diff --git a/code/datums/supplypacks.dm b/code/datums/supplypacks.dm index 039c0827..ffa6ce92 100644 --- a/code/datums/supplypacks.dm +++ b/code/datums/supplypacks.dm @@ -43,6 +43,18 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee group = "Security" hidden = 1 +/datum/supply_packs/forensics + name = "Auxiliary forensic tools" + contains = list(/obj/item/weapon/storage/box/swabs, + /obj/item/weapon/storage/box/swabs, + /obj/item/weapon/storage/box/swabs, + /obj/item/weapon/storage/box/slides, + /obj/item/weapon/reagent_containers/spray/luminol) + cost = 15 + containertype = /obj/structure/closet/crate + containername = "Auxiliary forensic tools" + group = "Security" + /datum/supply_packs/food name = "Kitchen supply crate" contains = list(/obj/item/weapon/reagent_containers/food/snacks/flour, diff --git a/code/game/jobs/job/security.dm b/code/game/jobs/job/security.dm index 12b69144..d7711d88 100644 --- a/code/game/jobs/job/security.dm +++ b/code/game/jobs/job/security.dm @@ -95,11 +95,9 @@ spawn_positions = 1 supervisors = "the head of security" selection_color = "#ffeeee" - alt_titles = list("Forensic Technician") access = list(access_security, access_sec_doors, access_forensics_lockers, access_morgue, access_maint_tunnels, access_court) minimal_access = list(access_security, access_sec_doors, access_forensics_lockers, access_morgue, access_maint_tunnels, access_court) - alt_titles = list("Forensic Technician") minimal_player_age = 3 equip(var/mob/living/carbon/human/H) if(!H) return 0 @@ -108,28 +106,64 @@ if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(H), slot_back) if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_norm(H), slot_back) if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back) - H.equip_to_slot_or_del(new /obj/item/clothing/under/det(H), slot_w_uniform) - H.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(H), slot_shoes) + H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/navy/det(H), slot_w_uniform) + H.equip_to_slot_or_del(new /obj/item/clothing/shoes/laceup(H), slot_shoes) + H.equip_to_slot_or_del(new /obj/item/device/pda/detective(H), slot_belt) +/* var/obj/item/clothing/mask/cigarette/CIG = new /obj/item/clothing/mask/cigarette(H) + CIG.light("") + H.equip_to_slot_or_del(CIG, slot_wear_mask) */ + H.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(H), slot_gloves) + H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/det_suit(H), slot_wear_suit) + H.equip_to_slot_or_del(new /obj/item/weapon/lighter/zippo(H), slot_l_store) + + if(H.backbag == 1)//Why cant some of these things spawn in his office? + H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand) + H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/evidence(H), slot_l_hand) + else + H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack) + H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/evidence(H), slot_in_backpack) + + return 1 + +/datum/job/forensics + title = "Forensic Technician" + flag = FORENSICS + department_flag = ENGSEC + faction = "Station" + total_positions = 1 + spawn_positions = 1 + supervisors = "the head of security" + selection_color = "#ffeeee" + + access = list(access_security, access_sec_doors, access_forensics_lockers, access_morgue, access_maint_tunnels, access_court) + minimal_access = list(access_security, access_sec_doors, access_forensics_lockers, access_morgue, access_maint_tunnels, access_court) + alt_titles = list("Crime Scene Investigator") + minimal_player_age = 3 + equip(var/mob/living/carbon/human/H) + if(!H) return 0 + H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sec(H), slot_l_ear) + switch(H.backbag) + if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(H), slot_back) + if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_norm(H), slot_back) + if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back) + H.equip_to_slot_or_del(new /obj/item/clothing/under/det/slob(H), slot_w_uniform) + H.equip_to_slot_or_del(new /obj/item/clothing/shoes/laceup(H), slot_shoes) H.equip_to_slot_or_del(new /obj/item/device/pda/detective(H), slot_belt) /* var/obj/item/clothing/mask/cigarette/CIG = new /obj/item/clothing/mask/cigarette(H) CIG.light("") H.equip_to_slot_or_del(CIG, slot_wear_mask) */ H.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(H), slot_gloves) if(H.mind.role_alt_title && H.mind.role_alt_title == "Forensic Technician") - H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/forensics/blue(H), slot_wear_suit) + H.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/det_suit(H), slot_wear_suit) else - H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/det_suit(H), slot_wear_suit) - H.equip_to_slot_or_del(new /obj/item/clothing/head/det_hat(H), slot_head) - H.equip_to_slot_or_del(new /obj/item/weapon/lighter/zippo(H), slot_l_store) + H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/labcoat(H), slot_wear_suit) if(H.backbag == 1)//Why cant some of these things spawn in his office? H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand) H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/evidence(H), slot_l_hand) - H.equip_to_slot_or_del(new /obj/item/device/detective_scanner(H), slot_r_store) else H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack) H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/evidence(H), slot_in_backpack) - H.equip_to_slot_or_del(new /obj/item/device/detective_scanner(H), slot_in_backpack) return 1 diff --git a/code/game/jobs/jobs.dm b/code/game/jobs/jobs.dm index 8b7ff491..1547ce82 100644 --- a/code/game/jobs/jobs.dm +++ b/code/game/jobs/jobs.dm @@ -13,6 +13,7 @@ var/const/AI =(1<<8) var/const/CYBORG =(1<<9) var/const/INTERN_SEC =(1<<10) var/const/INTERN_ENG =(1<<11) +var/const/FORENSICS =(1<<12) var/const/MEDSCI =(1<<1) @@ -113,6 +114,7 @@ var/list/security_positions = list( "Head of Security", "Warden", "Detective", + "Forensic Technician", "Security Officer", "Security Cadet" ) diff --git a/code/game/objects/structures/crates_lockers/closets/secure/security.dm b/code/game/objects/structures/crates_lockers/closets/secure/security.dm index e0e1e3dc..58da2b2a 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/security.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/security.dm @@ -232,6 +232,31 @@ new /obj/item/device/encryptionkey/headset_med(src) return +/obj/structure/closet/secure_closet/forensics + name = "Forensic tech's closet" + req_access = list(access_forensics_lockers) + icon_state = "sec1" + icon_closed = "sec" + icon_locked = "sec1" + icon_opened = "secopen" + icon_broken = "secbroken" + icon_off = "secoff" + + New() + ..() + sleep(2) + new /obj/item/clothing/under/rank/navy/det/forensics(src) + new /obj/item/clothing/suit/storage/forensics/blue(src) + new /obj/item/clothing/suit/storage/forensics/red(src) + new /obj/item/clothing/gloves/black(src) + new /obj/item/clothing/shoes/brown(src) + new /obj/item/weapon/storage/box/evidence(src) + new /obj/item/device/radio/headset/headset_sec(src) + new /obj/item/clothing/suit/armor/det_suit(src) + new /obj/item/taperoll/police(src) + new /obj/item/clothing/tie/holobadge(src) + return + /obj/structure/closet/secure_closet/detective name = "Detective's Cabinet" @@ -248,24 +273,17 @@ sleep(2) new /obj/item/clothing/under/det(src) new /obj/item/clothing/under/det/black(src) - new /obj/item/clothing/under/det/slob(src) new /obj/item/clothing/suit/storage/det_suit(src) new /obj/item/clothing/suit/storage/det_suit/black(src) - new /obj/item/clothing/suit/storage/forensics/blue(src) - new /obj/item/clothing/suit/storage/forensics/red(src) new /obj/item/clothing/gloves/black(src) new /obj/item/clothing/head/det_hat(src) new /obj/item/clothing/head/det_hat/black(src) new /obj/item/clothing/shoes/brown(src) new /obj/item/weapon/storage/box/evidence(src) new /obj/item/device/radio/headset/headset_sec(src) - new /obj/item/device/detective_scanner(src) new /obj/item/clothing/suit/armor/det_suit(src) - new /obj/item/ammo_magazine/c45r(src) - new /obj/item/ammo_magazine/c45r(src) new /obj/item/taperoll/police(src) - new /obj/item/weapon/gun/projectile/detective/semiauto(src) - new /obj/item/clothing/tie/holster/armpit(src) + new /obj/item/clothing/tie/holobadge(src) return /obj/structure/closet/secure_closet/detective/update_icon() diff --git a/code/modules/clothing/under/jobs/security.dm b/code/modules/clothing/under/jobs/security.dm index 351befea..328b7b58 100644 --- a/code/modules/clothing/under/jobs/security.dm +++ b/code/modules/clothing/under/jobs/security.dm @@ -225,6 +225,13 @@ item_state = "wardentanclothes" item_color = "wardentanclothes" +/obj/item/clothing/under/rank/navy/det + name = "Investigator's uniform" + desc = "A smart pair of khakis and a dress shirt." + icon_state = "wardentanclothes" + item_state = "wardentanclothes" + item_color = "wardentanclothes" + /obj/item/clothing/under/rank/navy/officer name = "Naval Officer Uniform" desc = "A service unfirom worn by an officer of the NanoTrasen Naval branch." @@ -247,4 +254,11 @@ desc = "A tan service uniform worn by a security officer." icon_state = "officertanclothes" item_state = "officertanclothes" + item_color = "officertanclothes" + +/obj/item/clothing/under/rank/navy/det/forensics + name = "Technician's uniform" + desc = "A tan service uniform worn by a forensics officer." + icon_state = "officertanclothes" + item_state = "officertanclothes" item_color = "officertanclothes" \ No newline at end of file diff --git a/code/modules/economy/Job_Departments.dm b/code/modules/economy/Job_Departments.dm index 06e2b58a..b1e10f12 100644 --- a/code/modules/economy/Job_Departments.dm +++ b/code/modules/economy/Job_Departments.dm @@ -67,6 +67,8 @@ var/list/station_departments = list("Command", "Medical", "Engineering", "Scienc /datum/job/detective/department = "Security" +/datum/job/forensics/department = "Security" + /datum/job/officer/department = "Security" /datum/job/intern_sec/department = "Security" diff --git a/code/modules/mob/new_player/preferences_setup.dm b/code/modules/mob/new_player/preferences_setup.dm index 117c8b6c..35fc851b 100644 --- a/code/modules/mob/new_player/preferences_setup.dm +++ b/code/modules/mob/new_player/preferences_setup.dm @@ -600,13 +600,11 @@ datum/preferences if(4) clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY) if(DETECTIVE) - clothes_s = new /icon('icons/mob/uniform.dmi', "detective_s") - clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY) + clothes_s = new /icon('icons/mob/uniform.dmi', "wardentanclothes_s") + clothes_s.Blend(new /icon('icons/mob/feet.dmi', "laceups"), ICON_UNDERLAY) clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY) if(prob(1)) clothes_s.Blend(new /icon('icons/mob/mask.dmi', "cigaron"), ICON_OVERLAY) - clothes_s.Blend(new /icon('icons/mob/head.dmi', "detective"), ICON_OVERLAY) - clothes_s.Blend(new /icon('icons/mob/suit.dmi', "detective"), ICON_OVERLAY) switch(backbag) if(2) clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY) @@ -614,6 +612,20 @@ datum/preferences clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY) if(4) clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY) + + if(FORENSICS) + clothes_s = new /icon('icons/mob/uniform.dmi', "polsuit_s") + clothes_s.Blend(new /icon('icons/mob/feet.dmi', "laceups"), ICON_UNDERLAY) + clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY) + clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_open"), ICON_OVERLAY) + switch(backbag) + if(2) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY) + if(3) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY) + if(4) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY) + if(OFFICER) clothes_s = new /icon('icons/mob/uniform.dmi', "secred_s") clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY) diff --git a/icons/mob/items_lefthand.dmi b/icons/mob/items_lefthand.dmi index 8754031b..7f5064f9 100644 Binary files a/icons/mob/items_lefthand.dmi and b/icons/mob/items_lefthand.dmi differ diff --git a/icons/mob/items_righthand.dmi b/icons/mob/items_righthand.dmi index 21b68bc3..a03017a2 100644 Binary files a/icons/mob/items_righthand.dmi and b/icons/mob/items_righthand.dmi differ diff --git a/icons/obj/nvg_hud_full.dmi b/icons/obj/nvg_hud_full.dmi index b9f8ad97..8c87ff72 100644 Binary files a/icons/obj/nvg_hud_full.dmi and b/icons/obj/nvg_hud_full.dmi differ diff --git a/maps/tgstation2.dmm b/maps/tgstation2.dmm index 3f6c3788..c919c0e3 100644 --- a/maps/tgstation2.dmm +++ b/maps/tgstation2.dmm @@ -560,13 +560,13 @@ "akN" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor{icon_state = "red"},/area/security/brig) "akO" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/light,/obj/machinery/camera{c_tag = "Brig Hallway South"; dir = 1; network = list("SS13","Brig")},/turf/simulated/floor{icon_state = "red"},/area/security/brig) "akP" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/power/apc{dir = 2; name = "Brig APC"; pixel_x = 0; pixel_y = -24},/obj/structure/cable,/turf/simulated/floor{icon_state = "red"},/area/security/brig) -"akQ" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/turf/simulated/floor{icon_state = "red"},/area/security/brig) -"akR" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -35},/turf/simulated/floor{icon_state = "red"},/area/security/brig) -"akS" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/turf/simulated/floor{icon_state = "red"},/area/security/brig) -"akT" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "red"},/area/security/brig) +"akQ" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -35},/turf/simulated/floor{icon_state = "red"},/area/security/brig) +"akR" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "redcorner"},/area/security/brig) +"akS" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor{dir = 2; icon_state = "redcorner"},/area/security/brig) +"akT" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/turf/simulated/floor{icon_state = "red"},/area/security/brig) "akU" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "red"; dir = 6},/area/security/brig) "akV" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/wall,/area/security/main) -"akW" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/maintenance/fsmaint) +"akW" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor/plating,/area/maintenance/fsmaint) "akX" = (/turf/simulated/floor/plating,/obj/structure/shuttle/engine/propulsion/burst{dir = 4},/turf/simulated/shuttle/wall{icon_state = "swall_f5"; dir = 2},/area/shuttle/escape_pod3/station) "akY" = (/turf/simulated/shuttle/wall{icon_state = "swall_s9"; dir = 2},/area/shuttle/escape_pod3/station) "akZ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/security/infirmary) @@ -582,10429 +582,10428 @@ "alj" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass_security{id_tag = "BrigFoyer"; layer = 2.8; name = "Brig"; req_access_txt = "63"},/turf/simulated/floor{icon_state = "delivery"},/area/security/brig) "alk" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/cable,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/brig) "all" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass_security{id_tag = "BrigFoyer"; layer = 2.8; name = "Brig"; req_access_txt = "63"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "delivery"},/area/security/brig) -"alm" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/wall,/area/security/brig) -"aln" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/security{name = "Evidence Storage"; req_access = null; req_access_txt = "1"},/turf/simulated/floor{icon_state = "delivery"},/area/security/brig) -"alo" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/wall,/area/security/brig) +"alm" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/wall/r_wall,/area/security/brig) +"aln" = (/obj/machinery/door/firedoor,/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/brig) +"alo" = (/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/brig) "alp" = (/turf/simulated/wall,/area/security/crime_lab) -"alq" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating,/area/security/crime_lab) -"alr" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/security/crime_lab) -"als" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass_security{name = "Detective"; req_access_txt = "4"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/security/crime_lab) -"alt" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/security/crime_lab) -"alu" = (/obj/structure/disposalpipe/segment,/turf/simulated/wall,/area/security/crime_lab) -"alv" = (/obj/structure/disposalpipe/segment,/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/turf/simulated/floor/plating,/area/maintenance/fsmaint) -"alw" = (/turf/simulated/wall,/area/maintenance/fpmaint) -"alx" = (/obj/structure/sign/vacuum,/turf/simulated/wall,/area/maintenance/fpmaint) -"aly" = (/obj/machinery/door/airlock/external{name = "External Construction Airlock"; req_access_txt = "32"},/turf/simulated/floor/plating,/area/maintenance/fpmaint) -"alz" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/turf/simulated/floor/plating,/area/security/cell_block) -"alA" = (/obj/structure/closet/secure_closet/brig{id = "Cell 3"; name = "Cell 3 Locker"},/obj/machinery/camera{c_tag = "Brig Cell 3"; dir = 2; network = list("Brig")},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/cell_block) -"alB" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; icon_state = "off"; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/cell_block) -"alC" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/wall,/area/security/cell_block) -"alD" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/power/apc{cell_type = 5000; dir = 8; name = "Cell Block APC"; pixel_x = -32; pixel_y = 0},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/turf/simulated/floor,/area/security/cell_block) -"alE" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers,/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor,/area/security/cell_block) -"alF" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1; scrub_Toxins = 0},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/cell_block) -"alG" = 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(/obj/structure/stool/bed/chair,/turf/simulated/floor,/area/security/brig) -"alK" = (/obj/structure/window/reinforced{dir = 4},/obj/machinery/computer/secure_data,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/security/brig) -"alL" = (/turf/simulated/floor{icon_state = "red"; dir = 9},/area/security/lobby) -"alM" = (/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/lobby) -"alN" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "red"; dir = 5},/area/security/lobby) -"alO" = (/obj/structure/filingcabinet/filingcabinet,/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "dark"},/area/security/brig) -"alP" = (/obj/structure/closet{name = "Evidence Closet"},/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/brig) -"alQ" = (/turf/simulated/floor{icon_state = "dark"},/area/security/brig) -"alR" = (/obj/structure/closet{name = "Evidence Closet"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "vault"; dir = 8},/area/security/brig) -"alS" = (/obj/structure/table/woodentable,/obj/item/device/flashlight/lamp/green{on = 0; pixel_x = -3; pixel_y = 8},/obj/item/weapon/reagent_containers/food/drinks/flask/detflask,/turf/simulated/floor{icon_state = "red"; dir = 9},/area/security/crime_lab) -"alT" = (/obj/structure/table/woodentable,/obj/machinery/computer/security/wooden_tv,/turf/simulated/floor{icon_state = "redcorner"; dir = 1},/area/security/crime_lab) -"alU" = 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5},/area/security/crime_lab) -"alY" = (/turf/simulated/wall,/area/maintenance/fsmaint) -"alZ" = (/turf/space,/area/shuttle/syndicate_elite/station) -"ama" = (/obj/structure/grille,/obj/structure/lattice,/turf/space,/area) -"amb" = (/obj/structure/grille,/turf/space,/area) -"amc" = (/turf/simulated/floor/plating{dir = 1; icon_state = "warnplate"; nitrogen = 0.01; oxygen = 0.01},/area/maintenance/fpmaint) -"amd" = (/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/maintenance/fpmaint) -"ame" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/door/firedoor/border_only{dir = 2; layer = 2.6},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plating,/area/security/cell_block) -"amf" = 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= (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/security/cell_block) -"amk" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/window/brigdoor{dir = 4; id = "Cell 1"; name = "Cell 1"; req_access_txt = "2"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor,/area/security/cell_block) -"aml" = (/obj/machinery/light/small{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/cell_block) -"amm" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 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Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/security/brig) -"amp" = (/obj/structure/table/reinforced{icon_state = "table_horizontal"; dir = 1},/obj/machinery/door/window/southright,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor,/area/security/brig) -"amq" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/structure/cable,/obj/structure/cable{icon_state = "0-2"; d2 = 2},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/security/brig) -"amr" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor{icon_state = "redcorner"; dir = 1},/area/security/lobby) -"ams" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor,/area/security/lobby) -"amt" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/power/apc{dir = 4; name = "Medical Storage APC"; pixel_x = 24; pixel_y = -3},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/security/lobby) -"amu" = (/obj/machinery/light/small{dir = 8},/obj/machinery/atmospherics/unary/vent_scrubber{dir = 1; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor{icon_state = "dark"},/area/security/brig) -"amv" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; external_pressure_bound = 101.325; on = 1; pressure_checks = 1},/turf/simulated/floor{icon_state = "dark"},/area/security/brig) -"amw" = (/obj/structure/noticeboard{pixel_x = -30; pixel_y = 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5; name = "Detective RC"; pixel_x = 30; pixel_y = 0},/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/security/crime_lab) -"amC" = (/obj/structure/disposalpipe/segment,/obj/machinery/light{dir = 4},/turf/simulated/floor/plating,/area/maintenance/fsmaint) -"amD" = (/obj/structure/grille{density = 0; icon_state = "brokengrille"},/obj/structure/lattice,/turf/space,/area) -"amE" = (/turf/simulated/floor/plating,/area/maintenance/fpmaint) -"amF" = (/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/turf/simulated/floor/plating,/area/maintenance/fpmaint) -"amG" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/structure/cable,/turf/simulated/floor/plating,/area/security/cell_block) -"amH" = (/obj/structure/stool/bed,/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/cell_block) -"amI" = (/obj/machinery/flasher{id = "Cell 3"; pixel_x = 0; pixel_y = -28},/obj/machinery/atmospherics/unary/vent_pump{dir = 4; on = 1},/obj/machinery/camera{c_tag = "Brig Cell 3"; dir = 1; network = list("SS13","Brig")},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/cell_block) -"amJ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/firedoor/border_only{dir = 2; layer = 2.6},/turf/simulated/floor/plating,/area/security/cell_block) -"amK" = (/obj/machinery/camera{c_tag = "Brig Cellblock"; dir = 4; network = 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level = 2},/obj/machinery/door/airlock/hatch{frequency = 1331; icon_state = "door_locked"; id_tag = "vox_southwest_lock"; locked = 1; req_access_txt = "150"; req_one_access = null; req_one_access_txt = "0"},/turf/simulated/shuttle/plating,/area/shuttle/vox/station) -"dcf" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1331; master_tag = "vox_west_control"; req_one_access_txt = "150"},/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/shuttle/vox/station) -"dcg" = (/obj/machinery/door/airlock/hatch{req_access_txt = "150"},/turf/simulated/shuttle/plating,/area/shuttle/vox/station) -"dch" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1331; master_tag = "vox_east_control"; req_one_access_txt = "150"},/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/shuttle/vox/station) -"dci" = (/obj/machinery/atmospherics/pipe/simple{icon_state = "intact"; level = 2},/obj/machinery/door/airlock/hatch{frequency = 1331; icon_state = "door_locked"; 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dir = 8},/area/centcom/specops) -"dcq" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/poddoor{id = "skipjack"; name = "Skipjack Blast Shielding"},/turf/simulated/shuttle/plating,/area/shuttle/vox/station) -"dcr" = (/obj/machinery/atmospherics/pipe/simple{icon_state = "intact"; level = 2},/turf/simulated/shuttle/floor4,/area/shuttle/vox/station) -"dcs" = (/obj/structure/window/basic{dir = 1},/obj/structure/table,/obj/item/robot_parts/chest,/turf/simulated/shuttle/floor4,/area/shuttle/vox/station) -"dct" = (/obj/structure/window/basic{dir = 1},/obj/structure/table,/obj/item/weed_extract,/turf/simulated/shuttle/floor4,/area/shuttle/vox/station) -"dcu" = (/obj/structure/window/basic{dir = 1},/obj/structure/table,/obj/machinery/bot/floorbot,/turf/simulated/shuttle/floor4,/area/shuttle/vox/station) -"dcv" = (/obj/structure/window/basic{dir = 1},/obj/structure/table,/obj/item/broken_device,/turf/simulated/shuttle/floor4,/area/shuttle/vox/station) -"dcw" = (/obj/structure/table/reinforced,/obj/item/weapon/pickaxe,/obj/item/weapon/storage/firstaid/toxin,/obj/structure/window/basic{dir = 1},/turf/simulated/shuttle/floor4,/area/shuttle/vox/station) -"dcx" = (/obj/structure/table/reinforced,/obj/item/weapon/scalpel,/obj/item/weapon/cable_coil,/obj/item/weapon/storage/firstaid/regular,/obj/structure/window/basic{dir = 1},/turf/simulated/shuttle/floor4,/area/shuttle/vox/station) -"dcy" = (/obj/structure/table/reinforced,/obj/item/weapon/circular_saw,/obj/structure/window/basic{dir = 1},/turf/simulated/shuttle/floor4,/area/shuttle/vox/station) -"dcz" = (/obj/machinery/optable,/obj/item/brain,/obj/structure/window/basic{dir = 1},/turf/simulated/shuttle/floor4,/area/shuttle/vox/station) -"dcA" = (/obj/structure/closet/crate,/obj/item/ammo_casing/shotgun/beanbag,/obj/item/ammo_casing/shotgun/beanbag,/obj/item/ammo_casing/shotgun/beanbag,/obj/item/ammo_casing/shotgun/beanbag,/obj/item/ammo_casing/shotgun/beanbag,/obj/item/ammo_casing/shotgun/beanbag,/obj/item/ammo_casing/shotgun/beanbag,/obj/item/ammo_casing/shotgun/beanbag,/obj/item/ammo_casing/shotgun/beanbag,/obj/item/ammo_casing/shotgun/beanbag,/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom/specops) -"dcB" = (/obj/structure/rack,/obj/item/clothing/suit/space/rig/ert/commander,/obj/item/clothing/head/helmet/space/rig/ert/commander,/obj/item/clothing/shoes/magboots,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops) -"dcC" = (/obj/structure/rack,/obj/item/weapon/storage/box/flashbangs,/obj/item/device/flash,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/clothing/suit/armor/vest/ert_commander,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops) -"dcD" = (/obj/structure/table/reinforced,/obj/item/clothing/glasses/sunglasses/sechud,/obj/item/device/aicard,/obj/item/weapon/pinpointer/advpinpointer,/obj/item/device/megaphone,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops) -"dcE" = (/turf/simulated/shuttle/floor4,/area/shuttle/vox/station) -"dcF" = (/obj/item/weapon/organ/r_arm,/turf/simulated/shuttle/floor4,/area/shuttle/vox/station) -"dcG" = (/obj/structure/closet/crate,/obj/item/ammo_casing/shotgun/dart,/obj/item/ammo_casing/shotgun/dart,/obj/item/ammo_casing/shotgun/dart,/obj/item/ammo_casing/shotgun/dart,/obj/item/ammo_casing/shotgun/dart,/obj/item/ammo_casing/shotgun/dart,/obj/item/ammo_casing/shotgun/dart,/obj/item/ammo_casing/shotgun/dart,/obj/item/ammo_casing/shotgun/dart,/obj/item/ammo_casing/shotgun/dart,/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom/specops) -"dcH" = (/obj/machinery/atmospherics/pipe/tank/air{dir = 1; initialize_directions = 0; level = 1},/turf/simulated/shuttle/floor4,/area/shuttle/vox/station) -"dcI" = (/obj/machinery/portable_atmospherics/canister/toxins,/turf/simulated/shuttle/floor4,/area/shuttle/vox/station) -"dcJ" = (/obj/machinery/portable_atmospherics/canister/nitrogen,/turf/simulated/shuttle/floor4,/area/shuttle/vox/station) -"dcK" = (/obj/structure/rack,/obj/item/weapon/rcd,/obj/item/weapon/rcd_ammo,/obj/item/weapon/rcd_ammo,/obj/item/weapon/rcd_ammo,/turf/simulated/shuttle/floor4,/area/shuttle/vox/station) -"dcL" = (/obj/structure/rack,/obj/item/weapon/tank/nitrogen,/obj/item/weapon/tank/nitrogen,/obj/item/weapon/tank/nitrogen,/obj/item/weapon/tank/nitrogen,/obj/item/weapon/tank/nitrogen,/obj/item/weapon/tank/nitrogen,/turf/simulated/shuttle/floor4,/area/shuttle/vox/station) -"dcM" = (/obj/structure/rack,/obj/item/clothing/tie/storage/black_vest,/obj/item/clothing/suit/space/vox/carapace,/obj/item/clothing/head/helmet/space/vox/carapace,/obj/item/clothing/mask/breath/vox,/turf/simulated/shuttle/floor4,/area/shuttle/vox/station) -"dcN" = (/obj/structure/rack,/obj/item/weapon/gun/dartgun/vox/raider,/obj/item/weapon/gun/dartgun/vox/medical,/obj/item/weapon/dart_cartridge,/obj/item/weapon/dart_cartridge,/obj/item/weapon/dart_cartridge,/obj/item/weapon/dart_cartridge,/turf/simulated/shuttle/floor4,/area/shuttle/vox/station) -"dcO" = (/obj/machinery/sleeper,/turf/simulated/shuttle/floor4,/area/shuttle/vox/station) -"dcP" = (/obj/machinery/sleep_console,/turf/simulated/shuttle/floor4,/area/shuttle/vox/station) -"dcQ" = (/obj/machinery/bodyscanner,/turf/simulated/shuttle/floor4,/area/shuttle/vox/station) -"dcR" = (/obj/machinery/body_scanconsole{known_implants = list(/obj/item/weapon/implant/cortical)},/turf/simulated/shuttle/floor4,/area/shuttle/vox/station) -"dcS" = (/obj/structure/closet/crate,/obj/item/ammo_casing/shotgun/stunshell,/obj/item/ammo_casing/shotgun/stunshell,/obj/item/ammo_casing/shotgun/stunshell,/obj/item/ammo_casing/shotgun/stunshell,/obj/item/ammo_casing/shotgun/stunshell,/obj/item/ammo_casing/shotgun/stunshell,/obj/item/ammo_casing/shotgun/stunshell,/obj/item/ammo_casing/shotgun/stunshell,/obj/item/ammo_casing/shotgun/stunshell,/obj/item/ammo_casing/shotgun/stunshell,/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom/specops) -"dcT" = (/turf/space,/turf/simulated/shuttle/wall{icon_state = "diagonalWall3"},/area/shuttle/vox/station) -"dcU" = (/obj/structure/shuttle/engine/heater,/turf/simulated/shuttle/plating,/area/shuttle/vox/station) -"dcV" = (/obj/structure/rack,/obj/item/clothing/tie/storage/black_vest,/obj/item/clothing/suit/space/vox/medic,/obj/item/clothing/head/helmet/space/vox/medic,/obj/item/clothing/mask/breath/vox,/turf/simulated/shuttle/floor4,/area/shuttle/vox/station) -"dcW" = (/obj/structure/rack,/obj/item/weapon/storage/pneumatic,/obj/item/weapon/harpoon,/obj/item/weapon/harpoon,/obj/item/weapon/harpoon,/obj/item/weapon/harpoon,/obj/item/weapon/tank/nitrogen,/turf/simulated/shuttle/floor4,/area/shuttle/vox/station) -"dcX" = (/turf/space,/turf/simulated/shuttle/wall{dir = 4; icon_state = "diagonalWall3"},/area/shuttle/vox/station) -"dcY" = (/obj/structure/shuttle/engine/propulsion,/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/shuttle/vox/station) -"dcZ" = (/obj/structure/rack,/obj/item/clothing/tie/storage/black_vest,/obj/item/clothing/suit/space/vox/pressure,/obj/item/clothing/head/helmet/space/vox/pressure,/obj/item/clothing/mask/breath/vox,/turf/simulated/shuttle/floor4,/area/shuttle/vox/station) -"dda" = (/obj/structure/rack,/obj/item/weapon/crossbow,/obj/item/weapon/arrow,/obj/item/weapon/arrow,/obj/item/weapon/arrow,/obj/item/weapon/arrow,/turf/simulated/shuttle/floor4,/area/shuttle/vox/station) -"ddb" = (/obj/structure/rack,/obj/item/clothing/tie/storage/black_vest,/obj/item/clothing/suit/space/vox/stealth,/obj/item/clothing/head/helmet/space/vox/stealth,/obj/item/clothing/mask/breath/vox,/turf/simulated/shuttle/floor4,/area/shuttle/vox/station) -"ddc" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/shuttle/plating,/area/shuttle/vox/station) -"ddd" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/simulated/shuttle/plating,/area/shuttle/vox/station) -"dde" = (/obj/machinery/door/airlock/hatch{req_access_txt = "150"; req_one_access = null; req_one_access_txt = "0"},/turf/simulated/shuttle/plating,/area/shuttle/vox/station) -"ddf" = (/obj/item/clothing/head/bowler,/obj/item/weapon/broken_bottle,/turf/simulated/shuttle/floor4,/area/shuttle/vox/station) -"ddg" = (/obj/item/clothing/head/bearpelt,/obj/item/xenos_claw,/turf/simulated/shuttle/floor4,/area/shuttle/vox/station) -"ddh" = (/obj/structure/stool/bed/chair{dir = 4},/turf/simulated/shuttle/floor4,/area/shuttle/vox/station) -"ddi" = (/obj/item/clothing/head/collectable/xenom,/obj/item/clothing/head/chicken,/obj/item/weapon/aiModule/syndicate,/turf/simulated/shuttle/floor4,/area/shuttle/vox/station) -"ddj" = (/obj/item/weapon/spacecash/c1000,/obj/item/weapon/spacecash/c500,/turf/simulated/shuttle/floor4,/area/shuttle/vox/station) -"ddk" = (/obj/item/weapon/spacecash/c50,/obj/structure/stool/bed/chair{dir = 8},/turf/simulated/shuttle/floor4,/area/shuttle/vox/station) -"ddl" = (/obj/structure/AIcore,/turf/simulated/shuttle/floor4,/area/shuttle/vox/station) -"ddm" = (/obj/item/weapon/spacecash/c200,/obj/item/weapon/spacecash/c50,/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/shuttle/floor4,/area/shuttle/vox/station) -"ddn" = (/obj/structure/jungle_plant,/turf/simulated/shuttle/floor4,/area/shuttle/vox/station) -"ddo" = (/turf/unsimulated/wall,/area/wizard_station) -"ddp" = (/obj/structure/bookcase{name = "Forbidden Knowledge"},/obj/effect/decal/cleanable/cobweb,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"ddq" = (/obj/structure/bookcase{name = "Forbidden Knowledge"},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"ddr" = (/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"dds" = (/obj/machinery/librarycomp,/obj/structure/table/woodentable,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"ddt" = (/obj/machinery/vending/magivend,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"ddu" = (/obj/machinery/vending/snack,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"ddv" = (/obj/structure/closet{icon_closed = "cabinet_closed"; icon_opened = "cabinet_open"; icon_state = "cabinet_closed"},/obj/item/weapon/storage/backpack/satchel,/turf/unsimulated/floor{dir = 9; icon_state = "carpetside"},/area/wizard_station) -"ddw" = (/obj/structure/mirror{pixel_y = 28},/turf/unsimulated/floor{dir = 1; icon_state = "carpetside"},/area/wizard_station) -"ddx" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet/rd,/turf/unsimulated/floor{dir = 5; icon_state = "carpetside"},/area/wizard_station) -"ddy" = (/turf/unsimulated/floor{dir = 8; icon_state = "carpetside"},/area/wizard_station) -"ddz" = (/obj/effect/landmark/start{name = "wizard"},/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/wizard_station) -"ddA" = (/turf/unsimulated/floor{dir = 4; icon_state = "carpetside"},/area/wizard_station) -"ddB" = (/obj/structure/bookcase{name = "bookcase (Tactics)"},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"ddC" = (/obj/item/device/radio/intercom{desc = "Talk through this. Evilly"; freerange = 1; frequency = 1213; name = "Syndicate Intercom"; pixel_x = 32; subspace_transmission = 1; syndie = 1},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"ddD" = (/obj/structure/table/woodentable,/obj/item/weapon/paper{info = "

LIST OF SPELLS AVAILABLE

Magic Missile:
This spell fires several, slow moving, magic projectiles at nearby targets. If they hit a target, it is paralyzed and takes minor damage.

Fireball:
This spell fires a fireball at a target and does not require wizard garb. Be careful not to fire it at people that are standing next to you.

Disintegrate:
This spell instantly kills somebody adjacent to you with the vilest of magick. It has a long cooldown.

Disable Technology:
This spell disables all weapons, cameras and most other technology in range.

Smoke:
This spell spawns a cloud of choking smoke at your location and does not require wizard garb.

Blind:
This spell temporarly blinds a single person and does not require wizard garb.

Forcewall:
This spell creates an unbreakable wall that lasts for 30 seconds and does not require wizard garb.

Blink:
This spell randomly teleports you a short distance. Useful for evasion or getting into areas if you have patience.

Teleport:
This spell teleports you to a type of area of your selection. Very useful if you are in danger, but has a decent cooldown, and is unpredictable.

Mutate:
This spell causes you to turn into a hulk, and gain telekinesis for a short while.

Ethereal Jaunt:
This spell creates your ethereal form, temporarily making you invisible and able to pass through walls.

Knock:
This spell opens nearby doors and does not require wizard garb.

"; name = "List of Available Spells (READ)"},/obj/item/trash/tray,/turf/unsimulated/floor{dir = 10; icon_state = "carpetside"},/area/wizard_station) -"ddE" = (/turf/unsimulated/floor{dir = 2; icon_state = "carpetside"},/area/wizard_station) -"ddF" = (/obj/structure/table/woodentable,/obj/effect/landmark{name = "Teleport-Scroll"},/turf/unsimulated/floor{dir = 6; icon_state = "carpetside"},/area/wizard_station) -"ddG" = (/obj/structure/stool/bed/chair,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"ddH" = (/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) -"ddI" = (/obj/structure/bookcase,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"ddJ" = (/obj/structure/stool/bed/chair{dir = 4},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"ddK" = (/obj/structure/table/woodentable,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"ddL" = (/obj/structure/table/woodentable,/obj/item/weapon/dice/d20,/obj/item/weapon/dice,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"ddM" = (/obj/structure/rack,/obj/item/clothing/suit/wizrobe/marisa,/obj/item/clothing/shoes/sandal/marisa,/obj/item/clothing/head/wizard/marisa,/obj/item/weapon/staff/broom,/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) -"ddN" = (/obj/structure/rack,/obj/item/clothing/suit/wizrobe/magusblue,/obj/item/clothing/head/wizard/magus,/obj/item/weapon/staff,/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) -"ddO" = (/obj/structure/table/woodentable,/obj/item/trash/cheesie,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"ddP" = (/obj/structure/table/woodentable,/obj/item/weapon/spacecash/c1,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"ddQ" = (/obj/structure/rack,/obj/item/clothing/suit/wizrobe/red,/obj/item/clothing/shoes/sandal,/obj/item/clothing/head/wizard/red,/obj/item/weapon/staff,/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) -"ddR" = (/obj/structure/rack,/obj/item/clothing/under/psysuit,/obj/item/clothing/suit/wizrobe/psypurple,/obj/item/clothing/head/wizard/amp,/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) -"ddS" = (/obj/structure/rack,/obj/item/clothing/suit/wizrobe/magusred,/obj/item/clothing/head/wizard/magus,/obj/item/weapon/staff,/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) -"ddT" = (/turf/unsimulated/wall/fakeglass{icon_state = "fakewindows"; dir = 8},/area/wizard_station) -"ddU" = (/turf/unsimulated/wall/fakeglass{icon_state = "fakewindows2"; dir = 8},/area/wizard_station) -"ddV" = (/turf/unsimulated/wall/fakeglass{icon_state = "fakewindows"; dir = 5},/area/wizard_station) -"ddW" = (/obj/item/trash/raisins,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"ddX" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"ddY" = (/obj/structure/showcase,/turf/unsimulated/floor{dir = 1; icon_state = "chapel"},/area/wizard_station) -"ddZ" = (/obj/structure/table/reinforced,/obj/structure/kitchenspike,/turf/unsimulated/floor{dir = 4; icon_state = "chapel"},/area/wizard_station) -"dea" = (/obj/structure/table/reinforced,/obj/structure/kitchenspike,/turf/unsimulated/floor{dir = 1; icon_state = "chapel"},/area/wizard_station) -"deb" = (/obj/effect/decal/cleanable/cobweb2,/obj/structure/showcase,/turf/unsimulated/floor{dir = 4; 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dir = 5},/area/djstation) -"dmA" = (/obj/structure/table,/obj/item/device/radio/intercom{broadcasting = 0; dir = 8; freerange = 1; listening = 1; name = "Pirate Radio Listening Channel"; pixel_x = 0},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/djstation) -"dmB" = (/obj/structure/stool/bed/chair/office/light,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/djstation) -"dmC" = (/obj/machinery/door/airlock/glass{name = "Cabin"},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/djstation) -"dmD" = (/obj/machinery/sleeper,/turf/simulated/floor{icon_state = "grimy"},/area/djstation) -"dmE" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/djstation) -"dmF" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/djstation) -"dmG" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk,/turf/simulated/floor{icon_state = "bar"},/area/djstation) -"dmH" = (/obj/machinery/light/small,/turf/simulated/floor{icon_state = "bar"},/area/djstation) -"dmI" = (/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/floor{icon_state = "bar"},/area/djstation) -"dmJ" = (/obj/structure/table,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/djstation) -"dmK" = (/obj/structure/table,/obj/item/device/radio/intercom{broadcasting = 1; dir = 8; freerange = 1; listening = 0; name = "Pirate Radio Broadcast Channel"; pixel_x = 0},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/djstation) -"dmL" = (/obj/structure/table,/obj/item/weapon/paper/djstation{info = "Welcome new owner!

You have purchased the latest in listening equipment. The telecommunication setup we created is the best in listening to common and private radio fequencies. Here is a step by step guide to start listening in on those saucy radio channels:
  1. Equip yourself with a multi-tool
  2. Use the multitool on each machine, that is the broadcaster, receiver and the relay.
  3. Turn all the machines on, it has already been configured for you to listen on.
Simple as that. Now to listen to the private channels, you'll have to configure the intercoms, located on the front desk. Here is a list of frequencies for you to listen on.