Initial Commit

This commit is contained in:
skull132
2014-03-11 09:03:52 +02:00
commit a8d9450c7e
3486 changed files with 415920 additions and 0 deletions
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json_token
var
value
New(v)
src.value = v
text
number
word
symbol
eof
json_reader
var
list
string = list("'", "\"")
symbols = list("{", "}", "\[", "]", ":", "\"", "'", ",")
sequences = list("b" = 8, "t" = 9, "n" = 10, "f" = 12, "r" = 13)
tokens
json
i = 1
proc
// scanner
ScanJson(json)
src.json = json
. = new/list()
src.i = 1
while(src.i <= lentext(json))
var/char = get_char()
if(is_whitespace(char))
i++
continue
if(string.Find(char))
. += read_string(char)
else if(symbols.Find(char))
. += new/json_token/symbol(char)
else if(is_digit(char))
. += read_number()
else
. += read_word()
i++
. += new/json_token/eof()
read_word()
var/val = ""
while(i <= lentext(json))
var/char = get_char()
if(is_whitespace(char) || symbols.Find(char))
i-- // let scanner handle this character
return new/json_token/word(val)
val += char
i++
read_string(delim)
var
escape = FALSE
val = ""
while(++i <= lentext(json))
var/char = get_char()
if(escape)
switch(char)
if("\\", "'", "\"", "/", "u")
val += char
else
// TODO: support octal, hex, unicode sequences
ASSERT(sequences.Find(char))
val += ascii2text(sequences[char])
else
if(char == delim)
return new/json_token/text(val)
else if(char == "\\")
escape = TRUE
else
val += char
CRASH("Unterminated string.")
read_number()
var/val = ""
var/char = get_char()
while(is_digit(char) || char == "." || lowertext(char) == "e")
val += char
i++
char = get_char()
i-- // allow scanner to read the first non-number character
return new/json_token/number(text2num(val))
check_char()
ASSERT(args.Find(get_char()))
get_char()
return copytext(json, i, i+1)
is_whitespace(char)
return char == " " || char == "\t" || char == "\n" || text2ascii(char) == 13
is_digit(char)
var/c = text2ascii(char)
return 48 <= c && c <= 57 || char == "+" || char == "-"
// parser
ReadObject(list/tokens)
src.tokens = tokens
. = new/list()
i = 1
read_token("{", /json_token/symbol)
while(i <= tokens.len)
var/json_token/K = get_token()
check_type(/json_token/word, /json_token/text)
next_token()
read_token(":", /json_token/symbol)
.[K.value] = read_value()
var/json_token/S = get_token()
check_type(/json_token/symbol)
switch(S.value)
if(",")
next_token()
continue
if("}")
next_token()
return
else
die()
get_token()
return tokens[i]
next_token()
return tokens[++i]
read_token(val, type)
var/json_token/T = get_token()
if(!(T.value == val && istype(T, type)))
CRASH("Expected '[val]', found '[T.value]'.")
next_token()
return T
check_type(...)
var/json_token/T = get_token()
for(var/type in args)
if(istype(T, type))
return
CRASH("Bad token type: [T.type].")
check_value(...)
var/json_token/T = get_token()
ASSERT(args.Find(T.value))
read_key()
var/char = get_char()
if(char == "\"" || char == "'")
return read_string(char)
read_value()
var/json_token/T = get_token()
switch(T.type)
if(/json_token/text, /json_token/number)
next_token()
return T.value
if(/json_token/word)
next_token()
switch(T.value)
if("true")
return TRUE
if("false")
return FALSE
if("null")
return null
if(/json_token/symbol)
switch(T.value)
if("\[")
return read_array()
if("{")
return ReadObject(tokens.Copy(i))
die()
read_array()
read_token("\[", /json_token/symbol)
. = new/list()
var/list/L = .
while(i <= tokens.len)
// Avoid using Add() or += in case a list is returned.
L.len++
L[L.len] = read_value()
var/json_token/T = get_token()
check_type(/json_token/symbol)
switch(T.value)
if(",")
next_token()
continue
if("]")
next_token()
return
else
die()
next_token()
CRASH("Unterminated array.")
die(json_token/T)
if(!T) T = get_token()
CRASH("Unexpected token: [T.value].")
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json_writer
proc
WriteObject(list/L)
. = "{"
var/i = 1
for(var/k in L)
var/val = L[k]
. += {"\"[k]\":[write(val)]"}
if(i++ < L.len)
. += ","
.+= "}"
write(val)
if(isnum(val))
return num2text(val, 100)
else if(isnull(val))
return "null"
else if(istype(val, /list))
if(is_associative(val))
return WriteObject(val)
else
return write_array(val)
else
. += write_string("[val]")
write_array(list/L)
. = "\["
for(var/i = 1 to L.len)
. += write(L[i])
if(i < L.len)
. += ","
. += "]"
write_string(txt)
var/static/list/json_escape = list("\\", "\"", "'", "\n")
for(var/targ in json_escape)
var/start = 1
while(start <= lentext(txt))
var/i = findtext(txt, targ, start)
if(!i)
break
if(targ == "\n")
txt = copytext(txt, 1, i) + "\\n" + copytext(txt, i+2)
start = i + 1 // 1 character added
if(targ == "'")
txt = copytext(txt, 1, i) + "`" + copytext(txt, i+1) // apostrophies fuck shit up...
start = i + 1 // 1 character added
else
txt = copytext(txt, 1, i) + "\\" + copytext(txt, i)
start = i + 2 // 2 characters added
return {""[txt]""}
is_associative(list/L)
for(var/key in L)
// if the key is a list that means it's actually an array of lists (stupid Byond...)
if(!isnum(key) && !istype(key, /list))
return TRUE
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/*
n_Json v11.3.21
*/
proc
json2list(json)
var/static/json_reader/_jsonr = new()
return _jsonr.ReadObject(_jsonr.ScanJson(json))
list2json(list/L)
var/static/json_writer/_jsonw = new()
return _jsonw.WriteObject(L)
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// This file contains all Nano procs/definitions for external classes/objects
/**
* Called when a Nano UI window is closed
* This is how Nano handles closed windows
* It must be a verb so that it can be called using winset
*
* @return nothing
*/
/client/verb/nanoclose(var/uiref as text)
set hidden = 1 // hide this verb from the user's panel
set name = "nanoclose"
var/datum/nanoui/ui = locate(uiref)
if (istype(ui))
ui.close()
if(ui.ref)
var/href = "close=1"
src.Topic(href, params2list(href), ui.ref) // this will direct to the atom's Topic() proc via client.Topic()
else if (ui.on_close_logic)
// no atomref specified (or not found)
// so just reset the user mob's machine var
if(src && src.mob)
src.mob.unset_machine()
/**
* The ui_interact proc is used to open and update Nano UIs
* If ui_interact is not used then the UI will not update correctly
* ui_interact is currently defined for /atom/movable
*
* @param user /mob The mob who is interacting with this ui
* @param ui_key string A string key to use for this ui. Allows for multiple unique uis on one obj/mob (defaut value "main")
* @param ui /datum/nanoui This parameter is passed by the nanoui process() proc when updating an open ui
*
* @return nothing
*/
/atom/movable/proc/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null)
return
// Used by the Nano UI Manager (/datum/nanomanager) to track UIs opened by this mob
/mob/var/list/open_uis = list()
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// This is the window/UI manager for Nano UI
// There should only ever be one (global) instance of nanomanger
/datum/nanomanager
// a list of current open /nanoui UIs, grouped by src_object and ui_key
var/open_uis[0]
// a list of current open /nanoui UIs, not grouped, for use in processing
var/list/processing_uis = list()
/**
* Create a new nanomanager instance.
*
* @return /nanomanager new nanomanager object
*/
/datum/nanomanager/New()
return
/**
* Get an open /nanoui ui for the current user, src_object and ui_key and try to update it with data
*
* @param user /mob The mob who opened/owns the ui
* @param src_object /obj|/mob The obj or mob which the ui belongs to
* @param ui_key string A string key used for the ui
* @param ui /datum/nanoui An existing instance of the ui (can be null)
* @param data list The data to be passed to the ui, if it exists
*
* @return /nanoui Returns the found ui, for null if none exists
*/
/datum/nanomanager/proc/try_update_ui(var/mob/user, src_object, ui_key, var/datum/nanoui/ui, data)
if (isnull(ui)) // no ui has been passed, so we'll search for one
{
ui = get_open_ui(user, src_object, ui_key)
}
if (!isnull(ui))
// The UI is already open so push the data to it
ui.push_data(data)
return ui
return null
/**
* Get an open /nanoui ui for the current user, src_object and ui_key
*
* @param user /mob The mob who opened/owns the ui
* @param src_object /obj|/mob The obj or mob which the ui belongs to
* @param ui_key string A string key used for the ui
*
* @return /nanoui Returns the found ui, or null if none exists
*/
/datum/nanomanager/proc/get_open_ui(var/mob/user, src_object, ui_key)
var/src_object_key = "\ref[src_object]"
if (isnull(open_uis[src_object_key]) || !istype(open_uis[src_object_key], /list))
return null
else if (isnull(open_uis[src_object_key][ui_key]) || !istype(open_uis[src_object_key][ui_key], /list))
return null
for (var/datum/nanoui/ui in open_uis[src_object_key][ui_key])
if (ui.user == user)
return ui
return null
/**
* Update all /nanoui uis attached to src_object
*
* @param src_object /obj|/mob The obj or mob which the uis are attached to
*
* @return int The number of uis updated
*/
/datum/nanomanager/proc/update_uis(src_object)
var/src_object_key = "\ref[src_object]"
if (isnull(open_uis[src_object_key]) || !istype(open_uis[src_object_key], /list))
return 0
var/update_count = 0
for (var/ui_key in open_uis[src_object_key])
for (var/datum/nanoui/ui in open_uis[src_object_key][ui_key])
if(ui && ui.src_object && ui.user)
ui.process(1)
update_count++
return update_count
/**
* Update /nanoui uis belonging to user
*
* @param user /mob The mob who owns the uis
* @param src_object /obj|/mob If src_object is provided, only update uis which are attached to src_object (optional)
* @param ui_key string If ui_key is provided, only update uis with a matching ui_key (optional)
*
* @return int The number of uis updated
*/
/datum/nanomanager/proc/update_user_uis(var/mob/user, src_object = null, ui_key = null)
if (isnull(user.open_uis) || !istype(user.open_uis, /list) || open_uis.len == 0)
return 0 // has no open uis
var/update_count = 0
for (var/datum/nanoui/ui in user.open_uis)
if ((isnull(src_object) || !isnull(src_object) && ui.src_object == src_object) && (isnull(ui_key) || !isnull(ui_key) && ui.ui_key == ui_key))
ui.process(1)
update_count++
return update_count
/**
* Close /nanoui uis belonging to user
*
* @param user /mob The mob who owns the uis
* @param src_object /obj|/mob If src_object is provided, only close uis which are attached to src_object (optional)
* @param ui_key string If ui_key is provided, only close uis with a matching ui_key (optional)
*
* @return int The number of uis closed
*/
/datum/nanomanager/proc/close_user_uis(var/mob/user, src_object = null, ui_key = null)
if (isnull(user.open_uis) || !istype(user.open_uis, /list) || open_uis.len == 0)
return 0 // has no open uis
var/close_count = 0
for (var/datum/nanoui/ui in user.open_uis)
if ((isnull(src_object) || !isnull(src_object) && ui.src_object == src_object) && (isnull(ui_key) || !isnull(ui_key) && ui.ui_key == ui_key))
ui.close()
close_count++
return close_count
/**
* Add a /nanoui ui to the list of open uis
* This is called by the /nanoui open() proc
*
* @param ui /nanoui The ui to add
*
* @return nothing
*/
/datum/nanomanager/proc/ui_opened(var/datum/nanoui/ui)
var/src_object_key = "\ref[ui.src_object]"
if (isnull(open_uis[src_object_key]) || !istype(open_uis[src_object_key], /list))
open_uis[src_object_key] = list(ui.ui_key = list())
else if (isnull(open_uis[src_object_key][ui.ui_key]) || !istype(open_uis[src_object_key][ui.ui_key], /list))
open_uis[src_object_key][ui.ui_key] = list();
ui.user.open_uis.Add(ui)
var/list/uis = open_uis[src_object_key][ui.ui_key]
uis.Add(ui)
processing_uis.Add(ui)
/**
* Remove a /nanoui ui from the list of open uis
* This is called by the /nanoui close() proc
*
* @param ui /nanoui The ui to remove
*
* @return int 0 if no ui was removed, 1 if removed successfully
*/
/datum/nanomanager/proc/ui_closed(var/datum/nanoui/ui)
var/src_object_key = "\ref[ui.src_object]"
if (isnull(open_uis[src_object_key]) || !istype(open_uis[src_object_key], /list))
return 0 // wasn't open
else if (isnull(open_uis[src_object_key][ui.ui_key]) || !istype(open_uis[src_object_key][ui.ui_key], /list))
return 0 // wasn't open
processing_uis.Remove(ui)
ui.user.open_uis.Remove(ui)
var/list/uis = open_uis[src_object_key][ui.ui_key]
return uis.Remove(ui)
/**
* This is called on user logout
* Closes/clears all uis attached to the user's /mob
*
* @param user /mob The user's mob
*
* @return nothing
*/
//
/datum/nanomanager/proc/user_logout(var/mob/user)
return close_user_uis(user)
/**
* This is called when a player transfers from one mob to another
* Transfers all open UIs to the new mob
*
* @param oldMob /mob The user's old mob
* @param newMob /mob The user's new mob
*
* @return nothing
*/
/datum/nanomanager/proc/user_transferred(var/mob/oldMob, var/mob/newMob)
if (isnull(oldMob.open_uis) || !istype(oldMob.open_uis, /list) || open_uis.len == 0)
return 0 // has no open uis
if (isnull(newMob.open_uis) || !istype(newMob.open_uis, /list))
newMob.open_uis = list()
for (var/datum/nanoui/ui in oldMob.open_uis)
ui.user = newMob
newMob.open_uis.Add(ui)
oldMob.open_uis.Cut()
return 1 // success
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/**********************************************************
NANO UI FRAMEWORK
nanoui class (or whatever Byond calls classes)
nanoui is used to open and update nano browser uis
**********************************************************/
#define STATUS_INTERACTIVE 2 // GREEN Visability
#define STATUS_UPDATE 1 // ORANGE Visability
#define STATUS_DISABLED 0 // RED Visability
/datum/nanoui
// the user who opened this ui
var/mob/user
// the object this ui "belongs" to
var/atom/movable/src_object
// the title of this ui
var/title
// the key of this ui, this is to allow multiple (different) uis for each src_object
var/ui_key
// window_id is used as the window name/identifier for browse and onclose
var/window_id
// the browser window width
var/width = 0
// the browser window height
var/height = 0
// whether to use extra logic when window closes
var/on_close_logic = 1
// an extra ref to use when the window is closed, usually null
var/atom/ref = null
// options for modifying window behaviour
var/window_options = "focus=0;can_close=1;can_minimize=1;can_maximize=0;can_resize=1;titlebar=1;" // window option is set using window_id
// the list of stylesheets to apply to this ui
var/list/stylesheets = list()
// the list of javascript scripts to use for this ui
var/list/scripts = list()
// the list of templates to use with this ui (usually just one)
var/templates[0]
// the body content for this ui, do not change unless you know what you're doing
// the #mainTemplate div will contain the compiled "main" template html
var/content = "<div id='mainTemplate'></div>"
// initial data, containing the full data structure, must be sent to the ui (the data structure cannot be extended later on)
var/list/initial_data[0]
// set to 1 to update the ui automatically every master_controller tick
var/is_auto_updating = 0
// the current status/visibility of the ui
var/status = STATUS_INTERACTIVE
// Only allow users with a certain user.stat to get updates. Defaults to 0 (concious)
var/allowed_user_stat = 0 // -1 = ignore, 0 = alive, 1 = unconcious or alive, 2 = dead concious or alive
/**
* Create a new nanoui instance.
*
* @param nuser /mob The mob who has opened/owns this ui
* @param nsrc_object /obj|/mob The obj or mob which this ui belongs to
* @param nui_key string A string key to use for this ui. Allows for multiple unique uis on one src_oject
* @param ntemplate string The name of the template file from /nano/templates (e.g. "my_template.tmpl")
* @param ntitle string The title of this ui
* @param nwidth int the width of the ui window
* @param nheight int the height of the ui window
* @param nref /atom A custom ref to use if "on_close_logic" is set to 1
*
* @return /nanoui new nanoui object
*/
/datum/nanoui/New(nuser, nsrc_object, nui_key, ntemplate, ntitle = 0, nwidth = 0, nheight = 0, var/atom/nref = null)
user = nuser
src_object = nsrc_object
ui_key = nui_key
window_id = "[ui_key]\ref[src_object]"
// Add the passed template as the 'main' template, this is required
add_template("main", ntemplate)
if (ntitle)
title = ntitle
if (nwidth)
width = nwidth
if (nheight)
height = nheight
if (nref)
ref = nref
add_common_assets()
/**
* Use this proc to add assets which are common to all nano uis
*
* @return nothing
*/
/datum/nanoui/proc/add_common_assets()
add_script("libraries.min.js") // The jQuery library
add_script("nano_config.js") // The NanoConfig JS, this is used to store configuration values.
add_script("nano_update.js") // The NanoUpdate JS, this is used to receive updates and apply them.
add_script("nano_base_helpers.js") // The NanoBaseHelpers JS, this is used to set up template helpers which are common to all templates
add_stylesheet("shared.css") // this CSS sheet is common to all UIs
add_stylesheet("icons.css") // this CSS sheet is common to all UIs
/**
* Set the current status (also known as visibility) of this ui.
*
* @param state int The status to set, see the defines at the top of this file
* @param push_update int (bool) Push an update to the ui to update it's status (an update is always sent if the status has changed to red (0))
*
* @return nothing
*/
/datum/nanoui/proc/set_status(state, push_update)
if (state != status)
status = state
if (push_update || !status)
push_data(list(), 1) // Update the UI, force the update in case the status is 0
else
status = state
/**
* Update the status (visibility) of this ui based on the user's status
*
* @param push_update int (bool) Push an update to the ui to update it's status. This is set to 0/false if an update is going to be pushed anyway (to avoid unnessary updates)
*
* @return nothing
*/
/datum/nanoui/proc/update_status(push_update = 0)
if (istype(user, /mob/living/silicon/ai))
set_status(STATUS_INTERACTIVE, push_update) // interactive (green visibility)
else if (istype(user, /mob/living/silicon/robot))
if (src_object in view(7, user)) // robots can see and interact with things they can see within 7 tiles
set_status(STATUS_INTERACTIVE, push_update) // interactive (green visibility)
else
set_status(STATUS_DISABLED, push_update) // no updates, completely disabled (red visibility)
else
var/dist = get_dist(src_object, user)
if (dist > 4)
close()
return
if ((allowed_user_stat > -1) && (user.stat > allowed_user_stat))
set_status(STATUS_DISABLED, push_update) // no updates, completely disabled (red visibility)
else if (user.restrained() || user.lying)
set_status(STATUS_UPDATE, push_update) // update only (orange visibility)
else if (istype(src_object, /obj/item/device/uplink/hidden)) // You know what if they have the uplink open let them use the UI
set_status(STATUS_INTERACTIVE, push_update) // Will build in distance checks on the topics for sanity.
else if (!(src_object in view(4, user))) // If the src object is not in visable, set status to 0
set_status(STATUS_DISABLED, push_update) // interactive (green visibility)
else if (dist <= 1)
set_status(STATUS_INTERACTIVE, push_update) // interactive (green visibility)
else if (dist <= 2)
set_status(STATUS_UPDATE, push_update) // update only (orange visibility)
else if (dist <= 4)
set_status(STATUS_DISABLED, push_update) // no updates, completely disabled (red visibility)
/**
* Set the ui to auto update (every master_controller tick)
*
* @param state int (bool) Set auto update to 1 or 0 (true/false)
*
* @return nothing
*/
/datum/nanoui/proc/set_auto_update(state = 1)
is_auto_updating = state
/**
* Set the initial data for the ui. This is vital as the data structure set here cannot be changed when pushing new updates.
*
* @param data /list The list of data for this ui
*
* @return nothing
*/
/datum/nanoui/proc/set_initial_data(list/data)
initial_data = add_default_data(data)
/**
* Add default data to the data being sent to the ui.
*
* @param data /list The list of data to be modified
*
* @return /list modified data
*/
/datum/nanoui/proc/add_default_data(list/data)
data["ui"] = list(
"status" = status,
"user" = list("name" = user.name)
)
return data
/**
* Set the browser window options for this ui
*
* @param nwindow_options string The new window options
*
* @return nothing
*/
/datum/nanoui/proc/set_window_options(nwindow_options)
window_options = nwindow_options
/**
* Add a CSS stylesheet to this UI
*
* @param file string The name of the CSS file from /nano/css (e.g. "my_style.css")
*
* @return nothing
*/
/datum/nanoui/proc/add_stylesheet(file)
stylesheets.Add(file)
/**
* Add a JavsScript script to this UI
*
* @param file string The name of the JavaScript file from /nano/js (e.g. "my_script.js")
*
* @return nothing
*/
/datum/nanoui/proc/add_script(file)
scripts.Add(file)
/**
* Add a template to this UI
* Templates are combined with the data sent to the UI to create the rendered view
* Each template needs a div in ui.content to contain the rendered content.
* The div format is '<div id='<templateKey>Template'></div>' where <templateKey> is replaced with the templater's key.
* All UIs are set up by default to use a 'main' template, so only use this proc if you want to add advanced functionality.
*
* @param key string The key name for this template, used to identify the div to render this template into ('<div id='<templateKey>Template'></div>')
* @param file string The name of the template file from /nano/templates (e.g. "my_template.tmpl")
*
* @return nothing
*/
/datum/nanoui/proc/add_template(key, file)
templates[key] = file
/**
* Set the HTML content of the UI
* This should only really be used to add more template divs (see the add_template() proc)
*
* @param ncontent string The new HTML content for this UI
*
* @return nothing
*/
/datum/nanoui/proc/set_content(ncontent)
content = ncontent
/**
* Set whether or not to use the "old" on close logic (mainly unset_machine())
*
* @param state int (bool) Set on_close_logic to 1 or 0 (true/false)
*
* @return nothing
*/
/datum/nanoui/proc/use_on_close_logic(state)
on_close_logic = state
/**
* Return the HTML header content for this UI
*
* @return string HTML header content
*/
/datum/nanoui/proc/get_header()
var/head_content = ""
for (var/filename in scripts)
head_content += "<script type='text/javascript' src='[filename]'></script> "
for (var/filename in stylesheets)
head_content += "<link rel='stylesheet' type='text/css' href='[filename]'> "
var/templatel_data[0]
for (var/key in templates)
templatel_data[key] = templates[key];
var/template_data_json = "{}" // An empty JSON object
if (templatel_data.len > 0)
template_data_json = list2json(templatel_data)
var/initial_data_json = "{}" // An empty JSON object
if (initial_data.len > 0)
initial_data_json = list2json(initial_data)
var/url_parameters_json = list2json(list("src" = "\ref[src]"))
return {"<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
<head>
<script type='text/javascript'>
function receiveUpdateData(jsonString)
{
// We need both jQuery and NanoUpdate to be able to recieve data
// At the moment any data received before those libraries are loaded will be lost
if (typeof NanoUpdate != 'undefined' && typeof jQuery != 'undefined')
{
NanoUpdate.receiveUpdateData(jsonString);
}
}
</script>
[head_content]
</head>
<body scroll=auto data-url-parameters='[url_parameters_json]' data-template-data='[template_data_json]' data-initial-data='[initial_data_json]'>
<div id='uiWrapper'>
[title ? "<div id='uiTitleWrapper'><div id='uiStatusIcon' class='icon24 uiStatusGood'></div><div id='uiTitle'>[title]</div><div id='uiTitleFluff'></div></div>" : ""]
<div id='uiContent'>
<div id='uiNoJavaScript'>Initiating...</div>
"}
/**
* Return the HTML footer content for this UI
*
* @return string HTML footer content
*/
/datum/nanoui/proc/get_footer()
return {"
</div>
</div>
</body>
</html>"}
/**
* Return the HTML for this UI
*
* @return string HTML for the UI
*/
/datum/nanoui/proc/get_html()
return {"
[get_header()]
[content]
[get_footer()]
"}
/**
* Open this UI
*
* @return nothing
*/
/datum/nanoui/proc/open()
var/window_size = ""
if (width && height)
window_size = "size=[width]x[height];"
update_status(0)
user << browse(get_html(), "window=[window_id];[window_size][window_options]")
winset(user, "mapwindow.map", "focus=true") // return keyboard focus to map
on_close_winset()
//onclose(user, window_id)
nanomanager.ui_opened(src)
/**
* Close this UI
*
* @return nothing
*/
/datum/nanoui/proc/close()
is_auto_updating = 0
nanomanager.ui_closed(src)
user << browse(null, "window=[window_id]")
/**
* Set the UI window to call the nanoclose verb when the window is closed
* This allows Nano to handle closed windows
*
* @return nothing
*/
/datum/nanoui/proc/on_close_winset()
if(!user.client)
return
var/params = "\ref[src]"
winset(user, window_id, "on-close=\"nanoclose [params]\"")
/**
* Push data to an already open UI window
*
* @return nothing
*/
/datum/nanoui/proc/push_data(data, force_push = 0)
update_status(0)
if (status == STATUS_DISABLED && !force_push)
return // Cannot update UI, no visibility
data = add_default_data(data)
//user << list2json(data) // used for debugging
user << output(list2params(list(list2json(data))),"[window_id].browser:receiveUpdateData")
/**
* This Topic() proc is called whenever a user clicks on a link within a Nano UI
* If the UI status is currently STATUS_INTERACTIVE then call the src_object Topic()
* If the src_object Topic() returns 1 (true) then update all UIs attached to src_object
*
* @return nothing
*/
/datum/nanoui/Topic(href, href_list)
update_status(0) // update the status
if (status != STATUS_INTERACTIVE || user != usr) // If UI is not interactive or usr calling Topic is not the UI user
return
if (src_object && src_object.Topic(href, href_list))
nanomanager.update_uis(src_object) // update all UIs attached to src_object
/**
* Process this UI, updating the entire UI or just the status (aka visibility)
* This process proc is called by the master_controller
*
* @param update string For this UI to update
*
* @return nothing
*/
/datum/nanoui/proc/process(update = 0)
if (!src_object || !user)
close()
return
if (status && (update || is_auto_updating))
src_object.ui_interact(user, ui_key, src) // Update the UI (update_status() is called whenever a UI is updated)
else
update_status(1) // Not updating UI, so lets check here if status has changed