mirror of
https://github.com/Aurorastation/Aurora-Old.git
synced 2026-08-29 23:56:22 +01:00
Initial Commit
This commit is contained in:
@@ -0,0 +1,256 @@
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//conveyor2 is pretty much like the original, except it supports corners, but not diverters.
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//note that corner pieces transfer stuff clockwise when running forward, and anti-clockwise backwards.
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/obj/machinery/conveyor
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icon = 'icons/obj/recycling.dmi'
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icon_state = "conveyor0"
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name = "conveyor belt"
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desc = "A conveyor belt."
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anchored = 1
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var/operating = 0 // 1 if running forward, -1 if backwards, 0 if off
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var/operable = 1 // true if can operate (no broken segments in this belt run)
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var/forwards // this is the default (forward) direction, set by the map dir
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var/backwards // hopefully self-explanatory
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var/movedir // the actual direction to move stuff in
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var/list/affecting // the list of all items that will be moved this ptick
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var/id = "" // the control ID - must match controller ID
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/obj/machinery/conveyor/centcom_auto
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id = "round_end_belt"
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// create a conveyor
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/obj/machinery/conveyor/New(loc, newdir, on = 0)
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..(loc)
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if(newdir)
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dir = newdir
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switch(dir)
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if(NORTH)
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forwards = NORTH
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backwards = SOUTH
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if(SOUTH)
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forwards = SOUTH
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backwards = NORTH
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if(EAST)
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forwards = EAST
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backwards = WEST
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if(WEST)
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forwards = WEST
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backwards = EAST
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if(NORTHEAST)
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forwards = EAST
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backwards = SOUTH
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if(NORTHWEST)
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forwards = SOUTH
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backwards = WEST
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if(SOUTHEAST)
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forwards = NORTH
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backwards = EAST
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if(SOUTHWEST)
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forwards = WEST
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backwards = NORTH
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if(on)
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operating = 1
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setmove()
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/obj/machinery/conveyor/proc/setmove()
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if(operating == 1)
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movedir = forwards
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else
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movedir = backwards
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update()
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/obj/machinery/conveyor/proc/update()
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if(stat & BROKEN)
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icon_state = "conveyor-broken"
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operating = 0
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return
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if(!operable)
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operating = 0
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if(stat & NOPOWER)
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operating = 0
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icon_state = "conveyor[operating]"
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// machine process
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// move items to the target location
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/obj/machinery/conveyor/process()
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if(stat & (BROKEN | NOPOWER))
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return
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if(!operating)
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return
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use_power(100)
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affecting = loc.contents - src // moved items will be all in loc
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spawn(1) // slight delay to prevent infinite propagation due to map order //TODO: please no spawn() in process(). It's a very bad idea
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var/items_moved = 0
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for(var/atom/movable/A in affecting)
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if(!A.anchored)
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if(A.loc == src.loc) // prevents the object from being affected if it's not currently here.
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step(A,movedir)
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items_moved++
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if(items_moved >= 10)
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break
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// attack with item, place item on conveyor
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/obj/machinery/conveyor/attackby(var/obj/item/I, mob/user)
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if(isrobot(user)) return //Carn: fix for borgs dropping their modules on conveyor belts
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user.drop_item()
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if(I && I.loc) I.loc = src.loc
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return
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// attack with hand, move pulled object onto conveyor
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/obj/machinery/conveyor/attack_hand(mob/user as mob)
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if ((!( user.canmove ) || user.restrained() || !( user.pulling )))
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return
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if (user.pulling.anchored)
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return
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if ((user.pulling.loc != user.loc && get_dist(user, user.pulling) > 1))
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return
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if (ismob(user.pulling))
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var/mob/M = user.pulling
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M.stop_pulling()
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step(user.pulling, get_dir(user.pulling.loc, src))
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user.stop_pulling()
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else
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step(user.pulling, get_dir(user.pulling.loc, src))
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user.stop_pulling()
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return
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// make the conveyor broken
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// also propagate inoperability to any connected conveyor with the same ID
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/obj/machinery/conveyor/proc/broken()
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stat |= BROKEN
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update()
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var/obj/machinery/conveyor/C = locate() in get_step(src, dir)
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if(C)
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C.set_operable(dir, id, 0)
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C = locate() in get_step(src, turn(dir,180))
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if(C)
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C.set_operable(turn(dir,180), id, 0)
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//set the operable var if ID matches, propagating in the given direction
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/obj/machinery/conveyor/proc/set_operable(stepdir, match_id, op)
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if(id != match_id)
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return
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operable = op
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update()
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var/obj/machinery/conveyor/C = locate() in get_step(src, stepdir)
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if(C)
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C.set_operable(stepdir, id, op)
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/*
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/obj/machinery/conveyor/verb/destroy()
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set src in view()
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src.broken()
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*/
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/obj/machinery/conveyor/power_change()
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..()
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update()
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// the conveyor control switch
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//
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//
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/obj/machinery/conveyor_switch
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name = "conveyor switch"
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desc = "A conveyor control switch."
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icon = 'icons/obj/recycling.dmi'
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icon_state = "switch-off"
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var/position = 0 // 0 off, -1 reverse, 1 forward
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var/last_pos = -1 // last direction setting
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var/operated = 1 // true if just operated
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var/id = "" // must match conveyor IDs to control them
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var/list/conveyors // the list of converyors that are controlled by this switch
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anchored = 1
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/obj/machinery/conveyor_switch/New()
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..()
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update()
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spawn(5) // allow map load
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conveyors = list()
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for(var/obj/machinery/conveyor/C in world)
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if(C.id == id)
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conveyors += C
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// update the icon depending on the position
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/obj/machinery/conveyor_switch/proc/update()
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if(position<0)
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icon_state = "switch-rev"
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else if(position>0)
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icon_state = "switch-fwd"
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else
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icon_state = "switch-off"
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// timed process
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// if the switch changed, update the linked conveyors
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/obj/machinery/conveyor_switch/process()
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if(!operated)
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return
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operated = 0
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for(var/obj/machinery/conveyor/C in conveyors)
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C.operating = position
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C.setmove()
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// attack with hand, switch position
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/obj/machinery/conveyor_switch/attack_hand(mob/user)
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if(!allowed(user))
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user << "<span class='warning'>Access denied.</span>"
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return
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if(position == 0)
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if(last_pos < 0)
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position = 1
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last_pos = 0
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else
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position = -1
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last_pos = 0
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else
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last_pos = position
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position = 0
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operated = 1
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update()
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// find any switches with same id as this one, and set their positions to match us
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for(var/obj/machinery/conveyor_switch/S in world)
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if(S.id == src.id)
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S.position = position
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S.update()
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/obj/machinery/conveyor_switch/oneway
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var/convdir = 1 //Set to 1 or -1 depending on which way you want the convayor to go. (In other words keep at 1 and set the proper dir on the belts.)
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desc = "A conveyor control switch. It appears to only go in one direction."
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// attack with hand, switch position
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/obj/machinery/conveyor_switch/oneway/attack_hand(mob/user)
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if(position == 0)
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position = convdir
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else
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position = 0
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operated = 1
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update()
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// find any switches with same id as this one, and set their positions to match us
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for(var/obj/machinery/conveyor_switch/S in world)
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if(S.id == src.id)
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S.position = position
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S.update()
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@@ -0,0 +1,264 @@
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// Disposal pipe construction
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// This is the pipe that you drag around, not the attached ones.
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/obj/structure/disposalconstruct
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name = "disposal pipe segment"
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desc = "A huge pipe segment used for constructing disposal systems."
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icon = 'icons/obj/pipes/disposal.dmi'
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icon_state = "conpipe-s"
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anchored = 0
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density = 0
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pressure_resistance = 5*ONE_ATMOSPHERE
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m_amt = 1850
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level = 2
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var/ptype = 0
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// 0=straight, 1=bent, 2=junction-j1, 3=junction-j2, 4=junction-y, 5=trunk, 6=disposal bin, 7=outlet, 8=inlet
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var/dpdir = 0 // directions as disposalpipe
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var/base_state = "pipe-s"
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// update iconstate and dpdir due to dir and type
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proc/update()
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var/flip = turn(dir, 180)
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var/left = turn(dir, 90)
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var/right = turn(dir, -90)
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switch(ptype)
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if(0)
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base_state = "pipe-s"
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dpdir = dir | flip
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if(1)
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base_state = "pipe-c"
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dpdir = dir | right
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if(2)
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base_state = "pipe-j1"
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dpdir = dir | right | flip
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if(3)
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base_state = "pipe-j2"
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dpdir = dir | left | flip
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if(4)
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base_state = "pipe-y"
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dpdir = dir | left | right
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if(5)
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base_state = "pipe-t"
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dpdir = dir
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// disposal bin has only one dir, thus we don't need to care about setting it
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if(6)
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if(anchored)
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base_state = "disposal"
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else
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base_state = "condisposal"
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if(7)
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base_state = "outlet"
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dpdir = dir
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if(8)
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base_state = "intake"
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dpdir = dir
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if(9)
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base_state = "pipe-j1s"
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dpdir = dir | right | flip
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if(10)
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base_state = "pipe-j2s"
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dpdir = dir | left | flip
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if(ptype<6 || ptype>8)
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icon_state = "con[base_state]"
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else
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icon_state = base_state
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if(invisibility) // if invisible, fade icon
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icon -= rgb(0,0,0,128)
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// hide called by levelupdate if turf intact status changes
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// change visibility status and force update of icon
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hide(var/intact)
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invisibility = (intact && level==1) ? 101: 0 // hide if floor is intact
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update()
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// flip and rotate verbs
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verb/rotate()
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set category = "Object"
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set name = "Rotate Pipe"
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set src in view(1)
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if(usr.stat)
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return
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if(anchored)
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usr << "You must unfasten the pipe before rotating it."
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return
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dir = turn(dir, -90)
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update()
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verb/flip()
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set category = "Object"
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set name = "Flip Pipe"
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set src in view(1)
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if(usr.stat)
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return
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if(anchored)
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usr << "You must unfasten the pipe before flipping it."
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return
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dir = turn(dir, 180)
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switch(ptype)
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if(2)
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ptype = 3
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if(3)
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ptype = 2
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if(9)
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ptype = 10
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if(10)
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ptype = 9
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update()
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// returns the type path of disposalpipe corresponding to this item dtype
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proc/dpipetype()
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switch(ptype)
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if(0,1)
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return /obj/structure/disposalpipe/segment
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if(2,3,4)
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return /obj/structure/disposalpipe/junction
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if(5)
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return /obj/structure/disposalpipe/trunk
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if(6)
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return /obj/machinery/disposal
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if(7)
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return /obj/structure/disposaloutlet
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if(8)
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return /obj/machinery/disposal/deliveryChute
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if(9,10)
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return /obj/structure/disposalpipe/sortjunction
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return
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// attackby item
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// wrench: (un)anchor
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// weldingtool: convert to real pipe
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attackby(var/obj/item/I, var/mob/user)
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var/nicetype = "pipe"
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var/ispipe = 0 // Indicates if we should change the level of this pipe
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src.add_fingerprint(user)
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switch(ptype)
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if(6)
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nicetype = "disposal bin"
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if(7)
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nicetype = "disposal outlet"
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if(8)
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nicetype = "delivery chute"
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if(9, 10)
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nicetype = "sorting pipe"
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ispipe = 1
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else
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nicetype = "pipe"
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ispipe = 1
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var/turf/T = src.loc
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if(T.intact)
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user << "You can only attach the [nicetype] if the floor plating is removed."
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return
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var/obj/structure/disposalpipe/CP = locate() in T
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if(ptype>=6 && ptype <= 8) // Disposal or outlet
|
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if(CP) // There's something there
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if(!istype(CP,/obj/structure/disposalpipe/trunk))
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user << "The [nicetype] requires a trunk underneath it in order to work."
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return
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||||
else // Nothing under, fuck.
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user << "The [nicetype] requires a trunk underneath it in order to work."
|
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return
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||||
else
|
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if(CP)
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update()
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var/pdir = CP.dpdir
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if(istype(CP, /obj/structure/disposalpipe/broken))
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||||
pdir = CP.dir
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if(pdir & dpdir)
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user << "There is already a [nicetype] at that location."
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||||
return
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||||
|
||||
|
||||
if(istype(I, /obj/item/weapon/wrench))
|
||||
if(anchored)
|
||||
anchored = 0
|
||||
if(ispipe)
|
||||
level = 2
|
||||
density = 0
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||||
else
|
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density = 1
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user << "You detach the [nicetype] from the underfloor."
|
||||
else
|
||||
anchored = 1
|
||||
if(ispipe)
|
||||
level = 1 // We don't want disposal bins to disappear under the floors
|
||||
density = 0
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||||
else
|
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density = 1 // We don't want disposal bins or outlets to go density 0
|
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user << "You attach the [nicetype] to the underfloor."
|
||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1)
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update()
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||||
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||||
else if(istype(I, /obj/item/weapon/weldingtool))
|
||||
if(anchored)
|
||||
var/obj/item/weapon/weldingtool/W = I
|
||||
if(W.remove_fuel(0,user))
|
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playsound(src.loc, 'sound/items/Welder2.ogg', 100, 1)
|
||||
user << "Welding the [nicetype] in place."
|
||||
if(do_after(user, 20))
|
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if(!src || !W.isOn()) return
|
||||
user << "The [nicetype] has been welded in place!"
|
||||
update() // TODO: Make this neat
|
||||
if(ispipe) // Pipe
|
||||
|
||||
var/pipetype = dpipetype()
|
||||
var/obj/structure/disposalpipe/P = new pipetype(src.loc)
|
||||
src.transfer_fingerprints_to(P)
|
||||
P.base_icon_state = base_state
|
||||
P.dir = dir
|
||||
P.dpdir = dpdir
|
||||
P.updateicon()
|
||||
|
||||
//Needs some special treatment ;)
|
||||
if(ptype==9 || ptype==10)
|
||||
var/obj/structure/disposalpipe/sortjunction/SortP = P
|
||||
SortP.updatedir()
|
||||
|
||||
else if(ptype==6) // Disposal bin
|
||||
var/obj/machinery/disposal/P = new /obj/machinery/disposal(src.loc)
|
||||
src.transfer_fingerprints_to(P)
|
||||
P.mode = 0 // start with pump off
|
||||
|
||||
else if(ptype==7) // Disposal outlet
|
||||
|
||||
var/obj/structure/disposaloutlet/P = new /obj/structure/disposaloutlet(src.loc)
|
||||
src.transfer_fingerprints_to(P)
|
||||
P.dir = dir
|
||||
var/obj/structure/disposalpipe/trunk/Trunk = CP
|
||||
Trunk.linked = P
|
||||
|
||||
else if(ptype==8) // Disposal outlet
|
||||
|
||||
var/obj/machinery/disposal/deliveryChute/P = new /obj/machinery/disposal/deliveryChute(src.loc)
|
||||
src.transfer_fingerprints_to(P)
|
||||
P.dir = dir
|
||||
|
||||
del(src)
|
||||
return
|
||||
else
|
||||
user << "You need more welding fuel to complete this task."
|
||||
return
|
||||
else
|
||||
user << "You need to attach it to the plating first!"
|
||||
return
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,306 @@
|
||||
/obj/structure/bigDelivery
|
||||
desc = "A big wrapped package."
|
||||
name = "large parcel"
|
||||
icon = 'icons/obj/storage.dmi'
|
||||
icon_state = "deliverycloset"
|
||||
var/obj/wrapped = null
|
||||
density = 1
|
||||
var/sortTag = 0
|
||||
flags = FPRINT | NOBLUDGEON
|
||||
mouse_drag_pointer = MOUSE_ACTIVE_POINTER
|
||||
|
||||
attack_hand(mob/user as mob)
|
||||
if(wrapped) //sometimes items can disappear. For example, bombs. --rastaf0
|
||||
wrapped.loc = (get_turf(src.loc))
|
||||
if(istype(wrapped, /obj/structure/closet))
|
||||
var/obj/structure/closet/O = wrapped
|
||||
O.welded = 0
|
||||
del(src)
|
||||
return
|
||||
|
||||
attackby(obj/item/W as obj, mob/user as mob)
|
||||
if(istype(W, /obj/item/device/destTagger))
|
||||
var/obj/item/device/destTagger/O = W
|
||||
|
||||
if(src.sortTag != O.currTag)
|
||||
var/tag = uppertext(TAGGERLOCATIONS[O.currTag])
|
||||
user << "\blue *[tag]*"
|
||||
src.sortTag = O.currTag
|
||||
playsound(src.loc, 'sound/machines/twobeep.ogg', 100, 1)
|
||||
|
||||
else if(istype(W, /obj/item/weapon/pen))
|
||||
var/str = copytext(sanitize(input(usr,"Label text?","Set label","")),1,MAX_NAME_LEN)
|
||||
if(!str || !length(str))
|
||||
usr << "\red Invalid text."
|
||||
return
|
||||
for(var/mob/M in viewers())
|
||||
M << "\blue [user] labels [src] as [str]."
|
||||
src.name = "[src.name] ([str])"
|
||||
return
|
||||
|
||||
/obj/item/smallDelivery
|
||||
desc = "A small wrapped package."
|
||||
name = "small parcel"
|
||||
icon = 'icons/obj/storage.dmi'
|
||||
icon_state = "deliverycrateSmall"
|
||||
var/obj/item/wrapped = null
|
||||
var/sortTag = 0
|
||||
flags = FPRINT
|
||||
|
||||
|
||||
attack_self(mob/user as mob)
|
||||
if (src.wrapped) //sometimes items can disappear. For example, bombs. --rastaf0
|
||||
wrapped.loc = user.loc
|
||||
if(ishuman(user))
|
||||
user.put_in_hands(wrapped)
|
||||
else
|
||||
wrapped.loc = get_turf_loc(src)
|
||||
|
||||
del(src)
|
||||
return
|
||||
|
||||
attackby(obj/item/W as obj, mob/user as mob)
|
||||
if(istype(W, /obj/item/device/destTagger))
|
||||
var/obj/item/device/destTagger/O = W
|
||||
|
||||
if(src.sortTag != O.currTag)
|
||||
var/tag = uppertext(TAGGERLOCATIONS[O.currTag])
|
||||
user << "\blue *[tag]*"
|
||||
src.sortTag = O.currTag
|
||||
playsound(src.loc, 'sound/machines/twobeep.ogg', 100, 1)
|
||||
|
||||
else if(istype(W, /obj/item/weapon/pen))
|
||||
var/str = copytext(sanitize(input(usr,"Label text?","Set label","")),1,MAX_NAME_LEN)
|
||||
if(!str || !length(str))
|
||||
usr << "\red Invalid text."
|
||||
return
|
||||
for(var/mob/M in viewers())
|
||||
M << "\blue [user] labels [src] as [str]."
|
||||
src.name = "[src.name] ([str])"
|
||||
return
|
||||
|
||||
|
||||
/obj/item/weapon/packageWrap
|
||||
name = "package wrapper"
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "deliveryPaper"
|
||||
w_class = 3.0
|
||||
var/amount = 25.0
|
||||
|
||||
|
||||
afterattack(var/obj/target as obj, mob/user as mob, proximity)
|
||||
if(!proximity) return
|
||||
if(!istype(target)) //this really shouldn't be necessary (but it is). -Pete
|
||||
return
|
||||
if(istype(target, /obj/item/smallDelivery) || istype(target,/obj/structure/bigDelivery) \
|
||||
|| istype(target, /obj/item/weapon/gift) || istype(target, /obj/item/weapon/evidencebag))
|
||||
return
|
||||
if(target.anchored)
|
||||
return
|
||||
if(target in user)
|
||||
return
|
||||
|
||||
user.attack_log += text("\[[time_stamp()]\] <font color='blue'>Has used [src.name] on \ref[target]</font>")
|
||||
|
||||
|
||||
if (istype(target, /obj/item) && !(istype(target, /obj/item/weapon/storage) && !istype(target,/obj/item/weapon/storage/box)))
|
||||
var/obj/item/O = target
|
||||
if (src.amount > 1)
|
||||
var/obj/item/smallDelivery/P = new /obj/item/smallDelivery(get_turf(O.loc)) //Aaannd wrap it up!
|
||||
if(!istype(O.loc, /turf))
|
||||
if(user.client)
|
||||
user.client.screen -= O
|
||||
P.wrapped = O
|
||||
O.loc = P
|
||||
var/i = round(O.w_class)
|
||||
if(i in list(1,2,3,4,5))
|
||||
P.icon_state = "deliverycrate[i]"
|
||||
P.add_fingerprint(usr)
|
||||
O.add_fingerprint(usr)
|
||||
src.add_fingerprint(usr)
|
||||
src.amount -= 1
|
||||
else if (istype(target, /obj/structure/closet/crate))
|
||||
var/obj/structure/closet/crate/O = target
|
||||
if (src.amount > 3 && !O.opened)
|
||||
var/obj/structure/bigDelivery/P = new /obj/structure/bigDelivery(get_turf(O.loc))
|
||||
P.icon_state = "deliverycrate"
|
||||
P.wrapped = O
|
||||
O.loc = P
|
||||
src.amount -= 3
|
||||
else if(src.amount < 3)
|
||||
user << "\blue You need more paper."
|
||||
else if (istype (target, /obj/structure/closet))
|
||||
var/obj/structure/closet/O = target
|
||||
if (src.amount > 3 && !O.opened)
|
||||
var/obj/structure/bigDelivery/P = new /obj/structure/bigDelivery(get_turf(O.loc))
|
||||
P.wrapped = O
|
||||
O.welded = 1
|
||||
O.loc = P
|
||||
src.amount -= 3
|
||||
else if(src.amount < 3)
|
||||
user << "\blue You need more paper."
|
||||
else
|
||||
user << "\blue The object you are trying to wrap is unsuitable for the sorting machinery!"
|
||||
if (src.amount <= 0)
|
||||
new /obj/item/weapon/c_tube( src.loc )
|
||||
del(src)
|
||||
return
|
||||
return
|
||||
|
||||
examine()
|
||||
if(src in usr)
|
||||
usr << "\blue There are [amount] units of package wrap left!"
|
||||
..()
|
||||
return
|
||||
|
||||
|
||||
/obj/item/device/destTagger
|
||||
name = "destination tagger"
|
||||
desc = "Used to set the destination of properly wrapped packages."
|
||||
icon_state = "dest_tagger"
|
||||
var/currTag = 0
|
||||
//The whole system for the sorttype var is determined based on the order of this list,
|
||||
//disposals must always be 1, since anything that's untagged will automatically go to disposals, or sorttype = 1 --Superxpdude
|
||||
|
||||
//If you don't want to fuck up disposals, add to this list, and don't change the order.
|
||||
//If you insist on changing the order, you'll have to change every sort junction to reflect the new order. --Pete
|
||||
|
||||
w_class = 1
|
||||
item_state = "electronic"
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
|
||||
proc/openwindow(mob/user as mob)
|
||||
var/dat = "<tt><center><h1><b>TagMaster 2.2</b></h1></center>"
|
||||
|
||||
dat += "<table style='width:100%; padding:4px;'><tr>"
|
||||
for (var/i = 1, i <= TAGGERLOCATIONS.len, i++)
|
||||
dat += "<td><a href='?src=\ref[src];nextTag=[i]'>[TAGGERLOCATIONS[i]]</a></td>"
|
||||
|
||||
if (i%4==0)
|
||||
dat += "</tr><tr>"
|
||||
|
||||
dat += "</tr></table><br>Current Selection: [currTag ? TAGGERLOCATIONS[currTag] : "None"]</tt>"
|
||||
|
||||
user << browse(dat, "window=destTagScreen;size=450x350")
|
||||
onclose(user, "destTagScreen")
|
||||
|
||||
attack_self(mob/user as mob)
|
||||
openwindow(user)
|
||||
return
|
||||
|
||||
Topic(href, href_list)
|
||||
src.add_fingerprint(usr)
|
||||
if(href_list["nextTag"])
|
||||
var/n = text2num(href_list["nextTag"])
|
||||
src.currTag = n
|
||||
openwindow(usr)
|
||||
|
||||
/obj/machinery/disposal/deliveryChute
|
||||
name = "Delivery chute"
|
||||
desc = "A chute for big and small packages alike!"
|
||||
density = 1
|
||||
icon_state = "intake"
|
||||
|
||||
var/c_mode = 0
|
||||
|
||||
New()
|
||||
..()
|
||||
spawn(5)
|
||||
trunk = locate() in src.loc
|
||||
if(trunk)
|
||||
trunk.linked = src // link the pipe trunk to self
|
||||
|
||||
interact()
|
||||
return
|
||||
|
||||
update()
|
||||
return
|
||||
|
||||
Bumped(var/atom/movable/AM) //Go straight into the chute
|
||||
if(istype(AM, /obj/item/projectile)) return
|
||||
switch(dir)
|
||||
if(NORTH)
|
||||
if(AM.loc.y != src.loc.y+1) return
|
||||
if(EAST)
|
||||
if(AM.loc.x != src.loc.x+1) return
|
||||
if(SOUTH)
|
||||
if(AM.loc.y != src.loc.y-1) return
|
||||
if(WEST)
|
||||
if(AM.loc.x != src.loc.x-1) return
|
||||
|
||||
if(istype(AM, /obj))
|
||||
var/obj/O = AM
|
||||
O.loc = src
|
||||
else if(istype(AM, /mob))
|
||||
var/mob/M = AM
|
||||
M.loc = src
|
||||
src.flush()
|
||||
|
||||
flush()
|
||||
flushing = 1
|
||||
flick("intake-closing", src)
|
||||
var/deliveryCheck = 0
|
||||
var/obj/structure/disposalholder/H = new() // virtual holder object which actually
|
||||
// travels through the pipes.
|
||||
for(var/obj/structure/bigDelivery/O in src)
|
||||
deliveryCheck = 1
|
||||
if(O.sortTag == 0)
|
||||
O.sortTag = 1
|
||||
for(var/obj/item/smallDelivery/O in src)
|
||||
deliveryCheck = 1
|
||||
if (O.sortTag == 0)
|
||||
O.sortTag = 1
|
||||
if(deliveryCheck == 0)
|
||||
H.destinationTag = 1
|
||||
|
||||
air_contents = new() // new empty gas resv.
|
||||
|
||||
sleep(10)
|
||||
playsound(src, 'sound/machines/disposalflush.ogg', 50, 0, 0)
|
||||
sleep(5) // wait for animation to finish
|
||||
|
||||
H.init(src) // copy the contents of disposer to holder
|
||||
|
||||
H.start(src) // start the holder processing movement
|
||||
flushing = 0
|
||||
// now reset disposal state
|
||||
flush = 0
|
||||
if(mode == 2) // if was ready,
|
||||
mode = 1 // switch to charging
|
||||
update()
|
||||
return
|
||||
|
||||
attackby(var/obj/item/I, var/mob/user)
|
||||
if(!I || !user)
|
||||
return
|
||||
|
||||
if(istype(I, /obj/item/weapon/screwdriver))
|
||||
if(c_mode==0)
|
||||
c_mode=1
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||
user << "You remove the screws around the power connection."
|
||||
return
|
||||
else if(c_mode==1)
|
||||
c_mode=0
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||
user << "You attach the screws around the power connection."
|
||||
return
|
||||
else if(istype(I,/obj/item/weapon/weldingtool) && c_mode==1)
|
||||
var/obj/item/weapon/weldingtool/W = I
|
||||
if(W.remove_fuel(0,user))
|
||||
playsound(src.loc, 'sound/items/Welder2.ogg', 100, 1)
|
||||
user << "You start slicing the floorweld off the delivery chute."
|
||||
if(do_after(user,20))
|
||||
if(!src || !W.isOn()) return
|
||||
user << "You sliced the floorweld off the delivery chute."
|
||||
var/obj/structure/disposalconstruct/C = new (src.loc)
|
||||
C.ptype = 8 // 8 = Delivery chute
|
||||
C.update()
|
||||
C.anchored = 1
|
||||
C.density = 1
|
||||
del(src)
|
||||
return
|
||||
else
|
||||
user << "You need more welding fuel to complete this task."
|
||||
return
|
||||
Reference in New Issue
Block a user