/item/weapon/tank/nitrogen(src), slot_back)
|
||||
equip_to_slot_or_del(new /obj/item/device/flashlight(src), slot_r_store)
|
||||
|
||||
var/obj/item/weapon/card/id/syndicate/C = new(src)
|
||||
C.name = "[real_name]'s Legitimate Human ID Card"
|
||||
C.icon_state = "id"
|
||||
C.access = list(access_syndicate)
|
||||
C.assignment = "Trader"
|
||||
C.registered_name = real_name
|
||||
C.registered_user = src
|
||||
var/obj/item/weapon/storage/wallet/W = new(src)
|
||||
W.handle_item_insertion(C)
|
||||
spawn_money(rand(50,150)*10,W)
|
||||
equip_to_slot_or_del(W, slot_wear_id)
|
||||
|
||||
var/obj/item/weapon/implant/cortical/I = new(src)
|
||||
I.imp_in = src
|
||||
I.implanted = 1
|
||||
var/datum/organ/external/affected = src.get_organ("head")
|
||||
affected.implants += I
|
||||
I.part = affected
|
||||
|
||||
if(ticker.mode && ( istype( ticker.mode,/datum/game_mode/heist ) ) )
|
||||
var/datum/game_mode/heist/M = ticker.mode
|
||||
M.cortical_stacks += I
|
||||
M.raiders[mind] = I
|
||||
|
||||
vox_tick++
|
||||
if (vox_tick > 4) vox_tick = 1
|
||||
|
||||
return 1
|
||||
@@ -0,0 +1,179 @@
|
||||
/obj/item/device/assembly
|
||||
name = "assembly"
|
||||
desc = "A small electronic device that should never exist."
|
||||
icon = 'icons/obj/assemblies/new_assemblies.dmi'
|
||||
icon_state = ""
|
||||
flags = FPRINT | TABLEPASS| CONDUCT
|
||||
w_class = 2.0
|
||||
m_amt = 100
|
||||
g_amt = 0
|
||||
w_amt = 0
|
||||
throwforce = 2
|
||||
throw_speed = 3
|
||||
throw_range = 10
|
||||
origin_tech = "magnets=1"
|
||||
|
||||
var/secured = 1
|
||||
var/list/attached_overlays = null
|
||||
var/obj/item/device/assembly_holder/holder = null
|
||||
var/cooldown = 0//To prevent spam
|
||||
var/wires = WIRE_RECEIVE | WIRE_PULSE
|
||||
|
||||
var/const/WIRE_RECEIVE = 1 //Allows Pulsed(0) to call Activate()
|
||||
var/const/WIRE_PULSE = 2 //Allows Pulse(0) to act on the holder
|
||||
var/const/WIRE_PULSE_SPECIAL = 4 //Allows Pulse(0) to act on the holders special assembly
|
||||
var/const/WIRE_RADIO_RECEIVE = 8 //Allows Pulsed(1) to call Activate()
|
||||
var/const/WIRE_RADIO_PULSE = 16 //Allows Pulse(1) to send a radio message
|
||||
|
||||
proc/activate() //What the device does when turned on
|
||||
return
|
||||
|
||||
proc/pulsed(var/radio = 0) //Called when another assembly acts on this one, var/radio will determine where it came from for wire calcs
|
||||
return
|
||||
|
||||
proc/pulse(var/radio = 0) //Called when this device attempts to act on another device, var/radio determines if it was sent via radio or direct
|
||||
return
|
||||
|
||||
proc/toggle_secure() //Code that has to happen when the assembly is un\secured goes here
|
||||
return
|
||||
|
||||
proc/attach_assembly(var/obj/A, var/mob/user) //Called when an assembly is attacked by another
|
||||
return
|
||||
|
||||
proc/process_cooldown() //Called via spawn(10) to have it count down the cooldown var
|
||||
return
|
||||
|
||||
proc/holder_movement() //Called when the holder is moved
|
||||
return
|
||||
|
||||
interact(mob/user as mob) //Called when attack_self is called
|
||||
return
|
||||
|
||||
|
||||
process_cooldown()
|
||||
cooldown--
|
||||
if(cooldown <= 0) return 0
|
||||
spawn(10)
|
||||
process_cooldown()
|
||||
return 1
|
||||
|
||||
|
||||
pulsed(var/radio = 0)
|
||||
if(holder && (wires & WIRE_RECEIVE))
|
||||
activate()
|
||||
if(radio && (wires & WIRE_RADIO_RECEIVE))
|
||||
activate()
|
||||
return 1
|
||||
|
||||
|
||||
pulse(var/radio = 0)
|
||||
if(holder && (wires & WIRE_PULSE))
|
||||
holder.process_activation(src, 1, 0)
|
||||
if(holder && (wires & WIRE_PULSE_SPECIAL))
|
||||
holder.process_activation(src, 0, 1)
|
||||
// if(radio && (wires & WIRE_RADIO_PULSE))
|
||||
//Not sure what goes here quite yet send signal?
|
||||
return 1
|
||||
|
||||
|
||||
activate()
|
||||
if(!secured || (cooldown > 0)) return 0
|
||||
cooldown = 2
|
||||
spawn(10)
|
||||
process_cooldown()
|
||||
return 1
|
||||
|
||||
|
||||
toggle_secure()
|
||||
secured = !secured
|
||||
update_icon()
|
||||
return secured
|
||||
|
||||
|
||||
attach_assembly(var/obj/item/device/assembly/A, var/mob/user)
|
||||
holder = new/obj/item/device/assembly_holder(get_turf(src))
|
||||
if(holder.attach(A,src,user))
|
||||
user << "\blue You attach \the [A] to \the [src]!"
|
||||
return 1
|
||||
return 0
|
||||
|
||||
|
||||
attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(isassembly(W))
|
||||
var/obj/item/device/assembly/A = W
|
||||
if((!A.secured) && (!secured))
|
||||
attach_assembly(A,user)
|
||||
return
|
||||
if(isscrewdriver(W))
|
||||
if(toggle_secure())
|
||||
user << "\blue \The [src] is ready!"
|
||||
else
|
||||
user << "\blue \The [src] can now be attached!"
|
||||
return
|
||||
..()
|
||||
return
|
||||
|
||||
|
||||
process()
|
||||
processing_objects.Remove(src)
|
||||
return
|
||||
|
||||
|
||||
examine()
|
||||
set src in view()
|
||||
..()
|
||||
if((in_range(src, usr) || loc == usr))
|
||||
if(secured)
|
||||
usr << "\The [src] is ready!"
|
||||
else
|
||||
usr << "\The [src] can be attached!"
|
||||
return
|
||||
|
||||
|
||||
attack_self(mob/user as mob)
|
||||
if(!user) return 0
|
||||
user.set_machine(src)
|
||||
interact(user)
|
||||
return 1
|
||||
|
||||
|
||||
interact(mob/user as mob)
|
||||
return //HTML MENU FOR WIRES GOES HERE
|
||||
|
||||
/*
|
||||
var/small_icon_state = null//If this obj will go inside the assembly use this for icons
|
||||
var/list/small_icon_state_overlays = null//Same here
|
||||
var/obj/holder = null
|
||||
var/cooldown = 0//To prevent spam
|
||||
|
||||
proc
|
||||
Activate()//Called when this assembly is pulsed by another one
|
||||
Process_cooldown()//Call this via spawn(10) to have it count down the cooldown var
|
||||
Attach_Holder(var/obj/H, var/mob/user)//Called when an assembly holder attempts to attach, sets src's loc in here
|
||||
|
||||
|
||||
Activate()
|
||||
if(cooldown > 0)
|
||||
return 0
|
||||
cooldown = 2
|
||||
spawn(10)
|
||||
Process_cooldown()
|
||||
//Rest of code here
|
||||
return 0
|
||||
|
||||
|
||||
Process_cooldown()
|
||||
cooldown--
|
||||
if(cooldown <= 0) return 0
|
||||
spawn(10)
|
||||
Process_cooldown()
|
||||
return 1
|
||||
|
||||
|
||||
Attach_Holder(var/obj/H, var/mob/user)
|
||||
if(!H) return 0
|
||||
if(!H.IsAssemblyHolder()) return 0
|
||||
//Remember to have it set its loc somewhere in here
|
||||
|
||||
|
||||
*/
|
||||
@@ -0,0 +1,155 @@
|
||||
/obj/item/device/onetankbomb
|
||||
name = "bomb"
|
||||
icon = 'icons/obj/tank.dmi'
|
||||
item_state = "assembly"
|
||||
throwforce = 5
|
||||
w_class = 3.0
|
||||
throw_speed = 2
|
||||
throw_range = 4
|
||||
flags = FPRINT | TABLEPASS| CONDUCT //Copied this from old code, so this may or may not be necessary
|
||||
var/status = 0 //0 - not readied //1 - bomb finished with welder
|
||||
var/obj/item/device/assembly_holder/bombassembly = null //The first part of the bomb is an assembly holder, holding an igniter+some device
|
||||
var/obj/item/weapon/tank/bombtank = null //the second part of the bomb is a plasma tank
|
||||
|
||||
/obj/item/device/onetankbomb/examine()
|
||||
..()
|
||||
bombtank.examine()
|
||||
|
||||
/obj/item/device/onetankbomb/update_icon()
|
||||
if(bombtank)
|
||||
icon_state = bombtank.icon_state
|
||||
if(bombassembly)
|
||||
overlays += bombassembly.icon_state
|
||||
overlays += bombassembly.overlays
|
||||
overlays += "bomb_assembly"
|
||||
|
||||
/obj/item/device/onetankbomb/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(istype(W, /obj/item/device/analyzer))
|
||||
bombtank.attackby(W, user)
|
||||
return
|
||||
if(istype(W, /obj/item/weapon/wrench) && !status) //This is basically bomb assembly code inverted. apparently it works.
|
||||
|
||||
user << "<span class='notice'>You disassemble [src].</span>"
|
||||
|
||||
bombassembly.loc = user.loc
|
||||
bombassembly.master = null
|
||||
bombassembly = null
|
||||
|
||||
bombtank.loc = user.loc
|
||||
bombtank.master = null
|
||||
bombtank = null
|
||||
|
||||
del(src)
|
||||
return
|
||||
if((istype(W, /obj/item/weapon/weldingtool) && W:welding))
|
||||
if(!status)
|
||||
status = 1
|
||||
bombers += "[key_name(user)] welded a single tank bomb. Temp: [bombtank.air_contents.temperature-T0C]"
|
||||
message_admins("[key_name_admin(user)] welded a single tank bomb. Temp: [bombtank.air_contents.temperature-T0C]")
|
||||
user << "<span class='notice'>A pressure hole has been bored to [bombtank] valve. \The [bombtank] can now be ignited.</span>"
|
||||
else
|
||||
status = 0
|
||||
bombers += "[key_name(user)] unwelded a single tank bomb. Temp: [bombtank.air_contents.temperature-T0C]"
|
||||
user << "<span class='notice'>The hole has been closed.</span>"
|
||||
add_fingerprint(user)
|
||||
..()
|
||||
|
||||
/obj/item/device/onetankbomb/attack_self(mob/user as mob) //pressing the bomb accesses its assembly
|
||||
bombassembly.attack_self(user, 1)
|
||||
add_fingerprint(user)
|
||||
return
|
||||
|
||||
/obj/item/device/onetankbomb/receive_signal() //This is mainly called by the sensor through sense() to the holder, and from the holder to here.
|
||||
visible_message("\icon[src] *beep* *beep*", "*beep* *beep*")
|
||||
sleep(10)
|
||||
if(!src)
|
||||
return
|
||||
if(status)
|
||||
bombtank.ignite() //if its not a dud, boom (or not boom if you made shitty mix) the ignite proc is below, in this file
|
||||
else
|
||||
bombtank.release()
|
||||
|
||||
/obj/item/device/onetankbomb/HasProximity(atom/movable/AM as mob|obj)
|
||||
if(bombassembly)
|
||||
bombassembly.HasProximity(AM)
|
||||
|
||||
// ---------- Procs below are for tanks that are used exclusively in 1-tank bombs ----------
|
||||
|
||||
/obj/item/weapon/tank/proc/bomb_assemble(W,user) //Bomb assembly proc. This turns assembly+tank into a bomb
|
||||
var/obj/item/device/assembly_holder/S = W
|
||||
var/mob/M = user
|
||||
if(!S.secured) //Check if the assembly is secured
|
||||
return
|
||||
if(isigniter(S.a_left) == isigniter(S.a_right)) //Check if either part of the assembly has an igniter, but if both parts are igniters, then fuck it
|
||||
return
|
||||
|
||||
var/obj/item/device/onetankbomb/R = new /obj/item/device/onetankbomb(loc)
|
||||
|
||||
M.drop_item() //Remove the assembly from your hands
|
||||
M.remove_from_mob(src) //Remove the tank from your character,in case you were holding it
|
||||
M.put_in_hands(R) //Equips the bomb if possible, or puts it on the floor.
|
||||
|
||||
R.bombassembly = S //Tell the bomb about its assembly part
|
||||
S.master = R //Tell the assembly about its new owner
|
||||
S.loc = R //Move the assembly out of the fucking way
|
||||
|
||||
R.bombtank = src //Same for tank
|
||||
master = R
|
||||
loc = R
|
||||
R.update_icon()
|
||||
return
|
||||
|
||||
/obj/item/weapon/tank/proc/ignite() //This happens when a bomb is told to explode
|
||||
var/fuel_moles = air_contents.toxins + air_contents.oxygen/6
|
||||
var/strength = 1
|
||||
|
||||
var/turf/ground_zero = get_turf(loc)
|
||||
loc = null
|
||||
|
||||
if(air_contents.temperature > (T0C + 400))
|
||||
strength = (fuel_moles/15)
|
||||
|
||||
if(strength >=1)
|
||||
explosion(ground_zero, round(strength,1), round(strength*2,1), round(strength*3,1), round(strength*4,1))
|
||||
else if(strength >=0.5)
|
||||
explosion(ground_zero, 0, 1, 2, 4)
|
||||
else if(strength >=0.2)
|
||||
explosion(ground_zero, -1, 0, 1, 2)
|
||||
else
|
||||
ground_zero.assume_air(air_contents)
|
||||
ground_zero.hotspot_expose(1000, 125)
|
||||
|
||||
else if(air_contents.temperature > (T0C + 250))
|
||||
strength = (fuel_moles/20)
|
||||
|
||||
if(strength >=1)
|
||||
explosion(ground_zero, 0, round(strength,1), round(strength*2,1), round(strength*3,1))
|
||||
else if (strength >=0.5)
|
||||
explosion(ground_zero, -1, 0, 1, 2)
|
||||
else
|
||||
ground_zero.assume_air(air_contents)
|
||||
ground_zero.hotspot_expose(1000, 125)
|
||||
|
||||
else if(air_contents.temperature > (T0C + 100))
|
||||
strength = (fuel_moles/25)
|
||||
|
||||
if (strength >=1)
|
||||
explosion(ground_zero, -1, 0, round(strength,1), round(strength*3,1))
|
||||
else
|
||||
ground_zero.assume_air(air_contents)
|
||||
ground_zero.hotspot_expose(1000, 125)
|
||||
|
||||
else
|
||||
ground_zero.assume_air(air_contents)
|
||||
ground_zero.hotspot_expose(1000, 125)
|
||||
|
||||
if(master)
|
||||
del(master)
|
||||
del(src)
|
||||
|
||||
/obj/item/weapon/tank/proc/release() //This happens when the bomb is not welded. Tank contents are just spat out.
|
||||
var/datum/gas_mixture/removed = air_contents.remove(air_contents.total_moles())
|
||||
var/turf/simulated/T = get_turf(src)
|
||||
if(!T)
|
||||
return
|
||||
T.assume_air(removed)
|
||||
@@ -0,0 +1,44 @@
|
||||
/proc/isassembly(O)
|
||||
if(istype(O, /obj/item/device/assembly))
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/proc/isigniter(O)
|
||||
if(istype(O, /obj/item/device/assembly/igniter))
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/proc/isinfared(O)
|
||||
if(istype(O, /obj/item/device/assembly/infra))
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/proc/isprox(O)
|
||||
if(istype(O, /obj/item/device/assembly/prox_sensor))
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/proc/issignaler(O)
|
||||
if(istype(O, /obj/item/device/assembly/signaler))
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/proc/istimer(O)
|
||||
if(istype(O, /obj/item/device/assembly/timer))
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/*
|
||||
Name: IsSpecialAssembly
|
||||
Desc: If true is an object that can be attached to an assembly holder but is a special thing like a plasma can or door
|
||||
*/
|
||||
|
||||
/obj/proc/IsSpecialAssembly()
|
||||
return 0
|
||||
|
||||
/*
|
||||
Name: IsAssemblyHolder
|
||||
Desc: If true is an object that can hold an assemblyholder object
|
||||
*/
|
||||
/obj/proc/IsAssemblyHolder()
|
||||
return 0
|
||||
@@ -0,0 +1,274 @@
|
||||
/obj/item/device/assembly_holder
|
||||
name = "Assembly"
|
||||
icon = 'icons/obj/assemblies/new_assemblies.dmi'
|
||||
icon_state = "holder"
|
||||
item_state = "assembly"
|
||||
flags = FPRINT | TABLEPASS| CONDUCT
|
||||
throwforce = 5
|
||||
w_class = 2.0
|
||||
throw_speed = 3
|
||||
throw_range = 10
|
||||
|
||||
var/secured = 0
|
||||
var/obj/item/device/assembly/a_left = null
|
||||
var/obj/item/device/assembly/a_right = null
|
||||
var/obj/special_assembly = null
|
||||
|
||||
proc/attach(var/obj/item/device/D, var/obj/item/device/D2, var/mob/user)
|
||||
return
|
||||
|
||||
proc/attach_special(var/obj/O, var/mob/user)
|
||||
return
|
||||
|
||||
proc/process_activation(var/obj/item/device/D)
|
||||
return
|
||||
|
||||
proc/detached()
|
||||
return
|
||||
|
||||
|
||||
IsAssemblyHolder()
|
||||
return 1
|
||||
|
||||
|
||||
attach(var/obj/item/device/D, var/obj/item/device/D2, var/mob/user)
|
||||
if((!D)||(!D2)) return 0
|
||||
if((!isassembly(D))||(!isassembly(D2))) return 0
|
||||
if((D:secured)||(D2:secured)) return 0
|
||||
if(user)
|
||||
user.remove_from_mob(D)
|
||||
user.remove_from_mob(D2)
|
||||
D:holder = src
|
||||
D2:holder = src
|
||||
D.loc = src
|
||||
D2.loc = src
|
||||
a_left = D
|
||||
a_right = D2
|
||||
name = "[D.name]-[D2.name] assembly"
|
||||
update_icon()
|
||||
usr.put_in_hands(src)
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
attach_special(var/obj/O, var/mob/user)
|
||||
if(!O) return
|
||||
if(!O.IsSpecialAssembly()) return 0
|
||||
|
||||
/* if(O:Attach_Holder())
|
||||
special_assembly = O
|
||||
update_icon()
|
||||
src.name = "[a_left.name] [a_right.name] [special_assembly.name] assembly"
|
||||
*/
|
||||
return
|
||||
|
||||
|
||||
update_icon()
|
||||
overlays.Cut()
|
||||
if(a_left)
|
||||
overlays += "[a_left.icon_state]_left"
|
||||
for(var/O in a_left.attached_overlays)
|
||||
overlays += "[O]_l"
|
||||
if(a_right)
|
||||
src.overlays += "[a_right.icon_state]_right"
|
||||
for(var/O in a_right.attached_overlays)
|
||||
overlays += "[O]_r"
|
||||
if(master)
|
||||
master.update_icon()
|
||||
|
||||
/* if(special_assembly)
|
||||
special_assembly.update_icon()
|
||||
if(special_assembly:small_icon_state)
|
||||
src.overlays += special_assembly:small_icon_state
|
||||
for(var/O in special_assembly:small_icon_state_overlays)
|
||||
src.overlays += O
|
||||
*/
|
||||
|
||||
examine()
|
||||
set src in view()
|
||||
..()
|
||||
if ((in_range(src, usr) || src.loc == usr))
|
||||
if (src.secured)
|
||||
usr << "\The [src] is ready!"
|
||||
else
|
||||
usr << "\The [src] can be attached!"
|
||||
return
|
||||
|
||||
|
||||
HasProximity(atom/movable/AM as mob|obj)
|
||||
if(a_left)
|
||||
a_left.HasProximity(AM)
|
||||
if(a_right)
|
||||
a_right.HasProximity(AM)
|
||||
if(special_assembly)
|
||||
special_assembly.HasProximity(AM)
|
||||
|
||||
|
||||
HasEntered(atom/movable/AM as mob|obj)
|
||||
if(a_left)
|
||||
a_left.HasEntered(AM)
|
||||
if(a_right)
|
||||
a_right.HasEntered(AM)
|
||||
if(special_assembly)
|
||||
special_assembly.HasEntered(AM)
|
||||
|
||||
|
||||
on_found(mob/finder as mob)
|
||||
if(a_left)
|
||||
a_left.on_found(finder)
|
||||
if(a_right)
|
||||
a_right.on_found(finder)
|
||||
if(special_assembly)
|
||||
if(istype(special_assembly, /obj/item))
|
||||
var/obj/item/S = special_assembly
|
||||
S.on_found(finder)
|
||||
|
||||
|
||||
Move()
|
||||
..()
|
||||
if(a_left && a_right)
|
||||
a_left.holder_movement()
|
||||
a_right.holder_movement()
|
||||
// if(special_assembly)
|
||||
// special_assembly:holder_movement()
|
||||
return
|
||||
|
||||
|
||||
attack_hand()//Perhapse this should be a holder_pickup proc instead, can add if needbe I guess
|
||||
if(a_left && a_right)
|
||||
a_left.holder_movement()
|
||||
a_right.holder_movement()
|
||||
// if(special_assembly)
|
||||
// special_assembly:Holder_Movement()
|
||||
..()
|
||||
return
|
||||
|
||||
|
||||
attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(isscrewdriver(W))
|
||||
if(!a_left || !a_right)
|
||||
user << "\red BUG:Assembly part missing, please report this!"
|
||||
return
|
||||
a_left.toggle_secure()
|
||||
a_right.toggle_secure()
|
||||
secured = !secured
|
||||
if(secured)
|
||||
user << "\blue \The [src] is ready!"
|
||||
else
|
||||
user << "\blue \The [src] can now be taken apart!"
|
||||
update_icon()
|
||||
return
|
||||
else if(W.IsSpecialAssembly())
|
||||
attach_special(W, user)
|
||||
else
|
||||
..()
|
||||
return
|
||||
|
||||
|
||||
attack_self(mob/user as mob)
|
||||
src.add_fingerprint(user)
|
||||
if(src.secured)
|
||||
if(!a_left || !a_right)
|
||||
user << "\red Assembly part missing!"
|
||||
return
|
||||
if(istype(a_left,a_right.type))//If they are the same type it causes issues due to window code
|
||||
switch(alert("Which side would you like to use?",,"Left","Right"))
|
||||
if("Left") a_left.attack_self(user)
|
||||
if("Right") a_right.attack_self(user)
|
||||
return
|
||||
else
|
||||
if(!istype(a_left,/obj/item/device/assembly/igniter))
|
||||
a_left.attack_self(user)
|
||||
if(!istype(a_right,/obj/item/device/assembly/igniter))
|
||||
a_right.attack_self(user)
|
||||
else
|
||||
var/turf/T = get_turf(src)
|
||||
if(!T) return 0
|
||||
if(a_left)
|
||||
a_left:holder = null
|
||||
a_left.loc = T
|
||||
if(a_right)
|
||||
a_right:holder = null
|
||||
a_right.loc = T
|
||||
spawn(0)
|
||||
del(src)
|
||||
return
|
||||
|
||||
|
||||
process_activation(var/obj/D, var/normal = 1, var/special = 1)
|
||||
if(!D) return 0
|
||||
if(!secured)
|
||||
visible_message("\icon[src] *beep* *beep*", "*beep* *beep*")
|
||||
if((normal) && (a_right) && (a_left))
|
||||
if(a_right != D)
|
||||
a_right.pulsed(0)
|
||||
if(a_left != D)
|
||||
a_left.pulsed(0)
|
||||
if(master)
|
||||
master.receive_signal()
|
||||
// if(special && special_assembly)
|
||||
// if(!special_assembly == D)
|
||||
// special_assembly.dothings()
|
||||
return 1
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/obj/item/device/assembly_holder/timer_igniter
|
||||
name = "timer-igniter assembly"
|
||||
|
||||
New()
|
||||
..()
|
||||
|
||||
var/obj/item/device/assembly/igniter/ign = new(src)
|
||||
ign.secured = 1
|
||||
ign.holder = src
|
||||
var/obj/item/device/assembly/timer/tmr = new(src)
|
||||
tmr.time=5
|
||||
tmr.secured = 1
|
||||
tmr.holder = src
|
||||
processing_objects.Add(tmr)
|
||||
a_left = tmr
|
||||
a_right = ign
|
||||
secured = 1
|
||||
update_icon()
|
||||
name = initial(name) + " ([tmr.time] secs)"
|
||||
|
||||
loc.verbs += /obj/item/device/assembly_holder/timer_igniter/verb/configure
|
||||
|
||||
detached()
|
||||
loc.verbs -= /obj/item/device/assembly_holder/timer_igniter/verb/configure
|
||||
..()
|
||||
|
||||
verb/configure()
|
||||
set name = "Set Timer"
|
||||
set category = "Object"
|
||||
set src in usr
|
||||
|
||||
if ( !(usr.stat || usr.restrained()) )
|
||||
var/obj/item/device/assembly_holder/holder
|
||||
if(istype(src,/obj/item/weapon/grenade/chem_grenade))
|
||||
var/obj/item/weapon/grenade/chem_grenade/gren = src
|
||||
holder=gren.detonator
|
||||
var/obj/item/device/assembly/timer/tmr = holder.a_left
|
||||
if(!istype(tmr,/obj/item/device/assembly/timer))
|
||||
tmr = holder.a_right
|
||||
if(!istype(tmr,/obj/item/device/assembly/timer))
|
||||
usr << "<span class='notice'>This detonator has no timer.</span>"
|
||||
return
|
||||
|
||||
if(tmr.timing)
|
||||
usr << "<span class='notice'>Clock is ticking already.</span>"
|
||||
else
|
||||
var/ntime = input("Enter desired time in seconds", "Time", "5") as num
|
||||
if (ntime>0 && ntime<1000)
|
||||
tmr.time = ntime
|
||||
name = initial(name) + "([tmr.time] secs)"
|
||||
usr << "<span class='notice'>Timer set to [tmr.time] seconds.</span>"
|
||||
else
|
||||
usr << "<span class='notice'>Timer can't be [ntime<=0?"negative":"more than 1000 seconds"].</span>"
|
||||
else
|
||||
usr << "<span class='notice'>You cannot do this while [usr.stat?"unconscious/dead":"restrained"].</span>"
|
||||
@@ -0,0 +1,39 @@
|
||||
/obj/item/device/assembly/igniter
|
||||
name = "igniter"
|
||||
desc = "A small electronic device able to ignite combustable substances."
|
||||
icon_state = "igniter"
|
||||
m_amt = 500
|
||||
g_amt = 50
|
||||
w_amt = 10
|
||||
origin_tech = "magnets=1"
|
||||
|
||||
secured = 1
|
||||
wires = WIRE_RECEIVE
|
||||
|
||||
activate()
|
||||
if(!..()) return 0//Cooldown check
|
||||
|
||||
if(holder && istype(holder.loc,/obj/item/weapon/grenade/chem_grenade))
|
||||
var/obj/item/weapon/grenade/chem_grenade/grenade = holder.loc
|
||||
grenade.prime()
|
||||
else
|
||||
var/turf/location = get_turf(loc)
|
||||
if(location)
|
||||
location.hotspot_expose(1000,1000)
|
||||
if (istype(src.loc,/obj/item/device/assembly_holder))
|
||||
if (istype(src.loc.loc, /obj/structure/reagent_dispensers/fueltank/))
|
||||
var/obj/structure/reagent_dispensers/fueltank/tank = src.loc.loc
|
||||
if (tank && tank.modded)
|
||||
tank.explode()
|
||||
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
attack_self(mob/user as mob)
|
||||
activate()
|
||||
add_fingerprint(user)
|
||||
return
|
||||
@@ -0,0 +1,267 @@
|
||||
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
|
||||
|
||||
/obj/item/device/assembly/infra
|
||||
name = "infrared emitter"
|
||||
desc = "Emits a visible or invisible beam and is triggered when the beam is interrupted."
|
||||
icon_state = "infrared"
|
||||
m_amt = 1000
|
||||
g_amt = 500
|
||||
w_amt = 100
|
||||
origin_tech = "magnets=2"
|
||||
|
||||
wires = WIRE_PULSE
|
||||
|
||||
secured = 0
|
||||
|
||||
var/on = 0
|
||||
var/visible = 0
|
||||
var/obj/effect/beam/i_beam/first = null
|
||||
|
||||
proc
|
||||
trigger_beam()
|
||||
|
||||
|
||||
activate()
|
||||
if(!..()) return 0//Cooldown check
|
||||
on = !on
|
||||
update_icon()
|
||||
return 1
|
||||
|
||||
|
||||
toggle_secure()
|
||||
secured = !secured
|
||||
if(secured)
|
||||
processing_objects.Add(src)
|
||||
else
|
||||
on = 0
|
||||
if(first) del(first)
|
||||
processing_objects.Remove(src)
|
||||
update_icon()
|
||||
return secured
|
||||
|
||||
|
||||
update_icon()
|
||||
overlays.Cut()
|
||||
attached_overlays = list()
|
||||
if(on)
|
||||
overlays += "infrared_on"
|
||||
attached_overlays += "infrared_on"
|
||||
|
||||
if(holder)
|
||||
holder.update_icon()
|
||||
return
|
||||
|
||||
|
||||
process()//Old code
|
||||
if(!on)
|
||||
if(first)
|
||||
del(first)
|
||||
return
|
||||
|
||||
if((!(first) && (secured && (istype(loc, /turf) || (holder && istype(holder.loc, /turf))))))
|
||||
var/obj/effect/beam/i_beam/I = new /obj/effect/beam/i_beam((holder ? holder.loc : loc) )
|
||||
I.master = src
|
||||
I.density = 1
|
||||
I.dir = dir
|
||||
step(I, I.dir)
|
||||
if(I)
|
||||
I.density = 0
|
||||
first = I
|
||||
I.vis_spread(visible)
|
||||
spawn(0)
|
||||
if(I)
|
||||
//world << "infra: setting limit"
|
||||
I.limit = 8
|
||||
//world << "infra: processing beam \ref[I]"
|
||||
I.process()
|
||||
return
|
||||
return
|
||||
|
||||
|
||||
attack_hand()
|
||||
del(first)
|
||||
..()
|
||||
return
|
||||
|
||||
|
||||
Move()
|
||||
var/t = dir
|
||||
..()
|
||||
dir = t
|
||||
del(first)
|
||||
return
|
||||
|
||||
|
||||
holder_movement()
|
||||
if(!holder) return 0
|
||||
// dir = holder.dir
|
||||
del(first)
|
||||
return 1
|
||||
|
||||
|
||||
trigger_beam()
|
||||
if((!secured)||(!on)||(cooldown > 0)) return 0
|
||||
pulse(0)
|
||||
if(!holder)
|
||||
visible_message("\icon[src] *beep* *beep*")
|
||||
cooldown = 2
|
||||
spawn(10)
|
||||
process_cooldown()
|
||||
return
|
||||
|
||||
|
||||
interact(mob/user as mob)//TODO: change this this to the wire control panel
|
||||
if(!secured) return
|
||||
user.set_machine(src)
|
||||
var/dat = text("<TT><B>Infrared Laser</B>\n<B>Status</B>: []<BR>\n<B>Visibility</B>: []<BR>\n</TT>", (on ? text("<A href='?src=\ref[];state=0'>On</A>", src) : text("<A href='?src=\ref[];state=1'>Off</A>", src)), (src.visible ? text("<A href='?src=\ref[];visible=0'>Visible</A>", src) : text("<A href='?src=\ref[];visible=1'>Invisible</A>", src)))
|
||||
dat += "<BR><BR><A href='?src=\ref[src];refresh=1'>Refresh</A>"
|
||||
dat += "<BR><BR><A href='?src=\ref[src];close=1'>Close</A>"
|
||||
user << browse(dat, "window=infra")
|
||||
onclose(user, "infra")
|
||||
return
|
||||
|
||||
|
||||
Topic(href, href_list)
|
||||
..()
|
||||
if(!usr.canmove || usr.stat || usr.restrained() || !in_range(loc, usr))
|
||||
usr << browse(null, "window=infra")
|
||||
onclose(usr, "infra")
|
||||
return
|
||||
|
||||
if(href_list["state"])
|
||||
on = !(on)
|
||||
update_icon()
|
||||
|
||||
if(href_list["visible"])
|
||||
visible = !(visible)
|
||||
spawn(0)
|
||||
if(first)
|
||||
first.vis_spread(visible)
|
||||
|
||||
if(href_list["close"])
|
||||
usr << browse(null, "window=infra")
|
||||
return
|
||||
|
||||
if(usr)
|
||||
attack_self(usr)
|
||||
|
||||
return
|
||||
|
||||
|
||||
verb/rotate()//This could likely be better
|
||||
set name = "Rotate Infrared Laser"
|
||||
set category = "Object"
|
||||
set src in usr
|
||||
|
||||
dir = turn(dir, 90)
|
||||
return
|
||||
|
||||
|
||||
|
||||
/***************************IBeam*********************************/
|
||||
|
||||
/obj/effect/beam/i_beam
|
||||
name = "i beam"
|
||||
icon = 'icons/obj/projectiles.dmi'
|
||||
icon_state = "ibeam"
|
||||
var/obj/effect/beam/i_beam/next = null
|
||||
var/obj/item/device/assembly/infra/master = null
|
||||
var/limit = null
|
||||
var/visible = 0.0
|
||||
var/left = null
|
||||
anchored = 1.0
|
||||
flags = TABLEPASS
|
||||
|
||||
|
||||
/obj/effect/beam/i_beam/proc/hit()
|
||||
//world << "beam \ref[src]: hit"
|
||||
if(master)
|
||||
//world << "beam hit \ref[src]: calling master \ref[master].hit"
|
||||
master.trigger_beam()
|
||||
del(src)
|
||||
return
|
||||
|
||||
/obj/effect/beam/i_beam/proc/vis_spread(v)
|
||||
//world << "i_beam \ref[src] : vis_spread"
|
||||
visible = v
|
||||
spawn(0)
|
||||
if(next)
|
||||
//world << "i_beam \ref[src] : is next [next.type] \ref[next], calling spread"
|
||||
next.vis_spread(v)
|
||||
return
|
||||
return
|
||||
|
||||
/obj/effect/beam/i_beam/process()
|
||||
//world << "i_beam \ref[src] : process"
|
||||
|
||||
if((loc.density || !(master)))
|
||||
// world << "beam hit loc [loc] or no master [master], deleting"
|
||||
del(src)
|
||||
return
|
||||
//world << "proccess: [src.left] left"
|
||||
|
||||
if(left > 0)
|
||||
left--
|
||||
if(left < 1)
|
||||
if(!(visible))
|
||||
invisibility = 101
|
||||
else
|
||||
invisibility = 0
|
||||
else
|
||||
invisibility = 0
|
||||
|
||||
|
||||
//world << "now [src.left] left"
|
||||
var/obj/effect/beam/i_beam/I = new /obj/effect/beam/i_beam(loc)
|
||||
I.master = master
|
||||
I.density = 1
|
||||
I.dir = dir
|
||||
//world << "created new beam \ref[I] at [I.x] [I.y] [I.z]"
|
||||
step(I, I.dir)
|
||||
|
||||
if(I)
|
||||
//world << "step worked, now at [I.x] [I.y] [I.z]"
|
||||
if(!(next))
|
||||
//world << "no next"
|
||||
I.density = 0
|
||||
//world << "spreading"
|
||||
I.vis_spread(visible)
|
||||
next = I
|
||||
spawn(0)
|
||||
//world << "limit = [limit] "
|
||||
if((I && limit > 0))
|
||||
I.limit = limit - 1
|
||||
//world << "calling next process"
|
||||
I.process()
|
||||
return
|
||||
else
|
||||
//world << "is a next: \ref[next], deleting beam \ref[I]"
|
||||
del(I)
|
||||
else
|
||||
//world << "step failed, deleting \ref[next]"
|
||||
del(next)
|
||||
spawn(10)
|
||||
process()
|
||||
return
|
||||
return
|
||||
|
||||
/obj/effect/beam/i_beam/Bump()
|
||||
del(src)
|
||||
return
|
||||
|
||||
/obj/effect/beam/i_beam/Bumped()
|
||||
hit()
|
||||
return
|
||||
|
||||
/obj/effect/beam/i_beam/HasEntered(atom/movable/AM as mob|obj)
|
||||
if(istype(AM, /obj/effect/beam))
|
||||
return
|
||||
spawn(0)
|
||||
hit()
|
||||
return
|
||||
return
|
||||
|
||||
/obj/effect/beam/i_beam/Del()
|
||||
del(next)
|
||||
..()
|
||||
return
|
||||
@@ -0,0 +1,128 @@
|
||||
/obj/item/device/assembly/mousetrap
|
||||
name = "mousetrap"
|
||||
desc = "A handy little spring-loaded trap for catching pesty rodents."
|
||||
icon_state = "mousetrap"
|
||||
m_amt = 100
|
||||
w_amt = 10
|
||||
origin_tech = "combat=1"
|
||||
var/armed = 0
|
||||
|
||||
|
||||
examine()
|
||||
..()
|
||||
if(armed)
|
||||
usr << "It looks like it's armed."
|
||||
|
||||
update_icon()
|
||||
if(armed)
|
||||
icon_state = "mousetraparmed"
|
||||
else
|
||||
icon_state = "mousetrap"
|
||||
if(holder)
|
||||
holder.update_icon()
|
||||
|
||||
proc/triggered(mob/target as mob, var/type = "feet")
|
||||
if(!armed)
|
||||
return
|
||||
var/datum/organ/external/affecting = null
|
||||
if(ishuman(target))
|
||||
var/mob/living/carbon/human/H = target
|
||||
switch(type)
|
||||
if("feet")
|
||||
if(!H.shoes)
|
||||
affecting = H.get_organ(pick("l_leg", "r_leg"))
|
||||
H.Weaken(3)
|
||||
if("l_hand", "r_hand")
|
||||
if(!H.gloves)
|
||||
affecting = H.get_organ(type)
|
||||
H.Stun(3)
|
||||
if(affecting)
|
||||
if(affecting.take_damage(1, 0))
|
||||
H.UpdateDamageIcon()
|
||||
H.updatehealth()
|
||||
else if(ismouse(target))
|
||||
var/mob/living/simple_animal/mouse/M = target
|
||||
visible_message("\red <b>SPLAT!</b>")
|
||||
M.splat()
|
||||
playsound(target.loc, 'sound/effects/snap.ogg', 50, 1)
|
||||
layer = MOB_LAYER - 0.2
|
||||
armed = 0
|
||||
update_icon()
|
||||
pulse(0)
|
||||
|
||||
|
||||
attack_self(mob/living/user as mob)
|
||||
if(!armed)
|
||||
user << "<span class='notice'>You arm [src].</span>"
|
||||
else
|
||||
if(((user.getBrainLoss() >= 60 || (CLUMSY in user.mutations)) && prob(50)))
|
||||
var/which_hand = "l_hand"
|
||||
if(!user.hand)
|
||||
which_hand = "r_hand"
|
||||
triggered(user, which_hand)
|
||||
user.visible_message("<span class='warning'>[user] accidentally sets off [src], breaking their fingers.</span>", \
|
||||
"<span class='warning'>You accidentally trigger [src]!</span>")
|
||||
return
|
||||
user << "<span class='notice'>You disarm [src].</span>"
|
||||
armed = !armed
|
||||
update_icon()
|
||||
playsound(user.loc, 'sound/weapons/handcuffs.ogg', 30, 1, -3)
|
||||
|
||||
|
||||
attack_hand(mob/living/user as mob)
|
||||
if(armed)
|
||||
if(((user.getBrainLoss() >= 60 || CLUMSY in user.mutations)) && prob(50))
|
||||
var/which_hand = "l_hand"
|
||||
if(!user.hand)
|
||||
which_hand = "r_hand"
|
||||
triggered(user, which_hand)
|
||||
user.visible_message("<span class='warning'>[user] accidentally sets off [src], breaking their fingers.</span>", \
|
||||
"<span class='warning'>You accidentally trigger [src]!</span>")
|
||||
return
|
||||
..()
|
||||
|
||||
|
||||
HasEntered(AM as mob|obj)
|
||||
if(armed)
|
||||
if(ishuman(AM))
|
||||
var/mob/living/carbon/H = AM
|
||||
if(H.m_intent == "run")
|
||||
triggered(H)
|
||||
H.visible_message("<span class='warning'>[H] accidentally steps on [src].</span>", \
|
||||
"<span class='warning'>You accidentally step on [src]</span>")
|
||||
if(ismouse(AM))
|
||||
triggered(AM)
|
||||
..()
|
||||
|
||||
|
||||
on_found(mob/finder as mob)
|
||||
if(armed)
|
||||
finder.visible_message("<span class='warning'>[finder] accidentally sets off [src], breaking their fingers.</span>", \
|
||||
"<span class='warning'>You accidentally trigger [src]!</span>")
|
||||
triggered(finder, finder.hand ? "l_hand" : "r_hand")
|
||||
return 1 //end the search!
|
||||
return 0
|
||||
|
||||
|
||||
hitby(A as mob|obj)
|
||||
if(!armed)
|
||||
return ..()
|
||||
visible_message("<span class='warning'>[src] is triggered by [A].</span>")
|
||||
triggered(null)
|
||||
|
||||
|
||||
/obj/item/device/assembly/mousetrap/armed
|
||||
icon_state = "mousetraparmed"
|
||||
armed = 1
|
||||
|
||||
|
||||
/obj/item/device/assembly/mousetrap/verb/hide_under()
|
||||
set src in oview(1)
|
||||
set name = "Hide"
|
||||
set category = "Object"
|
||||
|
||||
if(usr.stat)
|
||||
return
|
||||
|
||||
layer = TURF_LAYER+0.2
|
||||
usr << "<span class='notice'>You hide [src].</span>"
|
||||
@@ -0,0 +1,165 @@
|
||||
/obj/item/device/assembly/prox_sensor
|
||||
name = "proximity sensor"
|
||||
desc = "Used for scanning and alerting when someone enters a certain proximity."
|
||||
icon_state = "prox"
|
||||
m_amt = 800
|
||||
g_amt = 200
|
||||
w_amt = 50
|
||||
origin_tech = "magnets=1"
|
||||
|
||||
wires = WIRE_PULSE
|
||||
|
||||
secured = 0
|
||||
|
||||
var/scanning = 0
|
||||
var/timing = 0
|
||||
var/time = 10
|
||||
|
||||
var/range = 2
|
||||
|
||||
proc
|
||||
toggle_scan()
|
||||
sense()
|
||||
|
||||
|
||||
activate()
|
||||
if(!..()) return 0//Cooldown check
|
||||
timing = !timing
|
||||
update_icon()
|
||||
return 0
|
||||
|
||||
|
||||
toggle_secure()
|
||||
secured = !secured
|
||||
if(secured)
|
||||
processing_objects.Add(src)
|
||||
else
|
||||
scanning = 0
|
||||
timing = 0
|
||||
processing_objects.Remove(src)
|
||||
update_icon()
|
||||
return secured
|
||||
|
||||
|
||||
HasProximity(atom/movable/AM as mob|obj)
|
||||
if (istype(AM, /obj/effect/beam)) return
|
||||
if (AM.move_speed < 12) sense()
|
||||
return
|
||||
|
||||
|
||||
sense()
|
||||
var/turf/mainloc = get_turf(src)
|
||||
// if(scanning && cooldown <= 0)
|
||||
// mainloc.visible_message("\icon[src] *boop* *boop*", "*boop* *boop*")
|
||||
if((!holder && !secured)||(!scanning)||(cooldown > 0)) return 0
|
||||
pulse(0)
|
||||
if(!holder)
|
||||
mainloc.visible_message("\icon[src] *beep* *beep*", "*beep* *beep*")
|
||||
cooldown = 2
|
||||
spawn(10)
|
||||
process_cooldown()
|
||||
return
|
||||
|
||||
|
||||
process()
|
||||
if(scanning)
|
||||
var/turf/mainloc = get_turf(src)
|
||||
for(var/mob/living/A in range(range,mainloc))
|
||||
if (A.move_speed < 12)
|
||||
sense()
|
||||
|
||||
if(timing && (time >= 0))
|
||||
time--
|
||||
if(timing && time <= 0)
|
||||
timing = 0
|
||||
toggle_scan()
|
||||
time = 10
|
||||
return
|
||||
|
||||
|
||||
dropped()
|
||||
spawn(0)
|
||||
sense()
|
||||
return
|
||||
return
|
||||
|
||||
|
||||
toggle_scan()
|
||||
if(!secured) return 0
|
||||
scanning = !scanning
|
||||
update_icon()
|
||||
return
|
||||
|
||||
|
||||
update_icon()
|
||||
overlays.Cut()
|
||||
attached_overlays = list()
|
||||
if(timing)
|
||||
overlays += "prox_timing"
|
||||
attached_overlays += "prox_timing"
|
||||
if(scanning)
|
||||
overlays += "prox_scanning"
|
||||
attached_overlays += "prox_scanning"
|
||||
if(holder)
|
||||
holder.update_icon()
|
||||
if(holder && istype(holder.loc,/obj/item/weapon/grenade/chem_grenade))
|
||||
var/obj/item/weapon/grenade/chem_grenade/grenade = holder.loc
|
||||
grenade.primed(scanning)
|
||||
return
|
||||
|
||||
|
||||
Move()
|
||||
..()
|
||||
sense()
|
||||
return
|
||||
|
||||
|
||||
interact(mob/user as mob)//TODO: Change this to the wires thingy
|
||||
if(!secured)
|
||||
user.show_message("\red The [name] is unsecured!")
|
||||
return 0
|
||||
var/second = time % 60
|
||||
var/minute = (time - second) / 60
|
||||
var/dat = text("<TT><B>Proximity Sensor</B>\n[] []:[]\n<A href='?src=\ref[];tp=-30'>-</A> <A href='?src=\ref[];tp=-1'>-</A> <A href='?src=\ref[];tp=1'>+</A> <A href='?src=\ref[];tp=30'>+</A>\n</TT>", (timing ? text("<A href='?src=\ref[];time=0'>Arming</A>", src) : text("<A href='?src=\ref[];time=1'>Not Arming</A>", src)), minute, second, src, src, src, src)
|
||||
dat += text("<BR>Range: <A href='?src=\ref[];range=-1'>-</A> [] <A href='?src=\ref[];range=1'>+</A>", src, range, src)
|
||||
dat += "<BR><A href='?src=\ref[src];scanning=1'>[scanning?"Armed":"Unarmed"]</A> (Movement sensor active when armed!)"
|
||||
dat += "<BR><BR><A href='?src=\ref[src];refresh=1'>Refresh</A>"
|
||||
dat += "<BR><BR><A href='?src=\ref[src];close=1'>Close</A>"
|
||||
user << browse(dat, "window=prox")
|
||||
onclose(user, "prox")
|
||||
return
|
||||
|
||||
|
||||
Topic(href, href_list)
|
||||
..()
|
||||
if(!usr.canmove || usr.stat || usr.restrained() || !in_range(loc, usr))
|
||||
usr << browse(null, "window=prox")
|
||||
onclose(usr, "prox")
|
||||
return
|
||||
|
||||
if(href_list["scanning"])
|
||||
toggle_scan()
|
||||
|
||||
if(href_list["time"])
|
||||
timing = text2num(href_list["time"])
|
||||
update_icon()
|
||||
|
||||
if(href_list["tp"])
|
||||
var/tp = text2num(href_list["tp"])
|
||||
time += tp
|
||||
time = min(max(round(time), 0), 600)
|
||||
|
||||
if(href_list["range"])
|
||||
var/r = text2num(href_list["range"])
|
||||
range += r
|
||||
range = min(max(range, 1), 5)
|
||||
|
||||
if(href_list["close"])
|
||||
usr << browse(null, "window=prox")
|
||||
return
|
||||
|
||||
if(usr)
|
||||
attack_self(usr)
|
||||
|
||||
|
||||
return
|
||||
@@ -0,0 +1,46 @@
|
||||
/obj/item/assembly/shock_kit
|
||||
name = "electrohelmet assembly"
|
||||
desc = "This appears to be made from both an electropack and a helmet."
|
||||
icon_state = "shock_kit"
|
||||
var/obj/item/clothing/head/helmet/part1 = null
|
||||
var/obj/item/device/radio/electropack/part2 = null
|
||||
var/status = 0
|
||||
w_class = 5.0
|
||||
flags = FPRINT | TABLEPASS| CONDUCT
|
||||
|
||||
/obj/item/assembly/shock_kit/Del()
|
||||
del(part1)
|
||||
del(part2)
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/assembly/shock_kit/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(istype(W, /obj/item/weapon/wrench) && !status)
|
||||
var/turf/T = loc
|
||||
if(ismob(T))
|
||||
T = T.loc
|
||||
part1.loc = T
|
||||
part2.loc = T
|
||||
part1.master = null
|
||||
part2.master = null
|
||||
part1 = null
|
||||
part2 = null
|
||||
del(src)
|
||||
return
|
||||
if(istype(W, /obj/item/weapon/screwdriver))
|
||||
status = !status
|
||||
user << "<span class='notice'>[src] is now [status ? "secured" : "unsecured"]!</span>"
|
||||
add_fingerprint(user)
|
||||
return
|
||||
|
||||
/obj/item/assembly/shock_kit/attack_self(mob/user as mob)
|
||||
part1.attack_self(user, status)
|
||||
part2.attack_self(user, status)
|
||||
add_fingerprint(user)
|
||||
return
|
||||
|
||||
/obj/item/assembly/shock_kit/receive_signal()
|
||||
if(istype(loc, /obj/structure/stool/bed/chair/e_chair))
|
||||
var/obj/structure/stool/bed/chair/e_chair/C = loc
|
||||
C.shock()
|
||||
return
|
||||
@@ -0,0 +1,174 @@
|
||||
/obj/item/device/assembly/signaler
|
||||
name = "remote signaling device"
|
||||
desc = "Used to remotely activate devices."
|
||||
icon_state = "signaller"
|
||||
item_state = "signaler"
|
||||
m_amt = 1000
|
||||
g_amt = 200
|
||||
w_amt = 100
|
||||
origin_tech = "magnets=1"
|
||||
wires = WIRE_RECEIVE | WIRE_PULSE | WIRE_RADIO_PULSE | WIRE_RADIO_RECEIVE
|
||||
|
||||
secured = 1
|
||||
|
||||
var/code = 30
|
||||
var/frequency = 1457
|
||||
var/delay = 0
|
||||
var/airlock_wire = null
|
||||
var/datum/radio_frequency/radio_connection
|
||||
var/deadman = 0
|
||||
|
||||
New()
|
||||
..()
|
||||
spawn(40)
|
||||
set_frequency(frequency)
|
||||
return
|
||||
|
||||
|
||||
activate()
|
||||
if(cooldown > 0) return 0
|
||||
cooldown = 2
|
||||
spawn(10)
|
||||
process_cooldown()
|
||||
|
||||
signal()
|
||||
return 1
|
||||
|
||||
update_icon()
|
||||
if(holder)
|
||||
holder.update_icon()
|
||||
return
|
||||
|
||||
interact(mob/user as mob, flag1)
|
||||
var/t1 = "-------"
|
||||
// if ((src.b_stat && !( flag1 )))
|
||||
// t1 = text("-------<BR>\nGreen Wire: []<BR>\nRed Wire: []<BR>\nBlue Wire: []<BR>\n", (src.wires & 4 ? text("<A href='?src=\ref[];wires=4'>Cut Wire</A>", src) : text("<A href='?src=\ref[];wires=4'>Mend Wire</A>", src)), (src.wires & 2 ? text("<A href='?src=\ref[];wires=2'>Cut Wire</A>", src) : text("<A href='?src=\ref[];wires=2'>Mend Wire</A>", src)), (src.wires & 1 ? text("<A href='?src=\ref[];wires=1'>Cut Wire</A>", src) : text("<A href='?src=\ref[];wires=1'>Mend Wire</A>", src)))
|
||||
// else
|
||||
// t1 = "-------" Speaker: [src.listening ? "<A href='byond://?src=\ref[src];listen=0'>Engaged</A>" : "<A href='byond://?src=\ref[src];listen=1'>Disengaged</A>"]<BR>
|
||||
var/dat = {"
|
||||
<TT>
|
||||
|
||||
<A href='byond://?src=\ref[src];send=1'>Send Signal</A><BR>
|
||||
<B>Frequency/Code</B> for signaler:<BR>
|
||||
Frequency:
|
||||
<A href='byond://?src=\ref[src];freq=-10'>-</A>
|
||||
<A href='byond://?src=\ref[src];freq=-2'>-</A>
|
||||
[format_frequency(src.frequency)]
|
||||
<A href='byond://?src=\ref[src];freq=2'>+</A>
|
||||
<A href='byond://?src=\ref[src];freq=10'>+</A><BR>
|
||||
|
||||
Code:
|
||||
<A href='byond://?src=\ref[src];code=-5'>-</A>
|
||||
<A href='byond://?src=\ref[src];code=-1'>-</A>
|
||||
[src.code]
|
||||
<A href='byond://?src=\ref[src];code=1'>+</A>
|
||||
<A href='byond://?src=\ref[src];code=5'>+</A><BR>
|
||||
[t1]
|
||||
</TT>"}
|
||||
user << browse(dat, "window=radio")
|
||||
onclose(user, "radio")
|
||||
return
|
||||
|
||||
|
||||
Topic(href, href_list)
|
||||
..()
|
||||
|
||||
if(!usr.canmove || usr.stat || usr.restrained() || !in_range(loc, usr))
|
||||
usr << browse(null, "window=radio")
|
||||
onclose(usr, "radio")
|
||||
return
|
||||
|
||||
if (href_list["freq"])
|
||||
var/new_frequency = (frequency + text2num(href_list["freq"]))
|
||||
if(new_frequency < 1200 || new_frequency > 1600)
|
||||
new_frequency = sanitize_frequency(new_frequency)
|
||||
set_frequency(new_frequency)
|
||||
|
||||
if(href_list["code"])
|
||||
src.code += text2num(href_list["code"])
|
||||
src.code = round(src.code)
|
||||
src.code = min(100, src.code)
|
||||
src.code = max(1, src.code)
|
||||
|
||||
if(href_list["send"])
|
||||
spawn( 0 )
|
||||
signal()
|
||||
|
||||
if(usr)
|
||||
attack_self(usr)
|
||||
|
||||
return
|
||||
|
||||
|
||||
proc/signal()
|
||||
if(!radio_connection) return
|
||||
|
||||
var/datum/signal/signal = new
|
||||
signal.source = src
|
||||
signal.encryption = code
|
||||
signal.data["message"] = "ACTIVATE"
|
||||
radio_connection.post_signal(src, signal)
|
||||
return
|
||||
/*
|
||||
for(var/obj/item/device/assembly/signaler/S in world)
|
||||
if(!S) continue
|
||||
if(S == src) continue
|
||||
if((S.frequency == src.frequency) && (S.code == src.code))
|
||||
spawn(0)
|
||||
if(S) S.pulse(0)
|
||||
return 0*/
|
||||
|
||||
|
||||
pulse(var/radio = 0)
|
||||
if(istype(src.loc, /obj/machinery/door/airlock) && src.airlock_wire && src.wires)
|
||||
var/obj/machinery/door/airlock/A = src.loc
|
||||
A.pulse(src.airlock_wire)
|
||||
else if(holder)
|
||||
holder.process_activation(src, 1, 0)
|
||||
else
|
||||
..(radio)
|
||||
return 1
|
||||
|
||||
|
||||
receive_signal(datum/signal/signal)
|
||||
if(!signal) return 0
|
||||
if(signal.encryption != code) return 0
|
||||
if(!(src.wires & WIRE_RADIO_RECEIVE)) return 0
|
||||
pulse(1)
|
||||
|
||||
if(!holder)
|
||||
for(var/mob/O in hearers(1, src.loc))
|
||||
O.show_message(text("\icon[] *beep* *beep*", src), 3, "*beep* *beep*", 2)
|
||||
return
|
||||
|
||||
|
||||
proc/set_frequency(new_frequency)
|
||||
if(!radio_controller)
|
||||
sleep(20)
|
||||
if(!radio_controller)
|
||||
return
|
||||
radio_controller.remove_object(src, frequency)
|
||||
frequency = new_frequency
|
||||
radio_connection = radio_controller.add_object(src, frequency, RADIO_CHAT)
|
||||
return
|
||||
|
||||
process()
|
||||
if(!deadman)
|
||||
processing_objects.Remove(src)
|
||||
var/mob/M = src.loc
|
||||
if(!M || !ismob(M))
|
||||
if(prob(5))
|
||||
signal()
|
||||
deadman = 0
|
||||
processing_objects.Remove(src)
|
||||
else if(prob(5))
|
||||
M.visible_message("[M]'s finger twitches a bit over [src]'s signal button!")
|
||||
return
|
||||
|
||||
verb/deadman_it()
|
||||
set src in usr
|
||||
set name = "Threaten to push the button!"
|
||||
set desc = "BOOOOM!"
|
||||
deadman = 1
|
||||
processing_objects.Add(src)
|
||||
usr.visible_message("\red [usr] moves their finger over [src]'s signal button...")
|
||||
@@ -0,0 +1,110 @@
|
||||
/obj/item/device/assembly/timer
|
||||
name = "timer"
|
||||
desc = "Used to time things. Works well with contraptions which has to count down. Tick tock."
|
||||
icon_state = "timer"
|
||||
m_amt = 500
|
||||
g_amt = 50
|
||||
w_amt = 10
|
||||
origin_tech = "magnets=1"
|
||||
|
||||
wires = WIRE_PULSE
|
||||
|
||||
secured = 0
|
||||
|
||||
var/timing = 0
|
||||
var/time = 10
|
||||
|
||||
proc
|
||||
timer_end()
|
||||
|
||||
|
||||
activate()
|
||||
if(!..()) return 0//Cooldown check
|
||||
|
||||
timing = !timing
|
||||
|
||||
update_icon()
|
||||
return 0
|
||||
|
||||
|
||||
toggle_secure()
|
||||
secured = !secured
|
||||
if(secured)
|
||||
processing_objects.Add(src)
|
||||
else
|
||||
timing = 0
|
||||
processing_objects.Remove(src)
|
||||
update_icon()
|
||||
return secured
|
||||
|
||||
|
||||
timer_end()
|
||||
if(!secured) return 0
|
||||
pulse(0)
|
||||
if(!holder)
|
||||
visible_message("\icon[src] *beep* *beep*", "*beep* *beep*")
|
||||
cooldown = 2
|
||||
spawn(10)
|
||||
process_cooldown()
|
||||
return
|
||||
|
||||
|
||||
process()
|
||||
if(timing && (time > 0))
|
||||
time--
|
||||
if(timing && time <= 0)
|
||||
timing = 0
|
||||
timer_end()
|
||||
time = 10
|
||||
return
|
||||
|
||||
|
||||
update_icon()
|
||||
overlays.Cut()
|
||||
attached_overlays = list()
|
||||
if(timing)
|
||||
overlays += "timer_timing"
|
||||
attached_overlays += "timer_timing"
|
||||
if(holder)
|
||||
holder.update_icon()
|
||||
return
|
||||
|
||||
|
||||
interact(mob/user as mob)//TODO: Have this use the wires
|
||||
if(!secured)
|
||||
user.show_message("\red The [name] is unsecured!")
|
||||
return 0
|
||||
var/second = time % 60
|
||||
var/minute = (time - second) / 60
|
||||
var/dat = text("<TT><B>Timing Unit</B>\n[] []:[]\n<A href='?src=\ref[];tp=-30'>-</A> <A href='?src=\ref[];tp=-1'>-</A> <A href='?src=\ref[];tp=1'>+</A> <A href='?src=\ref[];tp=30'>+</A>\n</TT>", (timing ? text("<A href='?src=\ref[];time=0'>Timing</A>", src) : text("<A href='?src=\ref[];time=1'>Not Timing</A>", src)), minute, second, src, src, src, src)
|
||||
dat += "<BR><BR><A href='?src=\ref[src];refresh=1'>Refresh</A>"
|
||||
dat += "<BR><BR><A href='?src=\ref[src];close=1'>Close</A>"
|
||||
user << browse(dat, "window=timer")
|
||||
onclose(user, "timer")
|
||||
return
|
||||
|
||||
|
||||
Topic(href, href_list)
|
||||
..()
|
||||
if(!usr.canmove || usr.stat || usr.restrained() || !in_range(loc, usr))
|
||||
usr << browse(null, "window=timer")
|
||||
onclose(usr, "timer")
|
||||
return
|
||||
|
||||
if(href_list["time"])
|
||||
timing = text2num(href_list["time"])
|
||||
update_icon()
|
||||
|
||||
if(href_list["tp"])
|
||||
var/tp = text2num(href_list["tp"])
|
||||
time += tp
|
||||
time = min(max(round(time), 0), 600)
|
||||
|
||||
if(href_list["close"])
|
||||
usr << browse(null, "window=timer")
|
||||
return
|
||||
|
||||
if(usr)
|
||||
attack_self(usr)
|
||||
|
||||
return
|
||||
@@ -0,0 +1,36 @@
|
||||
/area/engi
|
||||
icon_state = "engine"
|
||||
|
||||
/area/engi/lobby
|
||||
name = "Test Facility Lobby"
|
||||
icon_state = "engine"
|
||||
|
||||
/area/engi/hallway
|
||||
name = "Test Facility Hallway"
|
||||
icon_state = "engine"
|
||||
|
||||
/area/engi/control
|
||||
name = "Test Facility Control"
|
||||
icon_state = "engine_control"
|
||||
|
||||
/area/engi/smes
|
||||
name = "Test Facility SMES"
|
||||
icon_state = "engine_smes"
|
||||
|
||||
/area/engi/atmospherics
|
||||
name = "Test Facility Atmospherics"
|
||||
icon_state = "atmos"
|
||||
|
||||
/area/engi/preparation
|
||||
name = "Test Facility Preparations"
|
||||
icon_state = "engine"
|
||||
|
||||
/area/engi/chamber
|
||||
name = "Test Chamber"
|
||||
icon_state = "engine"
|
||||
|
||||
/area/shuttle/engineering/station
|
||||
icon_state = "shuttle2"
|
||||
|
||||
/area/shuttle/engineering/outpost
|
||||
icon_state = "shuttle"
|
||||
@@ -0,0 +1,143 @@
|
||||
var/engineering_shuttle_tickstomove = 10
|
||||
var/engineering_shuttle_moving = 0
|
||||
var/engineering_shuttle_location = 0 // 0 = station 13, 1 = engineering outpost
|
||||
|
||||
proc/move_engineering_shuttle()
|
||||
if(engineering_shuttle_moving) return
|
||||
engineering_shuttle_moving = 1
|
||||
spawn(engineering_shuttle_tickstomove*10)
|
||||
var/area/fromArea
|
||||
var/area/toArea
|
||||
if (engineering_shuttle_location == 1)
|
||||
fromArea = locate(/area/shuttle/engineering/outpost)
|
||||
toArea = locate(/area/shuttle/engineering/station)
|
||||
|
||||
else
|
||||
fromArea = locate(/area/shuttle/engineering/station)
|
||||
toArea = locate(/area/shuttle/engineering/outpost)
|
||||
|
||||
var/list/dstturfs = list()
|
||||
var/throwy = world.maxy
|
||||
|
||||
for(var/turf/T in toArea)
|
||||
dstturfs += T
|
||||
if(T.y < throwy)
|
||||
throwy = T.y
|
||||
|
||||
// hey you, get out of the way!
|
||||
for(var/turf/T in dstturfs)
|
||||
// find the turf to move things to
|
||||
var/turf/D = locate(T.x, throwy - 1, 1)
|
||||
//var/turf/E = get_step(D, SOUTH)
|
||||
for(var/atom/movable/AM as mob|obj in T)
|
||||
AM.Move(D)
|
||||
// NOTE: Commenting this out to avoid recreating mass driver glitch
|
||||
/*
|
||||
spawn(0)
|
||||
AM.throw_at(E, 1, 1)
|
||||
return
|
||||
*/
|
||||
|
||||
if(istype(T, /turf/simulated))
|
||||
del(T)
|
||||
|
||||
for(var/mob/living/carbon/bug in toArea) // If someone somehow is still in the shuttle's docking area...
|
||||
bug.gib()
|
||||
|
||||
for(var/mob/living/simple_animal/pest in toArea) // And for the other kind of bug...
|
||||
pest.gib()
|
||||
|
||||
fromArea.move_contents_to(toArea)
|
||||
if (engineering_shuttle_location)
|
||||
engineering_shuttle_location = 0
|
||||
else
|
||||
engineering_shuttle_location = 1
|
||||
|
||||
for(var/mob/M in toArea)
|
||||
if(M.client)
|
||||
spawn(0)
|
||||
if(M.buckled)
|
||||
shake_camera(M, 3, 1) // buckled, not a lot of shaking
|
||||
else
|
||||
shake_camera(M, 10, 1) // unbuckled, HOLY SHIT SHAKE THE ROOM
|
||||
if(istype(M, /mob/living/carbon))
|
||||
if(!M.buckled)
|
||||
M.Weaken(3)
|
||||
|
||||
engineering_shuttle_moving = 0
|
||||
return
|
||||
|
||||
/obj/machinery/computer/engineering_shuttle
|
||||
name = "engineering shuttle console"
|
||||
icon = 'icons/obj/computer.dmi'
|
||||
icon_state = "shuttle"
|
||||
req_access = list(access_engine)
|
||||
circuit = "/obj/item/weapon/circuitboard/engineering_shuttle"
|
||||
var/hacked = 0
|
||||
var/location = 0 //0 = station, 1 = engineering base
|
||||
|
||||
/obj/machinery/computer/engineering_shuttle/attack_hand(user as mob)
|
||||
if(..(user))
|
||||
return
|
||||
src.add_fingerprint(usr)
|
||||
var/dat
|
||||
|
||||
dat = "<center>Engineering Shuttle Control<hr>"
|
||||
|
||||
if(engineering_shuttle_moving)
|
||||
dat += "Location: <font color='red'>Moving</font> <br>"
|
||||
else
|
||||
dat += "Location: [engineering_shuttle_location ? "Outpost" : "Station"] <br>"
|
||||
|
||||
dat += "<b><A href='?src=\ref[src];move=[1]'>Send</A></b></center>"
|
||||
|
||||
|
||||
user << browse("[dat]", "window=engineeringshuttle;size=200x150")
|
||||
|
||||
/obj/machinery/computer/engineering_shuttle/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
usr.set_machine(src)
|
||||
src.add_fingerprint(usr)
|
||||
if(href_list["move"])
|
||||
//if(ticker.mode.name == "blob")
|
||||
// if(ticker.mode:declared)
|
||||
// usr << "Under directive 7-10, [station_name()] is quarantined until further notice."
|
||||
// return
|
||||
|
||||
if (!engineering_shuttle_moving)
|
||||
usr << "\blue Shuttle recieved message and will be sent shortly."
|
||||
move_engineering_shuttle()
|
||||
else
|
||||
usr << "\blue Shuttle is already moving."
|
||||
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/computer/engineering_shuttle/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
|
||||
if (istype(W, /obj/item/weapon/card/emag))
|
||||
src.req_access = list()
|
||||
hacked = 1
|
||||
usr << "You fried the consoles ID checking system. It's now available to everyone!"
|
||||
|
||||
else if(istype(W, /obj/item/weapon/screwdriver))
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||
if(do_after(user, 20))
|
||||
var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
|
||||
var/obj/item/weapon/circuitboard/engineering_shuttle/M = new /obj/item/weapon/circuitboard/engineering_shuttle( A )
|
||||
for (var/obj/C in src)
|
||||
C.loc = src.loc
|
||||
A.circuit = M
|
||||
A.anchored = 1
|
||||
|
||||
if (src.stat & BROKEN)
|
||||
user << "\blue The broken glass falls out."
|
||||
new /obj/item/weapon/shard( src.loc )
|
||||
A.state = 3
|
||||
A.icon_state = "3"
|
||||
else
|
||||
user << "\blue You disconnect the monitor."
|
||||
A.state = 4
|
||||
A.icon_state = "4"
|
||||
|
||||
del(src)
|
||||
@@ -0,0 +1,65 @@
|
||||
|
||||
/obj/machinery/artillerycontrol
|
||||
var/reload = 180
|
||||
name = "bluespace artillery control"
|
||||
icon_state = "control_boxp1"
|
||||
icon = 'icons/obj/machines/particle_accelerator2.dmi'
|
||||
density = 1
|
||||
anchored = 1
|
||||
|
||||
/obj/machinery/artillerycontrol/process()
|
||||
if(src.reload<180)
|
||||
src.reload++
|
||||
|
||||
/obj/structure/artilleryplaceholder
|
||||
name = "artillery"
|
||||
icon = 'icons/obj/machines/artillery.dmi'
|
||||
anchored = 1
|
||||
density = 1
|
||||
|
||||
/obj/structure/artilleryplaceholder/decorative
|
||||
density = 0
|
||||
|
||||
/obj/machinery/artillerycontrol/attack_hand(mob/user as mob)
|
||||
user.set_machine(src)
|
||||
var/dat = "<B>Bluespace Artillery Control:</B><BR>"
|
||||
dat += "Locked on<BR>"
|
||||
dat += "<B>Charge progress: [reload]/180:</B><BR>"
|
||||
dat += "<A href='byond://?src=\ref[src];fire=1'>Open Fire</A><BR>"
|
||||
dat += "Deployment of weapon authorized by <br>Nanotrasen Naval Command<br><br>Remember, friendly fire is grounds for termination of your contract and life.<HR>"
|
||||
user << browse(dat, "window=scroll")
|
||||
onclose(user, "scroll")
|
||||
return
|
||||
|
||||
/obj/machinery/artillerycontrol/Topic(href, href_list)
|
||||
..()
|
||||
if (usr.stat || usr.restrained())
|
||||
return
|
||||
if ((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf))) || (istype(usr, /mob/living/silicon)))
|
||||
var/A
|
||||
A = input("Area to jump bombard", "Open Fire", A) in teleportlocs
|
||||
var/area/thearea = teleportlocs[A]
|
||||
if (usr.stat || usr.restrained()) return
|
||||
if(src.reload < 180) return
|
||||
if ((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf))) || (istype(usr, /mob/living/silicon)))
|
||||
command_alert("Bluespace artillery fire detected. Brace for impact.")
|
||||
message_admins("[key_name_admin(usr)] has launched an artillery strike.", 1)
|
||||
var/list/L = list()
|
||||
for(var/turf/T in get_area_turfs(thearea.type))
|
||||
L+=T
|
||||
var/loc = pick(L)
|
||||
explosion(loc,2,5,11)
|
||||
reload = 0
|
||||
|
||||
/*mob/proc/openfire()
|
||||
var/A
|
||||
A = input("Area to jump bombard", "Open Fire", A) in teleportlocs
|
||||
var/area/thearea = teleportlocs[A]
|
||||
command_alert("Bluespace artillery fire detected. Brace for impact.")
|
||||
spawn(30)
|
||||
var/list/L = list()
|
||||
|
||||
for(var/turf/T in get_area_turfs(thearea.type))
|
||||
L+=T
|
||||
var/loc = pick(L)
|
||||
explosion(loc,2,5,11)*/
|
||||
@@ -0,0 +1,233 @@
|
||||
//These are meant for spawning on maps, namely Away Missions.
|
||||
|
||||
//If someone can do this in a neater way, be my guest-Kor
|
||||
|
||||
//To do: Allow corpses to appear mangled, bloody, etc. Allow customizing the bodies appearance (they're all bald and white right now).
|
||||
|
||||
/obj/effect/landmark/corpse
|
||||
name = "Unknown"
|
||||
var/mobname = "Unknown" //Unused now but it'd fuck up maps to remove it now
|
||||
var/corpseuniform = null //Set this to an object path to have the slot filled with said object on the corpse.
|
||||
var/corpsesuit = null
|
||||
var/corpseshoes = null
|
||||
var/corpsegloves = null
|
||||
var/corpseradio = null
|
||||
var/corpseglasses = null
|
||||
var/corpsemask = null
|
||||
var/corpsehelmet = null
|
||||
var/corpsebelt = null
|
||||
var/corpsepocket1 = null
|
||||
var/corpsepocket2 = null
|
||||
var/corpseback = null
|
||||
var/corpseid = 0 //Just set to 1 if you want them to have an ID
|
||||
var/corpseidjob = null // Needs to be in quotes, such as "Clown" or "Chef." This just determines what the ID reads as, not their access
|
||||
var/corpseidaccess = null //This is for access. See access.dm for which jobs give what access. Again, put in quotes. Use "Captain" if you want it to be all access.
|
||||
var/corpseidicon = null //For setting it to be a gold, silver, centcomm etc ID
|
||||
var/mutantrace = "human"
|
||||
|
||||
/obj/effect/landmark/corpse/initialize()
|
||||
createCorpse()
|
||||
|
||||
/obj/effect/landmark/corpse/proc/createCorpse() //Creates a mob and checks for gear in each slot before attempting to equip it.
|
||||
var/mob/living/carbon/human/M = new /mob/living/carbon/human (src.loc)
|
||||
M.dna.mutantrace = mutantrace
|
||||
M.real_name = src.name
|
||||
M.death(1) //Kills the new mob
|
||||
if(src.corpseuniform)
|
||||
M.equip_to_slot_or_del(new src.corpseuniform(M), slot_w_uniform)
|
||||
if(src.corpsesuit)
|
||||
M.equip_to_slot_or_del(new src.corpsesuit(M), slot_wear_suit)
|
||||
if(src.corpseshoes)
|
||||
M.equip_to_slot_or_del(new src.corpseshoes(M), slot_shoes)
|
||||
if(src.corpsegloves)
|
||||
M.equip_to_slot_or_del(new src.corpsegloves(M), slot_gloves)
|
||||
if(src.corpseradio)
|
||||
M.equip_to_slot_or_del(new src.corpseradio(M), slot_l_ear)
|
||||
if(src.corpseglasses)
|
||||
M.equip_to_slot_or_del(new src.corpseglasses(M), slot_glasses)
|
||||
if(src.corpsemask)
|
||||
M.equip_to_slot_or_del(new src.corpsemask(M), slot_wear_mask)
|
||||
if(src.corpsehelmet)
|
||||
M.equip_to_slot_or_del(new src.corpsehelmet(M), slot_head)
|
||||
if(src.corpsebelt)
|
||||
M.equip_to_slot_or_del(new src.corpsebelt(M), slot_belt)
|
||||
if(src.corpsepocket1)
|
||||
M.equip_to_slot_or_del(new src.corpsepocket1(M), slot_r_store)
|
||||
if(src.corpsepocket2)
|
||||
M.equip_to_slot_or_del(new src.corpsepocket2(M), slot_l_store)
|
||||
if(src.corpseback)
|
||||
M.equip_to_slot_or_del(new src.corpseback(M), slot_back)
|
||||
if(src.corpseid == 1)
|
||||
var/obj/item/weapon/card/id/W = new(M)
|
||||
W.name = "[M.real_name]'s ID Card"
|
||||
var/datum/job/jobdatum
|
||||
for(var/jobtype in typesof(/datum/job))
|
||||
var/datum/job/J = new jobtype
|
||||
if(J.title == corpseidaccess)
|
||||
jobdatum = J
|
||||
break
|
||||
if(src.corpseidicon)
|
||||
W.icon_state = corpseidicon
|
||||
if(src.corpseidaccess)
|
||||
if(jobdatum)
|
||||
W.access = jobdatum.get_access()
|
||||
else
|
||||
W.access = list()
|
||||
if(corpseidjob)
|
||||
W.assignment = corpseidjob
|
||||
W.registered_name = M.real_name
|
||||
M.equip_to_slot_or_del(W, slot_wear_id)
|
||||
del(src)
|
||||
|
||||
|
||||
|
||||
// I'll work on making a list of corpses people request for maps, or that I think will be commonly used. Syndicate operatives for example.
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/obj/effect/landmark/corpse/syndicatesoldier
|
||||
name = "Syndicate Operative"
|
||||
corpseuniform = /obj/item/clothing/under/syndicate
|
||||
corpsesuit = /obj/item/clothing/suit/armor/vest
|
||||
corpseshoes = /obj/item/clothing/shoes/swat
|
||||
corpsegloves = /obj/item/clothing/gloves/swat
|
||||
corpseradio = /obj/item/device/radio/headset
|
||||
corpsemask = /obj/item/clothing/mask/gas
|
||||
corpsehelmet = /obj/item/clothing/head/helmet/swat
|
||||
corpseback = /obj/item/weapon/storage/backpack
|
||||
corpseid = 1
|
||||
corpseidjob = "Operative"
|
||||
corpseidaccess = "Syndicate"
|
||||
|
||||
|
||||
|
||||
/obj/effect/landmark/corpse/syndicatecommando
|
||||
name = "Syndicate Commando"
|
||||
corpseuniform = /obj/item/clothing/under/syndicate
|
||||
corpsesuit = /obj/item/clothing/suit/space/rig/syndi
|
||||
corpseshoes = /obj/item/clothing/shoes/swat
|
||||
corpsegloves = /obj/item/clothing/gloves/swat
|
||||
corpseradio = /obj/item/device/radio/headset
|
||||
corpsemask = /obj/item/clothing/mask/gas/syndicate
|
||||
corpsehelmet = /obj/item/clothing/head/helmet/space/rig/syndi
|
||||
corpseback = /obj/item/weapon/tank/jetpack/oxygen
|
||||
corpsepocket1 = /obj/item/weapon/tank/emergency_oxygen
|
||||
corpseid = 1
|
||||
corpseidjob = "Operative"
|
||||
corpseidaccess = "Syndicate"
|
||||
|
||||
|
||||
|
||||
///////////Civilians//////////////////////
|
||||
|
||||
/obj/effect/landmark/corpse/chef
|
||||
name = "Chef"
|
||||
corpseuniform = /obj/item/clothing/under/rank/chef
|
||||
corpsesuit = /obj/item/clothing/suit/chef/classic
|
||||
corpseshoes = /obj/item/clothing/shoes/black
|
||||
corpsehelmet = /obj/item/clothing/head/chefhat
|
||||
corpseback = /obj/item/weapon/storage/backpack
|
||||
corpseradio = /obj/item/device/radio/headset
|
||||
corpseid = 1
|
||||
corpseidjob = "Chef"
|
||||
corpseidaccess = "Chef"
|
||||
|
||||
|
||||
/obj/effect/landmark/corpse/doctor
|
||||
name = "Doctor"
|
||||
corpseradio = /obj/item/device/radio/headset/headset_med
|
||||
corpseuniform = /obj/item/clothing/under/rank/medical
|
||||
corpsesuit = /obj/item/clothing/suit/storage/labcoat
|
||||
corpseback = /obj/item/weapon/storage/backpack/medic
|
||||
corpsepocket1 = /obj/item/device/flashlight/pen
|
||||
corpseshoes = /obj/item/clothing/shoes/black
|
||||
corpseid = 1
|
||||
corpseidjob = "Medical Doctor"
|
||||
corpseidaccess = "Medical Doctor"
|
||||
|
||||
/obj/effect/landmark/corpse/engineer
|
||||
name = "Engineer"
|
||||
corpseradio = /obj/item/device/radio/headset/headset_eng
|
||||
corpseuniform = /obj/item/clothing/under/rank/engineer
|
||||
corpseback = /obj/item/weapon/storage/backpack/industrial
|
||||
corpseshoes = /obj/item/clothing/shoes/orange
|
||||
corpsebelt = /obj/item/weapon/storage/belt/utility/full
|
||||
corpsegloves = /obj/item/clothing/gloves/yellow
|
||||
corpsehelmet = /obj/item/clothing/head/hardhat
|
||||
corpseid = 1
|
||||
corpseidjob = "Station Engineer"
|
||||
corpseidaccess = "Station Engineer"
|
||||
|
||||
/obj/effect/landmark/corpse/engineer/rig
|
||||
corpsesuit = /obj/item/clothing/suit/space/rig
|
||||
corpsemask = /obj/item/clothing/mask/breath
|
||||
corpsehelmet = /obj/item/clothing/head/helmet/space/rig
|
||||
|
||||
/obj/effect/landmark/corpse/clown
|
||||
name = "Clown"
|
||||
corpseuniform = /obj/item/clothing/under/rank/clown
|
||||
corpseshoes = /obj/item/clothing/shoes/clown_shoes
|
||||
corpseradio = /obj/item/device/radio/headset
|
||||
corpsemask = /obj/item/clothing/mask/gas/clown_hat
|
||||
corpsepocket1 = /obj/item/weapon/bikehorn
|
||||
corpseback = /obj/item/weapon/storage/backpack/clown
|
||||
corpseid = 1
|
||||
corpseidjob = "Clown"
|
||||
corpseidaccess = "Clown"
|
||||
|
||||
/obj/effect/landmark/corpse/scientist
|
||||
name = "Scientist"
|
||||
corpseradio = /obj/item/device/radio/headset/headset_sci
|
||||
corpseuniform = /obj/item/clothing/under/rank/scientist
|
||||
corpsesuit = /obj/item/clothing/suit/storage/labcoat/science
|
||||
corpseback = /obj/item/weapon/storage/backpack
|
||||
corpseshoes = /obj/item/clothing/shoes/white
|
||||
corpseid = 1
|
||||
corpseidjob = "Scientist"
|
||||
corpseidaccess = "Scientist"
|
||||
|
||||
/obj/effect/landmark/corpse/miner
|
||||
corpseradio = /obj/item/device/radio/headset/headset_cargo
|
||||
corpseuniform = /obj/item/clothing/under/rank/miner
|
||||
corpsegloves = /obj/item/clothing/gloves/black
|
||||
corpseback = /obj/item/weapon/storage/backpack/industrial
|
||||
corpseshoes = /obj/item/clothing/shoes/black
|
||||
corpseid = 1
|
||||
corpseidjob = "Shaft Miner"
|
||||
corpseidaccess = "Shaft Miner"
|
||||
|
||||
/obj/effect/landmark/corpse/miner/rig
|
||||
corpsesuit = /obj/item/clothing/suit/space/rig/mining
|
||||
corpsemask = /obj/item/clothing/mask/breath
|
||||
corpsehelmet = /obj/item/clothing/head/helmet/space/rig/mining
|
||||
|
||||
|
||||
/////////////////Officers//////////////////////
|
||||
|
||||
/obj/effect/landmark/corpse/bridgeofficer
|
||||
name = "Bridge Officer"
|
||||
corpseradio = /obj/item/device/radio/headset/heads/hop
|
||||
corpseuniform = /obj/item/clothing/under/rank/centcom_officer
|
||||
corpsesuit = /obj/item/clothing/suit/armor/bulletproof
|
||||
corpseshoes = /obj/item/clothing/shoes/black
|
||||
corpseglasses = /obj/item/clothing/glasses/sunglasses
|
||||
corpseid = 1
|
||||
corpseidjob = "Bridge Officer"
|
||||
corpseidaccess = "Captain"
|
||||
|
||||
/obj/effect/landmark/corpse/commander
|
||||
name = "Commander"
|
||||
corpseuniform = /obj/item/clothing/under/rank/centcom_commander
|
||||
corpsesuit = /obj/item/clothing/suit/armor/bulletproof
|
||||
corpseradio = /obj/item/device/radio/headset/heads/captain
|
||||
corpseglasses = /obj/item/clothing/glasses/eyepatch
|
||||
corpsemask = /obj/item/clothing/mask/cigarette/cigar/cohiba
|
||||
corpsehelmet = /obj/item/clothing/head/centhat
|
||||
corpsegloves = /obj/item/clothing/gloves/swat
|
||||
corpseshoes = /obj/item/clothing/shoes/swat
|
||||
corpsepocket1 = /obj/item/weapon/lighter/zippo
|
||||
corpseid = 1
|
||||
corpseidjob = "Commander"
|
||||
corpseidaccess = "Captain"
|
||||
@@ -0,0 +1,51 @@
|
||||
//////Exile implants will allow you to use the station gate, but not return home. This will allow security to exile badguys/for badguys to exile their kill targets////////
|
||||
|
||||
|
||||
/obj/item/weapon/implanter/exile
|
||||
name = "implanter-exile"
|
||||
|
||||
/obj/item/weapon/implanter/exile/New()
|
||||
src.imp = new /obj/item/weapon/implant/exile( src )
|
||||
..()
|
||||
update()
|
||||
return
|
||||
|
||||
|
||||
/obj/item/weapon/implant/exile
|
||||
name = "exile"
|
||||
desc = "Prevents you from returning from away missions"
|
||||
|
||||
get_data()
|
||||
var/dat = {"
|
||||
<b>Implant Specifications:</b><BR>
|
||||
<b>Name:</b> Nanotrasen Employee Exile Implant<BR>
|
||||
<b>Implant Details:</b> The onboard gateway system has been modified to reject entry by individuals containing this implant<BR>"}
|
||||
return dat
|
||||
|
||||
/obj/item/weapon/implantcase/exile
|
||||
name = "Glass Case- 'Exile'"
|
||||
desc = "A case containing an exile implant."
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "implantcase-r"
|
||||
|
||||
|
||||
New()
|
||||
src.imp = new /obj/item/weapon/implant/exile( src )
|
||||
..()
|
||||
return
|
||||
|
||||
|
||||
/obj/structure/closet/secure_closet/exile
|
||||
name = "Exile Implants"
|
||||
req_access = list(access_hos)
|
||||
|
||||
New()
|
||||
..()
|
||||
sleep(2)
|
||||
new /obj/item/weapon/implanter/exile(src)
|
||||
new /obj/item/weapon/implantcase/exile(src)
|
||||
new /obj/item/weapon/implantcase/exile(src)
|
||||
new /obj/item/weapon/implantcase/exile(src)
|
||||
new /obj/item/weapon/implantcase/exile(src)
|
||||
new /obj/item/weapon/implantcase/exile(src)
|
||||
return
|
||||
@@ -0,0 +1,236 @@
|
||||
/obj/machinery/gateway
|
||||
name = "gateway"
|
||||
desc = "A mysterious gateway built by unknown hands, it allows for faster than light travel to far-flung locations."
|
||||
icon = 'icons/obj/machines/gateway.dmi'
|
||||
icon_state = "off"
|
||||
density = 1
|
||||
anchored = 1
|
||||
var/active = 0
|
||||
|
||||
|
||||
/obj/machinery/gateway/initialize()
|
||||
update_icon()
|
||||
if(dir == 2)
|
||||
density = 0
|
||||
|
||||
|
||||
/obj/machinery/gateway/update_icon()
|
||||
if(active)
|
||||
icon_state = "on"
|
||||
return
|
||||
icon_state = "off"
|
||||
|
||||
|
||||
|
||||
//this is da important part wot makes things go
|
||||
/obj/machinery/gateway/centerstation
|
||||
density = 1
|
||||
icon_state = "offcenter"
|
||||
use_power = 1
|
||||
|
||||
//warping vars
|
||||
var/list/linked = list()
|
||||
var/ready = 0 //have we got all the parts for a gateway?
|
||||
var/wait = 0 //this just grabs world.time at world start
|
||||
var/obj/machinery/gateway/centeraway/awaygate = null
|
||||
|
||||
/obj/machinery/gateway/centerstation/initialize()
|
||||
update_icon()
|
||||
wait = world.time + config.gateway_delay //+ thirty minutes default
|
||||
awaygate = locate(/obj/machinery/gateway/centeraway)
|
||||
|
||||
|
||||
/obj/machinery/gateway/centerstation/update_icon()
|
||||
if(active)
|
||||
icon_state = "oncenter"
|
||||
return
|
||||
icon_state = "offcenter"
|
||||
|
||||
|
||||
|
||||
obj/machinery/gateway/centerstation/process()
|
||||
if(stat & (NOPOWER))
|
||||
if(active) toggleoff()
|
||||
return
|
||||
|
||||
if(active)
|
||||
use_power(5000)
|
||||
|
||||
|
||||
/obj/machinery/gateway/centerstation/proc/detect()
|
||||
linked = list() //clear the list
|
||||
var/turf/T = loc
|
||||
|
||||
for(var/i in alldirs)
|
||||
T = get_step(loc, i)
|
||||
var/obj/machinery/gateway/G = locate(/obj/machinery/gateway) in T
|
||||
if(G)
|
||||
linked.Add(G)
|
||||
continue
|
||||
|
||||
//this is only done if we fail to find a part
|
||||
ready = 0
|
||||
toggleoff()
|
||||
break
|
||||
|
||||
if(linked.len == 8)
|
||||
ready = 1
|
||||
|
||||
|
||||
/obj/machinery/gateway/centerstation/proc/toggleon(mob/user as mob)
|
||||
if(!ready) return
|
||||
if(linked.len != 8) return
|
||||
if(!powered()) return
|
||||
if(!awaygate)
|
||||
user << "<span class='notice'>Error: No destination found.</span>"
|
||||
return
|
||||
if(world.time < wait)
|
||||
user << "<span class='notice'>Error: Warpspace triangulation in progress. Estimated time to completion: [round(((wait - world.time) / 10) / 60)] minutes.</span>"
|
||||
return
|
||||
|
||||
for(var/obj/machinery/gateway/G in linked)
|
||||
G.active = 1
|
||||
G.update_icon()
|
||||
active = 1
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/machinery/gateway/centerstation/proc/toggleoff()
|
||||
for(var/obj/machinery/gateway/G in linked)
|
||||
G.active = 0
|
||||
G.update_icon()
|
||||
active = 0
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/machinery/gateway/centerstation/attack_hand(mob/user as mob)
|
||||
if(!ready)
|
||||
detect()
|
||||
return
|
||||
if(!active)
|
||||
toggleon(user)
|
||||
return
|
||||
toggleoff()
|
||||
|
||||
|
||||
//okay, here's the good teleporting stuff
|
||||
/obj/machinery/gateway/centerstation/Bumped(atom/movable/M as mob|obj)
|
||||
if(!ready) return
|
||||
if(!active) return
|
||||
if(!awaygate) return
|
||||
if(awaygate.calibrated)
|
||||
M.loc = get_step(awaygate.loc, SOUTH)
|
||||
M.dir = SOUTH
|
||||
return
|
||||
else
|
||||
var/obj/effect/landmark/dest = pick(awaydestinations)
|
||||
if(dest)
|
||||
M.loc = dest.loc
|
||||
M.dir = SOUTH
|
||||
use_power(5000)
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/gateway/centerstation/attackby(obj/item/device/W as obj, mob/user as mob)
|
||||
if(istype(W,/obj/item/device/multitool))
|
||||
user << "\black The gate is already calibrated, there is no work for you to do here."
|
||||
return
|
||||
|
||||
/////////////////////////////////////Away////////////////////////
|
||||
|
||||
|
||||
/obj/machinery/gateway/centeraway
|
||||
density = 1
|
||||
icon_state = "offcenter"
|
||||
use_power = 0
|
||||
var/calibrated = 1
|
||||
var/list/linked = list() //a list of the connected gateway chunks
|
||||
var/ready = 0
|
||||
var/obj/machinery/gateway/centeraway/stationgate = null
|
||||
|
||||
|
||||
/obj/machinery/gateway/centeraway/initialize()
|
||||
update_icon()
|
||||
stationgate = locate(/obj/machinery/gateway/centerstation)
|
||||
|
||||
|
||||
/obj/machinery/gateway/centeraway/update_icon()
|
||||
if(active)
|
||||
icon_state = "oncenter"
|
||||
return
|
||||
icon_state = "offcenter"
|
||||
|
||||
|
||||
/obj/machinery/gateway/centeraway/proc/detect()
|
||||
linked = list() //clear the list
|
||||
var/turf/T = loc
|
||||
|
||||
for(var/i in alldirs)
|
||||
T = get_step(loc, i)
|
||||
var/obj/machinery/gateway/G = locate(/obj/machinery/gateway) in T
|
||||
if(G)
|
||||
linked.Add(G)
|
||||
continue
|
||||
|
||||
//this is only done if we fail to find a part
|
||||
ready = 0
|
||||
toggleoff()
|
||||
break
|
||||
|
||||
if(linked.len == 8)
|
||||
ready = 1
|
||||
|
||||
|
||||
/obj/machinery/gateway/centeraway/proc/toggleon(mob/user as mob)
|
||||
if(!ready) return
|
||||
if(linked.len != 8) return
|
||||
if(!stationgate)
|
||||
user << "<span class='notice'>Error: No destination found.</span>"
|
||||
return
|
||||
|
||||
for(var/obj/machinery/gateway/G in linked)
|
||||
G.active = 1
|
||||
G.update_icon()
|
||||
active = 1
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/machinery/gateway/centeraway/proc/toggleoff()
|
||||
for(var/obj/machinery/gateway/G in linked)
|
||||
G.active = 0
|
||||
G.update_icon()
|
||||
active = 0
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/machinery/gateway/centeraway/attack_hand(mob/user as mob)
|
||||
if(!ready)
|
||||
detect()
|
||||
return
|
||||
if(!active)
|
||||
toggleon(user)
|
||||
return
|
||||
toggleoff()
|
||||
|
||||
|
||||
/obj/machinery/gateway/centeraway/Bumped(atom/movable/M as mob|obj)
|
||||
if(!ready) return
|
||||
if(!active) return
|
||||
if(istype(M, /mob/living/carbon))
|
||||
for(var/obj/item/weapon/implant/exile/E in M)//Checking that there is an exile implant in the contents
|
||||
if(E.imp_in == M)//Checking that it's actually implanted vs just in their pocket
|
||||
M << "\black The station gate has detected your exile implant and is blocking your entry."
|
||||
return
|
||||
M.loc = get_step(stationgate.loc, SOUTH)
|
||||
M.dir = SOUTH
|
||||
|
||||
|
||||
/obj/machinery/gateway/centeraway/attackby(obj/item/device/W as obj, mob/user as mob)
|
||||
if(istype(W,/obj/item/device/multitool))
|
||||
if(calibrated)
|
||||
user << "\black The gate is already calibrated, there is no work for you to do here."
|
||||
return
|
||||
else
|
||||
user << "\blue <b>Recalibration successful!</b>: \black This gate's systems have been fine tuned. Travel to this gate will now be on target."
|
||||
calibrated = 1
|
||||
return
|
||||
@@ -0,0 +1,24 @@
|
||||
/obj/effect/spawner/lootdrop
|
||||
icon = 'icons/mob/screen1.dmi'
|
||||
icon_state = "x2"
|
||||
var/lootcount = 1 //how many items will be spawned
|
||||
var/lootdoubles = 0 //if the same item can be spawned twice
|
||||
var/loot = "" //a list of possible items to spawn- a string of paths
|
||||
|
||||
/obj/effect/spawner/lootdrop/initialize()
|
||||
var/list/things = params2list(loot)
|
||||
|
||||
if(things && things.len)
|
||||
for(var/i = lootcount, i > 0, i--)
|
||||
if(!things.len)
|
||||
return
|
||||
|
||||
var/loot_spawn = pick(things)
|
||||
var/loot_path = text2path(loot_spawn)
|
||||
|
||||
if(!loot_path || !lootdoubles)
|
||||
things.Remove(loot_spawn)
|
||||
continue
|
||||
|
||||
new loot_path(get_turf(src))
|
||||
del(src)
|
||||
@@ -0,0 +1,38 @@
|
||||
/obj/item/weapon/paper/pamphlet
|
||||
name = "pamphlet"
|
||||
icon_state = "pamphlet"
|
||||
info = "<b>Welcome to the Nanotrasen Gateway project...</b><br>\
|
||||
Congratulations! If you're reading this, you and your superiors have decided that you're \
|
||||
ready to commit to a life spent colonising the rolling hills of far away worlds. You \
|
||||
must be ready for a lifetime of adventure, a little bit of hard work, and an award \
|
||||
winning dental plan- but that's not all the Nanotrasen Gateway project has to offer.<br>\
|
||||
<br>Because we care about you, we feel it is only fair to make sure you know the risks \
|
||||
before you commit to joining the Nanotrasen Gateway project. All away destinations have \
|
||||
been fully scanned by a Nanotrasen expeditionary team, and are certified to be 100% safe. \
|
||||
We've even left a case of space beer along with the basic materials you'll need to expand \
|
||||
Nanotrasen's operational area and start your new life.<br><br>\
|
||||
<b>Gateway Operation Basics</b><br>\
|
||||
All Nanotrasen approved Gateways operate on the same basic principals. They operate off \
|
||||
area equipment power as you would expect, but they also require a backup wire with at least \
|
||||
128, 000 Watts of power running through it. Without this supply, it cannot safely function \
|
||||
and will reject all attempts at operation.<br><br>\
|
||||
Once it is correctly setup, and once it has enough power to operate, the Gateway will begin \
|
||||
searching for an output location. The amount of time this takes is variable, but the Gateway \
|
||||
interface will give you an estimate accurate to the minute. Power loss will not interrupt the \
|
||||
searching process. Influenza will not interrupt the searching process. Temporal anomalies \
|
||||
may cause the estimate to be inaccurate, but will not interrupt the searching process.<br><br> \
|
||||
<b>Life On The Other Side</b><br>\
|
||||
Once you have traversed the Gateway, you may experience some disorientation. Do not panic. \
|
||||
This is a normal side effect of travelling vast distances in a short period of time. You should \
|
||||
survey the immediate area, and attempt to locate your complimentary case of space beer. Our \
|
||||
expeditionary teams have ensured the complete safety of all away locations, but in a small \
|
||||
number of cases, the Gateway they have established may not be immediately obvious. \
|
||||
Do not panic if you cannot locate the return Gateway. Begin colonisation of the destination. \
|
||||
<br><br><b>A New World</b><br>\
|
||||
As a participant in the Nanotrasen Gateway Project, you will be on the frontiers of space. \
|
||||
Though complete safety is assured, participants are advised to prepare for inhospitable \
|
||||
environs."
|
||||
|
||||
//we don't want the silly text overlay!
|
||||
/obj/item/weapon/paper/pamphlet/update_icon()
|
||||
return
|
||||
@@ -0,0 +1,44 @@
|
||||
/obj/effect/step_trigger/message
|
||||
var/message //the message to give to the mob
|
||||
var/once = 1
|
||||
|
||||
/obj/effect/step_trigger/message/Trigger(mob/M as mob)
|
||||
if(M.client)
|
||||
M << "<span class='info'>[message]</span>"
|
||||
if(once)
|
||||
del(src)
|
||||
|
||||
/obj/effect/step_trigger/teleport_fancy
|
||||
var/locationx
|
||||
var/locationy
|
||||
var/uses = 1 //0 for infinite uses
|
||||
var/entersparks = 0
|
||||
var/exitsparks = 0
|
||||
var/entersmoke = 0
|
||||
var/exitsmoke = 0
|
||||
|
||||
/obj/effect/step_trigger/teleport_fancy/Trigger(mob/M as mob)
|
||||
var/dest = locate(locationx, locationy, z)
|
||||
M.Move(dest)
|
||||
|
||||
if(entersparks)
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
s.set_up(4, 1, src)
|
||||
s.start()
|
||||
if(exitsparks)
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
s.set_up(4, 1, dest)
|
||||
s.start()
|
||||
|
||||
if(entersmoke)
|
||||
var/datum/effect/effect/system/smoke_spread/s = new /datum/effect/effect/system/smoke_spread
|
||||
s.set_up(4, 1, src, 0)
|
||||
s.start()
|
||||
if(exitsmoke)
|
||||
var/datum/effect/effect/system/smoke_spread/s = new /datum/effect/effect/system/smoke_spread
|
||||
s.set_up(4, 1, dest, 0)
|
||||
s.start()
|
||||
|
||||
uses--
|
||||
if(uses == 0)
|
||||
del(src)
|
||||
@@ -0,0 +1,54 @@
|
||||
proc/createRandomZlevel()
|
||||
if(awaydestinations.len) //crude, but it saves another var!
|
||||
return
|
||||
|
||||
var/list/potentialRandomZlevels = list()
|
||||
world << "\red \b Searching for away missions..."
|
||||
var/list/Lines = file2list("maps/RandomZLevels/fileList.txt")
|
||||
if(!Lines.len) return
|
||||
for (var/t in Lines)
|
||||
if (!t)
|
||||
continue
|
||||
|
||||
t = trim(t)
|
||||
if (length(t) == 0)
|
||||
continue
|
||||
else if (copytext(t, 1, 2) == "#")
|
||||
continue
|
||||
|
||||
var/pos = findtext(t, " ")
|
||||
var/name = null
|
||||
// var/value = null
|
||||
|
||||
if (pos)
|
||||
// No, don't do lowertext here, that breaks paths on linux
|
||||
name = copytext(t, 1, pos)
|
||||
// value = copytext(t, pos + 1)
|
||||
else
|
||||
// No, don't do lowertext here, that breaks paths on linux
|
||||
name = t
|
||||
|
||||
if (!name)
|
||||
continue
|
||||
|
||||
potentialRandomZlevels.Add(name)
|
||||
|
||||
|
||||
if(potentialRandomZlevels.len)
|
||||
world << "\red \b Loading away mission..."
|
||||
|
||||
var/map = pick(potentialRandomZlevels)
|
||||
var/file = file(map)
|
||||
if(isfile(file))
|
||||
maploader.load_map(file, load_speed = 100)
|
||||
|
||||
for(var/obj/effect/landmark/L in landmarks_list)
|
||||
if (L.name != "awaystart")
|
||||
continue
|
||||
awaydestinations.Add(L)
|
||||
|
||||
world << "\red \b Away mission loaded."
|
||||
|
||||
else
|
||||
world << "\red \b No away missions found."
|
||||
return
|
||||
@@ -0,0 +1,43 @@
|
||||
/client
|
||||
////////////////
|
||||
//ADMIN THINGS//
|
||||
////////////////
|
||||
var/datum/admins/holder = null
|
||||
var/buildmode = 0
|
||||
|
||||
var/last_message = "" //Contains the last message sent by this client - used to protect against copy-paste spamming.
|
||||
var/last_message_count = 0 //contins a number of how many times a message identical to last_message was sent.
|
||||
|
||||
/////////
|
||||
//OTHER//
|
||||
/////////
|
||||
var/datum/preferences/prefs = null
|
||||
var/move_delay = 1
|
||||
var/moving = null
|
||||
var/adminobs = null
|
||||
var/area = null
|
||||
var/time_died_as_mouse = null //when the client last died as a mouse
|
||||
|
||||
|
||||
///////////////
|
||||
//SOUND STUFF//
|
||||
///////////////
|
||||
var/ambience_playing= null
|
||||
var/played = 0
|
||||
|
||||
////////////
|
||||
//SECURITY//
|
||||
////////////
|
||||
var/next_allowed_topic_time = 10
|
||||
// comment out the line below when debugging locally to enable the options & messages menu
|
||||
//control_freak = 1
|
||||
|
||||
|
||||
////////////////////////////////////
|
||||
//things that require the database//
|
||||
////////////////////////////////////
|
||||
var/player_age = "Requires database" //So admins know why it isn't working - Used to determine how old the account is - in days.
|
||||
var/related_accounts_ip = "Requires database" //So admins know why it isn't working - Used to determine what other accounts previously logged in from this ip
|
||||
var/related_accounts_cid = "Requires database" //So admins know why it isn't working - Used to determine what other accounts previously logged in from this computer id
|
||||
|
||||
preload_rsc = 0 // This is 0 so we can set it to an URL once the player logs in and have them download the resources from a different server.
|
||||
@@ -0,0 +1,309 @@
|
||||
////////////
|
||||
//SECURITY//
|
||||
////////////
|
||||
#define TOPIC_SPAM_DELAY 2 //2 ticks is about 2/10ths of a second; it was 4 ticks, but that caused too many clicks to be lost due to lag
|
||||
#define UPLOAD_LIMIT 10485760 //Restricts client uploads to the server to 10MB //Boosted this thing. What's the worst that can happen?
|
||||
#define MIN_CLIENT_VERSION 0 //Just an ambiguously low version for now, I don't want to suddenly stop people playing.
|
||||
//I would just like the code ready should it ever need to be used.
|
||||
/*
|
||||
When somebody clicks a link in game, this Topic is called first.
|
||||
It does the stuff in this proc and then is redirected to the Topic() proc for the src=[0xWhatever]
|
||||
(if specified in the link). ie locate(hsrc).Topic()
|
||||
|
||||
Such links can be spoofed.
|
||||
|
||||
Because of this certain things MUST be considered whenever adding a Topic() for something:
|
||||
- Can it be fed harmful values which could cause runtimes?
|
||||
- Is the Topic call an admin-only thing?
|
||||
- If so, does it have checks to see if the person who called it (usr.client) is an admin?
|
||||
- Are the processes being called by Topic() particularly laggy?
|
||||
- If so, is there any protection against somebody spam-clicking a link?
|
||||
If you have any questions about this stuff feel free to ask. ~Carn
|
||||
*/
|
||||
/client/Topic(href, href_list, hsrc)
|
||||
if(!usr || usr != mob) //stops us calling Topic for somebody else's client. Also helps prevent usr=null
|
||||
return
|
||||
|
||||
//Reduces spamming of links by dropping calls that happen during the delay period
|
||||
if(next_allowed_topic_time > world.time)
|
||||
return
|
||||
next_allowed_topic_time = world.time + TOPIC_SPAM_DELAY
|
||||
|
||||
//search the href for script injection
|
||||
if( findtext(href,"<script",1,0) )
|
||||
world.log << "Attempted use of scripts within a topic call, by [src]"
|
||||
message_admins("Attempted use of scripts within a topic call, by [src]")
|
||||
//del(usr)
|
||||
return
|
||||
|
||||
//Admin PM
|
||||
if(href_list["priv_msg"])
|
||||
var/client/C = locate(href_list["priv_msg"])
|
||||
if(ismob(C)) //Old stuff can feed-in mobs instead of clients
|
||||
var/mob/M = C
|
||||
C = M.client
|
||||
cmd_admin_pm(C,null)
|
||||
return
|
||||
|
||||
//Logs all hrefs
|
||||
if(config && config.log_hrefs && href_logfile)
|
||||
href_logfile << "<small>[time2text(world.timeofday,"hh:mm")] [src] (usr:[usr])</small> || [hsrc ? "[hsrc] " : ""][href]<br>"
|
||||
|
||||
switch(href_list["_src_"])
|
||||
if("holder") hsrc = holder
|
||||
if("usr") hsrc = mob
|
||||
if("prefs") return prefs.process_link(usr,href_list)
|
||||
if("vars") return view_var_Topic(href,href_list,hsrc)
|
||||
|
||||
..() //redirect to hsrc.Topic()
|
||||
|
||||
/client/proc/handle_spam_prevention(var/message, var/mute_type)
|
||||
if(config.automute_on && !holder && src.last_message == message)
|
||||
src.last_message_count++
|
||||
if(src.last_message_count >= SPAM_TRIGGER_AUTOMUTE)
|
||||
src << "\red You have exceeded the spam filter limit for identical messages. An auto-mute was applied."
|
||||
cmd_admin_mute(src.mob, mute_type, 1)
|
||||
return 1
|
||||
if(src.last_message_count >= SPAM_TRIGGER_WARNING)
|
||||
src << "\red You are nearing the spam filter limit for identical messages."
|
||||
return 0
|
||||
else
|
||||
last_message = message
|
||||
src.last_message_count = 0
|
||||
return 0
|
||||
|
||||
//This stops files larger than UPLOAD_LIMIT being sent from client to server via input(), client.Import() etc.
|
||||
/client/AllowUpload(filename, filelength)
|
||||
if(filelength > UPLOAD_LIMIT)
|
||||
src << "<font color='red'>Error: AllowUpload(): File Upload too large. Upload Limit: [UPLOAD_LIMIT/1024]KiB.</font>"
|
||||
return 0
|
||||
/* //Don't need this at the moment. But it's here if it's needed later.
|
||||
//Helps prevent multiple files being uploaded at once. Or right after eachother.
|
||||
var/time_to_wait = fileaccess_timer - world.time
|
||||
if(time_to_wait > 0)
|
||||
src << "<font color='red'>Error: AllowUpload(): Spam prevention. Please wait [round(time_to_wait/10)] seconds.</font>"
|
||||
return 0
|
||||
fileaccess_timer = world.time + FTPDELAY */
|
||||
return 1
|
||||
|
||||
|
||||
///////////
|
||||
//CONNECT//
|
||||
///////////
|
||||
/client/New(TopicData)
|
||||
TopicData = null //Prevent calls to client.Topic from connect
|
||||
|
||||
if(connection != "seeker") //Invalid connection type.
|
||||
return null
|
||||
if(byond_version < MIN_CLIENT_VERSION) //Out of date client.
|
||||
return null
|
||||
|
||||
if(IsGuestKey(key))
|
||||
alert(src,"This server doesn't allow guest accounts to play. Please go to http://www.byond.com/ and register for a key.","Guest","OK")
|
||||
del(src)
|
||||
return
|
||||
|
||||
// Change the way they should download resources.
|
||||
if(config.resource_urls)
|
||||
src.preload_rsc = pick(config.resource_urls)
|
||||
else src.preload_rsc = 1 // If config.resource_urls is not set, preload like normal.
|
||||
|
||||
src << "\red If the title screen is black, resources are still downloading. Please be patient until the title screen appears."
|
||||
|
||||
|
||||
clients += src
|
||||
directory[ckey] = src
|
||||
|
||||
//Admin Authorisation
|
||||
holder = admin_datums[ckey]
|
||||
if(holder)
|
||||
admins += src
|
||||
holder.owner = src
|
||||
|
||||
//preferences datum - also holds some persistant data for the client (because we may as well keep these datums to a minimum)
|
||||
prefs = preferences_datums[ckey]
|
||||
if(!prefs)
|
||||
prefs = new /datum/preferences(src)
|
||||
preferences_datums[ckey] = prefs
|
||||
prefs.last_ip = address //these are gonna be used for banning
|
||||
prefs.last_id = computer_id //these are gonna be used for banning
|
||||
|
||||
. = ..() //calls mob.Login()
|
||||
|
||||
if(custom_event_msg && custom_event_msg != "")
|
||||
src << "<h1 class='alert'>Custom Event</h1>"
|
||||
src << "<h2 class='alert'>A custom event is taking place. OOC Info:</h2>"
|
||||
src << "<span class='alert'>[html_encode(custom_event_msg)]</span>"
|
||||
src << "<br>"
|
||||
|
||||
if( (world.address == address || !address) && !host )
|
||||
host = key
|
||||
world.update_status()
|
||||
|
||||
if(holder)
|
||||
add_admin_verbs()
|
||||
admin_memo_show()
|
||||
|
||||
log_client_to_db()
|
||||
|
||||
send_resources()
|
||||
|
||||
if(prefs.lastchangelog != changelog_hash) //bolds the changelog button on the interface so we know there are updates.
|
||||
winset(src, "rpane.changelog", "background-color=#eaeaea;font-style=bold")
|
||||
|
||||
|
||||
//////////////
|
||||
//DISCONNECT//
|
||||
//////////////
|
||||
/client/Del()
|
||||
if(holder)
|
||||
holder.owner = null
|
||||
admins -= src
|
||||
directory -= ckey
|
||||
clients -= src
|
||||
return ..()
|
||||
|
||||
|
||||
|
||||
/client/proc/log_client_to_db()
|
||||
|
||||
if ( IsGuestKey(src.key) )
|
||||
return
|
||||
|
||||
establish_db_connection()
|
||||
if(!dbcon.IsConnected())
|
||||
return
|
||||
|
||||
var/sql_ckey = sql_sanitize_text(src.ckey)
|
||||
|
||||
var/DBQuery/query = dbcon.NewQuery("SELECT id, datediff(Now(),firstseen) as age FROM erro_player WHERE ckey = '[sql_ckey]'")
|
||||
query.Execute()
|
||||
var/sql_id = 0
|
||||
while(query.NextRow())
|
||||
sql_id = query.item[1]
|
||||
player_age = text2num(query.item[2])
|
||||
break
|
||||
|
||||
var/DBQuery/query_ip = dbcon.NewQuery("SELECT ckey FROM erro_player WHERE ip = '[address]'")
|
||||
query_ip.Execute()
|
||||
related_accounts_ip = ""
|
||||
while(query_ip.NextRow())
|
||||
related_accounts_ip += "[query_ip.item[1]], "
|
||||
break
|
||||
|
||||
var/DBQuery/query_cid = dbcon.NewQuery("SELECT ckey FROM erro_player WHERE computerid = '[computer_id]'")
|
||||
query_cid.Execute()
|
||||
related_accounts_cid = ""
|
||||
while(query_cid.NextRow())
|
||||
related_accounts_cid += "[query_cid.item[1]], "
|
||||
break
|
||||
|
||||
//Just the standard check to see if it's actually a number
|
||||
if(sql_id)
|
||||
if(istext(sql_id))
|
||||
sql_id = text2num(sql_id)
|
||||
if(!isnum(sql_id))
|
||||
return
|
||||
|
||||
var/admin_rank = "Player"
|
||||
if(src.holder)
|
||||
admin_rank = src.holder.rank
|
||||
|
||||
var/sql_ip = sql_sanitize_text(src.address)
|
||||
var/sql_computerid = sql_sanitize_text(src.computer_id)
|
||||
var/sql_admin_rank = sql_sanitize_text(admin_rank)
|
||||
|
||||
|
||||
if(sql_id)
|
||||
//Player already identified previously, we need to just update the 'lastseen', 'ip' and 'computer_id' variables
|
||||
var/DBQuery/query_update = dbcon.NewQuery("UPDATE erro_player SET lastseen = Now(), ip = '[sql_ip]', computerid = '[sql_computerid]', lastadminrank = '[sql_admin_rank]' WHERE id = [sql_id]")
|
||||
query_update.Execute()
|
||||
else
|
||||
//New player!! Need to insert all the stuff
|
||||
var/DBQuery/query_insert = dbcon.NewQuery("INSERT INTO erro_player (id, ckey, firstseen, lastseen, ip, computerid, lastadminrank) VALUES (null, '[sql_ckey]', Now(), Now(), '[sql_ip]', '[sql_computerid]', '[sql_admin_rank]')")
|
||||
query_insert.Execute()
|
||||
|
||||
//Logging player access
|
||||
var/serverip = "[world.internet_address]:[world.port]"
|
||||
var/DBQuery/query_accesslog = dbcon.NewQuery("INSERT INTO `erro_connection_log`(`id`,`datetime`,`serverip`,`ckey`,`ip`,`computerid`) VALUES(null,Now(),'[serverip]','[sql_ckey]','[sql_ip]','[sql_computerid]');")
|
||||
query_accesslog.Execute()
|
||||
|
||||
|
||||
#undef TOPIC_SPAM_DELAY
|
||||
#undef UPLOAD_LIMIT
|
||||
#undef MIN_CLIENT_VERSION
|
||||
|
||||
//checks if a client is afk
|
||||
//3000 frames = 5 minutes
|
||||
/client/proc/is_afk(duration=3000)
|
||||
if(inactivity > duration) return inactivity
|
||||
return 0
|
||||
|
||||
//send resources to the client. It's here in its own proc so we can move it around easiliy if need be
|
||||
/client/proc/send_resources()
|
||||
// preload_vox() //Causes long delays with initial start window and subsequent windows when first logged in.
|
||||
getFiles(
|
||||
'nano/js/libraries.min.js',
|
||||
'nano/js/nano_update.js',
|
||||
'nano/js/nano_config.js',
|
||||
'nano/js/nano_base_helpers.js',
|
||||
'nano/css/shared.css',
|
||||
'nano/css/icons.css',
|
||||
'nano/templates/chem_dispenser.tmpl',
|
||||
'nano/templates/cryo.tmpl',
|
||||
'nano/templates/geoscanner.tmpl',
|
||||
'nano/templates/dna_modifier.tmpl',
|
||||
'nano/templates/telescience_console.tmpl',
|
||||
'nano/templates/pda.tmpl',
|
||||
'nano/templates/smes.tmpl',
|
||||
'nano/templates/uplink.tmpl',
|
||||
'nano/images/uiBackground.png',
|
||||
'nano/images/uiIcons16.png',
|
||||
'nano/images/uiIcons24.png',
|
||||
'nano/images/uiBackground-Syndicate.png',
|
||||
'nano/images/uiLinkPendingIcon.gif',
|
||||
'nano/images/uiMaskBackground.png',
|
||||
'nano/images/uiNoticeBackground.jpg',
|
||||
'nano/images/uiTitleFluff.png',
|
||||
'nano/images/uiTitleFluff-Syndicate.png',
|
||||
'html/search.js',
|
||||
'html/panels.css',
|
||||
'icons/pda_icons/pda_atmos.png',
|
||||
'icons/pda_icons/pda_back.png',
|
||||
'icons/pda_icons/pda_bell.png',
|
||||
'icons/pda_icons/pda_blank.png',
|
||||
'icons/pda_icons/pda_boom.png',
|
||||
'icons/pda_icons/pda_bucket.png',
|
||||
'icons/pda_icons/pda_crate.png',
|
||||
'icons/pda_icons/pda_cuffs.png',
|
||||
'icons/pda_icons/pda_eject.png',
|
||||
'icons/pda_icons/pda_exit.png',
|
||||
'icons/pda_icons/pda_flashlight.png',
|
||||
'icons/pda_icons/pda_honk.png',
|
||||
'icons/pda_icons/pda_mail.png',
|
||||
'icons/pda_icons/pda_medical.png',
|
||||
'icons/pda_icons/pda_menu.png',
|
||||
'icons/pda_icons/pda_mule.png',
|
||||
'icons/pda_icons/pda_notes.png',
|
||||
'icons/pda_icons/pda_power.png',
|
||||
'icons/pda_icons/pda_rdoor.png',
|
||||
'icons/pda_icons/pda_reagent.png',
|
||||
'icons/pda_icons/pda_refresh.png',
|
||||
'icons/pda_icons/pda_scanner.png',
|
||||
'icons/pda_icons/pda_signaler.png',
|
||||
'icons/pda_icons/pda_status.png',
|
||||
'icons/spideros_icons/sos_1.png',
|
||||
'icons/spideros_icons/sos_2.png',
|
||||
'icons/spideros_icons/sos_3.png',
|
||||
'icons/spideros_icons/sos_4.png',
|
||||
'icons/spideros_icons/sos_5.png',
|
||||
'icons/spideros_icons/sos_6.png',
|
||||
'icons/spideros_icons/sos_7.png',
|
||||
'icons/spideros_icons/sos_8.png',
|
||||
'icons/spideros_icons/sos_9.png',
|
||||
'icons/spideros_icons/sos_10.png',
|
||||
'icons/spideros_icons/sos_11.png',
|
||||
'icons/spideros_icons/sos_12.png',
|
||||
'icons/spideros_icons/sos_13.png',
|
||||
'icons/spideros_icons/sos_14.png'
|
||||
)
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,267 @@
|
||||
#define SAVEFILE_VERSION_MIN 8
|
||||
#define SAVEFILE_VERSION_MAX 11
|
||||
|
||||
//handles converting savefiles to new formats
|
||||
//MAKE SURE YOU KEEP THIS UP TO DATE!
|
||||
//If the sanity checks are capable of handling any issues. Only increase SAVEFILE_VERSION_MAX,
|
||||
//this will mean that savefile_version will still be over SAVEFILE_VERSION_MIN, meaning
|
||||
//this savefile update doesn't run everytime we load from the savefile.
|
||||
//This is mainly for format changes, such as the bitflags in toggles changing order or something.
|
||||
//if a file can't be updated, return 0 to delete it and start again
|
||||
//if a file was updated, return 1
|
||||
/datum/preferences/proc/savefile_update()
|
||||
if(savefile_version < 8) //lazily delete everything + additional files so they can be saved in the new format
|
||||
for(var/ckey in preferences_datums)
|
||||
var/datum/preferences/D = preferences_datums[ckey]
|
||||
if(D == src)
|
||||
var/delpath = "data/player_saves/[copytext(ckey,1,2)]/[ckey]/"
|
||||
if(delpath && fexists(delpath))
|
||||
fdel(delpath)
|
||||
break
|
||||
return 0
|
||||
|
||||
if(savefile_version == SAVEFILE_VERSION_MAX) //update successful.
|
||||
save_preferences()
|
||||
save_character()
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/datum/preferences/proc/load_path(ckey,filename="preferences.sav")
|
||||
if(!ckey) return
|
||||
path = "data/player_saves/[copytext(ckey,1,2)]/[ckey]/[filename]"
|
||||
savefile_version = SAVEFILE_VERSION_MAX
|
||||
|
||||
/datum/preferences/proc/load_preferences()
|
||||
if(!path) return 0
|
||||
if(!fexists(path)) return 0
|
||||
var/savefile/S = new /savefile(path)
|
||||
if(!S) return 0
|
||||
S.cd = "/"
|
||||
|
||||
S["version"] >> savefile_version
|
||||
//Conversion
|
||||
if(!savefile_version || !isnum(savefile_version) || savefile_version < SAVEFILE_VERSION_MIN || savefile_version > SAVEFILE_VERSION_MAX)
|
||||
if(!savefile_update()) //handles updates
|
||||
savefile_version = SAVEFILE_VERSION_MAX
|
||||
save_preferences()
|
||||
save_character()
|
||||
return 0
|
||||
|
||||
//general preferences
|
||||
S["ooccolor"] >> ooccolor
|
||||
S["lastchangelog"] >> lastchangelog
|
||||
S["UI_style"] >> UI_style
|
||||
S["be_special"] >> be_special
|
||||
S["default_slot"] >> default_slot
|
||||
S["toggles"] >> toggles
|
||||
S["UI_style_color"] >> UI_style_color
|
||||
S["UI_style_alpha"] >> UI_style_alpha
|
||||
|
||||
//Sanitize
|
||||
ooccolor = sanitize_hexcolor(ooccolor, initial(ooccolor))
|
||||
lastchangelog = sanitize_text(lastchangelog, initial(lastchangelog))
|
||||
UI_style = sanitize_inlist(UI_style, list("White", "Midnight","Orange","old"), initial(UI_style))
|
||||
be_special = sanitize_integer(be_special, 0, 65535, initial(be_special))
|
||||
default_slot = sanitize_integer(default_slot, 1, MAX_SAVE_SLOTS, initial(default_slot))
|
||||
toggles = sanitize_integer(toggles, 0, 65535, initial(toggles))
|
||||
UI_style_color = sanitize_hexcolor(UI_style_color, initial(UI_style_color))
|
||||
UI_style_alpha = sanitize_integer(UI_style_alpha, 0, 255, initial(UI_style_alpha))
|
||||
|
||||
return 1
|
||||
|
||||
/datum/preferences/proc/save_preferences()
|
||||
if(!path) return 0
|
||||
var/savefile/S = new /savefile(path)
|
||||
if(!S) return 0
|
||||
S.cd = "/"
|
||||
|
||||
S["version"] << savefile_version
|
||||
|
||||
//general preferences
|
||||
S["ooccolor"] << ooccolor
|
||||
S["lastchangelog"] << lastchangelog
|
||||
S["UI_style"] << UI_style
|
||||
S["be_special"] << be_special
|
||||
S["default_slot"] << default_slot
|
||||
S["toggles"] << toggles
|
||||
S["UI_style_color"] << UI_style_color
|
||||
S["UI_style_alpha"] << UI_style_alpha
|
||||
|
||||
return 1
|
||||
|
||||
/datum/preferences/proc/load_character(slot)
|
||||
if(!path) return 0
|
||||
if(!fexists(path)) return 0
|
||||
var/savefile/S = new /savefile(path)
|
||||
if(!S) return 0
|
||||
S.cd = "/"
|
||||
if(!slot) slot = default_slot
|
||||
slot = sanitize_integer(slot, 1, MAX_SAVE_SLOTS, initial(default_slot))
|
||||
if(slot != default_slot)
|
||||
default_slot = slot
|
||||
S["default_slot"] << slot
|
||||
S.cd = "/character[slot]"
|
||||
|
||||
//Character
|
||||
S["OOC_Notes"] >> metadata
|
||||
S["real_name"] >> real_name
|
||||
S["name_is_always_random"] >> be_random_name
|
||||
S["gender"] >> gender
|
||||
S["age"] >> age
|
||||
S["species"] >> species
|
||||
S["language"] >> language
|
||||
|
||||
//colors to be consolidated into hex strings (requires some work with dna code)
|
||||
S["hair_red"] >> r_hair
|
||||
S["hair_green"] >> g_hair
|
||||
S["hair_blue"] >> b_hair
|
||||
S["facial_red"] >> r_facial
|
||||
S["facial_green"] >> g_facial
|
||||
S["facial_blue"] >> b_facial
|
||||
S["skin_tone"] >> s_tone
|
||||
S["hair_style_name"] >> h_style
|
||||
S["facial_style_name"] >> f_style
|
||||
S["eyes_red"] >> r_eyes
|
||||
S["eyes_green"] >> g_eyes
|
||||
S["eyes_blue"] >> b_eyes
|
||||
S["underwear"] >> underwear
|
||||
S["backbag"] >> backbag
|
||||
S["b_type"] >> b_type
|
||||
|
||||
//Jobs
|
||||
S["alternate_option"] >> alternate_option
|
||||
S["job_civilian_high"] >> job_civilian_high
|
||||
S["job_civilian_med"] >> job_civilian_med
|
||||
S["job_civilian_low"] >> job_civilian_low
|
||||
S["job_medsci_high"] >> job_medsci_high
|
||||
S["job_medsci_med"] >> job_medsci_med
|
||||
S["job_medsci_low"] >> job_medsci_low
|
||||
S["job_engsec_high"] >> job_engsec_high
|
||||
S["job_engsec_med"] >> job_engsec_med
|
||||
S["job_engsec_low"] >> job_engsec_low
|
||||
|
||||
//Miscellaneous
|
||||
S["flavor_text"] >> flavor_text
|
||||
S["med_record"] >> med_record
|
||||
S["sec_record"] >> sec_record
|
||||
S["gen_record"] >> gen_record
|
||||
S["be_special"] >> be_special
|
||||
S["disabilities"] >> disabilities
|
||||
S["player_alt_titles"] >> player_alt_titles
|
||||
S["used_skillpoints"] >> used_skillpoints
|
||||
S["skills"] >> skills
|
||||
S["skill_specialization"] >> skill_specialization
|
||||
S["organ_data"] >> organ_data
|
||||
|
||||
S["nanotrasen_relation"] >> nanotrasen_relation
|
||||
//S["skin_style"] >> skin_style
|
||||
|
||||
//Sanitize
|
||||
metadata = sanitize_text(metadata, initial(metadata))
|
||||
real_name = reject_bad_name(real_name)
|
||||
if(isnull(species)) species = "Human"
|
||||
if(isnull(language)) language = "None"
|
||||
if(isnull(nanotrasen_relation)) nanotrasen_relation = initial(nanotrasen_relation)
|
||||
if(!real_name) real_name = random_name(gender)
|
||||
be_random_name = sanitize_integer(be_random_name, 0, 1, initial(be_random_name))
|
||||
gender = sanitize_gender(gender)
|
||||
age = sanitize_integer(age, AGE_MIN, AGE_MAX, initial(age))
|
||||
r_hair = sanitize_integer(r_hair, 0, 255, initial(r_hair))
|
||||
g_hair = sanitize_integer(g_hair, 0, 255, initial(g_hair))
|
||||
b_hair = sanitize_integer(b_hair, 0, 255, initial(b_hair))
|
||||
r_facial = sanitize_integer(r_facial, 0, 255, initial(r_facial))
|
||||
g_facial = sanitize_integer(g_facial, 0, 255, initial(g_facial))
|
||||
b_facial = sanitize_integer(b_facial, 0, 255, initial(b_facial))
|
||||
s_tone = sanitize_integer(s_tone, -185, 34, initial(s_tone))
|
||||
h_style = sanitize_inlist(h_style, hair_styles_list, initial(h_style))
|
||||
f_style = sanitize_inlist(f_style, facial_hair_styles_list, initial(f_style))
|
||||
r_eyes = sanitize_integer(r_eyes, 0, 255, initial(r_eyes))
|
||||
g_eyes = sanitize_integer(g_eyes, 0, 255, initial(g_eyes))
|
||||
b_eyes = sanitize_integer(b_eyes, 0, 255, initial(b_eyes))
|
||||
underwear = sanitize_integer(underwear, 1, underwear_m.len, initial(underwear))
|
||||
backbag = sanitize_integer(backbag, 1, backbaglist.len, initial(backbag))
|
||||
b_type = sanitize_text(b_type, initial(b_type))
|
||||
|
||||
alternate_option = sanitize_integer(alternate_option, 0, 2, initial(alternate_option))
|
||||
job_civilian_high = sanitize_integer(job_civilian_high, 0, 65535, initial(job_civilian_high))
|
||||
job_civilian_med = sanitize_integer(job_civilian_med, 0, 65535, initial(job_civilian_med))
|
||||
job_civilian_low = sanitize_integer(job_civilian_low, 0, 65535, initial(job_civilian_low))
|
||||
job_medsci_high = sanitize_integer(job_medsci_high, 0, 65535, initial(job_medsci_high))
|
||||
job_medsci_med = sanitize_integer(job_medsci_med, 0, 65535, initial(job_medsci_med))
|
||||
job_medsci_low = sanitize_integer(job_medsci_low, 0, 65535, initial(job_medsci_low))
|
||||
job_engsec_high = sanitize_integer(job_engsec_high, 0, 65535, initial(job_engsec_high))
|
||||
job_engsec_med = sanitize_integer(job_engsec_med, 0, 65535, initial(job_engsec_med))
|
||||
job_engsec_low = sanitize_integer(job_engsec_low, 0, 65535, initial(job_engsec_low))
|
||||
|
||||
if(!skills) skills = list()
|
||||
if(!used_skillpoints) used_skillpoints= 0
|
||||
if(isnull(disabilities)) disabilities = 0
|
||||
if(!player_alt_titles) player_alt_titles = new()
|
||||
if(!organ_data) src.organ_data = list()
|
||||
//if(!skin_style) skin_style = "Default"
|
||||
|
||||
return 1
|
||||
|
||||
/datum/preferences/proc/save_character()
|
||||
if(!path) return 0
|
||||
var/savefile/S = new /savefile(path)
|
||||
if(!S) return 0
|
||||
S.cd = "/character[default_slot]"
|
||||
|
||||
//Character
|
||||
S["OOC_Notes"] << metadata
|
||||
S["real_name"] << real_name
|
||||
S["name_is_always_random"] << be_random_name
|
||||
S["gender"] << gender
|
||||
S["age"] << age
|
||||
S["species"] << species
|
||||
S["language"] << language
|
||||
S["hair_red"] << r_hair
|
||||
S["hair_green"] << g_hair
|
||||
S["hair_blue"] << b_hair
|
||||
S["facial_red"] << r_facial
|
||||
S["facial_green"] << g_facial
|
||||
S["facial_blue"] << b_facial
|
||||
S["skin_tone"] << s_tone
|
||||
S["hair_style_name"] << h_style
|
||||
S["facial_style_name"] << f_style
|
||||
S["eyes_red"] << r_eyes
|
||||
S["eyes_green"] << g_eyes
|
||||
S["eyes_blue"] << b_eyes
|
||||
S["underwear"] << underwear
|
||||
S["backbag"] << backbag
|
||||
S["b_type"] << b_type
|
||||
|
||||
//Jobs
|
||||
S["alternate_option"] << alternate_option
|
||||
S["job_civilian_high"] << job_civilian_high
|
||||
S["job_civilian_med"] << job_civilian_med
|
||||
S["job_civilian_low"] << job_civilian_low
|
||||
S["job_medsci_high"] << job_medsci_high
|
||||
S["job_medsci_med"] << job_medsci_med
|
||||
S["job_medsci_low"] << job_medsci_low
|
||||
S["job_engsec_high"] << job_engsec_high
|
||||
S["job_engsec_med"] << job_engsec_med
|
||||
S["job_engsec_low"] << job_engsec_low
|
||||
|
||||
//Miscellaneous
|
||||
S["flavor_text"] << flavor_text
|
||||
S["med_record"] << med_record
|
||||
S["sec_record"] << sec_record
|
||||
S["gen_record"] << gen_record
|
||||
S["player_alt_titles"] << player_alt_titles
|
||||
S["be_special"] << be_special
|
||||
S["disabilities"] << disabilities
|
||||
S["used_skillpoints"] << used_skillpoints
|
||||
S["skills"] << skills
|
||||
S["skill_specialization"] << skill_specialization
|
||||
S["organ_data"] << organ_data
|
||||
|
||||
S["nanotrasen_relation"] << nanotrasen_relation
|
||||
//S["skin_style"] << skin_style
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
#undef SAVEFILE_VERSION_MAX
|
||||
#undef SAVEFILE_VERSION_MIN
|
||||
@@ -0,0 +1,187 @@
|
||||
//toggles
|
||||
/client/verb/toggle_ghost_ears()
|
||||
set name = "Show/Hide GhostEars"
|
||||
set category = "Preferences"
|
||||
set desc = ".Toggle Between seeing all mob speech, and only speech of nearby mobs"
|
||||
prefs.toggles ^= CHAT_GHOSTEARS
|
||||
src << "As a ghost, you will now [(prefs.toggles & CHAT_GHOSTEARS) ? "see all speech in the world" : "only see speech from nearby mobs"]."
|
||||
prefs.save_preferences()
|
||||
feedback_add_details("admin_verb","TGE") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/verb/toggle_ghost_sight()
|
||||
set name = "Show/Hide GhostSight"
|
||||
set category = "Preferences"
|
||||
set desc = ".Toggle Between seeing all mob emotes, and only emotes of nearby mobs"
|
||||
prefs.toggles ^= CHAT_GHOSTSIGHT
|
||||
src << "As a ghost, you will now [(prefs.toggles & CHAT_GHOSTSIGHT) ? "see all emotes in the world" : "only see emotes from nearby mobs"]."
|
||||
prefs.save_preferences()
|
||||
feedback_add_details("admin_verb","TGS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/verb/toggle_ghost_radio()
|
||||
set name = "Enable/Disable GhostRadio"
|
||||
set category = "Preferences"
|
||||
set desc = ".Toggle between hearing all radio chatter, or only from nearby speakers"
|
||||
prefs.toggles ^= CHAT_GHOSTRADIO
|
||||
src << "As a ghost, you will now [(prefs.toggles & CHAT_GHOSTRADIO) ? "hear all radio chat in the world" : "only hear from nearby speakers"]."
|
||||
prefs.save_preferences()
|
||||
feedback_add_details("admin_verb","TGR")
|
||||
|
||||
/client/proc/toggle_hear_radio()
|
||||
set name = "Show/Hide RadioChatter"
|
||||
set category = "Preferences"
|
||||
set desc = "Toggle seeing radiochatter from radios and speakers"
|
||||
if(!holder) return
|
||||
prefs.toggles ^= CHAT_RADIO
|
||||
prefs.save_preferences()
|
||||
usr << "You will [(prefs.toggles & CHAT_RADIO) ? "now" : "no longer"] see radio chatter from radios or speakers"
|
||||
feedback_add_details("admin_verb","THR") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/toggleadminhelpsound()
|
||||
set name = "Hear/Silence Adminhelps"
|
||||
set category = "Preferences"
|
||||
set desc = "Toggle hearing a notification when admin PMs are recieved"
|
||||
if(!holder) return
|
||||
prefs.toggles ^= SOUND_ADMINHELP
|
||||
prefs.save_preferences()
|
||||
usr << "You will [(prefs.toggles & SOUND_ADMINHELP) ? "now" : "no longer"] hear a sound when adminhelps arrive."
|
||||
feedback_add_details("admin_verb","AHS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/verb/deadchat() // Deadchat toggle is usable by anyone.
|
||||
set name = "Show/Hide Deadchat"
|
||||
set category = "Preferences"
|
||||
set desc ="Toggles seeing deadchat"
|
||||
prefs.toggles ^= CHAT_DEAD
|
||||
prefs.save_preferences()
|
||||
|
||||
if(src.holder)
|
||||
src << "You will [(prefs.toggles & CHAT_DEAD) ? "now" : "no longer"] see deadchat."
|
||||
else
|
||||
src << "As a ghost, you will [(prefs.toggles & CHAT_DEAD) ? "now" : "no longer"] see deadchat."
|
||||
|
||||
feedback_add_details("admin_verb","TDV") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/toggleprayers()
|
||||
set name = "Show/Hide Prayers"
|
||||
set category = "Preferences"
|
||||
set desc = "Toggles seeing prayers"
|
||||
prefs.toggles ^= CHAT_PRAYER
|
||||
prefs.save_preferences()
|
||||
src << "You will [(prefs.toggles & CHAT_PRAYER) ? "now" : "no longer"] see prayerchat."
|
||||
feedback_add_details("admin_verb","TP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/verb/toggletitlemusic()
|
||||
set name = "Hear/Silence LobbyMusic"
|
||||
set category = "Preferences"
|
||||
set desc = "Toggles hearing the GameLobby music"
|
||||
prefs.toggles ^= SOUND_LOBBY
|
||||
prefs.save_preferences()
|
||||
if(prefs.toggles & SOUND_LOBBY)
|
||||
src << "You will now hear music in the game lobby."
|
||||
if(istype(mob, /mob/new_player))
|
||||
playtitlemusic()
|
||||
else
|
||||
src << "You will no longer hear music in the game lobby."
|
||||
if(istype(mob, /mob/new_player))
|
||||
src << sound(null, repeat = 0, wait = 0, volume = 85, channel = 1) // stop the jamsz
|
||||
feedback_add_details("admin_verb","TLobby") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/verb/togglemidis()
|
||||
set name = "Hear/Silence Midis"
|
||||
set category = "Preferences"
|
||||
set desc = "Toggles hearing sounds uploaded by admins"
|
||||
prefs.toggles ^= SOUND_MIDI
|
||||
prefs.save_preferences()
|
||||
if(prefs.toggles & SOUND_MIDI)
|
||||
src << "You will now hear any sounds uploaded by admins."
|
||||
var/sound/break_sound = sound(null, repeat = 0, wait = 0, channel = 777)
|
||||
break_sound.priority = 250
|
||||
src << break_sound //breaks the client's sound output on channel 777
|
||||
else
|
||||
src << "You will no longer hear sounds uploaded by admins; any currently playing midis have been disabled."
|
||||
feedback_add_details("admin_verb","TMidi") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/verb/listen_ooc()
|
||||
set name = "Show/Hide OOC"
|
||||
set category = "Preferences"
|
||||
set desc = "Toggles seeing OutOfCharacter chat"
|
||||
prefs.toggles ^= CHAT_OOC
|
||||
prefs.save_preferences()
|
||||
src << "You will [(prefs.toggles & CHAT_OOC) ? "now" : "no longer"] see messages on the OOC channel."
|
||||
feedback_add_details("admin_verb","TOOC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
|
||||
/client/verb/listen_looc()
|
||||
set name = "Show/Hide LOOC"
|
||||
set category = "Preferences"
|
||||
set desc = "Toggles seeing Local OutOfCharacter chat"
|
||||
prefs.toggles ^= CHAT_LOOC
|
||||
prefs.save_preferences()
|
||||
|
||||
src << "You will [(prefs.toggles & CHAT_LOOC) ? "now" : "no longer"] see messages on the LOOC channel."
|
||||
feedback_add_details("admin_verb","TLOOC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
|
||||
|
||||
/client/verb/Toggle_Soundscape() //All new ambience should be added here so it works with this verb until someone better at things comes up with a fix that isn't awful
|
||||
set name = "Hear/Silence Ambience"
|
||||
set category = "Preferences"
|
||||
set desc = "Toggles hearing ambient sound effects"
|
||||
prefs.toggles ^= SOUND_AMBIENCE
|
||||
prefs.save_preferences()
|
||||
if(prefs.toggles & SOUND_AMBIENCE)
|
||||
src << "You will now hear ambient sounds."
|
||||
else
|
||||
src << "You will no longer hear ambient sounds."
|
||||
src << sound(null, repeat = 0, wait = 0, volume = 0, channel = 1)
|
||||
src << sound(null, repeat = 0, wait = 0, volume = 0, channel = 2)
|
||||
feedback_add_details("admin_verb","TAmbi") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
//be special
|
||||
/client/verb/toggle_be_special(role in be_special_flags)
|
||||
set name = "Toggle SpecialRole Candidacy"
|
||||
set category = "Preferences"
|
||||
set desc = "Toggles which special roles you would like to be a candidate for, during events."
|
||||
var/role_flag = be_special_flags[role]
|
||||
if(!role_flag) return
|
||||
prefs.be_special ^= role_flag
|
||||
prefs.save_preferences()
|
||||
src << "You will [(prefs.be_special & role_flag) ? "now" : "no longer"] be considered for [role] events (where possible)."
|
||||
feedback_add_details("admin_verb","TBeSpecial") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
|
||||
/client/verb/change_ui()
|
||||
set name = "Change UI"
|
||||
set category = "Preferences"
|
||||
set desc = "Configure your user interface"
|
||||
|
||||
if(!ishuman(usr))
|
||||
usr << "This only for human"
|
||||
return
|
||||
|
||||
var/UI_style_new = input(usr, "Select a style, we recommend White for customization") in list("White", "Midnight", "Orange", "old")
|
||||
if(!UI_style_new) return
|
||||
|
||||
var/UI_style_alpha_new = input(usr, "Select a new alpha(transparence) parametr for UI, between 50 and 255") as num
|
||||
if(!UI_style_alpha_new | !(UI_style_alpha_new <= 255 && UI_style_alpha_new >= 50)) return
|
||||
|
||||
var/UI_style_color_new = input(usr, "Choose your UI color, dark colors are not recommended!") as color|null
|
||||
if(!UI_style_color_new) return
|
||||
|
||||
//update UI
|
||||
var/list/icons = usr.hud_used.adding + usr.hud_used.other +usr.hud_used.hotkeybuttons
|
||||
icons.Add(usr.zone_sel)
|
||||
|
||||
for(var/obj/screen/I in icons)
|
||||
if(I.color && I.alpha)
|
||||
I.icon = ui_style2icon(UI_style_new)
|
||||
I.color = UI_style_color_new
|
||||
I.alpha = UI_style_alpha_new
|
||||
|
||||
|
||||
|
||||
if(alert("Like it? Save changes?",,"Yes", "No") == "Yes")
|
||||
prefs.UI_style = UI_style_new
|
||||
prefs.UI_style_alpha = UI_style_alpha_new
|
||||
prefs.UI_style_color = UI_style_color_new
|
||||
prefs.save_preferences()
|
||||
usr << "UI was saved"
|
||||
@@ -0,0 +1,391 @@
|
||||
/obj/item/clothing
|
||||
name = "clothing"
|
||||
var/list/species_restricted = null //Only these species can wear this kit.
|
||||
|
||||
//BS12: Species-restricted clothing check.
|
||||
/obj/item/clothing/mob_can_equip(M as mob, slot)
|
||||
|
||||
if(species_restricted && istype(M,/mob/living/carbon/human))
|
||||
|
||||
var/wearable = null
|
||||
var/exclusive = null
|
||||
var/mob/living/carbon/human/H = M
|
||||
|
||||
if("exclude" in species_restricted)
|
||||
exclusive = 1
|
||||
|
||||
if(H.species)
|
||||
if(exclusive)
|
||||
if(!(H.species.name in species_restricted))
|
||||
wearable = 1
|
||||
else
|
||||
if(H.species.name in species_restricted)
|
||||
wearable = 1
|
||||
|
||||
if(!wearable && (slot != 15 && slot != 16)) //Pockets.
|
||||
M << "\red Your species cannot wear [src]."
|
||||
return 0
|
||||
|
||||
return ..()
|
||||
|
||||
//Ears: headsets, earmuffs and tiny objects
|
||||
/obj/item/clothing/ears
|
||||
name = "ears"
|
||||
w_class = 1.0
|
||||
throwforce = 2
|
||||
slot_flags = SLOT_EARS
|
||||
|
||||
/obj/item/clothing/ears/attack_hand(mob/user as mob)
|
||||
if (!user) return
|
||||
|
||||
if (src.loc != user || !istype(user,/mob/living/carbon/human))
|
||||
..()
|
||||
return
|
||||
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(H.l_ear != src && H.r_ear != src)
|
||||
..()
|
||||
return
|
||||
|
||||
if(!canremove)
|
||||
return
|
||||
|
||||
var/obj/item/clothing/ears/O
|
||||
if(slot_flags & SLOT_TWOEARS )
|
||||
O = (H.l_ear == src ? H.r_ear : H.l_ear)
|
||||
user.u_equip(O)
|
||||
if(!istype(src,/obj/item/clothing/ears/offear))
|
||||
del(O)
|
||||
O = src
|
||||
else
|
||||
O = src
|
||||
|
||||
user.u_equip(src)
|
||||
|
||||
if (O)
|
||||
user.put_in_hands(O)
|
||||
O.add_fingerprint(user)
|
||||
|
||||
if(istype(src,/obj/item/clothing/ears/offear))
|
||||
del(src)
|
||||
|
||||
/obj/item/clothing/ears/offear
|
||||
name = "Other ear"
|
||||
w_class = 5.0
|
||||
icon = 'icons/mob/screen1_Midnight.dmi'
|
||||
icon_state = "block"
|
||||
slot_flags = SLOT_EARS | SLOT_TWOEARS
|
||||
|
||||
New(var/obj/O)
|
||||
name = O.name
|
||||
desc = O.desc
|
||||
icon = O.icon
|
||||
icon_state = O.icon_state
|
||||
dir = O.dir
|
||||
|
||||
/obj/item/clothing/ears/earmuffs
|
||||
name = "earmuffs"
|
||||
desc = "Protects your hearing from loud noises, and quiet ones as well."
|
||||
icon_state = "earmuffs"
|
||||
item_state = "earmuffs"
|
||||
slot_flags = SLOT_EARS | SLOT_TWOEARS
|
||||
|
||||
//Glasses
|
||||
/obj/item/clothing/glasses
|
||||
name = "glasses"
|
||||
icon = 'icons/obj/clothing/glasses.dmi'
|
||||
w_class = 2.0
|
||||
flags = GLASSESCOVERSEYES
|
||||
slot_flags = SLOT_EYES
|
||||
var/vision_flags = 0
|
||||
var/darkness_view = 0//Base human is 2
|
||||
var/invisa_view = 0
|
||||
|
||||
/*
|
||||
SEE_SELF // can see self, no matter what
|
||||
SEE_MOBS // can see all mobs, no matter what
|
||||
SEE_OBJS // can see all objs, no matter what
|
||||
SEE_TURFS // can see all turfs (and areas), no matter what
|
||||
SEE_PIXELS// if an object is located on an unlit area, but some of its pixels are
|
||||
// in a lit area (via pixel_x,y or smooth movement), can see those pixels
|
||||
BLIND // can't see anything
|
||||
*/
|
||||
|
||||
|
||||
//Gloves
|
||||
/obj/item/clothing/gloves
|
||||
name = "gloves"
|
||||
gender = PLURAL //Carn: for grammarically correct text-parsing
|
||||
w_class = 2.0
|
||||
icon = 'icons/obj/clothing/gloves.dmi'
|
||||
siemens_coefficient = 0.50
|
||||
var/wired = 0
|
||||
var/obj/item/weapon/cell/cell = 0
|
||||
var/clipped = 0
|
||||
body_parts_covered = HANDS
|
||||
slot_flags = SLOT_GLOVES
|
||||
attack_verb = list("challenged")
|
||||
species_restricted = list("exclude","Unathi","Tajaran")
|
||||
|
||||
/obj/item/clothing/gloves/examine()
|
||||
set src in usr
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/clothing/gloves/emp_act(severity)
|
||||
if(cell)
|
||||
cell.charge -= 1000 / severity
|
||||
if (cell.charge < 0)
|
||||
cell.charge = 0
|
||||
if(cell.reliability != 100 && prob(50/severity))
|
||||
cell.reliability -= 10 / severity
|
||||
..()
|
||||
|
||||
// Called just before an attack_hand(), in mob/UnarmedAttack()
|
||||
/obj/item/clothing/gloves/proc/Touch(var/atom/A, var/proximity)
|
||||
return 0 // return 1 to cancel attack_hand()
|
||||
|
||||
//Head
|
||||
/obj/item/clothing/head
|
||||
name = "head"
|
||||
icon = 'icons/obj/clothing/hats.dmi'
|
||||
body_parts_covered = HEAD
|
||||
slot_flags = SLOT_HEAD
|
||||
|
||||
|
||||
//Mask
|
||||
/obj/item/clothing/mask
|
||||
name = "mask"
|
||||
icon = 'icons/obj/clothing/masks.dmi'
|
||||
body_parts_covered = HEAD
|
||||
slot_flags = SLOT_MASK
|
||||
|
||||
//Shoes
|
||||
/obj/item/clothing/shoes
|
||||
name = "shoes"
|
||||
icon = 'icons/obj/clothing/shoes.dmi'
|
||||
desc = "Comfortable-looking shoes."
|
||||
gender = PLURAL //Carn: for grammarically correct text-parsing
|
||||
var/chained = 0
|
||||
siemens_coefficient = 0.9
|
||||
body_parts_covered = FEET
|
||||
slot_flags = SLOT_FEET
|
||||
|
||||
permeability_coefficient = 0.50
|
||||
slowdown = SHOES_SLOWDOWN
|
||||
species_restricted = list("exclude","Unathi","Tajaran")
|
||||
|
||||
//Suit
|
||||
/obj/item/clothing/suit
|
||||
icon = 'icons/obj/clothing/suits.dmi'
|
||||
name = "suit"
|
||||
var/fire_resist = T0C+100
|
||||
flags = FPRINT | TABLEPASS
|
||||
allowed = list(/obj/item/weapon/tank/emergency_oxygen)
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
slot_flags = SLOT_OCLOTHING
|
||||
var/blood_overlay_type = "suit"
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
//Spacesuit
|
||||
//Note: Everything in modules/clothing/spacesuits should have the entire suit grouped together.
|
||||
// Meaning the the suit is defined directly after the corrisponding helmet. Just like below!
|
||||
/obj/item/clothing/head/helmet/space
|
||||
name = "Space helmet"
|
||||
icon_state = "space"
|
||||
desc = "A special helmet designed for work in a hazardous, low-pressure environment."
|
||||
flags = FPRINT | TABLEPASS | HEADCOVERSEYES | BLOCKHAIR | HEADCOVERSMOUTH | STOPSPRESSUREDMAGE
|
||||
item_state = "space"
|
||||
permeability_coefficient = 0.01
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 50)
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
|
||||
cold_protection = HEAD
|
||||
min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECITON_TEMPERATURE
|
||||
siemens_coefficient = 0.9
|
||||
species_restricted = list("exclude","Diona","Vox")
|
||||
|
||||
/obj/item/clothing/suit/space
|
||||
name = "Space suit"
|
||||
desc = "A suit that protects against low pressure environments. Has a big 13 on the back."
|
||||
icon_state = "space"
|
||||
item_state = "s_suit"
|
||||
w_class = 4//bulky item
|
||||
gas_transfer_coefficient = 0.01
|
||||
permeability_coefficient = 0.02
|
||||
flags = FPRINT | TABLEPASS | STOPSPRESSUREDMAGE
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen)
|
||||
slowdown = 3
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 50)
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
|
||||
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECITON_TEMPERATURE
|
||||
siemens_coefficient = 0.9
|
||||
species_restricted = list("exclude","Diona","Vox")
|
||||
|
||||
//Under clothing
|
||||
/obj/item/clothing/under
|
||||
icon = 'icons/obj/clothing/uniforms.dmi'
|
||||
name = "under"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||
permeability_coefficient = 0.90
|
||||
flags = FPRINT | TABLEPASS
|
||||
slot_flags = SLOT_ICLOTHING
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
var/has_sensor = 1//For the crew computer 2 = unable to change mode
|
||||
var/sensor_mode = 0
|
||||
/*
|
||||
1 = Report living/dead
|
||||
2 = Report detailed damages
|
||||
3 = Report location
|
||||
*/
|
||||
var/obj/item/clothing/tie/hastie = null
|
||||
var/displays_id = 1
|
||||
|
||||
/obj/item/clothing/under/attackby(obj/item/I, mob/user)
|
||||
if(!hastie && istype(I, /obj/item/clothing/tie))
|
||||
user.drop_item()
|
||||
hastie = I
|
||||
I.loc = src
|
||||
user << "<span class='notice'>You attach [I] to [src].</span>"
|
||||
|
||||
if (istype(hastie,/obj/item/clothing/tie/holster))
|
||||
verbs += /obj/item/clothing/under/proc/holster
|
||||
|
||||
if (istype(hastie,/obj/item/clothing/tie/storage))
|
||||
verbs += /obj/item/clothing/under/proc/storage
|
||||
|
||||
if(istype(loc, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = loc
|
||||
H.update_inv_w_uniform()
|
||||
|
||||
return
|
||||
|
||||
..()
|
||||
|
||||
/obj/item/clothing/under/examine()
|
||||
set src in view()
|
||||
..()
|
||||
switch(src.sensor_mode)
|
||||
if(0)
|
||||
usr << "Its sensors appear to be disabled."
|
||||
if(1)
|
||||
usr << "Its binary life sensors appear to be enabled."
|
||||
if(2)
|
||||
usr << "Its vital tracker appears to be enabled."
|
||||
if(3)
|
||||
usr << "Its vital tracker and tracking beacon appear to be enabled."
|
||||
if(hastie)
|
||||
usr << "\A [hastie] is clipped to it."
|
||||
|
||||
/obj/item/clothing/under/verb/toggle()
|
||||
set name = "Toggle Suit Sensors"
|
||||
set category = "Object"
|
||||
set src in usr
|
||||
var/mob/M = usr
|
||||
if (istype(M, /mob/dead/)) return
|
||||
if (usr.stat) return
|
||||
if(src.has_sensor >= 2)
|
||||
usr << "The controls are locked."
|
||||
return 0
|
||||
if(src.has_sensor <= 0)
|
||||
usr << "This suit does not have any sensors."
|
||||
return 0
|
||||
src.sensor_mode += 1
|
||||
if(src.sensor_mode > 3)
|
||||
src.sensor_mode = 0
|
||||
switch(src.sensor_mode)
|
||||
if(0)
|
||||
usr << "You disable your suit's remote sensing equipment."
|
||||
if(1)
|
||||
usr << "Your suit will now report whether you are live or dead."
|
||||
if(2)
|
||||
usr << "Your suit will now report your vital lifesigns."
|
||||
if(3)
|
||||
usr << "Your suit will now report your vital lifesigns as well as your coordinate position."
|
||||
..()
|
||||
|
||||
/obj/item/clothing/under/verb/removetie()
|
||||
set name = "Remove Accessory"
|
||||
set category = "Object"
|
||||
set src in usr
|
||||
if(!istype(usr, /mob/living)) return
|
||||
if(usr.stat) return
|
||||
|
||||
if(hastie)
|
||||
if (istype(hastie,/obj/item/clothing/tie/holster))
|
||||
verbs -= /obj/item/clothing/under/proc/holster
|
||||
|
||||
if (istype(hastie,/obj/item/clothing/tie/storage))
|
||||
verbs -= /obj/item/clothing/under/proc/storage
|
||||
var/obj/item/clothing/tie/storage/W = hastie
|
||||
if (W.hold)
|
||||
W.hold.close(usr)
|
||||
|
||||
usr.put_in_hands(hastie)
|
||||
hastie = null
|
||||
|
||||
if(istype(loc, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = loc
|
||||
H.update_inv_w_uniform()
|
||||
|
||||
/obj/item/clothing/under/rank/New()
|
||||
sensor_mode = pick(0,1,2,3)
|
||||
..()
|
||||
|
||||
/obj/item/clothing/under/proc/holster()
|
||||
set name = "Holster"
|
||||
set category = "Object"
|
||||
set src in usr
|
||||
if(!istype(usr, /mob/living)) return
|
||||
if(usr.stat) return
|
||||
|
||||
if (!hastie || !istype(hastie,/obj/item/clothing/tie/holster))
|
||||
usr << "\red You need a holster for that!"
|
||||
return
|
||||
var/obj/item/clothing/tie/holster/H = hastie
|
||||
|
||||
if(!H.holstered)
|
||||
if(!istype(usr.get_active_hand(), /obj/item/weapon/gun))
|
||||
usr << "\blue You need your gun equiped to holster it."
|
||||
return
|
||||
var/obj/item/weapon/gun/W = usr.get_active_hand()
|
||||
if (!W.isHandgun())
|
||||
usr << "\red This gun won't fit in \the [H]!"
|
||||
return
|
||||
H.holstered = usr.get_active_hand()
|
||||
usr.drop_item()
|
||||
H.holstered.loc = src
|
||||
usr.visible_message("\blue \The [usr] holsters \the [H.holstered].", "You holster \the [H.holstered].")
|
||||
else
|
||||
if(istype(usr.get_active_hand(),/obj) && istype(usr.get_inactive_hand(),/obj))
|
||||
usr << "\red You need an empty hand to draw the gun!"
|
||||
else
|
||||
if(usr.a_intent == "hurt")
|
||||
usr.visible_message("\red \The [usr] draws \the [H.holstered], ready to shoot!", \
|
||||
"\red You draw \the [H.holstered], ready to shoot!")
|
||||
else
|
||||
usr.visible_message("\blue \The [usr] draws \the [H.holstered], pointing it at the ground.", \
|
||||
"\blue You draw \the [H.holstered], pointing it at the ground.")
|
||||
usr.put_in_hands(H.holstered)
|
||||
H.holstered = null
|
||||
|
||||
/obj/item/clothing/under/proc/storage()
|
||||
set name = "Look in storage"
|
||||
set category = "Object"
|
||||
set src in usr
|
||||
if(!istype(usr, /mob/living)) return
|
||||
if(usr.stat) return
|
||||
|
||||
if (!hastie || !istype(hastie,/obj/item/clothing/tie/storage))
|
||||
usr << "\red You need something to store items in for that!"
|
||||
return
|
||||
var/obj/item/clothing/tie/storage/W = hastie
|
||||
|
||||
if (!istype(W.hold))
|
||||
return
|
||||
|
||||
W.hold.loc = usr
|
||||
W.hold.attack_hand(usr)
|
||||
|
||||
|
||||
@@ -0,0 +1,196 @@
|
||||
|
||||
/obj/item/clothing/glasses
|
||||
name = "glasses"
|
||||
icon = 'icons/obj/clothing/glasses.dmi'
|
||||
//w_class = 2.0
|
||||
//flags = GLASSESCOVERSEYES
|
||||
//slot_flags = SLOT_EYES
|
||||
//var/vision_flags = 0
|
||||
//var/darkness_view = 0//Base human is 2
|
||||
//var/invisa_view = 0
|
||||
var/prescription = 0
|
||||
|
||||
/obj/item/clothing/glasses/meson
|
||||
name = "Optical Meson Scanner"
|
||||
desc = "Used for seeing walls, floors, and stuff through anything."
|
||||
icon_state = "meson"
|
||||
item_state = "glasses"
|
||||
origin_tech = "magnets=2;engineering=2"
|
||||
vision_flags = SEE_TURFS
|
||||
|
||||
/obj/item/clothing/glasses/meson/prescription
|
||||
name = "prescription mesons"
|
||||
desc = "Optical Meson Scanner with prescription lenses."
|
||||
prescription = 1
|
||||
|
||||
/obj/item/clothing/glasses/science
|
||||
name = "Science Goggles"
|
||||
desc = "nothing"
|
||||
icon_state = "purple"
|
||||
item_state = "glasses"
|
||||
|
||||
/obj/item/clothing/glasses/night
|
||||
name = "Night Vision Goggles"
|
||||
desc = "You can totally see in the dark now!."
|
||||
icon_state = "night"
|
||||
item_state = "glasses"
|
||||
origin_tech = "magnets=2"
|
||||
darkness_view = 3
|
||||
|
||||
/obj/item/clothing/glasses/eyepatch
|
||||
name = "eyepatch"
|
||||
desc = "Yarr."
|
||||
icon_state = "eyepatch"
|
||||
item_state = "eyepatch"
|
||||
|
||||
/obj/item/clothing/glasses/monocle
|
||||
name = "monocle"
|
||||
desc = "Such a dapper eyepiece!"
|
||||
icon_state = "monocle"
|
||||
item_state = "headset" // lol
|
||||
|
||||
/obj/item/clothing/glasses/material
|
||||
name = "Optical Material Scanner"
|
||||
desc = "Very confusing glasses."
|
||||
icon_state = "material"
|
||||
item_state = "glasses"
|
||||
origin_tech = "magnets=3;engineering=3"
|
||||
vision_flags = SEE_OBJS
|
||||
|
||||
/obj/item/clothing/glasses/regular
|
||||
name = "Prescription Glasses"
|
||||
desc = "Made by Nerd. Co."
|
||||
icon_state = "glasses"
|
||||
item_state = "glasses"
|
||||
prescription = 1
|
||||
|
||||
/obj/item/clothing/glasses/regular/hipster
|
||||
name = "Prescription Glasses"
|
||||
desc = "Made by Uncool. Co."
|
||||
icon_state = "hipster_glasses"
|
||||
item_state = "hipster_glasses"
|
||||
|
||||
/obj/item/clothing/glasses/gglasses
|
||||
name = "Green Glasses"
|
||||
desc = "Forest green glasses, like the kind you'd wear when hatching a nasty scheme."
|
||||
icon_state = "gglasses"
|
||||
item_state = "gglasses"
|
||||
|
||||
/obj/item/clothing/glasses/sunglasses
|
||||
desc = "Strangely ancient technology used to help provide rudimentary eye cover. Enhanced shielding blocks many flashes."
|
||||
name = "sunglasses"
|
||||
icon_state = "sun"
|
||||
item_state = "sunglasses"
|
||||
darkness_view = -1
|
||||
|
||||
/obj/item/clothing/glasses/welding
|
||||
name = "welding goggles"
|
||||
desc = "Protects the eyes from welders, approved by the mad scientist association."
|
||||
icon_state = "welding-g"
|
||||
item_state = "welding-g"
|
||||
icon_action_button = "action_welding_g"
|
||||
var/up = 0
|
||||
|
||||
/obj/item/clothing/glasses/welding/attack_self()
|
||||
toggle()
|
||||
|
||||
|
||||
/obj/item/clothing/glasses/welding/verb/toggle()
|
||||
set category = "Object"
|
||||
set name = "Adjust welding goggles"
|
||||
set src in usr
|
||||
|
||||
if(usr.canmove && !usr.stat && !usr.restrained())
|
||||
if(src.up)
|
||||
src.up = !src.up
|
||||
src.flags |= GLASSESCOVERSEYES
|
||||
flags_inv |= HIDEEYES
|
||||
icon_state = initial(icon_state)
|
||||
usr << "You flip the [src] down to protect your eyes."
|
||||
else
|
||||
src.up = !src.up
|
||||
src.flags &= ~HEADCOVERSEYES
|
||||
flags_inv &= ~HIDEEYES
|
||||
icon_state = "[initial(icon_state)]up"
|
||||
usr << "You push the [src] up out of your face."
|
||||
|
||||
usr.update_inv_glasses()
|
||||
|
||||
/obj/item/clothing/glasses/welding/superior
|
||||
name = "superior welding goggles"
|
||||
desc = "Welding goggles made from more expensive materials, strangely smells like potatoes."
|
||||
icon_state = "rwelding-g"
|
||||
item_state = "rwelding-g"
|
||||
icon_action_button = "action_welding_g"
|
||||
|
||||
/obj/item/clothing/glasses/sunglasses/blindfold
|
||||
name = "blindfold"
|
||||
desc = "Covers the eyes, preventing sight."
|
||||
icon_state = "blindfold"
|
||||
item_state = "blindfold"
|
||||
//vision_flags = BLIND // This flag is only supposed to be used if it causes permanent blindness, not temporary because of glasses
|
||||
|
||||
/obj/item/clothing/glasses/sunglasses/prescription
|
||||
name = "prescription sunglasses"
|
||||
prescription = 1
|
||||
|
||||
/obj/item/clothing/glasses/sunglasses/big
|
||||
desc = "Strangely ancient technology used to help provide rudimentary eye cover. Larger than average enhanced shielding blocks many flashes."
|
||||
icon_state = "bigsunglasses"
|
||||
item_state = "bigsunglasses"
|
||||
|
||||
/obj/item/clothing/glasses/sunglasses/sechud
|
||||
name = "HUDSunglasses"
|
||||
desc = "Sunglasses with a HUD."
|
||||
icon_state = "sunhud"
|
||||
var/obj/item/clothing/glasses/hud/security/hud = null
|
||||
|
||||
New()
|
||||
..()
|
||||
src.hud = new/obj/item/clothing/glasses/hud/security(src)
|
||||
return
|
||||
|
||||
/obj/item/clothing/glasses/thermal
|
||||
name = "Optical Thermal Scanner"
|
||||
desc = "Thermals in the shape of glasses."
|
||||
icon_state = "thermal"
|
||||
item_state = "glasses"
|
||||
origin_tech = "magnets=3"
|
||||
vision_flags = SEE_MOBS
|
||||
invisa_view = 2
|
||||
|
||||
emp_act(severity)
|
||||
if(istype(src.loc, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/M = src.loc
|
||||
M << "\red The Optical Thermal Scanner overloads and blinds you!"
|
||||
if(M.glasses == src)
|
||||
M.eye_blind = 3
|
||||
M.eye_blurry = 5
|
||||
M.disabilities |= NEARSIGHTED
|
||||
spawn(100)
|
||||
M.disabilities &= ~NEARSIGHTED
|
||||
..()
|
||||
|
||||
/obj/item/clothing/glasses/thermal/syndi //These are now a traitor item, concealed as mesons. -Pete
|
||||
name = "Optical Meson Scanner"
|
||||
desc = "Used for seeing walls, floors, and stuff through anything."
|
||||
icon_state = "meson"
|
||||
origin_tech = "magnets=3;syndicate=4"
|
||||
|
||||
/obj/item/clothing/glasses/thermal/monocle
|
||||
name = "Thermoncle"
|
||||
desc = "A monocle thermal."
|
||||
icon_state = "thermoncle"
|
||||
flags = null //doesn't protect eyes because it's a monocle, duh
|
||||
|
||||
/obj/item/clothing/glasses/thermal/eyepatch
|
||||
name = "Optical Thermal Eyepatch"
|
||||
desc = "An eyepatch with built-in thermal optics"
|
||||
icon_state = "eyepatch"
|
||||
item_state = "eyepatch"
|
||||
|
||||
/obj/item/clothing/glasses/thermal/jensen
|
||||
name = "Optical Thermal Implants"
|
||||
desc = "A set of implantable lenses designed to augment your vision"
|
||||
icon_state = "thermalimplants"
|
||||
item_state = "syringe_kit"
|
||||
@@ -0,0 +1,159 @@
|
||||
/obj/item/clothing/glasses/hud
|
||||
name = "HUD"
|
||||
desc = "A heads-up display that provides important info in (almost) real time."
|
||||
flags = null //doesn't protect eyes because it's a monocle, duh
|
||||
origin_tech = "magnets=3;biotech=2"
|
||||
var/list/icon/current = list() //the current hud icons
|
||||
|
||||
proc
|
||||
process_hud(var/mob/M) return
|
||||
|
||||
|
||||
|
||||
/obj/item/clothing/glasses/hud/health
|
||||
name = "Health Scanner HUD"
|
||||
desc = "A heads-up display that scans the humans in view and provides accurate data about their health status."
|
||||
icon_state = "healthhud"
|
||||
proc
|
||||
RoundHealth(health)
|
||||
|
||||
|
||||
RoundHealth(health)
|
||||
switch(health)
|
||||
if(100 to INFINITY)
|
||||
return "health100"
|
||||
if(70 to 100)
|
||||
return "health80"
|
||||
if(50 to 70)
|
||||
return "health60"
|
||||
if(30 to 50)
|
||||
return "health40"
|
||||
if(18 to 30)
|
||||
return "health25"
|
||||
if(5 to 18)
|
||||
return "health10"
|
||||
if(1 to 5)
|
||||
return "health1"
|
||||
if(-99 to 0)
|
||||
return "health0"
|
||||
else
|
||||
return "health-100"
|
||||
return "0"
|
||||
|
||||
|
||||
process_hud(var/mob/M)
|
||||
if(!M) return
|
||||
if(!M.client) return
|
||||
var/client/C = M.client
|
||||
var/image/holder
|
||||
for(var/mob/living/carbon/human/patient in view(get_turf(M)))
|
||||
if(M.see_invisible < patient.invisibility)
|
||||
continue
|
||||
var/foundVirus = 0
|
||||
for(var/datum/disease/D in patient.viruses)
|
||||
if(!D.hidden[SCANNER])
|
||||
foundVirus++
|
||||
for (var/ID in patient.virus2)
|
||||
if (ID in virusDB)
|
||||
foundVirus = 1
|
||||
break
|
||||
if(!C) continue
|
||||
|
||||
holder = patient.hud_list[HEALTH_HUD]
|
||||
if(patient.stat == 2)
|
||||
holder.icon_state = "hudhealth-100"
|
||||
else
|
||||
holder.icon_state = "hud[RoundHealth(patient.health)]"
|
||||
C.images += holder
|
||||
|
||||
holder = patient.hud_list[STATUS_HUD]
|
||||
if(patient.stat == 2)
|
||||
holder.icon_state = "huddead"
|
||||
else if(patient.status_flags & XENO_HOST)
|
||||
holder.icon_state = "hudxeno"
|
||||
else if(foundVirus)
|
||||
holder.icon_state = "hudill"
|
||||
else if(patient.has_brain_worms())
|
||||
var/mob/living/simple_animal/borer/B = patient.has_brain_worms()
|
||||
if(B.controlling)
|
||||
holder.icon_state = "hudbrainworm"
|
||||
else
|
||||
holder.icon_state = "hudhealthy"
|
||||
else
|
||||
holder.icon_state = "hudhealthy"
|
||||
C.images += holder
|
||||
|
||||
|
||||
/obj/item/clothing/glasses/hud/security
|
||||
name = "Security HUD"
|
||||
desc = "A heads-up display that scans the humans in view and provides accurate data about their ID status and security records."
|
||||
icon_state = "securityhud"
|
||||
|
||||
/obj/item/clothing/glasses/hud/security/jensenshades
|
||||
name = "Augmented shades"
|
||||
desc = "Polarized bioneural eyewear, designed to augment your vision."
|
||||
icon_state = "jensenshades"
|
||||
item_state = "jensenshades"
|
||||
vision_flags = SEE_MOBS
|
||||
invisa_view = 2
|
||||
|
||||
/obj/item/clothing/glasses/hud/security/process_hud(var/mob/M)
|
||||
if(!M) return
|
||||
if(!M.client) return
|
||||
var/client/C = M.client
|
||||
var/image/holder
|
||||
for(var/mob/living/carbon/human/perp in view(get_turf(M)))
|
||||
if(M.see_invisible < perp.invisibility)
|
||||
continue
|
||||
if(!C) continue
|
||||
var/perpname = perp.name
|
||||
holder = perp.hud_list[ID_HUD]
|
||||
if(perp.wear_id)
|
||||
var/obj/item/weapon/card/id/I = perp.wear_id.GetID()
|
||||
if(I)
|
||||
perpname = I.registered_name
|
||||
holder.icon_state = "hud[ckey(I.GetJobName())]"
|
||||
C.images += holder
|
||||
else
|
||||
perpname = perp.name
|
||||
holder.icon_state = "hudunknown"
|
||||
C.images += holder
|
||||
else
|
||||
perpname = perp.name
|
||||
holder.icon_state = "hudunknown"
|
||||
C.images += holder
|
||||
|
||||
for(var/datum/data/record/E in data_core.general)
|
||||
if(E.fields["name"] == perpname)
|
||||
holder = perp.hud_list[WANTED_HUD]
|
||||
for (var/datum/data/record/R in data_core.security)
|
||||
if((R.fields["id"] == E.fields["id"]) && (R.fields["criminal"] == "*Arrest*"))
|
||||
holder.icon_state = "hudwanted"
|
||||
C.images += holder
|
||||
break
|
||||
else if((R.fields["id"] == E.fields["id"]) && (R.fields["criminal"] == "Incarcerated"))
|
||||
holder.icon_state = "hudprisoner"
|
||||
C.images += holder
|
||||
break
|
||||
else if((R.fields["id"] == E.fields["id"]) && (R.fields["criminal"] == "Parolled"))
|
||||
holder.icon_state = "hudparolled"
|
||||
C.images += holder
|
||||
break
|
||||
else if((R.fields["id"] == E.fields["id"]) && (R.fields["criminal"] == "Released"))
|
||||
holder.icon_state = "hudreleased"
|
||||
C.images += holder
|
||||
break
|
||||
for(var/obj/item/weapon/implant/I in perp)
|
||||
if(I.implanted)
|
||||
if(istype(I,/obj/item/weapon/implant/tracking))
|
||||
holder = perp.hud_list[IMPTRACK_HUD]
|
||||
holder.icon_state = "hud_imp_tracking"
|
||||
C.images += holder
|
||||
if(istype(I,/obj/item/weapon/implant/loyalty))
|
||||
holder = perp.hud_list[IMPLOYAL_HUD]
|
||||
holder.icon_state = "hud_imp_loyal"
|
||||
C.images += holder
|
||||
if(istype(I,/obj/item/weapon/implant/chem))
|
||||
holder = perp.hud_list[IMPCHEM_HUD]
|
||||
holder.icon_state = "hud_imp_chem"
|
||||
C.images += holder
|
||||
@@ -0,0 +1,27 @@
|
||||
/obj/item/clothing/gloves/boxing
|
||||
name = "boxing gloves"
|
||||
desc = "Because you really needed another excuse to punch your crewmates."
|
||||
icon_state = "boxing"
|
||||
item_state = "boxing"
|
||||
|
||||
/obj/item/clothing/gloves/boxing/green
|
||||
icon_state = "boxinggreen"
|
||||
item_state = "boxinggreen"
|
||||
|
||||
/obj/item/clothing/gloves/boxing/blue
|
||||
icon_state = "boxingblue"
|
||||
item_state = "boxingblue"
|
||||
|
||||
/obj/item/clothing/gloves/boxing/yellow
|
||||
icon_state = "boxingyellow"
|
||||
item_state = "boxingyellow"
|
||||
|
||||
/obj/item/clothing/gloves/white
|
||||
name = "white gloves"
|
||||
desc = "These look pretty fancy."
|
||||
icon_state = "latex"
|
||||
item_state = "lgloves"
|
||||
item_color="mime"
|
||||
|
||||
redcoat
|
||||
item_color = "redcoat" //Exists for washing machines. Is not different from white gloves in any way.
|
||||
@@ -0,0 +1,115 @@
|
||||
/obj/item/clothing/gloves/yellow
|
||||
desc = "These gloves will protect the wearer from electric shock."
|
||||
name = "insulated gloves"
|
||||
icon_state = "yellow"
|
||||
item_state = "ygloves"
|
||||
siemens_coefficient = 0
|
||||
permeability_coefficient = 0.05
|
||||
item_color="yellow"
|
||||
|
||||
/obj/item/clothing/gloves/fyellow //Cheap Chinese Crap
|
||||
desc = "These gloves are cheap copies of the coveted gloves, no way this can end badly."
|
||||
name = "budget insulated gloves"
|
||||
icon_state = "yellow"
|
||||
item_state = "ygloves"
|
||||
siemens_coefficient = 1 //Set to a default of 1, gets overridden in New()
|
||||
permeability_coefficient = 0.05
|
||||
|
||||
item_color="yellow"
|
||||
|
||||
New()
|
||||
siemens_coefficient = pick(0,0.5,0.5,0.5,0.5,0.75,1.5)
|
||||
|
||||
/obj/item/clothing/gloves/black
|
||||
desc = "These gloves are fire-resistant."
|
||||
name = "black gloves"
|
||||
icon_state = "black"
|
||||
item_state = "bgloves"
|
||||
item_color="brown"
|
||||
|
||||
cold_protection = HANDS
|
||||
min_cold_protection_temperature = GLOVES_MIN_COLD_PROTECITON_TEMPERATURE
|
||||
heat_protection = HANDS
|
||||
max_heat_protection_temperature = GLOVES_MAX_HEAT_PROTECITON_TEMPERATURE
|
||||
|
||||
|
||||
hos
|
||||
item_color = "hosred" //Exists for washing machines. Is not different from black gloves in any way.
|
||||
|
||||
ce
|
||||
item_color = "chief" //Exists for washing machines. Is not different from black gloves in any way.
|
||||
|
||||
/obj/item/clothing/gloves/orange
|
||||
name = "orange gloves"
|
||||
desc = "A pair of gloves, they don't look special in any way."
|
||||
icon_state = "orange"
|
||||
item_state = "orangegloves"
|
||||
item_color="orange"
|
||||
|
||||
/obj/item/clothing/gloves/red
|
||||
name = "red gloves"
|
||||
desc = "A pair of gloves, they don't look special in any way."
|
||||
icon_state = "red"
|
||||
item_state = "redgloves"
|
||||
item_color = "red"
|
||||
|
||||
/obj/item/clothing/gloves/rainbow
|
||||
name = "rainbow gloves"
|
||||
desc = "A pair of gloves, they don't look special in any way."
|
||||
icon_state = "rainbow"
|
||||
item_state = "rainbowgloves"
|
||||
item_color = "rainbow"
|
||||
|
||||
clown
|
||||
item_color = "clown"
|
||||
|
||||
/obj/item/clothing/gloves/blue
|
||||
name = "blue gloves"
|
||||
desc = "A pair of gloves, they don't look special in any way."
|
||||
icon_state = "blue"
|
||||
item_state = "bluegloves"
|
||||
item_color="blue"
|
||||
|
||||
/obj/item/clothing/gloves/purple
|
||||
name = "purple gloves"
|
||||
desc = "A pair of gloves, they don't look special in any way."
|
||||
icon_state = "purple"
|
||||
item_state = "purplegloves"
|
||||
item_color="purple"
|
||||
|
||||
/obj/item/clothing/gloves/green
|
||||
name = "green gloves"
|
||||
desc = "A pair of gloves, they don't look special in any way."
|
||||
icon_state = "green"
|
||||
item_state = "greengloves"
|
||||
item_color="green"
|
||||
|
||||
/obj/item/clothing/gloves/grey
|
||||
name = "grey gloves"
|
||||
desc = "A pair of gloves, they don't look special in any way."
|
||||
icon_state = "gray"
|
||||
item_state = "graygloves"
|
||||
item_color="grey"
|
||||
|
||||
rd
|
||||
item_color = "director" //Exists for washing machines. Is not different from gray gloves in any way.
|
||||
|
||||
hop
|
||||
item_color = "hop" //Exists for washing machines. Is not different from gray gloves in any way.
|
||||
|
||||
/obj/item/clothing/gloves/light_brown
|
||||
name = "light brown gloves"
|
||||
desc = "A pair of gloves, they don't look special in any way."
|
||||
icon_state = "lightbrown"
|
||||
item_state = "lightbrowngloves"
|
||||
item_color="light brown"
|
||||
|
||||
/obj/item/clothing/gloves/brown
|
||||
name = "brown gloves"
|
||||
desc = "A pair of gloves, they don't look special in any way."
|
||||
icon_state = "brown"
|
||||
item_state = "browngloves"
|
||||
item_color="brown"
|
||||
|
||||
cargo
|
||||
item_color = "cargo" //Exists for washing machines. Is not different from brown gloves in any way.
|
||||
@@ -0,0 +1,62 @@
|
||||
/obj/item/clothing/gloves/captain
|
||||
desc = "Regal blue gloves, with a nice gold trim. Swanky."
|
||||
name = "captain's gloves"
|
||||
icon_state = "captain"
|
||||
item_state = "egloves"
|
||||
item_color = "captain"
|
||||
cold_protection = HANDS
|
||||
min_cold_protection_temperature = GLOVES_MIN_COLD_PROTECITON_TEMPERATURE
|
||||
heat_protection = HANDS
|
||||
max_heat_protection_temperature = GLOVES_MAX_HEAT_PROTECITON_TEMPERATURE
|
||||
|
||||
/obj/item/clothing/gloves/cyborg
|
||||
desc = "beep boop borp"
|
||||
name = "cyborg gloves"
|
||||
icon_state = "black"
|
||||
item_state = "r_hands"
|
||||
siemens_coefficient = 1.0
|
||||
|
||||
/obj/item/clothing/gloves/swat
|
||||
desc = "These tactical gloves are somewhat fire and impact-resistant."
|
||||
name = "\improper SWAT Gloves"
|
||||
icon_state = "black"
|
||||
item_state = "swat_gl"
|
||||
siemens_coefficient = 0.6
|
||||
permeability_coefficient = 0.05
|
||||
|
||||
cold_protection = HANDS
|
||||
min_cold_protection_temperature = GLOVES_MIN_COLD_PROTECITON_TEMPERATURE
|
||||
heat_protection = HANDS
|
||||
max_heat_protection_temperature = GLOVES_MAX_HEAT_PROTECITON_TEMPERATURE
|
||||
|
||||
/obj/item/clothing/gloves/combat //Combined effect of SWAT gloves and insulated gloves
|
||||
desc = "These tactical gloves are somewhat fire and impact resistant."
|
||||
name = "combat gloves"
|
||||
icon_state = "black"
|
||||
item_state = "swat_gl"
|
||||
siemens_coefficient = 0
|
||||
permeability_coefficient = 0.05
|
||||
cold_protection = HANDS
|
||||
min_cold_protection_temperature = GLOVES_MIN_COLD_PROTECITON_TEMPERATURE
|
||||
heat_protection = HANDS
|
||||
max_heat_protection_temperature = GLOVES_MAX_HEAT_PROTECITON_TEMPERATURE
|
||||
|
||||
/obj/item/clothing/gloves/latex
|
||||
name = "latex gloves"
|
||||
desc = "Sterile latex gloves."
|
||||
icon_state = "latex"
|
||||
item_state = "lgloves"
|
||||
siemens_coefficient = 0.30
|
||||
permeability_coefficient = 0.01
|
||||
item_color="white"
|
||||
|
||||
cmo
|
||||
item_color = "medical" //Exists for washing machines. Is not different from latex gloves in any way.
|
||||
|
||||
/obj/item/clothing/gloves/botanic_leather
|
||||
desc = "These leather gloves protect against thorns, barbs, prickles, spikes and other harmful objects of floral origin."
|
||||
name = "botanist's leather gloves"
|
||||
icon_state = "leather"
|
||||
item_state = "ggloves"
|
||||
permeability_coefficient = 0.9
|
||||
siemens_coefficient = 0.9
|
||||
@@ -0,0 +1,114 @@
|
||||
/*
|
||||
Dear ninja gloves
|
||||
|
||||
This isn't because I like you
|
||||
this is because your father is a bastard
|
||||
|
||||
...
|
||||
I guess you're a little cool.
|
||||
-Sayu
|
||||
*/
|
||||
|
||||
/obj/item/clothing/gloves/space_ninja
|
||||
desc = "These nano-enhanced gloves insulate from electricity and provide fire resistance."
|
||||
name = "ninja gloves"
|
||||
icon_state = "s-ninja"
|
||||
item_state = "s-ninja"
|
||||
siemens_coefficient = 0
|
||||
var/draining = 0
|
||||
var/candrain = 0
|
||||
var/mindrain = 200
|
||||
var/maxdrain = 400
|
||||
species_restricted = null
|
||||
|
||||
/*
|
||||
This runs the gamut of what ninja gloves can do
|
||||
The other option would be a dedicated ninja touch bullshit proc on everything
|
||||
which would probably more efficient, but ninjas are pretty rare.
|
||||
This was mostly introduced to keep ninja code from contaminating other code;
|
||||
with this in place it would be easier to untangle the rest of it.
|
||||
|
||||
For the drain proc, see events/ninja.dm
|
||||
*/
|
||||
/obj/item/clothing/gloves/space_ninja/Touch(var/atom/A,var/proximity)
|
||||
if(!candrain || draining) return 0
|
||||
|
||||
var/mob/living/carbon/human/H = loc
|
||||
if(!istype(H)) return 0 // what
|
||||
var/obj/item/clothing/suit/space/space_ninja/suit = H.wear_suit
|
||||
if(!istype(suit)) return 0
|
||||
if(isturf(A)) return 0
|
||||
|
||||
if(!proximity) // todo: you could add ninja stars or computer hacking here
|
||||
return 0
|
||||
|
||||
// Move an AI into and out of things
|
||||
if(istype(A,/mob/living/silicon/ai))
|
||||
if(suit.s_control)
|
||||
A.add_fingerprint(H)
|
||||
suit.transfer_ai("AICORE", "NINJASUIT", A, H)
|
||||
return 1
|
||||
else
|
||||
H << "\red <b>ERROR</b>: \black Remote access channel disabled."
|
||||
return 0
|
||||
|
||||
if(istype(A,/obj/structure/AIcore/deactivated))
|
||||
if(suit.s_control)
|
||||
A.add_fingerprint(H)
|
||||
suit.transfer_ai("INACTIVE","NINJASUIT",A, H)
|
||||
return 1
|
||||
else
|
||||
H << "\red <b>ERROR</b>: \black Remote access channel disabled."
|
||||
return 0
|
||||
if(istype(A,/obj/machinery/computer/aifixer))
|
||||
if(suit.s_control)
|
||||
A.add_fingerprint(H)
|
||||
suit.transfer_ai("AIFIXER","NINJASUIT",A, H)
|
||||
return 1
|
||||
else
|
||||
H << "\red <b>ERROR</b>: \black Remote access channel disabled."
|
||||
return 0
|
||||
|
||||
// steal energy from powered things
|
||||
if(istype(A,/mob/living/silicon/robot))
|
||||
A.add_fingerprint(H)
|
||||
drain("CYBORG",A,suit)
|
||||
return 1
|
||||
if(istype(A,/obj/machinery/power/apc))
|
||||
A.add_fingerprint(H)
|
||||
drain("APC",A,suit)
|
||||
return 1
|
||||
if(istype(A,/obj/structure/cable))
|
||||
A.add_fingerprint(H)
|
||||
drain("WIRE",A,suit)
|
||||
return 1
|
||||
if(istype(A,/obj/structure/grille))
|
||||
var/obj/structure/cable/C = locate() in A.loc
|
||||
if(C)
|
||||
drain("WIRE",C,suit)
|
||||
return 1
|
||||
if(istype(A,/obj/machinery/power/smes))
|
||||
A.add_fingerprint(H)
|
||||
drain("SMES",A,suit)
|
||||
return 1
|
||||
if(istype(A,/obj/mecha))
|
||||
A.add_fingerprint(H)
|
||||
drain("MECHA",A,suit)
|
||||
return 1
|
||||
|
||||
// download research
|
||||
if(istype(A,/obj/machinery/computer/rdconsole))
|
||||
A.add_fingerprint(H)
|
||||
drain("RESEARCH",A,suit)
|
||||
return 1
|
||||
if(istype(A,/obj/machinery/r_n_d/server))
|
||||
A.add_fingerprint(H)
|
||||
var/obj/machinery/r_n_d/server/S = A
|
||||
if(S.disabled)
|
||||
return 1
|
||||
if(S.shocked)
|
||||
S.shock(H,50)
|
||||
return 1
|
||||
drain("RESEARCH",A,suit)
|
||||
return 1
|
||||
|
||||
@@ -0,0 +1,81 @@
|
||||
/obj/item/clothing/gloves/attackby(obj/item/weapon/W, mob/user)
|
||||
if(istype(src, /obj/item/clothing/gloves/boxing)) //quick fix for stunglove overlay not working nicely with boxing gloves.
|
||||
user << "<span class='notice'>That won't work.</span>" //i'm not putting my lips on that!
|
||||
..()
|
||||
return
|
||||
if(istype(W, /obj/item/weapon/cable_coil))
|
||||
if(!("stunglove" in species_restricted))
|
||||
var/obj/item/weapon/cable_coil/C = W
|
||||
if(!wired)
|
||||
if(C.amount >= 2)
|
||||
C.use(2)
|
||||
wired = 1
|
||||
siemens_coefficient = 3.0
|
||||
user << "<span class='notice'>You wrap some wires around [src].</span>"
|
||||
update_icon()
|
||||
else
|
||||
user << "<span class='notice'>There is not enough wire to cover [src].</span>"
|
||||
else
|
||||
user << "<span class='notice'>[src] are already wired.</span>"
|
||||
else
|
||||
user << "<span class='notice'[src] is not suitable for wiring.</span>"
|
||||
|
||||
else if(istype(W, /obj/item/weapon/cell))
|
||||
if(!wired)
|
||||
user << "<span class='notice'>[src] need to be wired first.</span>"
|
||||
else if(!cell)
|
||||
user.drop_item()
|
||||
W.loc = src
|
||||
cell = W
|
||||
user << "<span class='notice'>You attach a cell to [src].</span>"
|
||||
update_icon()
|
||||
else
|
||||
user << "<span class='notice'>[src] already have a cell.</span>"
|
||||
|
||||
else if(istype(W, /obj/item/weapon/wirecutters) || istype(W, /obj/item/weapon/scalpel))
|
||||
|
||||
|
||||
wired = null
|
||||
|
||||
if(cell)
|
||||
cell.updateicon()
|
||||
cell.loc = get_turf(src.loc)
|
||||
cell = null
|
||||
if(clipped == 0)
|
||||
playsound(src.loc, 'sound/items/Wirecutter.ogg', 100, 1)
|
||||
user.visible_message("\red [user] cut the fingertips off [src].","\red You cut the fingertips off [src].")
|
||||
clipped = 1
|
||||
if("exclude" in species_restricted)
|
||||
name = "mangled [name]"
|
||||
desc = "[desc] They have had the fingertips cut off of them."
|
||||
species_restricted -= "Unathi"
|
||||
species_restricted -= "Tajaran"
|
||||
species_restricted += "stunglove"
|
||||
else if(clipped == 1)
|
||||
user << "<span class='notice'>[src] have already been clipped!</span>"
|
||||
update_icon()
|
||||
|
||||
return
|
||||
|
||||
if(cell)
|
||||
cell.updateicon()
|
||||
cell.loc = get_turf(src.loc)
|
||||
cell = null
|
||||
user << "<span class='notice'>You cut the cell away from [src].</span>"
|
||||
update_icon()
|
||||
return
|
||||
if(wired) //wires disappear into the void because fuck that shit
|
||||
wired = 0
|
||||
siemens_coefficient = initial(siemens_coefficient)
|
||||
user << "<span class='notice'>You cut the wires away from [src].</span>"
|
||||
update_icon()
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/clothing/gloves/update_icon()
|
||||
..()
|
||||
overlays.Cut()
|
||||
if(wired)
|
||||
overlays += "gloves_wire"
|
||||
if(cell)
|
||||
overlays += "gloves_cell"
|
||||
@@ -0,0 +1,118 @@
|
||||
|
||||
//Hat Station 13
|
||||
|
||||
/obj/item/clothing/head/collectable
|
||||
name = "collectable hat"
|
||||
desc = "A rare collectable hat."
|
||||
|
||||
/obj/item/clothing/head/collectable/petehat
|
||||
name = "ultra rare hat"
|
||||
desc = "an ultra rare hat. It commands a certain respect."
|
||||
icon_state = "petehat"
|
||||
|
||||
/obj/item/clothing/head/collectable/slime
|
||||
name = "collectable slime cap!"
|
||||
desc = "It just latches right in place!"
|
||||
icon_state = "slime"
|
||||
|
||||
/obj/item/clothing/head/collectable/xenom
|
||||
name = "collectable xenomorph helmet!"
|
||||
desc = "Hiss hiss hiss!"
|
||||
icon_state = "xenom"
|
||||
|
||||
/obj/item/clothing/head/collectable/chef
|
||||
name = "collectable chef's hat"
|
||||
desc = "A rare Chef's Hat meant for hat collectors!"
|
||||
icon_state = "chef"
|
||||
item_state = "chef"
|
||||
|
||||
/obj/item/clothing/head/collectable/paper
|
||||
name = "collectable paper hat"
|
||||
desc = "What looks like an ordinary paper hat, is actually a rare and valuable collector's edition paper hat. Keep away from water, fire and Librarians."
|
||||
icon_state = "paper"
|
||||
|
||||
/obj/item/clothing/head/collectable/tophat
|
||||
name = "collectable top hat"
|
||||
desc = "A top hat worn by only the most prestigious hat collectors."
|
||||
icon_state = "tophat"
|
||||
item_state = "that"
|
||||
|
||||
/obj/item/clothing/head/collectable/captain
|
||||
name = "collectable captain's hat"
|
||||
desc = "A Collectable Hat that'll make you look just like a real comdom!"
|
||||
icon_state = "captain"
|
||||
item_state = "caphat"
|
||||
|
||||
/obj/item/clothing/head/collectable/police
|
||||
name = "collectable police officer's hat"
|
||||
desc = "A Collectable Police Officer's Hat. This hat emphasizes that you are THE LAW."
|
||||
icon_state = "policehelm"
|
||||
|
||||
/obj/item/clothing/head/collectable/beret
|
||||
name = "collectable beret"
|
||||
desc = "A Collectable red Beret. It smells faintly of Garlic."
|
||||
icon_state = "beret"
|
||||
|
||||
/obj/item/clothing/head/collectable/welding
|
||||
name = "collectable welding helmet"
|
||||
desc = "A Collectable Welding Helmet. Now with 80% less lead! Not for actual welding. Any welding done while wearing this Helmet is done so at the owner's own risk!"
|
||||
icon_state = "welding"
|
||||
item_state = "welding"
|
||||
|
||||
/obj/item/clothing/head/collectable/slime
|
||||
name = "collectable slime hat"
|
||||
desc = "Just like a real Brain Slug!"
|
||||
icon_state = "headslime"
|
||||
item_state = "headslime"
|
||||
|
||||
/obj/item/clothing/head/collectable/flatcap
|
||||
name = "collectable flat cap"
|
||||
desc = "A Collectible farmer's Flat Cap!"
|
||||
icon_state = "flat_cap"
|
||||
item_state = "detective"
|
||||
|
||||
/obj/item/clothing/head/collectable/pirate
|
||||
name = "collectable pirate hat"
|
||||
desc = "You'd make a great Dread Syndie Roberts!"
|
||||
icon_state = "pirate"
|
||||
item_state = "pirate"
|
||||
|
||||
/obj/item/clothing/head/collectable/kitty
|
||||
name = "collectable kitty ears"
|
||||
desc = "The fur feels.....a bit too realistic."
|
||||
icon_state = "kitty"
|
||||
item_state = "kitty"
|
||||
|
||||
/obj/item/clothing/head/collectable/rabbitears
|
||||
name = "collectable rabbit ears"
|
||||
desc = "Not as lucky as the feet!"
|
||||
icon_state = "bunny"
|
||||
item_state = "bunny"
|
||||
|
||||
/obj/item/clothing/head/collectable/wizard
|
||||
name = "collectable wizard's hat"
|
||||
desc = "NOTE:Any magical powers gained from wearing this hat are purely coincidental."
|
||||
icon_state = "wizard"
|
||||
|
||||
/obj/item/clothing/head/collectable/hardhat
|
||||
name = "collectable hard hat"
|
||||
desc = "WARNING! Offers no real protection, or luminosity, but it is damn fancy!"
|
||||
icon_state = "hardhat0_yellow"
|
||||
item_state = "hardhat0_yellow"
|
||||
|
||||
/obj/item/clothing/head/collectable/HoS
|
||||
name = "collectable HoS hat"
|
||||
desc = "Now you can beat prisoners, set silly sentences and arrest for no reason too!"
|
||||
icon_state = "hoscap"
|
||||
|
||||
/obj/item/clothing/head/collectable/thunderdome
|
||||
name = "collectable Thunderdome helmet"
|
||||
desc = "Go Red! I mean Green! I mean Red! No Green!"
|
||||
icon_state = "thunderdome"
|
||||
item_state = "thunderdome"
|
||||
|
||||
/obj/item/clothing/head/collectable/swat
|
||||
name = "collectable SWAT helmet"
|
||||
desc = "Now you can be in the Deathsquad too!"
|
||||
icon_state = "swat"
|
||||
item_state = "swat"
|
||||
@@ -0,0 +1,65 @@
|
||||
/obj/item/clothing/head/hardhat
|
||||
name = "hard hat"
|
||||
desc = "A piece of headgear used in dangerous working conditions to protect the head. Comes with a built-in flashlight."
|
||||
icon_state = "hardhat0_yellow"
|
||||
flags = FPRINT | TABLEPASS
|
||||
item_state = "hardhat0_yellow"
|
||||
var/brightness_on = 4 //luminosity when on
|
||||
var/on = 0
|
||||
item_color = "yellow" //Determines used sprites: hardhat[on]_[color] and hardhat[on]_[color]2 (lying down sprite)
|
||||
armor = list(melee = 30, bullet = 5, laser = 20,energy = 10, bomb = 20, bio = 10, rad = 20)
|
||||
flags_inv = 0
|
||||
icon_action_button = "action_hardhat"
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
attack_self(mob/user)
|
||||
if(!isturf(user.loc))
|
||||
user << "You cannot turn the light on while in this [user.loc]" //To prevent some lighting anomalities.
|
||||
return
|
||||
on = !on
|
||||
icon_state = "hardhat[on]_[item_color]"
|
||||
item_state = "hardhat[on]_[item_color]"
|
||||
|
||||
if(on) user.SetLuminosity(user.luminosity + brightness_on)
|
||||
else user.SetLuminosity(user.luminosity - brightness_on)
|
||||
|
||||
pickup(mob/user)
|
||||
if(on)
|
||||
user.SetLuminosity(user.luminosity + brightness_on)
|
||||
// user.UpdateLuminosity() //TODO: Carn
|
||||
SetLuminosity(0)
|
||||
|
||||
dropped(mob/user)
|
||||
if(on)
|
||||
user.SetLuminosity(user.luminosity - brightness_on)
|
||||
// user.UpdateLuminosity()
|
||||
SetLuminosity(brightness_on)
|
||||
|
||||
|
||||
/obj/item/clothing/head/hardhat/orange
|
||||
icon_state = "hardhat0_orange"
|
||||
item_state = "hardhat0_orange"
|
||||
item_color = "orange"
|
||||
|
||||
/obj/item/clothing/head/hardhat/red
|
||||
icon_state = "hardhat0_red"
|
||||
item_state = "hardhat0_red"
|
||||
item_color = "red"
|
||||
name = "firefighter helmet"
|
||||
flags = FPRINT | TABLEPASS | STOPSPRESSUREDMAGE
|
||||
heat_protection = HEAD
|
||||
max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECITON_TEMPERATURE
|
||||
|
||||
/obj/item/clothing/head/hardhat/white
|
||||
icon_state = "hardhat0_white"
|
||||
item_state = "hardhat0_white"
|
||||
item_color = "white"
|
||||
flags = FPRINT | TABLEPASS | STOPSPRESSUREDMAGE
|
||||
heat_protection = HEAD
|
||||
max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECITON_TEMPERATURE
|
||||
|
||||
/obj/item/clothing/head/hardhat/dblue
|
||||
icon_state = "hardhat0_dblue"
|
||||
item_state = "hardhat0_dblue"
|
||||
item_color = "dblue"
|
||||
|
||||
@@ -0,0 +1,61 @@
|
||||
/obj/item/clothing/head/helmet
|
||||
name = "helmet"
|
||||
desc = "Standard Security gear. Protects the head from impacts."
|
||||
icon_state = "helmet"
|
||||
flags = FPRINT | TABLEPASS | HEADCOVERSEYES
|
||||
item_state = "helmet"
|
||||
armor = list(melee = 50, bullet = 15, laser = 50,energy = 10, bomb = 25, bio = 0, rad = 0)
|
||||
flags_inv = HIDEEARS|HIDEEYES
|
||||
cold_protection = HEAD
|
||||
min_cold_protection_temperature = HELMET_MIN_COLD_PROTECITON_TEMPERATURE
|
||||
heat_protection = HEAD
|
||||
max_heat_protection_temperature = HELMET_MAX_HEAT_PROTECITON_TEMPERATURE
|
||||
siemens_coefficient = 0.7
|
||||
|
||||
/obj/item/clothing/head/helmet/warden
|
||||
name = "warden's hat"
|
||||
desc = "It's a special helmet issued to the Warden of a securiy force. Protects the head from impacts."
|
||||
icon_state = "policehelm"
|
||||
flags_inv = 0
|
||||
|
||||
/obj/item/clothing/head/helmet/riot
|
||||
name = "riot helmet"
|
||||
desc = "It's a helmet specifically designed to protect against close range attacks."
|
||||
icon_state = "riot"
|
||||
item_state = "helmet"
|
||||
flags = FPRINT|TABLEPASS|HEADCOVERSEYES
|
||||
armor = list(melee = 82, bullet = 15, laser = 5,energy = 5, bomb = 5, bio = 2, rad = 0)
|
||||
flags_inv = HIDEEARS
|
||||
siemens_coefficient = 0.7
|
||||
|
||||
/obj/item/clothing/head/helmet/swat
|
||||
name = "\improper SWAT helmet"
|
||||
desc = "They're often used by highly trained Swat Members."
|
||||
icon_state = "swat"
|
||||
flags = FPRINT | TABLEPASS | HEADCOVERSEYES
|
||||
item_state = "swat"
|
||||
armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 10, rad = 0)
|
||||
flags_inv = HIDEEARS|HIDEEYES
|
||||
cold_protection = HEAD
|
||||
min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECITON_TEMPERATURE
|
||||
siemens_coefficient = 0.5
|
||||
|
||||
/obj/item/clothing/head/helmet/thunderdome
|
||||
name = "\improper Thunderdome helmet"
|
||||
desc = "<i>'Let the battle commence!'</i>"
|
||||
icon_state = "thunderdome"
|
||||
flags = FPRINT | TABLEPASS | HEADCOVERSEYES
|
||||
item_state = "thunderdome"
|
||||
armor = list(melee = 80, bullet = 60, laser = 50,energy = 10, bomb = 25, bio = 10, rad = 0)
|
||||
cold_protection = HEAD
|
||||
min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECITON_TEMPERATURE
|
||||
siemens_coefficient = 1
|
||||
|
||||
/obj/item/clothing/head/helmet/gladiator
|
||||
name = "gladiator helmet"
|
||||
desc = "Ave, Imperator, morituri te salutant."
|
||||
icon_state = "gladiator"
|
||||
flags = FPRINT|TABLEPASS|HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
|
||||
item_state = "gladiator"
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
|
||||
siemens_coefficient = 1
|
||||
@@ -0,0 +1,85 @@
|
||||
|
||||
//Bartender
|
||||
/obj/item/clothing/head/chefhat
|
||||
name = "chef's hat"
|
||||
desc = "It's a hat used by chefs to keep hair out of your food. Judging by the food in the mess, they don't work."
|
||||
icon_state = "chef"
|
||||
item_state = "chef"
|
||||
desc = "The commander in chef's head wear."
|
||||
flags = FPRINT | TABLEPASS
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
//Captain: This probably shouldn't be space-worthy
|
||||
/obj/item/clothing/head/caphat
|
||||
name = "captain's hat"
|
||||
icon_state = "captain"
|
||||
desc = "It's good being the king."
|
||||
flags = FPRINT|TABLEPASS
|
||||
item_state = "caphat"
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
//Captain: This probably shouldn't be space-worthy
|
||||
/obj/item/clothing/head/helmet/cap
|
||||
name = "captain's cap"
|
||||
desc = "You fear to wear it for the negligence it brings."
|
||||
icon_state = "capcap"
|
||||
flags = FPRINT|TABLEPASS
|
||||
flags_inv = 0
|
||||
cold_protection = HEAD
|
||||
min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECITON_TEMPERATURE
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
//Chaplain
|
||||
/obj/item/clothing/head/chaplain_hood
|
||||
name = "chaplain's hood"
|
||||
desc = "It's hood that covers the head. It keeps you warm during the space winters."
|
||||
icon_state = "chaplain_hood"
|
||||
flags = FPRINT|TABLEPASS|HEADCOVERSEYES|BLOCKHAIR
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
//Chaplain
|
||||
/obj/item/clothing/head/nun_hood
|
||||
name = "nun hood"
|
||||
desc = "Maximum piety in this star system."
|
||||
icon_state = "nun_hood"
|
||||
flags = FPRINT|TABLEPASS|HEADCOVERSEYES|BLOCKHAIR
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
//Mime
|
||||
/obj/item/clothing/head/beret
|
||||
name = "beret"
|
||||
desc = "A beret, an artists favorite headwear."
|
||||
icon_state = "beret"
|
||||
flags = FPRINT | TABLEPASS
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
//Security
|
||||
/obj/item/clothing/head/beret/sec
|
||||
name = "security beret"
|
||||
desc = "A beret with the security insignia emblazoned on it. For officers that are more inclined towards style than safety."
|
||||
icon_state = "beret_badge"
|
||||
flags = FPRINT | TABLEPASS
|
||||
/obj/item/clothing/head/beret/eng
|
||||
name = "engineering beret"
|
||||
desc = "A beret with the engineering insignia emblazoned on it. For engineers that are more inclined towards style than safety."
|
||||
icon_state = "e_beret_badge"
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
//Medical
|
||||
/obj/item/clothing/head/surgery
|
||||
name = "surgical cap"
|
||||
desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs."
|
||||
icon_state = "surgcap_blue"
|
||||
flags = FPRINT | TABLEPASS | BLOCKHEADHAIR
|
||||
|
||||
/obj/item/clothing/head/surgery/purple
|
||||
desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs. This one is deep purple."
|
||||
icon_state = "surgcap_purple"
|
||||
|
||||
/obj/item/clothing/head/surgery/blue
|
||||
desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs. This one is baby blue."
|
||||
icon_state = "surgcap_blue"
|
||||
|
||||
/obj/item/clothing/head/surgery/green
|
||||
desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs. This one is dark green."
|
||||
icon_state = "surgcap_green"
|
||||
@@ -0,0 +1,245 @@
|
||||
|
||||
|
||||
/obj/item/clothing/head/centhat
|
||||
name = "\improper CentComm. hat"
|
||||
icon_state = "centcom"
|
||||
desc = "It's good to be emperor."
|
||||
flags = FPRINT|TABLEPASS
|
||||
item_state = "centhat"
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
/obj/item/clothing/head/hairflower
|
||||
name = "hair flower pin"
|
||||
icon_state = "hairflower"
|
||||
desc = "Smells nice."
|
||||
item_state = "hairflower"
|
||||
flags = FPRINT|TABLEPASS
|
||||
|
||||
/obj/item/clothing/head/powdered_wig
|
||||
name = "powdered wig"
|
||||
desc = "A powdered wig."
|
||||
icon_state = "pwig"
|
||||
item_state = "pwig"
|
||||
|
||||
/obj/item/clothing/head/that
|
||||
name = "top-hat"
|
||||
desc = "It's an amish looking hat."
|
||||
icon_state = "tophat"
|
||||
item_state = "that"
|
||||
flags = FPRINT|TABLEPASS
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
/obj/item/clothing/head/redcoat
|
||||
name = "redcoat's hat"
|
||||
icon_state = "redcoat"
|
||||
desc = "<i>'I guess it's a redhead.'</i>"
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
/obj/item/clothing/head/mailman
|
||||
name = "mailman's hat"
|
||||
icon_state = "mailman"
|
||||
desc = "<i>'Right-on-time'</i> mail service head wear."
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
/obj/item/clothing/head/plaguedoctorhat
|
||||
name = "plague doctor's hat"
|
||||
desc = "These were once used by Plague doctors. They're pretty much useless."
|
||||
icon_state = "plaguedoctor"
|
||||
flags = FPRINT | TABLEPASS
|
||||
permeability_coefficient = 0.01
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
/obj/item/clothing/head/hasturhood
|
||||
name = "hastur's hood"
|
||||
desc = "It's unspeakably stylish"
|
||||
icon_state = "hasturhood"
|
||||
flags = FPRINT|TABLEPASS|HEADCOVERSEYES|BLOCKHAIR
|
||||
|
||||
/obj/item/clothing/head/nursehat
|
||||
name = "nurse's hat"
|
||||
desc = "It allows quick identification of trained medical personnel."
|
||||
icon_state = "nursehat"
|
||||
flags = FPRINT|TABLEPASS
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
/obj/item/clothing/head/syndicatefake
|
||||
name = "red space-helmet replica"
|
||||
icon_state = "syndicate"
|
||||
item_state = "syndicate"
|
||||
desc = "A plastic replica of a syndicate agent's space helmet, you'll look just like a real murderous syndicate agent in this! This is a toy, it is not made for use in space!"
|
||||
flags = FPRINT | TABLEPASS | BLOCKHAIR
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
|
||||
siemens_coefficient = 2.0
|
||||
|
||||
/obj/item/clothing/head/cueball
|
||||
name = "cueball helmet"
|
||||
desc = "A large, featureless white orb mean to be worn on your head. How do you even see out of this thing?"
|
||||
icon_state = "cueball"
|
||||
flags = FPRINT|TABLEPASS|HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
|
||||
item_state="cueball"
|
||||
flags_inv = 0
|
||||
|
||||
/obj/item/clothing/head/that
|
||||
name = "sturdy top-hat"
|
||||
desc = "It's an amish looking armored top hat."
|
||||
icon_state = "tophat"
|
||||
item_state = "that"
|
||||
flags = FPRINT|TABLEPASS
|
||||
flags_inv = 0
|
||||
|
||||
|
||||
/obj/item/clothing/head/greenbandana
|
||||
name = "green bandana"
|
||||
desc = "It's a green bandana with some fine nanotech lining."
|
||||
icon_state = "greenbandana"
|
||||
item_state = "greenbandana"
|
||||
flags = FPRINT|TABLEPASS
|
||||
flags_inv = 0
|
||||
|
||||
/obj/item/clothing/head/cardborg
|
||||
name = "cardborg helmet"
|
||||
desc = "A helmet made out of a box."
|
||||
icon_state = "cardborg_h"
|
||||
item_state = "cardborg_h"
|
||||
flags = FPRINT | TABLEPASS | HEADCOVERSEYES | HEADCOVERSMOUTH
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
|
||||
|
||||
/obj/item/clothing/head/justice
|
||||
name = "justice hat"
|
||||
desc = "fight for what's righteous!"
|
||||
icon_state = "justicered"
|
||||
item_state = "justicered"
|
||||
flags = FPRINT|TABLEPASS|HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
|
||||
|
||||
/obj/item/clothing/head/justice/blue
|
||||
icon_state = "justiceblue"
|
||||
item_state = "justiceblue"
|
||||
|
||||
/obj/item/clothing/head/justice/yellow
|
||||
icon_state = "justiceyellow"
|
||||
item_state = "justiceyellow"
|
||||
|
||||
/obj/item/clothing/head/justice/green
|
||||
icon_state = "justicegreen"
|
||||
item_state = "justicegreen"
|
||||
|
||||
/obj/item/clothing/head/justice/pink
|
||||
icon_state = "justicepink"
|
||||
item_state = "justicepink"
|
||||
|
||||
/obj/item/clothing/head/rabbitears
|
||||
name = "rabbit ears"
|
||||
desc = "Wearing these makes you looks useless, and only good for your sex appeal."
|
||||
icon_state = "bunny"
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
/obj/item/clothing/head/flatcap
|
||||
name = "flat cap"
|
||||
desc = "A working man's cap."
|
||||
icon_state = "flat_cap"
|
||||
item_state = "detective"
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
/obj/item/clothing/head/pirate
|
||||
name = "pirate hat"
|
||||
desc = "Yarr."
|
||||
icon_state = "pirate"
|
||||
item_state = "pirate"
|
||||
|
||||
/obj/item/clothing/head/hgpiratecap
|
||||
name = "pirate hat"
|
||||
desc = "Yarr."
|
||||
icon_state = "hgpiratecap"
|
||||
item_state = "hgpiratecap"
|
||||
|
||||
/obj/item/clothing/head/bandana
|
||||
name = "pirate bandana"
|
||||
desc = "Yarr."
|
||||
icon_state = "bandana"
|
||||
item_state = "bandana"
|
||||
|
||||
/obj/item/clothing/head/bowler
|
||||
name = "bowler-hat"
|
||||
desc = "Gentleman, elite aboard!"
|
||||
icon_state = "bowler"
|
||||
item_state = "bowler"
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
//stylish bs12 hats
|
||||
|
||||
/obj/item/clothing/head/bowlerhat
|
||||
name = "bowler hat"
|
||||
icon_state = "bowler_hat"
|
||||
item_state = "bowler_hat"
|
||||
desc = "For the gentleman of distinction."
|
||||
flags = FPRINT|TABLEPASS
|
||||
|
||||
/obj/item/clothing/head/beaverhat
|
||||
name = "beaver hat"
|
||||
icon_state = "beaver_hat"
|
||||
item_state = "beaver_hat"
|
||||
desc = "Soft felt makes this hat both comfortable and elegant."
|
||||
flags = FPRINT|TABLEPASS
|
||||
|
||||
/obj/item/clothing/head/boaterhat
|
||||
name = "boater hat"
|
||||
icon_state = "boater_hat"
|
||||
item_state = "boater_hat"
|
||||
desc = "The ultimate in summer fashion."
|
||||
flags = FPRINT|TABLEPASS
|
||||
|
||||
/obj/item/clothing/head/fedora
|
||||
name = "\improper fedora"
|
||||
icon_state = "fedora"
|
||||
item_state = "fedora"
|
||||
desc = "A sharp, stylish hat."
|
||||
flags = FPRINT|TABLEPASS
|
||||
|
||||
/obj/item/clothing/head/feathertrilby
|
||||
name = "\improper feather trilby"
|
||||
icon_state = "feather_trilby"
|
||||
item_state = "feather_trilby"
|
||||
desc = "A sharp, stylish hat with a feather."
|
||||
flags = FPRINT|TABLEPASS
|
||||
|
||||
/obj/item/clothing/head/fez
|
||||
name = "\improper fez"
|
||||
icon_state = "fez"
|
||||
item_state = "fez"
|
||||
desc = "You should wear a fez. Fezzes are cool."
|
||||
flags = FPRINT|TABLEPASS
|
||||
|
||||
//end bs12 hats
|
||||
|
||||
/obj/item/clothing/head/witchwig
|
||||
name = "witch costume wig"
|
||||
desc = "Eeeee~heheheheheheh!"
|
||||
icon_state = "witch"
|
||||
item_state = "witch"
|
||||
flags = FPRINT | TABLEPASS | BLOCKHAIR
|
||||
siemens_coefficient = 2.0
|
||||
|
||||
/obj/item/clothing/head/chicken
|
||||
name = "chicken suit head"
|
||||
desc = "Bkaw!"
|
||||
icon_state = "chickenhead"
|
||||
item_state = "chickensuit"
|
||||
flags = FPRINT | TABLEPASS | BLOCKHAIR
|
||||
siemens_coefficient = 2.0
|
||||
|
||||
/obj/item/clothing/head/bearpelt
|
||||
name = "bear pelt hat"
|
||||
desc = "Fuzzy."
|
||||
icon_state = "bearpelt"
|
||||
item_state = "bearpelt"
|
||||
flags = FPRINT | TABLEPASS | BLOCKHAIR
|
||||
siemens_coefficient = 2.0
|
||||
|
||||
/obj/item/clothing/head/xenos
|
||||
name = "xenos helmet"
|
||||
icon_state = "xenos"
|
||||
item_state = "xenos_helm"
|
||||
desc = "A helmet made out of chitinous alien hide."
|
||||
flags = FPRINT | TABLEPASS | BLOCKHAIR
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
|
||||
siemens_coefficient = 2.0
|
||||
@@ -0,0 +1,174 @@
|
||||
/*
|
||||
* Contents:
|
||||
* Welding mask
|
||||
* Cakehat
|
||||
* Ushanka
|
||||
* Pumpkin head
|
||||
* Kitty ears
|
||||
*
|
||||
*/
|
||||
|
||||
/*
|
||||
* Welding mask
|
||||
*/
|
||||
/obj/item/clothing/head/welding
|
||||
name = "welding helmet"
|
||||
desc = "A head-mounted face cover designed to protect the wearer completely from space-arc eye."
|
||||
icon_state = "welding"
|
||||
flags = (FPRINT | TABLEPASS | HEADCOVERSEYES | HEADCOVERSMOUTH)
|
||||
item_state = "welding"
|
||||
m_amt = 3000
|
||||
g_amt = 1000
|
||||
var/up = 0
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
flags_inv = (HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE)
|
||||
icon_action_button = "action_welding"
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
/obj/item/clothing/head/welding/attack_self()
|
||||
toggle()
|
||||
|
||||
|
||||
/obj/item/clothing/head/welding/verb/toggle()
|
||||
set category = "Object"
|
||||
set name = "Adjust welding mask"
|
||||
set src in usr
|
||||
|
||||
if(usr.canmove && !usr.stat && !usr.restrained())
|
||||
if(src.up)
|
||||
src.up = !src.up
|
||||
src.flags |= (HEADCOVERSEYES | HEADCOVERSMOUTH)
|
||||
flags_inv |= (HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE)
|
||||
icon_state = initial(icon_state)
|
||||
usr << "You flip the [src] down to protect your eyes."
|
||||
else
|
||||
src.up = !src.up
|
||||
src.flags &= ~(HEADCOVERSEYES | HEADCOVERSMOUTH)
|
||||
flags_inv &= ~(HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE)
|
||||
icon_state = "[initial(icon_state)]up"
|
||||
usr << "You push the [src] up out of your face."
|
||||
usr.update_inv_head() //so our mob-overlays update
|
||||
|
||||
|
||||
/*
|
||||
* Cakehat
|
||||
*/
|
||||
/obj/item/clothing/head/cakehat
|
||||
name = "cake-hat"
|
||||
desc = "It's tasty looking!"
|
||||
icon_state = "cake0"
|
||||
flags = FPRINT|TABLEPASS|HEADCOVERSEYES
|
||||
var/onfire = 0.0
|
||||
var/status = 0
|
||||
var/fire_resist = T0C+1300 //this is the max temp it can stand before you start to cook. although it might not burn away, you take damage
|
||||
var/processing = 0 //I dont think this is used anywhere.
|
||||
|
||||
/obj/item/clothing/head/cakehat/process()
|
||||
if(!onfire)
|
||||
processing_objects.Remove(src)
|
||||
return
|
||||
|
||||
var/turf/location = src.loc
|
||||
if(istype(location, /mob/))
|
||||
var/mob/living/carbon/human/M = location
|
||||
if(M.l_hand == src || M.r_hand == src || M.head == src)
|
||||
location = M.loc
|
||||
|
||||
if (istype(location, /turf))
|
||||
location.hotspot_expose(700, 1)
|
||||
|
||||
/obj/item/clothing/head/cakehat/attack_self(mob/user as mob)
|
||||
if(status > 1) return
|
||||
src.onfire = !( src.onfire )
|
||||
if (src.onfire)
|
||||
src.force = 3
|
||||
src.damtype = "fire"
|
||||
src.icon_state = "cake1"
|
||||
processing_objects.Add(src)
|
||||
else
|
||||
src.force = null
|
||||
src.damtype = "brute"
|
||||
src.icon_state = "cake0"
|
||||
return
|
||||
|
||||
|
||||
/*
|
||||
* Ushanka
|
||||
*/
|
||||
/obj/item/clothing/head/ushanka
|
||||
name = "ushanka"
|
||||
desc = "Perfect for winter in Siberia, da?"
|
||||
icon_state = "ushankadown"
|
||||
item_state = "ushankadown"
|
||||
flags_inv = HIDEEARS
|
||||
|
||||
/obj/item/clothing/head/ushanka/attack_self(mob/user as mob)
|
||||
if(src.icon_state == "ushankadown")
|
||||
src.icon_state = "ushankaup"
|
||||
src.item_state = "ushankaup"
|
||||
user << "You raise the ear flaps on the ushanka."
|
||||
else
|
||||
src.icon_state = "ushankadown"
|
||||
src.item_state = "ushankadown"
|
||||
user << "You lower the ear flaps on the ushanka."
|
||||
|
||||
/*
|
||||
* Pumpkin head
|
||||
*/
|
||||
/obj/item/clothing/head/pumpkinhead
|
||||
name = "carved pumpkin"
|
||||
desc = "A jack o' lantern! Believed to ward off evil spirits."
|
||||
icon_state = "hardhat0_pumpkin"//Could stand to be renamed
|
||||
item_state = "hardhat0_pumpkin"
|
||||
item_color = "pumpkin"
|
||||
flags = FPRINT | TABLEPASS | HEADCOVERSEYES | HEADCOVERSMOUTH | BLOCKHAIR
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
|
||||
var/brightness_on = 2 //luminosity when on
|
||||
var/on = 0
|
||||
|
||||
attack_self(mob/user)
|
||||
if(!isturf(user.loc))
|
||||
user << "You cannot turn the light on while in this [user.loc]" //To prevent some lighting anomalities.
|
||||
return
|
||||
on = !on
|
||||
icon_state = "hardhat[on]_[item_color]"
|
||||
item_state = "hardhat[on]_[item_color]"
|
||||
|
||||
if(on) user.SetLuminosity(user.luminosity + brightness_on)
|
||||
else user.SetLuminosity(user.luminosity - brightness_on)
|
||||
|
||||
pickup(mob/user)
|
||||
if(on)
|
||||
user.SetLuminosity(user.luminosity + brightness_on)
|
||||
// user.UpdateLuminosity()
|
||||
SetLuminosity(0)
|
||||
|
||||
dropped(mob/user)
|
||||
if(on)
|
||||
user.SetLuminosity(user.luminosity - brightness_on)
|
||||
// user.UpdateLuminosity()
|
||||
SetLuminosity(brightness_on)
|
||||
|
||||
/*
|
||||
* Kitty ears
|
||||
*/
|
||||
/obj/item/clothing/head/kitty
|
||||
name = "kitty ears"
|
||||
desc = "A pair of kitty ears. Meow!"
|
||||
icon_state = "kitty"
|
||||
flags = FPRINT | TABLEPASS
|
||||
var/icon/mob
|
||||
var/icon/mob2
|
||||
siemens_coefficient = 1.5
|
||||
|
||||
update_icon(var/mob/living/carbon/human/user)
|
||||
if(!istype(user)) return
|
||||
mob = new/icon("icon" = 'icons/mob/head.dmi', "icon_state" = "kitty")
|
||||
mob2 = new/icon("icon" = 'icons/mob/head.dmi', "icon_state" = "kitty2")
|
||||
mob.Blend(rgb(user.r_hair, user.g_hair, user.b_hair), ICON_ADD)
|
||||
mob2.Blend(rgb(user.r_hair, user.g_hair, user.b_hair), ICON_ADD)
|
||||
|
||||
var/icon/earbit = new/icon("icon" = 'icons/mob/head.dmi', "icon_state" = "kittyinner")
|
||||
var/icon/earbit2 = new/icon("icon" = 'icons/mob/head.dmi', "icon_state" = "kittyinner2")
|
||||
mob.Blend(earbit, ICON_OVERLAY)
|
||||
mob2.Blend(earbit2, ICON_OVERLAY)
|
||||
@@ -0,0 +1,94 @@
|
||||
/obj/item/clothing/head/soft
|
||||
name = "cargo cap"
|
||||
desc = "It's a baseball hat in a tasteless yellow color."
|
||||
icon_state = "cargosoft"
|
||||
flags = FPRINT|TABLEPASS|HEADCOVERSEYES
|
||||
item_state = "helmet"
|
||||
item_color = "cargo"
|
||||
var/flipped = 0
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
dropped()
|
||||
src.icon_state = "[item_color]soft"
|
||||
src.flipped=0
|
||||
..()
|
||||
|
||||
verb/flip()
|
||||
set category = "Object"
|
||||
set name = "Flip cap"
|
||||
set src in usr
|
||||
if(usr.canmove && !usr.stat && !usr.restrained())
|
||||
src.flipped = !src.flipped
|
||||
if(src.flipped)
|
||||
icon_state = "[item_color]soft_flipped"
|
||||
usr << "You flip the hat backwards."
|
||||
else
|
||||
icon_state = "[item_color]soft"
|
||||
usr << "You flip the hat back in normal position."
|
||||
usr.update_inv_head() //so our mob-overlays update
|
||||
|
||||
/obj/item/clothing/head/soft/red
|
||||
name = "red cap"
|
||||
desc = "It's a baseball hat in a tasteless red color."
|
||||
icon_state = "redsoft"
|
||||
item_color = "red"
|
||||
|
||||
/obj/item/clothing/head/soft/blue
|
||||
name = "blue cap"
|
||||
desc = "It's a baseball hat in a tasteless blue color."
|
||||
icon_state = "bluesoft"
|
||||
item_color = "blue"
|
||||
|
||||
/obj/item/clothing/head/soft/green
|
||||
name = "green cap"
|
||||
desc = "It's a baseball hat in a tasteless green color."
|
||||
icon_state = "greensoft"
|
||||
item_color = "green"
|
||||
|
||||
/obj/item/clothing/head/soft/yellow
|
||||
name = "yellow cap"
|
||||
desc = "It's a baseball hat in a tasteless yellow color."
|
||||
icon_state = "yellowsoft"
|
||||
item_color = "yellow"
|
||||
|
||||
/obj/item/clothing/head/soft/grey
|
||||
name = "grey cap"
|
||||
desc = "It's a baseball hat in a tasteful grey color."
|
||||
icon_state = "greysoft"
|
||||
item_color = "grey"
|
||||
|
||||
/obj/item/clothing/head/soft/orange
|
||||
name = "orange cap"
|
||||
desc = "It's a baseball hat in a tasteless orange color."
|
||||
icon_state = "orangesoft"
|
||||
item_color = "orange"
|
||||
|
||||
/obj/item/clothing/head/soft/mime
|
||||
name = "white cap"
|
||||
desc = "It's a baseball hat in a tasteless white color."
|
||||
icon_state = "mimesoft"
|
||||
item_color = "mime"
|
||||
|
||||
/obj/item/clothing/head/soft/purple
|
||||
name = "purple cap"
|
||||
desc = "It's a baseball hat in a tasteless purple color."
|
||||
icon_state = "purplesoft"
|
||||
item_color = "purple"
|
||||
|
||||
/obj/item/clothing/head/soft/rainbow
|
||||
name = "rainbow cap"
|
||||
desc = "It's a baseball hat in a bright rainbow of colors."
|
||||
icon_state = "rainbowsoft"
|
||||
item_color = "rainbow"
|
||||
|
||||
/obj/item/clothing/head/soft/sec
|
||||
name = "security cap"
|
||||
desc = "It's baseball hat in tasteful red color."
|
||||
icon_state = "secsoft"
|
||||
item_color = "sec"
|
||||
|
||||
/obj/item/clothing/head/soft/sec/corp
|
||||
name = "corporate security cap"
|
||||
desc = "It's baseball hat in corporate colors."
|
||||
icon_state = "corpsoft"
|
||||
item_color = "corp"
|
||||
@@ -0,0 +1,30 @@
|
||||
/obj/item/clothing/mask/balaclava
|
||||
name = "balaclava"
|
||||
desc = "LOADSAMONEY"
|
||||
icon_state = "balaclava"
|
||||
item_state = "balaclava"
|
||||
flags = FPRINT|TABLEPASS|BLOCKHAIR
|
||||
flags_inv = HIDEFACE
|
||||
w_class = 2
|
||||
|
||||
/obj/item/clothing/mask/luchador
|
||||
name = "Luchador Mask"
|
||||
desc = "Worn by robust fighters, flying high to defeat their foes!"
|
||||
icon_state = "luchag"
|
||||
item_state = "luchag"
|
||||
flags = FPRINT|TABLEPASS|BLOCKHAIR
|
||||
flags_inv = HIDEFACE
|
||||
w_class = 2
|
||||
siemens_coefficient = 3.0
|
||||
|
||||
/obj/item/clothing/mask/luchador/tecnicos
|
||||
name = "Tecnicos Mask"
|
||||
desc = "Worn by robust fighters who uphold justice and fight honorably."
|
||||
icon_state = "luchador"
|
||||
item_state = "luchador"
|
||||
|
||||
/obj/item/clothing/mask/luchador/rudos
|
||||
name = "Rudos Mask"
|
||||
desc = "Worn by robust fighters who are willing to do anything to win."
|
||||
icon_state = "luchar"
|
||||
item_state = "luchar"
|
||||
@@ -0,0 +1,60 @@
|
||||
/obj/item/clothing/mask/breath
|
||||
desc = "A close-fitting mask that can be connected to an air supply."
|
||||
name = "breath mask"
|
||||
icon_state = "breath"
|
||||
item_state = "breath"
|
||||
flags = FPRINT | TABLEPASS | MASKCOVERSMOUTH | MASKINTERNALS
|
||||
w_class = 2
|
||||
gas_transfer_coefficient = 0.10
|
||||
permeability_coefficient = 0.50
|
||||
var/hanging = 0
|
||||
|
||||
verb/toggle()
|
||||
set category = "Object"
|
||||
set name = "Adjust mask"
|
||||
set src in usr
|
||||
|
||||
if(usr.canmove && !usr.stat && !usr.restrained())
|
||||
if(!src.hanging)
|
||||
src.hanging = !src.hanging
|
||||
gas_transfer_coefficient = 1 //gas is now escaping to the turf and vice versa
|
||||
flags &= ~(MASKCOVERSMOUTH | MASKINTERNALS)
|
||||
icon_state = "breathdown"
|
||||
usr << "Your mask is now hanging on your neck."
|
||||
|
||||
else
|
||||
src.hanging = !src.hanging
|
||||
gas_transfer_coefficient = 0.10
|
||||
flags |= MASKCOVERSMOUTH | MASKINTERNALS
|
||||
icon_state = "breath"
|
||||
usr << "You pull the mask up to cover your face."
|
||||
usr.update_inv_wear_mask()
|
||||
|
||||
/obj/item/clothing/mask/breath/medical
|
||||
desc = "A close-fitting sterile mask that can be connected to an air supply."
|
||||
name = "medical mask"
|
||||
icon_state = "medical"
|
||||
item_state = "medical"
|
||||
permeability_coefficient = 0.01
|
||||
|
||||
/obj/item/clothing/mask/breath/vox
|
||||
desc = "A weirdly-shaped breath mask."
|
||||
name = "vox breath mask"
|
||||
icon_state = "voxmask"
|
||||
item_state = "voxmask"
|
||||
permeability_coefficient = 0.01
|
||||
|
||||
toggle()
|
||||
set category = "Object"
|
||||
set name = "Adjust mask"
|
||||
set src in usr
|
||||
|
||||
usr << "You can't really adjust this mask - it's moulded to your beak!"
|
||||
|
||||
/obj/item/clothing/mask/breath/vox/mob_can_equip(M as mob, slot)
|
||||
var/mob/living/carbon/human/V = M
|
||||
if(V.species.name != "Vox")
|
||||
V << "<span class='warning'>This clearly isn't designed for your species!</span>"
|
||||
return 0
|
||||
|
||||
return ..()
|
||||
@@ -0,0 +1,94 @@
|
||||
/obj/item/clothing/mask/gas
|
||||
name = "gas mask"
|
||||
desc = "A face-covering mask that can be connected to an air supply. Filters harmful gases from the air."
|
||||
icon_state = "gas_alt"
|
||||
flags = FPRINT | TABLEPASS | MASKCOVERSMOUTH | MASKCOVERSEYES | BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS
|
||||
flags_inv = HIDEEARS|HIDEEYES|HIDEFACE
|
||||
w_class = 3.0
|
||||
item_state = "gas_alt"
|
||||
gas_transfer_coefficient = 0.01
|
||||
permeability_coefficient = 0.01
|
||||
siemens_coefficient = 0.9
|
||||
var/gas_filter_strength = 1 //For gas mask filters
|
||||
|
||||
//Plague Dr suit can be found in clothing/suits/bio.dm
|
||||
/obj/item/clothing/mask/gas/plaguedoctor
|
||||
name = "plague doctor mask"
|
||||
desc = "A modernised version of the classic design, this mask will not only filter out toxins but it can also be connected to an air supply."
|
||||
icon_state = "plaguedoctor"
|
||||
item_state = "gas_mask"
|
||||
armor = list(melee = 0, bullet = 0, laser = 2,energy = 2, bomb = 0, bio = 75, rad = 0)
|
||||
|
||||
/obj/item/clothing/mask/gas/swat
|
||||
name = "\improper SWAT mask"
|
||||
desc = "A close-fitting tactical mask that can be connected to an air supply."
|
||||
icon_state = "swat"
|
||||
siemens_coefficient = 0.7
|
||||
|
||||
/obj/item/clothing/mask/gas/syndicate
|
||||
name = "syndicate mask"
|
||||
desc = "A close-fitting tactical mask that can be connected to an air supply."
|
||||
icon_state = "swat"
|
||||
siemens_coefficient = 0.7
|
||||
|
||||
/obj/item/clothing/mask/gas/voice
|
||||
name = "gas mask"
|
||||
//desc = "A face-covering mask that can be connected to an air supply. It seems to house some odd electronics."
|
||||
var/mode = 0// 0==Scouter | 1==Night Vision | 2==Thermal | 3==Meson
|
||||
var/voice = "Unknown"
|
||||
var/vchange = 0//This didn't do anything before. It now checks if the mask has special functions/N
|
||||
origin_tech = "syndicate=4"
|
||||
|
||||
/obj/item/clothing/mask/gas/voice/space_ninja
|
||||
name = "ninja mask"
|
||||
desc = "A close-fitting mask that acts both as an air filter and a post-modern fashion statement."
|
||||
icon_state = "s-ninja"
|
||||
item_state = "s-ninja_mask"
|
||||
vchange = 1
|
||||
siemens_coefficient = 0.2
|
||||
|
||||
/obj/item/clothing/mask/gas/clown_hat
|
||||
name = "clown wig and mask"
|
||||
desc = "A true prankster's facial attire. A clown is incomplete without his wig and mask."
|
||||
icon_state = "clown"
|
||||
item_state = "clown_hat"
|
||||
|
||||
/obj/item/clothing/mask/gas/sexyclown
|
||||
name = "sexy-clown wig and mask"
|
||||
desc = "A feminine clown mask for the dabbling crossdressers or female entertainers."
|
||||
icon_state = "sexyclown"
|
||||
item_state = "sexyclown"
|
||||
|
||||
/obj/item/clothing/mask/gas/mime
|
||||
name = "mime mask"
|
||||
desc = "The traditional mime's mask. It has an eerie facial posture."
|
||||
icon_state = "mime"
|
||||
item_state = "mime"
|
||||
|
||||
/obj/item/clothing/mask/gas/monkeymask
|
||||
name = "monkey mask"
|
||||
desc = "A mask used when acting as a monkey."
|
||||
icon_state = "monkeymask"
|
||||
item_state = "monkeymask"
|
||||
|
||||
/obj/item/clothing/mask/gas/sexymime
|
||||
name = "sexy mime mask"
|
||||
desc = "A traditional female mime's mask."
|
||||
icon_state = "sexymime"
|
||||
item_state = "sexymime"
|
||||
|
||||
/obj/item/clothing/mask/gas/death_commando
|
||||
name = "Death Commando Mask"
|
||||
icon_state = "death_commando_mask"
|
||||
item_state = "death_commando_mask"
|
||||
siemens_coefficient = 0.2
|
||||
|
||||
/obj/item/clothing/mask/gas/cyborg
|
||||
name = "cyborg visor"
|
||||
desc = "Beep boop"
|
||||
icon_state = "death"
|
||||
|
||||
/obj/item/clothing/mask/gas/owl_mask
|
||||
name = "owl mask"
|
||||
desc = "Twoooo!"
|
||||
icon_state = "owl"
|
||||
@@ -0,0 +1,102 @@
|
||||
/obj/item/clothing/mask/muzzle
|
||||
name = "muzzle"
|
||||
desc = "To stop that awful noise."
|
||||
icon_state = "muzzle"
|
||||
item_state = "muzzle"
|
||||
flags = FPRINT|TABLEPASS|MASKCOVERSMOUTH
|
||||
w_class = 2
|
||||
gas_transfer_coefficient = 0.90
|
||||
|
||||
//Monkeys can not take the muzzle off of themself! Call PETA!
|
||||
/obj/item/clothing/mask/muzzle/attack_paw(mob/user as mob)
|
||||
if (src == user.wear_mask)
|
||||
return
|
||||
else
|
||||
..()
|
||||
return
|
||||
|
||||
|
||||
/obj/item/clothing/mask/surgical
|
||||
name = "sterile mask"
|
||||
desc = "A sterile mask designed to help prevent the spread of diseases."
|
||||
icon_state = "sterile"
|
||||
item_state = "sterile"
|
||||
w_class = 1
|
||||
flags = FPRINT|TABLEPASS|MASKCOVERSMOUTH
|
||||
gas_transfer_coefficient = 0.90
|
||||
permeability_coefficient = 0.01
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 25, rad = 0)
|
||||
|
||||
/obj/item/clothing/mask/fakemoustache
|
||||
name = "fake moustache"
|
||||
desc = "Warning: moustache is fake."
|
||||
icon_state = "fake-moustache"
|
||||
flags = FPRINT|TABLEPASS
|
||||
flags_inv = HIDEFACE
|
||||
|
||||
/obj/item/clothing/mask/snorkel
|
||||
name = "Snorkel"
|
||||
desc = "For the Swimming Savant."
|
||||
icon_state = "snorkel"
|
||||
flags = FPRINT|TABLEPASS
|
||||
flags_inv = HIDEFACE
|
||||
|
||||
//scarves (fit in in mask slot)
|
||||
|
||||
/obj/item/clothing/mask/bluescarf
|
||||
name = "blue neck scarf"
|
||||
desc = "A blue neck scarf."
|
||||
icon_state = "blueneckscarf"
|
||||
item_state = "blueneckscarf"
|
||||
flags = FPRINT|TABLEPASS|MASKCOVERSMOUTH
|
||||
w_class = 2
|
||||
gas_transfer_coefficient = 0.90
|
||||
|
||||
/obj/item/clothing/mask/redscarf
|
||||
name = "red scarf"
|
||||
desc = "A red and white checkered neck scarf."
|
||||
icon_state = "redwhite_scarf"
|
||||
item_state = "redwhite_scarf"
|
||||
flags = FPRINT|TABLEPASS|MASKCOVERSMOUTH
|
||||
w_class = 2
|
||||
gas_transfer_coefficient = 0.90
|
||||
|
||||
/obj/item/clothing/mask/greenscarf
|
||||
name = "green scarf"
|
||||
desc = "A green neck scarf."
|
||||
icon_state = "green_scarf"
|
||||
item_state = "green_scarf"
|
||||
flags = FPRINT|TABLEPASS|MASKCOVERSMOUTH
|
||||
w_class = 2
|
||||
gas_transfer_coefficient = 0.90
|
||||
|
||||
/obj/item/clothing/mask/ninjascarf
|
||||
name = "ninja scarf"
|
||||
desc = "A stealthy, dark scarf."
|
||||
icon_state = "ninja_scarf"
|
||||
item_state = "ninja_scarf"
|
||||
flags = FPRINT|TABLEPASS|MASKCOVERSMOUTH
|
||||
w_class = 2
|
||||
gas_transfer_coefficient = 0.90
|
||||
siemens_coefficient = 0
|
||||
|
||||
/obj/item/clothing/mask/pig
|
||||
name = "pig mask"
|
||||
desc = "A rubber pig mask."
|
||||
icon_state = "pig"
|
||||
item_state = "pig"
|
||||
flags = FPRINT|TABLEPASS|BLOCKHAIR
|
||||
flags_inv = HIDEFACE
|
||||
w_class = 2
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
/obj/item/clothing/mask/horsehead
|
||||
name = "horse head mask"
|
||||
desc = "A mask made of soft vinyl and latex, representing the head of a horse."
|
||||
icon_state = "horsehead"
|
||||
item_state = "horsehead"
|
||||
flags = FPRINT|TABLEPASS|BLOCKHAIR
|
||||
flags_inv = HIDEFACE
|
||||
w_class = 2
|
||||
var/voicechange = 0
|
||||
siemens_coefficient = 0.9
|
||||
@@ -0,0 +1,105 @@
|
||||
/obj/item/clothing/shoes/black
|
||||
name = "black shoes"
|
||||
icon_state = "black"
|
||||
item_color = "black"
|
||||
desc = "A pair of black shoes."
|
||||
|
||||
cold_protection = FEET
|
||||
min_cold_protection_temperature = SHOE_MIN_COLD_PROTECITON_TEMPERATURE
|
||||
heat_protection = FEET
|
||||
max_heat_protection_temperature = SHOE_MAX_HEAT_PROTECITON_TEMPERATURE
|
||||
|
||||
redcoat
|
||||
item_color = "redcoat" //Exists for washing machines. Is not different from black shoes in any way.
|
||||
|
||||
/obj/item/clothing/shoes/brown
|
||||
name = "brown shoes"
|
||||
desc = "A pair of brown shoes."
|
||||
icon_state = "brown"
|
||||
item_color = "brown"
|
||||
|
||||
captain
|
||||
item_color = "captain" //Exists for washing machines. Is not different from brown shoes in any way.
|
||||
hop
|
||||
item_color = "hop" //Exists for washing machines. Is not different from brown shoes in any way.
|
||||
ce
|
||||
item_color = "chief" //Exists for washing machines. Is not different from brown shoes in any way.
|
||||
rd
|
||||
item_color = "director" //Exists for washing machines. Is not different from brown shoes in any way.
|
||||
cmo
|
||||
item_color = "medical" //Exists for washing machines. Is not different from brown shoes in any way.
|
||||
cmo
|
||||
item_color = "cargo" //Exists for washing machines. Is not different from brown shoes in any way.
|
||||
|
||||
/obj/item/clothing/shoes/blue
|
||||
name = "blue shoes"
|
||||
icon_state = "blue"
|
||||
item_color = "blue"
|
||||
|
||||
/obj/item/clothing/shoes/green
|
||||
name = "green shoes"
|
||||
icon_state = "green"
|
||||
item_color = "green"
|
||||
|
||||
/obj/item/clothing/shoes/yellow
|
||||
name = "yellow shoes"
|
||||
icon_state = "yellow"
|
||||
item_color = "yellow"
|
||||
|
||||
/obj/item/clothing/shoes/purple
|
||||
name = "purple shoes"
|
||||
icon_state = "purple"
|
||||
item_color = "purple"
|
||||
|
||||
/obj/item/clothing/shoes/brown
|
||||
name = "brown shoes"
|
||||
icon_state = "brown"
|
||||
item_color = "brown"
|
||||
|
||||
/obj/item/clothing/shoes/red
|
||||
name = "red shoes"
|
||||
desc = "Stylish red shoes."
|
||||
icon_state = "red"
|
||||
item_color = "red"
|
||||
|
||||
/obj/item/clothing/shoes/white
|
||||
name = "white shoes"
|
||||
icon_state = "white"
|
||||
permeability_coefficient = 0.01
|
||||
item_color = "white"
|
||||
|
||||
/obj/item/clothing/shoes/leather
|
||||
name = "leather shoes"
|
||||
desc = "A sturdy pair of leather shoes."
|
||||
icon_state = "leather"
|
||||
item_color = "leather"
|
||||
|
||||
/obj/item/clothing/shoes/rainbow
|
||||
name = "rainbow shoes"
|
||||
desc = "Very gay shoes."
|
||||
icon_state = "rain_bow"
|
||||
item_color = "rainbow"
|
||||
|
||||
/obj/item/clothing/shoes/orange
|
||||
name = "orange shoes"
|
||||
icon_state = "orange"
|
||||
item_color = "orange"
|
||||
|
||||
/obj/item/clothing/shoes/orange/attack_self(mob/user as mob)
|
||||
if (src.chained)
|
||||
src.chained = null
|
||||
src.slowdown = SHOES_SLOWDOWN
|
||||
new /obj/item/weapon/handcuffs( user.loc )
|
||||
src.icon_state = "orange"
|
||||
return
|
||||
|
||||
/obj/item/clothing/shoes/orange/attackby(H as obj, loc)
|
||||
..()
|
||||
if ((istype(H, /obj/item/weapon/handcuffs) && !( src.chained )))
|
||||
//H = null
|
||||
if (src.icon_state != "orange") return
|
||||
del(H)
|
||||
src.chained = 1
|
||||
src.slowdown = 15
|
||||
src.icon_state = "orange1"
|
||||
return
|
||||
@@ -0,0 +1,37 @@
|
||||
/obj/item/clothing/shoes/magboots
|
||||
desc = "Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle."
|
||||
name = "magboots"
|
||||
icon_state = "magboots0"
|
||||
species_restricted = null
|
||||
var/magpulse = 0
|
||||
// flags = NOSLIP //disabled by default
|
||||
|
||||
|
||||
verb/toggle()
|
||||
set name = "Toggle Magboots"
|
||||
set category = "Object"
|
||||
set src in usr
|
||||
if(usr.stat)
|
||||
return
|
||||
if(src.magpulse)
|
||||
src.flags &= ~NOSLIP
|
||||
src.slowdown = SHOES_SLOWDOWN
|
||||
src.magpulse = 0
|
||||
icon_state = "magboots0"
|
||||
usr << "You disable the mag-pulse traction system."
|
||||
else
|
||||
src.flags |= NOSLIP
|
||||
src.slowdown = 2
|
||||
src.magpulse = 1
|
||||
icon_state = "magboots1"
|
||||
usr << "You enable the mag-pulse traction system."
|
||||
usr.update_inv_shoes() //so our mob-overlays update
|
||||
|
||||
|
||||
examine()
|
||||
set src in view()
|
||||
..()
|
||||
var/state = "disabled"
|
||||
if(src.flags&NOSLIP)
|
||||
state = "enabled"
|
||||
usr << "Its mag-pulse traction system appears to be [state]."
|
||||
@@ -0,0 +1,135 @@
|
||||
/obj/item/clothing/shoes/syndigaloshes
|
||||
desc = "A pair of brown shoes. They seem to have extra grip."
|
||||
name = "brown shoes"
|
||||
icon_state = "brown"
|
||||
item_state = "brown"
|
||||
permeability_coefficient = 0.05
|
||||
flags = NOSLIP
|
||||
origin_tech = "syndicate=3"
|
||||
var/list/clothing_choices = list()
|
||||
siemens_coefficient = 0.8
|
||||
species_restricted = null
|
||||
|
||||
/obj/item/clothing/shoes/mime
|
||||
name = "mime shoes"
|
||||
icon_state = "mime"
|
||||
item_color = "mime"
|
||||
|
||||
/obj/item/clothing/shoes/swat
|
||||
name = "\improper SWAT shoes"
|
||||
desc = "When you want to turn up the heat."
|
||||
icon_state = "swat"
|
||||
armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 10, rad = 0)
|
||||
flags = NOSLIP
|
||||
siemens_coefficient = 0.6
|
||||
|
||||
/obj/item/clothing/shoes/combat //Basically SWAT shoes combined with galoshes.
|
||||
name = "combat boots"
|
||||
desc = "When you REALLY want to turn up the heat"
|
||||
icon_state = "swat"
|
||||
armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 10, rad = 0)
|
||||
flags = NOSLIP
|
||||
siemens_coefficient = 0.6
|
||||
|
||||
cold_protection = FEET
|
||||
min_cold_protection_temperature = SHOE_MIN_COLD_PROTECITON_TEMPERATURE
|
||||
heat_protection = FEET
|
||||
max_heat_protection_temperature = SHOE_MAX_HEAT_PROTECITON_TEMPERATURE
|
||||
|
||||
/obj/item/clothing/shoes/space_ninja
|
||||
name = "ninja shoes"
|
||||
desc = "A pair of running shoes. Excellent for running and even better for smashing skulls."
|
||||
icon_state = "s-ninja"
|
||||
permeability_coefficient = 0.01
|
||||
flags = NOSLIP
|
||||
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
|
||||
siemens_coefficient = 0.2
|
||||
|
||||
cold_protection = FEET
|
||||
min_cold_protection_temperature = SHOE_MIN_COLD_PROTECITON_TEMPERATURE
|
||||
heat_protection = FEET
|
||||
max_heat_protection_temperature = SHOE_MAX_HEAT_PROTECITON_TEMPERATURE
|
||||
species_restricted = null
|
||||
|
||||
/obj/item/clothing/shoes/sandal
|
||||
desc = "A pair of rather plain, wooden sandals."
|
||||
name = "sandals"
|
||||
icon_state = "wizard"
|
||||
species_restricted = null
|
||||
|
||||
/obj/item/clothing/shoes/sandal/marisa
|
||||
desc = "A pair of magic, black shoes."
|
||||
name = "magic shoes"
|
||||
icon_state = "black"
|
||||
|
||||
/obj/item/clothing/shoes/galoshes
|
||||
desc = "Rubber boots"
|
||||
name = "galoshes"
|
||||
icon_state = "galoshes"
|
||||
permeability_coefficient = 0.05
|
||||
flags = NOSLIP
|
||||
slowdown = SHOES_SLOWDOWN+1
|
||||
species_restricted = null
|
||||
|
||||
/obj/item/clothing/shoes/clown_shoes
|
||||
desc = "The prankster's standard-issue clowning shoes. Damn they're huge!"
|
||||
name = "clown shoes"
|
||||
icon_state = "clown"
|
||||
item_state = "clown_shoes"
|
||||
slowdown = SHOES_SLOWDOWN+1
|
||||
item_color = "clown"
|
||||
var/footstep = 1 //used for squeeks whilst walking
|
||||
species_restricted = null
|
||||
|
||||
/obj/item/clothing/shoes/jackboots
|
||||
name = "jackboots"
|
||||
desc = "Nanotrasen-issue Security combat boots for combat scenarios or combat situations. All combat, all the time."
|
||||
icon_state = "jackboots"
|
||||
item_state = "jackboots"
|
||||
item_color = "hosred"
|
||||
siemens_coefficient = 0.7
|
||||
|
||||
/obj/item/clothing/shoes/cult
|
||||
name = "boots"
|
||||
desc = "A pair of boots worn by the followers of Nar-Sie."
|
||||
icon_state = "cult"
|
||||
item_state = "cult"
|
||||
item_color = "cult"
|
||||
siemens_coefficient = 0.7
|
||||
|
||||
cold_protection = FEET
|
||||
min_cold_protection_temperature = SHOE_MIN_COLD_PROTECITON_TEMPERATURE
|
||||
heat_protection = FEET
|
||||
max_heat_protection_temperature = SHOE_MAX_HEAT_PROTECITON_TEMPERATURE
|
||||
species_restricted = null
|
||||
|
||||
/obj/item/clothing/shoes/cyborg
|
||||
name = "cyborg boots"
|
||||
desc = "Shoes for a cyborg costume"
|
||||
icon_state = "boots"
|
||||
|
||||
/obj/item/clothing/shoes/slippers
|
||||
name = "bunny slippers"
|
||||
desc = "Fluffy!"
|
||||
icon_state = "slippers"
|
||||
item_state = "slippers"
|
||||
species_restricted = null
|
||||
|
||||
/obj/item/clothing/shoes/slippers_worn
|
||||
name = "worn bunny slippers"
|
||||
desc = "Fluffy..."
|
||||
icon_state = "slippers_worn"
|
||||
item_state = "slippers_worn"
|
||||
|
||||
/obj/item/clothing/shoes/laceup
|
||||
name = "laceup shoes"
|
||||
desc = "The height of fashion, and they're pre-polished!"
|
||||
icon_state = "laceups"
|
||||
|
||||
/obj/item/clothing/shoes/swimmingfins
|
||||
desc = "Help you swim good."
|
||||
name = "swimming fins"
|
||||
icon_state = "flipperfeet"
|
||||
flags = NOSLIP
|
||||
slowdown = SHOES_SLOWDOWN+1
|
||||
species_restricted = null
|
||||
@@ -0,0 +1,262 @@
|
||||
// Tajaran rigs.
|
||||
/obj/item/clothing/head/helmet/space/rig/tajara
|
||||
desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding. This one doesn't look like it was made for humans."
|
||||
icon_state = "rig0-taj-helmet"
|
||||
item_state = "rig0-taj-helmet"
|
||||
item_color = "taj-helmet"
|
||||
species_restricted = list("Tajaran")
|
||||
|
||||
/obj/item/clothing/suit/space/rig/tajara
|
||||
desc = "A special suit that protects against hazardous, low pressure environments. Has radiation shielding. This one doesn't look like it was made for humans."
|
||||
icon_state = "rig-taj"
|
||||
item_state = "rig-taj"
|
||||
item_color = "rig-taj"
|
||||
species_restricted = list("Tajaran")
|
||||
|
||||
//Skrell space gear. Sleek like a wetsuit.
|
||||
|
||||
/obj/item/clothing/head/helmet/space/skrell
|
||||
name = "Skrellian helmet"
|
||||
desc = "Smoothly contoured and polished to a shine. Still looks like a fishbowl."
|
||||
armor = list(melee = 20, bullet = 20, laser = 50,energy = 50, bomb = 50, bio = 100, rad = 100)
|
||||
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECITON_TEMPERATURE
|
||||
species_restricted = list("Skrell","Human")
|
||||
|
||||
/obj/item/clothing/head/helmet/space/skrell/white
|
||||
icon_state = "skrell_helmet_white"
|
||||
item_state = "skrell_helmet_white"
|
||||
item_color = "skrell_helmet_white"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/skrell/black
|
||||
icon_state = "skrell_helmet_black"
|
||||
item_state = "skrell_helmet_black"
|
||||
item_color = "skrell_helmet_black"
|
||||
|
||||
/obj/item/clothing/suit/space/skrell
|
||||
name = "Skrellian hardsuit"
|
||||
desc = "Seems like a wetsuit with reinforced plating seamlessly attached to it. Very chic."
|
||||
armor = list(melee = 20, bullet = 20, laser = 50,energy = 50, bomb = 50, bio = 100, rad = 100)
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd)
|
||||
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECITON_TEMPERATURE
|
||||
species_restricted = list("Skrell","Human")
|
||||
|
||||
/obj/item/clothing/suit/space/skrell/white
|
||||
icon_state = "skrell_suit_white"
|
||||
item_state = "skrell_suit_white"
|
||||
item_color = "skrell_suit_white"
|
||||
|
||||
/obj/item/clothing/suit/space/skrell/black
|
||||
icon_state = "skrell_suit_black"
|
||||
item_state = "skrell_suit_black"
|
||||
item_color = "skrell_suit_black"
|
||||
|
||||
//Unathi space gear. Huge and restrictive.
|
||||
|
||||
/obj/item/clothing/head/helmet/space/unathi
|
||||
armor = list(melee = 40, bullet = 30, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 50)
|
||||
heat_protection = HEAD
|
||||
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECITON_TEMPERATURE
|
||||
var/up = 0 //So Unathi helmets play nicely with the weldervision check.
|
||||
species_restricted = list("Unathi")
|
||||
|
||||
/obj/item/clothing/head/helmet/space/unathi/helmet_cheap
|
||||
name = "NT breacher helmet"
|
||||
desc = "Hey! Watch it with that thing! It's a knock-off of a Unathi battle-helm, and that spike could put someone's eye out."
|
||||
icon_state = "unathi_helm_cheap"
|
||||
item_state = "unathi_helm_cheap"
|
||||
item_color = "unathi_helm_cheap"
|
||||
|
||||
/obj/item/clothing/suit/space/unathi
|
||||
armor = list(melee = 40, bullet = 30, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 50)
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd)
|
||||
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECITON_TEMPERATURE
|
||||
species_restricted = list("Unathi")
|
||||
|
||||
/obj/item/clothing/suit/space/unathi/rig_cheap
|
||||
name = "NT breacher chassis"
|
||||
desc = "A cheap NT knock-off of a Unathi battle-rig. Looks like a fish, moves like a fish, steers like a cow."
|
||||
icon_state = "rig-unathi-cheap"
|
||||
item_state = "rig-unathi-cheap"
|
||||
slowdown = 3
|
||||
|
||||
/obj/item/clothing/head/helmet/space/unathi/breacher
|
||||
name = "breacher helm"
|
||||
desc = "Weathered, ancient and battle-scarred. The helmet is too."
|
||||
icon_state = "unathi_breacher"
|
||||
item_state = "unathi_breacher"
|
||||
item_color = "unathi_breacher"
|
||||
|
||||
/obj/item/clothing/suit/space/unathi/breacher
|
||||
name = "breacher chassis"
|
||||
desc = "Huge, bulky and absurdly heavy. It must be like wearing a tank."
|
||||
icon_state = "unathi_breacher"
|
||||
item_state = "unathi_breacher"
|
||||
item_color = "unathi_breacher"
|
||||
slowdown = 1
|
||||
|
||||
// Vox space gear (vaccuum suit, low pressure armour)
|
||||
// Can't be equipped by any other species due to bone structure and vox cybernetics.
|
||||
|
||||
/obj/item/clothing/suit/space/vox
|
||||
w_class = 3
|
||||
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs,/obj/item/weapon/tank)
|
||||
slowdown = 2
|
||||
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
|
||||
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECITON_TEMPERATURE
|
||||
species_restricted = list("Vox")
|
||||
|
||||
/obj/item/clothing/head/helmet/space/vox
|
||||
armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 30, bio = 30, rad = 30)
|
||||
flags = HEADCOVERSEYES|STOPSPRESSUREDMAGE
|
||||
species_restricted = list("Vox")
|
||||
|
||||
/obj/item/clothing/head/helmet/space/vox/pressure
|
||||
name = "alien helmet"
|
||||
icon_state = "vox-pressure"
|
||||
item_state = "vox-pressure"
|
||||
desc = "Hey, wasn't this a prop in \'The Abyss\'?"
|
||||
|
||||
/obj/item/clothing/suit/space/vox/pressure
|
||||
name = "alien pressure suit"
|
||||
icon_state = "vox-pressure"
|
||||
item_state = "vox-pressure"
|
||||
desc = "A huge, armoured, pressurized suit, designed for distinctly nonhuman proportions."
|
||||
|
||||
/obj/item/clothing/head/helmet/space/vox/carapace
|
||||
name = "alien visor"
|
||||
icon_state = "vox-carapace"
|
||||
item_state = "vox-carapace"
|
||||
desc = "A glowing visor, perhaps stolen from a depressed Cylon."
|
||||
|
||||
/obj/item/clothing/suit/space/vox/carapace
|
||||
name = "alien carapace armour"
|
||||
icon_state = "vox-carapace"
|
||||
item_state = "vox-carapace"
|
||||
desc = "An armoured, segmented carapace with glowing purple lights. It looks pretty run-down."
|
||||
|
||||
/obj/item/clothing/head/helmet/space/vox/stealth
|
||||
name = "alien stealth helmet"
|
||||
icon_state = "vox-stealth"
|
||||
item_state = "vox-stealth"
|
||||
desc = "A smoothly contoured, matte-black alien helmet."
|
||||
|
||||
/obj/item/clothing/suit/space/vox/stealth
|
||||
name = "alien stealth suit"
|
||||
icon_state = "vox-stealth"
|
||||
item_state = "vox-stealth"
|
||||
desc = "A sleek black suit. It seems to have a tail, and is very heavy."
|
||||
|
||||
/obj/item/clothing/head/helmet/space/vox/medic
|
||||
name = "alien goggled helmet"
|
||||
icon_state = "vox-medic"
|
||||
item_state = "vox-medic"
|
||||
desc = "An alien helmet with enormous goggled lenses."
|
||||
|
||||
/obj/item/clothing/suit/space/vox/medic
|
||||
name = "alien armour"
|
||||
icon_state = "vox-medic"
|
||||
item_state = "vox-medic"
|
||||
desc = "An almost organic looking nonhuman pressure suit."
|
||||
|
||||
/obj/item/clothing/under/vox
|
||||
has_sensor = 0
|
||||
species_restricted = list("Vox")
|
||||
|
||||
/obj/item/clothing/under/vox/vox_casual
|
||||
name = "alien clothing"
|
||||
desc = "This doesn't look very comfortable."
|
||||
icon_state = "vox-casual-1"
|
||||
item_color = "vox-casual-1"
|
||||
item_state = "vox-casual-1"
|
||||
|
||||
/obj/item/clothing/under/vox/vox_robes
|
||||
name = "alien robes"
|
||||
desc = "Weird and flowing!"
|
||||
icon_state = "vox-casual-2"
|
||||
item_color = "vox-casual-2"
|
||||
item_state = "vox-casual-2"
|
||||
|
||||
/obj/item/clothing/gloves/yellow/vox
|
||||
desc = "These bizarre gauntlets seem to be fitted for... bird claws?"
|
||||
name = "insulated gauntlets"
|
||||
icon_state = "gloves-vox"
|
||||
item_state = "gloves-vox"
|
||||
siemens_coefficient = 0
|
||||
permeability_coefficient = 0.05
|
||||
item_color="gloves-vox"
|
||||
species_restricted = list("Vox")
|
||||
|
||||
/obj/item/clothing/shoes/magboots/vox
|
||||
|
||||
desc = "A pair of heavy, jagged armoured foot pieces, seemingly suitable for a velociraptor."
|
||||
name = "vox boots"
|
||||
item_state = "boots-vox"
|
||||
icon_state = "boots-vox"
|
||||
species_restricted = list("Vox")
|
||||
|
||||
toggle()
|
||||
//set name = "Toggle Floor Grip"
|
||||
if(usr.stat)
|
||||
return
|
||||
if(src.magpulse)
|
||||
src.flags &= ~NOSLIP
|
||||
src.magpulse = 0
|
||||
usr << "You relax your deathgrip on the flooring."
|
||||
else
|
||||
src.flags |= NOSLIP
|
||||
src.magpulse = 1
|
||||
usr << "You dig your claws deeply into the flooring, bracing yourself."
|
||||
|
||||
|
||||
examine()
|
||||
set src in view()
|
||||
..()
|
||||
|
||||
//Species-specific Syndicate rigs.
|
||||
|
||||
/obj/item/clothing/head/helmet/space/rig/syndi/tajara
|
||||
icon_state = "rig0-syndie-taj"
|
||||
item_state = "syndie_helm"
|
||||
item_color = "syndie-taj"
|
||||
species_restricted = list("Tajaran")
|
||||
|
||||
/obj/item/clothing/suit/space/rig/syndi/tajara
|
||||
item_state = "syndie_hardsuit"
|
||||
icon_state = "rig-syndie-taj"
|
||||
species_restricted = list("Tajaran")
|
||||
|
||||
/obj/item/clothing/head/helmet/space/rig/syndi/unathi
|
||||
icon_state = "rig0-syndie-unathi"
|
||||
item_state = "syndie_helm"
|
||||
item_color = "syndie-unathi"
|
||||
species_restricted = list("Unathi")
|
||||
|
||||
/obj/item/clothing/suit/space/rig/syndi/unathi
|
||||
item_state = "syndie_hardsuit"
|
||||
icon_state = "rig-syndie-unathi"
|
||||
species_restricted = list("Unathi")
|
||||
|
||||
/obj/item/clothing/head/helmet/space/rig/syndi/skrell
|
||||
icon_state = "rig0-syndie-skrell"
|
||||
item_state = "syndie_helm"
|
||||
item_color = "syndie-skrell"
|
||||
species_restricted = list("Skrell")
|
||||
|
||||
/obj/item/clothing/suit/space/rig/syndi/skrell
|
||||
item_state = "syndie_hardsuit"
|
||||
icon_state = "rig-syndie-skrell"
|
||||
species_restricted = list("Skrell")
|
||||
|
||||
/obj/item/clothing/head/helmet/space/rig/syndi/human
|
||||
icon_state = "rig0-syndie-human"
|
||||
item_state = "syndie_helm"
|
||||
item_color = "syndie-human"
|
||||
species_restricted = list("Human")
|
||||
|
||||
/obj/item/clothing/suit/space/rig/syndi/human
|
||||
item_state = "syndie_hardsuit"
|
||||
icon_state = "rig-syndie-human"
|
||||
species_restricted = list("Human")
|
||||
@@ -0,0 +1,29 @@
|
||||
//Captain's Spacesuit
|
||||
/obj/item/clothing/head/helmet/space/capspace
|
||||
name = "space helmet"
|
||||
icon_state = "capspace"
|
||||
item_state = "capspacehelmet"
|
||||
desc = "A special helmet designed for work in a hazardous, low-pressure environment. Only for the most fashionable of military figureheads."
|
||||
flags = FPRINT | TABLEPASS | HEADCOVERSEYES | BLOCKHAIR | STOPSPRESSUREDMAGE
|
||||
flags_inv = HIDEFACE
|
||||
permeability_coefficient = 0.01
|
||||
armor = list(melee = 65, bullet = 50, laser = 50,energy = 25, bomb = 50, bio = 100, rad = 50)
|
||||
|
||||
//Captain's space suit This is not the proper path but I don't currently know enough about how this all works to mess with it.
|
||||
/obj/item/clothing/suit/armor/captain
|
||||
name = "Captain's armor"
|
||||
desc = "A bulky, heavy-duty piece of exclusive Nanotrasen armor. YOU are in charge!"
|
||||
icon_state = "caparmor"
|
||||
item_state = "capspacesuit"
|
||||
w_class = 4
|
||||
gas_transfer_coefficient = 0.01
|
||||
permeability_coefficient = 0.02
|
||||
flags = FPRINT | TABLEPASS | STOPSPRESSUREDMAGE
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS
|
||||
allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy, /obj/item/weapon/gun/projectile, /obj/item/ammo_magazine, /obj/item/ammo_casing, /obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs)
|
||||
slowdown = 1.5
|
||||
armor = list(melee = 65, bullet = 50, laser = 50, energy = 25, bomb = 50, bio = 100, rad = 50)
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
|
||||
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECITON_TEMPERATURE
|
||||
siemens_coefficient = 0.7
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user